JP2008272099A - Game machine - Google Patents
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- JP2008272099A JP2008272099A JP2007117417A JP2007117417A JP2008272099A JP 2008272099 A JP2008272099 A JP 2008272099A JP 2007117417 A JP2007117417 A JP 2007117417A JP 2007117417 A JP2007117417 A JP 2007117417A JP 2008272099 A JP2008272099 A JP 2008272099A
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- game
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Abstract
Description
æ¬çºæã¯ãäŸãã°ãããã¹ãéæè£ çœ®ãããã³ã³éæè£ çœ®ããã®ä»ã®éææ©ã«é¢ãããã®ã§ããã   The present invention relates to, for example, a pachislot gaming device, a pachinko gaming device, and other gaming machines.
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  Conventionally, in this type of gaming machine, a configuration including a liquid crystal display device has been proposed for use in the production of games. For example, in the inventions described in
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  However, in the inventions of
ããã§ãæ¬çºæã®ç®çã¯ãé客åãåäžããããšãã§ããéææ©ãæäŸããããšã§ããã   Accordingly, an object of the present invention is to provide a gaming machine that can improve the ability to attract customers.
äžèšç®çãéæããããã«ãæ¬çºæã®éææ©ã¯ãéæè ã®æå®ã®å ¥åã«å¿ããŠæœç±€ãå®è¡ããããã®æœç±€çµæã«å¿ããŠãè€æ°çš®é¡ã®éæç¶æ ã®äžã§éæãå®è¡ããéæå®è¡æ段ãšãéæã«é¢é£ããç»åããŒã¿ã衚瀺ãã第ïŒè¡šç€ºæ段ãšã第ïŒè¡šç€ºæ段ãšã¯ç°ãªãå Žæã«é 眮ãããéæã«é¢é£ããç»åããŒã¿ã衚瀺ãã第ïŒè¡šç€ºæ段ãšãåéæç¶æ ã«å¯Ÿå¿ä»ããããæŒåºçšç»åããŒã¿ãèšæ¶ããç»åããŒã¿èšæ¶æ段ãšãæœç±€çµæã«ããéæç¶æ ã®ç§»è¡ãæ€ç¥ããéæç¶æ 移è¡æ€ç¥æ段ãšãéæç¶æ ãä»ã®éæç¶æ ã«ç§»è¡ããå Žåã«ã移è¡åŸã®éæç¶æ ã«å¯Ÿå¿ããæŒåºçšç»åããŒã¿ã第ïŒè¡šç€ºæ段åã³ç¬¬ïŒè¡šç€ºæ段ã®å°ãªããšãäžæ¹ã«ãããŠè¡šç€ºãããããã«å¶åŸ¡ãã衚瀺å¶åŸ¡æ段ãšãæããããšãç¹åŸŽãšããã   In order to achieve the above object, the gaming machine according to the present invention executes a lottery in accordance with a predetermined input of a player, and executes a game under a plurality of types of gaming states in accordance with the lottery result. Means, first display means for displaying image data related to the game, second display means for displaying the image data related to the game, which are arranged at different locations from the first display means, and corresponding to each gaming state Image data storage means for storing attached image data for presentation, gaming state transition detection means for detecting transition of the gaming state based on the lottery result, and game after transition when the gaming state transitions to another gaming state And display control means for controlling to display image data for presentation corresponding to the state on at least one of the first display means and the second display means.
äžèšã®æ§æã«ããã°ãéæç¶æ ã«å¯Ÿå¿ä»ããããæŒåºçšç»åããŒã¿ãã第ïŒè¡šç€ºæ段åã³ç¬¬ïŒè¡šç€ºæ段ã®å°ãªããšãäžæ¹ã«è¡šç€ºãããããã«ãªã£ãŠããããã®ãããéæè ã¯ã衚瀺ãããæŒåºçšç»åããŒã¿ãèŠãããšã§ãéæç¶æ ãææ¡ããããšãã§ããå ŽåããããäŸãã°ãè€æ°çš®é¡ã®éæç¶æ ã«ãéæã«æå©ãªéæç¶æ ãå«ãŸããå Žåãéæè ã¯æŒåºçšç»åããŒã¿ãèŠãããšã§ãéæãæå©ãªç¶æ ã§ããããšãèªèã§ããéæãæå©ã«é²ããããšãã§ããå Žåããããããã«ãããé客åãåäžãããããšãã§ããå Žåãããã   According to said structure, the effect image data matched with the game state is displayed on at least one of a 1st display means and a 2nd display means. For this reason, the player may be able to grasp the gaming state by viewing the displayed effect image data. For example, when a plurality of types of game states include a game state advantageous to the game, the player can recognize that the game is in an advantageous state by looking at the effect image data, and advance the game advantageously. May be possible. Thereby, the ability to attract customers may be improved.
ãŸããæ¬çºæã®éææ©ã¯ãéææ©çäœãšãéæãéå§ãããéæéå§æ段ãšã第ïŒè¡šç€ºæ段ã®èé¢ã«ã第ïŒè¡šç€ºæ段ãä»ããŠèŠèªå¯èœã«é 眮ãããéæã®éå§ã«ããè€æ°ã®å³æãå€å衚瀺ããå³æå€å衚瀺æ段ãšãå³æã®å€å衚瀺ãåæ¢ãããçµæãæå®ã®åæ¢æ æ§ã§ããå Žåã«éæ䟡å€ãä»äžããéæ䟡å€ä»äžæ段ãšãããã«æãã衚瀺å¶åŸ¡æ段ã¯ãè€æ°ã®å³æãå€å衚瀺ããã¿ã€ãã³ã°ã§ã第ïŒè¡šç€ºæ段ã«ãè€æ°ã®å³æã®å€å衚瀺ã®å°ãªããšãäžéšãšéãªãããã«æŒåºçšç»åããŒã¿ã衚瀺ãããå Žåã第ïŒè¡šç€ºæ段ã«ãè€æ°ã®å³æã®å€å衚瀺ãšåæããŠå€åããå³æå€åç»åããŒã¿ã衚瀺ãããããšãç¹åŸŽãšããã   Further, the gaming machine of the present invention is disposed on the back of the gaming machine housing, the game starting means for starting the game, and the first display means so as to be visible through the first display means. The symbol variation display means for variably displaying the symbol and the game value imparting means for imparting a game value when the result of the variation display of the symbol being stopped is a predetermined stop mode, the display control means, When the display image data is displayed on the first display unit so as to overlap at least part of the variation display of the plurality of symbols at the timing when the plurality of symbols are variably displayed, the second display unit displays the variation of the plurality of symbols. Characteristic variation image data that fluctuates in synchronization with the display is displayed.
