JPH04194599A - Method of judging gun hit in simulation - Google Patents
Method of judging gun hit in simulationInfo
- Publication number
- JPH04194599A JPH04194599A JP32103590A JP32103590A JPH04194599A JP H04194599 A JPH04194599 A JP H04194599A JP 32103590 A JP32103590 A JP 32103590A JP 32103590 A JP32103590 A JP 32103590A JP H04194599 A JPH04194599 A JP H04194599A
- Authority
- JP
- Japan
- Prior art keywords
- bullet
- hit
- bullets
- trigger
- judged
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000004088 simulation Methods 0.000 title claims abstract description 13
- 238000000034 method Methods 0.000 title claims abstract description 7
- 238000004364 calculation method Methods 0.000 abstract description 8
- 238000007796 conventional method Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 1
- 210000003127 knee Anatomy 0.000 description 1
Landscapes
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Abstract
Description
【発明の詳細な説明】
〔産業上の利用分野〕
本発明は、シミュレーションにおけるガン命中判定方法
に間する。DETAILED DESCRIPTION OF THE INVENTION [Industrial Application Field] The present invention relates to a method for determining gun hit in simulation.
従来のシミュレーションにおけるガン命中判定方法は、
1回のトリガーオン時に発射される約100発の弾につ
いて、それぞれ弾道計算を行い目標と比較し命中判定を
行っていた。The conventional method for determining gun hit in simulation is
The trajectory of each of the approximately 100 bullets fired when the trigger was turned on was calculated and compared to the target to determine whether the weapon hit the target.
〔発明が解決しようとする課題]
従来の方法においては、引金を引いた時に発射される約
100発の弾について弾道計算を行い、 。[Problems to be Solved by the Invention] In the conventional method, the trajectory is calculated for about 100 bullets fired when the trigger is pulled.
シミュレーションを行なうため、計算機に多大な負荷を
与え、現在のコンピュータではリアルタイムのシミュレ
ーションは困難であった。Performing simulations places a heavy load on computers, and it is difficult to perform real-time simulations with current computers.
本発明は上記の課題を解決しようとするものである。The present invention seeks to solve the above problems.
本発明のシミュレーションにおけるガン命中判定方法は
、連続して発射する弾の所定時間後の初弾の位置と最終
弾の位置を求め、初弾と最終弾の位置を結ぶ線を軸とし
許容誤差を半径とする円柱を形成し、同円柱内に目標が
ある場合に命中と判定することを特徴としている。The gun hit determination method in the simulation of the present invention is to find the position of the first bullet and the position of the last bullet after a predetermined period of time after consecutively fired bullets, and to calculate the allowable error using the line connecting the positions of the first bullet and the last bullet as an axis. It is characterized by forming a cylinder with a radius, and determining a hit if the target is within the cylinder.
上記において、引金を引いた後の所定時刻における初弾
の位置と最終弾の位置を結ぶ線を軸とし許容誤差を半径
とする円柱内には、弾が適度に分散しており、この円柱
内に目標があると目標に弾が命中したと判定することが
できる。In the above, the bullets are moderately dispersed within a cylinder whose axis is the line connecting the position of the first bullet and the position of the last bullet at a predetermined time after the trigger is pulled, and whose radius is the tolerance. If there is a target inside, it can be determined that the bullet has hit the target.
上記により、約100発分の弾道計算が2発分で済むた
め、計算機に与える負荷を軽減でき、弾が命中したか否
かについてのリアルタイムのシミュレーションが可能と
なる。As a result of the above, trajectory calculations for approximately 100 bullets only need to be calculated for two bullets, so the load on the computer can be reduced, and real-time simulation of whether the bullets hit or not is possible.
本発明の一実施例を第1図により説明する。 An embodiment of the present invention will be described with reference to FIG.
第1図に示す本実施例は、連続して発射される弾の引金
を引いた後のある時刻1.における初弾の位置B+(t
k)と最終列の位置Bt (tk)を求め、初弾の位置
B+(th )と最終列の位置Bf(tk)を結ぶ直線
を軸とし半径が許容誤差Rの円柱を形成し、目標が同円
筒形内にあれば命中と判定する。The present embodiment shown in FIG. The position of the first bullet at B+(t
k) and the position Bt (tk) of the final row, form a cylinder whose axis is the straight line connecting the position B+(th) of the first bullet and the position Bf (tk) of the final row, and whose radius is the tolerance R, and the target is If it is within the same cylindrical shape, it is determined to be a hit.
