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JP2009183736A - Stage structure of game machine - Google Patents

Stage structure of game machine Download PDF

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JP2009183736A
JP2009183736A JP2009093650A JP2009093650A JP2009183736A JP 2009183736 A JP2009183736 A JP 2009183736A JP 2009093650 A JP2009093650 A JP 2009093650A JP 2009093650 A JP2009093650 A JP 2009093650A JP 2009183736 A JP2009183736 A JP 2009183736A
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stage
game ball
ridges
gaming machine
radius
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JP4781448B2 (en
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Masamitsu Suzuki
正光 鈴木
Takumi Maejima
拓己 前島
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Asama Factory Co
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a stage structure of a game machine that lengthens the residence time of a game ball by varying the flow of game balls three-dimensionally. <P>SOLUTION: The game balls are oscillated not only two-dimensionally but also vertically by arranging a plurality of climbable protrusions 2 for game balls on a stage 1 of a game machine. The plurality of protrusions 2 can be arranged with intervals in which the game balls can be oscillated and the intervals between the protrusions 2 are preferably less than the diameter of the game balls. Also, the shape of the protrusions 2 is preferably a shape that allows the game balls to contact the protrusions 2 and the stage 1 at a single point and the height of the protrusions 2 is 1-3 mm. Moreover, the stage 1 can be inclined downward from the horizontal line at an angle of >0°and ≤5°. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、遊技機におけるステージ構造に関するものである。   The present invention relates to a stage structure in a gaming machine.

従来の遊技機のうち、液晶表示装置等よりなる可変表示装置を遊技領域の略中央部に備えたものが知られている。これら可変表示装置の周囲は、上部、左右側部、下部から構成される樹脂製のセンターケースにより囲まれている。
センターケースは、上部に設けられた遊技球入口から遊技球を内部に導き入れ、左右側部に設けられたワープ通路を経て、下部に設けられたステージに誘導した後にステージ前面から落下させ、再び遊技領域へと戻す構造になっている。
通常、ステージの下側には可変表示装置の表示内容を可変させるための始動口が設けられているため、ステージ上での遊技球の挙動に対し、遊技者が抱く興味は大きなものがあった。
Among conventional gaming machines, there is known a game machine having a variable display device made up of a liquid crystal display device or the like at a substantially central portion of a game area. The periphery of these variable display devices is surrounded by a resin center case composed of an upper part, left and right side parts, and a lower part.
The center case guides the game ball from the game ball entrance provided at the upper part, guides it to the stage provided at the lower part through the warp passage provided at the left and right side parts, and then drops it from the front of the stage again. It is structured to return to the game area.
Usually, a starting port for changing the display contents of the variable display device is provided on the lower side of the stage, so the player has a great interest in the behavior of the game ball on the stage. .

これら遊技者の興味を引き付けるためのステージとして、例えば特許文献1に開示されたものが知られている。これはステージ上に釘が打設されており、釘によりステージ上に侵入した遊技球の流れに変化をつけるものである。
しかし、釘を打設したステージは、ある方向から侵入した遊技球が釘に衝突し、別の方向へと放出される、所謂跳ね返りの動作を遊技球に行わせるものである。遊技球は単にステージ面上を、方向を変えながら流下するのみで、すなわち、流下方向がX−Y方向の2次元的にランダムウォークするのみで、いまひとつ興趣に欠けるものであった。
また、摩擦力等によるエネルギの損失を加味しなければ、釘への衝突後における遊技球の速さは、衝突前の速さと、衝突角度と、釘と遊技球との反発係数(跳ね返り係数)によって決定される。例えば、遊技球と釘との反発係数がαであり両者が正面衝突した場合を想定すると、衝突前の速さVが衝突後に速さαVになる。よって、一回の衝突では、衝突時に一瞬0となる場合を除けば、VとαVとの二通りの速さしか存在しないこととなる。つまり、衝突によっては、遊技球の速さが常に変化しその中で劇的に減少する状態になることはないので、遊技球がステージ上に滞留している時間はそれほど長くはなく、ステージ上での遊技球の揺動を十分に楽しむことができなかった。
As a stage for attracting the interest of these players, for example, one disclosed in Patent Document 1 is known. This is because a nail is placed on the stage, and the flow of the game ball that has entered the stage is changed by the nail.
However, the stage on which the nail is laid causes the game ball to perform a so-called rebound action in which a game ball that has entered from one direction collides with the nail and is released in another direction. The game balls simply flow down on the stage surface while changing the direction, that is, the flow direction is only two-dimensional random walk in the XY direction, which is not interesting.
If energy loss due to frictional force is not taken into consideration, the speed of the game ball after the collision with the nail is the speed before the collision, the collision angle, and the coefficient of restitution (bounce coefficient) between the nail and the game ball. Determined by. For example, assuming that the restitution coefficient between the game ball and the nail is α and the two collide head-on, the speed V before the collision becomes the speed αV after the collision. Therefore, in a single collision, there are only two speeds of V and αV except for a case where the momentary zero occurs at the time of the collision. In other words, depending on the collision, the speed of the game ball always changes and does not become a state where it dramatically decreases, so the time that the game ball stays on the stage is not so long. I could not fully enjoy the swing of the game ball at

特開2001−239006号公報 (図2)JP 2001-239006 A (FIG. 2)

本発明は、上記した従来の問題点に鑑み、遊技球の流れを3次元的に変化させて滞留時間を長く取ることができる遊技機のステージ構造を提供することを課題とする。   In view of the above-described conventional problems, an object of the present invention is to provide a stage structure of a gaming machine that can take a long residence time by three-dimensionally changing the flow of game balls.