äžèšæ§æã«ããã°ã第ïŒè¡šç€ºæ段ã®èé¢ã«å³æ衚瀺æ段ãããéææ©ã§ãã£ãŠãæŒåºã«ãã£ãŠå³æ衚瀺æ段ã®è€æ°ã®å³æã®å€å衚瀺ã®å°ãªããšãäžéšãé ãããŠããŸãå Žåãè€æ°ã®å³æã®å€å衚瀺ãšåæããŠå€å衚瀺ããå³æå€åç»åããŒã¿ã第ïŒè¡šç€ºæ段ã«è¡šç€ºãããããã«ãªã£ãŠãããããã«ãããéæ䟡å€ã®ä»äžã«åœ±é¿ããå³æã®å€å衚瀺ãèŠã¥ããããšã«ããéæè ãžã®ã¹ãã¬ã¹ã軜æžããããšãã§ããå Žåãããã   According to the above configuration, in the gaming machine having the symbol display means on the back of the first display means, when at least a part of the variable display of the symbols of the symbol display means is hidden by the effect, a plurality of symbols is displayed. The symbol variation image data that is variably displayed in synchronization with the variation display is displayed on the second display means. This may reduce the stress on the player due to the difficulty in seeing the change display of the symbols that affect the provision of the game value.
ãŸããæ¬çºæã®éææ©ã¯ãæŒåºçšç»åããŒã¿ã¯ãæœç±€çµæã«é¢ããéæè ã®æå®ã®å ¥åã«é¢ããæ å ±ãå«ãã§ããŠãããã   In the gaming machine of the present invention, the effect image data may include information related to a predetermined input of the player related to the lottery result.
äžèšæ§æã«ããã°ãæœç±€ãå®è¡ãããããã®éæè ã®æå®ã®å ¥åã«é¢ããæ å ±ã第ïŒè¡šç€ºæ段åã³ç¬¬ïŒè¡šç€ºæ段ã®å°ãªããšãäžæ¹ã«è¡šç€ºããããäŸãã°ãè€æ°çš®é¡ã®éæç¶æ ã«ãéæã«æå©ãªéæç¶æ ãå«ãŸããå Žåãéæè ã¯ããã®æå©ãªéæç¶æ ã«ç§»è¡ããããããè¥ããã¯ããã®æå©ãªéæç¶æ ãç¶æããããã®æœç±€çµæã«é¢ããæå®ã®å ¥åã«é¢ããæ å ±ãåŸãããšãã§ããå Žåããããããã«ãããé客åãåäžãããããšãã§ããå Žåãããã   According to the said structure, the information regarding the player's predetermined input for performing lottery is displayed on at least one of a 1st display means and a 2nd display means. For example, when a plurality of types of gaming states include a gaming state advantageous to the game, the player is involved in lottery results for shifting to the advantageous gaming state or maintaining the advantageous gaming state. In some cases, information regarding a predetermined input can be obtained. Thereby, the ability to attract customers may be improved.
ãŸããæ¬çºæã®éææ©ã¯ãéæç¶æ 移è¡æ€ç¥æ段ã¯ãåäœéææ¯ã®æå®ã®ã¿ã€ãã³ã°ã§çŸåšã®éæç¶æ ã®æ€åºãè¡ããšå ±ã«ãåã®åäœéæã§æ€åºããéæç¶æ ãšçŸåšã®éæç¶æ ãšãæ¯èŒããããšã§ãéæç¶æ ã移è¡ããããã©ãããæ€ç¥ããåŠçãè¡ã£ãŠãããã   Further, in the gaming machine of the present invention, the gaming state transition detecting means detects the current gaming state at a predetermined timing for each unit game, and determines the gaming state detected in the previous unit game and the current gaming state. You may perform the process which detects whether the gaming state was transferred by comparing.
äžèšæ§æã«ããã°ãåäœéæã®æå®ã®ã¿ã€ãã³ã°ã§éæç¶æ ãæ€ç¥ããåã®åäœéæã§æ€ç¥ããéæç¶æ ãšæ¯èŒããããšã§ãéæç¶æ ã®ç§»è¡ãæ€ç¥ãããéæç¶æ ã®ç§»è¡ãæ€ç¥ããããšãéæç¶æ ã«å¯Ÿå¿ä»ããããæŒåºçšç»åããŒã¿ã衚瀺ããããããéæè ã¯åäœéææ¯ã«éæç¶æ ã®ç§»è¡ãå€æããããšãã§ããå Žåãããã   According to the above configuration, the game state is detected at a predetermined timing of the unit game, and the transition of the game state is detected by comparing with the game state detected in the previous unit game. When the transition of the gaming state is detected, the effect image data associated with the gaming state is displayed, so that the player may be able to determine the transition of the gaming state for each unit game.
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(First embodiment)
An embodiment of the present invention will be described below with reference to FIGS.
æ¬å®æœã®åœ¢æ ã«ãããéææ©ã¯ãæè¬ãããã¹ãæ©ãã§ãããè€æ°ã®å³æã®å€å衚瀺ãåæ¢ããŠè¡šç€ºãããå³æã«åºã¥ããŠç¹å®ã®å ¥è³æ æ§ãæç«ããããã«ãéæè ã®æäœã«ããå€å衚瀺ãåæ¢å¯èœã«æ§æãããŠããããªããéææ©ã¯ãã³ã€ã³ãã¡ãã«ãéæçãããŒã¯ã³çã®ä»ãéæè ã«ä»äžãããããããã¯ä»äžãããéæ䟡å€ã®æ å ±ãèšæ¶ããã«ãŒãçã®éæåªäœãçšããŠéæãããã®ã§ãããã以äžã®èª¬æã«ãããŠã¯ãéæåªäœåã³éæ䟡å€ãã¡ãã«ãšããŠèª¬æããã   The gaming machine according to the present embodiment is a so-called âpachi-slot machineâ, which is operated by the player's operation so that a specific winning mode is established based on the symbols displayed by stopping the variation display of a plurality of symbols. Fluctuation display can be stopped. Note that the gaming machine plays a game using a game medium such as a coin or a medal, a game ball, a token, etc., or a card or the like that stores information on a game value given to or given to the player. In the following description, the game medium and the game value will be described as medals.
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眮ïŒïŒã«ã€ããŠã¯åŸã«è©³è¿°ããã
  Returning to FIG. 1, a sub liquid
ãªãŒã«è¡šç€ºçªïŒïœã®å·ŠåŽã«ã¯ãæåºææ°åã³ã¯ã¬ãžããæ°ã衚瀺ãã衚瀺éšïŒïŒãèšããããŠããã衚瀺éšïŒïŒã¯ãïŒã»ã°ã¡ã³ã衚瀺åšãããªããæ倧ïŒæ¡ã®æ°å€ã衚瀺ãããããããŠãå·ŠåŽïŒæ¡éšåã«ã¯ã貯çãããŠããã¡ãã«ã®ææ°ïŒã¯ã¬ãžããæ°ïŒã衚瀺ãããå³åŽïŒæ¡éšåã«ã¯ãå
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  On the left side of the
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  On the right side of the
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  A game
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  Further, a stored medal settlement button 14 (hereinafter referred to as a C / P button 14) is provided on the left side of the front portion of the
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  On the right side of the
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(Liquid crystal display device 5)
Here, the structure of the liquid
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(Sub liquid crystal display device 13)
Since the structure of the sub liquid
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  Thereby, the player may be able to grasp the gaming state by viewing the character image displayed on the sub liquid
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ãããç¶ç¶ãããããšãã§ããå Žåãããã
  Further, as will be described later, in the present embodiment, the âreplay time gaming stateâ, which is a gaming state advantageous to the player, ends when Cherry wins. For example, when the current gaming state is the replay time gaming state, as shown in FIG. 4, an information image related to the player's input operation of âLet's arrange cherries!â Is displayed in the input
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  Although not shown, when the
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ãžã®ã¹ãã¬ã¹ã軜æžããããšãã§ããå Žåãããã
  A player may play a game mainly by looking at the
ãŸããåŸè¿°ããããåäœéææ¯ã«éæç¶æ ãæ€åºãããååã®éæç¶æ ãšæ¯èŒãããéæç¶æ ã移è¡ãããåŠããå€æããããããã«ãããéæè ã¯åäœéææ¯ã«éæç¶æ ã®ç§»è¡ãå€æããããšãã§ããå Žåãããã   As will be described later, the gaming state is detected for each unit game and compared with the previous gaming state to determine whether or not the gaming state has shifted. Thereby, the player may be able to determine the transition of the gaming state for each unit game.
