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JP2018013562A - External control means in virtual reality system - Google Patents

External control means in virtual reality system Download PDF

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JP2018013562A
JP2018013562A JP2016142045A JP2016142045A JP2018013562A JP 2018013562 A JP2018013562 A JP 2018013562A JP 2016142045 A JP2016142045 A JP 2016142045A JP 2016142045 A JP2016142045 A JP 2016142045A JP 2018013562 A JP2018013562 A JP 2018013562A
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furniture
virtual space
virtual
reality system
view
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平井孝幸
Takayuki Hirai
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Cyberwalker Inc
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Abstract

PROBLEM TO BE SOLVED: To solve the problem of a conventional general virtual reality system that a testee wearing a HMD operates a virtual space by motion of his own body and his sense of immersion into the virtual space thus heightens, so that the doer of operation is the testee himself, but in order to freely move around within the virtual space or move furniture arranged in the virtual space, it is often necessary to receive the explanation or training of an operation method in advance, for example, through the use of a gesture or controller, as will be experienced when proposing, using these systems, interior reform to visitors to the showroom of an interior supplier, in which case it will take too much time for preliminary explanation and the opportunity of proposing the main subject of interior coordination will be lost, or it will become impossible to make the proposal itself, if operation is difficult.SOLUTION: The present invention enables an external operator to control the position of a testee and the movement of furniture, for example, and thereby allows the testee to get himself immersed in a virtual space without receiving explanation or practicing training.SELECTED DRAWING: Figure 16

Description

本発明は、仮想現実システム、仮想現実提供方法、及び仮想現実提供装置に関する。 The present invention relates to a virtual reality system, a virtual reality providing method, and a virtual reality providing apparatus.

コンピュータ内に生成した仮想空間をヘッドマウントディスプレイ(Head Mount Display:HMD)等の装置を用いて体験者に表示し、あたかもその空間内に居るかの様な感覚を提供する、いわゆる仮想現実(Virtual Reality:VR)に関する技術が存在する。 The virtual space generated in the computer is displayed to the user using a device such as a head mounted display (HMD), and the virtual space (Virtual) is provided as if the user were in the space. There is a technology related to Reality (VR).

例えば、住宅リフォームの検討場面に於いて、仮想空間内に生成した住宅モデルの中にHMDを用いて入り込み、マウス等のコントローラを用いて視点位置を変更若しくは体験者の位置をリアルタイムで計測する装置などと連動して視点位置を変更することで仮想住宅内を自由に歩き回り、頭の動きに連動して表示画像を更新することで周りを見回すなどの機能によって、あたかも住宅の中で生活しているような感覚を提供する。 For example, in a study of home renovation, a device that enters into a house model generated in a virtual space using an HMD and changes the viewpoint position using a controller such as a mouse or the position of the user in real time. By moving around the virtual house freely by changing the viewpoint position in conjunction with, etc., and looking around by updating the display image in conjunction with the movement of the head, it is as if living in the house Providing a sense of being.

特開平9−81774JP-A-9-81774 特開平8−161106JP-A-8-161106

コンピュータ内に3次元の住宅モデルを作成し、その居室内の視点から見た画像を表示でき、壁材や床材、天井材などの材質や色合い、模様を変更する機能及びカーテンや家具什器類、照明などを配置する機能を有し、これらの機能を組み合わせて用いることで住宅の内装コーディネイトを行えるシステムがある。住宅リフォームなどの際に、壁材、床材、天井材などカタログや材質サンプルなどを見て選択しても、それらを施工した後の状態を想像するのは難しく、選択を誤る場合も多いが、このシステムを使えばこれらの素材をコーディネイトした状態の画像を表示できるので、施工後をイメージしやすく、検討や評価に有用である。 A 3D house model can be created in the computer, and the image seen from the viewpoint of the room can be displayed. The function of changing the material, color, and pattern of walls, floors, ceilings, etc., and curtains and furniture fixtures In addition, there is a system that has a function of arranging lighting and the like, and can perform interior coordination of a house by using these functions in combination. Even when looking at catalogs and material samples such as wall materials, floor materials, and ceiling materials when renovating homes, it is difficult to imagine the state after construction, and there are many cases where selection is wrong. Since this system can be used to display images with these materials coordinated, it is easy to imagine after construction and is useful for examination and evaluation.

