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JP3652657B2 - Game tools - Google Patents

Game tools Download PDF

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Publication number
JP3652657B2
JP3652657B2 JP2002038461A JP2002038461A JP3652657B2 JP 3652657 B2 JP3652657 B2 JP 3652657B2 JP 2002038461 A JP2002038461 A JP 2002038461A JP 2002038461 A JP2002038461 A JP 2002038461A JP 3652657 B2 JP3652657 B2 JP 3652657B2
Authority
JP
Japan
Prior art keywords
container
game
pedestal
game tool
tip
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2002038461A
Other languages
Japanese (ja)
Other versions
JP2003236228A (en
Inventor
晃男 北村
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Takara Co Ltd
Original Assignee
Takara Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Takara Co Ltd filed Critical Takara Co Ltd
Priority to JP2002038461A priority Critical patent/JP3652657B2/en
Publication of JP2003236228A publication Critical patent/JP2003236228A/en
Application granted granted Critical
Publication of JP3652657B2 publication Critical patent/JP3652657B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【0001】
【発明の属する技術分野】
本発明は、ゲームツール、詳しくは正方形の台座上と、該台座上に設けられた人形や動物などのフィギュア体とで構成され、サイコロと同じように転がして遊ぶゲームツールに関する。
【0002】
【従来の技術】
従来、双六のような盤上ゲームとして様々なゲームが提案され実用に供されている。これらのゲームは、ゲームの進行を司る道具としてサイコロが用いられるケースが多い。このサイコロはプレイヤーの意志が反映されないので公平性が保てることと簡単なオペレーションでゲームを進行させることができるので、昔から広く採用されている。また、サイコロに代えてルーレットの機構を盤上に設け、ルーレットでゲームの進行を司るものも提案されている。
【0003】
【発明が解決しようとする課題】
しかしながら、何れのツールも、結果が数で表されるものであり、ゲームを進行させる上では大きな問題はないが、機械的であるため味気なさがあった。
【0004】
本発明は上記問題点を解消し、プレイヤーの意志を介在させない、視覚的面白さを備えたゲームツールを提供することをその課題とする。
【0005】
【課題を解決するための手段】
前記課題を解決するため、本発明に係るゲームツールは、以下の要件を備えることを特徴とする。
(イ)ゲームツールは正方形の台座と、該台座上に設けられた人形や動物などのフィギュア体とで構成されていること
(ロ)上記フィギュア体は上記台座の四隅の上方に向かって突出する4つの突出部が形成され、該突出部の先端と上記台座の角部とで立方体の頂点を構成すること
0006
【発明の実施の形態】
図1において符号Aは、本発明に係るゲームツールの一例を示し、このゲームツールAは正方形の板状の台座1と、この台座1上に設けた人形や動物などのフィギュア体2とで構成されている。上記フィギュア体2は上記台座1の四隅の上方に向かって突出する4つの突出部4a〜4dが形成され、該突出部4a〜4dの先端a1〜a4と上記台座1の角部b1〜b4とは立方体の頂点を構成している。
0007
図1において、フィギュア体2は人獣を模して形成されたもので突出部4a〜4dを剣の先端と、羽根の両端と、尻尾の先端とで構成し、台座1の角部b1〜b4と4つの突出部4a〜4dの先端a1〜a4とは1辺が10ミリ程度の大きさの立方体の頂点を形成している。
0008
なお、図2に示すように、台座1の1つの角部から上方に支柱体5を突出形成してもよい。このことにより、台座1の四隅b1〜b4とフィギュア体2’の突出部4a’、4c’の先端a1’、a3’と支柱体5の角部5a、5bとで立方体の頂点を構成することができる。このことにより、フィギュア体から無理やり4つの突出部を設ける必要がなくフィギュア体2の形状に自由度が生まれる。
0009
上記構成のゲームツールを用いてゲームを行なう場合は、ゲームツールAを手の平に載せてサイコロを振るように振り出せばよい。振り出した結果ゲームツールが停止した状態は、図3(a)〜(e)に示すように、正位置、あお向け、横位置、逆位置、うつ伏せの5つのパターンが発生するので、その状態をゲームに反映すればよい。例えば、テレビゲームでバトルゲームを行なう場合に自分のキャラクターのエネルギーを設定する手段としてゲームツールを用いればよい。5つのパターンに対応して予めエネルギーの値(例えば、正位置であれば100%、横位置であれば50%、逆位置であれば200%など)を設定し、静止した状態から値を決定しゲームに用いればよい。
0010
次に、上記ゲームツールAを容器10に収容してゲームを行うに使用する場合について説明する。この容器10は、図4に示すように、透明なプラスチックなどの樹脂で半球状に形成された第1の容器10aと第2の容器10bとからなり、各容器10a、10bの開口端面には嵌合凹部12と嵌合突縁11とがそれぞれ形成され、第1の容器10aと第2の容器10bとを突き合わせたときには球体を構成するようになっている。
0011
上記容器を用いてゲームを行なう場合は、容器10内にゲームツールAを収容し、ゲームツールAが収容された状態で、サイコロを振るように容器を振ればよい。容器が落下すると衝撃で容器が第1の容器10aと第2の容器10bとに分離し、収容されているゲームツールAが放り出されるので、上述したように止まった状態をゲームに反映させればよい。
0012
そして、上記容器を手で振ることに代えて発射装置Bで発射するようにしてもよい。この発射装置Bは、図5に示すように、ロボットを模して形成され、一方の腕部は上述の容器10を発射する発射機構Cを構成している。
0013
この発射機構Cは胴体部15の側面に上下に回動可能に軸支された支持体16の先端に設けられた円板状の基板17から前方に複数の挟持片18(本発明では4つの挟持片)を突出形成したもので、挟持片18は容器10を挟持できるように湾曲するとともに先端は先窄まりに形成されている。
0014
上記基板17の中央には上記容器10を前方に押し出す押し出し部材19が設けてある。この押し出し部材19は上記基板17の前面に配置された円形の押圧板20とこの押圧板20の裏面から支持体16を貫通して支持体16の後方に突出した軸体状の操作桿21とで構成され、操作桿21を前方に押し操作することにより押圧板20が容器10を挟持片18を押し広げながら前方に押し出すことができるようになっている。
0015
上記発射装置Aを使用して、容器10を発射する場合は、先ず容器10内にゲームツールAを収容し、球体状に組み立てた容器10を挟持片18を押し広げながら押し込み、挟持片18に容器10を挟持させる(図6(a)、図7(a)参照)。
0016
次に、支持体16を上下に回動して容器10の発射方向を定め、操作桿21を前方に押し操作する。操作桿21の先端に設けられた押圧板20は容器10を後方から押圧するが、この時容器10は挟持片18を押し広げながら押し出される。容器10の最大径が挟持片18の先端を通過した瞬間、挟持片18は弾性復元するので容器を前方に弾き飛ばすように発射することになる(図6(b)参照)。
0017
発射された容器10は、着地した衝撃で分離し、内部に収容したゲームツールAが放出される(図7(b)参照)。放出されたゲームツールAは前述したように静止した状態はサイコロの目のように特定されないので静止した状態の情報から、双六などの盤上ゲームやテレビゲームに適用して遊ぶことができる。しかも、手で転がすのと異なり発射装置を用いて飛ばすので、視覚的にも楽しいゲームツールを構築することができる。
0018
【発明の効果】
請求項1の発明によれば、正方形の台座と、この台座上に設けた人形や動物などのフィギュア体とで構成され、上記フィギュア体は上記台座の四隅の上方に向かって突出する4つの突出部が形成され、該突出部の先端と上記台座の角部とで立方体の頂点を構成するように形成されているので、見かけ上は台座上に固定されたフィギュア体であるが、その突出部の先端と台座とで立方体の8つの頂点を構成しているので、転がしたときにサイコロのようにどのような状態で静止するか判らないので、その静止した状態をゲームに反映させることにより単に量的な表示ではない視覚的に面白いゲームツールを構築することができる。
【図面の簡単な説明】
【図1】 本発明に係るゲームツールの一例を説明する斜視図
【図2】 上記ゲームツールの他の例を説明する斜視図
【図3】 (a)〜(e)は上記他の例ゲームツールの静止状態を説明する斜視図
【図4】 上記ゲームツールを収容する容器を説明する斜視図
【図5】 上記ゲームツールを発射する発射装置の斜視図
【図6】 (a)(b)は上記発射装置の側面図
【図7】 (a)(b)は上記発射装置の使用状態を説明する斜視図
【符号の説明】
1 台座
2 フィギュア体