上記において、弾道計算により得られる引金を引いた後
のある時刻1kにおける初弾の位置をB+(tk)と最
終列の位置をB; (t、l)とし、初弾の位置Bl(
tk )と最終列の位置B、(tk)を結ぶ直線を軸と
した半径が許容誤差Rの円柱を弾の分布範囲として定義
する。また、時刻tアにおける目標機の位置Xt9t(
tk)からB+(tア)とBy(tk)を結ぶ直線に下
ろした垂線の長さをh(t、)と定義する。ニーで、h
(th)≦Pの場合、目標機に弾が命中したと判断し、
h(tk)〉Rの場合、目標機に弾が命中しなかったと
判断する。引金を引いた時刻から、自機位置、目標機の
位置及び弾の速度から判断される適当な時刻まで、上記
計算を繰り返えすことにより、1回引金を引いた時の命
中の有無が判断できる。In the above, the position of the first bullet at a certain time 1k after pulling the trigger obtained by trajectory calculation is B + (tk), the position of the last column is B; (t, l), and the position of the first bullet Bl (
tk ) and the position B of the last row, a cylinder whose axis has a permissible error R and whose axis is a straight line is defined as the bullet distribution range. Also, the position of the target aircraft at time ta Xt9t(
The length of the perpendicular line drawn from tk) to the straight line connecting B+(ta) and By(tk) is defined as h(t,). knee, h
If (th)≦P, it is determined that the bullet has hit the target aircraft,
If h(tk)>R, it is determined that the bullet did not hit the target aircraft. By repeating the above calculation from the time the trigger is pulled to an appropriate time determined from the own aircraft position, the target aircraft position, and the velocity of the bullet, it is possible to determine whether or not there will be a hit when the trigger is pulled once. can be determined.
上記により、約100発分の弾道計算が2発分で済むた
め、計算機に与える負荷を軽減することができ、弾が命
中したか否かについてのリアルタイムのシミュレーショ
ンが可能となる。As a result of the above, trajectory calculations for about 100 bullets only need to be calculated for two bullets, so the load on the computer can be reduced, and real-time simulation of whether the bullets hit or not is possible.
本発明のシミュレーションにおけるガン命中判定方法は
、連続して発射される弾の初弾と最終列の位置を結ぶ線
を軸とし許容誤差を半径とする円柱内に目標がある場合
に命中と判定することによって、引金を引いたときに発
射される約100発分の弾道計算が2発分の計算で済む
ため、計算機に与える負荷を軽減することができ、弾が
命中したか否かについてのリアルタイムのシミュレーシ
ョンが可能となる。The gun hit determination method in the simulation of the present invention is to determine a hit if the target is within a cylinder whose axis is a line connecting the first bullet of successively fired bullets and the position of the last row, and whose radius is an allowable error. By doing this, the trajectory calculation for about 100 bullets fired when the trigger is pulled only needs to be calculated for two bullets, reducing the load on the computer and making it easier to determine whether the bullet hit or not. Real-time simulation becomes possible.
第1図は本発明の一実施例に係る命中判定方法の説明図
である。
代理人 弁理士 坂 間 暁 外2名八1図FIG. 1 is an explanatory diagram of a hit determination method according to an embodiment of the present invention. Agent: Patent attorney Akira Sakama, 2 people, 81 figures
Claims (1)
の位置を求め、初弾と最終弾の位置を結ぶ線を軸とし許
容誤差を半径とする円柱を形成し、同円柱内に目標があ
る場合に命中と判定することを特徴とするシミュレーシ
ョンにおけるガン命中判定方法。Find the position of the first bullet and the last bullet after a predetermined time of consecutive bullets, form a cylinder whose axis is the line connecting the positions of the first bullet and the last bullet, and whose radius is the tolerance. A gun hit determination method in simulation, characterized in that a gun hit is determined to be hit when there is a target.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP32103590A JPH04194599A (en) | 1990-11-27 | 1990-11-27 | Method of judging gun hit in simulation |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP32103590A JPH04194599A (en) | 1990-11-27 | 1990-11-27 | Method of judging gun hit in simulation |
Publications (1)
Publication Number | Publication Date |
---|---|
JPH04194599A true JPH04194599A (en) | 1992-07-14 |
Family
ID=18128076
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP32103590A Pending JPH04194599A (en) | 1990-11-27 | 1990-11-27 | Method of judging gun hit in simulation |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPH04194599A (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9067631B1 (en) | 2010-12-14 | 2015-06-30 | Camoplast Solideal Inc. | Endless track for traction of a vehicle |
US9334001B2 (en) | 2010-12-14 | 2016-05-10 | Camso Inc. | Drive sprocket, drive lug configuration and track drive arrangement for an endless track vehicle |
US9511805B2 (en) | 2009-12-11 | 2016-12-06 | Camso Inc. | Endless track for propelling a vehicle, with edge-cutting resistance |
-
1990
- 1990-11-27 JP JP32103590A patent/JPH04194599A/en active Pending
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9511805B2 (en) | 2009-12-11 | 2016-12-06 | Camso Inc. | Endless track for propelling a vehicle, with edge-cutting resistance |
US9067631B1 (en) | 2010-12-14 | 2015-06-30 | Camoplast Solideal Inc. | Endless track for traction of a vehicle |
US9162718B2 (en) | 2010-12-14 | 2015-10-20 | Camso Inc. | Endless track for traction of a vehicle |
US9334001B2 (en) | 2010-12-14 | 2016-05-10 | Camso Inc. | Drive sprocket, drive lug configuration and track drive arrangement for an endless track vehicle |
US10328982B2 (en) | 2010-12-14 | 2019-06-25 | Camso Inc. | Drive sprocket, drive lug configuration and track drive arrangement for an endless track vehicle |
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