上記の課題を解決するためになされた本発明の遊技機のステージ構造は、遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶ直線の全てがステージの傾斜方向に対して平行とならないように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ばないように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とするものであり、
また、遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶと正六角形となるように且つ隣接する隆起の頂点を結ぶ直線の全てがステージの傾斜方向に対して平行とならないように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ばないように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とするものである。
The gaming machine stage structure of the present invention, which has been made to solve the above-mentioned problems, has a plurality of independent mountain-shaped ridges on which a gaming ball can climb on a stage of the gaming machine, and a straight line connecting the apexes of adjacent ridges. Arrange them so that they are not parallel to the tilt direction of the stage, and arrange them two-dimensionally so that the valleys between two adjacent ridges do not line up parallel to the tilt direction of the stage. With
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, As a shape that contacts at any one point, the game ball is rocked between the protuberances to increase the residence time on the stage,
In addition, on the gaming machine stage, a plurality of independent mountain-shaped ridges on which a game ball can climb are connected to form a regular hexagon when connecting the ridges of the adjacent ridges, and all straight lines connecting the vertices of the adjacent ridges. And two-dimensionally arranged so that valleys between two adjacent ridges do not line up parallel to the tilt direction of the stage.
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, As a shape that contacts at any one point, the game ball is swung between the bulges to increase the residence time on the stage.

また、本発明の遊技機のステージ構造は、遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶ直線の一部がステージの傾斜方向に対して平行となるように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ぶように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とするものであり、
また、遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶと正六角形となるように且つ隆起の頂点を結ぶ直線の一部がステージの傾斜方向に対して平行となるように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ぶように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とするものである。
In addition, the stage structure of the gaming machine according to the present invention has a plurality of independent mountain-shaped ridges on which a game ball can climb on the stage of the gaming machine, and a part of a straight line connecting the vertices of adjacent ridges in the tilt direction of the stage. It is arranged adjacent to be parallel to each other, and is arranged two-dimensionally so that the valleys between two adjacent ridges are arranged parallel to the tilt direction of the stage,
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, As a shape that contacts at any one point, the game ball is rocked between the protuberances to increase the residence time on the stage,
In addition, on the gaming machine stage, a plurality of independent mountain-shaped ridges on which a game ball can climb is formed, and a part of a straight line connecting the vertices of the ridges is a regular hexagon when connecting the ridges of adjacent ridges. Arranged adjacently so as to be parallel to the tilt direction, and arranged two-dimensionally so that valleys between two adjacent ridges are aligned parallel to the tilt direction of the stage,
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, As a shape that contacts at any one point, the game ball is swung between the bulges to increase the residence time on the stage.

また、本発明の遊技機のステージ構造は、ステージを遊技機の前方に向けて傾斜させた請求項1又は請求項2に記載のステージに隣接して、ステージを遊技機の横方向に向けて傾斜させた請求項3又は4に記載のステージを隣接して配設したことを特徴とするものである。
上記した発明において、隣接する隆起間に遊技球が揺動可能な隙間を設けて、遊技球を隆起間を揺動させてステージ上での滞留時間を長くすることができるし、隣接する隆起の頂点間の間隔を遊技球の直径未満とすることができる。
Further, the stage structure of the gaming machine of the present invention has the stage inclined toward the front of the gaming machine, and adjacent to the stage according to claim 1 or 2, with the stage facing the lateral direction of the gaming machine. An inclined stage according to claim 3 or 4 is disposed adjacently.
In the above-described invention, a gap in which the game ball can swing is provided between the adjacent ridges, and the game ball can be oscillated between the ridges to increase the residence time on the stage. The distance between the vertices can be less than the diameter of the game ball.

本願発明は、遊技球が隆起を登ったり降りたりするので、遊技球のステージ上での滞留時間を従来より長く取ることができる。遊技球を隆起又はステージと一点で接触させるので、遊技球を容易に隆起に登らせて揺動させることができる。遊技球を隆起間で揺動させることで、遊技球に3次元的なランダムウォークをさせることができる。また、隆起間の間隔を最適に取ったので、ステージ上での球詰まりを防止することができる。   In the present invention, since the game ball climbs or descends the bulge, the residence time of the game ball on the stage can be made longer than before. Since the game ball is brought into contact with the bump or the stage at a single point, the game ball can be easily climbed and swung on the bump. By swinging the game ball between the protuberances, the game ball can be made to perform a three-dimensional random walk. Moreover, since the space | interval between ridges was taken optimally, clogging of the ball | bowl on a stage can be prevented.

