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JP5307261B2 - Game machine - Google Patents

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JP5307261B2
JP5307261B2 JP2012026583A JP2012026583A JP5307261B2 JP 5307261 B2 JP5307261 B2 JP 5307261B2 JP 2012026583 A JP2012026583 A JP 2012026583A JP 2012026583 A JP2012026583 A JP 2012026583A JP 5307261 B2 JP5307261 B2 JP 5307261B2
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effect
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control unit
determination
symbol
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JP2013162839A (en
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雅爟 鈎朚
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Kyoraku Industrial Co Ltd
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Description

本発明は、遊技者からの操䜜を受付可胜な挔出をおこなう遊技機に関する。   The present invention relates to a gaming machine that performs an effect capable of accepting an operation from a player.

埓来、遊技盀䞊の始動口に遊技球が入賞するず倧圓たり抜遞を受けるための暩利を取埗し、この暩利により倧圓たり抜遞をおこなう遊技機がある。このような遊技機は倧圓たり抜遞をおこなうず、可倉衚瀺噚たずえば液晶ディスプレむの衚瀺画面䞊で列の図柄たずえば〜の数字を倉動させる。その埌、倧圓たり抜遞の抜遞結果をあらわす組み合わせたずえば倧圓たりに圓遞した堎合は「・・」などのいわゆる「ゟロ目」で停止させる。この際に倧圓たりをあらわす組み合わせで停止させるず、倧入賞口いわゆる「アタッカヌ」を開攟する倧圓たり遊技をおこなう。遊技者は開攟された倧入賞口に遊技球を入賞させるこずで倚数の賞球を獲埗するこずができる。   2. Description of the Related Art Conventionally, there is a gaming machine that obtains a right to receive a jackpot lottery when a game ball wins at a starting port on a game board and performs a jackpot lottery with this right. When such a gaming machine performs a lottery drawing, three rows of symbols (for example, numbers 1 to 9) are changed on the display screen of a variable display (for example, a liquid crystal display). After that, the combination is stopped with a combination representing the lottery result of the jackpot lottery (for example, a so-called “double eye” such as “7, 7, 7” when the jackpot is won). At this time, if the combination of jackpots is stopped, a jackpot game for opening the jackpot (so-called “attacker”) is performed. The player can obtain a large number of prize balls by winning a game ball in the open big prize opening.

このような遊技機は、遊技者の倧圓たりぞの期埅感を高めるため、図柄の倉動䞭に様々な挔出をおこなう。近幎では、遊技者の操䜜を受け付けるための挔出ボタンなどを備えお、遊技者の操䜜を挔出䞊に反映させるこずで遊技性の向䞊を図った遊技機もある。たずえば、このような遊技機には、リヌチアクションなどが発生した際に倧圓たりぞの期埅倀メヌタヌを衚瀺し、挔出ボタンが抌䞋されるごずに期埅倀メヌタヌのメヌタヌ倀を倉化させるものがあったたずえば䞋蚘特蚱文献を参照。。なお、遊技者の操䜜を受け付ける挔出を以䞋「操䜜挔出」ずいう。   Such a gaming machine performs various effects during the change of the symbol in order to increase the player's expectation for the jackpot. In recent years, there is a gaming machine that is provided with an effect button or the like for accepting a player's operation and has improved the gameability by reflecting the player's operation on the effect. For example, some gaming machines display an expected value meter for a jackpot when a reach action or the like occurs, and change the meter value of the expected value meter every time the effect button is pressed (for example, (See Patent Document 1 below.) In addition, the effect that receives the player's operation is hereinafter referred to as “operation effect”.

たた、近幎では、数回埌の図柄倉動で倧圓たりずなる堎合に、この倧圓たりたで耇数回の図柄倉動にわたっお継続する挔出をおこなう遊技機もあるたずえば、䞋蚘特蚱文献参照。この遊技機は、始動入賞口に遊技球が入賞するこずにより取埗した倧圓たり刀定甚乱数の倀ず予め定めた挔出刀定倀ずを比范し、この䞡倀が䞀臎するず、その時点における保留数に基づいた連続挔出をおこなっおいる。このように耇数回の図柄倉動を甚いた挔出をおこなうこずで、倧圓たりずなる倉動たで遊技者の期埅感を埐々に高めおいくこずができる。   Further, in recent years, there is a gaming machine that produces an effect that continues over a plurality of symbol variations until the jackpot occurs when the symbol variation is several times later (see, for example, Patent Document 2 below). This gaming machine compares the value of the random number for jackpot determination acquired by winning the game ball at the start winning opening with a predetermined performance determination value, and if these two values match, based on the number of holds at that time We are doing a continuous production. In this way, by performing an effect using a plurality of symbol variations, it is possible to gradually increase the player's sense of expectation up to a big hit variation.

特開−号公報JP 2007-136045 A 特開−号公報JP 2003-275410 A

遊技者の操䜜機䌚を増加させお遊技を楜したせるため、耇数回の図柄倉動で連続しお操䜜挔出をおこなっお、各操䜜挔出により埐々に遊技者の期埅感を高めおいくような操䜜反映挔出をおこなうようにしたずする。ずころが、このようにした堎合、遊技者による操䜜のない操䜜挔出があるず、蚭蚈通りに遊技者の期埅感を高めおいくこずができないこずもある。このように遊技者の期埅感を高められないず、かえっお遊技者を退屈させおしたったりする。   In order to increase the player's operation opportunities and entertain the game, the operation reflection effect that continuously increases the player's expectation by performing the operation effect with multiple symbol fluctuations and each operation effect. Suppose you try to do. However, in this case, if there is an operation effect without operation by the player, the player's expectation may not be increased as designed. If the player's expectation is not increased in this way, the player may be bored.

本発明は、䞊蚘の埓来技術による問題点を解消するため、遊技者の期埅感を高めお、遊技を楜したせるこずができる遊技機を提䟛するこずを目的ずする。   An object of the present invention is to provide a gaming machine that can enhance the player's expectation and entertain the game, in order to solve the above-described problems of the prior art.

䞊蚘の課題を解決しお目的を達成するために本発明は以䞋の構成を採甚した。本発明にかかる遊技機は、始動領域を遊技球が通過した堎合に、特別遊技をおこなうか吊かを刀定する特別遊技刀定手段ず、前蚘特別遊技刀定手段の刀定結果に基づいお、前蚘刀定結果をあらわすための図柄を倉動させた埌に、前蚘刀定結果をあらわすように停止させる図柄制埡手段ず、前蚘特別遊技刀定手段により前蚘特別遊技をおこなうず刀定された堎合に、前蚘図柄制埡手段によっお前蚘図柄が停止された埌、遊技者にずっお有利な特別遊技をおこなう特別遊技実行手段ず、前蚘図柄が倉動されおいる間に、前蚘始動領域を遊技球が通過するず、前蚘刀定を受けるための暩利を蚘憶する蚘憶手段ず、前蚘蚘憶手段によっお蚘憶された前蚘暩利に察しお前蚘特別遊技をおこなうか吊かを事前に刀定する事前刀定手段ず、遊技者の操䜜を受け付けるための操䜜受付手段ず、前蚘図柄が倉動されおいる間に、前蚘操䜜受付手段により前蚘操䜜を受付可胜な操䜜挔出をおこなう操䜜挔出実行手段ず、前蚘操䜜挔出実行手段による前蚘操䜜挔出で前蚘操䜜を受け付けた堎合に、操䜜反映挔出をおこなう操䜜反映挔出実行手段ず、を備え、前蚘操䜜挔出実行手段は、前蚘事前刀定結果に基づいお、耇数回の前蚘図柄の倉動で耇数回の前蚘操䜜挔出をおこない、前蚘操䜜反映挔出実行手段は、前蚘耇数回の操䜜挔出のうちの第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘事前刀定結果に基づく第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、前蚘耇数回の操䜜挔出のうち、前蚘第操䜜挔出よりも埌におこなわれる第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘事前刀定結果に基づく第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、を備え、前蚘第操䜜反映挔出実行手段は、前蚘第操䜜反映挔出実行手段によっお前蚘第操䜜反映挔出がおこなわれおいなければ、前蚘第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘第操䜜反映挔出および前蚘第操䜜反映挔出をおこなうこずを特城ずする。   In order to solve the above problems and achieve the object, the present invention employs the following configuration. The gaming machine according to the present invention is based on special game determination means for determining whether or not to play a special game when a game ball passes through the start area, and the determination result based on the determination result of the special game determination means. After changing the symbol for representing the symbol, the symbol control means for stopping so as to represent the determination result, and when the special game determination means determines that the special game is to be performed, the symbol control means causes the symbol to be displayed. After the game is stopped, special game execution means for performing a special game advantageous to the player, and when the game ball passes through the starting area while the symbol is changed, the right to receive the determination is stored. Storage means, a prior determination means for determining in advance whether or not to play the special game for the right stored by the storage means, and a player's operation. The operation receiving means for attaching, the operation effect executing means for performing the operation effect capable of receiving the operation by the operation receiving means while the symbol is changed, and the operation effect by the operation effect executing means An operation reflecting effect executing means for performing an operation reflecting effect when an operation is received, and the operation effect executing means is configured to perform a plurality of times of the symbol variation a plurality of times based on the prior determination result. An operation effect is performed, and the operation reflection effect execution means performs a first operation reflection effect based on the prior determination result when the operation is received in the first operation effect among the plurality of operation effects. When the operation is accepted in a second operation effect performed after the first operation effect among the plurality of operation effects, the prior determination A second operation reflecting effect executing means for performing a second operation reflecting effect based on the result, and the second operation reflecting effect executing means performs the first operation reflecting effect by the first operation reflecting effect executing means. If not, the first operation reflecting effect and the second operation reflecting effect are performed when the operation is received in the second operation effect.

たた、本発明にかかる遊技機は、始動領域を遊技球が通過した堎合に、特別遊技をおこなうか吊かを刀定する特別遊技刀定手段ず、前蚘特別遊技刀定手段の刀定結果に基づいお、前蚘刀定結果をあらわすための第図柄を倉動させた埌に、前蚘刀定結果をあらわすように停止させる第図柄制埡手段ず、前蚘特別遊技刀定手段により前蚘特別遊技をおこなうず刀定された堎合に、前蚘第図柄制埡手段によっお前蚘第図柄が停止された埌、遊技者にずっお有利な特別遊技をおこなう特別遊技実行手段ず、前蚘第図柄制埡手段によっお前蚘第図柄が回倉動される間に、第図柄を耇数回倉動させる第図柄制埡手段ず、遊技者の操䜜を受け付けるための操䜜受付手段ず、前蚘第図柄制埡手段によっお前蚘第図柄が耇数回倉動される間に、前蚘操䜜受付手段により前蚘操䜜を受付可胜な耇数回の操䜜挔出をおこなう操䜜挔出実行手段ず、前蚘操䜜挔出実行手段による前蚘操䜜挔出で前蚘操䜜を受け付けた堎合に、操䜜反映挔出をおこなう操䜜反映挔出実行手段ず、を備え、前蚘操䜜反映挔出実行手段は、前蚘耇数回の操䜜挔出のうちの第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘刀定結果に基づいお第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、前蚘耇数回の操䜜挔出のうち、前蚘第操䜜挔出よりも埌におこなわれる第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘刀定結果に基づいお第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、を備え、前蚘第操䜜反映挔出実行手段は、前蚘第操䜜反映挔出実行手段によっお前蚘第操䜜反映挔出がおこなわれおいなければ、前蚘第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘第操䜜反映挔出および前蚘第操䜜反映挔出をおこなうこずを特城ずする。   Further, the gaming machine according to the present invention is based on the special game determination means for determining whether or not to perform a special game when the game ball passes through the start area, and based on the determination result of the special game determination means, When it is determined that the special game is to be performed by the first symbol control means for stopping to express the determination result after the first symbol for representing the determination result is changed, and the special game determination means, After the first symbol is stopped by the first symbol control means, a special game executing means for performing a special game advantageous to the player, and the first symbol is changed once by the first symbol control means. The second symbol is varied a plurality of times by the second symbol control means for varying the second symbol, the operation accepting means for accepting the player's operation, and the second symbol control means. In addition, an operation effect executing means for performing the operation effect a plurality of times capable of receiving the operation by the operation receiving means, and an operation for performing an operation reflecting effect when the operation is received by the operation effect by the operation effect executing means. Reflecting operation executing means, and the operation reflecting effect executing means receives the first operation effect among the plurality of operation effects, and receives the first operation reflecting effect based on the determination result. A first operation reflecting effect executing means for performing the operation, and among the plurality of operation effects, the second operation effect performed after the first operation effect is received based on the determination result. Second operation reflecting effect executing means for performing two operation reflecting effects, wherein the second operation reflecting effect executing means is reflected by the first operation reflecting effect executing means. If out not is performed, when receiving the operation by the second operation effect, and performs the first operation reflection effect and the second operation reflection effect.

本発明によれば、遊技者の期埅感を高めお、遊技を楜したせるこずができるずいう効果を奏する。   According to the present invention, it is possible to enhance the player's expectation and entertain the game.

図は、本発明の実斜の圢態にかかる遊技機の正面図である。FIG. 1 is a front view of a gaming machine according to an embodiment of the present invention. 図は、本実斜の圢態の情報衚瀺郚を瀺す説明図である。FIG. 2 is an explanatory diagram showing the information display unit of the present embodiment. 図は、本実斜の圢態の遊技機がおこなう挔出の抂芁を瀺す説明図そのである。FIG. 3 is an explanatory diagram (part 1) showing an outline of the effects performed by the gaming machine of the present embodiment. 図は、本実斜の圢態の遊技機がおこなう挔出の抂芁を瀺す説明図そのである。FIG. 4 is an explanatory diagram (part 2) showing an outline of the effects performed by the gaming machine of the present embodiment. 図−は、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋を瀺す説明図そのである。FIG. 5A is an explanatory diagram (part 1) illustrating a specific example of the operation effect and the operation reflection effect. 図−は、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋を瀺す説明図そのである。FIG. 5B is an explanatory diagram (part 2) illustrating a specific example of the operation effect and the operation reflection effect. 図−は、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋を瀺す説明図そのである。FIG. 5C is an explanatory diagram (part 3) illustrating a specific example of the operation effect and the operation reflection effect. 図は、本実斜の圢態の遊技機の機胜的構成を瀺すブロック図である。FIG. 6 is a block diagram illustrating a functional configuration of the gaming machine according to the present embodiment. 図は、本実斜の圢態の遊技機のハヌドりェア構成の䞀䟋を瀺す説明図そのである。FIG. 7 is an explanatory diagram (part 1) illustrating an example of a hardware configuration of the gaming machine according to the present embodiment. 図は、カりンタ蚘憶領域の蚘憶内容の䞀䟋を瀺す説明図である。FIG. 8 is an explanatory diagram showing an example of the contents stored in the counter storage area. 図は、特図刀定甚情報蚘憶領域の蚘憶内容の䞀䟋を瀺す説明図である。FIG. 9 is an explanatory diagram showing an example of the contents stored in the special figure determination information storage area. 図は、普図刀定甚情報蚘憶領域の蚘憶内容の䞀䟋を瀺す説明図である。FIG. 10 is an explanatory diagram illustrating an example of the contents stored in the common map determination information storage area. 図−は、特図圓たり刀定テヌブルの䞀䟋を瀺す説明図そのである。FIG. 11A is an explanatory diagram (part 1) of an example of a special figure hit determination table. 図−は、特図圓たり刀定テヌブルの䞀䟋を瀺す説明図そのである。FIG. 11B is an explanatory diagram (part 2) of an example of the special figure determination table. 図−は、特図図柄刀定テヌブルの䞀䟋を瀺す説明図そのである。FIG. 12A is an explanatory diagram (part 1) of an example of a special symbol design determination table. 図−は、特図図柄刀定テヌブルの䞀䟋を瀺す説明図そのである。FIG. 12-2 is an explanatory diagram (part 2) of an example of the special symbol design determination table. 図−は、特図倉動パタヌンテヌブルの䞀䟋を瀺す説明図そのである。FIG. 13A is an explanatory diagram (part 1) of an example of a special figure variation pattern table. 図−は、特図倉動パタヌンテヌブルの䞀䟋を瀺す説明図そのである。FIG. 13-2 is an explanatory diagram (part 2) of an example of the special figure variation pattern table. 図は、特図刀定結果蚘憶領域の䞀䟋を瀺す説明図である。FIG. 14 is an explanatory diagram of an example of the special figure determination result storage area. 図は、事前刀定結果蚘憶領域の䞀䟋を瀺す説明図である。FIG. 15 is an explanatory diagram of an example of a prior determination result storage area. 図は、倧入賞口開攟パタヌンテヌブルの䞀䟋を瀺す説明図である。FIG. 16 is an explanatory diagram showing an example of the special winning opening opening pattern table. 図は、本実斜の圢態の遊技機のハヌドりェア構成の䞀䟋を瀺す説明図そのである。FIG. 17 is an explanatory diagram (part 2) illustrating an example of a hardware configuration of the gaming machine according to the present embodiment. 図は、特図倉動挔出パタヌンテヌブルの䞀䟋を瀺す説明図である。FIG. 18 is an explanatory diagram showing an example of the special figure variation effect pattern table. 図は、メむン凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 19 is a flowchart showing the processing contents of the main processing. 図は、タむマ割蟌凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 20 is a flowchart showing the processing contents of the timer interrupt processing. 図は、始動口スむッチ凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 21 is a flowchart showing the processing contents of the start port switch processing. 図は、事前刀定凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 22 is a flowchart showing the processing content of the prior determination processing. 図は、特別図柄凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 23 is a flowchart showing the processing contents of the special symbol processing. 図は、倧圓たり抜遞凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 24 is a flowchart showing the contents of the jackpot lottery process. 図は、特図倉動パタヌン蚭定凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 25 is a flowchart showing the contents of the special figure variation pattern setting process. 図は、停止䞭凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 26 is a flowchart showing the processing contents of the suspension processing. 図は、倧入賞口凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 27 is a flowchart showing the processing contents of the special prize opening process. 図は、オヌプニング凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 28 is a flowchart showing the processing contents of the opening process. 図は、開攟䞭凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 29 is a flowchart showing the processing contents of the releasing process. 図は、むンタヌバル凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 30 is a flowchart showing the processing contents of the interval processing. 図は、゚ンディング凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 31 is a flowchart showing the processing contents of the ending process. 図は、遊技状態蚭定凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 32 is a flowchart showing the processing contents of the game state setting process. 図は、挔出メむン凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 33 is a flowchart showing the contents of the effect main process. 図は、挔出タむマ割蟌凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 34 is a flowchart showing the contents of the effect timer interruption process. 図は、コマンド受信凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 35 is a flowchart showing the processing content of the command reception processing. 図は、連続操䜜挔出蚭定凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 36 is a flowchart showing the processing contents of the continuous operation effect setting processing. 図は、シナリオ抜遞テヌブルの䞀䟋を瀺す説明図である。FIG. 37 is an explanatory diagram of an example of a scenario lottery table. 図は、特図挔出凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 38 is a flowchart showing the processing contents of the special figure effect process. 図は、操䜜挔出パタヌン蚭定凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 39 is a flowchart showing the processing contents of the operation effect pattern setting process. 図は、挔出衚瀺開始凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 40 is a flowchart showing the contents of the effect display start process. 図は、操䜜反映挔出衚瀺凊理の凊理内容を瀺すフロヌチャヌトである。FIG. 41 is a flowchart showing the processing contents of the operation reflection effect display processing. 図は、本実斜の圢態の遊技機がおこなう挔出の抂芁を瀺す説明図そのである。FIG. 42 is an explanatory diagram (part 3) illustrating an outline of effects performed by the gaming machine of the present embodiment.

以䞋に添付図面を参照しお、本発明にかかる遊技機の奜適な実斜の圢態を詳现に説明する。以䞋で説明する実斜の圢態では本発明にかかる遊技機をぱちんこ遊技機に適甚した䟋を説明するが、本発明をぱちんこ遊技機に限定するものではない。たた、以䞋の実斜の圢態で瀺す具䜓的な数倀などは䞀䟋であっお、本発明の内容を限定するものではない。   Exemplary embodiments of a gaming machine according to the present invention will be described below in detail with reference to the accompanying drawings. In the embodiment described below, an example in which the gaming machine according to the present invention is applied to a pachinko gaming machine will be described, but the present invention is not limited to the pachinko gaming machine. Further, specific numerical values and the like shown in the following embodiments are merely examples, and do not limit the contents of the present invention.

遊技機の基本的な構成
たず、本発明の実斜の圢態にかかる遊技機の基本的な構成に぀いお説明する。図は、本発明の実斜の圢態にかかる遊技機の正面図である。図に瀺すように、遊技機は遊技盀を備えおいる。遊技盀の䞋郚には遊技球を発射するための発射郚が配眮されおいる。発射郚によっお発射された遊技球は、レヌル間を䞊昇しお遊技領域の䞊郚に達した埌、遊技領域内を萜䞋する。遊技領域内には倚数の釘が蚭けられおおり、遊技球は遊技領域内を萜䞋する際にこの釘に衝突する。これにより、遊技球の萜䞋軌道が倉化し、遊技球は様々な方向に向けお萜䞋する。たた、遊技領域内には遊技球の萜䞋軌道を倉化させるための颚車などを蚭けおもよい。
(Basic configuration of gaming machine)
First, a basic configuration of the gaming machine according to the embodiment of the present invention will be described. FIG. 1 is a front view of a gaming machine according to an embodiment of the present invention. As shown in FIG. 1, the gaming machine 100 includes a game board 101. A launching unit for launching a game ball is disposed below the game board 101. The game ball launched by the launching unit rises between the rails 102 a and 102 b and reaches the upper part of the game area 103, and then falls within the game area 103. A large number of nails are provided in the game area 103, and the game ball collides with the nails when falling in the game area 103. Thereby, the fall trajectory of the game ball is changed, and the game ball falls in various directions. Further, a windmill or the like for changing the falling trajectory of the game ball may be provided in the game area 103.

遊技盀の䞭倮には画像衚瀺郚が配眮されおいる。画像衚瀺郚には液晶衚瀺噚  などを甚いるこずができる。画像衚瀺郚は各皮の挔出画像を衚瀺する。たずえば、画像衚瀺郚は、倧圓たり抜遞の抜遞結果をあらわすための特別図柄に察応しお蚭けられた装食図柄以䞋「特図装食図柄」ずいうを衚瀺する。たた、画像衚瀺郚は、普通図柄抜遞の抜遞結果をあらわすための普通図柄に察応しお蚭けられた装食図柄以䞋「普図装食図柄」ずいうなども衚瀺しおよい。画像衚瀺郚の衚瀺䟋に぀いおは埌述する。   An image display unit 104 is disposed in the center of the game board 101. A liquid crystal display (LCD: Liquid Crystal Display) or the like can be used for the image display unit 104. The image display unit 104 displays various effect images. For example, the image display unit 104 displays a decorative symbol (hereinafter referred to as “special symbol decorative symbol”) provided in correspondence with a special symbol for representing the lottery result of the jackpot lottery. In addition, the image display unit 104 may display a decorative symbol (hereinafter referred to as a “general symbol decorative symbol”) provided corresponding to the normal symbol for representing the lottery result of the normal symbol lottery. A display example of the image display unit 104 will be described later.

画像衚瀺郚の䞋方には第始動口および第始動口が蚭けられおいる。ここで、第始動口および第始動口は、遊技球が通過可胜入賞可胜な始動領域ずなっおいる。第始動口および第始動口には、通過した遊技球を怜出するスむッチが蚭けられおいる。遊技機は、このスむッチによっお第始動口や第始動口に入賞した遊技球を怜出するず、倧圓たり抜遞を受けるための暩利特図刀定甚情報を取埗する。そしお、この特図刀定甚情報を甚いお倧圓たり抜遞特別図柄抜遞をおこなう。たた、第始動口や第始動口に入賞した遊技球を怜出するず、所定個数たずえば個の賞球を払い出したりもする。   A first start port 105 and a second start port 106 are provided below the image display unit 104. Here, the first start port 105 and the second start port 106 are start regions through which game balls can pass (winning is possible). The first start port 105 and the second start port 106 are provided with a switch for detecting a game ball that has passed. When the gaming machine 100 detects a winning game ball in the first starting port 105 or the second starting port 106 with this switch, the gaming machine 100 acquires a right (special drawing determination information) for receiving a big hit lottery. Then, a jackpot lottery (special symbol lottery) is performed using the special figure determination information. When a game ball that has won a prize at the first starting port 105 or the second starting port 106 is detected, a predetermined number (for example, three) of winning balls may be paid out.

第始動口には電動チュヌリップが蚭けられおいる。たずえば、電動チュヌリップは䞀察の可動片を備えおいる。䞀察の可動片を閉鎖した堎合、可動片は第始動口ぞの遊技球の入賞を阻害するように機胜する。䞀方、可動片を開攟した堎合、可動片は第始動口ぞの遊技球の入賞を補助するように機胜する。぀たり、遊技機は、電動チュヌリップを開閉動䜜させるこずで、第始動口ぞの遊技球の入賞機䌚を増枛させるこずができるようになっおいる。   An electric tulip 107 is provided at the second start port 106. For example, the electric tulip 107 includes a pair of movable pieces. When the pair of movable pieces are closed, the movable pieces function to inhibit the winning of the game ball to the second starting port 106. On the other hand, when the movable piece is opened, the movable piece functions to assist the winning of the game ball to the second starting port 106. That is, the gaming machine 100 can increase / decrease the winning chance of the game ball to the second starting port 106 by opening / closing the electric tulip 107.

画像衚瀺郚の巊方にはゲヌトが蚭けられおいる。ゲヌトも第始動口および第始動口ず同様に、遊技球が通過可胜入賞可胜な始動領域ずなっおいる。遊技機は、ゲヌトを通過した遊技球を怜出するず、普通図柄抜遞ンを受けるための暩利普図刀定甚情報を取埗する。そしお、この普図刀定甚情報を甚いお普通図柄抜遞をおこなう。遊技機は通垞時、電動チュヌリップを閉鎖しおおく。そしお、普通図柄抜遞で普図圓たりに圓遞するず、電動チュヌリップを所定期間だけ開攟する。   A gate 108 is provided on the left side of the image display unit 104. Similarly to the first start port 105 and the second start port 106, the gate 108 is also a start region through which a game ball can pass (winning is possible). When the gaming machine 100 detects a game ball that has passed through the gate 108, the gaming machine 100 acquires a right to receive a normal symbol lottery (information for determining a general symbol). Then, a normal symbol lottery is performed using the information for determining a normal figure. The gaming machine 100 normally closes the electric tulip 107. When the normal symbol lottery is won per common symbol, the electric tulip 107 is opened for a predetermined period.

たた、第始動口の䞋方には倧入賞口が蚭けられおいる。倧入賞口も電動チュヌリップのように開閉動䜜可胜な構成ずされおいる。倧入賞口は、閉鎖された状態であるずきには遊技球の倧入賞口ぞの入賞を遮断しお、開攟された状態であるずきのみ遊技球を倧入賞口内ぞ誘導する。これによっお、遊技球は倧入賞口が開攟されおいる堎合のみ、倧入賞口ぞ入賞するこずができる。遊技機は通垞時、倧入賞口を閉鎖しおおく。そしお、倧圓たり抜遞で倧圓たりに圓遞するず、倧入賞口を所定期間だけ開攟する。遊技機は、倧入賞口に入賞した遊技球を怜出するず、所定個数たずえば個の賞球を払い出す。   In addition, a big winning port 109 is provided below the second starting port 106. The grand prize winning port 109 is also configured to open and close like the electric tulip 107. The big winning opening 109 blocks the winning of the game ball to the big winning opening 109 when it is closed, and guides the gaming ball into the big winning opening 109 only when it is opened. As a result, the game ball can win the big prize opening 109 only when the big prize opening 109 is opened. The gaming machine 100 normally closes the special winning opening 109. Then, when a big win is won in the big win lottery, the big winning opening 109 is opened for a predetermined period. When the gaming machine 100 detects a game ball that has won a prize winning port 109, the gaming machine 100 pays out a predetermined number (for example, 10) of prize balls.

画像衚瀺郚の偎郚や䞋方などには普通入賞口が配眮されおいる。遊技機は普通入賞口ぞの入賞を怜出した堎合には所定個数たずえば個の賞球を払い出す。なお、前述した第始動口や第始動口、倧入賞口や普通入賞口などは、図瀺の䜍眮に限らず遊技領域内の任意の䜍眮に配眮しおよい。遊技領域の最䞋郚にはいずれの入賞口にも入賞しなかった遊技球を回収する回収口が蚭けられおいる。   A normal winning opening 110 is arranged on the side of the image display unit 104 or below. The gaming machine 100 pays out a predetermined number (for example, eight) of winning balls when detecting a winning in the normal winning opening 110. The first starting port 105, the second starting port 106, the big winning port 109, the normal winning port 110, and the like described above may be arranged at arbitrary positions in the game area 103 without being limited to the illustrated positions. At the bottom of the game area 103, there is provided a collection port 111 for collecting game balls that have not won any winning ports.

遊技盀の右䞋郚分には情報衚瀺郚が蚭けられおいる。図を甚いお埌述するが、情報衚瀺郚は遊技に関する遊技情報を遊技者に瀺唆するためのものである。情報衚瀺郚にはランプ衚瀺噚たずえばドット衚瀺噚やセグメントディスプレむなどを甚いるこずができる。たずえば、情報衚瀺郚は、倧圓たり抜遞の抜遞結果をあらわす特別図柄を衚瀺したり、普通図柄抜遞の抜遞結果をあらわす普通図柄を衚瀺したりする。   An information display unit 112 is provided in the lower right portion of the game board 101. As will be described later with reference to FIG. 2, the information display unit 112 is used to suggest game information regarding the game to the player. The information display unit 112 can be a lamp display (for example, a dot display or a 7-segment display). For example, the information display unit 112 displays a special symbol representing the lottery result of the jackpot lottery, or displays a normal symbol representing the lottery result of the normal symbol lottery.

たた、遊技盀には遊技領域の倖呚を囲うように枠郚材が蚭けられおいる。枠郚材は、遊技盀の䞊䞋巊右の蟺においお遊技領域の呚囲を囲み、遊技者偎に突出した圢状を有しおいる。枠郚材にはスピヌカや挔出ラむト郚などが組み蟌たれおいる。挔出ラむト郚は耇数のランプやモヌタを有しおおり、このモヌタの駆動によりランプによる光の照射方向を䞊䞋・巊右方向に倉曎可胜に構成されおいる。   The game board 101 is provided with a frame member 113 so as to surround the outer periphery of the game area 103. The frame member 113 has a shape that surrounds the periphery of the game area 103 on the four sides on the top, bottom, left, and right of the game board 101 and protrudes toward the player. The frame member 113 incorporates a speaker 114, an effect light unit 115, and the like. The effect light unit 115 includes a plurality of lamps and motors, and is configured to be able to change the light irradiation direction of the lamps in the vertical and horizontal directions by driving the motors.

たた、枠郚材の右䞋郚分には操䜜ハンドルが蚭けられおいる。操䜜ハンドルは遊技者偎に突出するような圢状を有しおおり、その倖呚郚には発射指瀺郚材が蚭けられおいる。発射指瀺郚材は、操䜜ハンドルにより回転可胜に支持されおいる。遊技者は遊技球を発射させる堎合、発射指瀺郚材を時蚈回りに回転させる。このずき、発射指瀺郚材を回転させる角床により、遊技者は遊技球の発射匷床を調敎できるようになっおいる。たた、操䜜ハンドルには遊技者が発射指瀺郚材を盎接操䜜しおいるこずを怜出するセンサなどが蚭けられおいる。遊技機は、このセンサにより発射指瀺郚材が遊技者によっお盎接操䜜されおいるこずを怜出した堎合のみ遊技球を発射する。   An operation handle 116 is provided at the lower right portion of the frame member 113. The operation handle 116 has a shape that protrudes toward the player side, and a firing instruction member 117 is provided on the outer periphery thereof. The firing instruction member 117 is rotatably supported by the operation handle 116. When a player fires a game ball, the player rotates the firing instruction member 117 clockwise. At this time, the player can adjust the launch intensity of the game ball according to the angle at which the launch instruction member 117 is rotated. The operation handle 116 is provided with a sensor for detecting that the player directly operates the firing instruction member 117. The gaming machine 100 fires a game ball only when it is detected by this sensor that the firing instruction member 117 is directly operated by the player.

たた、枠郚材においお遊技領域の䞋方には挔出ボタンチャンスボタンや十字キヌ、打球䟛絊皿などが蚭けられおいる。挔出ボタンや十字キヌは、遊技者からの操䜜を受け付けるための操䜜受付郚を構成しおいる。打球䟛絊皿は遊技球を収容可胜な圢状を有しおおり、収容しおいる遊技球を発射郚ぞ送り出す。たた、詳现な説明は省略するが、画像衚瀺郚の近傍には所定の挔出時に動䜜する可動圹物なども蚭けられおいる。   In the frame member 113, an effect button (chance button) 118, a cross key 119, a hit ball supply tray 120, and the like are provided below the game area 103. The effect button 118 and the cross key 119 constitute an operation accepting unit for accepting an operation from the player. The hitting ball supply tray 120 has a shape that can accommodate a game ball, and sends out the stored game ball to the launching unit. Further, although detailed explanation is omitted, a movable accessory 130 that operates during a predetermined performance is also provided in the vicinity of the image display unit 104.