さらに、VRによって仮想住宅に入り込める仮想現実システムでは、部屋の広さや家具のサイズ感も把握しやすく、壁材や床材等の模様の大きさまでも現実と同じように確認できる為、より高精度での検討、評価ができる。 Furthermore, in the virtual reality system that can enter a virtual house with VR, it is easy to grasp the size of the room and the size of the furniture, and the size of the pattern such as wall material and flooring can be confirmed in the same way as in reality, so it is more accurate. Can be examined and evaluated.

一般的な仮想現実システムは、HMDを装着した体験者(以下「体験者」)が自らの体の動きによって仮想空間を操作し、それによって仮想空間の中に自分が居るかのように錯覚させる効果を得られる為、操作の主体は体験者自身である。体験者若しくはHMDにセンサーを取り付け、体験者の空間位置を計測できる装置と連携することで、体験者が現実空間内を歩き回ると仮想空間内でも同様に視点が移動し、仮想空間の中を歩き回ることが可能であるが、このような装置がない場合は、手指の動きを計測する装置を介して歩行を示すジェスチャーを入力したり、マウス等のコントローラを操作して視点位置を移動させる必要がある。 In a general virtual reality system, an experienced person wearing an HMD (hereinafter referred to as an “experience person”) manipulates the virtual space by the movement of his / her body, thereby causing the illusion that he / she is in the virtual space. In order to obtain an effect, the subject of the operation is the experience person himself. By attaching a sensor to the experience person or HMD and linking with a device that can measure the experience person's spatial position, when the experience person walks in the real space, the viewpoint moves in the virtual space and walks in the virtual space. If there is no such device, it is necessary to input a gesture indicating walking through a device that measures the movement of fingers and to move the viewpoint position by operating a controller such as a mouse. is there.

また、指の動きを入力できる機能と、手の空間位置を計測できる機能を備えた入力装置を片手若しくは両手に1つずつ持ち、例えば仮想空間内で目の前にある家具の位置に手を下し、手を握る動作を行う事で仮想空間内にある家具を掴み、そのまま手を上げることで家具を持ち上げ、場所を移動して手を下し、手を開く動作を行う、という一連の操作で仮想空間の家具を移動させることができる。しかし、このような入力装置がない場合は、視線の先に捉えた家具をマウスボタンの押下などの操作で掴み、そのまま視線を上げることで家具を持ち上げ、マウスボタンを離して家具を下すというような操作方法を備える必要があり、これは現実世界とは異なる動作の為、操作を学習する必要がある。 In addition, one input device with a function for inputting finger movement and a function for measuring the spatial position of the hand is provided for each hand or both hands. For example, a hand is placed at the position of the furniture in front of the eyes in the virtual space. A series of operations such as grasping furniture in the virtual space by moving the hand down and holding the hand, lifting the furniture by raising the hand as it is, moving the place to lower the hand, and opening the hand The furniture in the virtual space can be moved by operation. However, if there is no such input device, the furniture caught at the tip of the line of sight is grabbed by the operation such as pressing the mouse button, the furniture is lifted by raising the line of sight as it is, the mouse button is released and the furniture is lowered. It is necessary to provide a simple operation method, and since this is an operation different from the real world, it is necessary to learn the operation.

特に仮想空間内で内装材の材質や色、模様を選択し、壁材や床材を変更する操作については、たとえばHMDの表示画面上に内装材を選択するためのメニューを表示、視線やジェスチャーなどを使ってメニューや内装材を選択し、さらにそれを適用する壁や床を選択する操作方法などを備えなければならず、体の動きなどで直感的に操作できる方法でも一般的な操作方法でもない為、この機能を利用するための操作説明が必要であり、操作の練習も必要である。 In particular, for the operation to select the interior material, color, and pattern in the virtual space and change the wall material and flooring, for example, a menu for selecting the interior material is displayed on the display screen of the HMD, and the line of sight and gestures are displayed. It is necessary to have a method for selecting menus and interior materials using the menu, and selecting the walls and floors to which the menu and interior materials are to be applied. However, it is necessary to explain how to use this function and practice it.

例えば内装業者ショールームなどの来場者に対し、これらのシステムを用いて内装リフォームの提案を行う際、操作の事前説明や練習に時間が掛かってしまい、主目的である内装コーディネイトの提案ができなくなってしまう。また操作が難しいと、このシステムを避けてしまい、提案そのものができなくなってしまう。 For example, when making interior renovation proposals using these systems to visitors such as showrooms of interior contractors, it takes time to give advance explanations and practice of operations, making it impossible to propose interior coordination that is the main purpose. End up. If the operation is difficult, this system is avoided and the proposal itself cannot be made.

