JP4334569B2 - プログラム及び移動通信端末装置 - Google Patents
プログラム及び移動通信端末装置 Download PDFInfo
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- JP4334569B2 JP4334569B2 JP2006523042A JP2006523042A JP4334569B2 JP 4334569 B2 JP4334569 B2 JP 4334569B2 JP 2006523042 A JP2006523042 A JP 2006523042A JP 2006523042 A JP2006523042 A JP 2006523042A JP 4334569 B2 JP4334569 B2 JP 4334569B2
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- 238000010295 mobile communication Methods 0.000 title claims description 36
- 238000000034 method Methods 0.000 claims description 15
- 238000001514 detection method Methods 0.000 claims description 4
- 230000004044 response Effects 0.000 claims description 3
- 238000004891 communication Methods 0.000 description 9
- 230000006870 function Effects 0.000 description 6
- 238000010586 diagram Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 1
- 230000010365 information processing Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/60—Software deployment
- G06F8/61—Installation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
- H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2203/00—Aspects of automatic or semi-automatic exchanges
- H04M2203/10—Aspects of automatic or semi-automatic exchanges related to the purpose or context of the telephonic communication
- H04M2203/1066—Game playing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2207/00—Type of exchange or network, i.e. telephonic medium, in which the telephonic communication takes place
- H04M2207/18—Type of exchange or network, i.e. telephonic medium, in which the telephonic communication takes place wireless networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M3/00—Automatic or semi-automatic exchanges
- H04M3/42—Systems providing special services or facilities to subscribers
- H04M3/42136—Administration or customisation of services
- H04M3/42178—Administration or customisation of services by downloading data to substation equipment
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Acoustics & Sound (AREA)
- Telephonic Communication Services (AREA)
- Telephone Function (AREA)
- Information Transfer Between Computers (AREA)
Description
「展開の順序を決定する」は同じく制御ルーチンによって、先に択一的な選択に関連付けられたデータファイルの展開の手順を決定することであるが、必ずしも排他的な展開を意味しない。ゲームアプリケーションの実行中において、複数のデータファイルの展開が行われる可能性は否定されない。
Claims (2)
- 記憶部を備える移動通信端末装置において実行されるゲームアプリケーションに含まれるとともに、想定されるゲーム進行に対応するツリー状のファイル識別子の配列の情報であるファイル配列の情報を有するプログラムであって、
前記ファイル識別子のそれぞれに対応したデータファイルからなり、前記プログラムとは区別した態様で前記アプリケーションに含まれ、前記記憶部に記憶されているデータファイル群を参照しつつ、前記ファイル配列の順序に従って順次ファイル展開を行ってゲーム進行制御を行うとともに、ゲーム進行中にツリー分岐点に到達した場合に、前記移動通信端末装置における入力装置を介した択一的な選択に従って、ゲーム進行の続行制御を行う際に、
前記ツリー分岐点に到達した場合に、前記入力装置を介した択一的な選択が検知されるのを待つ択一選択待機手順と;
前記択一的な選択が検知された際に、検知結果及び前記ファイル配列の情報に基づいて、前記検知結果と関連付けられる次のツリー分岐点に到達するまでの間における1つのデータファイルの展開実行、又は、前記次のツリー分岐点に到達するまでの複数データファイルの展開順序を決定する展開順序決定手順と;
前記展開順序決定手順による決定結果に従って特定されたデータファイルを展開し、前記特定されたデータファイルに含まれるコンテンツを再生する展開手順と;
前記特定されたデータファイルが前記ファイル配列の最終段に対応し、かつ、継続するファイル展開に際して前記ファイル配列を利用することに伴い、ファイル展開を続行する場合には、アプリケーションサーバに対して継続データ要求を行う継続データ要求手順と;
前記継続データ要求に応答して、前記アプリケーションサーバから、前記ファイル識別子の少なくとも一部に対応した新たなデータファイルが送られてきた場合には、前記新たなデータファイルを反映して前記データファイル群を更新した後、前記更新されたデータファイル群を参照しつつ、前記ファイル配列の順序に従って前記ファイル配列の初段からファイル展開を再開する再開手順と;
前記特定されたデータファイルが前記ファイル配列の最終段に対応し、かつ、継続するファイル展開に際して前記ファイル配列を利用しない場合には、前記移動通信端末装置上の処理装置による自身の実行を終了させる終了手順と;
を前記移動通信端末装置上の処理装置に実行させる、ことを特徴とするプログラム。 - 請求項1に記載のプログラムと;