情報衚瀺郚の詳现
぀ぎに、情報衚瀺郚の詳现に぀いお説明する。図は、本実斜の圢態の情報衚瀺郚を瀺す説明図である。図においお、情報衚瀺郚は、特別図柄衚瀺郚ず、普通図柄衚瀺郚ず、保留数衚瀺郚ず、ラりンド数衚瀺郚ずを備えおいる。各衚瀺郚〜には  衚瀺噚などを甚いるこずができる。
(Details of information display section)
Next, details of the information display unit 112 will be described. FIG. 2 is an explanatory diagram showing the information display unit of the present embodiment. In FIG. 2, the information display unit 112 includes a special symbol display unit 201, a normal symbol display unit 202, a hold number display unit 203, and a round number display unit 204. For each of the display units 201 to 204, an LED (Light Emitting Diode) display or the like can be used.

ここで、第特別図柄衚瀺郚は、第始動口ぞ遊技球が入賞しおおこなわれた倧圓たり抜遞の抜遞結果を瀺す特別図柄を衚瀺する。第特別図柄衚瀺郚は、第始動口ぞ遊技球が入賞しおおこなわれた倧圓たり抜遞の抜遞結果を瀺す特別図柄を衚瀺する。たずえば、第特別図柄衚瀺郚ず第特別図柄衚瀺郚ずは぀のを有する衚瀺噚ずなっおおり、぀のの点灯態様により特別図柄を衚瀺する。   Here, the 1st special symbol display part 201a displays the special symbol which shows the lottery result of the jackpot lottery performed when the game ball won the 1st starting port 105. The second special symbol display unit 201b displays a special symbol indicating the lottery result of the jackpot lottery performed by winning the game ball at the second starting port 106. For example, the first special symbol display unit 201a and the second special symbol display unit 201b are LED indicators having eight LEDs, and display special symbols according to the lighting state of the eight LEDs.

本実斜の圢態の倧圓たりには、ラりンドの第倧圓たりず第倧圓たり、ラりンドの第倧圓たりずがあるものずする。たずえば、第特別図柄衚瀺郚や第特別図柄衚瀺郚においお党を点灯させた堎合は第倧圓たりを瀺す。巊から぀目、぀目、぀目のを点灯させた堎合は第倧圓たりを瀺す。巊から぀目、぀目、぀目のを点灯させた堎合は第倧圓たりを瀺す。たた、䞀番右ののみを点灯させた堎合はハズレを瀺す。なお、各倧圓たりをあらわす点灯態様は耇数パタヌンあっおもよい。それぞれの倧圓たりに぀いおは埌述する。   It is assumed that the jackpot of the present embodiment includes a first jackpot of 15 rounds and a second jackpot of four rounds. For example, when all the LEDs are turned on in the first special symbol display unit 201a and the second special symbol display unit 201b, the first jackpot is shown. When the second, third, and sixth LEDs from the left are turned on, the second jackpot is shown. When the first, fourth, and seventh LEDs from the left are turned on, the third jackpot is indicated. Further, when only the rightmost LED is lit, it indicates a loss. In addition, there may be a plurality of patterns of lighting modes representing each jackpot. Each jackpot will be described later.

たた、第特別図柄衚瀺郚ず第特別図柄衚瀺郚ずは倧圓たり抜遞がおこなわれるず盎ちにその抜遞結果を瀺すわけでなく、その前に特別図柄を所定期間、倉動衚瀺する。倉動衚瀺時、第特別図柄衚瀺郚ず第特別図柄衚瀺郚ずは、たずえば図䞭の巊から右ぞ流れるように各を点灯させたり消灯させたりする。   Further, the first special symbol display unit 201a and the second special symbol display unit 201b do not immediately display the lottery result when the big win lottery is performed, and the special symbols are variably displayed for a predetermined period before that. At the time of variable display, the first special symbol display unit 201a and the second special symbol display unit 201b turn on or off each LED so as to flow from the left to the right in the drawing, for example.

たた、特別図柄衚瀺郚の䞊郚には普通図柄抜遞の抜遞結果を瀺す普通図柄衚瀺郚が蚭けられおいる。たずえば、普通図柄衚瀺郚は぀のを有する衚瀺噚ずなっおおり、぀ののうちのいずれか぀のを点灯させるこずにより普通図柄を衚瀺する。本実斜の圢態の普図圓たりには長開攟圓たりず短開攟圓たりずがあるものずする。「○」に察応するを点灯させた堎合は長開攟圓たりを瀺す。「△」に察応するを点灯させた堎合は短開攟圓たりを瀺す。「×」に察応するを点灯させた堎合はハズレ普図ハズレを瀺す。   In addition, a normal symbol display unit 202 indicating a lottery result of the normal symbol lottery is provided on the upper portion of the special symbol display unit 201. For example, the normal symbol display unit 202 is an LED display having three LEDs, and displays a normal symbol by lighting any one of the three LEDs. It is assumed that there are per long opening and short opening per common figure in the present embodiment. When the LED corresponding to “◯” is lit, long open per unit is indicated. When the LED corresponding to “Δ” is lit, short open per unit is indicated. When the LED corresponding to “x” is turned on, it indicates a loss (ordinary loss).

たた、普通図柄衚瀺郚も普通図柄抜遞がおこなわれるず盎ちにその抜遞結果をあらわすわけでなく、その前に普通図柄を所定期間、倉動衚瀺する。倉動衚瀺時、普通図柄衚瀺郚は、たずえば図䞭の時蚈回りに「○」→「×」→「△」→「○」→ ずいったように各を点灯させたり消灯させたりする。   Further, the normal symbol display unit 202 does not immediately display the lottery result when the normal symbol lottery is performed, and the normal symbol is variably displayed for a predetermined period before that. At the time of variation display, the normal symbol display unit 202 turns on / off each LED in the clockwise direction in the figure, for example, “O” → “X” → “Δ” → “O” →.

普通図柄衚瀺郚の巊方には保留数衚瀺郚が蚭けられおいる。保留数衚瀺郚は、第特別図柄保留数衚瀺郚ず、第特別図柄保留数衚瀺郚ず、普通図柄保留数衚瀺郚ずを備えおいる。ここで、第特別図柄保留数衚瀺郚は第始動口ぞの入賞により蚘憶されおいる特図刀定甚情報の個数を衚瀺する。第特別図柄保留数衚瀺郚は第始動口ぞの入賞により蚘憶されおいる特図刀定甚情報の個数を衚瀺する。普通図柄保留数衚瀺郚は蚘憶されおいる普図刀定甚情報の個数を衚瀺する。   On the left side of the normal symbol display unit 202, a reserved number display unit 203 is provided. The reserved number display unit 203 includes a first special symbol reserved number display unit 203a, a second special symbol reserved number display unit 203b, and a normal symbol reserved number display unit 203c. Here, the 1st special symbol reservation number display part 203a displays the number of the information for special figure determination memorize | stored by winning to the 1st starting port 105. FIG. The second special symbol reservation number display unit 203b displays the number of special figure determination information stored by winning the second starting port 106. The normal symbol hold number display unit 203c displays the number of stored general symbol determination information.

たずえば、各保留数衚瀺郚〜はそれぞれが぀のを有する衚瀺噚ずなっおおり、点灯させたの個数によっお各々の刀定甚情報が蚘憶されおいる個数を衚瀺するようになっおいる。なお、遊技機は、第始動口ぞの入賞による特図刀定甚情報ず、第始動口ぞの入賞による特図刀定甚情報ず、普図刀定甚情報ずのそれぞれを、所定数たずえば぀ず぀を䞊限に蚘憶しおおくこずができるものずする。   For example, each of the number-of-holds display sections 203a to 203c is an LED display having four LEDs, and displays the number of pieces of determination information stored according to the number of LEDs that are turned on. ing. Note that the gaming machine 100 has predetermined information for special figure determination by winning a prize at the first start opening 105, special figure determination information by winning a prize at the second start opening 106, and general figure determination information. It is assumed that the number (for example, 4 each) can be stored at the upper limit.

普通図柄衚瀺郚の䞊方にはラりンド数衚瀺郚が蚭けられおいる。ラりンド数衚瀺郚は倧圓たり時にこの倧圓たりのラりンド数を衚瀺する。前述のように、本実斜の圢態では、第倧圓たりず第倧圓たりずはラりンドの倧圓たりであるため、これらの倧圓たり時にラりンド数衚瀺郚は「」に察応するを点灯させる。第倧圓たりずはラりンドの倧圓たりであるため、第倧圓たり時にラりンド数衚瀺郚は「」に察応するを点灯させる。   A round number display unit 204 is provided above the normal symbol display unit 202. The round number display unit 204 displays the number of rounds of the jackpot when the jackpot. As described above, in this embodiment, the first jackpot and the second jackpot are jackpots of 15 rounds. Therefore, the round number display unit 204 lights the LED corresponding to “15” at the jackpot. Since the third jackpot is a jackpot of four rounds, the round number display unit 204 lights the LED corresponding to “4” at the third jackpot.

遊技機における遊技進行の流れ
぀ぎに、遊技機における遊技進行の流れに぀いお説明する。遊技機は、遊技者により発射指瀺郚材が操䜜されるず遊技領域内に遊技球を打ち出す。この遊技球が第始動口や第始動口ぞ入賞するず、遊技機は特図刀定甚情報を取埗しお蚘憶する。その埌、遊技機はこの特図刀定甚情報を甚いお倧圓たり抜遞をおこなう。倧圓たり抜遞をおこなうず、特別図柄衚瀺郚の特別図柄を倉動させる倉動衚瀺する。
(Game progress in gaming machines)
Next, the flow of game progress in the gaming machine 100 will be described. The gaming machine 100 launches a gaming ball into the gaming area 103 when the firing instruction member 117 is operated by the player. When the game ball wins the first start port 105 or the second start port 106, the gaming machine 100 acquires and stores special figure determination information. Thereafter, the gaming machine 100 performs a lottery lottery using the special figure determination information. When the big hit lottery is performed, the special symbol of the special symbol display unit 201 is changed (variably displayed).

特別図柄を所定期間埌述の特図倉動パタヌンにより定められた期間倉動させるず、遊技機は倧圓たり抜遞の抜遞結果を瀺すように特別図柄を停止させる停止衚瀺する。倧圓たり抜遞で倧圓たりに萜遞しおいれば、ここで遊技機はハズレを瀺す特別図柄を停止させる。䞀方、倧圓たりに圓遞しおいれば、倧圓たりを瀺す特別図柄を停止させお倧圓たり遊技を開始する。たずえば、倧圓たり遊技においお、遊技機は圓遞した倧圓たりに応じたラりンド数分、倧入賞口を開攟する。この間に遊技球が倧入賞口に入賞すれば、遊技機は所定個数の賞球を払い出す。   When the special symbol is changed for a predetermined period (a period determined by a special figure fluctuation pattern described later), the gaming machine 100 stops the special symbol so as to indicate the lottery result of the jackpot lottery. If the jackpot lottery is lost, the gaming machine 100 stops the special symbol indicating the loss here. On the other hand, if the jackpot is won, the special symbol indicating the jackpot is stopped and the jackpot game is started. For example, in the jackpot game, the gaming machine 100 opens the big prize opening 109 for the number of rounds corresponding to the winning jackpot. During this time, if a game ball wins the grand prize opening 109, the gaming machine 100 pays out a predetermined number of prize balls.

倧圓たり遊技埌、遊技機は所定期間だけ高確率遊技状態ずする。高確率遊技状態であるずき、遊技機は倧圓たりぞの圓遞確率を高めた倧圓たり抜遞をおこなう。たずえば、高確率遊技状態でないずき以䞋「䜎確率遊技状態」ずいう、遊技機は倧圓たりぞの圓遞確率をずした倧圓たり抜遞をおこなう。䞀方、高確率遊技状態のずきには倧圓たりぞの圓遞確率をずした倧圓たり抜遞をおこなう。ここで高確率遊技状態ずする期間は、たずえば倧圓たり埌に所定回数本実斜の圢態では回ずするの倧圓たり抜遞をおこなうたでの期間ずするこずができる。この期間を経過したら、遊技機は䜎確率遊技状態ぞ埩垰する。   After the jackpot game, the gaming machine 100 is in a high probability gaming state for a predetermined period. When in the high-probability gaming state, the gaming machine 100 performs a jackpot lottery with an increased probability of winning a jackpot. For example, when the gaming state is not a high-probability gaming state (hereinafter referred to as “low-probability gaming state”), the gaming machine 100 performs a jackpot lottery with a jackpot winning probability of 1/200. On the other hand, in a high-probability gaming state, a jackpot lottery is performed with a probability of winning a jackpot of 1/40. Here, the period for setting the high-probability gaming state can be a period until a jackpot lottery is performed a predetermined number of times (60 times in the present embodiment) after the jackpot. When this period elapses, the gaming machine 100 returns to the low probability gaming state.

たた、遊技領域に打ち出された遊技球がゲヌトを通過するず、遊技機は普図刀定甚情報を取埗しお蚘憶する。その埌、遊技機はこの普図刀定甚情報を甚いお普通図柄抜遞をおこなう。普通図柄抜遞をおこなうず、普通図柄衚瀺郚の普通図柄を倉動させた埌、普通図柄抜遞の抜遞結果を瀺すように普通図柄を停止させる。   Further, when the game ball launched into the game area 103 passes through the gate 108, the gaming machine 100 acquires and stores the information for determining the usual time. Thereafter, the gaming machine 100 performs a normal symbol lottery using the information for determining a normal diagram. When the normal symbol lottery is performed, after changing the normal symbol of the normal symbol display unit 202, the normal symbol is stopped so as to show the lottery result of the normal symbol lottery.

普通図柄抜遞で普図圓たりに圓遞しおいれば、遊技機はここで普図圓たりを瀺す普通図柄を停止させお、電動チュヌリップを所定期間開攟する。なお、遊技機は普通図柄を倉動させた際に、特別図柄の倉動時ず同様、画像衚瀺郚の衚瀺画面䞊で普図装食図柄を倉動させたり、普図圓たりたずえば長開攟圓たりぞの期埅床をあらわす普図挔出をおこなったりしおもよい。   If the normal symbol lottery is won per normal symbol, the gaming machine 100 stops the normal symbol indicating the normal symbol here and opens the electric tulip 107 for a predetermined period. In addition, when the gaming machine 100 changes the normal symbol, as in the case of the change of the special symbol, the gaming machine 100 changes the normal symbol decoration symbol on the display screen of the image display unit 104, or per normal symbol (for example, per long opening). You may perform a regular drawing that expresses your expectation of

倧圓たり遊技埌、遊技機は所定期間だけ補助遊技状態ずする。補助遊技状態であるずき、遊技機は第始動口ぞの遊技球の入賞機䌚を増加させる。たずえば、補助遊技状態であるずき、遊技機は補助遊技状態でないずき以䞋「非補助遊技状態」ずいうよりも普図圓たりぞの圓遞確率を高めた普通図柄抜遞をおこなう。たた、普図圓たりに圓遞した堎合の電動チュヌリップの開攟時間を延長させる。さらに、遊技機は、単䜍時間あたりたずえば分間あたりの普通図柄抜遞の抜遞回数を増加させるために普通図柄の倉動時間を短くしおもよい。ここで補助遊技状態ずする期間は、倧圓たり埌に所定回数本実斜の圢態では回たたは回ずするの倧圓たり抜遞をおこなうたでの期間ずするこずができる。この期間を経過したら、遊技機は非補助遊技状態ぞ埩垰する。   After the big hit game, the gaming machine 100 is in the auxiliary gaming state for a predetermined period. When in the auxiliary gaming state, the gaming machine 100 increases the chance of winning the game ball to the second starting port 106. For example, when in the auxiliary gaming state, the gaming machine 100 performs a normal symbol lottery with a higher probability of winning for the usual figure than when the gaming machine 100 is not in the auxiliary gaming state (hereinafter referred to as “non-auxiliary gaming state”). In addition, the opening time of the electric tulip 107 in the case where the winning is won per usual time is extended. Further, the gaming machine 100 may shorten the normal symbol variation time in order to increase the number of times of normal symbol lottery per unit time (for example, per minute). Here, the period of the auxiliary gaming state can be a period until a jackpot lottery is performed a predetermined number of times (30 or 100 times in the present embodiment) after the jackpot. When this period elapses, the gaming machine 100 returns to the non-auxiliary gaming state.

連続操䜜挔出に぀いお
぀ぎに、遊技機がおこなう挔出に぀いお説明する。図は、本実斜の圢態の遊技機がおこなう挔出の抂芁を瀺す説明図そのである。図およびに瀺すように、遊技機は耇数回の図柄倉動図瀺の䟋では倉動で連続しお操䜜挔出をおこなう。このように耇数回の図柄倉動で連続しお操䜜挔出をおこなう挔出を、以䞋「連続操䜜挔出」ずいう。操䜜挔出で操䜜を受け付けた堎合、遊技機は操䜜反映挔出をおこなう。
(About continuous operation effects)
Next, the effects performed by the gaming machine 100 will be described. FIG. 3 is an explanatory diagram (part 1) showing an outline of the effects performed by the gaming machine of the present embodiment. As shown in FIGS. 3 (1) and 3 (2), the gaming machine 100 continuously performs an operation effect with a plurality of symbol variations (three variations in the illustrated example). An effect in which an operation effect is continuously performed with a plurality of symbol variations in this manner is hereinafter referred to as a “continuous operation effect”. When an operation is accepted as an operation effect, the gaming machine 100 performs an operation reflecting effect.

たずえば、遊技機は特図刀定甚情報を蚘憶した際に事前刀定詳现は埌述をおこなっお、この特図刀定甚情報による倧圓たり抜遞結果などをあらわす情報を予め取埗する。図およびに瀺す䟋では、遊技機は事前刀定により倉動埌の図柄倉動で倧圓たりずなるずいう事前刀定結果を埗おいる。この堎合、遊技機は倧圓たりずなるたでの倉動で連続操䜜挔出をおこなう。   For example, the gaming machine 100 makes a pre-determination (details will be described later) when the special figure determination information is stored, and acquires information representing a jackpot lottery result or the like based on the special figure determination information. In the example shown in FIGS. 3A and 3B, the gaming machine 100 has obtained a prior determination result that the symbol change after 3 changes is a big hit by the prior determination. In this case, the gaming machine 100 performs a continuous operation effect with three variations until the big hit.

図に瀺すように、倉動目の操䜜挔出で操䜜があれば、遊技機は操䜜反映挔出䜎期埅床の操䜜反映挔出ずするをおこなう。倉動目の操䜜挔出で操䜜があれば操䜜反映挔出䞭期埅床の操䜜反映挔出ずするをおこなう。倉動目の操䜜挔出で操䜜があれば操䜜反映挔出高期埅床の操䜜反映挔出ずするをおこなっお、その埌、リヌチ挔出から倧圓たりずする。   As shown in FIG. 3 (1), if there is an operation with the first change operation effect, the gaming machine 100 performs an operation reflection effect A (referred to as an operation reflection effect with a low expectation). If there is an operation in the second variation operation effect, an operation reflection effect B (the operation reflection effect of medium expectation) is performed. If there is an operation with the operation effect of the third variation, an operation reflecting effect C (highly expected operation reflecting effect) is performed, and then the reach effect is a big hit.

䞀方、図に瀺すように、倉動目の操䜜挔出で操䜜がなければ、遊技機は倉動目で操䜜反映挔出をおこなわない。この堎合、倉動目の操䜜挔出で操䜜があれば、倉動目で操䜜反映挔出および操䜜反映挔出をおこなう。そしお、倉動目の操䜜挔出で操䜜があれば操䜜反映挔出をおこなっお、その埌、リヌチ挔出から倧圓たりずする。   On the other hand, as shown in FIG. 3B, if there is no operation in the first variation operation effect, the gaming machine 100 does not perform the operation reflection effect A in the first variation. In this case, if there is an operation with the second change operation effect, the operation reflection effect A and the operation reflection effect B are performed with the second change. Then, if there is an operation with the operation effect of the third variation, the operation reflecting effect C is performed, and then the reach effect is made a big hit.

図は、本実斜の圢態の遊技機がおこなう挔出の抂芁を瀺す説明図そのである。図は、連続操䜜挔出のすべおの操䜜挔出で操䜜があった堎合を瀺しおいる。図は、連続操䜜挔出の倉動目の操䜜挔出で操䜜がなく、倉動目および倉動目の操䜜挔出で操䜜があった堎合を瀺しおいる。図は、連続操䜜挔出の倉動目および倉動目の操䜜挔出で操䜜がなく、倉動目の操䜜挔出で操䜜があった堎合を瀺しおいる。   FIG. 4 is an explanatory diagram (part 2) showing an outline of the effects performed by the gaming machine of the present embodiment. FIG. 4A shows a case where there is an operation in all operation effects of the continuous operation effect. FIG. 4 (2) shows a case where there is no operation in the first change operation effect of the continuous operation effect and there is an operation in the second change and third change operation effects. FIG. 4 (3) shows a case where there is no operation in the operation effect of the first change and the second change of the continuous operation effect, and there is an operation in the operation effect of the third change.

すべおの操䜜挔出で操䜜があった堎合
たず、連続操䜜挔出のすべおの操䜜挔出で操䜜があった堎合に぀いお説明する。この堎合、図および図に瀺したように、遊技機は倉動目の操䜜挔出で操䜜を受け付けるず操䜜反映挔出をおこなう。その埌、倉動目の操䜜挔出で操䜜を受け付けるず操䜜反映挔出をおこなう。倉動目の操䜜挔出で操䜜を受け付けるず操䜜反映挔出をおこなう。
(When there are operations in all operation effects)
First, a case where there is an operation in all operation effects of the continuous operation effect will be described. In this case, as shown in FIG. 3 (1) and FIG. 4 (1), the gaming machine 100 performs an operation reflecting effect A when receiving an operation with the first variation operation effect. After that, when an operation is accepted with the second variation operation effect, an operation reflection effect B is performed. When an operation is accepted in the third variation operation effect, an operation reflection effect C is performed.

倉動目の操䜜挔出で操䜜がなかった堎合
぀ぎに、倉動目の操䜜挔出で操䜜がなく、倉動目および倉動目の操䜜挔出で操䜜があった堎合に぀いお説明する。この堎合、図および図に瀺したように、遊技機は倉動目の操䜜挔出で操䜜がなかったため、倉動目では操䜜反映挔出をおこなわない。倉動目の操䜜挔出で操䜜があったら、遊技機は倉動目でおこなわなかった操䜜反映挔出および操䜜反映挔出をおこなう。最埌に、倉動目の操䜜挔出で操䜜があったら、操䜜反映挔出をおこなう。
(When there is no operation in the first change operation effect)
Next, there will be described a case where there is no operation in the first variation operation effect and there is an operation in the second and third variation operation effects. In this case, as shown in FIGS. 3 (2) and 4 (2), the gaming machine 100 does not perform the operation reflecting effect A at the first change because the operation is not performed at the first changing operation effect. If there is an operation in the second variation operation effect, the gaming machine 100 performs the operation reflection effect A and the operation reflection effect B that were not performed in the first variation. Finally, if there is an operation in the third variation operation effect, an operation reflection effect C is performed.

倉動目および倉動目の操䜜挔出で操䜜がなかった堎合
぀ぎに、倉動目および倉動目の操䜜挔出で操䜜がなく、倉動目の操䜜挔出で操䜜があった堎合に぀いお説明する。図に瀺すように、遊技機は倉動目の操䜜挔出で操䜜がなかったため、倉動目では操䜜反映挔出をおこなわない。同様に倉動目の操䜜挔出でも操䜜がなかったため、倉動目でも操䜜反映挔出をおこなわない。最埌に、倉動目の操䜜挔出で操䜜があったら、この堎合は操䜜反映挔出のみをおこなう。
(When there is no operation in the operation effect of the first variation and the second variation)
Next, a case where there is no operation in the first and second variation operation effects and there is an operation in the third variation operation effect will be described. As shown in FIG. 4C, since the gaming machine 100 is not operated with the first variation operation effect, the operation reflection effect A is not performed with the first variation. Similarly, since no operation is performed even in the second variation operation effect, the operation reflection effect A is not performed even in the second variation. Finally, if there is an operation with the third variation operation effect, in this case, only the operation reflection effect C is performed.

なお、図においお図瀺は省略しおいるが、たずえば、倉動目の操䜜挔出では操䜜があったものの倉動目の操䜜挔出では操䜜がなかった堎合、遊技機は倉動目の操䜜挔出で操䜜があれば操䜜反映挔出および操䜜反映挔出をおこなうこずになる。このように、遊技機は以前の操䜜挔出でおこなわなかった操䜜反映挔出があるず、この操䜜反映挔出を以降の操䜜挔出に繰り越すこずができる。   Although not shown in FIG. 4, for example, when there is an operation in the first change operation effect but no operation in the second change operation effect, the gaming machine 100 displays the third change operation effect. If there is an operation, an operation reflection effect B and an operation reflection effect C are performed. Thus, if there is an operation reflecting effect that was not performed in the previous operation effect, the gaming machine 100 can carry over this operation reflecting effect to the subsequent operation effects.

たた、遊技機は、連続操䜜挔出においお所定回数以䞊操䜜がなかった堎合には以前の操䜜挔出分の操䜜反映挔出をおこなわないようにした。たずえば、前述のように、連続操䜜挔出の倉動目および倉動目で操䜜がなかった堎合、遊技機は倉動目の操䜜挔出で操䜜があっおも操䜜反映挔出および操䜜反映挔出はおこなわないようにした。この堎合、倉動目では操䜜反映挔出のみをおこなう。   In addition, the gaming machine 100 is configured not to perform the operation reflecting effect corresponding to the previous operation effect when there is no operation more than a predetermined number of times in the continuous operation effect. For example, as described above, when there is no operation at the first variation and the second variation of the continuous operation effect, the gaming machine 100 operates the operation reflection effect A and the operation reflection effect B even if there is an operation at the third operation effect. I did not do it. In this case, only the operation reflecting effect C is performed at the third change.

もし、倚数の操䜜反映挔出を繰り越せるようにするず、遊技者は連続操䜜挔出の最埌の操䜜挔出だけ操䜜すれば、これたでの操䜜挔出分の操䜜反映挔出を回の操䜜で芳るこずができるようになっおしたう。こうなるず、遊技者によっおは、「最埌の操䜜挔出だけ操䜜すればいい」ず考えお、最埌の操䜜挔出だけしか操䜜しなくなっおしたう恐れもある。このため、遊技機は連続操䜜挔出においお所定回数操䜜がない操䜜挔出があるず、これらの操䜜挔出分の操䜜反映挔出はその埌におこなわないようにするこずで、各操䜜挔出での遊技者の操䜜意欲を高め、遊技ぞの参加を促しお遊技を楜したせるこずができる。   If a large number of operation reflection effects can be carried over, the player can view the operation reflection effects for the previous operation effects in a single operation if only the last operation effect of the continuous operation effects is operated. It becomes like this. In this case, depending on the player, there is a possibility that only the last operation effect may be operated because it is considered that “the last operation effect only needs to be operated”. For this reason, if the gaming machine 100 has an operation effect that has not been operated a predetermined number of times in the continuous operation effect, the operation reflecting effect corresponding to these operation effects is not performed afterwards, so It is possible to increase the willingness to operate and entertain the game by encouraging participation in the game.

操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋
぀ぎに、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋に぀いお説明する。図−は、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋を瀺す説明図そのである。図−は、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋を瀺す説明図そのである。図−は、操䜜挔出および操䜜反映挔出の具䜓的な䞀䟋を瀺す説明図そのである。
(Specific examples of operation effects and operation reflection effects)
Next, a specific example of the operation effect and the operation reflection effect will be described. FIG. 5A is an explanatory diagram (part 1) illustrating a specific example of the operation effect and the operation reflection effect. FIG. 5B is an explanatory diagram (part 2) illustrating a specific example of the operation effect and the operation reflection effect. FIG. 5C is an explanatory diagram (part 3) illustrating a specific example of the operation effect and the operation reflection effect.

図−に瀺すように、遊技機は画像衚瀺郚に特図装食図柄〜を衚瀺する。たずえば、特図装食図柄〜は「」〜「」たでのいずれかの数字をあらわし、遊技機は特図装食図柄〜のそれぞれがあらわす数字の組み合わせによっお倧圓たり抜遞結果を遊技者に瀺す。   As shown in FIG. 5A (1), the gaming machine 100 displays special figure decoration symbols Z <b> 1 to Z <b> 3 on the image display unit 104. For example, special figure decorative symbols Z1 to Z3 represent any number from “1” to “9”, and gaming machine 100 plays a jackpot lottery result by a combination of numbers represented by special figure decorative symbols Z1 to Z3. To the person.

遊技機は倧圓たり抜遞をおこなうず特別図柄を倉動させ、図−に瀺すように特図装食図柄〜も倉動させる。以䞋、本実斜の圢態においお特図装食図柄〜ず察応した䞋癜抜き矢印は特図装食図柄〜が倉動䞭であるこずをあらわすものずする。遊技機は特図装食図柄〜を倉動させおいる間に各皮挔出をおこなう。   The gaming machine 100 changes the special symbol when the jackpot lottery is performed, and also changes the special symbol decorative symbols Z1 to Z3 as shown in FIG. Hereinafter, in the present embodiment, the lower white arrows corresponding to the special figure decoration symbols Z1 to Z3 indicate that the special figure decoration symbols Z1 to Z3 are changing. The gaming machine 100 performs various effects while changing the special figure decoration symbols Z1 to Z3.

たずえば、図−に瀺すように、遊技機は操䜜挔出をおこなう。図−に瀺す䟋では挔出ボタンを抌䞋するように遊技者に瀺唆する操䜜挔出をおこなっおいる。操䜜挔出で操䜜を受け付けた堎合、遊技機はこの操䜜を挔出䞊に反映させお、操䜜反映挔出をおこなう。たずえば、図−に瀺すように、遊技機は期埅床に応じた衚瀺サむズでチャンスマヌクを衚瀺する操䜜反映挔出をおこなう。図−では衚瀺サむズ「小」のチャンスマヌクを衚瀺しおおり、操䜜反映挔出をおこなっおいるものずする。この他、遊技機は衚瀺サむズ「䞭」のチャンスマヌクを衚瀺する操䜜反映挔出、衚瀺サむズ「倧」のチャンスマヌクを衚瀺する操䜜反映挔出もおこなうこずができる。   For example, as shown in FIG. 5-1 (3), the gaming machine 100 performs an operation effect. In the example shown in FIG. 5A (3), an operation effect that suggests the player to press the effect button 118 is performed. When an operation is accepted as an operation effect, the gaming machine 100 reflects the operation on the effect and performs an operation reflecting effect. For example, as shown in FIG. 5-2 (4), the gaming machine 100 performs an operation reflecting effect of displaying the chance mark 500 with a display size corresponding to the degree of expectation. In FIG. 5-2 (4), it is assumed that the chance mark 500 having the display size “small” is displayed and the operation reflecting effect A is performed. In addition, the gaming machine 100 can also perform an operation reflecting effect B for displaying the chance mark 500 having the display size “medium” and an operation reflecting effect C for displaying the chance mark 500 having the display size “large”.

䞀方、操䜜挔出で操䜜を受け付けなかった堎合、遊技機は、図−に瀺すようにそのたた操䜜挔出を終了し、操䜜反映挔出をおこなわない。その埌、所定のタむミングずなるず、遊技機は図−に瀺すように倧圓たり抜遞結果を瀺すように特図装食図柄〜を停止させる。   On the other hand, when the operation is not accepted in the operation effect, the gaming machine 100 ends the operation effect as it is and does not perform the operation reflection effect A as shown in FIG. After that, when the predetermined timing is reached, the gaming machine 100 stops the special symbol decoration symbols Z1 to Z3 so as to show the big win lottery result as shown in FIG. 5-2 (6).

䞊蚘ず同様に、遊技機は぀ぎの倧圓たり抜遞をおこなうず、図−に瀺すように特図装食図柄〜を倉動させる。そしお、図−に瀺すように、遊技機は今回の図柄倉動時にも前回の図柄倉動時ず同様に操䜜挔出をおこなう。今回の操䜜挔出で操䜜を受け付けた堎合、遊技機は前回の操䜜挔出で操䜜反映挔出をおこなっおいるかを刀定する。そしお、前回の操䜜挔出で操䜜反映挔出をおこなっおいれば、今回の操䜜反映挔出ずしお図−に瀺すように衚瀺サむズ「䞭」のチャンスマヌクを衚瀺する操䜜反映挔出をおこなう。   Similarly to the above, when the gaming machine 100 performs the next jackpot lottery, the special symbol decoration symbols Z1 to Z3 are changed as shown in FIG. Then, as shown in FIG. 5-3 (8), the gaming machine 100 performs an operation effect at the time of the current symbol variation as in the previous symbol variation. When the operation is accepted with the current operation effect, the gaming machine 100 determines whether the operation reflection effect A is performed with the previous operation effect. If the operation reflecting effect A is performed in the previous operation effect, the operation reflecting effect B for displaying the chance mark 500 of the display size “medium” as shown in FIG. 5-3 (9) as the current operation reflecting effect. Do it.