本発明は、上記のような問題に鑑みてなされたものであり、操作説明や操作練習を不要としながらも仮想空間を体感することができる手段を提供することを目的とする。 The present invention has been made in view of the above problems, and an object of the present invention is to provide means capable of experiencing a virtual space while eliminating the need for explanation of operations and practice of operations.

本発明は、前記課題を解決するために、HMDを装着した体験者の仮想空間内での位置や方向を、体験者ではなく、外部の操作者が制御できるようにしたものである。 In order to solve the above-mentioned problems, the present invention enables an external operator, not an experienced person, to control the position and direction in the virtual space of the experienced person wearing the HMD.

また、操作者は仮想空間内の仮想建造物の内装材・外装材の材質・色・模様などを選択・入れ替えなどの操作を行うことができるようにした。 In addition, the operator can now perform operations such as selection / replacement of materials / colors / patterns of interior / exterior materials of virtual buildings in the virtual space.

また操作者は仮想空間内に置かれた家具・建具等の部品を選択・移動・回転・削除・入れ替えなどの操作を行うことができるようにした。 In addition, the operator can now select, move, rotate, delete, and replace parts such as furniture and joinery placed in the virtual space.

上述の様に、HMDを装着した体験者の操作を頭の動きで周りを見回すという直感的な動作によるものに限定し、他の操作は外部の操作者が行う事により、体験者は操作方法を学習したり、操作の練習をすることなく直ぐに仮想空間を体感することができるようになる。 As described above, the operation of the user wearing the HMD is limited to the intuitive operation of looking around with the movement of the head, and other operations are performed by an external operator, so that the user can operate the method. You can immediately experience the virtual space without learning or practicing operation.

例えば内装業者ショールームなどの来場者に対して内装リフォームの提案を行う場合、このシステムでは体験者にはHMDを装着してもらうだけでよく、操作者は仮想空間内の体験者の位置を制御し、体験者に見てもらいたい箇所に移動させることができる。また、体験者が見ている部屋の壁材・床材・天井材などの色や模様を変更したり、家具を別のものに入れ替えたり、位置を移動させたり、といった操作を操作者が行う事ができる。 For example, when making an interior renovation proposal for a visitor such as a showroom of an interior supplier, this system only requires the experience person to wear an HMD, and the operator controls the position of the experience person in the virtual space. , You can move to the location you want the experience to see. In addition, the operator performs operations such as changing the color and pattern of the wall material, floor material, ceiling material, etc. of the room that the user is viewing, replacing furniture, moving the position, etc. I can do things.

つまり体験者は素材の変更や家具の入れ替え等の難しい操作を覚える必要がなく、仮想空間内での体験に没入することができるようになる。 In other words, the experiencer does not need to learn difficult operations such as changing materials or replacing furniture, and can be immersed in the experience in the virtual space.

本発明の実施形態に係る仮想現実提供装置の概略構成を示す図The figure which shows schematic structure of the virtual reality provision apparatus which concerns on embodiment of this invention. 図1に示した仮想現実提供装置に於ける外部制御手段を示すブロック図The block diagram which shows the external control means in the virtual reality provision apparatus shown in FIG. 仮想建造物定義手段に於ける間取図作成作業の例(部屋作成)Example of floor plan creation work in virtual building definition means (room creation) 仮想建造物定義手段に於ける間取図作成作業の例(建具配置)Example of floor plan creation work in virtual building definition means (placement placement) 仮想建造物定義手段によって作成された仮想建造物の例(全体)Example of a virtual building created by the virtual building definition means (whole) 仮想建造物定義手段によって作成された仮想建造物の例(1階部分)Example of virtual building created by virtual building definition means (1st floor) 体験者が装着したHMDに表示されている画像の例Example of image displayed on HMD worn by experienced person 平面図等表示手段21によって表示された画面の例(パース図:俯瞰表示)Example of screen displayed by display means 21 such as a plan view (perspective view: overhead view display) 平面図等表示手段21によって表示された画面の例(パース図:体験者目線での表示)Example of the screen displayed by the display means 21 such as a plan view (perspective view: display from the viewpoint of the user) 基準視線と体験者視線を表す図形の例Examples of figures representing the reference gaze and the experience gaze 上面図に於ける基準視線と体験者視線の表示例(1)Display example of reference gaze and experience gaze in top view (1) 上面図に於ける基準視線と体験者視線の表示例(2)Display example of reference gaze and experience gaze in top view (2) マウスによる基準視線の移動操作の例Example of moving the reference line of sight with the mouse マウスによる基準視線の回転操作の例Example of rotation operation of reference line of sight with mouse 図12に於ける基準視線を別の部屋、別の方向に移動した状態A state in which the reference line of sight in FIG. 12 is moved in another room and in another direction. 上面図上に基準視線と体験者視線を示す図形を表示した実施例An example in which a figure showing the reference line of sight and the user's line of sight is displayed on the top view. 基準視線の位置をパース図上の人形モデルを移動することで制御する場合の表示例Display example when controlling the position of the reference line of sight by moving the doll model on the perspective view 内装外装材入替手段に於ける内装材の変更操作の例(素材選択中)Example of changing the interior material in the interior / exterior material replacement method (while selecting materials) 内装外装材入替手段に於ける内装材の変更操作の例(素材変更後)Example of operation to change interior material in interior / exterior material replacement method (after material change) 家具建具配置手段に於ける家具配置操作の例(家具選択中)Example of furniture placement operation in furniture fitting placement means (while furniture is selected) 家具建具配置手段に於ける家具配置操作の例(家具配置後)Example of furniture arrangement operation in furniture fitting arrangement means (after furniture arrangement) 家具建具配置手段に於ける家具入替操作の例Example of furniture replacement operation in furniture fitting arrangement means