ïŒéææ©ã®é»æ°çæ§æïŒäž»å¶åŸ¡åè·¯ïŒ
äžèšã®éææ©ïŒã¯ãå³ïŒã«ç€ºãããã«ãäž»åºæ¿ã«èšããããäž»å¶åŸ¡åè·¯ïŒïŒãšãå¯åºæ¿ã«èšããããå¯å¶åŸ¡åè·¯ïŒïŒãšã§åäœãå¶åŸ¡ãããŠãããäž»å¶åŸ¡åè·¯ïŒïŒã¯ãåè·¯åºæ¿äžã«é
眮ããããã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒãäž»ããæ§æèŠçŽ ãšããããã«ä¹±æ°ãµã³ããªã³ã°ã®ããã®åè·¯ãå ããŠæ§æãããŠããããã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒã¯ãäºãèšå®ãããããã°ã©ã ã«åŸã£ãŠå¶åŸ¡åäœãè¡ãïŒïŒãšãäž»åºæ¿åŽèšæ¶æ段ã§ããïŒïŒïŒåã³ïŒ²ïŒ¡ïŒïŒïŒãæããŠããã
(Electric configuration of gaming machine: main control circuit)
As shown in FIG. 5, the operation of the
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(Direction pattern table)
Next, the effect pattern table will be described with reference to FIG. The effect pattern table is stored in the
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  The effect pattern table has a game state column and an effect pattern column. When the gaming state is shifted, an effect pattern corresponding to the gaming state after the transition is selected. For example, when the gaming state transitions from the general gaming state to the RT (replay time) gaming state, the
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(Game state)
The
ãäžè¬éæç¶æ ãã¯ãæè¬ãåºççãïŒéæã«è³ããããåäœéæ䟡å€ã«å¯ŸããŠéæè ã«ä»äžãããéæ䟡å€ïŒã®æåŸ å€ããïŒããããå°ããéæç¶æ ã§ãããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãäžå©ãªéæç¶æ ã§ããã   The âgeneral gaming stateâ is a gaming state in which an expected value of a so-called âparticipation rateâ (a gaming value given to a player with respect to a unit gaming value bet on a game) is smaller than â1â. This is the most unfavorable gaming state for the player compared to the gaming state.
ãäžè¬éæç¶æ ãã«ãããŠïŒ¢ïŒ¢åã¯ïŒ²ïŒ¢ã«å éšåœç±€ããåã¯ïŒ²ïŒ¢ã«å ¥è³ããŠããªãå Žåã«ã¯ãäžåã¯è€æ°ã®ã²ãŒã ã«ããããåã¯ïŒ²ïŒ¢ã«å¯Ÿå¿ããå³æçµã¿åãããå ¥è³ã©ã€ã³äžã«æ²¿ã£ãŠäžŠã¶ããšã蚱容ããããã€ãŸãããäžè¬éæç¶æ ãã«ãããŠïŒ¢ïŒ¢åã¯ïŒ²ïŒ¢ã«å éšåœç±€ãããšããã®å éšåœç±€åœ¹ãæè¶åœ¹ãšããŠã»ããããã以éã®ã²ãŒã ã«æã¡è¶ãããããã«ãªããããã§ãå éšåœç±€åœ¹ã®æã¡è¶ããšã¯ã次以éã®ã²ãŒã ã«ãããŠïŒ¢ïŒ¢ãã«å éšåœç±€ããªããŠãããã«å ¥è³ã§ããããã«ããããšã§ãããæ¬å®æœã®åœ¢æ ã«ãããŠãããæã¡è¶ãããŠããç¶æ ã§ããã«å éšåœç±€ããããšã¯ãªããããªãïŒããºã¬ïŒãã«å éšåœç±€ããå Žåã«ïŒ¢ïŒ¢ãã®å ¥è³ãæç«ããããã«ãªã£ãŠããã   In the âgeneral gaming stateâ, when BB or RB is won internally and BB or RB is not won, the symbol combinations corresponding to BB or RB are arranged along the winning line over one or more games. Is acceptable. That is, when an internal winning is made to BB or RB in the âgeneral gaming stateâ, the internal winning combination is set as a carryover combination and is carried over to a subsequent game. Here, the carry-over of the internal winning combination means that the BB and RB can be won even if the BB and RB are not internally won in the next and subsequent games. In the present embodiment, when BB and RB are carried over, BB and RB are not won internally, and when BB and RB are won internally, winning of BB and RB is established. It has become.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ãåã¯ããªãã¬ã€ã¿ã€ã ïŒïŒ²ïŒŽïŒéæç¶æ ãã«ãããŠãã«å éšåœç±€ããã«å ¥è³ããå Žåã«çºçãããã®å ¥è³ã¯ããäžè¬éæç¶æ ãã«ãããŠãèµ€ïŒâèµ€ïŒâèµ€ïŒãåã¯ãéïŒâéïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããéæç¶æ ãã¯ãæå®ææ°ã®ã¡ãã«ã®æãåºããå®äºããã°çµäºããããŸããæ¬å®æœã®åœ¢æ ã«ãããŠããèµ€ïŒâèµ€ïŒâèµ€ïŒããåã³ããéïŒâéïŒâéïŒãã®å éšåœç±€åœ¹ã¯ããããå¥ã§ãããåæã«å éšåœç±€ããå¯èœæ§ãããã   The âBB gaming stateâ is generated when the BB is won internally and the BB is won in the âgeneral gaming stateâ or the âreplay time (RT) gaming stateâ. The BB winning is established by arranging âred 7-red 7-red 7â or âblue 7-blue 7-blue 7â along the active line in the âgeneral gaming stateâ. The âBB gaming stateâ ends when the payout of a predetermined number of medals is completed. Further, in the present embodiment, âRed 7-Red 7-Red 7â and âBlue 7-Blue 7-Blue 7â have different internal winning combinations, and there is a possibility that they will be internally won at the same time.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ããããåºççã®æåŸ å€ãé«ããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãæå©ãªéæç¶æ ã§ãããæ¬å®æœã®åœ¢æ ã«ãããŠããéæç¶æ ãã¯ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã«ãããŠïŒ²ïŒ¢ïŒã¬ã®ã¥ã©ãŒããŒãã¹ïŒã«å ¥è³ããå Žåã«çºçããããããªã¡ãã®å ¥è³ã¯ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã«ãããŠãèµ€ïŒâèµ€ïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããªããåéæç¶æ éã®ç§»è¡ã¯ãããŒãã¹å³æã®çµã¿åããå ¥è³ã©ã€ã³äžã«è¡šç€ºããããšãçã«ãã移è¡ããã   The âRB gaming stateâ has a higher expected value of the payout rate than the âgeneral gaming stateâ, and is the most advantageous gaming state for the player as compared to other gaming states. In the present embodiment, the âRB gaming stateâ occurs when an RB (regular bonus) is won in the âgeneral gaming stateâ or the âRT gaming stateâ. In other words, the RB winning is established by arranging âred 7-red 7-blue 7â along the active line in the âgeneral gaming stateâ or the âRT gaming stateâ. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.