䞀方、前回の操䜜挔出で操䜜反映挔出をおこなっおいなければ前回の操䜜挔出で操䜜を受け付けおいなければ、遊技機は今回の操䜜反映挔出ずしお操䜜反映挔出図−および操䜜反映挔出図−をおこなう。たた、今回の操䜜挔出で操䜜がなければ、これらの操䜜反映挔出はおこなわない図−。   On the other hand, if the operation reflecting effect A is not performed in the previous operation effect (if no operation is accepted in the previous operation effect), the gaming machine 100 operates as the operation reflecting effect A (see FIG. 5-3 (FIG. 5-3)). 10)) and the operation reflecting effect B (FIG. 5-3 (11)). Further, if there is no operation in the current operation effect, these operation reflection effects are not performed (FIG. 5-3 (12)).

なお、ここでは回の倧圓たり抜遞に察しお、特図装食図柄〜の倉動および停止を回おこなう䟋を説明したが、近幎ではいわゆる「疑䌌連」ず呌ばれる挔出をおこなう遊技機が広く甚いられおいる。疑䌌連では回の倧圓たり抜遞に察しお、特図装食図柄〜の倉動および停止仮停止を含むを耇数回おこなう。本発明はこのような疑䌌連をおこなう遊技機にも適甚可胜であり、この堎合、遊技機は疑䌌連の各倉動で操䜜挔出をおこなう。   In addition, although the example which performs the fluctuation | variation and stop of special figure decoration symbol Z1-Z3 once with respect to one big hit lottery was demonstrated here, the game machine which produces what is called a "pseudo ream" in recent years is wide. It is used. In the quasi-ream, the special figure decoration symbols Z1 to Z3 are changed and stopped (including provisional stop) a plurality of times for one big hit lottery. The present invention can also be applied to a gaming machine that performs such a pseudo-ream, and in this case, the gaming machine 100 performs an operation effect by each variation of the pseudo-ream.

遊技機の機胜的構成
぀ぎに、遊技機の機胜的構成に぀いお説明する。図は、本実斜の圢態の遊技機の機胜的構成を瀺すブロック図である。図に瀺すように、遊技機は、特別遊技刀定郚ず、図柄制埡郚ず、操䜜受付郚ず、操䜜挔出郚ず、操䜜反映挔出郚ずを備えおいる。
(Functional configuration of gaming machine)
Next, a functional configuration of the gaming machine 100 will be described. FIG. 6 is a block diagram illustrating a functional configuration of the gaming machine according to the present embodiment. As shown in FIG. 6, the gaming machine 100 includes a special game determination unit 601, a symbol control unit 602, an operation reception unit 603, an operation effect unit 604, and an operation reflection effect unit 605.

特別遊技刀定郚は、始動条件の成立により遊技者にずっお有利な特別遊技をおこなうか吊かを刀定する機胜を有する。たずえば、特別遊技刀定郚は第始動口や第始動口に遊技球が入賞するず、倧圓たり遊技をおこなうか吊かを刀定するための倧圓たり抜遞をおこなう。特別遊技刀定郚は、特別遊技をおこなうか吊かの刀定をおこなうず、この刀定結果を図柄制埡郚ぞ出力する。   The special game determination unit 601 has a function of determining whether or not to perform a special game that is advantageous to the player when the start condition is satisfied. For example, when a game ball is won at the first start port 105 or the second start port 106, the special game determination unit 601 performs a jackpot lottery to determine whether or not to play a jackpot game. When the special game determination unit 601 determines whether or not to play a special game, the determination result is output to the symbol control unit 602.

なお、本実斜の圢態では、特別遊技を倧圓たり遊技ずしお説明するがこれに限らない。たずえば、特別遊技は、高確率遊技状態ずするこずずしおもよいし、補助遊技状態ずするこずずしおもよい。ここで、高確率遊技状態は高確率遊技状態でないずきよりも倧圓たりぞの圓遞確率を高めるこずで有利にしおおり、補助遊技状態は補助遊技状態でないずきよりも第始動口ぞの遊技球の入賞機䌚を増加させるこずで有利にしおいる。   In the present embodiment, the special game is described as a jackpot game, but the present invention is not limited to this. For example, the special game may be set to a high probability gaming state or an auxiliary gaming state. Here, the high-probability gaming state is advantageous by increasing the winning probability for the jackpot than when the high-probability gaming state is not, and the auxiliary gaming state is a game ball to the second starting port 106 than when the auxiliary gaming state is not the auxiliary gaming state. It is advantageous to increase the winning opportunities.

図柄制埡郚は、特別遊技刀定郚から刀定結果を受け付け、この刀定結果をあらわすための図柄を倉動させた埌、受け付けた刀定結果を瀺すように停止させる機胜を有する。たずえば、図柄制埡郚は画像衚瀺郚ず接続されおおり、画像衚瀺郚に特図装食図柄〜を衚瀺させる。そしお、図柄制埡郚は、倧圓たり抜遞の抜遞結果を受け付けるず、画像衚瀺郚の衚瀺画面䞊で特図装食図柄〜を倉動させた埌、倧圓たり抜遞の抜遞結果をあらわす組み合わせで停止させる。たずえば、ここで倧圓たり抜遞の抜遞結果をあらわす組み合わせには、倧圓たりの堎合のゟロ目やハズレの堎合のバラケ目などがある。   The symbol control unit 602 has a function of receiving a determination result from the special game determination unit 601, changing the symbol for representing the determination result, and then stopping the received determination result to indicate the received determination result. For example, the symbol control unit 602 is connected to the image display unit 104 and causes the image display unit 104 to display special symbol decoration symbols Z1 to Z3. Then, upon receiving the lottery result of the jackpot lottery, the symbol control unit 602 changes the special symbol decorative symbols Z1 to Z3 on the display screen of the image display unit 104, and then stops the combination with the combination representing the lottery result of the jackpot lottery. . For example, here, the combinations representing the lottery results of the jackpot lottery include a slotted eye in the case of a jackpot and a loose eye in the case of a loss.

たた、図柄制埡郚は、回の倧圓たり抜遞に察しお、耇数回の特図装食図柄〜の倉動および停止をおこなっおもよいいわゆる「疑䌌連」。たずえば、この堎合、図柄制埡郚は倧圓たり抜遞がおこなわれるず、特図装食図柄〜の倉動および停止を耇数回繰り返した埌に、倧圓たり抜遞の抜遞結果を瀺すように停止させる。たずえば、疑䌌連をおこなう堎合、図柄制埡郚は特図装食図柄〜の倉動および「チャンス目」ず呌ばれる特定の出目での仮停止を所定回数繰り返した埌に、倧圓たり抜遞の抜遞結果をあらわす組み合わせで停止させる。疑䌌連に぀いおは公知の技術であるため詳现な説明は省略する。   In addition, the symbol control unit 602 may change and stop the special symbol decoration symbols Z1 to Z3 a plurality of times for a single jackpot lottery (a so-called “pseudo train”). For example, in this case, when the jackpot lottery is performed, the symbol control symbol 602 repeatedly changes and stops the special symbol decoration symbols Z1 to Z3 a plurality of times, and then stops to show the lottery result of the jackpot lottery. For example, when performing a pseudo-ream, the symbol control unit 602 repeats a temporary stop at a specific appearance called “chance eyes” and changes in the special symbol decoration symbols Z1 to Z3 a predetermined number of times, and then displays the lottery result of the big hit lottery. Stop with the combination you want. Since the pseudo-ream is a known technique, a detailed description thereof is omitted.

操䜜受付郚は、遊技者の操䜜を受け付ける機胜を有する。たずえば、操䜜受付郚は挔出ボタンず接続されおおり、挔出ボタンが遊技者により抌䞋された堎合に遊技者の操䜜を受け付ける。なお、操䜜受付郚は十字キヌなど、遊技機が有する任意の入力デバむスず接続されお、これらにより操䜜を受け付けおもよい。   The operation receiving unit 603 has a function of receiving a player's operation. For example, the operation accepting unit 603 is connected to the effect button 118, and accepts the player's operation when the effect button 118 is pressed by the player. Note that the operation accepting unit 603 may be connected to an arbitrary input device of the gaming machine 100 such as the cross key 119 and accept operations by these.

操䜜挔出郚は、図柄制埡郚による図柄の倉動䞭に、操䜜受付郚により操䜜を受付可胜な操䜜挔出をおこなう機胜を有する。たずえば、操䜜挔出郚は耇数回の図柄倉動で連続しお操䜜挔出をおこなう。たた、たずえば、図柄制埡郚が前述の疑䌌連をおこなう堎合、操䜜挔出郚は疑䌌連の各倉動で操䜜挔出をおこなったりする。   The operation effect unit 604 has a function of performing an operation effect in which an operation can be received by the operation receiving unit 603 while the symbol is changed by the symbol control unit 602. For example, the operation effect unit 604 continuously performs an operation effect with a plurality of symbol variations. For example, when the symbol control unit 602 performs the above-described pseudo-ream, the operation effect unit 604 performs an operation effect with each variation of the pseudo-ream.

操䜜反映挔出郚は、操䜜挔出郚による操䜜挔出で操䜜を受け付けた堎合に、第操䜜反映挔出たずえば操䜜反映挔出たたは第操䜜反映挔出に関連する第操䜜反映挔出たずえば操䜜反映挔出をおこなう機胜を有する。たずえば、前述のように、操䜜反映挔出郚は、前回の操䜜挔出で操䜜反映挔出をおこなっおいれば、今回の操䜜挔出で操䜜を受け付けるず操䜜反映挔出をおこなう。䞀方、前回の操䜜挔出で操䜜反映挔出をおこなっおいなければ、今回の操䜜挔出で操䜜を受け付けるず操䜜反映挔出および操䜜反映挔出をおこなう。   The operation reflecting effect unit 605, when receiving an operation with the operation effect by the operation effect unit 604, the first operation reflecting effect (for example, the operation reflecting effect A) or the second operation reflecting effect (for example, the first operation reflecting effect) It has a function of performing an operation reflecting effect B). For example, as described above, if the operation reflecting effect A is performed in the previous operation effect, the operation reflecting effect unit 605 performs the operation reflecting effect B when the operation is accepted in the current operation effect. On the other hand, if the operation reflecting effect A is not performed in the previous operation effect, the operation reflecting effect A and the operation reflecting effect B are performed when the operation is accepted in the current operation effect.

たずえば、操䜜反映挔出郚は画像衚瀺郚ず接続されおいる。そしお、画像衚瀺郚に実行察象の挔出に応じた画像を衚瀺するこずで、この挔出をおこなう。なお、操䜜反映挔出郚はスピヌカず接続されお、スピヌカから実行察象の挔出に応じた音声を出力するこずで、この挔出をおこなっおもよい。さらに、可動圹物や挔出ラむト郚などにより挔出しおもよい。   For example, the operation reflection effect unit 605 is connected to the image display unit 104. Then, this effect is performed by displaying an image corresponding to the effect to be executed on the image display unit 104. Note that the operation reflecting effect unit 605 may be connected to the speaker 114 to output the sound according to the effect to be executed from the speaker 114. Furthermore, you may produce by the movable accessory 130, the production | presentation light part, etc.

遊技機のハヌドりェア構成の䞀䟋
぀ぎに、遊技機の詳现なハヌドりェア構成の䞀䟋に぀いお説明する。図は、本実斜の圢態の遊技機のハヌドりェア構成の䞀䟋を瀺す説明図そのである。遊技機は、遊技の䞻たる進行を制埡する䞻制埡郚ず、賞球の払い出しなどを制埡する賞球制埡郚ず、遊技機がおこなう挔出を制埡する挔出制埡郚ずを備えおいる。
(Example of hardware configuration of gaming machine)
Next, an example of a detailed hardware configuration of the gaming machine 100 will be described. FIG. 7 is an explanatory diagram (part 1) illustrating an example of a hardware configuration of the gaming machine according to the present embodiment. The gaming machine 100 includes a main control unit 701 that controls main progress of the game, a prize ball control unit 702 that controls payout of prize balls, and an effect control unit 703 that controls the effects performed by the gaming machine 100. Yes.

䞻制埡郚
たず、䞻制埡郚に぀いお説明する。䞻制埡郚は、  ず、  ず、  ず、䞍図瀺の入出力むンタヌフェヌスなどを備えおいる。
(1. Main control unit)
First, the main control unit 701 will be described. The main control unit 701 includes a CPU (Central Processing Unit) 711, a ROM (Read Only Memory) 712, a RAM (Random Access Memory) 713, an input / output interface (I / O) (not shown), and the like.

は䞻制埡郚の党䜓の制埡を叞る。は遊技の進行に関するプログラムやデヌタなどを蚘憶しおいる。はのワヌク゚リアずしお䜿甚される。は、からプログラムやデヌタを読み出し、をワヌク゚リアに䜿甚しながら読み出したプログラムを実行する。   The CPU 711 governs overall control of the main control unit 701. The ROM 712 stores programs and data related to the progress of the game. The RAM 713 is used as a work area for the CPU 711. The CPU 711 reads the program and data from the ROM 712 and executes the read program while using the RAM 713 as a work area.

たた、䞻制埡郚には遊技球を怜出する各皮スむッチ以䞋「」ず略すが接続されおいる。たずえば、䞻制埡郚には、第始動口ず、第始動口ずが接続されおいる。ここで、第始動口は第始動口ぞ入賞した遊技球を怜出するで、第始動口は第始動口ぞ入賞した遊技球を怜出するずなっおいる。   The main controller 701 is connected to various switches (hereinafter abbreviated as “SW”) for detecting a game ball. For example, the main control unit 701 is connected to a first start port SW714a and a second start port SW714b. Here, the first start port SW 714 a is a SW that detects a game ball won in the first start port 105, and the second start port SW 714 b is a SW that detects a game ball won in the second start port 106.

さらに、䞻制埡郚には、ゲヌトず、倧入賞口ず、普通入賞口ずが接続されおいる。ここで、ゲヌトはゲヌトを通過した遊技球を怜出するずなっおいる。たた、倧入賞口は倧入賞口ぞ入賞した遊技球を怜出するで、普通入賞口は普通入賞口ぞ入賞した遊技球を怜出するずなっおいる。   Further, the main control unit 701 is connected to a gate SW 715, a special winning opening SW 716, and a normal winning opening SW 717. Here, the gate SW 715 is a SW that detects a game ball that has passed through the gate 108. The special winning opening SW 716 is a SW for detecting a game ball won in the special winning opening 109, and the normal winning opening SW 717 is a SW for detecting a gaming ball won in the normal winning opening 110.

各皮〜は遊技球を怜出したか吊かを瀺す怜出信号を䞻制埡郚ぞ入力する。䞻制埡郚は、各皮〜から入力される怜出信号に基づいお特図刀定甚情報図参照を蚘憶したり、普図刀定甚情報図参照を蚘憶したり、賞球制埡郚に察しお賞球の払い出し指瀺をおこなったりする。なお、各皮〜には近接スむッチなどを甚いるこずができる。   The various SWs 714 to 717 input a detection signal indicating whether or not a game ball has been detected to the main control unit 701. The main control unit 701 stores special figure determination information (see FIG. 9) based on the detection signals input from the various SWs 714 to 717, stores general figure determination information (see FIG. 10), and awards. A prize ball payout instruction is given to the ball control unit 702. In addition, proximity switches etc. can be used for various SW714-717.

たた、䞻制埡郚には電動圹物を動䜜させる各皮゜レノむドが接続されおいる。たずえば、䞻制埡郚には、電動チュヌリップ゜レノむドず、倧入賞口゜レノむドずが接続されおいる。ここで、電動チュヌリップ゜レノむドは電動チュヌリップを開閉動䜜させる゜レノむドで、倧入賞口゜レノむドは倧入賞口を開閉動䜜させる゜レノむドずなっおいる。各皮゜レノむド〜は䞻制埡郚から入力された電気゚ネルギヌを機械的な運動に倉換し、電動チュヌリップや倧入賞口を開閉動䜜させる。   The main controller 701 is connected to various solenoids that operate the electric accessory. For example, an electric tulip solenoid 718 and a prize winning solenoid 719 are connected to the main control unit 701. Here, the electric tulip solenoid 718 is a solenoid that opens and closes the electric tulip 107, and the big prize opening solenoid 719 is a solenoid that opens and closes the big prize opening 109. The various solenoids 718 to 719 convert the electric energy input from the main control unit 701 into a mechanical motion, and open and close the electric tulip 107 and the big prize opening 109.

さらに、䞻制埡郚には情報衚瀺郚が接続されおいる。前述のように、情報衚瀺郚は、特別図柄衚瀺郚第特別図柄衚瀺郚ず第特別図柄衚瀺郚ず、普通図柄衚瀺郚ず、保留数衚瀺郚ず、ラりンド数衚瀺郚ずを備えおいる。   Furthermore, an information display unit 112 is connected to the main control unit 701. As described above, the information display unit 112 includes the special symbol display unit 201 (the first special symbol display unit 201a and the second special symbol display unit 201b), the normal symbol display unit 202, the reserved number display unit 203, the round And a number display unit 204.

䞻制埡郚は、倧圓たり抜遞の抜遞結果をあらわすように第特別図柄衚瀺郚や第特別図柄衚瀺郚の衚瀺制埡をおこなう。たた、䞻制埡郚は、普通図柄抜遞の抜遞結果をあらわすように普通図柄衚瀺郚の衚瀺制埡をおこなう。さらに、䞻制埡郚は、蚘憶しおいる特図刀定甚情報の個数や普図刀定甚情報の個数をあらわすように保留数衚瀺郚の衚瀺制埡をおこなう。   The main control unit 701 performs display control of the first special symbol display unit 201a and the second special symbol display unit 201b so as to represent the lottery result of the jackpot lottery. In addition, the main control unit 701 performs display control of the normal symbol display unit 202 so as to represent the lottery result of the normal symbol lottery. Further, the main control unit 701 performs display control of the hold number display unit 203 so as to indicate the number of stored special figure determination information and the number of common figure determination information.

䞻制埡郚のプログラムや蚘憶領域などの䞀䟋
ここで、に蚘憶されたプログラムやプログラムが実行されるこずでに蚘憶される情報の䞀䟋に぀いお説明する。なお、以䞋では本実斜の圢態においお特に重芁ずなる特城的なもののみを説明しおいる。には以䞋で説明するプログラムのほかにも䞍図瀺のプログラムが倚数蚘憶されおおり、には以䞋で説明する蚘憶領域のほかにも䞍図瀺の蚘憶領域が倚数蚭定されおいる。
(Example of main control unit program and storage area)
Here, an example of a program stored in the ROM 712 and information stored in the RAM 713 by executing the program will be described. Note that only characteristic features that are particularly important in the present embodiment will be described below. In addition to the program described below, the ROM 712 stores a number of programs (not shown), and the RAM 713 has a number of storage areas (not shown) in addition to the storage areas described below.

メむン凊理プログラムは、䞻制埡郚に電源が䟛絊された堎合に実行されお、䞻制埡郚の初期蚭定たずえば割蟌呚期の蚭定や埩旧たずえば前回の電源遮断時の状態ぞの埩旧などをおこなわせる。たた、メむン凊理プログラムは、䞻制埡郚の電源遮断時にバックアップ情報を生成させお、このバックアップ情報をに蚘憶させる。   The main processing program 712a is executed when power is supplied to the main control unit 701, and the main control unit 701 is initialized (for example, setting an interrupt cycle) or restored (for example, to the state at the time of the previous power shutdown). Recovery). Further, the main processing program 712 a generates backup information when the main control unit 701 is powered off, and stores this backup information in the RAM 713.

たずえば、にはバックアップ電源䞍図瀺により、遊技機の電源が遮断されおも䞀定期間たずえば日電源が䟛絊されるようになっおいる。このため、は、遊技機の電源が遮断されおも䞀定期間はバックアップ情報を保持するこずができる。たた、には、   などの䞍揮発性のや、フラッシュメモリなどの䞍揮発性メモリを甚いおもよい。この堎合、はバックアップ電源を必芁ずせずにバックアップ情報を保持するこずができる。   For example, the RAM 713 is supplied with power by a backup power source (not shown) even if the gaming machine 100 is powered off for a certain period (for example, one day). Therefore, the RAM 713 can hold backup information for a certain period even when the power of the gaming machine 100 is shut off. The RAM 713 may be a nonvolatile RAM such as a FeRAM (Ferroelectric Random Access Memory) or a nonvolatile memory such as a flash memory. In this case, the RAM 713 can hold backup information without requiring a backup power source.

タむマ割蟌凊理プログラムは、蚭定された割蟌呚期でメむン凊理プログラムに察しお割り蟌み実行される。タむマ割蟌凊理プログラムは、乱数曎新凊理プログラム、スむッチ凊理プログラム、図柄凊理プログラム、電動圹物制埡凊理プログラム、賞球凊理プログラム、出力凊理プログラムなどのサブプログラムを順次実行させる。   The timer interrupt processing program 712b is interrupt-executed with respect to the main processing program 712a at the set interrupt cycle. The timer interrupt processing program 712b sequentially executes subprograms such as a random number update processing program 712c, a switch processing program 712d, a symbol processing program 712i, an electric accessory control processing program 712l, a prize ball processing program 712p, and an output processing program 712q. .

乱数曎新凊理プログラムは、特別図柄甚圓たり乱数以䞋「特図圓たり乱数」ず略す、特別図柄甚図柄乱数以䞋「特図図柄乱数」ず略す、特図倉動パタヌン刀定甚乱数以䞋「特図倉動パタヌン乱数」ず略す、初期倀乱数、普通図柄甚圓たり乱数以䞋「普図圓たり乱数」ず略す、普通図柄甚図柄乱数以䞋「普図図柄乱数」ず略すなど、䞻制埡郚が管理する乱数の曎新をおこなわせる。には䞊蚘の各皮乱数を管理するためのカりンタ蚘憶領域が蚭定されおいる。   The random number update processing program 712c includes a random number for special symbol (hereinafter abbreviated as "random number per special symbol"), a special design random number (hereinafter abbreviated as "special symbol random number"), a special symbol variation pattern determination random number (hereinafter referred to as "random number per special symbol"). Such as “Special Figure Variation Pattern Random”), initial value random number, random number for normal symbol (hereinafter abbreviated as “random number per common symbol”), normal symbol for normal symbol (hereinafter abbreviated as “general symbol random number”), etc. The random number managed by the main control unit 701 is updated. In the RAM 713, a counter storage area 713a for managing the above various random numbers is set.

図は、カりンタ蚘憶領域の蚘憶内容の䞀䟋を瀺す説明図である。カりンタ蚘憶領域には、特別図柄甚の乱数カりンタのカりント倀ずしお、特図圓たり乱数カりンタのカりント倀ず、特図図柄乱数カりンタのカりント倀ず、特図倉動パタヌン乱数カりンタのカりント倀ず、初期倀乱数カりンタのカりント倀ずが蚘憶されおいる。たた、普通図柄甚の乱数カりンタのカりント倀ずしお、普図圓たり乱数カりンタのカりント倀ず、普図図柄乱数カりンタのカりント倀ずが蚘憶されおいる。   FIG. 8 is an explanatory diagram showing an example of the contents stored in the counter storage area. In the counter storage area 713a, as a count value of a special design random number counter, a count value of a special design random number counter, a count value of a special design random number counter, a count value of a special design variation pattern random number counter, and an initial value The count value of the value random number counter is stored. In addition, the count value of the random number counter per ordinary figure and the count value of the ordinary figure random number counter are stored as the count value of the random number counter for ordinary symbols.

乱数曎新凊理プログラムは、回実行されるごずにカりンタ蚘憶領域に蚘憶された各カりント倀を「」カりントアップさせる。たた、特図圓たり乱数カりンタ以倖の乱数カりンタのカりント倀が䞊限倀に達した堎合には、䞊限倀に達したカりンタのカりント倀を「」に戻させる。特図圓たり乱数カりンタのカりント倀が䞊限倀に達した堎合には、特図圓たり乱数カりンタのカりント倀をそのずきの初期倀乱数カりンタのカりント倀ず同倀ずなるように蚭定する。   The random number update processing program 712c increments each count value stored in the counter storage area 713a by “+1” each time it is executed once. Further, when the count value of the random number counter other than the random number counter per special figure reaches the upper limit value, the count value of the counter that has reached the upper limit value is returned to “0”. When the count value of the random number counter per special figure reaches the upper limit value, the count value of the random number counter per special figure is set to be the same value as the count value of the initial value random number counter at that time.

本実斜の圢態においおは䞀䟋ずしお、特図圓たり乱数カりンタず初期倀乱数カりンタずには「〜」の敎数の範囲でカりントさせるものずする。特図図柄乱数カりンタず特図倉動パタヌン乱数カりンタずには「〜」の敎数の範囲でカりントさせるものずする。たた、普図圓たり乱数カりンタず普図図柄乱数カりンタずには「〜」の敎数の範囲でカりントさせるものずする。   In the present embodiment, as an example, it is assumed that the random number counter per special figure and the initial value random number counter are counted in an integer range of “0 to 199”. The special figure random number counter and the special figure fluctuation pattern random number counter are counted in an integer range of “0 to 99”. In addition, it is assumed that the common symbol random number counter and the common symbol random number counter are counted in an integer range of “0 to 9”.

スむッチ凊理プログラムは、始動口スむッチ凊理プログラム、ゲヌトスむッチ凊理プログラム、倧入賞口スむッチ凊理プログラム、普通入賞口スむッチ凊理プログラムなどのサブプログラムを順次実行させる。   The switch processing program 712d sequentially executes subprograms such as a start opening switch processing program 712e, a gate switch processing program 712f, a big winning opening switch processing program 712g, and a normal winning opening switch processing program 712h.

始動口スむッチ凊理プログラムは、第始動口や第始動口ぞの遊技球の入賞を怜出させる。そしお、第始動口や第始動口ぞの遊技球の入賞が怜出されたタむミングでカりンタ蚘憶領域を参照させ、特図圓たり乱数カりンタのカりント倀ず、特図図柄乱数カりンタのカりント倀ず、特図倉動パタヌン乱数カりンタのカりント倀ずを特図刀定甚情報ずしお取埗させる。には取埗された特図刀定甚情報を蚘憶するための特図刀定甚情報蚘憶領域が蚭定されおいる。   The start port switch processing program 712e detects a winning of a game ball to the first start port 105 or the second start port 106. Then, the counter storage area 713a is referred to at the timing when the winning of the game ball to the first starting port 105 or the second starting port 106 is detected, and the count value of the special counter per random number counter and the count of the special symbol random number counter are counted. The value and the count value of the special figure fluctuation pattern random number counter are acquired as special figure determination information. In the RAM 713, a special figure determination information storage area 713b for storing the acquired special figure determination information is set.

図は、特図刀定甚情報蚘憶領域の蚘憶内容の䞀䟋を瀺す説明図である。特図刀定甚情報蚘憶領域は、特図刀定甚情報栌玍領域〜を有しおいる。特図刀定甚情報栌玍領域〜には、取埗された特図圓たり乱数カりンタのカりント倀ず、特図図柄乱数カりンタのカりント倀ず、特図倉動パタヌン乱数カりンタのカりント倀ずが関連づけられお特図刀定甚情報ずしお蚘憶される。   FIG. 9 is an explanatory diagram showing an example of the contents stored in the special figure determination information storage area. The special figure determination information storage area 713b has special figure determination information storage areas TJ1 to TJ8. The special figure determination information storage areas TJ1 to TJ8 are associated with the count value of the acquired random number counter per special figure, the count value of the special figure random number counter, and the count value of the special figure variation pattern random number counter. It is stored as special figure determination information.

たた、特図刀定甚情報蚘憶領域に蚘憶された特図刀定甚情報には、第始動口ぞの入賞により取埗された特図刀定甚情報なのか、第始動口ぞの入賞により取埗された特図刀定甚情報なのかも蚘憶される入賞始動口。特図刀定甚情報栌玍領域〜には、第始動口ず第始動口のそれぞれの始動口ごずに぀を䞊限ずしお最倧぀たでの特図刀定甚情報を蚘憶するこずができるようになっおいる。   The special figure determination information stored in the special figure determination information storage area 713b is the special figure determination information acquired by winning the first start port 105 or the second start port 106. Is also stored as special figure determination information acquired by (winning start port). In the special figure determination information storage areas TJ1 to TJ8, a maximum of four special figure determination information is stored for each start port of the first start port 105 and the second start port 106, up to a maximum of eight. Can be done.

たた、特図刀定甚情報栌玍領域〜には、倧圓たり抜遞を受けるための優先順䜍が蚭定されおいる。図瀺の䟋では、特図刀定甚情報栌玍領域から特図刀定甚情報栌玍領域、特図刀定甚情報栌玍領域 特図刀定甚情報栌玍領域ずいったように、番号が若い特図刀定甚情報栌玍領域に蚘憶された特図刀定甚情報ほど、倧圓たり抜遞を受けるための優先順䜍が高く蚭定されおいる。   Moreover, the priority order for receiving the big hit lottery is set in the special figure determination information storage areas TJ1 to TJ8. In the illustrated example, a special figure determination with a young number such as a special figure determination information storage area TJ1, a special figure determination information storage area TJ2, a special figure determination information storage area TJ3,... A special figure determination information storage area TJ8. The priority for receiving the big hit lottery is set higher for the special figure determination information stored in the information storage area.

本実斜の圢態では、時系列的に先に取埗された特図刀定甚情報の方から、番号が若い特図刀定甚情報栌玍領域に蚘憶される。たた、本実斜の圢態では、第始動口ぞの入賞により取埗された特図刀定甚情報が、第始動口ぞの入賞により取埗された特図刀定甚情報よりも番号が若い特図刀定甚情報栌玍領域に蚘憶されるようになっおいる。   In the present embodiment, the special figure determination information stored in the younger figure determination information storage area has a smaller number than the special figure determination information acquired earlier in time series. In the present embodiment, the special figure determination information acquired by winning the second start port 106 has a lower number than the special figure determination information acquired by winning the first start port 105. It is stored in the figure determination information storage area.

たた、始動口スむッチ凊理プログラムは、特図刀定甚情報が蚘憶された際に、倧圓たり抜遞特図圓たり刀定や特図図柄刀定や特図倉動パタヌン刀定などをおこなわせお、これらの結果を事前刀定結果ずしお事前刀定結果蚘憶領域に蚘憶させる。これによっお、䞻制埡郚は、特図刀定甚情報を蚘憶した時点で、この特図刀定甚情報による倧圓たり抜遞結果や特図倉動パタヌン刀定結果を埗るこずができる。なお、特図圓たり刀定や特図図柄刀定、特図倉動パタヌン刀定などに぀いおは埌述する。   In addition, when the special chart determination information is stored, the start port switch processing program 712e performs a jackpot lottery (special chart determination or special symbol design determination), special chart variation pattern determination, and the like, and the results thereof. Is stored in the prior determination result storage area 713e as a prior determination result. As a result, the main control unit 701 can obtain the jackpot lottery result and the special figure variation pattern judgment result by the special figure judgment information at the time when the special figure judgment information is stored. In addition, the determination per special figure, the special symbol design determination, the special figure variation pattern determination, and the like will be described later.

ゲヌトスむッチ凊理プログラムは、ゲヌトぞの遊技球の通過を怜出させる。そしお、ゲヌトぞの遊技球の通過が怜出されたタむミングでカりンタ蚘憶領域を参照させ、普図圓たり乱数カりンタのカりント倀ず、普図図柄乱数カりンタのカりント倀ずを普図刀定甚情報ずしお取埗させる。には取埗された普図刀定甚情報を蚘憶するための普図刀定甚情報蚘憶領域が蚭定されおいる。   The gate switch processing program 712f detects the passage of the game ball to the gate 108. Then, the counter storage area 713a is referred to at the timing when the passage of the game ball to the gate 108 is detected, and the count value of the random number counter per common figure and the count value of the common symbol random number counter are used as the information for determining the normal figure. Get it. In the RAM 713, a general-purpose information storage area 713c for storing the acquired general-purpose information is set.

図は、普図刀定甚情報蚘憶領域の蚘憶内容の䞀䟋を瀺す説明図である。普図刀定甚情報蚘憶領域は、普図刀定甚情報栌玍領域〜を有しおいる。普図刀定甚情報栌玍領域〜には、取埗された普図圓たり乱数カりンタのカりント倀ず、普図図柄乱数カりンタのカりント倀ずが関連づけられお普図刀定甚情報ずしお蚘憶される。普図刀定甚情報栌玍領域〜には぀を䞊限に、普図刀定甚情報を蚘憶するこずができるようになっおいる。   FIG. 10 is an explanatory diagram illustrating an example of the contents stored in the common map determination information storage area. The general-purpose determination information storage area 713c includes general-purpose determination information storage areas FJ1 to FJ4. In the common symbol determination information storage areas FJ1 to FJ4, the acquired count value of the random number counter per common symbol and the count value of the regular symbol random number counter are stored in association with each other. The usual figure determination information storage areas FJ1 to FJ4 can store the usual figure determination information with an upper limit of four.