第1の実施形態のステージ構造を示す斜視図である。It is a perspective view which shows the stage structure of 1st Embodiment. 図1のステージ構造の平面図である。It is a top view of the stage structure of FIG. 図1のステージ構造の正面図である。It is a front view of the stage structure of FIG. 隆起間の遊技球を示す斜視図である。It is a perspective view which shows the game ball between ridges. 隆起間の遊技球を示す平面図である。It is a top view which shows the game ball between ridges. 隆起間の遊技球を示す正面図である。It is a front view which shows the game ball between uplifts. 隆起間の遊技球を示す側面図である。It is a side view which shows the game ball between ridges. 遊技球が隆起およびステージと2点で接触する状態を例示する説明図である。It is explanatory drawing which illustrates the state in which a game ball contacts a bump and a stage at two points. 遊技球が隆起およびステージと1点で接触する状態を例示する説明図である。It is explanatory drawing which illustrates the state in which a game ball contacts the bump and the stage at one point. 揺動状態の説明図である。It is explanatory drawing of a rocking | fluctuation state. 第2の実施形態のステージ構造を示す斜視図である。It is a perspective view which shows the stage structure of 2nd Embodiment. 図11のステージ構造の平面図である。It is a top view of the stage structure of FIG. 図11のステージ構造の正面図である。It is a front view of the stage structure of FIG. 隆起間の遊技球を示す斜視図である。It is a perspective view which shows the game ball between ridges. 隆起間の遊技球を示す平面図である。It is a top view which shows the game ball between ridges. 隆起間の遊技球を示す正面図である。It is a front view which shows the game ball between uplifts. 隆起間の遊技球を示す側面図である。It is a side view which shows the game ball between ridges. 隆起の頂点間の間隔が遊技球の直径以上の場合に遊技球に作用する力の関係を示す説明図である。It is explanatory drawing which shows the relationship of the force which acts on a game ball when the space | interval between the vertices of a protrusion is more than the diameter of a game ball. 隆起の頂点間の間隔が遊技球の直径未満の場合に遊技球に作用する力の関係を示す説明図である。It is explanatory drawing which shows the relationship of the force which acts on a game ball when the space | interval between the vertices of a protrusion is less than the diameter of a game ball. 隆起の頂点間の間隔が遊技球の直径以上の場合の遊技球の球詰まりを示す説明図である。It is explanatory drawing which shows the ball clogging of the game ball | bowl when the space | interval between the vertices of a protrusion is more than the diameter of a game ball | bowl. 隆起の頂点間の間隔が遊技球の直径未満の場合の遊技球の流れ方向を示す説明図である。It is explanatory drawing which shows the flow direction of a game ball in case the space | interval between the vertices of a protrusion is less than the diameter of a game ball. 隆起間の揺動可能な隙間についての説明図である。It is explanatory drawing about the clearance gap which can be rock | fluctuated between protrusions.

以下に、本発明の実施形態を図面により説明する。
図1〜3は、本発明の第1の実施形態のステージ構造を示す図であって、ステージ1は前方(遊技者側)に低く傾斜する中央ステージ11と、段差14をもって中央ステージ11より高く形成され且つ中央ステージに向けて低く傾斜する右側ステージ12と、左側ステージ13とからなる。各ステージ11,12,13には、多数の隆起2が、任意の隆起2と隣接する全ての隆起の頂点Jを結ぶと正六角形になるように配設されている。
なお、このように配設するのではなく、例えば、無作為に配設してもかまわないが、本実施形態のように配設すると、同一領域内により多くの隆起2を配設することができ、遊技球が隆起2に接触する機会が増えるので望ましい。
Embodiments of the present invention will be described below with reference to the drawings.
1-3 is a figure which shows the stage structure of the 1st Embodiment of this invention, Comprising: The stage 1 is higher than the central stage 11 with the center stage 11 which inclines toward the front (player side) low, and the level | step difference 14 It consists of a right stage 12 and a left stage 13 which are formed and inclined downward toward the center stage. In each stage 11, 12, 13, a large number of ridges 2 are arranged so as to form a regular hexagon when connecting the ridges J of all the ridges adjacent to the arbitrary ridge 2.
For example, it may be arranged at random instead of being arranged in this way, but if arranged as in the present embodiment, more ridges 2 may be arranged in the same region. This is desirable because it increases the opportunity for the game ball to contact the protuberance 2.

さらに、ステージ12,13のようにステージ12,13の傾斜方向に対して、正六角形を形成する辺が平行となるように配設すると、隆起2間の谷部が前記傾斜方向に対して平行に並ぶため、遊技球が斜面の傾斜に対して平行に流下しやすくなるので、ステージ11のようにステージ11の傾斜方向に対して、正六角形を形成する辺が垂直となるように配設することが望ましい。   Further, when the sides forming the regular hexagon are parallel to the inclination direction of the stages 12 and 13 like the stages 12 and 13, the valleys between the ridges 2 are parallel to the inclination direction. Since the game balls easily flow down in parallel with the slope of the slope, the sides forming the regular hexagon are arranged perpendicular to the slope of the stage 11 like the stage 11. It is desirable.

