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JP3752349B2 - Tilting and rotating device for an experienced game machine - Google Patents

Tilting and rotating device for an experienced game machine Download PDF

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Publication number
JP3752349B2
JP3752349B2 JP06574397A JP6574397A JP3752349B2 JP 3752349 B2 JP3752349 B2 JP 3752349B2 JP 06574397 A JP06574397 A JP 06574397A JP 6574397 A JP6574397 A JP 6574397A JP 3752349 B2 JP3752349 B2 JP 3752349B2
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JP
Japan
Prior art keywords
game machine
sensation
tilt
type game
tilting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP06574397A
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Japanese (ja)
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JPH10258184A (en
Inventor
晃 齋藤
Original Assignee
株式会社タイトー
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Publication date
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Priority to JP06574397A priority Critical patent/JP3752349B2/en
Publication of JPH10258184A publication Critical patent/JPH10258184A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Description

【0001】
【発明の属する技術分野】
本発明は、バイクレース等の業務用ビデオゲーム機などに使用され、遊戯者が乗る本体に、傾斜動作と回転動作と与える体感型ゲーム機の傾斜回転装置に関するものである。
【0002】
【従来の技術】
図4は、従来の傾斜回転装置を示す斜視図である。
従来の傾斜回転装置30は、バイクゲーム機の場合に、基台31と、基台31上で回転駆動される回転盤32と、回転盤32上で傾斜駆動され、遊戯者40を載せるバイク本体34などとを備えていた。
【0003】
この傾斜回転装置30は、バイク本体34を傾けてカーブを曲がる動作を、遊戯者40にリアルに体感させるときには、遊戯者40が体重移動をして、バイク本体34を傾けると、そのバイク本体34の傾きを傾きセンサ37によって測定し、その傾き角に応じて、モータ制御機器38が演算処理を行い、モータ39を制御して、回転盤32を回転するようにしていた。
【0004】
【発明が解決しようとする課題】
しかし、前述した従来の傾斜回転装置は、機構が複雑であり、大型であるので、全体が重量も重いものとなっていた。
そして、バイク本体34等を載せた回転盤32をモータ39で回転駆動するので、大型のモータが必要となり、消費電力が大きいという問題があった。
【0005】
また、傾きセンサ37やモータ制御機器38、大型のモータ39などの高価な部品が必要であり、製造コスト上昇の原因となっていた。
【0006】
本発明の課題は、機構が簡単で、小型かつ軽量化が可能であって、製造コストの削減もでき、しかも、省電力が可能な体感型ゲーム機の傾斜回転装置を提供することである。
【0007】
【課題を解決するための手段】
前記課題を解決するために、請求項1の発明は、遊戯者を乗せて、傾斜動作と回転動作を行う体感型ゲーム機の傾斜回転装置であって、基台と、前記基台上に設けられ、ローリング軸回りに回転自在な回転盤と、前記回転盤に設けられ、ヨー軸回りに傾斜可能な傾斜本体と、前記傾斜本体にピッチング軸回りに回転自在に設けられ、慣性質量の大きな弾み車と、前記弾み車を回転駆動する駆動モータとを備えた体感型ゲーム機の傾斜回転装置である。
【0008】
請求項2の発明は、請求項1に記載された体感型ゲーム機の傾斜回転装置において、前記駆動モータの回転数を可変するアクセル手段を設けたことを特徴とする体感型ゲーム機の傾斜回転装置である。
【0009】
【発明の実施の形態】
以下、図面などを参照しながら、本発明の実施の形態について、さらに詳しく説明する。
図1,図2は、本発明による体感型ゲーム機の傾斜回転装置の実施形態を示す図であって、図1は、斜視図、図2は、側面図である。
この傾斜回転装置10は、バイクレースなどの体感型ビデオゲーム機に用いられるものであって、基台11と、基台11上に、回転抵抗の極めて小さいリング状のベアリング12aを介して、ローリング軸R回りに360度回転できるように設けられた回転盤12と、回転盤12にバンク機構13によってヨーイング軸(バンク軸)Y回りに、左右に所定の角度だけ傾斜できるように支持されたバイク本体14と、バイク本体14にピッチング軸P中心に回転自在に設けられた慣性質量の大きな弾み車15と、弾み車15を回転駆動する小型のモータ16とを備えている。
【0010】
なお、バイク本体14には、図2(A)に示すように、シート14aやハンドル14bが設けられており、さらに、図示しないアクセルやブレーキなども備えられている。
また、モータ16は、前記アクセルの操作によって、回転速度を可変できるようにしておけば、走行速度に対応したカーブの傾斜・回転を体感でき、よりリアルなゲームとなる。
【0011】
また、この体感型ビデオゲーム機は、図1(B)に示すように、回転盤12上であって、バイク本体14の前に、ゲーム映像を投射する単管RGB液晶フィルタを用いたプロジェクタ21が設けられており、ローリング軸Rを中心とする円筒型スクリーン22の内側に投射映像22aを映しだすようになっている。プロジェクタ21は、バイク本体14の回転に伴って回転するのて、投射映像22aは、バイク本体14の正面の方向に対応する映像となるように、画像処理されている。
【0012】
なお、投射映像22aの画面サイズは、円筒型スクリーン22の直径に比例するので、遊戯場の広さに応じて、40〜100インチ程度に大小を選択することができる。
【0013】
次に、本実施形態による回転傾斜装置の動作を、バイクレースの体感型ビテオゲーム機を例にして説明する。
図2(B)に示すように、遊戯者40は、バイク本体14に跨がるようにして乗る。走行コースのカーブに差しかかると、遊戯者40は、体重移動により自らの体と共に、矢印Aに示すように、方向にバイク本体14を傾ける(図3(A)の傾斜部分)。
このときに、弾み車15の反力が作用するので、自然な抵抗感(重み)が感じられ、リアルなゲームが体感できる。
【0014】
すると、一定速度で回転している弾み車15は、その回転軸(ピッチング軸P)15aが傾けられるので、ジャイロスコープの歳差運動により、その回転軸15aが、矢印Bに示すように、ローリング軸R回りに回転する(図3(B)の回転部分)。
従って、この回転傾斜装置は、機構的にも簡単なうえ、バイク本体14を回転させるために、特別な動力を必要としない。
【0015】
つまり、ジャイロスコープは、傾けば元に戻ろうとする作用があり、傾きに対する力が発生する。これに逆って、傾け続けると、反作用によって弾み車15の回転軸(バイク本体14)が、回転する。
このバイク本体14を回転させる力は、弾み車15の慣性質量と回転数に比例する。また、傾きが大きいほど、その回転力が増す。
【0016】
以上説明した実施形態に限定されることなく、種々の変形や変更が可能であって、それらも本発明の均等の範囲に含まれる。
例えば、モータは、トルクが稼げるものであれば、ダイレクトドライブであってもよい。
また、バイクレースゲームの例で説明したが、ボートレース、競馬レース、ジェットスキー、その他の走行又は飛行ゲームに適用することができる。
【0017】
【発明の効果】
以上詳しく説明したように、本発明によれば、弾み車を回転させておき、本体の傾斜させると、ジャイロ作用によって、回転するようにしたので、機構が簡略化され、小型かつ軽量化が可能となった。また、高価なセンサや制御機器が不要となり、コスト低減ができる。
【0018】
また、弾み車を一定回転させておくだけでよいので、小型のモータですみ、省電力化が可能となった。
【0019】
さらに、モータの回転数を可変できるアクセル手段を設けるようにしたので、走行速度に対応した傾斜・回転を体感することができる。
【図面の簡単な説明】
【図1】本実施形態による体感型ゲーム機の傾斜回転装置を示す斜視図である。
【図2】本実施形態による体感型ゲーム機の傾斜回転装置を示す側面図である。
【図3】本実施形態による体感型ゲーム機の傾斜回転装置の動作を説明するための図である。
【図4】従来の傾斜回転装置を示す斜視図である。
【符号の説明】