たた、普図刀定甚情報栌玍領域〜には、普通図柄抜遞を受けるための優先順䜍が蚭定されおいる。図瀺の䟋では、普図刀定甚情報栌玍領域から普図刀定甚情報栌玍領域 普図刀定甚情報栌玍領域ずいったように、番号が若い普図刀定甚情報栌玍領域に蚘憶された普図刀定甚情報ほど、普通図柄抜遞を受けるための優先順䜍が高く蚭定されおいる。本実斜の圢態では、時系列的に先に取埗された普図刀定甚情報の方から、番号が若い普図刀定甚情報栌玍領域に蚘憶されるようになっおいる。   Moreover, the priority order for receiving the normal symbol lottery is set in the general symbol determination information storage areas FJ1 to FJ4. In the illustrated example, the common figure determination information storage area FJ1 to the common figure determination information storage area FJ2... The common figure determination information storage area FJ4 are stored in the common figure determination information storage area having a smaller number. The priority for receiving the normal symbol lottery is set higher for the figure determination information. In the present embodiment, the information is stored in the common figure determination information storage area having a smaller number from the common figure determination information acquired earlier in time series.

倧入賞口スむッチ凊理プログラムは倧入賞口に入賞した遊技球を怜出させ、普通入賞口スむッチ凊理プログラムは普通入賞口に入賞した遊技球を怜出させる。   The big prize opening switch processing program 712g detects a game ball won in the big prize opening 109, and the normal prize opening switch processing program 712h detects a game ball won in the normal prize opening 110.

図柄凊理プログラムは、特別図柄凊理プログラム、普通図柄凊理プログラムを順次実行させる。特別図柄凊理プログラムは、特図刀定甚情報蚘憶領域のもっずも優先順䜍の高い特図刀定甚情報栌玍領域に蚘憶された特図刀定甚情報を甚いお、倧圓たり抜遞特図圓たり刀定や特図図柄刀定や特図倉動パタヌン刀定をおこなわせる。には、これらの刀定結果を蚘憶するための特図刀定結果蚘憶領域が蚭定されおいる。   The symbol processing program 712i sequentially executes a special symbol processing program 712j and a normal symbol processing program 712k. The special symbol processing program 712j uses the special symbol determination information stored in the special symbol determination information storage area TJ1 having the highest priority in the special symbol determination information storage area 713b to perform a big hit lottery ( Special figure design determination) and special figure variation pattern judgment. In the RAM 713, a special figure determination result storage area 713d for storing these determination results is set.

具䜓的に、たず、特別図柄凊理プログラムは、に蚘憶された特図圓たり刀定テヌブルず特図刀定甚情報の特図圓たり乱数ずを比范する特図圓たり刀定をおこなわせる。ここで、に蚘憶された特図圓たり刀定テヌブルに぀いお説明する。   Specifically, first, the special symbol processing program 712j makes a per-special symbol determination that compares the per-special symbol determination table TAt stored in the ROM 712 with a random number per special symbol in the special symbol determination information. Here, the special figure determination table TAt stored in the ROM 712 will be described.

特図圓たり刀定テヌブル
図−は、特図圓たり刀定テヌブルの䞀䟋を瀺す説明図そのである。図−は、特図圓たり刀定テヌブルの䞀䟋を瀺す説明図そのである。特図圓たり刀定テヌブルは、図−に瀺す䜎確特図圓たり刀定テヌブルず、図−に瀺す高確特図圓たり刀定テヌブルずを有する。
(Judgment table per special figure)
FIG. 11A is an explanatory diagram (part 1) of an example of a special figure hit determination table. FIG. 11B is an explanatory diagram (part 2) of an example of the special figure determination table. The special figure determination table TAt has a low-accuracy special figure determination table TAt1 shown in FIG. 11A and a high-accuracy special figure determination table TAt2 shown in FIG.

特別図柄凊理プログラムは、特図圓たり刀定時に、高確率遊技状態たずえば確倉遊技状態であるこずを瀺す高確遊技フラグがに蚭定されおいれば䜎確特図圓たり刀定テヌブルを甚いお特図圓たり刀定をおこなわせる。䞀方、高確遊技フラグがに蚭定されおいれば高確特図圓たり刀定テヌブルを甚いお特図圓たり刀定をおこなわせる。   The special symbol processing program 712j uses the determination table TAt1 for the low probability special figure if the high probability gaming flag indicating the high probability gaming state (for example, the probability variation gaming state) is set to OFF at the time of the special symbol determination. To make a judgment per special figure. On the other hand, if the high-accuracy game flag is set to ON, the determination per special figure is made using the high-accuracy special figure determination table TAt2.

䜎確特図圓たり刀定テヌブルおよび高確特図圓たり刀定テヌブルは、倧圓たりに察しお、倧圓たりぞの圓遞確率を定めた刀定倀を察応づけお構成される。本実斜の圢態では、䞀䟋ずしお、䜎確特図圓たり刀定テヌブルでは倧圓たりに察しお刀定倀「個」を割り圓おおいる。䞀方、高確特図圓たり刀定テヌブルでは倧圓たりに察しお刀定倀「〜個」を割り圓おおいる。   The determination table TAt1 per low-accuracy special figure and the determination table TAt2 per high-specialty figure are configured by associating a determination value that determines the winning probability for the big hit with the big hit. In the present embodiment, as an example, the determination value “0 (one)” is assigned to the big hit in the low-accuracy special figure determination table TAt1. On the other hand, in the high-accuracy special figure determination table TAt2, the determination value “0 to 4 (five)” is assigned to the big hit.

特別図柄凊理プログラムは、特図圓たり乱数が倧圓たりに察応づけられた刀定倀ず䞀臎した堎合には倧圓たりに圓遞したず刀定させる。特図圓たり乱数が倧圓たりの刀定倀に䞀臎しない堎合にはハズレず刀定させる。前述したように、本実斜の圢態で取埗される特図圓たり乱数は〜たでのいずれかの敎数ずなる。このため、䜎確特図圓たり刀定テヌブルを甚いお特図圓たり刀定をおこなった堎合には、の確率で倧圓たりに圓遞するようになっおいる。たた、高確特図圓たり刀定テヌブルを甚いお特図圓たり刀定をおこなった堎合には、の確率で倧圓たりに圓遞するようになっおいる。これによっお、遊技機では高確特図圓たり刀定テヌブルを甚いた堎合の方が倧圓たりぞの圓遞確率を高めた特図圓たり刀定がおこなわれるようになっおいる。   The special symbol processing program 712j determines that the jackpot has been won if the random number per special symbol matches the determination value associated with the jackpot. When the random number per special figure does not match the judgment value of the jackpot, it is judged as lost. As described above, the random number per special figure acquired in the present embodiment is any integer from 0 to 199. For this reason, when the determination per special figure is performed using the low-accuracy special figure determination table TAt1, the jackpot is won with a probability of 1/200. Further, when the determination per special figure is performed using the high-accuracy special figure determination table TAt2, the jackpot is won with a probability of 5/200 (= 1/40). As a result, in the gaming machine 100, when using the high-accuracy special figure determination table TAt2, the determination per special figure with a higher probability of winning the jackpot is performed.

特図圓たり刀定で倧圓たりに圓遞した堎合には、特別図柄凊理プログラムは、぀づいお、に蚘憶された特図図柄刀定テヌブルず特図刀定甚情報の特図図柄乱数ずを比范する特図図柄刀定をおこなわせる。ここで、に蚘憶された特図図柄刀定テヌブルに぀いお説明する。   When the special symbol winning is won in the special symbol determination, the special symbol processing program 712j then compares the special symbol determination table TZt stored in the ROM 712 with the special symbol random number of the special symbol determination information. Make symbol determination. Here, the special symbol determination table TZt stored in the ROM 712 will be described.

特図図柄刀定テヌブル
図−は、特図図柄刀定テヌブルの䞀䟋を瀺す説明図そのである。図−は、特図図柄刀定テヌブルの䞀䟋を瀺す説明図そのである。特図図柄刀定テヌブルは、図−に瀺す第特図図柄刀定テヌブルず、図−に瀺す第特図図柄刀定テヌブルずを有する。
(Special figure determination table)
FIG. 12A is an explanatory diagram (part 1) of an example of a special symbol design determination table. FIG. 12-2 is an explanatory diagram (part 2) of an example of the special symbol design determination table. The special symbol symbol determination table TZt has a first special symbol symbol determination table TZt1 shown in FIG. 12A and a second special symbol symbol determination table TZt2 shown in FIG.

特別図柄凊理プログラムは、特図図柄刀定に甚いる特図刀定甚情報が第始動口ぞの入賞により取埗されたものであれば第特図図柄刀定テヌブルを甚いお特図図柄刀定をおこなわせる。䞀方、特図図柄刀定に甚いる特図刀定甚情報が第始動口ぞの入賞により取埗されたものであれば第特図図柄刀定テヌブルを甚いお特図図柄刀定をおこなわせる。   The special symbol processing program 712j uses the first special symbol determination table TZt1 if the special symbol determination information used for the special symbol determination is acquired by winning the first starting port 105. To do. On the other hand, if the special symbol determination information used for the special symbol determination is acquired by winning the second start port 106, the special symbol determination is performed using the second special symbol determination table TZt2.

第特図図柄刀定テヌブルおよび第特図図柄刀定テヌブルは、各倧圓たり本実斜の圢態では第倧圓たり、第倧圓たり、第倧圓たりに察しお、各倧圓たりぞの圓遞確率を定めた刀定倀を察応づけお構成される。本実斜の圢態では、䞀䟋ずしお、第特図図柄刀定テヌブルでは第倧圓たりに察しお刀定倀「〜個」を割り圓お、第倧圓たりに察しお刀定倀「〜個」を割り圓お、第倧圓たりに察しお刀定倀「〜個」を割り圓おおいる。䞀方、第特図図柄刀定テヌブルでは第倧圓たりに察しお刀定倀「〜個」を割り圓お、第倧圓たりには刀定倀を割り圓おず、第倧圓たりに察しお刀定倀「〜個」を割り圓おおいる。   The first special symbol determination table TZt1 and the second special symbol determination table TZt2 indicate the winning probabilities for each jackpot for each jackpot (first jackpot, second jackpot, and third jackpot in this embodiment). It is configured by associating the determined determination values. In the present embodiment, as an example, in the first special symbol determination table TZt1, a determination value “0 to 4 (five)” is assigned to the first big hit, and a determination value “5 to 39” is assigned to the second big hit. (35) "and the determination value" 40 to 99 (60) "is assigned to the third jackpot. On the other hand, in the second special symbol determination table TZt2, the determination value “0 to 39 (40 pieces)” is assigned to the first jackpot, the determination value is not assigned to the second jackpot, and the determination value is assigned to the third jackpot. “40 to 99 (60)” is assigned.

特別図柄凊理プログラムは、特図図柄乱数が第倧圓たりに察応づけられた刀定倀ず䞀臎した堎合には第倧圓たりに圓遞したず刀定させる。特図図柄乱数が第倧圓たりに察応づけられた刀定倀ず䞀臎した堎合には第倧圓たりに圓遞したず刀定させる。特図図柄乱数が第倧圓たりに察応づけられた刀定倀ず䞀臎した堎合には第倧圓たりに圓遞したず刀定させる。   The special symbol processing program 712j determines that the first jackpot has been won if the special symbol random number matches the determination value associated with the first jackpot. If the special symbol random number matches the determination value associated with the second jackpot, it is determined that the second jackpot has been won. If the special symbol random number matches the determination value associated with the third jackpot, it is determined that the third jackpot has been won.

前述したように、本実斜の圢態で取埗される特図図柄乱数は〜たでのいずれかの敎数ずなる。このため、第特図図柄刀定テヌブルを甚いお特図図柄刀定をおこなった堎合には、の確率で第倧圓たりに圓遞し、の確率で第倧圓たりに圓遞し、の確率で第倧圓たりに圓遞するようになっおいる。たた、第特図図柄刀定テヌブルを甚いお特図図柄刀定をおこなった堎合には、の確率で第倧圓たりに圓遞し、の確率で第倧圓たりに圓遞するようになっおいる。   As described above, the special symbol random number acquired in the present embodiment is any integer from 0 to 99. Therefore, when the special symbol determination is performed using the first special symbol determination table TZt1, the first big hit is won with a probability of 5/100, and the second big hit is won with a probability of 35/100. The third jackpot is won with a probability of 60/100. In addition, when the special symbol determination is performed using the second special symbol determination table TZt2, the first big hit is won with a probability of 40/100, and the third big hit is won with a probability of 60/100. It has become.

遊技機で圓遞し埗る倧圓たりのうち、第倧圓たりがもっずも倧入賞口を開攟させる期間の長い倧圓たりずなっおいる。このため、第倧圓たりぞの圓遞確率を高く定めた第特図図柄刀定テヌブルを甚いた堎合の方が遊技者にずっお有利な特図図柄刀定がおこなわれるようになっおいる。   Of the jackpots that can be won in the gaming machine 100, the first jackpot is the jackpot with the longest period for opening the jackpot 109. For this reason, the special symbol determination that is more advantageous to the player is performed when the second special symbol determination table TZt2 in which the probability of winning the first jackpot is set high is used.

特別図柄凊理プログラムは、特図圓たり刀定や特図図柄刀定倧圓たり時のみをおこなわせるず、぀づいお、に蚘憶された特図倉動パタヌンテヌブルず特図刀定甚情報の特図倉動パタヌン乱数ずを比范する特図倉動パタヌン刀定をおこなわせる。ここで、に蚘憶された特図倉動パタヌンテヌブルに぀いお説明する。   When the special symbol processing program 712j performs determination per special symbol or special symbol determination (only at the time of big hit), the special symbol variation pattern table THt stored in the ROM 712 and the special symbol variation in the special symbol determination information A special figure fluctuation pattern judgment for comparing the pattern random number is performed. Here, the special figure fluctuation pattern table THt stored in the ROM 712 will be described.

特図倉動パタヌンテヌブル
図−は、特図倉動パタヌンテヌブルの䞀䟋を瀺す説明図そのである。図−は、特図倉動パタヌンテヌブルの䞀䟋を瀺す説明図そのである。特図倉動パタヌンテヌブルは、図−に瀺すハズレ倉動パタヌンテヌブルず、図−に瀺す倧圓たり倉動パタヌンテヌブルずを有する。
(Special figure variation pattern table)
FIG. 13A is an explanatory diagram (part 1) of an example of a special figure variation pattern table. FIG. 13-2 is an explanatory diagram (part 2) of an example of the special figure variation pattern table. The special figure fluctuation pattern table THt includes a loss fluctuation pattern table THt1 shown in FIG. 13A and a jackpot fluctuation pattern table THt2 shown in FIG.

特別図柄凊理プログラムは、特図圓たり刀定の刀定結果がハズレであればハズレ倉動パタヌンテヌブルを甚いお特図倉動パタヌン刀定をおこなわせる。䞀方、特図圓たり刀定の刀定結果が倧圓たりであれば倧圓たり倉動パタヌンテヌブルを甚いお特図倉動パタヌン刀定をおこなわせる。特図倉動パタヌン刀定においお、特別図柄凊理プログラムは、今回の刀定察象の特図刀定甚情報の特図倉動パタヌン乱数ず、今回甚いる特図倉動パタヌンテヌブルの刀定倀を比范する。そしお、特図倉動パタヌン乱数が䞀臎する刀定倀を有する特図倉動パタヌンを特図倉動パタヌン刀定の刀定結果ずしお導出させる。   The special symbol processing program 712j performs the special symbol variation pattern determination using the loss variation pattern table THt1 if the determination result of the determination per special symbol is lost. On the other hand, if the determination result of the special figure hit determination is a big hit, the special figure fluctuation pattern determination is performed using the big hit fluctuation pattern table THt2. In the special figure fluctuation pattern determination, the special symbol processing program 712j compares the special figure fluctuation pattern random number of the special figure determination information to be determined this time with the determination value of the special figure fluctuation pattern table used this time. Then, a special figure fluctuation pattern having a determination value that matches the special figure fluctuation pattern random numbers is derived as a determination result of the special figure fluctuation pattern determination.

ハズレ倉動パタヌンテヌブルは、特図倉動パタヌン〜に察しお、各々の圓遞確率を定めた刀定倀を察応づけお構成される。ここで特図倉動パタヌン〜は特別図柄の倉動態様を定めたもので、たずえば、図瀺のように特別図柄の倉動時間を定めたものずするこずができる。たた、ここで特図倉動パタヌンおよびはバラケハズレ倉動パタヌンずなっおおり、〜はリヌチハズレ倉動パタヌンずなっおいる。倧圓たり倉動パタヌンテヌブルは、倧圓たり倉動パタヌンである特図倉動パタヌン〜に察しお、各々の圓遞確率を定めた刀定倀を察応づけお構成される。   The loss variation pattern table THt1 is configured by associating the determination values defining the respective winning probabilities with the special figure variation patterns THp11 to THp16. Here, the special symbol variation patterns THp11 to THp16 define special symbol variation modes, and for example, the special symbol variation time can be defined as shown in the figure. Further, here, the special figure fluctuation patterns THp11 and THp12 are the fluctuation loss fluctuation patterns, and THp13 to THp16 are the reach loss fluctuation patterns. The jackpot variation pattern table THt2 is configured by associating determination values defining respective winning probabilities with the special figure variation patterns THp21 to THp24 which are jackpot variation patterns.

特別図柄凊理プログラムは、特図倉動パタヌン刀定においお、特図刀定甚情報の特図倉動パタヌン乱数ず䞀臎する刀定倀を有する特図倉動パタヌンに圓遞したず刀定させる。なお、遊技機では、長い時間尺の倉動時間を定めた特図倉動パタヌンほど倧圓たり時に刀定され易くハズレ時に刀定され難くなっおいる。換蚀すれば、倉動時間が長い特図倉動パタヌンほど倧圓たりに察する期埅床が高くなるように、各特図倉動パタヌンの刀定倀が定められおいる。   The special symbol processing program 712j determines that a special symbol variation pattern having a determination value matching the special symbol variation pattern random number in the special symbol determination information is won in the special symbol variation pattern determination. Note that in the gaming machine 100, a special figure variation pattern that defines a long variation time period is more likely to be determined at the time of a big hit and is difficult to be determined at the time of a loss. In other words, the determination value of each special figure fluctuation pattern is determined so that the special figure fluctuation pattern having a long fluctuation time has a higher expectation for the jackpot.

特図刀定結果蚘憶領域
特別図柄凊理プログラムは、特図圓たり刀定や特図図柄刀定や特図倉動パタヌン刀定の刀定結果を特図刀定結果蚘憶領域に蚘憶させる。図は、特図刀定結果蚘憶領域の䞀䟋を瀺す説明図である。特図刀定結果蚘憶領域には、特図圓たり刀定の刀定結果、特図図柄刀定の刀定結果、特図倉動パタヌン刀定の刀定結果が察応づけられお蚘憶される。
(Special drawing judgment result storage area)
The special symbol processing program 712j stores the determination results of special symbol determination, special symbol determination, and special symbol variation pattern determination in the special symbol determination result storage area 713d. FIG. 14 is an explanatory diagram of an example of the special figure determination result storage area. In the special figure determination result storage area 713d, the determination result of special figure determination, the determination result of special figure determination, and the determination result of special figure variation pattern determination are stored in association with each other.

なお、特図刀定結果蚘憶領域には、特図圓たり刀定の刀定結果および特図図柄刀定の刀定結果の双方をあらわす図柄を瀺す情報を蚘憶するようにしおもよい。たずえば、この堎合、第倧圓たりでは「」ずいう図柄を蚘憶し、第倧圓たりでは「」ずいう図柄を蚘憶する。たた、第倧圓たりでは「」ずいう図柄を蚘憶する。そしお、ハズレでは「−」ずいう図柄を蚘憶する。   The special figure determination result storage area 713d may store information indicating symbols representing both the determination result of the special figure determination and the determination result of the special symbol determination. For example, in this case, the symbol “1” is stored for the first jackpot, and the symbol “2” is stored for the second jackpot. In addition, the symbol “3” is stored in the third jackpot. In case of losing, the symbol “-” is stored.

特別図柄凊理プログラムは、特図刀定結果蚘憶領域に蚘憶された内容に基づいお、特別図柄の衚瀺制埡をおこなわせる。たずえば、特図倉動パタヌンが瀺す倉動時間だけ特別図柄の倉動をおこなった埌、特図圓たり刀定の刀定結果および特図図柄刀定の刀定結果の双方をあらわす図柄で特別図柄を停止させる。   The special symbol processing program 712j performs display control of special symbols based on the contents stored in the special symbol determination result storage area 713d. For example, after changing the special symbol for the fluctuation time indicated by the special symbol variation pattern, the special symbol is stopped at a symbol representing both the determination result of the special symbol determination and the determination result of the special symbol determination.

図は、事前刀定結果蚘憶領域の䞀䟋を瀺す説明図である。前述のように、䞻制埡郚は特図刀定甚情報が蚘憶された際に、倧圓たり抜遞特図圓たり刀定や特図図柄刀定や特図倉動パタヌン刀定などをおこなわせお、これらの結果を事前刀定結果ずしお事前刀定結果蚘憶領域に蚘憶させるこずもできる。事前刀定結果蚘憶領域には、特図刀定甚情報栌玍領域〜に栌玍された各特図刀定甚情報に察する倧圓たり抜遞結果や特図倉動パタヌン刀定結果などが察応づけお蚘憶されおいる。   FIG. 15 is an explanatory diagram of an example of a prior determination result storage area. As described above, when the special figure determination information is stored, the main control unit 701 performs a lottery lottery (determination per special figure or special figure symbol determination), special figure variation pattern determination, and the like. Can be stored in the preliminary determination result storage area 713e as a preliminary determination result. The pre-judgment result storage area 713e stores a jackpot lottery result, a special figure variation pattern judgment result, and the like for each special figure judgment information stored in the special figure judgment information storage areas TJ1 to TJ8.

普通図柄凊理プログラムは、所定の始動条件が成立した堎合に、普図刀定甚情報蚘憶領域のもっずも優先順䜍の高い普図刀定甚情報栌玍領域に蚘憶された普図刀定甚情報を甚いお、普通図柄抜遞などをおこなわせる。には、これらの刀定結果を蚘憶するための普図刀定結果蚘憶領域が蚭定されおいる。   The normal symbol processing program 712k uses the general symbol determination information stored in the general symbol determination information storage region FJ1 having the highest priority in the general symbol determination information storage region 713c when a predetermined start condition is satisfied. The normal symbol lottery is performed. In the RAM 713, a general-purpose determination result storage area 713f for storing these determination results is set.

普図圓たり刀定においお、普通図柄凊理プログラムは、特図圓たり刀定ず同様に、普図刀定甚情報の普図圓たり乱数が普図圓たり刀定テヌブルで普図圓たりに察応づけられた刀定倀ず䞀臎するかを刀定する普図圓たり刀定をおこなわせる。普図圓たりに察応づけられた刀定倀ず䞀臎すれば普図圓たりに圓遞したず刀定させ、䞀臎しなければ普図圓たりに萜遞したず刀定させる。普図圓たりに圓遞した堎合には、普図刀定甚情報の普図図柄乱数が普図図柄刀定テヌブルでいずれの皮別の普図圓たり長開攟圓たり、短開攟圓たりに察応づけられた刀定倀ず䞀臎するかを刀定する普図図柄刀定をおこなわせる。   In the determination per hit figure, the normal symbol processing program 712k, like the determination per special figure, determines the random number per reference figure in the reference figure determination information and the determination value associated with the per reference figure in the per figure determination table FAt. Make a judgment per common figure to determine whether they match. If it matches with the judgment value associated with each ordinary figure, it is judged that the player has been won per ordinary figure. When winning per common figure, the common symbol random number in the universal figure determination information is associated with any type of common figure (per long opening or per short opening) in the general symbol determination table FZt. The common symbol determination is performed to determine whether the value matches.

たた、普通図柄凊理プログラムは、普図圓たり刀定の刀定結果や補助遊技状態であるこずを瀺す補助遊技フラグの蚭定状況かかなどに基づき、普図倉動パタヌンテヌブルから普図倉動パタヌンを刀定させる。普通図柄凊理プログラムは、普図圓たり刀定や普図図柄刀定、普図倉動パタヌン刀定などをおこなわせるず、これらの刀定結果を普図刀定結果蚘憶領域に蚘憶させ、普図刀定結果蚘憶領域に蚘憶された内容に基づいお、普通図柄の衚瀺制埡をおこなわせる。たずえば、普図倉動パタヌンが瀺す倉動時間だけ普通図柄の倉動をおこなった埌、普図圓たり刀定の刀定結果および普図図柄刀定の刀定結果の双方をあらわす図柄で普通図柄を停止させる。   Further, the normal symbol processing program 712k performs a normal drawing from the general symbol variation pattern table FHt based on the determination result of the normal symbol determination or the setting state of the auxiliary game flag (ON or OFF) indicating the auxiliary game state. Determine the variation pattern. When the normal symbol processing program 712k performs the universal symbol determination, the universal symbol determination, the universal symbol variation pattern determination, etc., these determination results are stored in the universal symbol determination result storage area 713f, and the normal symbol determination result storage area Based on the content stored in 713f, normal symbol display control is performed. For example, after changing the normal symbol for the fluctuation time indicated by the normal pattern change pattern, the normal symbol is stopped at a symbol that represents both the determination result of the normal symbol determination and the determination result of the normal symbol determination.

電動圹物制埡凊理プログラムは、倧入賞口凊理プログラム、電動チュヌリップ凊理プログラムなどのサブプログラムを順次実行させる。倧入賞口凊理プログラムは、特別図柄凊理プログラムの凊理結果に基づき倧入賞口開攟パタヌンテヌブルから倧入賞口開攟パタヌンを蚭定させ、この倧入賞口開攟パタヌンにしたがっお倧入賞口を開閉動䜜させる。   The electric accessory control processing program 712l sequentially executes sub-programs such as a special prize opening processing program 712m and an electric tulip processing program 712o. The special winning opening processing program 712m sets a special winning opening opening pattern from the special winning opening opening pattern table KPt1 based on the processing result of the special symbol processing program 712j, and opens and closes the special winning opening 109 according to this special winning opening opening pattern. Let

倧入賞口開攟パタヌンテヌブル
ここで、に蚘憶された倧入賞口開攟パタヌンテヌブルに぀いお説明する。図は、倧入賞口開攟パタヌンテヌブルの䞀䟋を瀺す説明図である。倧入賞口開攟パタヌンテヌブルは、倧入賞口開攟パタヌン〜に察しお、倧圓たりの皮別を察応づけお構成される。ここで倧入賞口開攟パタヌン〜は、それぞれの倧圓たりにおける倧入賞口の開攟態様を定めおいる。具䜓的に、たずえば、倧入賞口開攟パタヌン〜は、それぞれの倧圓たりにおけるラりンド数ず、各ラりンドでの倧入賞口の開攟時間ず、オヌプニング時間ず、むンタヌバル時間ず、゚ンディング時間ずを定めおいる。
(Big prize opening pattern table)
Here, the special winning opening opening pattern table KPt1 stored in the ROM 712 will be described. FIG. 16 is an explanatory diagram showing an example of the special winning opening opening pattern table. The big prize opening pattern table KPt1 is configured by associating the big prize types with the big prize opening patterns DKp1 to DKp3. Here, the big winning opening opening patterns DKp1 to DKp3 define the opening manner of the big winning opening 109 in each jackpot. Specifically, for example, the big winning opening opening patterns DKp1 to DKp3 define the number of rounds in each jackpot, the opening time of the big winning opening 109 in each round, the opening time, the interval time, and the ending time. ing.

たた、倧入賞口凊理プログラムは、サブプログラムずしお遊技状態蚭定凊理プログラムを実行させる。遊技状態蚭定凊理プログラムは倧圓たり遊技に高確率遊技状態ずするための高確遊技フラグや補助遊技状態ずするための補助遊技フラグなどをに蚭定させる。   Further, the special winning opening processing program 712m causes the gaming state setting processing program 712n to be executed as a subprogram. The game state setting processing program 712n causes the RAM 713 to set a high-probability game flag for setting the jackpot game to a high probability game state, an auxiliary game flag for setting the auxiliary game state, and the like.

電動チュヌリップ凊理プログラムは、普通図柄凊理プログラムの凊理結果や補助遊技フラグの蚭定状況に基づき電動チュヌリップ開攟パタヌンテヌブルから電動チュヌリップ開攟パタヌンを蚭定させ、この電動チュヌリップ開攟パタヌンにしたがっお電動チュヌリップを開閉動䜜させる。   The electric tulip processing program 712o sets the electric tulip opening pattern from the electric tulip opening pattern table KPt2 based on the processing result of the normal symbol processing program 712k and the setting state (ON / OFF) of the auxiliary game flag, Therefore, the electric tulip 107 is opened and closed.

賞球凊理プログラムは、第始動口、第始動口、倧入賞口、普通入賞口の各入賞口ぞの入賞に察しお、所定個数の賞球を払い出させるための払い出し指瀺賞球コマンドをに蚭定させる。   The prize ball processing program 712p is used for paying out a predetermined number of prize balls for winning at each of the first starting port 105, the second starting port 106, the big winning port 109, and the normal winning port 110. A payout instruction (prize ball command) is set in the RAM 713.

出力凊理プログラムは、に蚭定された各蚘憶領域の蚘憶内容を瀺す情報たずえばコマンドを䞻制埡郚に接続された各制埡郚たずえば賞球制埡郚や挔出制埡郚に察しお出力させる。   The output processing program 712q sends information (for example, commands) indicating the storage contents of each storage area set in the RAM 713 to each control unit (for example, the prize ball control unit 702 or the effect control unit 703) connected to the main control unit 701. Output.

たた、䞻制埡郚は、に蚭定された各蚘憶領域の蚘憶内容を瀺す情報を、盀甚倖郚情報端子基板を介しお倖郚たずえば遊技堎のホヌルコンピュヌタに出力しおもよい。たずえば、䞻制埡郚は䞻制埡基板によりその機胜を実珟するこずができる。   Further, the main control unit 701 may output information indicating the storage contents of each storage area set in the RAM 713 to the outside (for example, a hall computer in a game arcade) via the board external information terminal board 791. For example, the main control unit 701 can realize its function by the main control board.

賞球制埡郚
぀ぎに、賞球制埡郚に぀いお説明する。賞球制埡郚は、ず、ず、ず、䞍図瀺の入出力むンタヌフェヌスなどを備えおいる。は賞球制埡郚の党䜓の制埡を叞る。は賞球の払い出しなどに関するプログラムやデヌタなどを蚘憶しおいる。はのワヌク゚リアずしお䜿甚される。はからプログラムやデヌタを読み出しお、をワヌク゚リアずしお䜿甚しながら読み出したプログラムを実行し、賞球制埡郚を制埡する。これによっお、賞球制埡郚は、䞻制埡郚からの払い出し指瀺賞球コマンドに基づいお賞球の払い出しをおこなうよう機胜する。
(2. Prize ball control unit)
Next, the winning ball control unit 702 will be described. The prize ball controller 702 includes a CPU 721, a ROM 722, a RAM 723, an input / output interface (not shown), and the like. The CPU 721 controls the entire prize ball control unit 702. The ROM 722 stores programs and data related to payout of prize balls. The RAM 723 is used as a work area for the CPU 721. The CPU 721 reads a program and data from the ROM 722, executes the read program while using the RAM 723 as a work area, and controls the prize ball control unit 702. As a result, the prize ball control unit 702 functions to pay out a prize ball based on a payout instruction (prize ball command) from the main control unit 701.

たた、賞球制埡郚には、遊技球を怜出する各皮が接続されおいる。たずえば、賞球制埡郚には、所定䜍眮の遊技球を怜出する定䜍眮怜出ず、払い出した遊技球を怜出する払出球怜出ず、枠䜓前面に蚭けられた打球䟛絊皿内の遊技球の有無を怜出する球有り怜出ず、打球䟛絊皿が遊技球で満たされおいるこずを怜出する満タン怜出ずが接続されおいる。   The prize ball control unit 702 is connected to various SWs for detecting a game ball. For example, the prize ball control unit 702 includes a fixed position detection SW 724 that detects a game ball at a predetermined position, a payout ball detection SW725 that detects a game ball that has been paid out, and a hit ball supply tray 120 provided on the front surface of the frame. A ball presence detection SW 726 for detecting presence / absence of a game ball and a full tank detection SW 727 for detecting that the hitting ball supply tray 120 is filled with game balls are connected.

各皮〜は、遊技球を怜出したか吊かを瀺す怜出信号を賞球制埡郚ぞ入力する。賞球制埡郚は、䞻制埡郚から出力された払い出し指瀺や、各皮〜から入力された怜出信号に基づき、賞球を払い出したり、賞球の払い出しをやめたりする。たた、賞球制埡郚は、各皮〜から入力された怜出信号を䞻制埡郚ぞ出力しおもよい。   The various SWs 724 to 727 input a detection signal indicating whether or not a game ball has been detected to the prize ball control unit 702. The winning ball control unit 702 pays out a winning ball or stops paying out a winning ball based on a payout instruction output from the main control unit 701 and detection signals input from various SWs 724 to 727. The prize ball control unit 702 may output detection signals input from the various SWs 724 to 727 to the main control unit 701.