æ¬å®æœã®åœ¢æ ã«ãããŠããéæç¶æ ãã¯ããéæç¶æ ãåã¯ãéæç¶æ ãã®åŸã«çºçããéæç¶æ ã§ããããéæç¶æ ãã¯ãã¡ãã«ãæå ¥ããªããŠã次ã²ãŒã ãè¡ããåéæã«å ¥è³ãã確çããäžè¬éæç¶æ ããããé«ããªã£ãŠãããå³ã¡ããéæç¶æ ãã§ã¯ããäžè¬éæç¶æ ããããã¡ãã«ãæžããããšãªãéæãè¡ããå¯èœæ§ãé«ããªã£ãŠãããããå°ããã€ã¡ãã«ãå¢ãããŠããããšãå¯èœãšãªãããŸãããéæç¶æ ãã¯ãããã§ãªãŒã®å°åœ¹ãã«å ¥è³ãããšçµäºãããäžè¬éæç¶æ ãã«ç§»è¡ããã   In the present embodiment, the âRT gaming stateâ is a gaming state that occurs after the âBB gaming stateâ or the âRB gaming stateâ. In the âRT gaming stateâ, the probability of winning a replay where the next game can be performed without inserting a medal is higher than in the âgeneral gaming stateâ. That is, in the âRT gaming stateâ, there is a higher possibility that a game can be performed without reducing the number of medals than in the âgeneral gaming stateâ, so that the number of medals can be increased little by little. Further, the âRT gaming stateâ is terminated when winning the âcherry small roleâ and shifts to the âgeneral gaming stateâ.
ãªãããéæç¶æ ãã§ã¯ãéæè ã«ãããã§ãªãŒã®å°åœ¹ãã«å ¥è³ããªãããã«ããã²ãŒãããå ±ç¥æŒåºãå®è¡ãããŠãããããŸããéæç¶æ ã®éå§æ¡ä»¶ã¯ããéæç¶æ ãåã¯ãéæç¶æ ãã®åŸã«éå®ããããåã¯ïŒ²ïŒ¢ã«å éšåœç±€ãããšããåã¯ïŒ²ïŒ¢ã®å³æãæã£ããšãããäžè¬éæç¶æ ãã«ãããŠç¹å®ã®å³æãæã£ããšãããéæç¶æ ãåã¯ãéæç¶æ ããçµäºãããšãããè¥ããã¯ãäžè¬éæç¶æ ãã«ãããŠç¹å®ã®å³æãæã£ããšãããæå®ã®éææ°ãçµéãããšãããšããŠãããã   In the âRT gaming stateâ, a notification effect for navigating the player so as not to win the âcherry small roleâ may be executed. In addition, the start condition of the RT gaming state is not limited to after the âBB gaming stateâ or âRB gaming stateâ, and when the BB or RB is won internally, when the symbols of BB or RB are aligned, âWhen a specific symbol is aligned, whenâ BB gaming state âorâ RB gaming state âis completed, or when a predetermined number of games has elapsed since the specific symbol is aligned inâ general gaming state â, It is good.
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(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning, and the number of medals paid out. In the general gaming state, there is a possibility of winning âBBâ, âRBâ, âReplayâ, âWatermelon Minorâ, âBell Minorâ and âCherry Minorâ . âBBâ is established by arranging âblue 7-blue 7-blue 7â and âred 7-red 7-red 7â along the active line. The number of medals to be paid out when BB or RB is established is â0â. Further, âreplayâ is established by arranging âReplay-Replay-Replayâ. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of a watermelon small part, a bell small part, and a cherry small part, six, ten, and six medals are paid out, respectively.
éæç¶æ ã§ã¯ãåéæïŒãªãã¬ã€ïŒãã¹ã€ã«ã®å°åœ¹ããã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ã«å ¥è³ããå¯èœæ§ãããããæ¬å®æœã®åœ¢æ ã«ãããŠãéæç¶æ ã§ã¯ãåã³ïŒ²ïŒ¢ã«å ¥è³ããå Žåã¯ãªãã   In the BB game state, there is a possibility of winning a replay (replay), a watermelon small part, a bell small part, or a cherry small part. In this embodiment, BB and RB are not won in the BB gaming state.
éæç¶æ ã«ãããŠã¯ãåéæïŒãªãã¬ã€ïŒãã¹ã€ã«ã®å°åœ¹ããã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ã«å ¥è³ããå¯èœæ§ããããã¹ã€ã«ã®å°åœ¹ããã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ã®å ŽåãããããïŒæãïŒïŒæãïŒæã®ã¡ãã«ãæãåºãããããªããæ¬å®æœã®åœ¢æ ã«ãããŠãéæç¶æ ã«ãããŠã¯ãããåã³ããã«å ¥è³ããå Žåã¯ãªãã   In the RB game state, there is a possibility of winning a replay (replay), a watermelon small part, a bell small part, and a cherry small part. In the case of a watermelon small part, a bell small part, and a cherry small part, six, ten, and six medals are paid out, respectively. In the present embodiment, in the RB gaming state, âBBâ and âRBâ are not won.
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First, when the power is turned on, the
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Specifically, when a main routine or the like is executed by the
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  When the game state of the current game is confirmed (S7), in the probability lottery process based on the probability lottery table (not shown), an internal winning combination corresponding to the gaming state is lottered (S8), and information on the selected internal winning combination is obtained. Stored in the
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  When the internal winning combination is determined, stop table group selection processing is executed (S9). Then, after the reel rotation stop process is executed and the number of sliding frames is determined at the timing when any one of the
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  Thereafter, a winning combination (a winning combination) is identified on the basis of the symbol stop state of the
ãããŠãéæç¶æ ã«å¿ããŠã¡ãã«ã®ã¯ã¬ãžããåã¯æåºããè¡ãããïŒïŒ³ïŒïŒïŒãå°ãããŒãã¹å ¥è³æã«æãåºãã¯ç¡ããå°åœ¹å ¥è³æã ãæãåºããè¡ãããã   Then, a medal credit or payout is performed according to the gaming state (S12). There is no payout at the time of winning a bonus, and payout is made only at the time of winning a small role.