10 傾斜回転装置
11 基台
12 回転盤
12a ベアリング
13 バンク機構
14 バイク本体
15 弾み車
16 モータ
21 プロジェクタ
22 円筒型スクリーン
40 遊戯者
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a tilt rotation device for a sensation-type game machine that is used in a video game machine for business use such as a motorcycle race and gives a tilting action and a rotating action to a main body on which a player rides.
[0002]
[Prior art]
FIG. 4 is a perspective view showing a conventional tilt rotation device.
In the case of a motorcycle game machine, the conventional tilt rotation device 30 is a base 31, a rotating disk 32 that is rotationally driven on the base 31, and a motorcycle main body that is tilted and driven on the rotating disk 32 and carries a player 40. 34 and so on.
[0003]
When the player 40 moves the body weight and tilts the motorcycle main body 34 when the player 40 realistically feels the operation of tilting the motorcycle main body 34 and turning a curve, the motorcycle main body 34 is tilted. Is measured by the tilt sensor 37, and the motor control device 38 performs arithmetic processing according to the tilt angle, and controls the motor 39 to rotate the turntable 32.
[0004]
[Problems to be solved by the invention]
However, the conventional tilting and rotating device described above has a complicated mechanism and is large in size, so that the whole is heavy.
And since the turntable 32 on which the motorcycle main body 34 and the like are mounted is rotationally driven by the motor 39, a large motor is required, and there is a problem that power consumption is large.
[0005]
Further, expensive parts such as the tilt sensor 37, the motor control device 38, and the large motor 39 are necessary, which causes an increase in manufacturing cost.
[0006]
SUMMARY OF THE INVENTION An object of the present invention is to provide a tilt rotation apparatus for a sensation-type game machine that has a simple mechanism, can be reduced in size and weight, can reduce manufacturing costs, and can save power.
[0007]
[Means for Solving the Problems]
In order to solve the above-mentioned problem, the invention of claim 1 is a tilt rotation device for a sensation-type game machine in which a player is placed to perform a tilt operation and a rotation operation, and is provided on a base and the base A rotating disc rotatable around a rolling axis, a tilting body provided on the rotating disc and tiltable about a yaw axis; And a tilt rotation device for a sensation-type game machine comprising a drive motor for rotationally driving the spinning wheel.
[0008]
According to a second aspect of the present invention, in the tilt rotation apparatus for the sensory game machine according to the first aspect, an accelerator means for changing the rotational speed of the drive motor is provided. Device.
[0009]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described in more detail with reference to the drawings.
FIG. 1 and FIG. 2 are views showing an embodiment of a tilt rotation apparatus for a sensible game machine according to the present invention, FIG. 1 is a perspective view, and FIG. 2 is a side view.
The tilt rotation device 10 is used in a bodily sensation video game machine such as a motorcycle race. The tilt rotation device 10 is rolled on a base 11 and a ring-shaped bearing 12a having a very small rotational resistance on the base 11. A rotating disk 12 provided so as to be able to rotate 360 degrees around the axis R, and a motorcycle supported on the rotating disk 12 by a bank mechanism 13 so as to be tilted by a predetermined angle around the yawing axis (bank axis) Y. A main body 14, a spring wheel 15 having a large inertial mass, which is rotatably provided around the pitching axis P on the motorcycle main body 14, and a small motor 16 that rotationally drives the wheel 15.
[0010]
As shown in FIG. 2A, the motorcycle main body 14 is provided with a seat 14a and a handle 14b, and further includes an accelerator and a brake (not shown).
In addition, if the motor 16 can change the rotation speed by operating the accelerator, the motor 16 can experience the inclination and rotation of the curve corresponding to the running speed, and the game becomes more realistic.
[0011]