ステージ1の各ステージ11,12,13は、水平より下方に0°超〜5°以下の角度で傾斜させるのが望ましい。
0°より上向きでは遊技球を流下させることができず、一方、5°を超えて傾斜がきつい場合には、遊技球の流下速度が大きくなって、揺動せずに隆起2を乗り越えてしまう可能性が高くなるからである。
Each of the stages 11, 12, 13 of the stage 1 is preferably inclined at an angle of more than 0 ° to 5 ° below the horizontal.
If the angle is higher than 0 °, the game ball cannot flow down. On the other hand, if the inclination exceeds 5 °, the flow rate of the game ball increases, and the bulge 2 is overcome without swinging. This is because the possibility increases.

図4〜7には、隆起2と遊技球の詳細を示す。図6において、隆起2は凸状の頂部21と、凹状の裾野部22とを有する。頂部21は、当該頂部21を構成する面が、遊技球の半径rよりもやや大きい曲率半径の曲面からなる凸面に形成されている。なお、通常遊技球の直径は11mm(半径は5.5mm)である。また、裾野部22は、当該裾野部22を構成する面が、遊技球の半径rよりもわずかに大きい曲率半径の曲面からなる凹面に形成されている。さらに、各ステージ11,12,13と前記裾野部22、および、前記裾野部22と前記頂部21はそれぞれ接する関係となっている。   4 to 7 show details of the bump 2 and the game ball. In FIG. 6, the ridge 2 has a convex top 21 and a concave skirt 22. The top portion 21 is formed with a convex surface formed by a curved surface having a curvature radius slightly larger than the radius r of the game ball. In addition, the diameter of a normal game ball is 11 mm (radius is 5.5 mm). Further, the skirt portion 22 is formed such that the surface constituting the skirt portion 22 is a concave surface having a curved surface with a slightly larger curvature radius than the radius r of the game ball. Further, the stages 11, 12, 13 and the skirt portion 22 are in contact with each other, and the skirt portion 22 and the top portion 21 are in contact with each other.

隆起2をこのような形状としたので、遊技球がこの隆起2を登降することができる。このとき、凹面の曲率半径が小さいと、隆起2の稜線が短いことで遊技球が登降可能な距離が短くなるため、遊技球は小刻みな動きになる。反対に凹面の曲率半径が大きいと、隆起2の稜線が長いことで遊技球の登降可能な距離が長くなるため、遊技球の動きが大きくなる。よって、凹面の曲率半径が大きい方が、一個の遊技球が広い領域を転動することになるため、凹面の曲率半径が小さい場合よりも遊技球のばらつきが大きくなるので望ましい。   Since the bulge 2 has such a shape, the game ball can climb the bulge 2. At this time, if the radius of curvature of the concave surface is small, the distance at which the game ball can climb is shortened due to the short ridgeline of the bulge 2, so that the game ball moves little by little. On the other hand, if the radius of curvature of the concave surface is large, the ridgeline of the ridge 2 is long, so that the distance that the game ball can climb is long, so the movement of the game ball increases. Accordingly, it is desirable that the radius of curvature of the concave surface is large because a single game ball rolls over a wide area, so that the variation of the game balls is larger than when the radius of curvature of the concave surface is small.

図6において、隆起2の高さは、遊技球の半径rの1/2より低いことが望ましい。これより高いと、隆起2が大型化して狭い間隔でもって多数の隆起2を配置することが困難となるからである。
さらに、隆起2の高さを1〜3mmとするのがより望ましい。1mmより低いと遊技球が揺動を行わず隆起2を乗り越えてしまうからであり、3mmを超えて高いと遊技機が当初備えているエネルギの関係上これを超えて登ることが困難なため、実際に登降する距離が短くなり揺動の幅も短くなるからである。
In FIG. 6, the height of the ridge 2 is desirably lower than ½ of the radius r of the game ball. If the height is higher than this, the ridges 2 are enlarged, and it is difficult to arrange a large number of ridges 2 with a narrow interval.
Furthermore, it is more desirable that the height of the ridge 2 is 1 to 3 mm. If it is lower than 1 mm, the game ball will not swing and will climb over the ridge 2. If it is higher than 3 mm, it will be difficult to climb beyond this due to the energy that the gaming machine initially has. This is because the actual climbing distance is shortened and the swinging width is also shortened.