図1は、実施形態の構成の一例を示す図である。処理を行なう計算機11には、操作するためのマウス12やキーボード13、表示装置14、仮想空間を表示するためのHMD15、コントローラ16が接続されている。
また、必要に応じてデータの読み込みや保存を行なうための外部記憶装置17、印刷装置18などを接続しても良い。
FIG. 1 is a diagram illustrating an example of the configuration of the embodiment. The computer 11 that performs processing is connected to a mouse 12 and a keyboard 13 for operation, a display device 14, an HMD 15 for displaying a virtual space, and a controller 16.
Further, an external storage device 17 and a printing device 18 for reading and saving data may be connected as necessary.

図2は、実施形態における処理の流れを示した図である。
処理は、仮想建造物定義手段21、外部制御手段23、仮想空間表示手段24とからなり、外部制御手段23は平面図等表示手段31、視点位置視線方向制御手段32、内装外装材入替手段33、家具建具配置手段34とからなる。
FIG. 2 is a diagram illustrating a processing flow in the embodiment.
The processing includes a virtual building definition means 21, an external control means 23, and a virtual space display means 24. The external control means 23 is a plan view display means 31, a viewpoint position line-of-sight direction control means 32, and an interior / exterior material replacement means 33. And furniture fitting arrangement means 34.

以下、本発明の実施例について図面に沿って説明する。 Embodiments of the present invention will be described below with reference to the drawings.

仮想建造物定義手段21は、住宅などの建造物を仮想空間内で定義する手段である。たとえば図3の様にマウスなどを用いて間取り情報を入力する手段であり、長方形や多角形などの図形を組み合わせる事によって部屋の大きさや形状、位置を定義する機能を持つ。また図4の様に建具シンボルを選択し、部屋の壁位置に配置する機能も持つ。 The virtual building definition means 21 is a means for defining a building such as a house in a virtual space. For example, as shown in FIG. 3, it is a means for inputting floor plan information using a mouse or the like, and has a function of defining the size, shape and position of a room by combining figures such as rectangles and polygons. Also, as shown in FIG. 4, it has a function of selecting a joinery symbol and arranging it on the wall position of the room.

さらにこの様にして定義した平面間取図情報に対して高さ情報などを付加することにより、図5のような立体的な住宅をコンピュータ内に作成することができるものである。図6はこの様にして作成された住宅の1階部分を俯瞰で表示した例である。 Further, by adding height information to the floor plan information defined in this way, a three-dimensional house as shown in FIG. 5 can be created in the computer. FIG. 6 is an example in which the first floor portion of the house created in this way is displayed in an overhead view.

CADなどの他アプリケーションで設計した仮想建造物データを読み込む場合には、仮想建造物読込手段22を設けてもよい。 When reading virtual building data designed by another application such as CAD, a virtual building reading means 22 may be provided.

仮想空間表示手段24は、外部制御手段23を介して仮想空間内の仮想建造物を体験者が装着したHMD等の仮想空間表示装置上に表示することができる。図7は体験者が装着したHMDに表示されている画像の例である。 The virtual space display means 24 can display the virtual building in the virtual space on the virtual space display device such as an HMD on which the experience person wears, via the external control means 23. FIG. 7 is an example of an image displayed on the HMD worn by the experience person.