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  On the other hand, if the bonus has not been won (S14: NO), it is determined whether or not the RT has ended (S16), such as when the number of RTs becomes â0â or a cherry is won. If the RT has not ended (S16: NO), the RT count stored in the
äžæ¹ãïŒïŒã«ãããŠãéæç¶æ ãéæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ çã®ããŒãã¹éæç¶æ ã§ãããšå€å®ãããå Žåã«ã¯ïŒïŒ³ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãããŒãã¹ã®ãæåºææ°ã®ãã§ãã¯åŠçããè¡ãããïŒïŒ³ïŒïŒïŒãå°ãããŒãã¹ã®ãæåºææ°ã®ãã§ãã¯åŠçãã§æå®ã®æåºææ°ã«éãããšããŒãã¹éæç¶æ ã¯çµäºãšãªãã   On the other hand, if it is determined in S13 that the gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13: YES), a bonus âpayout number check processâ is performed (S18). . It should be noted that the bonus gaming state ends when a predetermined payout number is reached in the bonus âpayout number check processâ.
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(Operation of gaming machine 1: sub-control circuit 72)
When various processes are executed by the main routine in the
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Next, the control operation of the
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  First, the
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  On the other hand, when the winning signal is received (B1: YES), the previous gaming state is compared with the gaming state included in the winning signal (B2). Specifically, the previous gaming state is stored in the
æ¯èŒã®çµæãååã®éæç¶æ ãšãå ¥è³ä¿¡å·ã«å«ãŸããéæç¶æ ãéããåŠããå€å®ããïŒïŒ¢ïŒïŒãååã®éæç¶æ ãšãå ¥è³ä¿¡å·ã«å«ãŸããéæç¶æ ãåããã®ã§ããå ŽåïŒïŒ¢ïŒïŒïŒ®ïŒ¯ïŒãæ¬ã«ãŒãã³ãçµäºãããäžæ¹ãååã®éæç¶æ ãšãå ¥è³ä¿¡å·ã«å«ãŸããéæç¶æ ãéããã®ã§ããå ŽåïŒïŒ¢ïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãååŸããéæç¶æ ãã¯ãŒã¯ïŒ²ïŒ¡ïŒïŒïŒã«æ ŒçŽããïŒïŒ¢ïŒïŒã   As a result of the comparison, it is determined whether or not the previous gaming state is different from the gaming state included in the winning signal (B3). When the previous gaming state and the gaming state included in the winning signal are the same (B3: NO), this routine is terminated. On the other hand, if the previous gaming state is different from the gaming state included in the winning signal (B4: YES), the acquired gaming state is stored in the work RAM 76 (B4).
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  Next, an effect pattern is acquired (B5). Specifically, an effect pattern corresponding to the gaming state included in the winning signal is acquired from the effect pattern table shown in FIG. 7 stored in the
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(Second Embodiment)
A second embodiment of the present invention will be described below with reference to FIGS. In addition, the same code | symbol is attached | subjected to the member same as 1st Embodiment, and the description is abbreviate | omitted.
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  In the present embodiment, as shown in FIG. 10, at the time of symbol variation display due to the rotation of the
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  In addition, when at least part of the
ããã«ãããéæåªäœåã³éæ䟡å€ã§ããã¡ãã«ã®ä»äžã«åœ±é¿ããå³æã®å€å衚瀺ãèŠã¥ããããšã«ããéæè ãžã®ã¹ãã¬ã¹ã軜æžããããšãã§ããå Žåãããã   Thereby, it may be possible to reduce the stress on the player due to difficulty in seeing the change display of the symbols that affect the provision of the game media and the medal as the game value.
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(Outline of this embodiment)
As described above, in the
äžèšã®æ§æã«ããã°ãéæç¶æ ã«å¯Ÿå¿ä»ããããæŒåºçšç»åããŒã¿ãã第ïŒè¡šç€ºæ段åã³ç¬¬ïŒè¡šç€ºæ段ã®å°ãªããšãäžæ¹ã«è¡šç€ºãããããã«ãªã£ãŠããããã®ãããéæè ã¯ã衚瀺ãããæŒåºçšç»åããŒã¿ãèŠãããšã§ãéæç¶æ ãææ¡ããããšãã§ããå ŽåããããäŸãã°ãè€æ°çš®é¡ã®éæç¶æ ã«ãéæã«æå©ãªéæç¶æ ãå«ãŸããå Žåãéæè ã¯æŒåºçšç»åããŒã¿ãèŠãããšã§ãéæãæå©ãªç¶æ ã§ããããšãèªèã§ããéæãæå©ã«é²ããããšãã§ããå Žåããããããã«ãããé客åãåäžãããããšãã§ããå Žåãããã   According to said structure, the effect image data matched with the game state is displayed on at least one of a 1st display means and a 2nd display means. For this reason, the player may be able to grasp the gaming state by viewing the displayed effect image data. For example, when a plurality of types of game states include a game state advantageous to the game, the player can recognize that the game is in an advantageous state by looking at the effect image data, and advance the game advantageously. May be possible. Thereby, the ability to attract customers may be improved.
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äžèšæ§æã«ããã°ã第ïŒè¡šç€ºæ段ã®èé¢ã«å³æ衚瀺æ段ãããéææ©ã§ãã£ãŠãæŒåºã«ãã£ãŠå³æ衚瀺æ段ã®è€æ°ã®å³æã®å€å衚瀺ã®å°ãªããšãäžéšãé ãããŠããŸãå Žåãè€æ°ã®å³æã®å€å衚瀺ãšåæããŠå€å衚瀺ããå³æå€åç»åããŒã¿ã第ïŒè¡šç€ºæ段ã«è¡šç€ºãããããã«ãªã£ãŠãããããã«ãããéæ䟡å€ã®ä»äžã«åœ±é¿ããå³æã®å€å衚瀺ãèŠã¥ããããšã«ããéæè ãžã®ã¹ãã¬ã¹ã軜æžããããšãã§ããå Žåãããã   According to the above configuration, in the gaming machine having the symbol display means on the back of the first display means, when at least a part of the variable display of the symbols of the symbol display means is hidden by the effect, a plurality of symbols is displayed. The symbol variation image data that is variably displayed in synchronization with the variation display is displayed on the second display means. This may reduce the stress on the player due to the difficulty in seeing the change display of the symbols that affect the provision of the game value.
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äžèšã®æ§æã«ããã°ãéæ䟡å€ä»äžæ段ã«ããéåºãããéæåªäœãé£çµ¡è·¯ãæåºå£ã«åãã£ãŠé²è¡ããæ§åãå€éšããèŠèªå¯èœãªç¶æ ãšãªããéæåªäœãæå®ã®é²è¡éè·¯ãééãããåŠãã«ã€ããŠèŠèªããããšãã§ãããšãããéæåªäœã«ããã¢ãã©ã¯ã·ã§ã³ãæäŸããããšãã§ããã   According to said structure, it will be in the state which can be visually recognized from the exterior that the game medium sent out by the game value provision means advances to a discharge port through a connection path. It is possible to provide an attraction by a game medium that allows the player to visually recognize whether or not the game medium passes through a predetermined traveling path.