In addition, as shown in FIG. 1B, this bodily sensation type video game machine is a projector 21 using a single tube RGB liquid crystal filter that projects a game image on the rotating disk 12 and in front of the motorcycle main body 14. The projection image 22a is projected inside the cylindrical screen 22 with the rolling axis R as the center. Since the projector 21 rotates with the rotation of the motorcycle main body 14, the projection image 22 a is image-processed so as to be an image corresponding to the front direction of the motorcycle main body 14.
[0012]
In addition, since the screen size of the projection image 22a is proportional to the diameter of the cylindrical screen 22, the size can be selected from about 40 to 100 inches depending on the size of the playground.
[0013]
Next, the operation of the rotating and tilting apparatus according to the present embodiment will be described by taking an experience-type video game machine for motorcycle racing as an example.
As shown in FIG. 2B, the player 40 rides so as to straddle the motorcycle main body 14. When reaching the curve of the running course, the player 40 tilts the motorcycle main body 14 in the direction as indicated by the arrow A together with his / her body by the weight shift (inclined portion in FIG. 3A).
At this time, since the reaction force of the spring wheel 15 acts, a natural resistance (weight) is felt, and a realistic game can be experienced.
[0014]
Then, since the rotating shaft (pitching axis P) 15a of the spinning wheel 15 rotating at a constant speed is tilted, the rotating shaft 15a is rotated as shown in the arrow B by the precession motion of the gyroscope. Rotate around R (rotating part in FIG. 3B).
Therefore, this rotary tilting device is simple in terms of mechanism and does not require any special power to rotate the motorcycle body 14.
[0015]
In other words, the gyroscope acts to return to its original position when tilted, and a force against tilt is generated. Contrary to this, if the tilting is continued, the rotating shaft (bike main body 14) of the spring wheel 15 is rotated by the reaction.
The force for rotating the motorcycle body 14 is proportional to the inertial mass and the rotational speed of the flywheel 15. Moreover, the greater the inclination, the greater the rotational force.
[0016]
Without being limited to the embodiment described above, various modifications and changes are possible, and these are also included in the equivalent scope of the present invention.
For example, the motor may be a direct drive as long as torque can be obtained.
Moreover, although demonstrated in the example of the motorbike race game, it can be applied to boat races, horse racing races, jet skis, and other running or flying games.
[0017]
【The invention's effect】
As described above in detail, according to the present invention, when the flywheel is rotated and the main body is tilted, it is rotated by the gyro effect, so that the mechanism is simplified and can be reduced in size and weight. became. Further, expensive sensors and control equipment are not required, and costs can be reduced.
[0018]
In addition, since it is only necessary to rotate the spring wheel at a constant speed, a small motor can be used, and power can be saved.
[0019]
Furthermore, since the accelerator means capable of changing the rotational speed of the motor is provided, it is possible to experience the tilt and rotation corresponding to the traveling speed.
[Brief description of the drawings]
FIG. 1 is a perspective view showing a tilt rotation device of a sensation type game machine according to an embodiment of the present invention.
FIG. 2 is a side view showing the tilt rotation device of the sensation type game machine according to the present embodiment.
FIG. 3 is a diagram for explaining the operation of the tilt rotation device of the sensation type game machine according to the present embodiment.
FIG. 4 is a perspective view showing a conventional tilt rotation device.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 10 Inclination rotation apparatus 11 Base 12 Turntable 12a Bearing 13 Bank mechanism 14 Motorcycle main body 15 Spindle wheel 16 Motor 21 Projector 22 Cylindrical screen 40 Player