なお、隆起2の形状は、隆起2およびステージ1と遊技球とが一点で接触する形状とするのが望ましい。
例えば、図8で示している各形状の隆起2は、P点とQ点との2点で遊技球と接触しているものである。図8(a)は凸面のみで形成された隆起2であり、(b)は円錐形状の隆起2であり、(c)は凹面のみで形成され前記凹面の曲率半径が遊技球の半径以下の隆起2であり、(d)は凸面と凹面から形成され前記凹面の曲率半径が遊技球の半径以下の隆起2である。
対して、図9で示している各形状の隆起2は、R点の一点のみで遊技球と接触しているものの例である。図9(a)は凸面と凹面から形成され前記凹面の曲率半径が遊技球の半径よりも大きい隆起2であり、(b)は凹面とそれに接する円錐から形成され前記凹面の曲率半径が遊技球の半径よりも大きい隆起2である。
The shape of the bulge 2 is preferably a shape in which the bulge 2 and the stage 1 are in contact with the game ball at one point.
For example, the ridges 2 of each shape shown in FIG. 8 are in contact with the game ball at two points, point P and point Q. FIG. 8 (a) is a ridge 2 formed only by a convex surface, (b) is a conical ridge 2 and (c) is formed only by a concave surface, and the radius of curvature of the concave surface is equal to or less than the radius of the game ball. The bump 2 is a bump 2 formed from a convex surface and a concave surface, and the curvature radius of the concave surface is equal to or less than the radius of the game ball.
On the other hand, each shape of the ridge 2 shown in FIG. 9 is an example in which only one R point is in contact with the game ball. FIG. 9A is a ridge 2 formed from a convex surface and a concave surface, and the radius of curvature of the concave surface is larger than the radius of the game ball. FIG. 9B is a bump 2 formed from a concave surface and a cone in contact therewith, and the radius of curvature of the concave surface is a game ball. It is a ridge 2 larger than the radius of.

図8で示しているように遊技球と2点で接触する可能性のある隆起2では、図9で示している常に一点で接触する隆起2と比較して、遊技球が隆起2から受ける抵抗が大きくなる。よって、遊技球が隆起2を登ることが困難となってしまったり、登ることができた場合であっても、一度の登降で失うエネルギが大きいために隆起2間で揺動する回数が減ることにより遊技球の動きの面白さが減少してしまったりすることが起こる。
したがって、図9に示すように、遊技球の半径rよりも大きい曲率半径を有する裾野部22を設けて遊技球が隆起2やステージ1と一点(R点)のみで接触するようにするのが望ましい。
以上のことを換言すれば、ステージ1の遊技球が転動する面と当該面と接続される隆起2を構成する面が曲面で、両者が接する関係にあり、且つ、隆起2を構成する面のうちの凹面の曲率半径が遊技球の半径rよりも大きく、さらに、隆起2を構成する面が複数の場合に当該面のうちで接続されている面同士が接する関係にあることが望ましい。
As shown in FIG. 8, in the bulge 2 that may contact the game ball at two points, the resistance that the game ball receives from the bulge 2 as compared to the bulge 2 that is always in contact at one point shown in FIG. Becomes larger. Therefore, even if it becomes difficult for the game ball to climb the ridge 2 or when it is possible to climb, the number of swings between the ridges 2 is reduced due to the large energy lost in one climb. As a result, the fun of the movement of the game ball may decrease.
Therefore, as shown in FIG. 9, a skirt portion 22 having a radius of curvature larger than the radius r of the game ball is provided so that the game ball contacts the bump 2 and the stage 1 only at one point (R point). desirable.
In other words, the surface on which the game ball of the stage 1 rolls and the surface that forms the ridge 2 connected to the surface are curved surfaces that are in contact with each other, and the surface that forms the ridge 2. When the radius of curvature of the concave surface is larger than the radius r of the game ball and there are a plurality of surfaces constituting the bulge 2, it is desirable that the surfaces connected to each other are in contact with each other.

図10は、遊技球が左右の隆起2、2間を揺動する状態を示す図である。遊技球の揺動に関して以下に説明する。
遊技球が当初持っている位置エネルギは、ステージ1上を転動しながら斜面を降ることにより、一部が運動エネルギへと変換される。その後、隆起2に接触して隆起2を構成する面を登ることにより、再び位置エネルギへと変換される。このとき、遊技球は徐々に減速していくことになる。やがて、全てのエネルギが位置エネルギへと変換され、運動エネルギが0となることにより遊技球が一瞬停止すると、今度は隆起2を降る。この場合、位置エネルギが再び運動エネルギへと変換され、遊技球は徐々に加速していくことになる。隆起2を降りきった遊技球は、運動エネルギが0となる地点まで後方の隆起2の斜面を登る。以上を繰り返すことにより、遊技球の揺動が行われることとなる。その後、摩擦などによりエネルギが徐々に奪われるので、揺動の幅が短くなる。やがて、遊技球は揺動しなくなり、ステージ1の傾斜に沿って転動することとなる。
FIG. 10 is a diagram showing a state in which the game ball swings between the left and right ridges 2 and 2. The swinging of the game ball will be described below.
The potential energy initially possessed by the game ball is partly converted into kinetic energy by descending the slope while rolling on the stage 1. Thereafter, the ridge 2 is converted into potential energy again by climbing the surface that forms the ridge 2 in contact with the ridge 2. At this time, the game ball gradually decelerates. Eventually, when all the energy is converted into potential energy and the kinetic energy becomes zero, and the game ball stops for a moment, the bulge 2 falls this time. In this case, the potential energy is converted again into kinetic energy, and the game ball is gradually accelerated. The game ball that has descended from the uplift 2 climbs the slope of the uplift 2 to the point where the kinetic energy becomes zero. By repeating the above, the game ball is swung. Thereafter, energy is gradually taken away due to friction or the like, so that the swinging width is shortened. Eventually, the game ball no longer swings and rolls along the inclination of the stage 1.