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äžèšæ§æã«ããã°ãåäœéæã®æå®ã®ã¿ã€ãã³ã°ã§éæç¶æ ãæ€ç¥ããåã®åäœéæã§æ€ç¥ããéæç¶æ ãšæ¯èŒããããšã§ãéæç¶æ ã®ç§»è¡ãæ€ç¥ãããéæç¶æ ã®ç§»è¡ãæ€ç¥ããããšãéæç¶æ ã«å¯Ÿå¿ä»ããããæŒåºçšç»åããŒã¿ã衚瀺ããããããéæè ã¯åäœéææ¯ã«éæç¶æ ã®ç§»è¡ãå€æããããšãã§ããå Žåãããã   According to the above configuration, the game state is detected at a predetermined timing of the unit game, and the transition of the game state is detected by comparing with the game state detected in the previous unit game. When the transition of the gaming state is detected, the effect image data associated with the gaming state is displayed, so that the player may be able to determine the transition of the gaming state for each unit game.
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(Modification of this embodiment)
The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. Further, the actions and effects described in the embodiments of the invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.
ãŸãã第ïŒåã³ç¬¬ïŒå®æœåœ¢æ ã®éææ©ã¯ã以äžã®æ§æãäžè¿°ã®å®æœã®åœ¢æ ã«ãããæ§æã«å ããŠãæãã¯éè€ããŠåããŠããŠãè¯ãã   In addition, the gaming machines of the first and second embodiments may include the following configurations in addition to or in addition to the configurations in the above-described embodiments.
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  For example, in the present embodiment, the effect corresponding to the gaming state displayed on the sub liquid
ãŸããäŸãã°ãæ¬å®æœã®åœ¢æ ã«ãããŠãéæç¶æ ã«å¯Ÿå¿ããæŒåºç»åããã£ã©ã¯ã¿ç»ååã³éæè ã®å ¥åæäœã«é¢ããæ å ±ç»åãšããããããã«éå®ãããããšã¯ãªããéæç¶æ ã«å¯Ÿå¿ããæŒåºç»åã§ããã°ããã   Further, for example, in the present embodiment, the effect image corresponding to the gaming state is the information image related to the character image and the player's input operation, but is not limited to this, and the effect image corresponding to the gaming state is I just need it.
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  Further, for example, in the present embodiment, the character image and the information image relating to the player's input operation are displayed on the sub liquid
ãŸããéææ©ã¯ãæå®ã®éæçµæã衚瀺ãããå Žåã«éæè ã«éæ䟡å€ãä»äžããéæ䟡å€ä»äžæ段ãšãéæéå§æ什信å·ã«åºã¥ããŠæå®ã®åœ¹ãå éšåœç±€åœ¹ãšããŠæ±ºå®ããå éšåœç±€åœ¹æ±ºå®æ段ãšãå éšåœç±€åœ¹ã«åºã¥ããŠå€å衚瀺æ段ã«å ¥è³æ æ§ã衚瀺ãããåæ¢å¶åŸ¡æ段ãšãæŒåºè¡šç€ºæ段ã«éæã«é¢é£ããæŒåºæ æ§ã衚瀺ãããæŒåºè¡šç€ºå¶åŸ¡æ段ãšãéæçµæ衚瀺æ段ã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããå¯èœæ§ãããããšãäºå衚瀺æ段ã«äºåæ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡æ段ãšãéæçµæ衚瀺æ段ã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããããšãåç¥è¡šç€ºæ段ã«åç¥æ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡æ段ãšãéæçµæ衚瀺æ段ã®è¡šç€ºå¶åŸ¡ãè¡ã衚瀺å¶åŸ¡æ段ãšãéæçµæ衚瀺æ段åã¯å€å衚瀺æ段ã®äžéšåã¯å šéšã®å¯å€è¡šç€ºãåæ¢ãããåæ¢æ什信å·ãåºåããéæè ã«ããæäœãå¯èœãªäœçœ®ã«èšãããã衚瀺åæ¢æ什æ段ãšãæå®ã®åäœéæã§å éšåœç±€åœ¹æ±ºå®æ段ãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ã次åã®åäœéæã«ãå éšåœç±€åœ¹ãšããŠæã¡è¶ãå éšåœç±€åœ¹æè¶æ段ãšãå éšåœç±€åœ¹æ±ºå®æ段ãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ãèç©ããŠèšæ¶ããç¹å®åœ¹èç©æ段ãšãç¹å®åœ¹èç©æ段ãèç©ããŠèšæ¶ããŠããç¹å®ã®åœ¹ãå éšåœç±€åœ¹ãšããèç©ç¹å®åœ¹åœç±€æ段ãšãå°ãªããšãïŒã€ä»¥äžåããŠããŠãããã   The gaming machine also has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Prior to display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling display of the game result display means, and a game result display means Is a display stop command means provided at a position where the player can operate to output a stop command signal for stopping the variable display of part or all of the variable display means, and an internal winning combination determining means for a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.
ããã§ãäžèšã®ãéæçµæ衚瀺æ段ãã¯ããŸãšãããšå€å衚瀺æ段ãæŒåºè¡šç€ºæ段ãåç¥è¡šç€ºæ段çãå«ãã§æ§æãããŠããããããããå¥äœã®è¡šç€ºè£ 眮ã§ãã£ãŠãããããåäžã®è¡šç€ºè£ 眮ã«èšããããæå®ã®è¡šç€ºéšïŒã¹ãã©ã€ãã深床ã®ç°ãªãïŒïŒ€ãªããžã§ã¯ãïŒã§ãããããŸããéãªã£ãŠè¡šç€ºãããŠããããããã«ã¯ãïŒåã¯è€æ°ã®é³ãïŒåã¯è€æ°ã®å ãïŒåã¯è€æ°ã®è²ãïŒåã¯è€æ°ã®ç»åãïŒåã¯è€æ°ã®èãçãïŒåã¯è€æ°ã®æ觊ïŒæ¯åãå§åïŒã®ãã¡ã®äœããã®ãè€æ°åã¯å šéšã«ããéæè ã«å ±ç¥ãè¡ãããã«ãªã£ãŠããŠãããã   Here, the above-mentioned âgame result display meansâ includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.
ãéæ䟡å€ä»äžæ段ãã¯ãéæ䟡å€ïŒã³ã€ã³ïŒãä»äžïŒæåºïŒããããã°ã©ã çãæå©ç¶æ çºçæ段ãå«ã¿ãè³åªäœã®æåºãç£æ°ã«ãŒããžã®èšé²ãã²ãŒã ã®åŸç¹å ç®ãå«ãã   The âgame value giving meansâ includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.
ã衚瀺å¶åŸ¡æ段ãã¯ããŸãšãããšåæ¢å¶åŸ¡æ段ãæŒåºè¡šç€ºå¶åŸ¡æ段ãåç¥è¡šç€ºå¶åŸ¡æ段çãå«ãã§æ§æãããŠãããåäžã®åºæ¿ã«èšããããŠããŠããå¥äœã®è€æ°ã®åºæ¿ã«èšããããŠãããããåæ¢å¶åŸ¡æ段ã¯å éšåœç±€åœ¹æ±ºå®æ段ãšåäžã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒããã«ã¯ãæŒåºè¡šç€ºå¶åŸ¡æ段åã³åç¥è¡šç€ºå¶åŸ¡æ段ã¯ãå éšåœç±€åœ¹æ±ºå®æ段ãšå¥äœã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒ Â Â The âdisplay control meansâ includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)
ãå€å衚瀺æ段ãã¯ãéæ¢ç»åã»åç»åçã衚瀺ãããã®ã§ããããªãŒã«ããã£ã¹ã¯ã«ãã移å衚瀺ãè€æ°çš®é¡ã®å³æãå¯å€è¡šç€ºãŸãã¯åæ¢è¡šç€ºããïŒåã¯è€æ°ã®å³æ衚瀺éšããæ§æãããŠãããäŸãã°ããã¹ãæ©ããããªã¹ãããã®å³æãããã³ã³ã®ç¹å³ãé³å³ãå€å®å³æçã衚瀺ããããŸããéæçµæãšããŠãç¹å®ã®å ¥è³æ æ§ã衚瀺ããã°äœã§ãããã   The âvariable display meansâ displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.