たた、賞球制埡郚には、発射郚や払出郚が接続される。賞球制埡郚は、発射郚に察する遊技球の発射の操䜜を怜出しお遊技球の発射を制埡する。発射郚は、遊技のための遊技球を発射するものであり、遊技者による遊技操䜜を怜出するセンサず、遊技球を発射させる゜レノむドなどを備える。賞球制埡郚は、発射郚のセンサにより遊技操䜜を怜出するず、怜出された遊技操䜜に察応しお゜レノむド等を駆動させお遊技球を間欠的に発射させ、遊技盀の遊技領域に遊技球を打ち出す。   In addition, the winning ball control unit 702 is connected to a launching unit 728 and a payout unit 729. The prize ball control unit 702 detects the operation of launching the game ball with respect to the launch unit 728 and controls the launch of the game ball. The launching unit 728 launches a game ball for a game, and includes a sensor that detects a game operation by the player, a solenoid that launches the game ball, and the like. When the prize ball control unit 702 detects a game operation by the sensor of the launch unit 728, the prize ball control unit 702 drives a solenoid or the like in response to the detected game operation to intermittently fire the game ball, thereby playing the game area 103 of the game board 101. Launch a game ball.

たた、賞球制埡郚は、払出郚に察しお入賞時の賞球数を払い出す制埡をおこなう。払出郚は、遊技球を貯留する䞍図瀺の貯留郚から所定数を払い出すための払出駆動モヌタを備える。賞球制埡郚は、この払出駆動モヌタを駆動させお、払出郚に察しお各入賞口第始動口、第始動口、倧入賞口、普通入賞口に入賞した遊技球に察応した賞球数を払い出す制埡をおこなう。   The prize ball control unit 702 controls the payout unit 729 to pay out the number of prize balls at the time of winning. The payout unit 729 includes a payout drive motor for paying out a predetermined number from a storage unit (not shown) that stores game balls. The winning ball control unit 702 drives the payout driving motor and wins the payout unit 729 to each winning port (first starting port 105, second starting port 106, large winning port 109, normal winning port 110). The number of prize balls corresponding to the played game ball is paid out.

たた、賞球制埡郚は、枠甚倖郚情報端子基板が接続されおおり、賞球制埡郚が実行凊理した各皮情報を倖郚に出力するこずができる。たずえば、賞球制埡郚は賞球制埡基板によっおその機胜を実珟するこずができる。   Also, the prize ball control unit 702 is connected to a frame external information terminal board 792, and can output various information executed by the prize ball control unit 702 to the outside. For example, the prize ball control unit 702 can realize its function by a prize ball control board.

挔出制埡郚
぀ぎに、挔出制埡郚に぀いお説明する。図は、本実斜の圢態の遊技機のハヌドりェア構成の䞀䟋を瀺す説明図そのである。挔出制埡郚は、挔出制埡郚党䜓を統括する挔出統括郚ず、画像衚瀺郚の衚瀺制埡やスピヌカの音声出力制埡をおこなう画像・音声制埡郚ず、ランプの点灯制埡や可動圹物の駆動制埡をおこなうランプ制埡郚ずを備えおいる。
(3. Production control unit)
Next, the effect control unit 703 will be described. FIG. 17 is an explanatory diagram (part 2) illustrating an example of a hardware configuration of the gaming machine according to the present embodiment. The effect control unit 703 includes an effect control unit 703 a that controls the entire effect control unit 703, an image / sound control unit 703 b that performs display control of the image display unit 104 and sound output control of the speaker 114, lamp lighting control, and movable A lamp control unit 703c for controlling the driving of the accessory 130.

−挔出統括郚
たず、挔出統括郚に぀いお説明する。挔出統括郚は、ず、ず、ず、− ず、䞍図瀺の入出力むンタヌフェヌスなどを備えおいる。は挔出統括郚の党䜓の制埡を叞る。は挔出制埡郚を統括するためのプログラムやデヌタなどを蚘憶しおいる。はのワヌク゚リアずしお䜿甚される。はからプログラムやデヌタを読み出しお、をワヌク゚リアずしお䜿甚しながら読み出したプログラムを実行し、挔出統括郚を制埡する。
(3-1. Director of Production)
First, the production control unit 703a will be described. The production control unit 703a includes a CPU 731, a ROM 732, a RAM 733, an RTC (Real-Time Clock) 734, an input / output interface (I / O) (not shown), and the like. The CPU 731 controls the entire production control unit 703a. The ROM 732 stores programs and data for controlling the effect control unit 703. The RAM 733 is used as a work area for the CPU 731. The CPU 731 reads the program and data from the ROM 732, executes the read program while using the RAM 733 as a work area, and controls the production control unit 703a.

は実時間を蚈時出力する。にはバックアップ電源䞍図瀺により、遊技機の電源が遮断されおも䞀定期間たずえば日電源が䟛絊されるようになっおいる。このため、は遊技機の電源が遮断されおも䞀定期間は蚈時動䜜を継続するこずができる。なお、ここではを挔出統括郚内に蚭けたが、䞻制埡郚内や画像・音声制埡郚内などに蚭けおもよい。たた、を単独で配眮しお、挔出統括郚などに察しお蚈時された実時間を瀺す情報を出力するように構成しおもよい。   The RTC 734 counts and outputs real time. The RTC 734 is supplied with power by a backup power source (not shown) even if the gaming machine 100 is powered off for a certain period (for example, one day). For this reason, the RTC 734 can continue the timing operation for a certain period even when the power of the gaming machine 100 is shut off. Here, the RTC 734 is provided in the production control unit 703a, but may be provided in the main control unit 701, the image / sound control unit 703b, or the like. Further, the RTC 734 may be arranged independently and configured to output information indicating the actual time measured with respect to the production control unit 703a and the like.

たた、挔出統括郚には、遊技者からの操䜜を受け付けるための挔出ボタンや十字キヌが接続されおいる。挔出ボタンや十字キヌは、遊技者により操䜜たずえば抌䞋されたキヌに察応する制埡信号を挔出統括郚ぞ入力する。   In addition, an effect button 118 and a cross key 119 for receiving an operation from a player are connected to the effect supervision unit 703a. The effect button 118 and the cross key 119 input a control signal corresponding to a key operated (for example, pressed) by the player to the effect control unit 703a.

挔出統括郚のプログラムや蚘憶領域などの䞀䟋
ここで、に蚘憶されたプログラムやこれらのプログラムが実行されるこずでに蚘憶される情報の䞀䟋に぀いお説明する。なお、以䞋では本実斜の圢態においお特に重芁ずなる特城的なもののみを説明しおいる。には以䞋で説明するプログラムのほかにも䞍図瀺のプログラムが倚数蚘憶されおおり、には以䞋で説明する蚘憶領域のほかにも䞍図瀺の蚘憶領域が倚数蚭定されおいる。
(Examples of programs and storage areas of the production control department)
Here, an example of the program stored in the ROM 732 and information stored in the RAM 733 by executing these programs will be described. Note that only characteristic features that are particularly important in the present embodiment will be described below. In addition to the programs described below, the ROM 732 stores a number of programs (not shown), and the RAM 733 has a number of storage areas (not shown) in addition to the storage areas described below.

挔出メむン凊理プログラムは、挔出統括郚に電源が䟛絊された堎合に実行されお、挔出統括郚の初期蚭定たずえば割蟌呚期の蚭定や、挔出甚乱数などの挔出統括郚が管理する乱数カりンタのカりント倀を曎新させるたずえば回実行されるごずに「」カりントアップさせる。   The effect main processing program 732a is executed when power is supplied to the effect control unit 703a, and the effect control unit 703a for initial setting of the effect control unit 703a (for example, setting of an interrupt cycle) or a random number for effect production. The count value of the random number counter to be managed is updated (for example, “+1” is incremented every time it is executed once).

挔出タむマ割蟌凊理プログラムは、蚭定された割蟌呚期で挔出メむン凊理プログラムに察しお割り蟌み実行される。挔出タむマ割蟌凊理プログラムは、コマンド受信凊理プログラム、操䜜受付凊理プログラム、コマンド送信凊理プログラムなどのサブプログラムを順次実行させる。   The effect timer interrupt processing program 732b is interrupted and executed with respect to the effect main processing program 732a at the set interrupt cycle. The effect timer interrupt processing program 732b sequentially executes subprograms such as a command reception processing program 732c, an operation reception processing program 732g, and a command transmission processing program 732h.

コマンド受信凊理プログラムは、䞻制埡郚から送信された各皮コマンドを受信しお、受信されたコマンドに応じた凊理をおこなわせる。たずえば、コマンド受信凊理プログラムは、特図挔出凊理プログラム、普図挔出凊理プログラム、倧圓たり挔出凊理プログラムなどのサブプログラムを順次実行させる。   The command reception processing program 732c receives various commands transmitted from the main control unit 701, and performs processing according to the received commands. For example, the command reception processing program 732c sequentially executes sub-programs such as the special drawing effect processing program 732d, the ordinary drawing effect processing program 732e, and the jackpot effect processing program 732f.

特図挔出凊理プログラムは、䞻制埡郚から特別図柄に関するコマンドが受信された堎合に特図挔出に関する凊理をおこなわせる。たずえば、特図挔出凊理プログラムは、特図倉動挔出パタヌンテヌブルから䞀぀の特図倉動挔出パタヌンを遞択しおに蚭定させたり、予告挔出パタヌンテヌブルから䞀぀の予告挔出パタヌンを遞択しおに蚭定させたりする。   The special figure effect processing program 732d performs a process related to the special figure effect when a command related to the special symbol is received from the main control unit 701. For example, the special figure effect processing program 732d selects one special figure fluctuation effect pattern from the special figure fluctuation effect pattern table TEt and sets it in the RAM 733, or selects one notice effect pattern from the notice effect pattern table YEt. RAM 733 is set.

特図倉動挔出パタヌンテヌブルの䞀䟋
ここで特図倉動挔出パタヌンテヌブルの䞀䟋に぀いお説明する。図は、特図倉動挔出パタヌンテヌブルの䞀䟋を瀺す説明図である。特図倉動挔出パタヌンテヌブルは、それぞれ異なる特図倉動挔出を定めた特図倉動挔出パタヌン〜に察しお特図倉動パタヌン〜および〜を察応づけお構成されおいる。たずえば、特図挔出凊理プログラムは特図倉動挔出パタヌンの蚭定に際し、特図倉動開始コマンドに含たれた特図倉動パタヌンに察応づけられた特図倉動挔出パタヌンを特図倉動挔出パタヌンテヌブルの䞭から刀定し、この特図倉動挔出パタヌンをに蚭定させる。
(Example of special figure variation effect pattern table)
Here, an example of the special figure variation effect pattern table TEt will be described. FIG. 18 is an explanatory diagram showing an example of the special figure variation effect pattern table. The special figure fluctuation effect pattern table TEt is configured by associating special figure fluctuation patterns THp11 to THp16 and THp21 to THp24 with special figure fluctuation effect patterns TEp1 to TEp10 that define different special figure fluctuation effects. For example, when the special figure effect processing program 732d sets the special figure fluctuation effect pattern, the special figure fluctuation effect pattern associated with the special figure fluctuation pattern included in the special figure fluctuation start command is stored in the special figure fluctuation effect pattern table TEt. This special figure variation effect pattern is set in the RAM 733.

特図挔出凊理プログラムは、特図倉動挔出パタヌンや予告挔出パタヌンを蚭定させるず、これらによりあらわされる特図挔出を開始させる特図挔出開始コマンドを生成させおに蚭定させる。   When the special figure effect processing program 732d sets a special figure fluctuation effect pattern or a notice effect pattern, it generates a special figure effect start command for starting the special figure effect represented by these patterns and causes the RAM 733 to set it.

図に戻り、普図挔出凊理プログラムは、䞻制埡郚から普通図柄に関するコマンドが受信された堎合に、普図挔出に関する凊理をおこなわせる。たずえば、普図挔出凊理プログラムは、普図倉動開始コマンドが受信された堎合に、普図挔出パタヌンテヌブルの䞭から䞀぀の普図挔出パタヌンをに蚭定させる。そしお、この普図挔出パタヌンにより定められた普図挔出を開始させる普図挔出開始コマンドを生成させおに蚭定させる。   Returning to FIG. 17, when the command related to the normal symbol is received from the main control unit 701, the general diagram effect processing program 732 e performs the process related to the general symbol effect. For example, the ordinary drawing effect processing program 732e causes the RAM 733 to set one ordinary drawing effect pattern from the ordinary drawing effect pattern table FEt when the ordinary drawing change start command is received. Then, a general drawing effect start command for starting the general drawing effect determined by the normal drawing effect pattern is generated and set in the RAM 733.

倧圓たり挔出凊理プログラムは、䞻制埡郚から倧圓たりに関するコマンドが受信された堎合に、倧圓たり挔出に関する凊理をおこなわせる。たずえば、倧圓たり挔出凊理プログラムは、倧圓たり開始時に送信されるオヌプニングコマンドが受信された堎合に、倧圓たり挔出パタヌンテヌブルの䞭から倧圓たり挔出パタヌンをに蚭定させる。   The jackpot effect processing program 732f performs a process related to the jackpot effect when a command related to the jackpot is received from the main control unit 701. For example, the jackpot presentation processing program 732f causes the RAM 733 to set a jackpot presentation pattern from the jackpot presentation pattern table OEt when an opening command transmitted at the start of the jackpot is received.

操䜜受付凊理プログラムは、挔出ボタンや十字キヌからの制埡信号を受け付けさせお、この制埡信号に応じた操䜜コマンドを生成させおに蚭定させる。コマンド送信凊理プログラムは、に蚭定された特図倉動挔出パタヌンや倧圓たり挔出パタヌンなどに基づいお各皮コマンドを生成させ、これらのコマンドを所定のタむミングで画像・音声制埡郚やランプ制埡郚ぞ送信させる。   The operation reception processing program 732g receives a control signal from the effect button 118 or the cross key 119, generates an operation command corresponding to the control signal, and sets it in the RAM 733. The command transmission processing program 732h generates various commands based on the special figure variation effect pattern and the jackpot effect pattern set in the RAM 733, and these commands are generated at a predetermined timing in the image / audio control unit 703b and the lamp control unit 703c. To send to.

−画像・音声制埡郚
画像・音声制埡郚は、ず、ず、ず、ず、䞍図瀺の入出力むンタヌフェヌスなどを備えおいる。は、画像・音声制埡郚の党䜓の制埡を叞る。は、挔出統括郚により指瀺された挔出に関する画像や音声を出力するためのプログラムやデヌタなどを蚘憶しおいる。は、のワヌク゚リアずしお䜿甚される。
(3-2. Image / Audio Control Unit)
The image / sound controller 703b includes a CPU 741, a ROM 742, a RAM 743, a VRAM 744, an input / output interface (I / O) (not shown), and the like. The CPU 741 controls the entire image / sound controller 703b. The ROM 742 stores a program, data, and the like for outputting an image and sound related to the effect instructed by the effect control unit 703a. The RAM 743 is used as a work area for the CPU 741.

たずえば、には挔出甚デヌタが蚘憶されおいる。ここで、挔出甚デヌタは装食図柄特図装食図柄や普図装食図柄をあらわす画像デヌタや、背景画像をあらわす画像デヌタや、リヌチ挔出甚の挔出画像をあらわす画像デヌタ、各皮予告挔出甚の挔出画像をあらわす画像デヌタなどを含んでいる。さらに、挔出甚デヌタは の音声デヌタや効果音の音声デヌタなども含んでいる。   For example, production data is stored in the ROM 742. Here, the production data is image data that represents a decorative design (special design decoration design or general design design), image data that represents a background image, image data that represents a production image for reach production, or for various notice effects. It includes image data representing the effect image. Further, the production data includes BGM (Background music) audio data, sound data of sound effects, and the like.

は、挔出統括郚により実行指瀺された挔出に関する画像デヌタを挔出甚デヌタから読み蟌んで、この画像デヌタから衚瀺甚デヌタを生成させおに蚘憶させる。たた、は、挔出統括郚により蚭定された挔出モヌドに察応した背景画像の画像デヌタを挔出甚デヌタから読み蟌んで、この画像デヌタから衚瀺甚デヌタを生成させおに蚘憶させる。衚瀺甚デヌタの生成に際しお、は、たずえばバッファ法などの陰面消去法などを甚いお、背景画像が特図装食図柄などよりも背面偎ずなるようにしたりする。バッファ法に぀いおは公知の技術であるため、ここでの説明は省略する。に蚘憶された衚瀺甚デヌタは所定のタむミングで画像衚瀺郚に察しお出力される。これによっお、この衚瀺甚デヌタがあらわす画像が画像衚瀺郚の衚瀺画面䞊に衚瀺される。   The CPU 741 reads the image data related to the effect instructed to be executed by the effect supervising unit 703 a from the effect data, generates display data from the image data, and stores it in the VRAM 744. Further, the CPU 741 reads the image data of the background image corresponding to the effect mode set by the effect supervising unit 703a from the effect data, generates display data from this image data, and stores it in the VRAM 744. At the time of generating the display data, the CPU 741 uses a hidden surface removal method such as a Z buffer method, for example, so that the background image is on the back side with respect to the special figure decoration symbol or the like. Since the Z buffer method is a known technique, a description thereof is omitted here. The display data stored in the VRAM 744 is output to the image display unit 104 at a predetermined timing. As a result, an image represented by the display data is displayed on the display screen of the image display unit 104.

たた、は、挔出統括郚により実行指瀺された挔出に関する音声デヌタを挔出甚デヌタから読み蟌んで、音声出力甚デヌタを生成させおに蚘憶させる。に栌玍された音声出力甚デヌタは所定のタむミングでスピヌカに察しお出力される。これによっお、この音声出力甚デヌタがあらわす音声がスピヌカから出力される。   Further, the CPU 741 reads audio data related to the effect instructed to be executed by the effect supervising unit 703 a from the effect data, generates audio output data, and stores the data in the RAM 743. The audio output data stored in the RAM 743 is output to the speaker 114 at a predetermined timing. As a result, the sound represented by the sound output data is output from the speaker 114.

−ランプ制埡郚
ランプ制埡郚は、ず、ず、ず、䞍図瀺の入出力むンタヌフェヌスなどを備えおいる。は、ランプ制埡郚の党䜓の制埡を叞る。は、挔出統括郚により指瀺された挔出に関するランプの点灯を制埡したり可動圹物の駆動を制埡したりするためのプログラムやデヌタなどを蚘憶しおいる。は、のワヌク゚リアずしお䜿甚される。
(3-3. Lamp control unit)
The lamp control unit 703c includes a CPU 751, a ROM 752, a RAM 753, an input / output interface (I / O) (not shown), and the like. The CPU 751 governs overall control of the lamp control unit 703c. The ROM 752 stores a program, data, and the like for controlling the lighting of the lamp related to the effect instructed by the effect supervising unit 703a and controlling the driving of the movable accessory 130. The RAM 753 is used as a work area for the CPU 751.

たずえば、には制埡甚デヌタが蚘憶されおいる。ここで制埡甚デヌタは、可動圹物を駆動させるための駆動制埡デヌタや挔出ラむト郚や盀ランプの各ランプを点灯させるための点灯制埡デヌタを含んでいる。は、挔出統括郚により実行指瀺された挔出に関する駆動制埡デヌタを制埡甚デヌタから読み蟌んでに蚘憶させ、この駆動制埡デヌタに応じた制埡信号を所定のタむミングで可動圹物のモヌタぞ入力する。これにより、ランプ制埡郚は可動圹物を駆動させるこずができる。たた、ランプ制埡郚は可動圹物の䜍眮怜出をおこなう可動圹物センサずも接続されおおり、可動圹物センサから怜出信号を受け付けお、この怜出信号に基づいお可動圹物の駆動を制埡するこずもできる。   For example, the ROM 752 stores control data. Here, the control data includes drive control data for driving the movable accessory 130 and lighting control data for lighting each lamp of the effect light unit 115 and the panel lamp Lp. The CPU 751 reads drive control data related to the effect instructed to be executed by the effect supervising unit 703a from the control data and stores it in the RAM 753, and sends a control signal corresponding to the drive control data to the motor of the movable accessory 130 at a predetermined timing. input. Accordingly, the lamp control unit 703c can drive the movable accessory 130. The lamp control unit 703c is also connected to a movable accessory sensor S1 that detects the position of the movable accessory 130. The lamp control unit 703c receives a detection signal from the movable accessory sensor S1, and based on the detection signal, the lamp of the movable accessory 130 is detected. The driving can also be controlled.

たた、は、挔出統括郚により実行指瀺された挔出に関する点灯制埡デヌタを制埡甚デヌタから読み蟌んでに蚘憶させ、この点灯制埡デヌタに応じた制埡信号を所定のタむミングで挔出ラむト郚や盀ランプの点灯制埡回路ぞ入力する。これにより、ランプ制埡郚は挔出ラむト郚や盀ランプのランプを点灯させるこずができる。   Further, the CPU 751 reads lighting control data related to the effect instructed to be executed by the effect supervising unit 703a from the control data and stores it in the RAM 753. The control signal corresponding to the lighting control data is output at a predetermined timing at the effect light unit 115 or the like. Input to the lighting control circuit of the panel lamp Lp. Accordingly, the lamp control unit 703c can turn on the effect light unit 115 and the panel lamp Lp.

本実斜の圢態では、挔出制埡郚は、挔出統括郚ず、画像・音声制埡郚ず、ランプ制埡郚ずがそれぞれ異なる基板ずしお蚭けられるが、これらは同じプリント基板䞊に組み蟌んで構成しおもよい。ただし、同じプリント基板䞊に組み蟌たれた堎合であっおもそれぞれの機胜は独立しおいるものずする。   In the present embodiment, the production control unit 703 is configured such that the production control unit 703a, the image / audio control unit 703b, and the lamp control unit 703c are provided as different boards, but these are incorporated on the same printed board. May be. However, each function is independent even when they are incorporated on the same printed circuit board.

なお、たずえば、前述した特別遊技刀定郚は䞻制埡郚のがに蚘憶されたプログラムを実行するこずによっおその機胜を実珟するこずができる。たた、前述した図柄制埡郚、操䜜受付郚、操䜜挔出郚、操䜜反映挔出郚は、挔出統括郚のがに蚘憶されたプログラムを実行するこずによっおその機胜を実珟するこずができる。   For example, the special game determination unit 601 described above can realize its function by the CPU 711 of the main control unit 701 executing a program stored in the ROM 712. In addition, the above-described symbol control unit 602, operation receiving unit 603, operation effect unit 604, and operation reflection effect unit 605 realize their functions when the CPU 731 of the effect control unit 703 a executes the program stored in the ROM 732. Can do.

遊技機がおこなう凊理
䞻制埡郚がおこなう凊理
぀ぎに、前述の動䜜を実珟するために遊技機がおこなう詳现な凊理の䞀䟋に぀いお説明する。たず、遊技機の䞻制埡郚がおこなう凊理に぀いお説明する。なお、以䞋に説明する䞻制埡郚の各凊理は、䞻制埡郚のがに蚘憶されたプログラムを実行するこずによりおこなう。
(Processing performed by game machines)
(1. Processing performed by the main control unit)
Next, an example of detailed processing performed by the gaming machine 100 to realize the above-described operation will be described. First, processing performed by the main control unit 701 of the gaming machine 100 will be described. Each process of the main control unit 701 described below is performed by the CPU 711 of the main control unit 701 executing a program stored in the ROM 712.

メむン凊理
図は、メむン凊理の凊理内容を瀺すフロヌチャヌトである。たずえば、䞻制埡郚は、電源が䟛絊されお䞻制埡郚が起動した際にメむン凊理の実行を開始する。そしお、䞻制埡郚の起動䞭は継続的にメむン凊理を実行しおいる。メむン凊理においお、たず、䞻制埡郚は、埅機しおステップ、ぞのアクセスを蚱可するステップ。
(Main process)
FIG. 19 is a flowchart showing the processing contents of the main processing. For example, the main control unit 701 starts executing the main process when power is supplied and the main control unit 701 is activated. The main process is continuously executed while the main control unit 701 is activated. In the main process, first, the main control unit 701 waits for 1000 ms (step S1901) and permits access to the RAM 713 (step S1902).

぀づいお、䞻制埡郚は、クリアスむッチがであるかを刀定するステップ。クリアスむッチがであればステップ、クリアをおこなうステップ。クリアに぀いおは公知の技術のため詳现な説明は省略するが、䞻制埡郚はクリアによりに蚘憶されたバックアップ情報を砎棄クリアする。この堎合、䞻制埡郚は、所定の初期状態たずえば補助遊技フラグ、高確遊技フラグの状態で起動するこずになる。   Subsequently, the main control unit 701 determines whether the RAM clear switch is ON (step S1903). If the RAM clear switch is ON (step S1903: Yes), the RAM is cleared (step S1904). Since the RAM clear is a known technique, a detailed description is omitted, but the main control unit 701 discards (clears) the backup information stored in the RAM 713 by the RAM clear. In this case, the main control unit 701 is activated in a predetermined initial state (for example, a state where the auxiliary game flag is OFF and the high probability game flag is OFF).

぀づいお、䞻制埡郚は、䞊に䜜業領域を蚭定しおステップ、呚蟺郚の初期蚭定をおこなうステップ。ステップにおいお、たずえば、䞻制埡郚は、賞球制埡郚や挔出制埡郚などの各呚蟺郚に察しお所定の初期蚭定をおこなうように指瀺する初期蚭定コマンドを送信する。   Subsequently, the main control unit 701 sets a work area on the RAM 713 (step S1905), and performs initial setting of the peripheral part (step S1906). In step S1906, for example, the main control unit 701 transmits an initial setting command instructing each peripheral unit such as the prize ball control unit 702 and the effect control unit 703 to perform predetermined initial settings.

䞀方、クリアスむッチがであればステップ、䞻制埡郚は、にバックアップ情報が蚘憶されおいるこずを瀺すバックアップフラグがに蚭定されおいるかを刀定するステップ。バックアップフラグがに蚭定されおいればステップ、ステップぞ移行する。バックアップフラグがに蚭定されおいればステップ、䞻制埡郚は、チェックサムが正垞であるかを刀定するステップ。チェックサムに異垞があればステップ、ステップぞ移行する。   On the other hand, if the RAM clear switch is OFF (step S1903: NO), the main control unit 701 determines whether the backup flag indicating that the backup information is stored in the RAM 713 is set to ON (step S1907). ). If the backup flag is set to OFF (step S1907: No), the process proceeds to step S1904. If the backup flag is set to ON (step S1907: Yes), the main control unit 701 determines whether the checksum is normal (step S1908). If there is an abnormality in the checksum (step S1908: No), the process proceeds to step S1904.

チェックサムが正垞であればステップ、䞻制埡郚は、に蚘憶されたバックアップ情報に基づいお、前回の電源遮断時の状態に埩旧するための埩旧凊理をおこなうステップ。たた、埩旧凊理においお、䞻制埡郚は、賞球制埡郚や挔出制埡郚などの各呚蟺郚に察しお所定の初期蚭定をおこなうように指瀺する初期蚭定コマンドを送信する。たた、埩旧凊理においお、䞻制埡郚は、バックアップ情報などを賞球制埡郚や挔出制埡郚に送信しおもよい。   If the checksum is normal (step S1908: Yes), the main control unit 701 performs a recovery process for recovering to the previous power-off state based on the backup information stored in the RAM 713 (step S1909). ). In the restoration process, the main control unit 701 transmits an initial setting command for instructing each peripheral unit such as the prize ball control unit 702 and the effect control unit 703 to perform predetermined initial settings. In the restoration process, the main control unit 701 may transmit backup information and the like to the prize ball control unit 702 and the effect control unit 703.

぀づいお、䞻制埡郚は、タむマカりンタの呚期たずえばをに蚭定するステップ。ここで蚭定された呚期で、䞻制埡郚は埌述のタむマ割蟌凊理をおこなうこずになる。぀づいお、䞻制埡郚は、䞻制埡郚ぞ䟛絊された電源の遮断を監芖する電源遮断監芖凊理をおこなうステップ。図瀺および詳现な説明は省略するが、電源遮断監芖凊理においお、䞻制埡郚は電源の遮断を監芖しお、電源が遮断された堎合にはに蚘憶された情報に基づいおバックアップ情報を生成しお、このバックアップ情報をに蚘憶する。   Subsequently, the main control unit 701 sets a CTC (timer counter) cycle (for example, 4 ms) in the RAM 713 (step S1910). The main control unit 701 performs a timer interrupt process, which will be described later, at the cycle set here. Subsequently, the main control unit 701 performs a power-off monitoring process for monitoring the cut-off of the power supplied to the main control unit 701 (step S1911). Although illustration and detailed description are omitted, in the power shutdown monitoring process, the main control unit 701 monitors the power shutdown and generates backup information based on the information stored in the RAM 713 when the power is shut off. Then, this backup information is stored in the RAM 713.

぀づいお、䞻制埡郚は、特図倉動パタヌン乱数カりンタのカりント倀を「」カりントアップする特図倉動パタヌン乱数曎新をおこなっおステップ、タむマ割蟌凊理の割蟌犁止蚭定をおこなうステップ。タむマ割蟌凊理はメむン凊理に察しお割蟌実行されるが、割蟌犁止蚭定が蚭定されおいる間はこの割蟌実行が芏制されるこずになる。぀づいお、䞻制埡郚は、初期倀乱数カりンタのカりント倀を「」カりントアップする初期倀乱数曎新をおこなうステップ。そしお、タむマ割蟌凊理の割蟌犁止蚭定を解陀する割蟌蚱可蚭定をおこなっおステップ、ステップぞ移行し、以降はステップ〜たでのステップを繰り返す。   Subsequently, the main control unit 701 updates the special figure fluctuation pattern random number to increment the count value of the special figure fluctuation pattern random number counter by “+1” (step S1912), and sets the interrupt prohibition setting of the timer interruption process. (Step S1913). The timer interrupt process is interrupted with respect to the main process, but this interrupt execution is restricted while the interrupt prohibition setting is set. Subsequently, the main control unit 701 performs initial value random number update to increment the count value of the initial value random number counter by “+1” (step S1914). Then, the interrupt permission setting for canceling the interrupt prohibition setting of the timer interrupt processing is performed (step S1915), the process proceeds to step S1911, and the steps from step S1911 to S1915 are repeated thereafter.

タむマ割蟌凊理
図は、タむマ割蟌凊理の凊理内容を瀺すフロヌチャヌトである。前述のように、䞻制埡郚は蚭定した所定呚期でたずえばごずにメむン凊理に察しおタむマ割蟌凊理を割蟌実行する。タむマ割蟌凊理においお、たず、䞻制埡郚は、䞻制埡郚が管理する各皮乱数カりンタのカりント倀を「」カりントアップする乱数曎新凊理をおこなうステップ。なお、前述のように、䞻制埡郚はカりント倀が䞊限倀に達した堎合は所定倀に戻す。
(Timer interrupt processing)
FIG. 20 is a flowchart showing the processing contents of the timer interrupt processing. As described above, the main control unit 701 interrupts and executes the timer interrupt process with respect to the main process at a set predetermined cycle (for example, every 4 ms). In the timer interrupt process, first, the main control unit 701 performs a random number update process for incrementing the count values of various random number counters managed by the main control unit 701 by “+1” (step S2001). As described above, the main control unit 701 returns the count value to a predetermined value when the count value reaches the upper limit value.

぀づいお、䞻制埡郚は、各皮スむッチにより怜出をおこなうスむッチ凊理を実行するステップ。このスむッチ凊理においお、䞻制埡郚は、始動口第始動口、第始動口に入賞した遊技球を怜出する始動口スむッチ凊理埌述、ゲヌトを通過した遊技球を怜出するゲヌトスむッチ凊理、倧入賞口に入賞した遊技球を怜出する倧入賞口スむッチ凊理、普通入賞口に入賞した遊技球を怜出する普通入賞口スむッチ凊理などをおこなう。   Subsequently, the main control unit 701 executes switch processing for detecting by various switches (step S2002). In this switch process, the main control unit 701 detects a game ball that has won a prize at the start port (first start port 105, second start port 106), a start port switch process (described later), A gate switch process for detecting, a big prize opening switch process for detecting a game ball won in the big prize opening 109, a normal prize opening switch process for detecting a game ball won in the normal prize opening 110, and the like are performed.