なお、図10ではステージ1の傾斜に平行な方向で揺動する状態が図示されているが、これに限らず、傾斜とは直交乃至斜め方向に揺動する状態も起こる。
また、遊技球の隆起2の侵入角度によっては、隆起2を登り遊技球の速さが0となる前に、隆起2を侵入してきたのとは別方向へ降り、複数の隆起2間を跨いで揺動しながらステージ1の斜面に沿って転動することとなる。さらにその場合、遊技球の勢いや降る方向によっては、隆起2の下部を回り込むような動きを行うことも起こる。
このようにして、遊技球に3次元的なランダムウォークを行わせることができる。
Note that FIG. 10 illustrates a state in which the stage 1 swings in a direction parallel to the tilt of the stage 1. However, the present invention is not limited to this, and a state in which the stage 1 swings in a direction orthogonal to or tilted may also occur.
Further, depending on the intrusion angle of the protuberance 2 of the game ball, before climbing the protuberance 2 and the speed of the game ball becomes 0, it descends in a different direction from the intrusion of the protuberance 2 and straddles the plurality of protuberances 2. It rolls along the slope of the stage 1 while swinging. Furthermore, in that case, depending on the momentum of the game ball and the direction in which it falls, a movement that goes around the lower part of the ridge 2 may occur.
In this way, the game ball can be made to perform a three-dimensional random walk.

図11〜13に第2の実施形態のステージ構造を示す。この形態において、隆起2以外は実施形態1の説明図1〜3と同様であるが、実施形態1よりも狭い間隔でもって隆起2が配置されている。
図14〜17には、当該隆起2と遊技球の詳細を示す。図16において、隆起2は、凸状の頂部21と、凹状の裾野部22とを有する。頂部21は、当該頂部21を構成する面が遊技球の半径rよりも小さい曲率半径の曲面からなる凸面に形成されている。また、裾野部22は、当該裾野部22を構成する面が、遊技球の半径rよりもわずかに大きい曲率半径の曲面からなる凹面に形成されている。さらに、各ステージ11,12,13と前記裾野部22,及び、前記裾野部22と前記頂部21はそれぞれ接する関係となっている。隆起2間の間隔は、遊技球の直径(2r)mmよりも狭くしてある 。その理由を以下に説明する。
11 to 13 show the stage structure of the second embodiment. In this embodiment, except for the bump 2 is the same as in FIGS. 1 to 3 of the first embodiment, but the bump 2 is arranged with a smaller interval than the first embodiment.
14 to 17 show details of the bump 2 and the game ball. In FIG. 16, the ridge 2 has a convex top 21 and a concave skirt 22. The top 21 is formed as a convex surface having a curved surface with a radius of curvature smaller than the radius r of the game ball. Further, the skirt portion 22 is formed such that the surface constituting the skirt portion 22 is a concave surface having a curved surface with a slightly larger curvature radius than the radius r of the game ball. Furthermore, each stage 11, 12, 13 and the skirt portion 22, and the skirt portion 22 and the top portion 21 are in contact with each other. The interval between the bumps 2 is narrower than the diameter (2r) mm of the game ball. The reason will be described below.

