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JP2014104296A5 - - Google Patents

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Publication number
JP2014104296A5
JP2014104296A5 JP2012261702A JP2012261702A JP2014104296A5 JP 2014104296 A5 JP2014104296 A5 JP 2014104296A5 JP 2012261702 A JP2012261702 A JP 2012261702A JP 2012261702 A JP2012261702 A JP 2012261702A JP 2014104296 A5 JP2014104296 A5 JP 2014104296A5
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JP
Japan
Prior art keywords
specific
player
time
executing
effect
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JP2012261702A
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Japanese (ja)
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JP2014104296A (en
JP5763610B2 (en
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Priority to JP2012261702A priority Critical patent/JP5763610B2/en
Priority claimed from JP2012261702A external-priority patent/JP5763610B2/en
Publication of JP2014104296A publication Critical patent/JP2014104296A/en
Publication of JP2014104296A5 publication Critical patent/JP2014104296A5/ja
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Description

(1)上記目的を達成するため、本発明に係る遊技機は、
技を実行可能であり、遊技者にとって有利な特定遊技状態(例えば、大当り状態など)に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
遊技者による動作(例えば、プッシュボタン31Bの押下など)を検出する動作検出手段(例えば、プッシュセンサ35Bなど)と
効期間遊技者による動作が検出されたことに基づいて、前記特定遊技状態に制御されることを示唆する予告演出を実行する予告演出実行手段(例えば、ステップS515の処理を実行する演出制御基板12のCPU120など)と、
時間を計時する計時手段(例えば、リアルタイムクロックモジュール126など)と、 前記計時手段が計時した時間が特定の時間(例えば、一斉動作情報テーブルに設定した一斉演出開始時刻など)となったときに特定演出(例えば、一斉演出など)を実行する特定演出実行手段(例えば、ステップS136の処理を実行する演出制御基板12のCPU120など)とを備え、
前記特定演出実行手段は、前記有効期間において遊技者の動作が検出されてから前記予告演出が開始されるまでの間に前記特定の時間となったときは、前記特定演出の実行を制限する、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
It is capable of performing Yu technique, a favorable specific game state for the player (e.g., jackpot status, etc.) to a controllable gaming machine (e.g., such as a pachinko game machine 1),
Operation by the player (for example, pressing including a push button 31B) movement detecting means for detecting (for example, such as a push sensor 35B),
Within effective period based on the operation by the player is detected, the prediction effect execution means for executing a prediction effect suggests that it is controlled to a specific gaming state (e.g., production which performs the process of step S515 CPU 120 of control board 12),
Timekeeping means for measuring time (for example, real-time clock module 126) and specified when the time counted by the timekeeping means reaches a specific time (for example, simultaneous production start time set in the simultaneous action information table) Specific effect execution means (for example, CPU 120 of effect control board 12 that executes the process of step S136) for executing effects (for example, simultaneous effects, etc.)
The specific demonstration execution means, before when the operation of the player in the Kieu activity period becomes the specific time during the period from being detected until the announcement attraction is started, the execution of the specific effect Restrict,
It is characterized by that.

Claims (1)

技を実行可能であり、遊技者にとって有利な特定遊技状態に制御可能な遊技機であって、
遊技者による動作を検出する動作検出手段と
効期間遊技者による動作が検出されたことに基づいて、前記特定遊技状態に制御されることを示唆する予告演出を実行する予告演出実行手段と、
時間を計時する計時手段と、
前記計時手段が計時した時間が特定の時間となったときに特定演出を実行する特定演出実行手段とを備え、
前記特定演出実行手段は、前記有効期間において遊技者の動作が検出されてから前記予告演出が開始されるまでの間に前記特定の時間となったときは、前記特定演出の実行を制限する、
ことを特徴とする遊技機。
It is capable of performing Yu technique, a controllable gaming machine to an advantageous specific game state for the player,
A movement detecting means for detecting an operation by the player,
Within effective period based on the operation by the player is detected, a prediction effect execution means for executing a prediction effect suggests that it is controlled to the specific game state,
A time measuring means for measuring time;
A specific effect executing means for executing a specific effect when the time measured by the time measuring means reaches a specific time;
The specific demonstration execution means, before when the operation of the player in the Kieu effective period becomes the specific time during the period from being detected until the announcement attraction is started, the execution of the specific effect Restrict,
A gaming machine characterized by that.
JP2012261702A 2012-11-29 2012-11-29 Game machine Active JP5763610B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012261702A JP5763610B2 (en) 2012-11-29 2012-11-29 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012261702A JP5763610B2 (en) 2012-11-29 2012-11-29 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2015117803A Division JP5996041B2 (en) 2015-06-10 2015-06-10 Game machine

Publications (3)

Publication Number Publication Date
JP2014104296A JP2014104296A (en) 2014-06-09
JP2014104296A5 true JP2014104296A5 (en) 2014-09-11
JP5763610B2 JP5763610B2 (en) 2015-08-12

Family

ID=51026268

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012261702A Active JP5763610B2 (en) 2012-11-29 2012-11-29 Game machine

Country Status (1)

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JP (1) JP5763610B2 (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5987027B2 (en) * 2014-08-15 2016-09-06 京楽産業.株式会社 Game machine
JP5989045B2 (en) * 2014-08-15 2016-09-07 京楽産業.株式会社 Game machine
JP5937155B2 (en) * 2014-08-15 2016-06-22 京楽産業.株式会社 Game machine
JP5934760B2 (en) * 2014-08-15 2016-06-15 京楽産業.株式会社 Game machine
JP5987029B2 (en) * 2014-08-15 2016-09-06 京楽産業.株式会社 Game machine
JP5937154B2 (en) * 2014-08-15 2016-06-22 京楽産業.株式会社 Game machine
JP5987028B2 (en) * 2014-08-15 2016-09-06 京楽産業.株式会社 Game machine
JP6404671B2 (en) * 2014-10-15 2018-10-10 株式会社ニューギン Game machine
JP6307004B2 (en) * 2014-10-15 2018-04-04 株式会社ニューギン Game machine
JP5993921B2 (en) * 2014-11-21 2016-09-14 京楽産業.株式会社 Game machine
JP5996041B2 (en) * 2015-06-10 2016-09-21 株式会社三共 Game machine
JP6147837B2 (en) * 2015-11-27 2017-06-14 京楽産業.株式会社 Game machine
JP6147838B2 (en) * 2015-11-27 2017-06-14 京楽産業.株式会社 Game machine
JP6152187B2 (en) * 2016-03-17 2017-06-21 株式会社三共 Game machine
JP2021048944A (en) * 2019-09-24 2021-04-01 株式会社サンセイアールアンドディ Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4679037B2 (en) * 2003-02-12 2011-04-27 株式会社藤商事 Game machine
JP4206327B2 (en) * 2003-11-14 2009-01-07 株式会社高尾 Bullet ball machine
JP5690034B2 (en) * 2006-03-22 2015-03-25 株式会社平和 Game machine
JP5250357B2 (en) * 2008-09-19 2013-07-31 株式会社ニューギン Game machine
JP5347049B1 (en) * 2012-06-21 2013-11-20 京楽産業.株式会社 Game machine
JP5331231B1 (en) * 2012-07-10 2013-10-30 京楽産業.株式会社 Game machine

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