JP4433948B2 - 背景画像取得プログラム、ビデオゲーム装置、背景画像取得方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 - Google Patents
背景画像取得プログラム、ビデオゲーム装置、背景画像取得方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Image Analysis (AREA)
- Processing Or Creating Images (AREA)
- Closed-Circuit Television Systems (AREA)
Description
11 プログラム記憶装置
12 CPU
13 メインメモリ
14 グラフィックスメモリ
15 画像処理部
16 音声処理部
17 画像出力部
18 音声出力部
101 背景画像記憶部
102 背景差分計算部
103 背景差分判定部
104 前フレーム画像記憶部
105 フレーム差分計算部
106 フレーム差分重心計算部
107 アナログスティック入力変換部
108 操作情報変換部
2 カメラ
3 ディスプレイモニタ
4 スピーカ
Claims (15)
- カメラから入力された映像を利用するビデオゲームにおける背景差分を計算するために必要な背景画像を取得するためのプログラムであって、
上記ビデオゲームを実行するコンピュータを、
上記ビデオゲームのプレイヤの姿態を上記カメラで撮影した画像のうちの一部の操作領域内に上記プレイヤの操作をフレーム差分の所定値以上の変化により受け付けるボタンアイテムを合成して上記コンピュータのモニタ画面に表示するとともに、当該操作領域内に上記プレイヤの姿態の画像が収まる位置に上記プレイヤを誘導する背景画像取得案内表示手段、および、
当該操作領域以外の背景取得領域の画像を背景画像として取得する背景画像取得手段として機能させる背景画像取得プログラム。 - 上記背景画像取得手段は、
上記プレイヤの姿態を上記カメラで撮影した画像を左右の領域に略2分割し、分割した第1の領域および第2の領域を順次に上記背景取得領域として背景画像の取得を行う請求項1に記載の背景画像取得プログラム。 - 上記背景画像取得手段は、
上記第1および第2の領域を重なりをもって配置する請求項2に記載の背景画像取得プログラム。 - 上記コンピュータを、
上記第1および第2の領域の重なりの部分の画像の差分が一定量以上であるか否かの判断により、上記第1の領域の背景画像の取得と上記第2の領域の背景画像の取得との間に上記カメラが動いたと判断された場合に、背景画像の取得を最初からやり直すべき旨のメッセージを表示する手段として更に機能させる請求項3に記載の背景画像取得プログラム。 - 上記背景画像取得手段は、
上記プレイヤの姿態を上記カメラで撮影した画像のうち左側の所定幅の端部および右側の所定幅の端部を除いた領域を上記操作領域とし、上記端部を背景取得領域として背景画像の取得を行う請求項1に記載の背景画像取得プログラム。 - 上記コンピュータを、
上記背景取得領域内の画像のフレーム差分が一定量以上であるか否かの判断により、上記背景取得領域に動くものが映っていると判断された場合に、背景画像の取得を中断し、背景画像の取得をやり直すべき旨のメッセージを表示する手段として更に機能させる請求項1乃至5のいずれか一項に記載の背景画像取得プログラム。 - カメラから入力された映像を利用するビデオゲームを実行するビデオゲーム装置であって、
上記ビデオゲームのプレイヤの姿態を上記カメラで撮影した画像のうちの一部の操作領域内に上記プレイヤの操作をフレーム差分の所定値以上の変化により受け付けるボタンアイテムを合成して上記ビデオゲーム装置のモニタ画面に表示するとともに、当該操作領域内に上記プレイヤの姿態の画像が収まる位置に上記プレイヤを誘導する背景画像取得案内表示手段と、
当該操作領域以外の背景取得領域の画像を背景画像として取得する背景画像取得手段とを備えたことを特徴とするビデオゲーム装置。 - 上記背景画像取得手段は、
上記プレイヤの姿態を上記カメラで撮影した画像を左右の領域に略2分割し、分割した第1の領域および第2の領域を順次に上記背景取得領域として背景画像の取得を行うことを特徴とする請求項7に記載のビデオゲーム装置。 - 上記背景画像取得手段は、
上記プレイヤの姿態を上記カメラで撮影した画像のうち左側の所定幅の端部および右側の所定幅の端部を除いた領域を上記操作領域とし、上記端部を背景取得領域として背景画像の取得を行うことを特徴とする請求項7に記載のビデオゲーム装置。 - カメラから入力された映像を利用するビデオゲームにおける背景差分を計算するために必要な背景画像を取得する方法であって、
上記ビデオゲームを実行するコンピュータが、上記ビデオゲームのプレイヤの姿態を上記カメラで撮影した画像のうちの一部の操作領域内に上記プレイヤの操作をフレーム差分の所定値以上の変化により受け付けるボタンアイテムを合成して上記ビデオゲームを実行する装置のモニタ画面に表示するとともに、当該操作領域内に上記プレイヤの姿態の画像が収まる位置に上記プレイヤを誘導する背景画像取得案内表示工程と、
上記ビデオゲームを実行するコンピュータが、当該操作領域以外の背景取得領域の画像を背景画像として取得する背景画像取得工程とを備えたことを特徴とする背景画像取得方法。 - 上記背景画像取得工程は、
上記プレイヤの姿態を上記カメラで撮影した画像を左右の領域に略2分割し、分割した第1の領域および第2の領域を順次に上記背景取得領域として背景画像の取得を行うことを特徴とする請求項10に記載の背景画像取得方法。 - 上記背景画像取得工程は、
上記プレイヤの姿態を上記カメラで撮影した画像のうち左側の所定幅の端部および右側の所定幅の端部を除いた領域を上記操作領域とし、上記端部を背景取得領域として背景画像の取得を行うことを特徴とする請求項10に記載の背景画像取得方法。 - カメラから入力された映像を利用するビデオゲームにおける背景差分を計算するために必要な背景画像を取得するためのプログラムを記録したコンピュータ読み取り可能な記録媒体であって、
上記ビデオゲームを実行するコンピュータを、
上記ビデオゲームのプレイヤの姿態を上記カメラで撮影した画像のうちの一部の操作領域内に上記プレイヤの操作をフレーム差分の所定値以上の変化により受け付けるボタンアイテムを合成して上記コンピュータのモニタ画面に表示するとともに、当該操作領域内に上記プレイヤの姿態の画像が収まる位置に上記プレイヤを誘導する背景画像取得案内表示手段、および、
当該操作領域以外の背景取得領域の画像を背景画像として取得する背景画像取得手段として機能させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体。 - 上記背景画像取得手段は、
上記プレイヤの姿態を上記カメラで撮影した画像を左右の領域に略2分割し、分割した第1の領域および第2の領域を順次に上記背景取得領域として背景画像の取得を行う請求項13に記載のプログラムを記録したコンピュータ読み取り可能な記録媒体。 - 上記背景画像取得手段は、