図18、20には、隆起2間の頂点間の間隔Lが遊技球の直径(2r)以上の場合の遊技球S、Sに作用する力の関係を示す。ここで、Gは重力によって斜面に沿った方向に受ける力、Tは隆起2から受ける力、Pは隣接する遊技球から受ける力、FはG,T,Pの合力を表している。またxはx方向、yはy方向を示す。
図18において、遊技球Sが遊技球Sから受ける力Pのx方向の分力P1xと、遊技球Sが隆起2から受ける力Tのx方向の分力T1xとが釣り合っている(P1x=T1x)。遊技球Sが遊技球Sから受ける力Pのx方向の分力P2xと、遊技球Sが隆起2から受ける力Tのx方向の分力T2xとが釣り合っている(P2x=T2x)。また、遊技球Sが遊技球Sから受ける力Pのy方向の分力P1yと、遊技球Sが重力により斜面方向に受ける力Gとの合力(P1y+G)と、遊技球Sが隆起2から受ける力Tのy方向の分力T1yとが釣り合っている(P1y+G=T1y)。遊技球Sが遊技球Sから受ける力Pのy方向の分力P2yと、遊技球Sが重力により斜面方向に受ける力Gとの合力(P2y+G)と、遊技球Sが隆起2から受ける力Tのy方向の分力T2yとが釣り合っている(P2y+G=T2y)。この場合、隣接する遊技球から受ける力PとPとは反力なので等しい(P=P)。このように、遊技球S、Sに係る全ての力G,T,Pが釣り合いの関係にあるので、つまり、遊技球S、Sに係る合力F=0となるので、図20に示すように隆起2間に球が詰まってしまうこととなる。
18 and 20 show the relationship between forces acting on the game balls S 1 and S 2 when the distance L between the vertices between the bumps 2 is equal to or larger than the diameter (2r) of the game ball. Here, G represents the force received in the direction along the slope due to gravity, T represents the force received from the ridge 2, P represents the force received from the adjacent game ball, and F represents the resultant force of G, T, and P. X indicates the x direction and y indicates the y direction.
18, the game ball S 1 is component force P 1x in the x direction of the force P 1 received from game balls S 2, game balls S 1 is the component force T 1x in the x direction of the force T 1 received from the bumps 2 It is balanced (P 1x = T 1x ). Game ball S 2 and the component force P 2x in the x direction of the force P 2 applied from game balls S 1, game ball S 2 are balanced and the component force T 2x the x direction of the force T 2 which receives from the raised 2 ( P 2x = T 2x ). Also, the game ball S 1 is component force P 1y in the y direction of the force P 1 received from game balls S 2, the resultant force of the game ball S 1 is the force G 1 for receiving the slope direction by gravity (P 1y + G 1) , game balls S 1 is in balance and the force component T 1y in the y direction of the force T 1 received from the bumps 2 (P 1y + G 1 = T 1y). A resultant force (P 2y + G 2 ) of a component force P 2y in the y direction of the force P 2 received by the game ball S 2 from the game ball S 1 and a force G 2 received by the game ball S 2 in the slope direction by gravity, and the game the sphere S 2 are balanced and the component force T 2y y-direction force T 2 which receives from the raised 2 (P 2y + G 2 = T 2y). In this case, the forces P 1 and P 2 received from the adjacent game balls are reaction forces and are equal (P 1 = P 2 ). In this way, since all the forces G, T, and P relating to the game balls S 1 and S 2 are in a balanced relationship, that is, the resultant force F = 0 relating to the game balls S 1 and S 2 , FIG. As shown in FIG. 3, the sphere is clogged between the ridges 2.

図19、21には、隆起2間の頂点間の間隔Lが遊技球の直径(2r)未満の場合の遊技球S、Sに作用する力の関係を示す。この場合においては、それぞれの遊技球S、Sには図示のようなG,T,Pの合力F、Fが作用するので、図21に示すように遊技球はF、Fの方向に流下して隆起2間に詰まることはない。したがって、隣接する隆起2の頂点間の間隔は遊技球の直径(2r)未満とするのが望ましい。 19 and 21 show the relationship of forces acting on the game balls S 1 and S 2 when the distance L between the vertices between the bumps 2 is less than the diameter (2r) of the game ball. Since In this case, each of the game ball S 1, S 2 G as shown, T, is the resultant force F 1, F 2 P-acting, game ball as shown in FIG. 21 F 1, F It does not clog between the raised and flows down to the second direction 2. Therefore, it is desirable that the distance between the apexes of the adjacent ridges 2 be less than the diameter (2r) of the game ball.

図22は、隆起2間の揺動可能な隙間について説明するための図である。(a)、(c)は円錐形状の隆起2であり、(b)、(d)は凸面と凹面から形成された隆起である。隣接する隆起2間に遊技球が存在する場合に、一方の隆起とだけ接する場合(c)、(d)が揺動可能な隙間が存在する状態であり、両方の隆起2と接する場合(a)、(b)が揺動可能な隙間が存在しない状態である。   FIG. 22 is a view for explaining a swingable gap between the ridges 2. (A) and (c) are conical ridges 2, and (b) and (d) are ridges formed from a convex surface and a concave surface. When there is a game ball between adjacent ridges 2, when it touches only one ridge (c), (d) is a state where there is a swingable gap, and when both ridges 2 are in contact (a ), (B) is a state in which no swingable gap exists.

なお、隆起2の形状は1種類である必要はなく、2種類以上を混合して配置してもよい。また、隆起2の形状は平面視真円である必要はなく、楕円等であってもよい。   The shape of the ridge 2 need not be one type, and two or more types may be mixed and arranged. Further, the shape of the ridge 2 does not have to be a perfect circle in plan view, and may be an ellipse or the like.

以上に説明したように、本発明の遊技機のステージ構造は、遊技球の流れを3次元的にランダムウォークさせて滞留時間を長く取ることができ、よって遊技の興趣を大きく盛り上げることができるという大きな利点を有する。   As described above, the stage structure of the gaming machine of the present invention can take a long residence time by randomly walking the flow of game balls in a three-dimensional manner, and thus can greatly increase the interest of the game. Has great advantages.