さらに、頭の動きを計測するセンサーからの情報を解釈し、HMDに表示する視線方向を制御することにより、HMDを装着した体験者は頭を上下左右に回転させることによって、仮想空間内で周りを見回すことができる。また、頭の位置を計測するセンサーからの情報を解釈し、HMDに表示する視点位置を制御することによって、体験者が立ち上がったり、頭を前後左右に移動させた場合など、その動きに一致した視界で表示することができる。この点に於いては、体験者は操作者の制御に関係なく、自分自身の動きで視線を制御できるため、仮想空間に没入した感覚を失うことなく体感することができる。 Furthermore, by interpreting information from the sensor that measures the movement of the head and controlling the line-of-sight direction displayed on the HMD, the user wearing the HMD rotates around the head in the virtual space by rotating the head up, down, left and right. Can look around. In addition, by interpreting information from the sensor that measures the position of the head and controlling the viewpoint position displayed on the HMD, it matched the movement, such as when the experienced person stood up or moved the head back and forth and left and right Can be displayed in view. In this respect, since the experience person can control the line of sight with his / her movement regardless of the control of the operator, the experience person can experience without losing the sense of immersion in the virtual space.

外部制御手段23に於ける平面図等表示手段31は、仮想空間内の仮想建造物を三面図(正面図、上面図、側面図)等の平面図や俯瞰図を用いて表示装置上に表示することができる。図8はその表示例である。画面は左右に2分割され、それぞれ正面図、パース図が表示されている。画面の大きさは可変できるようにしてもよく、上面図だけ表示するなど必要な図面だけ選択して表示できるようにしてもよいし、画面を4分割して正面図、上面図、側面図、パース図を表示してもよい。図8のパース図には、仮想構造物全体若しくは部分を俯瞰表示しているが、図9の様にHMDを装着した体験者が見ている画像を表示できるようにしてもよい。 A display unit 31 such as a plan view in the external control unit 23 displays a virtual building in the virtual space on a display device using a plan view or a top view such as a three-view view (front view, top view, side view). can do. FIG. 8 shows a display example. The screen is divided into left and right, and a front view and a perspective view are displayed respectively. The size of the screen may be variable, or only the required drawing such as displaying only the top view may be selected and displayed, or the screen is divided into four parts, a front view, a top view, a side view, A perspective view may be displayed. Although the whole or part of the virtual structure is displayed as a bird's-eye view in the perspective view of FIG. 8, an image viewed by the user wearing the HMD may be displayed as shown in FIG. 9.

平面図等表示手段31の平面図上に、操作者が体験者の視点を制御する為の基準となる視点位置・視線方向(以下「基準視線」)を表す図形及びHMDを装着した体験者の仮想空間内での位置や視線方向(以下「体験者視線」)を表す図形を重ねて表示する。図10(A)は基準視線、図10(B)は体験者視線を表す図形の例である。それぞれ、視点位置42と視線方向41を示している。視線の画角43を表示するようにしてもよい。 On the plan view of the display means 31 such as a plan view, the operator wearing the figure and the HMD that represents the viewpoint position / gaze direction (hereinafter referred to as “reference gaze”) as a reference for the operator to control the viewpoint of the experiencer. A graphic representing the position in the virtual space and the direction of the line of sight (hereinafter referred to as the “experience person's line of sight”) is displayed in an overlapping manner. FIG. 10A shows an example of a figure representing a reference line of sight, and FIG. The viewpoint position 42 and the line-of-sight direction 41 are shown, respectively. The angle of view 43 of the line of sight may be displayed.

図11及び図12は上面図での表示の例である。図11は、基準視線図形と体験者視線図形がほぼ重なって表示されている。つまり、体験者が頭の位置を計測するセンサーの基準位置(原点)付近におり、またほぼ正面を向いている状態を示している。図12は、体験者が頭を前のほうに移動させ、さらに少し右方向を向いた状態を示している。 11 and 12 are examples of display in a top view. In FIG. 11, the reference line-of-sight graphic and the experience person line-of-sight graphic are displayed so as to substantially overlap. That is, the experience person is in the vicinity of the reference position (origin) of the sensor that measures the position of the head and is almost facing the front. FIG. 12 shows a state where the experience person has moved his head to the front and turned to the right.