぀づいお、䞻制埡郚は、特別図柄および普通図柄に関する図柄凊理を実行するステップ。ここで、図柄凊理は、特別図柄に関する特別図柄凊理埌述や普通図柄に関する普通図柄凊理などを含んでいる。たずえば、特別図柄凊理においお、䞻制埡郚は倧圓たり抜遞をおこなっお特別図柄の衚瀺制埡をおこなう。たた、普通図柄凊理においお、䞻制埡郚は普通図柄抜遞をおこなっお普通図柄の衚瀺制埡をおこなう。   Subsequently, the main control unit 701 executes symbol processing relating to special symbols and normal symbols (step S2003). Here, the symbol process includes a special symbol process (described later) regarding a special symbol, a normal symbol process regarding a normal symbol, and the like. For example, in the special symbol process, the main control unit 701 performs a jackpot lottery to control display of the special symbol. Further, in the normal symbol processing, the main control unit 701 performs normal symbol lottery to control display of normal symbols.

぀づいお、䞻制埡郚は、倧入賞口および電動チュヌリップの動䜜制埡に関する電動圹物制埡凊理を実行するステップ。ここで、電動圹物制埡凊理は、倧入賞口の動䜜を制埡する倧入賞口凊理埌述や電動チュヌリップの動䜜を制埡する電動チュヌリップ凊理などを含んでいる。たずえば、倧入賞口凊理においお、䞻制埡郚は倧圓たり抜遞の抜遞結果に基づき倧入賞口の動䜜制埡をおこなう。たた、電動チュヌリップ凊理においお、䞻制埡郚は普通図柄抜遞の抜遞結果に基づき電動チュヌリップの動䜜制埡をおこなう。   Subsequently, the main control unit 701 executes an electric accessory control process related to the operation control of the special winning opening 109 and the electric tulip 107 (step S2004). Here, the electric accessory control process includes a special prize opening process (described later) for controlling the operation of the special prize opening 109, an electric tulip process for controlling the operation of the electric tulip 107, and the like. For example, in the big prize opening process, the main control unit 701 controls the operation of the big prize opening 109 based on the lottery result of the big hit lottery. In the electric tulip process, the main control unit 701 controls the operation of the electric tulip 107 based on the lottery result of the normal symbol lottery.

぀づいお、䞻制埡郚は、賞球の払い出し制埡に関する賞球凊理を実行するステップ。賞球凊理においお、䞻制埡郚は、倧入賞口や普通入賞口に遊技球が入賞した際に所定個数の賞球を払い出すように賞球制埡郚に指瀺する賞球コマンドをに蚭定する。   Subsequently, the main control unit 701 executes prize ball processing relating to prize ball payout control (step S2005). In the winning ball process, the main control unit 701 issues a winning ball command to instruct the winning ball control unit 702 to pay out a predetermined number of winning balls when a game ball wins a prize winning hole 109 or a normal winning hole 110. Set in the RAM 713.

぀づいお、䞻制埡郚は、ステップ〜の各凊理によりに蚭定されたコマンドを賞球制埡郚や挔出制埡郚などに察しお出力する出力凊理を実行しステップ、タむマ割蟌凊理を終了する。タむマ割蟌凊理を終了するず、䞻制埡郚はメむン凊理ぞ埩垰する。   Subsequently, the main control unit 701 executes an output process for outputting the commands set in the RAM 713 to the prize ball control unit 702, the effect control unit 703, etc. by the processes of steps S2001 to S2005 (step S2006). The timer interrupt process ends. When the timer interrupt process ends, the main control unit 701 returns to the main process.

始動口スむッチ凊理
図は、始動口スむッチ凊理の凊理内容を瀺すフロヌチャヌトである。始動口スむッチ凊理においお、たず、䞻制埡郚は、第始動口がになったかを刀定するステップ。第始動口がになっおいなければステップ、ステップぞ移行する。
(Start-up switch processing)
FIG. 21 is a flowchart showing the processing contents of the start port switch processing. In the start port switch process, first, the main control unit 701 determines whether or not the first start port SW 714a is turned on (step S2101). If the first starter SW 714a is not ON (step S2101: No), the process proceeds to step S2107.

第始動口がになっおいればステップ、䞻制埡郚は、第始動口ぞ遊技球が入賞したこずによっお蚘憶しおいる特図刀定甚情報の個数が「」未満であるかを刀定するステップ。が「」以䞊であればステップ、超過入賞したこずを瀺す超過入賞コマンドを生成し、この超過入賞コマンドをに蚭定しおステップ、ステップぞ移行する。   If the first start port SW 714a is ON (step S2101: Yes), the main control unit 701 stores the number U1 of the special figure determination information stored when the game ball has won the first start port 105. Is less than “4” (U1 <4) (step S2102). If U1 is “4” or more (step S2102: No), an over-winning command indicating that the over-winning has been generated is generated, the over-winning command is set in the RAM 713 (step S2103), and the process proceeds to step S2107.

が「」未満であればステップ、䞻制埡郚は、珟圚のの倀に「」を加算した倀を新たなの倀ずするステップ。぀づいお、カりンタ蚘憶領域を参照し、その際の特図圓たり乱数カりンタず特図図柄乱数カりンタず特図倉動パタヌン乱数カりンタずの各カりント倀を特図刀定甚情報ずしお取埗し、この特図刀定甚情報を特図刀定甚情報蚘憶領域に蚘憶するステップ。そしお、取埗された特図刀定甚情報を甚いお事前刀定凊理埌述をおこないステップ、ステップぞ移行する。   If U1 is less than “4” (step S2102: Yes), the main control unit 701 sets a value obtained by adding “1” to the current value of U1 as a new value of U1 (step S2104). Subsequently, the counter storage area 713a is referred to, and the count values of the random number counter per special figure, the special figure random number counter, and the special figure variation pattern random number counter at that time are acquired as special figure determination information. The determination information is stored in the special figure determination information storage area 713b (step S2105). Then, a preliminary determination process (described later) is performed using the acquired special figure determination information (step S2106), and the process proceeds to step S2107.

぀ぎに、䞻制埡郚は、第始動口がになったかを刀定するステップ。第始動口がになっおいなければステップ、始動口スむッチ凊理を終了する。   Next, the main control unit 701 determines whether or not the second start port SW 714b is turned on (step S2107). If the second start port SW 714b is not ON (step S2107: No), the start port switch process is terminated.

第始動口がになっおいればステップ、䞻制埡郚は、第始動口ぞ遊技球が入賞したこずによっお蚘憶しおいる特図刀定甚情報の個数が「」未満であるかを刀定するステップ。が「」以䞊であればステップ、超過入賞したこずを瀺す超過入賞コマンドを生成し、この超過入賞コマンドをに蚭定しおステップ、始動口スむッチ凊理を終了する。   If the second start port SW 714b is ON (step S2107: Yes), the main control unit 701 stores the number U2 of the special figure determination information stored when the game ball has won the second start port 106. Is less than “4” (U2 <4) (step S2108). If U2 is “4” or more (step S2108: No), an over-winning command indicating that an over-winning has been generated is generated, the over-winning command is set in the RAM 713 (step S2109), and the start port switch process is terminated. To do.

が「」未満であればステップ、䞻制埡郚は、珟圚のの倀に「」を加算した倀を新たなの倀ずするステップ。぀づいお、カりンタ蚘憶領域を参照し、その際の特図圓たり乱数カりンタず特図図柄乱数カりンタず特図倉動パタヌン乱数カりンタずの各カりント倀を特図刀定甚情報ずしお取埗し、この特図刀定甚情報を特図刀定甚情報蚘憶領域に蚘憶するステップ。そしお、取埗された特図刀定甚情報を甚いお事前刀定凊理埌述をおこないステップ、始動口スむッチ凊理を終了する。   If U2 is less than “4” (step S2108: YES), the main control unit 701 sets a value obtained by adding “1” to the current value of U2 as a new value of U2 (step S2110). Subsequently, the counter storage area 713a is referred to, and the count values of the random number counter per special figure, the special figure random number counter, and the special figure variation pattern random number counter at that time are acquired as special figure determination information. The determination information is stored in the special figure determination information storage area 713b (step S2111). Then, a preliminary determination process (described later) is performed using the acquired special figure determination information (step S2112), and the start port switch process is terminated.

なお、ステップで特図刀定甚情報を蚘憶する堎合、䞻制埡郚は、第始動口ぞの入賞により取埗した特図刀定甚情報を、第始動口ぞの入賞により取埗した特図刀定甚情報よりも、優先順䜍が高くなるような特図刀定甚情報栌玍領域に蚘憶する。この堎合、第始動口ぞの入賞により取埗した特図刀定甚情報を、぀ず぀、優先順䜍が䜎くなる特図刀定甚情報栌玍領域ぞシフトする。   When storing the special figure determination information in step S2111, the main control unit 701 acquired the special figure determination information acquired by winning the second start port 106 by winning the first start port 105. The information is stored in the special figure determination information storage area that has a higher priority than the special figure determination information. In this case, the special figure determination information acquired by winning at the first start port 105 is shifted one by one to the special figure determination information storage area where the priority is lowered.

事前刀定凊理
図は、事前刀定凊理の凊理内容を瀺すフロヌチャヌトである。事前刀定凊理においお、たず、䞻制埡郚は、高確率遊技状態であるこずを瀺す高確遊技フラグがに蚭定されおいるかを刀定するステップ。高確遊技フラグがに蚭定されおいればステップ、高確特図圓たり刀定テヌブルをに蚭定しおステップ、ステップぞ移行する。高確遊技フラグがに蚭定されおいればステップ、䜎確特図圓たり刀定テヌブルをに蚭定しおステップ、ステップぞ移行する。
(Preliminary judgment processing)
FIG. 22 is a flowchart showing the processing content of the prior determination processing. In the pre-determination process, first, the main control unit 701 determines whether or not a high-probability game flag indicating that a high-probability gaming state is set (step S2201). If the high-accuracy game flag is set to ON (step S2201: Yes), the high-accuracy special figure hit determination table TAt2 is set in the RAM 713 (step S2202), and the process proceeds to step S2204. If the high probability game flag is set to OFF (step S2201: No), the low probability special figure determination table TAt1 is set in the RAM 713 (step S2203), and the process proceeds to step S2204.

぀づいお、䞻制埡郚は、特図圓たり刀定をおこなうステップ。特図圓たり刀定においお、䞻制埡郚は、今回の刀定察象の特図刀定甚情報の特図圓たり乱数の倀ず、ステップたたはステップで蚭定された特図圓たり刀定テヌブルの刀定倀ずを比范する。そしお、特図圓たり乱数の倀が、特図圓たり刀定テヌブルにおいお倧圓たりに察応づけられた刀定倀ず䞀臎するかを刀定する。これで䞀臎すれば倧圓たりず刀定する。䞀臎しなければハズレず刀定する。このように導出された刀定結果を䞻制埡郚はに蚭定する。   Subsequently, the main control unit 701 performs special figure hit determination (step S2204). In the determination per special figure, the main control unit 701 obtains the random number value per special figure in the special figure determination information to be determined this time and the determination value in the determination table per special figure set in step S2202 or step S2203. Compare. Then, it is determined whether the value of the random number per special figure matches the determination value associated with the jackpot in the special figure determination table. If they match, it is determined that it is a big hit. If they do not match, it is determined to be lost. The main control unit 701 sets the determination result thus derived in the RAM 713.

たた、ステップで倧圓たりず刀定された堎合、䞻制埡郚は぀づいお特図図柄刀定をおこなう。特図図柄刀定においお、䞻制埡郚は、今回の刀定察象の特図刀定甚情報の特図図柄乱数の倀ず、この特図刀定甚情報を取埗した契機ずなった入賞始動口に応じた特図図柄刀定テヌブルを比范しお、特図図柄乱数の倀ず䞀臎する刀定倀に察応づけられた倧圓たりの皮別を刀定し、導出された刀定結果をに蚭定する。   If it is determined in step S2204 that the game is a big hit, the main control unit 701 continues to perform special symbol determination. In the special symbol determination, the main control unit 701 responds to the value of the special symbol random number of the special symbol determination information to be determined this time and the winning start opening that triggered the acquisition of the special symbol determination information. The special symbol design determination tables are compared to determine the jackpot type associated with the determination value that matches the special symbol random number value, and the derived determination result is set in the RAM 713.

぀づいお、䞻制埡郚は、ステップでの刀定結果が倧圓たりであるかを刀定するステップ。倧圓たりであればステップ、倧圓たり倉動パタヌンテヌブルをに蚭定しおステップ、ステップぞ移行する。ハズレであればステップ、ハズレ倉動パタヌンテヌブルをに蚭定しおステップ、ステップぞ移行する。   Subsequently, the main control unit 701 determines whether the determination result in step S2204 is a big hit (step S2205). If it is a big hit (step S2205: Yes), the big hit fluctuation pattern table THt2 is set in the RAM 713 (step S2206), and the process proceeds to step S2208. If it is a loss (step S2205: No), the loss variation pattern table THt1 is set in the RAM 713 (step S2207), and the process proceeds to step S2208.

぀づいお、䞻制埡郚は、特図倉動パタヌン刀定をおこなうステップ。特図倉動パタヌン刀定においお、䞻制埡郚は、今回の刀定察象の特図刀定甚情報の特図倉動パタヌン乱数の倀ず、ステップたたはステップで蚭定された特図倉動パタヌンテヌブルの刀定倀ずを比范する。これによっお、䞻制埡郚は、特図倉動パタヌン乱数の倀ず䞀臎する刀定倀に察応づけられた特図倉動パタヌンを刀定しお、この刀定結果をに蚭定する。そしお、ステップの刀定結果ずステップの刀定結果ずを察応づけお、今回の刀定察象の特図刀定甚情報の事前刀定結果ずしおに蚘憶するステップ。そしお、今回の事前刀定結果をあらわす事前刀定コマンドを生成しおに蚭定しステップ、事前刀定凊理を終了する。   Subsequently, the main control unit 701 performs special figure fluctuation pattern determination (step S2208). In the special figure fluctuation pattern determination, the main control unit 701 determines the special figure fluctuation pattern random value of the special figure determination information to be determined this time and the determination value of the special figure fluctuation pattern table set in step S2206 or step S2207. And compare. As a result, the main control unit 701 determines a special figure variation pattern associated with a determination value that matches the value of the special figure variation pattern random number, and sets the determination result in the RAM 713. Then, the determination result of step S2204 and the determination result of step S2208 are associated with each other and stored in the RAM 713 as the prior determination result of the special figure determination information to be determined this time (step S2209). Then, a preliminary determination command representing the current preliminary determination result is generated and set in the RAM 713 (step S2210), and the preliminary determination process is terminated.

特別図柄凊理
図は、特別図柄凊理の凊理内容を瀺すフロヌチャヌトである。特別図柄凊理においお、たず、䞻制埡郚は、倧圓たり䞭であるこずを瀺す圓たり遊技フラグがに蚭定されおいるかを刀定するステップ。圓たり遊技フラグがに蚭定されおいればステップ、特別図柄凊理を終了する。圓たり遊技フラグがに蚭定されおいなければステップ、特別図柄の倉動䞭であるかを刀定するステップ。特別図柄の倉動䞭であればステップ、ステップぞ移行する。
(Special symbol processing)
FIG. 23 is a flowchart showing the processing contents of the special symbol processing. In the special symbol process, first, the main control unit 701 determines whether or not the winning game flag indicating ON is being set to ON (step S2301). If the winning game flag is set to ON (step S2301: Yes), the special symbol process is terminated. If the winning game flag is not set to ON (step S2301: No), it is determined whether the special symbol is changing (step S2302). If the special symbol is changing (step S2302: YES), the process proceeds to step S2311.

特別図柄の倉動䞭でなければステップ、䞻制埡郚は、第特図刀定甚情報数が以䞊≧であるかを刀定するステップ。第特図刀定甚情報数が以䞊であればステップ、第特図刀定甚情報数から「」を枛算した倀を、新たな第特図刀定甚情報数ずしおステップ、ステップぞ移行する。   If the special symbol is not changing (step S2302: No), the main control unit 701 determines whether the second special figure determination information number U2 is 1 or more (U2 ≧ 1) (step S2303). If the number of second special figure determination information U2 is 1 or more (step S2303: Yes), a value obtained by subtracting "1" from the second special figure determination information number U2 is used as new second special figure determination information. As the number U2 (step S2304), the process proceeds to step S2307.

たた、第特図刀定甚情報数が未満であればステップ、䞻制埡郚は、第特図刀定甚情報数が以䞊≧であるかを刀定するステップ。第特図刀定甚情報数が以䞊であればステップ、第特図刀定甚情報数から「」を枛算した倀を、新たな第特図刀定甚情報数ずしおステップ、ステップぞ移行する。   Also, if the second special figure determination information number U2 is less than 1 (step S2303: No), the main control unit 701 determines that the first special figure determination information number U1 is 1 or more (U1 ≧ 1). Is determined (step S2305). If the first special figure determination information number U1 is 1 or more (step S2305: Yes), a value obtained by subtracting “1” from the first special figure determination information number U1 is set as new first special figure determination information. As the number U1 (step S2306), the process proceeds to step S2307.

぀づいお、䞻制埡郚は、倧圓たり抜遞凊理埌述をおこなっおステップ、特図倉動パタヌン蚭定凊理埌述をおこなうステップ。そしお、倧圓たり抜遞凊理の凊理結果ず特図倉動パタヌン蚭定凊理の凊理結果ずに基づいた特別図柄の倉動を開始するステップ。ここで、䞻制埡郚は、遊技球が第始動口に入賞しお取埗された特図刀定甚情報により倧圓たり抜遞をおこなった堎合には第特別図柄衚瀺郚で特別図柄を倉動させる。第始動口に入賞しお取埗された特図刀定甚情報により倧圓たり抜遞をおこなった堎合には第特別図柄衚瀺郚で特別図柄を倉動させる。   Subsequently, the main control unit 701 performs a jackpot lottery process (described later) (step S2307) and performs a special figure variation pattern setting process (described later) (step S2308). Then, the variation of the special symbol based on the processing result of the jackpot lottery process and the processing result of the special figure variation pattern setting process is started (step S2309). Here, the main control unit 701 changes the special symbol in the second special symbol display unit 201b when the game ball wins the big hit lottery based on the special symbol determination information acquired by winning the second starting port 106. Let When the big winning lottery is performed based on the special symbol determination information acquired by winning the first starting port 105, the special symbol is changed in the first special symbol display unit 201a.

぀づいお、䞻制埡郚は、特図倉動開始コマンドを生成しおに蚭定するステップ。たずえば、ここで、特図倉動開始コマンドは、倧圓たり抜遞結果や特図倉動パタヌン、遊技フラグの蚭定たずえば補助遊技フラグや高確遊技フラグのたたはなどをあらわすコマンドずするこずができる。䞻制埡郚は、出力凊理をおこなった際に、この特図倉動開始コマンドを挔出制埡郚などに送信する。   Subsequently, the main control unit 701 generates a special figure change start command and sets it in the RAM 713 (step S2310). For example, here, the special figure change start command can be a command that represents a jackpot lottery result, a special figure change pattern, a game flag setting (for example, an auxiliary game flag or a highly-probable game flag is turned ON or OFF), and the like. When the main control unit 701 performs the output process, the main control unit 701 transmits the special figure change start command to the effect control unit 703 and the like.

぀づいお、䞻制埡郚は、所定の倉動時間が経過したかを刀定するステップ。ステップで、たずえば、䞻制埡郚は、今回の特別図柄の倉動開始時に蚭定された特図倉動パタヌンにより定められた倉動時間が経過したかを刀定する。所定の倉動時間が経過しおいなければステップ、特別図柄凊理を終了する。所定の倉動時間が経過しおいればステップ、倉動開始時におこなった倧圓たり抜遞の抜遞結果をあらわすように特別図柄を停止させるステップ。   Subsequently, the main control unit 701 determines whether a predetermined fluctuation time has elapsed (step S2311). In step S2311, for example, the main control unit 701 determines whether or not the variation time determined by the special diagram variation pattern set at the start of variation of the special symbol this time has elapsed. If the predetermined fluctuation time has not elapsed (step S2311: No), the special symbol process is terminated. If the predetermined fluctuation time has elapsed (step S2311: Yes), the special symbol is stopped so as to indicate the lottery result of the big hit lottery performed at the start of the fluctuation (step S2312).

぀づいお、䞻制埡郚は、特図倉動停止コマンドを生成しおに蚭定するステップ。たずえば、ここで、特図倉動停止コマンドは、倧圓たり抜遞結果や特図倉動パタヌン、遊技フラグの蚭定たずえば補助遊技フラグや高確遊技フラグのたたはなどをあらわすコマンドずするこずができる。䞻制埡郚は、出力凊理をおこなった際に、この特図倉動停止コマンドを挔出制埡郚などに送信する。そしお、停止䞭凊理埌述をおこなっおステップ、特別図柄凊理を終了する。   Subsequently, the main control unit 701 generates a special figure change stop command and sets it in the RAM 713 (step S2313). For example, the special figure variation stop command can be a command that represents a jackpot lottery result, a special figure variation pattern, setting of a game flag (for example, ON or OFF of an auxiliary game flag or a highly probable game flag), and the like. When the main control unit 701 performs the output process, the main control unit 701 transmits the special figure fluctuation stop command to the effect control unit 703 and the like. Then, a stop process (described later) is performed (step S2314), and the special symbol process is terminated.

たた、ステップで第特図刀定甚情報数が未満であればステップ、䞻制埡郚は客埅ちコマンドをに蚭定しおステップ、特別図柄凊理を終了する。   If the first special figure determination information number U1 is less than 1 in step S2305 (step S2305: No), the main control unit 701 sets a customer waiting command in the RAM 713 (step S2315), and performs special symbol processing. finish.

倧圓たり抜遞凊理
図は、倧圓たり抜遞凊理の凊理内容を瀺すフロヌチャヌトである。倧圓たり抜遞凊理においお、たず、䞻制埡郚は、高確率遊技状態であるこずを瀺す高確遊技フラグがに蚭定されおいるかを刀定するステップ。高確遊技フラグがに蚭定されおいればステップ、高確特図圓たり刀定テヌブルをに蚭定するステップ。高確遊技フラグがに蚭定されおいればステップ、䜎確特図圓たり刀定テヌブルをに蚭定するステップ。
(Large lottery processing)
FIG. 24 is a flowchart showing the contents of the jackpot lottery process. In the jackpot lottery process, first, the main control unit 701 determines whether or not a high-probability game flag indicating that the game state is a high-probability game state is set to ON (step S2401). If the high-accuracy game flag is set to ON (step S2401: Yes), the high-probability special figure determination table TAt2 is set in the RAM 713 (step S2402). If the high probability game flag is set to OFF (step S2401: No), the low probability special figure determination table TAt1 is set in the RAM 713 (step S2403).

぀づいお、䞻制埡郚は特図圓たり刀定をおこなうステップ。前述のように、特図圓たり刀定においお、䞻制埡郚は、今回の刀定察象の特図刀定甚情報の特図圓たり乱数の倀ず、ステップたたはステップで蚭定された特図圓たり刀定テヌブルの刀定倀ずを比范する。そしお、特図圓たり乱数の倀が、特図圓たり刀定テヌブルにおいお倧圓たりに察応づけられた刀定倀ず䞀臎するかを刀定する。これで䞀臎すれば倧圓たりず刀定する。䞀臎しなければハズレず刀定する。このように導出された刀定結果を䞻制埡郚はに蚭定する。   Subsequently, the main control unit 701 makes a judgment per special figure (step S2404). As described above, in the determination per special figure, the main control unit 701 determines the random number value per special figure in the special figure determination information to be determined this time and the special figure determination table set in step S2402 or step S2403. Compare with the judgment value. Then, it is determined whether the value of the random number per special figure matches the determination value associated with the jackpot in the special figure determination table. If they match, it is determined that it is a big hit. If they do not match, it is determined to be lost. The main control unit 701 sets the determination result thus derived in the RAM 713.

぀づいお、䞻制埡郚は、特図圓たり刀定の刀定結果が倧圓たりであるかを刀定するステップ。倧圓たりでなければステップ、特図圓たり刀定の刀定結果がハズレず刀定しおハズレをあらわすハズレ図柄をに蚭定しおステップ、倧圓たり抜遞凊理を終了する。   Subsequently, the main control unit 701 determines whether or not the determination result of the special figure hit determination is a big hit (step S2405). If it is not a big hit (step S2405: No), the determination result of the special figure hit determination is determined to be lost, and a lost symbol representing the lost is set in the RAM 713 (step S2406), and the big hit lottery process is terminated.

たた、ステップで倧圓たりであればステップ、䞻制埡郚は、今回の刀定察象の特図刀定甚情報が第始動口ぞの入賞によっお取埗されたものであるかを刀定するステップ。第始動口ぞの入賞によっお取埗されたものであればステップ、第特図図柄刀定テヌブルをに蚭定するステップ。第始動口ぞの入賞によっお取埗されたものであればステップ、第特図図柄刀定テヌブルをに蚭定するステップ。   If it is a big hit in step S2405 (step S2405: Yes), the main control unit 701 determines whether the special figure determination information to be determined this time has been acquired by winning the first start port 105. Determination is made (step S2407). If it is acquired by winning the first starting port 105 (step S2407: Yes), the first special symbol determination table TZt1 is set in the RAM 713 (step S2408). If it has been acquired by winning the second start port 106 (step S2407: No), the second special symbol determination table TZt2 is set in the RAM 713 (step S2409).

぀づいお、䞻制埡郚は、特図図柄刀定をおこなうステップ。特図図柄刀定においお、䞻制埡郚は、今回の刀定察象の特図刀定甚情報の特図図柄乱数の倀ず、ステップたたはステップで蚭定された特図図柄刀定テヌブルの刀定倀ずを比范する。これによっお、䞻制埡郚は、特図図柄乱数の倀ず䞀臎する刀定倀に察応づけられた倧圓たりの皮別を刀定する。そしお、䞻制埡郚は、特図図柄刀定の刀定結果をあらわす倧圓たり図柄をに蚭定しおステップ、倧圓たり抜遞凊理を終了する。たずえば、倧圓たり図柄の蚭定に際しお、䞻制埡郚は、第倧圓たりに圓遞しおいた堎合には第倧圓たり図柄を、第倧圓たりに圓遞しおいた堎合には第倧圓たり図柄を、第倧圓たりに圓遞しおいた堎合には第倧圓たり図柄をに蚭定する。   Subsequently, the main control unit 701 performs special symbol design determination (step S2410). In the special symbol determination, the main control unit 701 uses the special symbol random number value of the special symbol determination information to be determined this time and the determination value of the special symbol determination table set in step S2408 or step S2409. Compare. Thus, the main control unit 701 determines the jackpot type associated with the determination value that matches the value of the special symbol random number. Then, the main control unit 701 sets a jackpot symbol representing the determination result of the special symbol symbol determination in the RAM 713 (step S2411), and ends the jackpot lottery process. For example, when setting the jackpot symbol, the main control unit 701 selects the first jackpot symbol when the first jackpot is won, the second jackpot symbol when the second jackpot is won, If the jackpot is won, the third jackpot symbol is set in the RAM 713.

特図倉動パタヌン蚭定凊理
図は、特図倉動パタヌン蚭定凊理の凊理内容を瀺すフロヌチャヌトである。特図倉動パタヌン蚭定凊理においお、䞻制埡郚は、倧圓たり抜遞の抜遞結果が倧圓たりであるかを刀定するステップ。倧圓たりであればステップ、倧圓たり倉動パタヌンテヌブルをに蚭定しおステップ、ステップぞ移行する。ハズレであればステップ、ハズレ倉動パタヌンテヌブルをに蚭定しおステップ、ステップぞ移行する。
(Special figure variation pattern setting process)
FIG. 25 is a flowchart showing the contents of the special figure variation pattern setting process. In the special figure variation pattern setting process, the main control unit 701 determines whether the lottery result of the big hit lottery is a big hit (step S2501). If it is a big hit (step S2501: Yes), the big hit variation pattern table THt2 is set in the RAM 713 (step S2502), and the process proceeds to step S2504. If it is a loss (step S2501: No), the loss variation pattern table THt1 is set in the RAM 713 (step S2503), and the process proceeds to step S2504.

぀づいお、䞻制埡郚は、特図倉動パタヌン刀定をおこなうステップ。前述のように、特図倉動パタヌン刀定においお、䞻制埡郚は、今回の刀定察象の特図刀定甚情報の特図倉動パタヌン乱数の倀ず、ステップたたはステップで蚭定された特図倉動パタヌンテヌブルの刀定倀ずを比范する。これによっお、䞻制埡郚は、特図倉動パタヌン乱数の倀ず䞀臎する刀定倀に察応づけられた特図倉動パタヌンを刀定し、この刀定結果である特図倉動パタヌンをに蚭定しおステップ、特図倉動パタヌン蚭定凊理を終了する。   Subsequently, the main control unit 701 performs special figure fluctuation pattern determination (step S2504). As described above, in the special figure fluctuation pattern determination, the main control unit 701 determines the special figure fluctuation pattern random value of the special figure determination information to be determined this time and the special figure fluctuation set in step S2502 or step S2503. The judgment value in the pattern table is compared. As a result, the main control unit 701 determines the special figure fluctuation pattern associated with the determination value that matches the value of the special figure fluctuation pattern random number, and sets the special figure fluctuation pattern that is the determination result in the RAM 713 ( In step S2505), the special figure variation pattern setting process is terminated.

停止䞭凊理
図は、停止䞭凊理の凊理内容を瀺すフロヌチャヌトである。停止䞭凊理においお、たず、䞻制埡郚は、補助遊技状態であるこずを瀺す補助遊技フラグがに蚭定されおいるかを刀定するステップ。補助遊技フラグがに蚭定されおいればステップ、ステップぞ移行する。補助遊技フラグがに蚭定されおいればステップ、補助遊技カりンタのカりント倀から「」を枛算した倀を、新たなカりント倀ずするステップ。そしお、カりント倀が「」ずなったかを刀定するステップ。
(Processing during stoppage)
FIG. 26 is a flowchart showing the processing contents of the suspension processing. In the stop process, first, the main control unit 701 determines whether or not the auxiliary game flag indicating the auxiliary game state is set to ON (step S2601). If the auxiliary game flag is set to OFF (step S2601: No), the process proceeds to step S2605. If the auxiliary game flag is set to ON (step S2601: Yes), a value obtained by subtracting “1” from the count value Yh of the auxiliary game counter is set as a new count value Yh (step S2602). Then, it is determined whether the count value Yh has become “0” (step S2603).

カりント倀が「」ずなればステップ、䞻制埡郚は補助遊技フラグをに蚭定しおステップ、ステップぞ移行する。カりント倀が「」ずなっおいなければステップ、ステップぞ移行する。   If the count value Yh becomes “0” (step S2603: Yes), the main control unit 701 sets the auxiliary game flag to OFF (step S2604), and proceeds to step S2605. If the count value Yh is not “0” (step S2603: No), the process proceeds to step S2605.

぀づいお、䞻制埡郚は、高確遊技フラグがに蚭定されおいるかを刀定するステップ。高確遊技フラグがに蚭定されおいればステップ、ステップぞ移行する。高確遊技フラグがに蚭定されおいればステップ、高確遊技カりンタのカりント倀から「」を枛算した倀を、新たなカりント倀ずするステップ。そしお、カりント倀が「」ずなったかを刀定するステップ。   Subsequently, the main control unit 701 determines whether or not the high probability game flag is set to ON (step S2605). If the highly probable game flag is set to OFF (step S2605: No), the process proceeds to step S2609. If the high probability game flag is set to ON (step S2605: Yes), a value obtained by subtracting “1” from the count value Yk of the high probability game counter is set as a new count value Yk (step S2606). Then, it is determined whether the count value Yk has become “0” (step S2607).

カりント倀が「」ずなればステップ、䞻制埡郚は高確遊技フラグをに蚭定しおステップ、ステップぞ移行する。カりント倀が「」ずなっおいなければステップ、ステップぞ移行する。   If the count value Yk becomes “0” (step S2607: Yes), the main control unit 701 sets the high-probability game flag to OFF (step S2608), and proceeds to step S2609. If the count value Yk is not “0” (step S2607: NO), the process proceeds to step S2609.

぀づいお、䞻制埡郚は、特別図柄を倧圓たり図柄で停止させたか倧圓たりに圓遞したかを刀定するステップ。倧圓たり図柄で停止させおいなければステップ、そのたた停止䞭凊理を終了する。倧圓たり図柄で停止させおいればステップ、補助遊技フラグがに蚭定されおいるかを刀定するステップ。぀たり、ステップでは補助遊技状態で倧圓たりに圓遞したか吊かを刀定する。補助遊技フラグがに蚭定されおいればステップ、ステップぞ移行する。   Subsequently, the main control unit 701 determines whether the special symbol is stopped at the jackpot symbol (whether the jackpot is won) (step S2609). If the jackpot symbol is not stopped (step S2609: No), the stopping process is terminated as it is. If it is stopped at the jackpot symbol (step S2609: Yes), it is determined whether the auxiliary game flag is set to ON (step S2610). That is, in step S2610, it is determined whether or not the jackpot is won in the auxiliary gaming state. If the auxiliary game flag is set to OFF (step S2610: No), the process proceeds to step S2612.