4a〜4d 突出部
5 支柱体
18 挟持片
19 押し出し部材
A ゲームツール
B 発射装置
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a game tool, and more particularly to a game tool which is composed of a square pedestal and a figure body such as a doll or an animal provided on the pedestal and rolls like a dice.
[0002]
[Prior art]
Conventionally, various games have been proposed and put into practical use as on-board games such as Sugoroku. In these games, dice are often used as tools for controlling the progress of the game. Since this dice does not reflect the player's will, it is possible to maintain fairness and to advance the game with a simple operation. In addition, a roulette mechanism is provided on the board in place of the dice, and a roulette is used to control the progress of the game.
[0003]
[Problems to be solved by the invention]
However, the results of all the tools are expressed in numbers, and there are no major problems in the progress of the game, but they are tasty because they are mechanical.
[0004]
It is an object of the present invention to provide a game tool that solves the above-mentioned problems and has visual interest that does not involve the will of the player.
[0005]
[Means for Solving the Problems]
In order to solve the above problems, a game tool according to the present invention is characterized by having the following requirements.
(B) The game tool is composed of a square pedestal and a figure body such as a doll or animal provided on the pedestal. (B) The figure body protrudes above the four corners of the pedestal. four protrusions are formed, to constitute the vertices of a cube in a corner of the projecting portion of the tip and the base [0006]
DETAILED DESCRIPTION OF THE INVENTION
In FIG. 1, symbol A shows an example of a game tool according to the present invention, and this game tool A is composed of a square plate-shaped pedestal 1 and a figure body 2 such as a doll or an animal provided on the pedestal 1. Has been. The figure body 2 is formed with four projecting portions 4a to 4d projecting upward from the four corners of the pedestal 1, the tips a1 to a4 of the projecting portions 4a to 4d, and the corners b1 to b4 of the pedestal 1; Constitutes the vertex of a cube.
[ 0007 ]
In FIG. 1, the figure body 2 is formed to imitate a human beast, and the protrusions 4 a to 4 d are constituted by the tip of a sword, both ends of a blade, and the tip of a tail, and the corners b1 to b1 of the base 1 are formed. b4 and the tips a1 to a4 of the four protrusions 4a to 4d form a vertex of a cube having a side of about 10 mm.
[ 0008 ]
In addition, as shown in FIG. 2, you may form the support | pillar body 5 protruding from one corner | angular part of the base 1 upwards. Thus, the four corners b1 to b4 of the pedestal 1, the tips a1 'and a3' of the projections 4a 'and 4c' of the figure body 2 ', and the corners 5a and 5b of the column body 5 constitute a vertex of the cube. Can do. As a result, it is not necessary to forcibly provide four protrusions from the figure body, and a degree of freedom is created in the shape of the figure body 2.
[ 0009 ]
In the case of playing a game using the game tool having the above-described configuration, the game tool A is placed on the palm of the hand and rolled out to roll the dice. As shown in FIGS. 3A to 3E, when the game tool is stopped as a result of the swing out, five patterns of the normal position, the chin, the horizontal position, the reverse position, and the prone position are generated. Should be reflected. For example, a game tool may be used as a means for setting the energy of one's own character when performing a battle game in a video game. The energy value (for example, 100% for the normal position, 50% for the horizontal position, 200% for the reverse position, etc.) is set in advance corresponding to the five patterns, and the value is determined from a stationary state. It can be used for games.
[ 0010 ]
Next, a case where the game tool A is accommodated in the container 10 and used for playing a game will be described. As shown in FIG. 4, the container 10 includes a first container 10a and a second container 10b formed in a hemispherical shape from a resin such as a transparent plastic. The open end faces of the containers 10a and 10b The fitting recess 12 and the fitting protrusion 11 are formed, respectively, and when the first container 10a and the second container 10b are brought into contact with each other, a sphere is formed.