仮想空間に於ける基準視線の位置座標を(Ox , Oy , Oz)、基準視線のZ軸周りの回転角をOrとし、頭の位置を計測するセンサーからの情報の内、センサー原点からの変位量を(Dx , Dy , Dz)、頭の左右方向の回転角(Z軸周り回転角)をDr(真正面が0)とした場合の体験者視線の位置座標(Hx , Hy , Hz)、体験者視線の回転角Hrは、以下の計算によって求めることができる。
Hx = Ox + Dx × cos(Or) - Dy × sin(Or)
Hy = Oy + Dx × sin(Or) + Dy × cos(Or)
Hz = Oz + Dz
Hr = Or + Dr
仮想空間の座標系と頭の位置を計測するセンサーの座標系は一致しており、Z軸周りの回転角0はY軸と一致しているものとする。なお、体験者視線を表す回転角はZ軸周りだけでなく、仰角(X軸周りの回転角)及び頭の傾き(Y軸周りの回転角)もあるが、この2つの回転角は操作者が制御する対象では無く、仮想空間表示手段14ではセンサーからの情報をそのまま使用して表示する。
The position coordinates of the reference line of sight in the virtual space are (Ox, Oy, Oz), the rotation angle around the Z axis of the reference line of sight is Or, and the information from the sensor that measures the head position is the displacement from the sensor origin Experiential position coordinates (Hx, Hy, Hz), experience when the amount is (Dx, Dy, Dz) and the horizontal rotation angle of the head (Z axis rotation angle) is Dr (right front is 0) The rotation angle Hr of the person's line of sight can be obtained by the following calculation.
Hx = Ox + Dx × cos (Or)-Dy × sin (Or)
Hy = Oy + Dx × sin (Or) + Dy × cos (Or)
Hz = Oz + Dz
Hr = Or + Dr
It is assumed that the coordinate system of the virtual space and the coordinate system of the sensor for measuring the head position are the same, and the rotation angle 0 around the Z axis is the same as the Y axis. Note that the rotation angle that represents the viewer's line of sight is not only around the Z axis, but also the elevation angle (rotation angle around the X axis) and the tilt of the head (rotation angle around the Y axis). However, the virtual space display means 14 displays information from the sensor as it is.

視点位置視線方向制御手段32は、操作者がマウスやキーボード、コントローラなどの入力装置を用いて、仮想空間内での体験者の位置及び視線方向を制御することができる。具体的には、図13の様に基準視線を表す図形をマウスでドラッグすることで移動し、図14の様に視線方向を示す矢印の先部分をマウスでドラッグすることで視線方向を回転させる。なお、ドラッグしなくても、ダブルクリックでマウス位置まで基準視線位置を移動させたり、クリックでマウスの方向を向くような操作方法としてもよい。 The viewpoint position gaze direction control means 32 allows the operator to control the position and gaze direction of the experience person in the virtual space using an input device such as a mouse, a keyboard, or a controller. Specifically, the figure representing the reference line of sight is moved by dragging with the mouse as shown in FIG. 13, and the line of sight is rotated by dragging the tip of the arrow indicating the line of sight as shown in FIG. . In addition, even if it does not drag, it is good also as an operation method which moves a reference | standard gaze position to a mouse position by double click, or turns to the direction of a mouse | mouth by click.

上記説明では、上面図について説明したが、正面図や側面図に於いても基準視線及び体験者視線の表示は同様である。ただし、仰角と頭の傾きは操作者の操作対象外であり、正面図や側面図上では基準視線の視線方向は常に水平方向で、体験者視線のみがセンサーの情報を反映した表示となる。 In the above description, the top view is described, but the display of the reference line of sight and the user's line of sight is the same in the front view and the side view. However, the elevation angle and head tilt are not subject to the operator's operation, and on the front view and side view, the line of sight of the reference line of sight is always horizontal, and only the user's line of sight reflects the sensor information.

図15は、図12に於ける基準視線を別の部屋、別の方向に移動した状態を示す。この時体験者は自分の頭の位置、方向を動かしておらず、新しい基準視線からの相対的な位置関係は保たれたままである。なお、操作者の操作とは関係なく、体験者は自由に頭を動かし、周りを見回すことができる。 FIG. 15 shows a state in which the reference line of sight in FIG. 12 is moved in another room and in another direction. At this time, the experience person has not moved the position and direction of his / her head, and the relative positional relationship from the new reference line of sight is maintained. Regardless of the operation of the operator, the experiencer can freely move his head and look around.