補助遊技フラグがに蚭定されおいればステップ、぀たり、補助遊技状態で倧圓たりに圓遞した堎合、䞻制埡郚は補助遊技䞭圓遞フラグをに蚭定するステップ。぀づいお、圓遞した倧圓たりが第倧圓たりであるか第倧圓たり図柄を停止させたかを刀定するステップ。第倧圓たりであればステップ、第倧圓たり遊技フラグをに蚭定しおステップ、ステップぞ移行する。   If the auxiliary game flag is set to ON (step S2610: Yes), that is, if a win is won in the auxiliary game state, the main control unit 701 sets the auxiliary game win flag to ON (step S2611). Subsequently, it is determined whether the winning jackpot is the first jackpot (whether the first jackpot symbol has been stopped) (step S2612). If it is the first jackpot (step S2612: Yes), the first jackpot game flag is set to ON (step S2613), and the process proceeds to step S2617.

第倧圓たりでなければステップ、䞻制埡郚は圓遞した倧圓たりが第倧圓たりであるかを刀定するステップ。第倧圓たりであればステップ、第倧圓たり遊技フラグをに蚭定しおステップ、ステップぞ移行する。第倧圓たりでなければステップ、第倧圓たりず刀定しお第倧圓たり遊技フラグをに蚭定しおステップ、ステップぞ移行する。   If it is not the first jackpot (step S2612: No), the main control unit 701 determines whether the winning jackpot is the second jackpot (step S2614). If it is the second jackpot (step S2614: Yes), the second jackpot game flag is set to ON (step S2615), and the process proceeds to step S2617. If it is not the second jackpot (step S2614: No), the third jackpot game flag is set to ON (step S2616), and the process proceeds to step S2617.

぀づいお、䞻制埡郚は高確遊技カりンタのカりント倀ず補助遊技カりンタのカりント倀ずを「」にリセットしおステップ、高確遊技フラグず補助遊技フラグずをに蚭定するステップ。぀づいお、圓遞した倧圓たりに応じた倧入賞口開攟パタヌンを蚭定するステップ。そしお、オヌプニングを開始しおステップ、オヌプニングコマンドをに蚭定しステップ、停止䞭凊理を終了する。   Subsequently, the main control unit 701 resets the count value Yk of the highly probable game counter and the count value Yh of the auxiliary game counter to “0” (step S2617), and turns off the high probability game flag and the auxiliary game flag. Setting is performed (step S2618). Subsequently, a big winning opening opening pattern corresponding to the winning jackpot is set (step S2619). Then, opening is started (step S2620), an opening command is set in the RAM 713 (step S2621), and the in-stop process is terminated.

倧入賞口凊理
図は、倧入賞口凊理の凊理内容を瀺すフロヌチャヌトである。倧入賞口凊理においお、たず、䞻制埡郚は、圓たり遊技フラグ第倧圓たり遊技フラグや第倧圓たり遊技フラグや第倧圓たり遊技フラグがに蚭定されおいるかを刀定するステップ。圓たり遊技フラグがであればステップ、そのたた倧入賞口凊理を終了する。
(Large winnings processing)
FIG. 27 is a flowchart showing the processing contents of the special prize opening process. In the big prize opening process, first, the main control unit 701 determines whether or not the winning game flag (the first big hit game flag, the second big hit game flag, or the third big hit game flag) is set to ON (step S2701). . If the winning game flag is OFF (step S2701: NO), the big prize opening process is terminated as it is.

圓たり遊技フラグがであればステップ、オヌプニング䞭であるかを刀定するステップ。オヌプニング䞭であればステップ、オヌプニング凊理埌述をおこなっおステップ、ステップぞ移行する。オヌプニング䞭でなければステップ、ステップぞ移行する。   If the winning game flag is ON (step S2701: YES), it is determined whether the opening is in progress (step S2702). If it is during opening (step S2702: Yes), an opening process (described later) is performed (step S2703), and the process proceeds to step S2704. If the opening is not in progress (step S2702: NO), the process proceeds to step S2704.

぀づいお、䞻制埡郚は、倧入賞口の開攟䞭ラりンド䞭であるかを刀定するステップ。倧入賞口の開攟䞭であればステップ、埌述の開攟䞭凊理をおこなうステップ。倧入賞口の開攟䞭でなければステップ、ステップぞ移行する。   Subsequently, the main control unit 701 determines whether the special winning opening 109 is being opened (during round) (step S2704). If the special winning opening 109 is being opened (step S2704: YES), the below-opening process is performed (step S2705). If the special winning opening 109 is not being opened (step S2704: NO), the process proceeds to step S2706.

぀づいお、䞻制埡郚は、むンタヌバル䞭であるかを刀定するステップ。むンタヌバル䞭であればステップ、むンタヌバル凊理埌述をおこなっおステップ、ステップぞ移行する。むンタヌバル䞭でなければステップ、ステップぞ移行する。   Subsequently, the main control unit 701 determines whether it is during the interval (step S2706). If it is during the interval (step S2706: Yes), an interval process (described later) is performed (step S2707), and the process proceeds to step S2708. If it is not during the interval (step S2706: NO), the process proceeds to step S2708.

぀づいお、䞻制埡郚は、゚ンディング䞭であるかを刀定するステップ。゚ンディング䞭であればステップ、埌述の゚ンディング凊理をおこなっおステップ、倧入賞口凊理を終了する。゚ンディング䞭でなければステップ、倧入賞口凊理を終了する。   Subsequently, the main control unit 701 determines whether ending is in progress (step S2708). If it is during ending (step S2708: Yes), an ending process described later is performed (step S2709), and the big prize opening process is terminated. If it is not in the ending (step S2708: No), the special winning opening process is terminated.

オヌプニング凊理
図は、オヌプニング凊理の凊理内容を瀺すフロヌチャヌトである。オヌプニング凊理においお、䞻制埡郚は、たず、倧圓たりの皮別ごずに予め定められたオヌプニング時間が経過したかを刀定するステップ。オヌプニング時間が経過しおいなければステップ、そのたたオヌプニング凊理を終了する。
(Opening process)
FIG. 28 is a flowchart showing the processing contents of the opening process. In the opening process, the main control unit 701 first determines whether or not an opening time predetermined for each jackpot type has elapsed (step S2801). If the opening time has not elapsed (step S2801: No), the opening process is terminated.

オヌプニング時間が経過しおいればステップ、䞻制埡郚はオヌプニングを終了しおステップ、ラりンド数カりンタのカりント倀をに蚭定しステップ、ラりンド進行コマンドをに蚭定するステップ。たずえば、ここでラりンド進行コマンドには、ラりンド数カりンタのカりント倀䜕ラりンド目になるのかを瀺す情報などが含たれおいる。䞻制埡郚は、出力凊理を実行した際に、このラりンド進行コマンドを挔出統括郚に送信する。぀づいお、䞻制埡郚は、ラりンド目の倧入賞口の開攟を開始しおステップ、オヌプニング凊理を終了する。   If the opening time has elapsed (step S2801: YES), the main control unit 701 ends the opening (step S2802), sets the count value R of the round number counter to 1 (step S2803), and the round progress command Is set in the RAM 713 (step S2804). For example, here, the round progress command includes information indicating the count value R (how many rounds) of the round number counter. When the main control unit 701 executes the output process, the main control unit 701 transmits this round progress command to the effect control unit 703a. Subsequently, the main control unit 701 starts to open the first prize opening 109 (step S2805), and ends the opening process.

開攟䞭凊理
図は、開攟䞭凊理の凊理内容を瀺すフロヌチャヌトである。開攟䞭凊理においお、䞻制埡郚は、たず、開攟時間が経過したかを刀定するステップ。開攟時間が経過しおいなければステップ、䞻制埡郚は今回の倧入賞口の開攟䞭に、倧入賞口ぞ芏定個数たずえば個の遊技球の入賞があったかを刀定するステップ。芏定個数の入賞がなければステップ、そのたた開攟䞭凊理を終了する。
(Processing during opening)
FIG. 29 is a flowchart showing the processing contents of the releasing process. In the opening process, the main control unit 701 first determines whether the opening time has elapsed (step S2901). If the opening time has not elapsed (step S2901: No), the main control unit 701 has won a predetermined number (for example, 10) of game balls in the big winning opening 109 during the opening of the big winning opening 109 this time. Is determined (step S2902). If there is no specified number of winnings (step S2902: NO), the process during opening is ended as it is.

開攟時間が経過した堎合ステップ、たたは芏定個数の入賞があった堎合にはステップ、䞻制埡郚は、倧入賞口を閉口させるステップ。そしお、ラりンド数カりンタのカりント倀が蚭定された倧入賞口開攟パタヌンのず䞀臎するかを刀定するステップ。前述のように、たずえば第倧圓たりず第倧圓たりずではは「」ずされ、第倧圓たりではは「」ずされおいる。   When the opening time has elapsed (step S2901: YES), or when a predetermined number of winnings have been made (step S2902: YES), the main control unit 701 closes the big winning port 109 (step S2903). Then, it is determined whether or not the count value R of the round number counter matches Rmax of the set big opening opening pattern (step S2904). As described above, for example, Rmax is “15” for the first jackpot and the second jackpot, and Rmax is “4” for the third jackpot.

ラりンド数カりンタのカりント倀がず䞀臎しなければステップ、䞻制埡郚はむンタヌバルを開始しおステップ、開攟䞭凊理を終了する。ラりンド数カりンタのカりント倀がず䞀臎すればステップ、䞻制埡郚は最終ラりンドが終了したず刀定しお、゚ンディングを開始するステップ。   If the count value R of the round number counter does not coincide with Rmax (step S2904: No), the main control unit 701 starts an interval (step S2905) and ends the open process. If the count value R of the round number counter matches Rmax (step S2904: YES), the main control unit 701 determines that the final round has ended, and starts ending (step S2906).

゚ンディングを開始するず、䞻制埡郚ぱンディングコマンドをに蚭定しおステップ、開攟䞭凊理を終了する。この゚ンディングコマンドには、今回の倧圓たりの゚ンディング時間を瀺す情報などが含たれおいる。䞻制埡郚は、出力凊理を実行した際に、この゚ンディングコマンドを挔出統括郚に送信する。   When the ending is started, the main control unit 701 sets an ending command in the RAM 713 (step S2907) and ends the releasing process. This ending command includes information indicating the current jackpot ending time. When the main control unit 701 executes the output process, the main control unit 701 transmits this ending command to the effect control unit 703a.

むンタヌバル凊理
図は、むンタヌバル凊理の凊理内容を瀺すフロヌチャヌトである。むンタヌバル凊理においお、䞻制埡郚は、たず、所定のむンタヌバル時間が経過したかを刀定するステップ。むンタヌバル時間が経過しおいなければステップ、そのたたむンタヌバル凊理を終了する。
(Interval processing)
FIG. 30 is a flowchart showing the processing contents of the interval processing. In the interval process, the main control unit 701 first determines whether a predetermined interval time has elapsed (step S3001). If the interval time has not elapsed (step S3001: No), the interval process is terminated as it is.

むンタヌバル時間が経過しおいればステップ、䞻制埡郚はむンタヌバルを終了しステップ、ラりンド数カりンタのカりント倀に「」加算した数倀を新たなカりント倀ずするステップ。そしお、ラりンド進行コマンドをに蚭定するステップ。぀づいお、䞻制埡郚は、次ラりンドの倧入賞口の開攟を開始しおステップ、むンタヌバル凊理を終了する。   If the interval time has elapsed (step S3001: Yes), the main control unit 701 ends the interval (step S3002), and sets a value obtained by adding “1” to the count value R of the round number counter as a new count value R. (Step S3003). Then, a round progress command is set in the RAM 713 (step S3004). Subsequently, the main control unit 701 starts to open the next round big prize opening 109 (step S3005), and ends the interval process.

゚ンディング凊理
図は、゚ンディング凊理の凊理内容を瀺すフロヌチャヌトである。゚ンディング凊理においお、䞻制埡郚は、たず、所定の゚ンディング時間が経過したかを刀定するステップ。゚ンディング時間が経過しおいなければステップ、そのたた゚ンディング凊理を終了する。
(Ending process)
FIG. 31 is a flowchart showing the processing contents of the ending process. In the ending process, the main control unit 701 first determines whether a predetermined ending time has elapsed (step S3101). If the ending time has not elapsed (step S3101: No), the ending process is terminated as it is.

゚ンディング時間が経過しおいればステップ、䞻制埡郚は、゚ンディングを終了しステップ、ラりンド数カりンタのカりント倀を「」にリセットするステップ。そしお、今回の倧圓たり遊技埌の遊技状態を蚭定する遊技状態蚭定凊理埌述をおこなうステップ。そしお、圓たり遊技フラグをに蚭定しおステップ、゚ンディング凊理を終了する。   If the ending time has elapsed (step S3101: Yes), the main control unit 701 ends the ending (step S3102), and resets the count value R of the round number counter to “0” (step S3103). Then, a game state setting process (described later) for setting the game state after the current jackpot game is performed (step S3104). Then, the winning game flag is set to OFF (step S3105), and the ending process is ended.

遊技状態蚭定凊理
図は、遊技状態蚭定凊理の凊理内容を瀺すフロヌチャヌトである。遊技状態蚭定凊理においお、たず、䞻制埡郚は高確遊技フラグをに蚭定しステップ、぀づいお高確遊技カりンタのカりント倀に「」を蚭定するステップ。぀ぎに補助遊技フラグをに蚭定しおステップ、補助遊技䞭圓遞フラグがに蚭定されおいるかを刀定するステップ。
(Game state setting process)
FIG. 32 is a flowchart showing the processing contents of the game state setting process. In the game state setting process, first, the main control unit 701 sets the highly probable game flag to ON (step S3201), and then sets “60” to the count value Yk of the highly probable game counter (step S3202). Next, the auxiliary game flag is set to ON (step S3203), and it is determined whether or not the auxiliary game win flag is set to ON (step S3204).

補助遊技䞭圓遞フラグがに蚭定されおいればステップ、䞻制埡郚は補助遊技䞭圓遞フラグをに蚭定しおステップ、補助遊技カりンタのカりント倀に「」を蚭定しステップ、遊技状態蚭定凊理を終了する。補助遊技䞭圓遞フラグがに蚭定されおいればステップ、今回終了させる倧圓たりが第倧圓たりであるかを刀定するステップ。第倧圓たりであればステップ、ステップぞ移行する。第倧圓たりでなければステップ、補助遊技カりンタのカりント倀に「」を蚭定しステップ、遊技状態蚭定凊理を終了する。   If the winning flag in the auxiliary game is set to ON (step S3204: Yes), the main control unit 701 sets the winning flag in the auxiliary game to OFF (step S3205), and sets the count value Yh of the auxiliary game counter to “ 100 ”is set (step S3206), and the gaming state setting process is terminated. If the winning flag during the auxiliary game is set to OFF (step S3204: No), it is determined whether the jackpot to be ended this time is the first jackpot (step S3207). If it is the first big hit (step S3207: Yes), the process proceeds to step S3206. If it is not the first big hit (step S3207: No), “30” is set to the count value Yh of the auxiliary game counter (step S3208), and the game state setting process is terminated.

挔出統括郚がおこなう凊理
぀ぎに、遊技機の挔出制埡郚のうちの挔出統括郚がおこなう凊理に぀いお説明する。なお、以䞋に説明する挔出統括郚がおこなう各凊理は、挔出統括郚のがに蚘憶されたプログラムを実行するこずによりおこなう。
(2. Processing performed by the Director of Production)
Next, a process performed by the production control unit 703a of the production control unit 703 of the gaming machine 100 will be described. Each process performed by the production control unit 703a described below is performed by the CPU 731 of the production control unit 703a executing a program stored in the ROM 732.

挔出メむン凊理
図は、挔出メむン凊理の凊理内容を瀺すフロヌチャヌトである。たずえば、挔出統括郚は、電源が䟛絊されお挔出統括郚が起動した際に挔出メむン凊理の実行を開始する。そしお、挔出統括郚の起動䞭は継続的に挔出メむン凊理を実行しおいる。挔出メむン凊理においお、たず、挔出統括郚は、初期蚭定凊理をおこなうステップ。たずえば、初期蚭定凊理においお、挔出統括郚は、䞻制埡郚から初期蚭定コマンドを受信するず、埌述の挔出タむマ割蟌凊理の割蟌呚期を蚭定したりする所定の初期蚭定をおこなう。
(Direction main processing)
FIG. 33 is a flowchart showing the contents of the effect main process. For example, the production control unit 703a starts executing the production main process when power is supplied and the production control unit 703a is activated. The main production process is continuously executed while the production control unit 703a is activated. In the effect main process, the effect supervising unit 703a first performs an initial setting process (step S3301). For example, in the initial setting process, when the production control unit 703a receives an initial setting command from the main control unit 701, the production control unit 703a performs a predetermined initial setting such as setting an interruption period of an after-mentioned production timer interruption process.

぀づいお、挔出統括郚は、挔出甚乱数曎新凊理をおこなっおステップ、以降はこの挔出甚乱数曎新凊理を繰り返しおこなう。挔出甚乱数曎新凊理においお、挔出統括郚は、挔出統括郚が管理する挔出甚乱数の曎新をおこなう。たずえば、挔出甚乱数曎新凊理により、挔出統括郚は䞊に蚭定された挔出甚乱数カりンタのカりント倀を「」カりントアップする。   Subsequently, the effect supervising unit 703a performs an effect random number update process (step S3302), and thereafter repeats the effect random number update process. In the effect random number update process, the effect control unit 703a updates the effect random numbers managed by the effect control unit 703a. For example, the effect supervising unit 703a increments the count value of the effect random number counter set in the RAM 733 by “+1” by the effect random number update process.

挔出タむマ割蟌凊理
図は、挔出タむマ割蟌凊理の凊理内容を瀺すフロヌチャヌトである。たずえば、挔出統括郚は、この挔出タむマ割蟌凊理を、初期蚭定凊理により蚭定された所定呚期でたずえばごずに挔出メむン凊理に察しお割蟌実行する。挔出タむマ割蟌凊理においお、たず、挔出統括郚は、コマンド受信凊理埌述をおこなうステップ。詳现は埌述するがコマンド受信凊理においお、挔出統括郚は、䞻制埡郚から各皮コマンドを受信しお、受信したコマンドに応じた凊理をおこなう。
(Production timer interrupt processing)
FIG. 34 is a flowchart showing the contents of the effect timer interruption process. For example, the effect supervising unit 703a performs this effect timer interrupt process with respect to the effect main process at a predetermined period set by the initial setting process (for example, every 4 ms). In the effect timer interrupt process, the effect control unit 703a first performs a command reception process (described later) (step S3401). Although details will be described later, in the command reception process, the effect supervising unit 703a receives various commands from the main control unit 701 and performs a process according to the received command.

぀づいお、挔出統括郚は操䜜受付凊理をおこなうステップ。操䜜受付凊理においお、挔出統括郚は、挔出ボタンや十字キヌが抌䞋された堎合に抌䞋されたボタンやキヌに応じた操䜜コマンドを生成しおに蚭定する。぀づいお、挔出統括郚はコマンド送信凊理をおこなうステップ。コマンド送信凊理においお、挔出統括郚は、コマンド受信凊理や操䜜受付凊理をおこなったこずによりに蚭定されたコマンドを画像・音声制埡郚やランプ制埡郚ぞ送信する。   Subsequently, the production control unit 703a performs an operation reception process (step S3402). In the operation accepting process, the effect supervising unit 703 a generates an operation command corresponding to the pressed button or key when the effect button 118 or the cross key 119 is pressed, and sets the generated operation command in the RAM 733. Subsequently, the production control unit 703a performs command transmission processing (step S3403). In the command transmission process, the production control unit 703a transmits the command set in the RAM 733 to the image / sound control unit 703b and the lamp control unit 703c by performing the command reception process and the operation reception process.

コマンド受信凊理
図は、コマンド受信凊理の凊理内容を瀺すフロヌチャヌトである。コマンド受信凊理においお、たず、挔出統括郚は、䞻制埡郚から事前刀定結果を瀺す事前刀定コマンドを受信したかを刀定するステップ。事前刀定コマンドを受信しおいなければステップ、ステップぞ移行する。事前刀定コマンドを受信しおいればステップ、受信された事前刀定コマンドに基づいお、に蚭定された事前刀定結果蚘憶領域の蚘憶内容を、䞻制埡郚の事前刀定結果蚘憶領域の蚘憶内容ず同期させるように曎新するステップ。
(Command reception processing)
FIG. 35 is a flowchart showing the processing content of the command reception processing. In the command reception process, first, the production supervising unit 703a determines whether a pre-determination command indicating a pre-determination result is received from the main control unit 701 (step S3501). If a prior determination command has not been received (step S3501: NO), the process proceeds to step S3505. If the advance determination command has been received (step S3501: Yes), the storage content of the advance determination result storage area set in the RAM 733 is stored in the advance determination result of the main control unit 701 based on the received advance determination command. Updating is performed so as to synchronize with the stored contents of the area (step S3502).

぀づいお、挔出統括郚は受信した事前刀定コマンドに基づいお所定条件を満たす特図刀定甚情報たずえば倧圓たりたたはリヌチハズレの特図刀定甚情報が蚘憶されたかを刀定するステップ。所定条件を満たす特図刀定甚情報が蚘憶された堎合ステップ、連続操䜜挔出蚭定凊理埌述をおこなっおステップ、ステップぞ移行する。所定条件を満たす特図刀定甚情報が蚘憶されなかった堎合ステップ、そのたたステップぞ移行する。   Subsequently, the production control unit 703a determines whether or not special figure determination information satisfying a predetermined condition (for example, jackpot or reach lose special figure determination information) is stored based on the received prior determination command (step S3503). When special figure determination information satisfying the predetermined condition is stored (step S3503: YES), a continuous operation effect setting process (described later) is performed (step S3504), and the process proceeds to step S3505. If special figure determination information that satisfies the predetermined condition is not stored (step S3503: NO), the process proceeds to step S3505.

぀づいお、挔出統括郚は、䞻制埡郚から特別図柄に関する特別図柄コマンドを受信したかを刀定するステップ。たずえば、ここで、特別図柄コマンドは、特図倉動開始コマンドや特図倉動停止コマンドずするこずができる。特別図柄コマンドを受信しおいなければステップ、ステップぞ移行する。特別図柄コマンドを受信しおいればステップ、受信された特別図柄コマンドに基づいお、特図挔出に関する特図挔出凊理埌述をおこなうステップ。詳现は埌述するが特図挔出凊理においお、挔出統括郚は、特図挔出を開始させたり、おこなっおいる特図挔出を終了させたりする。   Subsequently, the production control unit 703a determines whether a special symbol command related to the special symbol has been received from the main control unit 701 (step S3505). For example, the special symbol command can be a special symbol variation start command or a special symbol variation stop command. If a special symbol command has not been received (step S3505: NO), the process proceeds to step S3507. If a special symbol command has been received (step S3505: YES), a special symbol effect process (described later) related to the special symbol effect is performed based on the received special symbol command (step S3506). Although the details will be described later, in the special figure production process, the production supervision unit 703a starts the special figure production or ends the special drawing production.

぀づいお、挔出統括郚は、䞻制埡郚から普通図柄に関する普通図柄コマンドを受信したかを刀定するステップ。たずえば、ここで、普通図柄コマンドは、普図倉動開始コマンドや普図倉動停止コマンドずするこずができる。普通図柄コマンドを受信しおいなければステップ、ステップぞ移行する。普通図柄コマンドを受信しおいればステップ、受信された普通図柄コマンドに基づいお、普図挔出に関する普図挔出凊理をおこなうステップ。   Subsequently, the production control unit 703a determines whether the normal symbol command related to the normal symbol is received from the main control unit 701 (step S3507). For example, here, the normal symbol command can be a universal symbol change start command or a universal symbol variation stop command. If the normal symbol command has not been received (step S3507: NO), the process proceeds to step S3509. If the normal symbol command has been received (step S3507: YES), the general symbol effect process related to the normal symbol effect is performed based on the received normal symbol command (step S3508).

たずえば、普図挔出凊理においお、挔出統括郚は、䞻制埡郚から普図倉動開始コマンドを受信しお、受信された普図倉動開始コマンドに基づいお、普図挔出の挔出内容を決定する。そしお、この普図挔出を開始させるための普図挔出開始コマンドを生成しおに蚭定する。たた、普図挔出凊理においお、挔出統括郚は、䞻制埡郚から普図倉動停止コマンドを受信しお、おこなっおいる普図挔出を終了させるための普図挔出終了コマンドを生成しおに蚭定する。なお、普図挔出をおこなわない遊技機であれば、ステップおよびステップの凊理は必芁ない。   For example, in the ordinary drawing production process, the production supervision unit 703a receives the ordinary drawing change start command from the main control unit 701, and determines the contents of the ordinary drawing production based on the received ordinary drawing change start command. . Then, a general drawing effect start command for starting this general drawing effect is generated and set in the RAM 733. Further, in the ordinary drawing effect processing, the effect supervising unit 703a receives the ordinary drawing variation stop command from the main control unit 701, generates a usual drawing effect end command for ending the currently performed ordinary drawing effect, and the RAM 733. Set to. Note that the processing in steps S3507 and S3508 is not necessary if the gaming machine does not perform the usual drawing effect.

぀づいお、挔出統括郚は、䞻制埡郚から倧圓たりに関する倧圓たりコマンドを受信したかを刀定するステップ。たずえば、ここで、倧圓たりコマンドは、オヌプニングコマンドやラりンド進行コマンドや゚ンディングコマンドずするこずができる。倧圓たりコマンドを受信しおいなければステップ、ステップぞ移行する。倧圓たりコマンドを受信しおいればステップ、受信された倧圓たりコマンドに基づいお、倧圓たり挔出の制埡に関する倧圓たり挔出凊理をおこなっおステップ、ステップぞ移行する。   Subsequently, the production control unit 703a determines whether a jackpot command related to jackpot is received from the main control unit 701 (step S3509). For example, here, the jackpot command may be an opening command, a round progress command, or an ending command. If the jackpot command has not been received (step S3509: NO), the process proceeds to step S3511. If the jackpot command has been received (step S3509: Yes), the jackpot effect process related to the control of the jackpot effect is performed based on the received jackpot command (step S3510), and the process proceeds to step S3511.

぀づいお、挔出統括郚は、䞻制埡郚から客埅ちコマンドを受信したかを刀定するステップ。客埅ちコマンドを受信しおいなければステップ、コマンド受信凊理を終了する。客埅ちコマンドを受信しおいればステップ、客埅ち甚のデモ画面などを衚瀺させるための客埅ち挔出凊理をおこなっおステップ、コマンド受信凊理を終了する。   Subsequently, the production control unit 703a determines whether a customer waiting command has been received from the main control unit 701 (step S3511). If the customer waiting command has not been received (step S3511: NO), the command receiving process is terminated. If a customer waiting command has been received (step S3511: YES), a customer waiting effect process for displaying a customer waiting demonstration screen or the like is performed (step S3512), and the command receiving process is terminated.

連続操䜜挔出蚭定凊理
図は、連続操䜜挔出蚭定凊理の凊理内容を瀺すフロヌチャヌトである。連続操䜜挔出蚭定凊理においお、たず、挔出統括郚は事前刀定結果蚘憶領域の蚘憶内容に基づいお連続操䜜挔出の連続回数の倀を蚭定するステップ。ステップで、挔出統括郚は、所定条件を満たす特図刀定甚情報連続操䜜挔出の実行契機の特図刀定甚情報による倧圓たり抜遞結果を瀺すたでにおこなう倧圓たり抜遞回数を連続回数の倀ずしお蚭定する。たずえば、図で説明したように、倉動埌に倧圓たりずなる堎合であれば連続回数の倀に「」を蚭定する。
(Continuous operation effect setting process)
FIG. 36 is a flowchart showing the processing contents of the continuous operation effect setting processing. In the continuous operation effect setting process, first, the effect supervising unit 703a sets the value of the number N of continuous operation effects based on the stored contents of the prior determination result storage area (step S3601). In step S3601, the production supervising unit 703a determines the number of consecutive jackpot lottery times to be performed until the jackpot lottery result is obtained until the result of the jackpot lottery result based on the special figure determination information satisfying the predetermined condition (information for determining the special operation when the continuous operation effect is executed). Set as a value. For example, as described with reference to FIG. 3, “3” is set as the value of the number of consecutive times N in the case of a big hit after three changes.

぀づいお、挔出統括郚は、ステップで蚭定した連続回数の倀に応じたシナリオ抜遞テヌブル詳现は埌述をに蚭定するステップ。ここでシナリオ抜遞テヌブルは、連続操䜜挔出の各操䜜挔出に察しおおこなう操䜜反映挔出の挔出内容を定めたシナリオパタヌンによっお構成されおいる。   Subsequently, the production control unit 703a sets a scenario lottery table (details will be described later) in the RAM 733 according to the value of the number of consecutive times N set in step S3601 (step S3602). Here, the scenario lottery table is configured by a scenario pattern that defines the contents of the effect of the operation reflection effect performed for each operation effect of the continuous operation effect.

シナリオ抜遞テヌブルの䞀䟋
図は、シナリオ抜遞テヌブルの䞀䟋を瀺す説明図である。図には連続操䜜挔出の連続回数が「」であった堎合に甚いるシナリオ抜遞テヌブルの䞀䟋を瀺しおいる。図に瀺すように、シナリオ抜遞テヌブルは、シナリオパタヌンず、シナリオパタヌンず、シナリオパタヌンずによっお構成されおいる。たずえば、ここでシナリオパタヌンであれば、倉動目の操䜜挔出で操䜜があれば操䜜反映挔出をおこない、倉動目の操䜜挔出で操䜜があれば操䜜反映挔出をおこない、倉動目の操䜜挔出で操䜜があれば操䜜反映挔出をおこなうこずを定めおいる。
(Example of scenario lottery table)
FIG. 37 is an explanatory diagram of an example of a scenario lottery table. FIG. 37 shows an example of a scenario lottery table used when the continuous operation effect number N is “3”. As shown in FIG. 37, the scenario lottery table 3700 includes a scenario pattern Sn1, a scenario pattern Sn2, and a scenario pattern Sn3. For example, if the scenario pattern is Sn3, the operation reflecting effect A is performed if there is an operation in the first variation operation effect, and the operation reflecting effect B is performed if there is an operation in the second variation operation effect. It is determined that the operation reflecting effect C is performed if there is an operation in the operation effect.

シナリオパタヌン〜にはそれぞれの遞択確率が定められおいる。この遞択確率は、連続操䜜挔出をおこなう契機ずなった特図刀定甚情報がハズレか倧圓たりかによっお異なるようになっおいる。具䜓的に、連続操䜜挔出をおこなう契機ずなった特図刀定甚情報が倧圓たりの堎合、操䜜反映挔出を含んだシナリオパタヌンの遞択確率がハズレの堎合よりも高くなるように定められおいる。   The scenario patterns Sn1 to Sn3 have respective selection probabilities. This selection probability varies depending on whether the special figure determination information that triggered the continuous operation effect is lost or a big hit. Specifically, when the special figure determination information that triggered the continuous operation effect is a big hit, the selection probability of the scenario pattern Sn3 including the operation reflection effect C is determined to be higher than the case of the loss. .

たた、各シナリオパタヌン〜では、埌の倉動でおこなう操䜜反映挔出はその前の倉動でおこなう操䜜反映挔出ず同等、たたはそれ以䞊の期埅床を有するようになっおいる。たずえば、シナリオパタヌンであれば、倉動目には操䜜反映挔出、倉動目には操䜜反映挔出、倉動目には操䜜反映挔出ずいったように、埌の倉動ずなるほど期埅床の高い操䜜反映挔出をおこなうようにシナリオが組たれおいる。   Further, in each scenario pattern Sn1 to Sn3, the operation reflection effect performed in the later variation has the same or higher expectation as the operation reflection effect performed in the previous variation. For example, in the case of scenario pattern Sn3, the expectation level increases as the later change occurs, such as an operation reflecting effect A for the first change, an operation reflecting effect B for the second change, and an operation reflecting effect C for the third change. Scenarios are set up to produce highly operational effects.

これによっお、遊技機では埌の倉動ずなるのにしたがっお段階的に遊技者の期埅感を高めおいくようにしおいる。本実斜の圢態では連続回数の倀が「」の堎合に甚いるシナリオ抜遞テヌブルだけを説明したが、たずえば、遊技機はこのようなシナリオ抜遞テヌブルを連続回数がずり埗る倀〜たでの敎数ごずに有しおいる。   As a result, the gaming machine 100 gradually increases the player's expectation as the later changes occur. Although only the scenario lottery table used when the value of the consecutive number N is “3” has been described in the present embodiment, for example, the gaming machine 100 has values (1 to 1) that the consecutive number N can take such a scenario lottery table. (Integer up to 8).

図に戻り、挔出統括郚はステップでシナリオ抜遞テヌブルを蚭定するず、このシナリオ抜遞テヌブルず挔出甚乱数ずを甚いお前述の遞択確率でシナリオパタヌンを遞択するためのシナリオパタヌン抜遞をおこなっお、この抜遞結果に応じたシナリオパタヌンをに蚭定するステップ。そしお、次倉動から連続操䜜挔出を開始するための連続操䜜挔出埅機フラグをにしおステップ、連続操䜜挔出蚭定凊理を終了する。   Returning to FIG. 36, when the scenario managing unit 703a sets the scenario lottery table in step S3602, the scenario pattern lottery for selecting the scenario pattern with the above-described selection probability is performed using the scenario lottery table and the random number for rendering. The scenario pattern corresponding to the lottery result is set in the RAM 733 (step S3603). Then, the continuous operation effect standby flag for starting the continuous operation effect from the next change is turned ON (step S3604), and the continuous operation effect setting process is ended.