ã衚瀺åæ¢æ什æ段ãã¯ãæŒåºè¡šç€ºæ段ãå€å衚瀺æ段ãåç¥è¡šç€ºæ段çã®ãã¡ã®ïŒã€ãè€æ°ãå šãŠã®å¯å€è¡šç€ºãåæ¢ãããä¿¡å·ãåºåããŠãããããïŒã€åã¯è€æ°ã®è¡šç€ºéšã«å¯Ÿå¿ããŠïŒã€èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æ衚瀺éšçïŒãæãã¯ãïŒã€ã®è¡šç€ºéšã«å¯Ÿå¿ããŠè€æ°èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æ衚瀺éšçïŒã   The âdisplay stop command meansâ may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).
ãæå©ç¶æ çºçæ段ãã¯ãè€æ°ã®éæåäœã®éãç¶ç¶ããŠéæè ã«æå©ãªç¶æ ãç¶ããã®ã§ããã°äœã§ããããäŸãã°çºçå€å®ãç¶ç¶å€å®ãéäžçµäºå€å®ãçºçãç¶ç¶ãçµäºçãè¡ãããã°ã©ã çã§ããããŸãããå éšåœç±€åœ¹æ±ºå®æ段ãã¯ãå éšåœç±€åœ¹æœç±€æ段ãå éšåœç±€åœ¹æè¶æ段ãç¹å®åœ¹èç©æ段ãèç©ç¹å®åœ¹åœç±€æ段çããæ§æãããŠããã   The âadvantageous state generating meansâ may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The âinternal winning combination determining meansâ includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.
ãªããæ¬å®æœã®åœ¢æ ã«ãããŠããéææ©ãã¯ãããã³ã³ãããã¹ãæ©ããããªã¹ãããçãå«ãããéæçµæãã¯ãå ¥è³æ æ§ãå€ãæ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããç¹å®ã®å ¥è³æ æ§ãã¯ãç¹å®ã®å³æã®è¡šç€ºïŒãïŒãããïŒãçïŒãç¹å®ã®å³æã®çµã¿åããã®è¡šç€ºïŒãïŒïŒïŒããïŒïŒïŒãçïŒãè€æ°ã®å³æãã¡ã«ç¹å®ã®å³æãå«ãŸããŠããïŒåãã§ãªãŒãïŒé£ãã§ãªãŒçïŒçãå«ãã   In the present embodiment, the âgame machineâ includes a pachinko machine, a pachislot machine, a video slot, and the like. The âgame resultâ includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The âspecific winning modeâ includes a specific symbol display (â3â, â7â, etc.), a specific symbol combination display (â777â, â776â, etc.), and a specific symbol among a plurality of symbols. Contains (single cherry, double cherry, etc.).
ãå€ãæ æ§ãã¯ãå€å衚瀺æ段ã«è¡šç€ºãããå ¥è³æ æ§ä»¥å€ã®æ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããæå®ã®éæçµæãã¯ãå ¥è³æ æ§çãå«ãããæŒåºæ æ§ãã¯ãå®¢åŸ ã¡äžãéæäžãéæéãå ¥è³ïŒåãäžãåŸïŒãæå©ç¶æ ïŒåãäžãåŸïŒçãçãäžããæ æ§ããŸãã¯ããããã®éææ å ±ïŒéææ¡å ïŒã®å ±ç¥æ æ§ããã®ä»ã®æ æ§çãå«ã¿ãã倧åœããããããŒãã¹ãããå€ãããæå©ç¶æ ã®ç¶ç¶æ°çã®æåãå«ãã   The âdisappearance modeâ includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The âpredetermined game resultâ includes a winning mode and the like. âDirection modeâ is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as âbig hitâ, âbonusâ, âoutâ, and the number of continuations of the advantageous state are also included.
ãäºåæ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããå¯èœæ§ãããããšãéæè ã«å¯ŸããŠäºåããæ æ§ãå€ããäºåããæ æ§ããŸãããã®æŒåºæ æ§ãå«ãããå€ãïŒããããã«ïŒããã倧åœãåœç±€ïŒãããããŒãã¹åœç±€ïŒãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãããåç¥æ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããªãããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããŸãããã®æŒåºæ æ§ãå«ããã倧åœã確å®ãããããŒãã¹ç¢ºå®ãããå€ã確å®ããããã«ç¢ºå®ãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãã   The ânotice modeâ includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . âDo nât you? ","bell? ], "A big hit win? ], âBonus winning? ], "Game procedure navigation function win? âEtc. are also included. The ânotification modeâ is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. âBig hit confirmedâ, âBonus confirmedâ, âOutgoed confirmedâ, âBell confirmedâ, âGame procedure navigation function win? âEtc. are also included.
ãæ æ§ãã¯ãïŒåã¯è€æ°ã®å³æïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®ãã£ã©ã¯ã¿ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®èæ¯ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®å¹åºãïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®æåãïŒå³åœ¢ãïŒåã¯è€æ°ã®å¯åç©ã®æå®ã®åäœçãïŒåã¯è€æ°ã®ã©ã³ãã®ç¹ç¯ãç¹æ» çãïŒåã¯è€æ°ã®ã¹ããŒã«ã®é³çãå«ãããéææ å ±ãã¯ãéæã³ã³ã»ããïŒèæ¯ïŒãéæã®ã«ãŒã«ãæäœèª¬æããªãŒãç®ããã£ã³ã¹ç®ã圹ã»ãªãã¬ã€ã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ãçïŒã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ãçïŒã確çãæå®æç¹ïŒããŒãã¹ãããæå®æäœçïŒããã®çµéã²ãŒã æ°çãå«ãã   âAspectâ includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. âGame informationâ includes game concept (background), game rules, operation explanation, reach eye, chance eye, role / replay explanation, advantageous state (BB, RB, etc.), advantageous state (BB, RB, etc.) , Probability, number of games elapsed since a predetermined time (bonus, BB, RB, predetermined operation, etc.).