図16は、上面図50上に基準視線を示す図形51と体験者視線を示す図形52を表示した実施例である。パース図53には、体験者のHMDに表示されている画像と同じものが表示されている。パース図の表示は、体験者視線の画像に代えて、俯瞰画像を表示する様にしてもよい。 FIG. 16 is an example in which a graphic 51 showing a reference line of sight and a graphic 52 showing an experience person's line of sight are displayed on the top view 50. In the perspective view 53, the same image as that displayed on the experience person's HMD is displayed. The perspective view may be displayed as an overhead image instead of the image of the viewer's line of sight.

図17の様に、上面図に於ける図10の図形に代えて、パース図上のHMDを装着した体験者の位置に人形モデル55を表示し、これをマウスで移動・回転させることで基準視線を変更できる様にしてもよい。 As shown in FIG. 17, instead of the figure of FIG. 10 in the top view, the doll model 55 is displayed at the position of the user wearing the HMD on the perspective view, and this is moved and rotated with the mouse as a reference. The line of sight may be changed.

内装外装材入替手段は、操作者がマウスやキーボード、コントローラなどの入力装置を用いて、仮想空間内の仮想建造物の内装材・外装材の材質・色・模様などを選択・入れ替えなどの操作を行うことができる。図18及び図19はその例である。図18に於いて、パース図部分は体験者がHMDを介して見ている画面である。操作者は、素材パレットから素材を1つ選択し、パース図の床部分にドラッグする。すると図19の様に平面図等表示手段31のパース図上に表示されている床の素材が変わる。すなわち体験者がHMDを介して見ている仮想空間表示手段24上の床の材質も同様に変わる。 The interior / exterior material replacement means allows the operator to select / replace the interior material / exterior material / color / pattern of the virtual building in the virtual space using an input device such as a mouse, keyboard or controller. It can be performed. 18 and 19 are examples thereof. In FIG. 18, the perspective view is a screen viewed by the experience person via the HMD. The operator selects one material from the material palette and drags it to the floor portion of the perspective view. Then, as shown in FIG. 19, the floor material displayed on the perspective view of the display unit 31 such as a plan view changes. That is, the material of the floor on the virtual space display means 24 that the experience person sees through the HMD also changes.

家具建具配置手段は、操作者がマウスやキーボード、コントローラなどの入力装置を用いて、仮想空間内に置かれた家具・建具等の部品を選択・移動・回転・削除・入れ替えなどの操作を行うことができる。図20及び図21はその例である。図20に於いて、パース図部分は体験者がHMDを介して見ている画面である。操作者は、家具パレットから家具を1つ選択し、パース図の床部分にドラッグする。すると図21の様に平面図等表示手段31のパース図上に表示されている床の上に家具が配置される。すなわち体験者がHMDを介して見ている仮想空間表示手段24上の床の上にも家具が現れる。 The furniture / joint placement means allows the operator to select / move / rotate / delete / replace furniture / joint / parts placed in the virtual space using an input device such as a mouse, keyboard or controller. be able to. 20 and 21 are examples thereof. In FIG. 20, the perspective view is a screen viewed by the experience person via the HMD. The operator selects one piece of furniture from the furniture palette and drags it to the floor portion of the perspective view. Then, as shown in FIG. 21, furniture is arranged on the floor displayed on the perspective view of the display means 31 such as a plan view. That is, the furniture also appears on the floor on the virtual space display means 24 that the user sees through the HMD.

操作者は、パース図上で家具の1つを選択した状態で、家具パレットから別の家具を選択し、「家具を入れ替える」メニューを選択すると、パース図上の家具が家具パレットで選択した家具に入れ替わる。図22は、家具の入れ替え操作を行っている画面の例である。図21の画面に於いて選択されている家具が、別の家具に入れ替わっている。 When the operator selects one piece of furniture on the perspective view, selects another piece of furniture from the furniture palette, and selects the “Replace furniture” menu, the furniture on the perspective view is the furniture selected on the furniture palette. Will be replaced. FIG. 22 is an example of a screen on which furniture replacement operation is performed. The furniture selected on the screen of FIG. 21 is replaced with another furniture.

この様にして、体験者に操作の説明や練習をさせることなく操作者が説明したい箇所へ簡単に案内でき、かつ、体験者は立ち上がったり、周りを見回したり、覗き込んだりといった動作で仮想空間に没入する感覚を損なうことなく体験することができる様になる。 In this way, the virtual space can be easily guided to the location that the operator wants to explain without having the user explain or practice the operation, and the user can stand up, look around, or look into the virtual space. You will be able to experience without losing your sense of immersion.