Claims (2)

遊戯者を乗せて、傾斜動作と回転動作を行う体感型ゲーム機の傾斜回転装置であって、
基台と、
前記基台上に設けられ、ローリング軸回りに回転自在な回転盤と、
前記回転盤に設けられ、ヨー軸回りに傾斜可能な傾斜本体と、
前記傾斜本体にピッチング軸回りに回転自在に設けられ、慣性質量の大きな弾み車と、
前記弾み車を回転駆動する駆動モータと
を備えた体感型ゲーム機の傾斜回転装置。
A tilt rotation device for a sensation-type game machine that carries a player and performs tilting and rotating motions,
The base,
A turntable provided on the base and rotatable around a rolling axis;
A tilt body provided on the rotating plate and tiltable about a yaw axis;
A spring wheel provided on the inclined body so as to be rotatable around a pitching axis, and having a large inertial mass;
A tilt rotation apparatus for a sensation-type game machine, comprising: a drive motor that rotationally drives the spinning wheel.
請求項1に記載された体感型ゲーム機の傾斜回転装置において、
前記駆動モータの回転数を可変するアクセル手段を設けたこと
を特徴とする体感型ゲーム機の傾斜回転装置。
In the tilt rotation apparatus of the sensation type game machine according to claim 1,
An inclination rotation device for a sensation-type game machine, characterized in that an accelerator means is provided for varying the rotation speed of the drive motor.
JP06574397A 1997-03-19 1997-03-19 Tilting and rotating device for an experienced game machine Expired - Fee Related JP3752349B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP06574397A JP3752349B2 (en) 1997-03-19 1997-03-19 Tilting and rotating device for an experienced game machine

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Application Number Priority Date Filing Date Title
JP06574397A JP3752349B2 (en) 1997-03-19 1997-03-19 Tilting and rotating device for an experienced game machine

Publications (2)

Publication Number Publication Date
JPH10258184A JPH10258184A (en) 1998-09-29
JP3752349B2 true JP3752349B2 (en) 2006-03-08

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JP5377171B2 (en) * 2009-09-04 2013-12-25 三菱プレシジョン株式会社 Car simulator
KR20170062259A (en) * 2015-11-27 2017-06-07 주식회사 모션디바이스 Motion simulator with two degree of freedom angular motion

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JP2665088B2 (en) * 1991-09-30 1997-10-22 三菱重工業株式会社 Damping device
JPH0732672U (en) * 1993-11-24 1995-06-16 株式会社東京アールアンドデー Experience simulated cars and circuits
JP3331355B2 (en) * 1993-12-28 2002-10-07 株式会社セガ Game device and game control method

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