[ 0011 ]
In the case of playing a game using the container, the game tool A is accommodated in the container 10, and the container may be shaken so as to swing the dice in a state where the game tool A is accommodated. When the container falls, the container is separated into the first container 10a and the second container 10b by impact, and the stored game tool A is thrown out, so that the state stopped as described above is reflected in the game. Good.
[ 0012 ]
Then, instead of shaking the container by hand, the launching device B may launch the container . As shown in FIG. 5, the launching device B is formed to imitate a robot, and one arm portion constitutes a launching mechanism C that launches the container 10 described above.
[ 0013 ]
This firing mechanism C is composed of a plurality of clamping pieces 18 (four in the present invention) forward from a disc-like substrate 17 provided at the tip of a support 16 pivotally supported on the side of the body portion 15 so as to be pivotable up and down. The sandwiching piece 18 is curved so that the container 10 can be sandwiched, and the tip is tapered.
[ 0014 ]
An extrusion member 19 that pushes the container 10 forward is provided in the center of the substrate 17. The pushing member 19 includes a circular pressing plate 20 disposed on the front surface of the substrate 17, and a shaft-like operation rod 21 that penetrates the support body 16 from the back surface of the pressing plate 20 and protrudes rearward of the support body 16. By pressing the operating rod 21 forward, the pressing plate 20 can push the container 10 forward while expanding the holding piece 18.
[ 0015 ]
When the container 10 is to be launched using the launching device A, the game tool A is first accommodated in the container 10, and the container 10 assembled into a spherical shape is pushed in while spreading the sandwiching piece 18. The container 10 is clamped (see FIG. 6A and FIG. 7A).
[ 0016 ]
Next, the support body 16 is turned up and down to determine the firing direction of the container 10, and the operation rod 21 is pushed forward. The pressing plate 20 provided at the front end of the operation rod 21 presses the container 10 from the rear, and at this time, the container 10 is pushed out while spreading the holding piece 18. At the moment when the maximum diameter of the container 10 passes the tip of the sandwiching piece 18, the sandwiching piece 18 is elastically restored, so that the container is fired to flip forward (see FIG. 6B).
[ 0017 ]
The fired container 10 is separated by a landing impact, and the game tool A accommodated therein is released (see FIG. 7B). As described above, the released game tool A can be played by applying it to on-board games such as Sugoroku and video games from the information on the stationary state because the stationary state is not specified like a dice eye. In addition, since it uses a launcher to fly instead of rolling by hand, a visually enjoyable game tool can be constructed.
[ 0018 ]
【The invention's effect】
According to the first aspect of the present invention, the pedestal is composed of a square pedestal and a figure body such as a doll or animal provided on the pedestal, and the figure body protrudes upward from the four corners of the pedestal. Part is formed, and the tip of the projecting part and the corner part of the pedestal are formed so as to constitute the apex of the cube, so that the appearance is a figure body fixed on the pedestal. Since the tip of the base and the pedestal make up the eight vertices of the cube, it is not known in what state it will stop like a dice when rolled, so by simply reflecting the resting state in the game It is possible to build visually interesting game tools that are not quantitative displays.
[Brief description of the drawings]
FIG. 1 is a perspective view illustrating an example of a game tool according to the present invention. FIG. 2 is a perspective view illustrating another example of the game tool. FIG. 3A to FIG. FIG. 4 is a perspective view illustrating a container for accommodating the game tool. FIG. 5 is a perspective view of a launching device for firing the game tool. Fig. 7 is a side view of the launching device. Fig. 7 (a) and (b) are perspective views explaining the usage state of the launching device.
DESCRIPTION OF SYMBOLS 1 Base 2 Figure body 4a-4d Protrusion part 5 Prop body 18 Clamping piece 19 Pushing member A Game tool B Launching device