1 ステージ、2 隆起 1 stage, 2 uplift

Claims (7)

遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶ直線の全てがステージの傾斜方向に対して平行とならないように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ばないように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とする遊技機のステージ構造。
A plurality of independent mountain-shaped ridges on which a game ball can climb is placed adjacent to the stage of the gaming machine so that all the straight lines connecting the vertices of the adjacent ridges are not parallel to the tilt direction of the stage. In addition, two-dimensionally arranged so that valleys between two adjacent ridges do not line up parallel to the tilt direction of the stage,
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, A stage structure of a gaming machine characterized in that the staying time on the stage is lengthened by swinging a game ball between ridges so as to be in contact with any one point.
遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶと正六角形となるように且つ隣接する隆起の頂点を結ぶ直線の全てがステージの傾斜方向に対して平行とならないように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ばないように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とする遊技機のステージ構造。
On the gaming machine stage, a plurality of independent mountain-shaped ridges on which game balls can climb are connected to form a regular hexagon when connecting the ridges of the adjacent ridges, and all the straight lines connecting the ridges of the adjacent ridges are inclined on the stage. Arranged adjacently so as not to be parallel to the direction, and arranged two-dimensionally so that valleys between two adjacent ridges do not line up parallel to the tilt direction of the stage,
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, A stage structure of a gaming machine characterized in that the staying time on the stage is lengthened by swinging a game ball between ridges so as to be in contact with any one point.
遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶ直線の一部がステージの傾斜方向に対して平行となるように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ぶように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とする遊技機のステージ構造。
A plurality of independent mountain-shaped ridges on which a game ball can climb is placed adjacent to the stage of the gaming machine so that a part of the straight line connecting the apexes of the adjacent ridges is parallel to the tilt direction of the stage. And two-dimensionally arranged so that the valleys between two adjacent ridges are aligned in parallel to the tilt direction of the stage,
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, A stage structure of a gaming machine characterized in that the staying time on the stage is lengthened by swinging a game ball between ridges so as to be in contact with any one point.
遊技機のステージに、遊技球が登降可能な複数の独立した山形の隆起を、隣接する隆起の頂点を結ぶと正六角形となるように且つ隆起の頂点を結ぶ直線の一部がステージの傾斜方向に対して平行となるように隣接して配置して、隣接する二つの隆起間の谷部がステージの傾斜方向に対して平行に並ぶように2次元的に配置するとともに、
隆起の裾野部を、遊技球の半径よりも大きい曲率半径を有する凹面に形成して、遊技球が隆起とステージとの二点で同時に接触するのを回避して、遊技球が隆起及びステージの何れかと一点で接触する形状として、遊技球を隆起間を揺動させてステージ上での滞留時間を長くしたことを特徴とする遊技機のステージ構造。
A plurality of independent mountain-shaped ridges on which a game ball can climb up and down on the gaming machine stage, forming a regular hexagon when connecting the ridges of the adjacent ridges, and a part of the straight line connecting the ridges of the ridges is the inclination direction of the stage And arranged two-dimensionally so that the valleys between two adjacent ridges are aligned parallel to the tilt direction of the stage,
The base of the bulge is formed in a concave surface having a radius of curvature larger than the radius of the game ball, so that the game ball is not in contact with the bulge and the stage at the same time, A stage structure of a gaming machine characterized in that the staying time on the stage is lengthened by swinging a game ball between ridges so as to be in contact with any one point.
ステージを遊技機の前方に向けて傾斜させた請求項1又は請求項2に記載のステージに隣接して、ステージを遊技機の横方向に向けて傾斜させた請求項3又は4に記載のステージを配設したことを特徴とする遊技機のステージ構造。   The stage according to claim 3 or 4, wherein the stage is inclined toward the lateral direction of the gaming machine adjacent to the stage according to claim 1 or 2, wherein the stage is inclined toward the front of the gaming machine. A stage structure of a gaming machine, characterized by comprising 隣接する隆起間に遊技球が揺動可能な隙間を設けて、遊技球を隆起間を揺動させてステージ上での滞留時間を長くした請求項1〜5の何れかに記載の遊技機のステージ構造。   The gaming machine according to any one of claims 1 to 5, wherein a gap in which the game ball can swing is provided between adjacent ridges, and the game ball is oscillated between the ridges to increase the residence time on the stage. Stage structure. 隣接する隆起の頂点間の間隔を遊技球の直径未満とした請求項1〜6の何れかに記載の遊技機のステージ構造。   The stage structure of the gaming machine according to any one of claims 1 to 6, wherein an interval between apexes of adjacent ridges is less than a diameter of the game ball.
JP2009093650A 2009-04-08 2009-04-08 Game machine stage structure Expired - Fee Related JP4781448B2 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07171247A (en) * 1993-12-20 1995-07-11 Fuji Shoji Kk Sorting device for pachinko game machine
JP2003024550A (en) * 2001-07-17 2003-01-28 Fuji Shoji:Kk Pachinko game machine
JP2006026095A (en) * 2004-07-15 2006-02-02 Samii Kk Mah-jongg ball game machine
JP2006149924A (en) * 2004-12-01 2006-06-15 Samii Kk Pachinko game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07171247A (en) * 1993-12-20 1995-07-11 Fuji Shoji Kk Sorting device for pachinko game machine
JP2003024550A (en) * 2001-07-17 2003-01-28 Fuji Shoji:Kk Pachinko game machine
JP2006026095A (en) * 2004-07-15 2006-02-02 Samii Kk Mah-jongg ball game machine
JP2006149924A (en) * 2004-12-01 2006-06-15 Samii Kk Pachinko game machine

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