前記プログラムの開始時点において保存され、かつ、前記プログラムにより展開される可能性があるデータファイル、又は、前記プログラムの実行後にアプリケーションサーバからの新たなデータファイルのダウンロードにより保存され、かつ、前記ダウンロードの後に前記プログラムにより展開される可能性があるデータファイルと;が記憶部に保存される移動通信端末装置。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005202502 | 2005-07-12 | ||
JP2005202502 | 2005-07-12 | ||
PCT/JP2006/313504 WO2007007643A1 (ja) | 2005-07-12 | 2006-07-06 | プログラム及び移動通信端末装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2007007643A1 JPWO2007007643A1 (ja) | 2009-01-29 |
JP4334569B2 true JP4334569B2 (ja) | 2009-09-30 |
Family
ID=37637037
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006523042A Expired - Fee Related JP4334569B2 (ja) | 2005-07-12 | 2006-07-06 | プログラム及び移動通信端末装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US8409017B2 (ja) |
EP (1) | EP1902761A4 (ja) |
JP (1) | JP4334569B2 (ja) |
WO (1) | WO2007007643A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2011058629A1 (ja) * | 2009-11-12 | 2011-05-19 | Suginaka Junko | 情報管理システム |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU5762900A (en) * | 1999-06-30 | 2001-01-31 | Media Station, Inc. | System and method for obtaining digital information via communications network |
JP3350653B2 (ja) * | 1999-09-10 | 2002-11-25 | 株式会社ナムコ | ゲームシステムおよび情報記憶媒体 |
US6527641B1 (en) * | 1999-09-24 | 2003-03-04 | Nokia Corporation | System for profiling mobile station activity in a predictive command wireless game system |
US7883417B2 (en) * | 2000-04-07 | 2011-02-08 | Igt | Gaming machine communicating system |
JP2002041423A (ja) | 2000-07-26 | 2002-02-08 | Mobilenet Lab:Kk | 情報提供システム及び方法 |
US6908389B1 (en) * | 2001-03-07 | 2005-06-21 | Nokia Corporation | Predefined messages for wireless multiplayer gaming |
JP2002292148A (ja) * | 2001-03-29 | 2002-10-08 | Otsuka Chem Co Ltd | ゲームデータ供給装置 |
JP2002330419A (ja) * | 2001-04-27 | 2002-11-15 | Matsushita Electric Ind Co Ltd | マルチストーリー視聴装置及びマルチストーリー視聴方法 |
US7699703B2 (en) * | 2001-09-20 | 2010-04-20 | Igt | Method and apparatus for registering a mobile device with a gaming machine |
JP3841169B2 (ja) * | 2002-08-21 | 2006-11-01 | ソニー株式会社 | 通信システム、データ処理装置およびデータ処理方法、並びにプログラム |
US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
FR2849704A1 (fr) | 2003-01-02 | 2004-07-09 | Thomson Licensing Sa | Dispositifs et procedes de decision conditionnelle d'execution de services recus et de constitution de messages d'informations associes a des services, et produits associes |
US7867085B2 (en) * | 2003-01-16 | 2011-01-11 | Wms Gaming Inc. | Gaming machine environment having controlled audio and visual media presentation |
WO2004090678A2 (en) * | 2003-04-11 | 2004-10-21 | Cantor Index Llc | Lottery and auction based tournament entry exchange platform |
US7637810B2 (en) * | 2005-08-09 | 2009-12-29 | Cfph, Llc | System and method for wireless gaming system with alerts |
US7577847B2 (en) * | 2004-11-03 | 2009-08-18 | Igt | Location and user identification for online gaming |
-
2006
- 2006-07-06 JP JP2006523042A patent/JP4334569B2/ja not_active Expired - Fee Related
- 2006-07-06 EP EP06780830A patent/EP1902761A4/en not_active Withdrawn
- 2006-07-06 WO PCT/JP2006/313504 patent/WO2007007643A1/ja active Application Filing
-
2008
- 2008-01-04 US US12/007,036 patent/US8409017B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
JPWO2007007643A1 (ja) | 2009-01-29 |
WO2007007643A8 (ja) | 2008-03-27 |
EP1902761A1 (en) | 2008-03-26 |
WO2007007643A1 (ja) | 2007-01-18 |
US8409017B2 (en) | 2013-04-02 |
EP1902761A4 (en) | 2010-12-22 |
US20080146350A1 (en) | 2008-06-19 |
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