Claims (1)

以下の要件を備えることを特徴とするゲームツール。
(イ)上記ゲームツールは正方形の台座と、該台座上に設けられた人形や動物などのフィギュア体とで構成されていること
(ロ)上記フィギュア体は上記台座の四隅の上方に向かって突出する4つの突出部が形成され、該突出部の先端と上記台座の角部とで立方体の頂点を構成すること
A game tool characterized by having the following requirements:
(B) The game tool is composed of a square pedestal and a figure body such as a doll or animal provided on the pedestal. (B) The figure body projects upward from the four corners of the pedestal. Four protrusions are formed, and the tip of the protrusion and the corner of the pedestal constitute the vertex of the cube
JP2002038461A 2002-02-15 2002-02-15 Game tools Expired - Fee Related JP3652657B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002038461A JP3652657B2 (en) 2002-02-15 2002-02-15 Game tools

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002038461A JP3652657B2 (en) 2002-02-15 2002-02-15 Game tools

Publications (2)

Publication Number Publication Date
JP2003236228A JP2003236228A (en) 2003-08-26
JP3652657B2 true JP3652657B2 (en) 2005-05-25

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105188868B (en) * 2013-03-12 2017-07-18 乐高公司 Shooting toy
KR101815357B1 (en) * 2015-12-07 2018-01-30 최종일 Launchable toy
WO2019097308A1 (en) * 2017-11-20 2019-05-23 Mathew Peter Mowbray A novelty breakable shell
USD839368S1 (en) 2017-11-20 2019-01-29 Mathew Peter Mowbray Ball
DK3737613T3 (en) * 2018-01-10 2023-09-04 Zuru Singapore Pte Ltd UNKNOWN FRAGILE SHELL
FR3112963B1 (en) * 2020-08-03 2023-06-30 Gilles Monnet Polyhedron for making an animal-shaped die

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH084412Y2 (en) * 1993-11-18 1996-02-07 相模製凾株式会社 Assembly partition for transport box
JP3029368U (en) * 1996-03-25 1996-09-27 株式会社トミー Collection case with figurines
JP3771098B2 (en) * 1999-12-28 2006-04-26 株式会社バンダイ doll

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