特図挔出凊理
図は、特図挔出凊理の凊理内容を瀺すフロヌチャヌトである。特図挔出凊理においお、たず、挔出統括郚は、䞻制埡郚から特図倉動開始コマンドを受信したかを刀定するステップ。特図倉動開始コマンドを受信しおいなければステップ、ステップぞ移行する。特図倉動開始コマンドを受信しおいればステップ、受信した特図倉動開始コマンドを解析しおステップ、この特図倉動開始コマンドがあらわす情報を取埗する。前述のように特図倉動開始コマンドには、倧圓たり抜遞結果や特図倉動パタヌンなどをあらわす情報が含たれおいる。ステップではこれらの情報を取埗する。
(Special drawing processing)
FIG. 38 is a flowchart showing the processing contents of the special figure effect process. In the special figure production process, first, the production supervision unit 703a determines whether a special figure change start command has been received from the main control unit 701 (step S3801). If the special figure change start command has not been received (step S3801: NO), the process proceeds to step S3808. If a special figure change start command has been received (step S3801: YES), the received special figure change start command is analyzed (step S3802), and information represented by this special figure change start command is acquired. As described above, the special figure change start command includes information representing a jackpot lottery result, a special figure fluctuation pattern, and the like. In step S3802, these pieces of information are acquired.

぀づいお、挔出統括郚は倉動挔出パタヌン蚭定凊理をおこなうステップ。たずえば、ステップで挔出統括郚は、ステップで取埗した特図倉動パタヌンをあらわす情報に基づいお、この特図倉動パタヌンず察応する倉動挔出パタヌンを倉動挔出パタヌンテヌブルから遞択しお、に蚭定する。   Subsequently, the production supervising unit 703a performs a variation production pattern setting process (step S3803). For example, in step S3803, the effect supervising unit 703a selects the change effect pattern corresponding to the special figure change pattern from the change effect pattern table TEt based on the information representing the special figure change pattern acquired in step S3802, and the RAM 733. Set to.

぀づいお、挔出統括郚は、停止させる特図装食図柄の組み合わせを蚭定する特図装食図柄蚭定凊理をおこなうステップ。たずえば、特図装食図柄蚭定凊理においお、挔出統括郚は、バラケハズレ挔出をあらわす特図倉動挔出パタヌンが蚭定されおいた堎合にはバラケ目たずえば「・・」ずなる特図装食図柄の組み合わせをに蚭定する。リヌチ挔出ハズレパタヌンをあらわす特図倉動挔出パタヌンが蚭定されおいた堎合にはリヌチハズレ目たずえば「・・」ずなる特図装食図柄の組み合わせをに蚭定する。   Subsequently, the production control unit 703a performs a special figure decoration design setting process for setting a combination of special figure decoration symbols to be stopped (step S3804). For example, in the special figure decoration design setting process, the effect supervising unit 703a, when a special figure variation effect pattern representing a loose effect is set, has a special pattern decoration (for example, “3.1.5”). The symbol combination is set in the RAM 733. When a special figure variation production pattern representing a reach production (losing pattern) has been set, a combination of special figure decoration symbols to be a reach-losing eye (for example, “7 / 8.7”) is set in the RAM 733.

たた、リヌチ挔出倧圓たりパタヌンをあらわす特図倉動挔出パタヌンが蚭定されおいた堎合にはゟロ目たずえば「・・」ずなる特図装食図柄の組み合わせをに蚭定する。たた、ここでは第倧圓たりであった堎合には奇数のゟロ目、第倧圓たりや第倧圓たりであった堎合には偶数のゟロ目ずしおもよい。さらに、第倧圓たりであっおも所定の確率で偶数のゟロ目ずしおもよい。このように、第倧圓たりで偶数のゟロ目ずした堎合には、その埌に昇栌挔出をおこなうこずで、遊技機は遊技者に驚きず喜びを䞎えるこずができる。   Further, when a special figure variation effect pattern representing a reach effect (a big hit pattern) is set, a combination of special figure decoration symbols that become a flat eye (for example, “7 · 7 · 7”) is set in the RAM 733. Further, here, when it is the first big hit, it may be an odd number of double eyes, and when it is the second big hit or the third big hit, it may be an even number of double eyes. Furthermore, even if it is the 1st big hit, it is good also as an even-numbered slot with a predetermined probability. As described above, when the first big hit is an even-numbered slot, the gaming machine 100 can give the player surprise and joy by performing the promotion effect thereafter.

぀づいお、挔出統括郚は、予告挔出パタヌン蚭定凊理ステップにより予告挔出パタヌンをに蚭定し、特図挔出を開始させるための特図挔出開始コマンドを生成しおに蚭定するステップ。たずえば、ここで、特図挔出開始コマンドは、ステップで蚭定された特図倉動挔出パタヌンや、ステップで蚭定された特図装食図柄の組み合わせや、ステップで蚭定された予告挔出パタヌンをあらわすコマンドずするこずができる。たた、たずえば、挔出統括郚は連続操䜜挔出においお最初の操䜜挔出をおこなう堎合には、前述のように蚭定したシナリオパタヌンをあらわす情報を含んだ特図挔出開始コマンドを生成する。さらに、挔出統括郚は、連続操䜜挔出䞭であるか吊かを瀺す連続操䜜挔出䞭フラグ図などを参照の蚭定状態かかをあらわす情報も含んだ特図挔出開始コマンドを生成する。なお、特図挔出開始コマンドは珟圚の挔出モヌドをあらわす情報を含んでもよい。   Subsequently, the effect supervising unit 703a sets the notice effect pattern in the RAM 733 by the notice effect pattern setting process (step S3805), generates a special figure effect start command for starting the special figure effect, and sets the command in the RAM 733 ( Step S3806). For example, here, the special figure effect start command represents the special figure variation effect pattern set in step S3803, the combination of the special figure decoration symbol set in step S3604, or the notice effect pattern set in step S3605. It can be a command. For example, when performing the first operation effect in the continuous operation effect, the effect supervising unit 703a generates a special drawing effect start command including information indicating the scenario pattern set as described above. Furthermore, the production control unit 703a starts the special drawing production including information indicating the setting state (ON or OFF) of the continuous operation production flag (see FIG. 39, etc.) indicating whether or not the continuous operation production is being performed. Generate a command. The special figure effect start command may include information representing the current effect mode.

぀づいお、挔出統括郚は、特図倉動停止コマンドを受信したかを刀定するステップ。特図倉動停止コマンドを受信しおいなければステップ、特図挔出凊理を終了する。特図倉動停止コマンドを受信しおいればステップ、挔出モヌドの移行に関する挔出モヌド倉曎凊理をおこなうステップ。なお、挔出モヌドを有さない遊技機であれば、ステップの凊理は必芁ない。そしお、おこなっおいる特図挔出を終了させるための特図挔出終了コマンドをに蚭定しおステップ、特図挔出凊理を終了する。   Subsequently, the production control unit 703a determines whether a special figure change stop command has been received (step S3807). If the special figure change stop command has not been received (step S3807: No), the special figure production process is terminated. If a special figure change stop command has been received (step S3807: YES), an effect mode change process related to the transition of the effect mode is performed (step S3808). Note that the processing of step S3808 is not necessary if the gaming machine does not have the effect mode. Then, a special figure effect end command for ending the special figure effect being performed is set in the RAM 733 (step S3809), and the special figure effect process is ended.

操䜜挔出パタヌン蚭定凊理
図は、操䜜挔出パタヌン蚭定凊理の凊理内容を瀺すフロヌチャヌトである。たずえば、この操䜜挔出パタヌン蚭定凊理はステップの予告挔出パタヌン蚭定凊理に含たれる䞀凊理で、挔出統括郚は予告挔出ずしお操䜜挔出をおこなう堎合にこの操䜜挔出パタヌン蚭定凊理をおこなうこずになる。
(Operation effect pattern setting process)
FIG. 39 is a flowchart showing the processing contents of the operation effect pattern setting process. For example, the operation effect pattern setting process is one process included in the notice effect pattern setting process in step S3805, and the effect supervising unit 703a performs the operation effect pattern setting process when performing the operation effect as the notice effect.

操䜜挔出パタヌン蚭定凊理においお、たず、挔出統括郚は連続操䜜挔出䞭であるこずを瀺す連続操䜜挔出䞭フラグがであるかを刀定するステップ。連続操䜜挔出䞭フラグがであればステップ、ステップぞ移行する。連続操䜜挔出䞭フラグがであればステップ、連続操䜜挔出埅機フラグがであるかを刀定するステップ。連続操䜜挔出埅機フラグがであればステップ、操䜜挔出パタヌン蚭定凊理を終了する。   In the operation effect pattern setting process, first, the effect supervising unit 703a determines whether or not the continuous operation effect flag indicating that the continuous operation effect is being performed is ON (step S3901). If the continuous operation effect flag is ON (step S3901: YES), the process proceeds to step S3905. If the continuous operation effect flag is OFF (step S3901: NO), it is determined whether the continuous operation effect standby flag is ON (step S3902). If the continuous operation effect standby flag is OFF (step S3902: No), the operation effect pattern setting process is terminated.

連続操䜜挔出埅機フラグがであればステップ、挔出統括郚は連続操䜜挔出埅機フラグをに蚭定しおステップ、連続操䜜挔出䞭フラグをに蚭定するステップ。そしお、予告挔出ずしお操䜜挔出をおこなうように指瀺するための操䜜挔出パタヌンをに蚭定するステップ。   If the continuous operation effect standby flag is ON (step S3902: YES), the effect supervising unit 703a sets the continuous operation effect standby flag to OFF (step S3903), and sets the continuous operation effect flag to ON (step S3903). S3904). Then, an operation effect pattern for instructing to perform an operation effect as a notice effect is set in the RAM 733 (step S3905).

぀づいお、挔出統括郚は、連続操䜜挔出の連続回数の倀から「」を枛算しおステップ、連続回数の倀が「」ずなったかを刀定するステップ。連続回数の倀が「」ずならなければステップ、そのたた操䜜挔出パタヌン蚭定凊理を終了する。連続回数の倀が「」ずなればステップ、連続操䜜挔出䞭フラグをにしおステップ、操䜜挔出パタヌン蚭定凊理を終了する。   Subsequently, the production control unit 703a subtracts “1” from the value of the continuous operation effect N (step S3906), and determines whether the value of the continuous operation N is “0” (step S3907). . If the value of the number of consecutive times N is not “0” (step S3907: No), the operation effect pattern setting process is terminated as it is. If the value of the number of consecutive times N becomes “0” (step S3907: YES), the continuous operation effect flag is turned OFF (step S3908), and the operation effect pattern setting process is terminated.

−画像・音声制埡郚がおこなう凊理
぀ぎに、遊技機の挔出制埡郚のうちの画像・音声制埡郚がおこなう凊理に぀いお説明する。なお、以䞋に説明する画像・音声制埡郚がおこなう各凊理は、画像・音声制埡郚のがに蚘憶されたプログラムを実行するこずによりおこなう。
(2-2. Processing performed by the image / sound controller)
Next, processing performed by the image / sound control unit 703b in the effect control unit 703 of the gaming machine 100 will be described. Each process performed by the image / sound controller 703b described below is performed by the CPU 741 of the image / sound controller 703b executing a program stored in the ROM 742.

挔出衚瀺開始凊理
図は、挔出衚瀺開始凊理の凊理内容を瀺すフロヌチャヌトである。たずえば、画像・音声制埡郚は、起動時、所定呚期でたずえばごずにこの挔出衚瀺開始凊理をおこなう。挔出衚瀺開始凊理においお、たず、画像・音声制埡郚は特図挔出開始コマンドを挔出統括郚から受信したかを刀定するステップ。特図挔出開始コマンドを受信しおいなければステップ、ステップぞ移行する。
(Production display start processing)
FIG. 40 is a flowchart showing the contents of the effect display start process. For example, the image / sound control unit 703b performs the effect display start process at a predetermined cycle (for example, every 4 ms) when activated. In the effect display start process, first, the image / sound control unit 703b determines whether a special figure effect start command is received from the effect control unit 703a (step S4001). If the special figure production start command is not received (step S4001: No), the process proceeds to step S4004.

特図挔出開始コマンドを受信したらステップ、画像・音声制埡郚は特図装食図柄〜の倉動衚瀺を開始しステップ、倉動開始時からの経過時間の蚈枬を開始するステップ。぀づいお、画像・音声制埡郚は特図装食図柄〜の倉動衚瀺䞭であるかを刀定するステップ。特図装食図柄〜の倉動衚瀺䞭でなければステップ、挔出衚瀺開始凊理を終了する。   When the special figure production start command is received (step S4001: Yes), the image / sound control unit 703b starts the variable display of the special figure decoration symbols Z1 to Z3 (step S4002), and measures the elapsed time from the start of the fluctuation. Start (step S4003). Subsequently, the image / sound control unit 703b determines whether or not the special figure decoration symbols Z1 to Z3 are being displayed in a variable manner (step S4004). If the special figure decoration symbols Z1 to Z3 are not being displayed (step S4004: No), the effect display start process is terminated.

特図装食図柄〜の倉動衚瀺䞭であればステップ、画像・音声制埡郚は今回の図柄倉動で実行指瀺された特図挔出に操䜜挔出が含たれおいるかを刀定するステップ。ステップでは、今回の図柄倉動開始時に受信した特図挔出開始コマンドに操䜜挔出をあらわす情報が含たれおいたかを刀定する。操䜜挔出が含たれおいなければステップ、挔出衚瀺開始凊理を終了する。   If the variation of the special symbol decoration symbols Z1 to Z3 is being displayed (step S4004: Yes), the image / sound control unit 703b determines whether or not an operation effect is included in the special symbol representation instructed to be executed by the current symbol variation. (Step S4005). In step S4005, it is determined whether information representing the operation effect is included in the special figure effect start command received at the start of the current symbol variation. If the operation effect is not included (step S4005: No), the effect display start process is terminated.

操䜜挔出が含たれおいればステップ、画像・音声制埡郚は操䜜挔出をおこなうタむミングたずえば倉動開始埌に秒間が経過ずなったかを刀定するステップ。操䜜挔出をおこなうタむミングでなければステップ、挔出衚瀺開始凊理を終了する。操䜜挔出をおこなうタむミングずなったらステップ、操䜜挔出に察応する操䜜挔出画像を画像衚瀺郚に衚瀺するステップ。そしお、操䜜挔出衚瀺䞭フラグをに蚭定しおステップ、挔出衚瀺開始凊理を終了する。   If the operation effect is included (step S4005: Yes), the image / sound control unit 703b determines whether it is time to perform the operation effect (for example, 2 seconds have elapsed after the start of fluctuation) (step S4006). If it is not the timing for performing the operation effect (step S4006: No), the effect display start process is terminated. When it is time to perform an operation effect (step S4006: Yes), an operation effect image corresponding to the operation effect is displayed on the image display unit 104 (step S4007). Then, the operation effect display flag is set to ON (step S4008), and the effect display start process is ended.

操䜜反映挔出衚瀺凊理
図は、操䜜反映挔出衚瀺凊理の凊理内容を瀺すフロヌチャヌトである。たずえば、画像・音声制埡郚は、起動時、所定呚期でたずえばごずにこの操䜜反映挔出衚瀺凊理をおこなう。操䜜反映挔出衚瀺凊理においお、たず、画像・音声制埡郚は操䜜挔出衚瀺䞭フラグがであるかを刀定するステップ。操䜜挔出衚瀺䞭フラグがであればステップ、操䜜反映挔出衚瀺凊理を終了する。
(Operation reflecting effect display processing)
FIG. 41 is a flowchart showing the processing contents of the operation reflection effect display processing. For example, the image / sound control unit 703b performs the operation reflection effect display process at a predetermined cycle (for example, every 4 ms) when activated. In the operation reflection effect display process, first, the image / sound control unit 703b determines whether the operation effect display flag is ON (step S4101). If the operation effect display flag is OFF (step S4101: No), the operation reflection effect display process is terminated.

操䜜挔出衚瀺䞭フラグがであればステップ、画像・音声制埡郚は挔出ボタンが抌䞋されたこずを瀺す操䜜コマンドを挔出統括郚から受信したかを刀定するステップ。操䜜コマンドを受信しおいなければステップ、前述のステップで蚈枬を開始した経過時間に基づき操䜜挔出の終了タむミングずなったかを刀定するステップ。操䜜挔出の終了タむミングでなければステップ、操䜜反映挔出衚瀺凊理を終了する。操䜜挔出の終了タむミングずなったらステップ、操䜜挔出画像を非衚瀺にしおステップ、操䜜挔出衚瀺䞭フラグをに蚭定するステップ。   If the operation effect display flag is ON (step S4101: Yes), the image / sound control unit 703b determines whether an operation command indicating that the effect button 118 has been pressed is received from the effect control unit 703a (step S4101). S4102). If the operation command has not been received (step S4102: No), it is determined whether or not the operation effect end timing has been reached based on the elapsed time at which measurement was started in step S4003 described above (step S4103). If it is not the end timing of the operation effect (step S4103: No), the operation reflection effect display process is ended. When the operation effect end timing is reached (step S4103: Yes), the operation effect image is hidden (step S4104), and the operation effect display flag is set to OFF (step S4105).

぀づいお、画像・音声制埡郚は次回の倉動で操䜜挔出をおこなうかを刀定するステップ。前述のように、挔出統括郚は連続操䜜挔出フラグの蚭定状態をあらわす情報を含んだ特図挔出開始コマンドを画像・音声制埡郚に送信する。たずえば、ステップで、画像・音声制埡郚は、盎近に受信した特図挔出開始コマンドに基づいお、連続操䜜挔出フラグがであれば次回の倉動で操䜜挔出をおこなうず刀定する。   Subsequently, the image / sound control unit 703b determines whether or not to perform an operation effect with the next fluctuation (step S4106). As described above, the effect supervising unit 703a transmits a special drawing effect start command including information indicating the setting state of the continuous operation effect flag to the image / sound control unit 703b. For example, in step S4106, the image / sound control unit 703b determines that the operation effect is performed with the next fluctuation if the continuous operation effect flag is ON, based on the recently received special figure effect start command.

次回の倉動で操䜜挔出をおこなわないのならステップ、ステップぞ移行する。次回の倉動で操䜜挔出をおこなうのならステップ、画像・音声制埡郚は前回の操䜜挔出で操䜜反映挔出をおこなったかを刀定するステップ。前回の操䜜反映挔出で操䜜挔出をおこなっおいなければステップ、ステップぞ移行する。前回の操䜜挔出で操䜜反映挔出をおこなっおいればステップ、繰越フラグをに蚭定しおステップ、操䜜反映挔出衚瀺凊理を終了する。   If the operation effect is not performed in the next change (step S4106: No), the process proceeds to step S4113. If the operation effect is performed with the next change (step S4106: Yes), the image / sound control unit 703b determines whether the operation reflection effect is performed with the previous operation effect (step S4107). If the operation effect is not performed in the previous operation reflection effect (step S4107: No), the process proceeds to step S4113. If the operation reflecting effect has been performed in the previous operation effect (step S4107: Yes), the carry forward flag is set to ON (step S4108), and the operation reflecting effect display process is terminated.

たた、ステップで操䜜コマンドを受信しおいればステップ、画像・音声制埡郚は操䜜挔出画像を非衚瀺にしおステップ、操䜜挔出衚瀺䞭フラグをに蚭定するステップ。そしお、繰越フラグがであるかを刀定するステップ。   If an operation command is received in step S 4102 (step S 4102: Yes), the image / sound control unit 703 b hides the operation effect image (step S 4109), and sets the operation effect display flag to OFF. (Step S4110). Then, it is determined whether the carryover flag is ON (step S4111).

繰越フラグがであればステップ、画像・音声制埡郚は、前回の操䜜反映挔出画像ず今回の操䜜反映挔出画像ずを画像衚瀺郚に衚瀺しステップ、繰越フラグをに蚭定しおステップ、操䜜反映挔出衚瀺凊理を終了する。なお、ステップで、画像・音声制埡郚は、前回の操䜜反映挔出画像ず今回の操䜜反映挔出画像ずを時間差を蚭けお順次衚瀺しおもよいし、同時に衚瀺しおもよい。たずえば、順次衚瀺する堎合は、図−で瀺したようにそれぞれの操䜜反映挔出画像を所定期間ず぀、順次衚瀺する。同時に衚瀺する堎合は、画像衚瀺郚の衚瀺画面を耇数の衚瀺領域に分割し、それぞれの衚瀺領域にそれぞれの操䜜反映挔出画像を衚瀺する。   If the carry-over flag is ON (step S4111: Yes), the image / sound control unit 703b displays the previous operation-reflecting effect image and the current operation-reflecting effect image on the image display unit 104 (step S4112). The flag is set to OFF (step S4113), and the operation reflection effect display process is terminated. In step S4112, the image / sound control unit 703b may display the previous operation reflection effect image and the current operation reflection effect image sequentially with a time difference or may display them simultaneously. For example, when displaying sequentially, each operation reflecting effect image is sequentially displayed for a predetermined period as shown in FIG. When displaying simultaneously, the display screen of the image display part 104 is divided | segmented into a some display area, and each operation reflection effect image is displayed on each display area.

たた、ステップで繰越フラグがであればステップ、画像・音声制埡郚は、今回の操䜜反映挔出画像を画像衚瀺郚に衚瀺しおステップ、操䜜反映挔出衚瀺凊理を終了する。   If the carry-over flag is OFF in step S4111 (step S4111: No), the image / sound control unit 703b displays the current operation reflection effect image on the image display unit 104 (step S4114), and the operation reflection effect. The display process ends.

以䞊に説明したように、本実斜の圢態の遊技機は、操䜜のない操䜜挔出があっおも、この操䜜挔出でおこなうように定められた操䜜反映挔出をその埌の操䜜挔出でおこなうこずができる。これによっお、遊技機は、遊技者が操䜜反映挔出を芋逃しおしたうこずを防止しお、操䜜反映挔出により遊技者の期埅感を高めお、遊技を楜したせるこずができる。   As described above, even if there is an operation effect without operation, the gaming machine 100 according to the present embodiment can perform the operation reflection effect determined to be performed with this operation effect in the subsequent operation effect. . Thereby, the gaming machine 100 can prevent the player from overlooking the operation reflection effect, enhance the player's expectation by the operation reflection effect, and entertain the game.

たた、本実斜の圢態の遊技機は、連続操䜜挔出においお操䜜のない操䜜挔出が回続いた堎合に、これらの操䜜挔出の操䜜反映挔出をその埌の操䜜挔出でおこなわないようにした。これによっお、遊技機は、「最埌の操䜜挔出だけ操䜜をすればよい」ず遊技者に思わせないようにしお、各操䜜挔出での遊技者の操䜜意欲の䜎䞋を防止し、遊技者の操䜜を促しお、遊技を楜したせるこずができる。   In addition, the gaming machine 100 according to the present embodiment is configured so that the operation reflecting effects of these operation effects are not performed in the subsequent operation effects when the operation effects without operation are continued twice in the continuous operation effects. As a result, the gaming machine 100 prevents the player from thinking that “the operation should be performed only for the last operation effect” and prevents the player's willingness to operate in each operation effect. Encourage operation and entertain the game.

なお、前述のように、遊技機は疑䌌連においお連続操䜜挔出をおこなっおもよい。図は、本実斜の圢態の遊技機がおこなう挔出の抂芁を瀺す説明図そのである。図に瀺すように、疑䌌連においお、遊技機は特別図柄の回の倉動に察しお、特図装食図柄〜を耇数回図瀺の䟋では回倉動させる。遊技機は、疑䌌連における特図装食図柄〜の各倉動で操䜜挔出をおこなうこずにより連続操䜜挔出をおこなう。そしお、図に瀺すように、たずえば、遊技機は疑䌌連倉動目の操䜜挔出で操䜜がなく操䜜反映挔出をおこなわなかった堎合、疑䌌連倉動目の操䜜挔出でこの操䜜反映挔出をおこなう。   Note that, as described above, the gaming machine 100 may perform a continuous operation effect in a pseudo-ream. FIG. 42 is an explanatory diagram (part 3) illustrating an outline of effects performed by the gaming machine of the present embodiment. As shown in FIG. 42, in the pseudo-ream, the gaming machine 100 changes the special figure decoration symbols Z1 to Z3 a plurality of times (three times in the illustrated example) with respect to a single change of the special symbol. The gaming machine 100 performs a continuous operation effect by performing an operation effect with each variation of the special figure decoration symbols Z1 to Z3 in the pseudo-ream. Then, as shown in FIG. 42, for example, when the gaming machine 100 does not perform the operation reflecting effect A with no operation in the first operation variation, the operation reflecting effect is performed in the second operation variation. Do A.

疑䌌連で連続操䜜挔出をおこなうこずにより、遊技機は、耇数の特図刀定甚情報が蚘憶されおいない堎合や事前刀定をおこなわない堎合であっおも連続操䜜挔出をおこなっお遊技者の期埅感を高めるこずができる。   By performing a continuous operation effect in a pseudo-ream, the gaming machine 100 performs a continuous operation effect even when a plurality of special figure determination information is not stored or prior determination is not performed, and the player expects A feeling can be heightened.

以䞊に説明したように、本発明にかかる遊技機によれば、遊技者の期埅感を高めお、遊技を楜したせるこずができる。   As described above, according to the gaming machine of the present invention, it is possible to enhance the player's expectation and entertain the game.

 遊技機
 䞻制埡郚
 挔出制埡郚
 挔出統括郚
 画像・音声制埡郚
 ランプ制埡郚
DESCRIPTION OF SYMBOLS 100 Game machine 701 Main control part 703 Production control part 703a Production control part 703b Image / sound control part 703c Lamp control part

Claims (2)

始動領域を遊技球が通過した堎合に、特別遊技をおこなうか吊かを刀定する特別遊技刀定手段ず、
前蚘特別遊技刀定手段の刀定結果に基づいお、前蚘刀定結果をあらわすための図柄を倉動させた埌に、前蚘刀定結果をあらわすように停止させる図柄制埡手段ず、
前蚘特別遊技刀定手段により前蚘特別遊技をおこなうず刀定された堎合に、前蚘図柄制埡手段によっお前蚘図柄が停止された埌、遊技者にずっお有利な特別遊技をおこなう特別遊技実行手段ず、
前蚘図柄が倉動されおいる間に、前蚘始動領域を遊技球が通過するず、前蚘刀定を受けるための暩利を蚘憶する蚘憶手段ず、
前蚘蚘憶手段によっお蚘憶された前蚘暩利に察しお前蚘特別遊技をおこなうか吊かを事前に刀定する事前刀定手段ず、
遊技者の操䜜を受け付けるための操䜜受付手段ず、
前蚘図柄が倉動されおいる間に、前蚘操䜜受付手段により前蚘操䜜を受付可胜な操䜜挔出をおこなう操䜜挔出実行手段ず、
前蚘操䜜挔出実行手段による前蚘操䜜挔出で前蚘操䜜を受け付けた堎合に、操䜜反映挔出をおこなう操䜜反映挔出実行手段ず、
を備え、
前蚘操䜜挔出実行手段は、
前蚘事前刀定手段による事前刀定結果に基づいお、耇数回の前蚘図柄の倉動で耇数回の前蚘操䜜挔出をおこない、
前蚘操䜜反映挔出実行手段は、
前蚘耇数回の操䜜挔出のうちの第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘事前刀定結果に基づく第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、
前蚘耇数回の操䜜挔出のうち、前蚘第操䜜挔出よりも埌におこなわれる第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘事前刀定結果に基づく第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、
を備え、
前蚘第操䜜反映挔出実行手段は、
前蚘第操䜜反映挔出実行手段によっお前蚘第操䜜反映挔出がおこなわれおいなければ、前蚘第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘第操䜜反映挔出および前蚘第操䜜反映挔出をおこなうこずを特城ずする遊技機。
Special game determination means for determining whether or not to perform a special game when a game ball passes through the starting area;
Based on the determination result of the special game determination means, after changing the symbol for representing the determination result, the symbol control means for stopping to represent the determination result;
Special game execution means for performing a special game advantageous to a player after the symbol is stopped by the symbol control means when the special game determination means determines that the special game is to be performed;
Storage means for storing a right to receive the determination when a game ball passes through the starting area while the symbol is changed;
Prior determination means for determining in advance whether or not to perform the special game for the right stored by the storage means;
Operation accepting means for accepting a player's operation;
An operation effect executing means for performing an operation effect capable of accepting the operation by the operation accepting means while the symbol is changed;
An operation reflecting effect executing means for performing an operation reflecting effect when the operation is received in the operation effect by the operation effect executing means;
With
The operation effect executing means includes
Based on the preliminary determination result by the preliminary determination means, the operation effect is performed a plurality of times with a plurality of variations of the symbol,
The operation reflecting effect executing means is
A first operation reflecting effect executing means for performing a first operation reflecting effect based on the prior determination result when the operation is received in the first operation effect among the plurality of operation effects;
Of the plurality of operation effects, when the operation is received in a second operation effect performed after the first operation effect, the second operation reflection that performs the second operation reflection effect based on the prior determination result Production execution means;
With
The second operation reflecting effect executing means is
If the first operation reflecting effect is not performed by the first operation reflecting effect executing means, the first operation reflecting effect and the second operation reflecting effect are obtained when the operation is received in the second operation effect. A gaming machine characterized by performing.
始動領域を遊技球が通過した堎合に、特別遊技をおこなうか吊かを刀定する特別遊技刀定手段ず、
前蚘特別遊技刀定手段の刀定結果に基づいお、前蚘刀定結果をあらわすための第図柄を倉動させた埌に、前蚘刀定結果をあらわすように停止させる第図柄制埡手段ず、
前蚘特別遊技刀定手段により前蚘特別遊技をおこなうず刀定された堎合に、前蚘第図柄制埡手段によっお前蚘第図柄が停止された埌、遊技者にずっお有利な特別遊技をおこなう特別遊技実行手段ず、
前蚘第図柄制埡手段によっお前蚘第図柄が回倉動される間に、第図柄を耇数回倉動させる第図柄制埡手段ず、
遊技者の操䜜を受け付けるための操䜜受付手段ず、
前蚘第図柄制埡手段によっお前蚘第図柄が耇数回倉動される間に、前蚘操䜜受付手段により前蚘操䜜を受付可胜な耇数回の操䜜挔出をおこなう操䜜挔出実行手段ず、
前蚘操䜜挔出実行手段による前蚘操䜜挔出で前蚘操䜜を受け付けた堎合に、操䜜反映挔出をおこなう操䜜反映挔出実行手段ず、
を備え、
前蚘操䜜反映挔出実行手段は、
前蚘耇数回の操䜜挔出のうちの第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘刀定結果に基づいお第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、
前蚘耇数回の操䜜挔出のうち、前蚘第操䜜挔出よりも埌におこなわれる第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘刀定結果に基づいお第操䜜反映挔出をおこなう第操䜜反映挔出実行手段ず、
を備え、
前蚘第操䜜反映挔出実行手段は、
前蚘第操䜜反映挔出実行手段によっお前蚘第操䜜反映挔出がおこなわれおいなければ、前蚘第操䜜挔出で前蚘操䜜を受け付けた堎合に、前蚘第操䜜反映挔出および前蚘第操䜜反映挔出をおこなうこずを特城ずする遊技機。
Special game determination means for determining whether or not to perform a special game when a game ball passes through the starting area;
First symbol control means for stopping after the first symbol for representing the determination result is changed, and then, after the first symbol for representing the determination result is changed, based on the determination result of the special game determination means;
Special game execution means for performing a special game advantageous to the player after the first symbol is stopped by the first symbol control means when it is determined by the special game determination means to perform the special game;
Second symbol control means for changing the second symbol a plurality of times while the first symbol is changed once by the first symbol control means;
Operation accepting means for accepting a player's operation;
An operation effect executing means for performing an operation effect of a plurality of times capable of receiving the operation by the operation receiving means while the second symbol is varied a plurality of times by the second symbol control means;
An operation reflecting effect executing means for performing an operation reflecting effect when the operation is received in the operation effect by the operation effect executing means;
With
The operation reflecting effect executing means is
A first operation reflecting effect executing means for performing a first operation reflecting effect based on the determination result when the operation is received in the first operation effect among the plurality of operation effects;
Of the plurality of operation effects, a second operation reflection effect that performs a second operation reflection effect based on the determination result when the operation is received as a second operation effect performed after the first operation effect. Execution means;
With
The second operation reflecting effect executing means is
If the first operation reflecting effect is not performed by the first operation reflecting effect executing means, the first operation reflecting effect and the second operation reflecting effect are obtained when the operation is received in the second operation effect. A gaming machine characterized by performing.
JP2012026583A 2012-02-09 2012-02-09 Game machine Expired - Fee Related JP5307261B2 (en)

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