上記プレイヤの姿態を上記カメラで撮影した画像のうち左側の所定幅の端部および右側の所定幅の端部を除いた領域を上記操作領域とし、上記端部を背景取得領域として背景画像の取得を行う請求項13に記載のプログラムを記録したコンピュータ読み取り可能な記録媒体。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
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JP2004255947A JP4433948B2 (ja) | 2004-09-02 | 2004-09-02 | 背景画像取得プログラム、ビデオゲーム装置、背景画像取得方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 |
CN2005100985767A CN1743042B (zh) | 2004-09-02 | 2005-09-02 | 背景图像获取方法和视频游戏装置 |
US11/219,377 US7785201B2 (en) | 2004-09-02 | 2005-09-02 | Background image acquisition method, video game apparatus, background image acquisition program, and computer-readable medium containing computer program |
EP05255407A EP1645314A3 (en) | 2004-09-02 | 2005-09-02 | Background image acquisition method, video game apparatus, background image acquisition program, and computer-readable medium containing computer program |
HK06106299.9A HK1086214A1 (en) | 2004-09-02 | 2006-05-30 | Background image acquisition method and video game apparatus |
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JP2004255947A JP4433948B2 (ja) | 2004-09-02 | 2004-09-02 | 背景画像取得プログラム、ビデオゲーム装置、背景画像取得方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 |
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JP2006068314A JP2006068314A (ja) | 2006-03-16 |
JP2006068314A5 JP2006068314A5 (ja) | 2007-09-27 |
JP4433948B2 true JP4433948B2 (ja) | 2010-03-17 |
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EP (1) | EP1645314A3 (ja) |
JP (1) | JP4433948B2 (ja) |
CN (1) | CN1743042B (ja) |
HK (1) | HK1086214A1 (ja) |
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US20080036763A1 (en) * | 2006-08-09 | 2008-02-14 | Mediatek Inc. | Method and system for computer graphics with out-of-band (oob) background |
JP4992618B2 (ja) * | 2007-09-05 | 2012-08-08 | カシオ計算機株式会社 | ジェスチャー認識装置及びジェスチャー認識方法 |
CN101332362B (zh) * | 2008-08-05 | 2012-09-19 | 北京中星微电子有限公司 | 基于人体姿态识别的互动娱乐系统及其实现方法 |
GB2463312A (en) * | 2008-09-09 | 2010-03-17 | Skype Ltd | Games system with bi-directional video communication |
JP2010142592A (ja) * | 2008-12-22 | 2010-07-01 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
US9030536B2 (en) | 2010-06-04 | 2015-05-12 | At&T Intellectual Property I, Lp | Apparatus and method for presenting media content |
US8640182B2 (en) | 2010-06-30 | 2014-01-28 | At&T Intellectual Property I, L.P. | Method for detecting a viewing apparatus |
US9787974B2 (en) | 2010-06-30 | 2017-10-10 | At&T Intellectual Property I, L.P. | Method and apparatus for delivering media content |
US8918831B2 (en) | 2010-07-06 | 2014-12-23 | At&T Intellectual Property I, Lp | Method and apparatus for managing a presentation of media content |
US9049426B2 (en) | 2010-07-07 | 2015-06-02 | At&T Intellectual Property I, Lp | Apparatus and method for distributing three dimensional media content |
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US7785201B2 (en) | 2010-08-31 |
JP2006068314A (ja) | 2006-03-16 |
US20060046846A1 (en) | 2006-03-02 |
EP1645314A2 (en) | 2006-04-12 |
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EP1645314A3 (en) | 2008-07-30 |
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