11:計算機
12:マウス
13:キーボード
14:表示装置
15:HMD
16:コントローラ
17:外部記憶装置
18:印刷装置
21:仮想建造物定義手段
22:仮想建造物データ読込手段
23:外部制御手段
24:仮想空間表示手段
31:平面図等表示手段
32:視点位置視線方向制御手段
33:内装外装材入替手段
34:家具建具配置手段
36:上面図
37:パース図
41:視線方向
42:視点位置
43:画角
50:上面図
51:基準視線を示す図形
52:体験者視線を示す図形
53:パース図
55:パース図上で基準視線位置を示す人形モデル
61:家具が選択状態であることを示す選択枠
11: Computer 12: Mouse 13: Keyboard 14: Display device 15: HMD
16: controller 17: external storage device 18: printing device 21: virtual building definition means 22: virtual building data reading means 23: external control means 24: virtual space display means 31: plan view display means 32: viewpoint position line of sight Direction control means 33: interior / exterior material replacement means 34: furniture fitting arrangement means 36: top view 37: perspective view 41: line-of-sight direction 42: viewpoint position 43: angle of view 50: top view 51: figure showing reference line of sight 52: experience Figure 53 showing a person's line of sight 53: Perspective FIG. 55: A doll model 61 showing a reference line of sight position on the perspective view 61: A selection frame indicating that furniture is in a selected state

Claims (7)

コンピュータ内に生成した仮想空間をヘッドマウントディスプレイ(Head Mount Display:HMD)等の装置を用いて体験者に表示し、あたかもその空間内に居るかの様な感覚を提供する、いわゆる仮想現実(Virtual Reality:VR)を用いたシステムに於いて、体験者の位置を外部の操作者が変更できるようにしたことを特徴とする仮想現実システム The virtual space generated in the computer is displayed to the user using a device such as a head mounted display (HMD), and the virtual space (Virtual) is provided as if the user were in the space. In a system using Reality (VR), a virtual reality system is characterized in that an external operator can change the position of an experienced person. 仮想現実システムに於いて、仮想空間内の仮想建造物の内装材や外装材を、体験者ではなく、外部の操作者が変更することを特徴とする仮想現実システム In a virtual reality system, a virtual reality system is characterized in that an interior operator or exterior material of a virtual building in a virtual space is changed by an external operator instead of an experienced person. 仮想現実システムに於いて、仮想空間内に家具などの部品を配置したり、配置されている家具を移動させたり、配置されている家具を別の家具に入れ替えたりという操作を、体験者ではなく、外部の操作者が操作することを特徴とする仮想現実システム In a virtual reality system, operations such as placing furniture and other parts in the virtual space, moving the placed furniture, and replacing the placed furniture with another furniture are not experienced. Virtual reality system characterized by being operated by an external operator 請求項1記載の仮想現実システムに於いて、仮想空間内の仮想建造物の内装材や外装材を、体験者ではなく、外部の操作者が変更することを特徴とする仮想現実システム The virtual reality system according to claim 1, wherein an interior operator and an exterior material of a virtual building in a virtual space are changed by an external operator instead of an experienced person. 請求項1記載の仮想現実システムに於いて、仮想空間内に家具などの部品を配置したり、配置されている家具を移動させたり、配置されている家具を別の家具に入れ替えたりという操作を、体験者ではなく、外部の操作者が操作することを特徴とする仮想現実システム The virtual reality system according to claim 1, wherein an operation of arranging a part such as furniture in the virtual space, moving the arranged furniture, or replacing the arranged furniture with another furniture is performed. , A virtual reality system that is operated by an external operator rather than an experienced person 請求項1記載の仮想現実システムに於いて、仮想空間内の仮想建造物の内装材や外装材を、体験者ではなく、外部の操作者が変更することを特徴とし、さらに仮想空間内に家具などの部品を配置したり、配置されている家具を移動させたり、配置されている家具を別の家具に入れ替えたりという操作を、体験者ではなく、外部の操作者が操作することを特徴とする仮想現実システム The virtual reality system according to claim 1, wherein an interior operator and an exterior material of a virtual building in the virtual space are changed by an external operator instead of an experienced person, and the furniture is further provided in the virtual space. It is a feature that an external operator, not an experienced person, operates operations such as placing parts such as, moving the arranged furniture, and replacing the arranged furniture with another furniture Virtual reality system 請求項1〜6の何れかのシステムをコンピュータによって実現するためのプログラムを記憶した記録媒体 A recording medium storing a program for realizing the system according to any one of claims 1 to 6 by a computer
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