ãéæéå§æ什æ段ãã¯ãã¹ã¿ãŒãã¬ããŒãã¹ãã³ãã¿ã³çã®ã¹ã€ãããéæåªäœæå ¥ãå³æå§åå£ïŒã²ãŒãïŒçãå«ããã衚瀺åæ¢æ什æ段ãã¯ããã¿ã³ãã¬ããŒãããã°ã©ã ïŒèšææ段ïŒçãå«ãããå³æ衚瀺æ段ãã¯ããããã©ãºããã£ã¹ãã¬ã€ãïŒã»ã°ã¡ã³ã衚瀺åšãããããããªãã¯ã¹ãã©ã³ãããèå ç¯ããé»åããŒãããã¬ãã·ãã«ïŒ¬ïŒ¥ïŒ€ããã¬ãã·ãã«æ¶²æ¶ã液æ¶ãããžã§ã¯ã¿ããªãŒã«ããã£ã¹ã¯ãå¯åç©çãå«ããããããè€æ°èšãããããã®ãããããçµã¿åããããããã®çãå«ãã   The âgame start command meansâ includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The âdisplay stop command meansâ includes a button, a lever, a program (time measuring means), and the like. âDesign display meansâ includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined, etc. are included.
ãå éšåœç±€åœ¹ãã¯ãè€æ°ã®åœ¹ããå éšåœç±€åœ¹æ±ºå®æ段ã«ããå éšåœç±€åœ¹ãšããŠæ±ºå®ãããïŒãŸãã¯è€æ°ã®åœ¹ãå«ãããå ¥è³åœ¹ãã¯ãå éšåœç±€åœ¹ã«å¯Ÿå¿ããå ¥è³æ æ§ã衚瀺ããã圹ãå«ãããéæ䟡å€ãã¯ãè³åªäœïŒã³ã€ã³ãã¡ãã«ãéæçïŒã®æåºããéæçµæèšæ¶åªäœïŒç£æ°ã«ãŒãçãžã®æå®ã®æžã蟌ã¿ããªãã¬ã€ãåŸç¹ã®å ç®ãæå©ç¶æ ã®çºççãå«ãããéæåªäœïŒè³åªäœïŒãã¯ãã³ã€ã³ãã¡ãã«ãéæçã貚幣ãçŽå¹£ãç£æ°ã«ãŒãçãå«ãã   The âinternal winning combinationâ includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The âwinning combinationâ includes a combination in which a winning mode corresponding to the internal winning combination is displayed. âGame valueâ includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) âincludes coins, medals, game balls, money, banknotes, magnetic cards, and the like.
ãŸããããã¹ãçã«ããã圹ã¯ã次ã®ãã¡ã®ïŒãŸãã¯è€æ°ãé©çšããŠããããå€ããæå®ææ°ã®è³åªäœãæåºãå°åœ¹ãå éšåœç±€åœ¹æ±ºå®æ段ãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãïŒåäœéæïŒïŒã²ãŒã ïŒã®éã ãé«ç¢ºçãšããã·ã³ã°ã«ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®æ段ãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹æ±ºå®æ段ãã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹ã«æ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããããã°ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®æ段ã決å®ããå éšåœç±€åœ¹ã«é¢ããæ å ±ãéæè ã«ãã衚瀺åæ¢æ什æ段ã®æäœãã以åã«å ±ç¥ããå éšåœç±€åœ¹ããã²ãŒãæ©èœãåæ¢ãã¿ãŒã³éžææ段ãéžæããåæ¢ãã¿ãŒã³ã«é¢ããæ å ±ãéæè ã«ãã衚瀺åæ¢æ什æ段ã®æäœãã以åã«å ±ç¥ããæŒé ããã²ãŒãæ©èœãéæè ã«ãšã£ãŠæå©ãšãªãéææé ãå ±ç¥ããéææé ããã²ãŒãæ©èœã   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.
äŸãã°ãäžè¿°ã®å éšåœç±€åœ¹ããã²ãŒãæ©èœã¯ãå·ŠãªãŒã«ãäžãªãŒã«ãå³ãªãŒã«ã«å¯Ÿå¿ããå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ãåæ¢æäœãã以åã«å ±ç¥ããããªãŒã«åæ¢ãã¿ãŒã³ïŒäŸãã°ãæåã«å·ŠãªãŒã«ãåæ¢ãã次ã«äžãªãŒã«ãåæ¢ãæåŸã«å³ãªãŒã«ãåæ¢ãããã¿ãŒã³ãåæ§ã«å·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ã®ïŒçš®é¡çïŒã«ãããã£ãŠãå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ãåæ¢æäœããããšã§å€å衚瀺æ段ã«æå®ã®å ¥è³æ æ§ãåŸããããªãŒã«åæ¢ããã²ãŒãæ©èœçãå«ãããªãŒã«åæ¢ããã²ãŒãæ©èœã¯å šãŠã®ãªãŒã«ïŒãªãŒã«ä»¥å€ã§å³æãå¯å€è¡šç€ºããç»å衚瀺æ段ãå«ãŸããïŒã®åæ¢é åºãããã²ãŒãããªããŠããæå®åç®ïŒäŸãã°ãæåãïŒçªç®ãïŒçªç®çïŒã«åæ¢ããããªãŒã«ãéæè ã«å ±ç¥ãããããªããã²ãŒãæ©èœãå«ãããŸããæå®åç®ã«åæ¢ããããªãŒã«ã«æå®ã®å³æã衚瀺ãããŠããç¶æ ã§ãªãŒã«ãåæ¢ãããå Žåã«å€å衚瀺æ段ã«æå®ã®å ¥è³æ æ§ãåŸããããã®ãå«ããéæè ã«ãã衚瀺åæ¢æ什æ段ããã®åæ¢æ什信å·ã®åºåããæå°ç§»åïŒåã¯ç¥æå°å€åïŒã§å³æãåæ¢ãããæ©èœããéæåªäœã®æå ¥ç¡ãã§ïŒåäœéæã®éæãéå§ã§ãããªãã¬ã€ãå«ãã   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop â right reel stop â middle reel stop pattern, middle reel stop â right reel stop â left reel stop pattern, 6 types of left reel stop â left reel stop â right reel stop pattern, right reel stop â left reel stop â middle reel stop pattern, right reel stop â middle reel stop â left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.
ãŸããïŒåã®åäœéæã¯ãäŸãã°æ¬¡ã®ãããªãã®ã®ãã¡äœãããé©çšããŠããããéæéå§æ什æ段ããã®éæéå§æ什信å·ã®åºåããéæçµæã®è¡šç€ºãŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããå€å衚瀺æ段ïŒæå®ã®è¡šç€ºæ段ïŒã«éæçµæã衚瀺ããããŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããæå®ã®è¡šç€ºæ段ã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æ什信å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããå€å衚瀺æ段ã«éæçµæã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æ什信å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããæå®ã®è¡šç€ºæ段ã«ç¹å®ã®è¡šç€ºã衚瀺ããããŸã§ãéæéå§æ什信å·ãåºåããå³æå§åæ段ãéæåªäœïŒäŸãã°éæçïŒã®å ¥è³ãŸãã¯ééãæ€åºããŠããå€å衚瀺æ段ïŒæå®ã®è¡šç€ºæ段ïŒã«éæçµæã衚瀺ããããŸã§ãéæéå§æ什信å·ãåºåããå³æå§åæ段ãéæåªäœã®å ¥è³ãŸãã¯ééãæ€åºããŠããæå®ã®è¡šç€ºæ段ã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ããŸããè€æ°åäœéæã¯ãé£ç¶çãŸãã¯éæ¬ çãªè€æ°åã®åäœéæãé©çšããŠãããã   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.
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DESCRIPTION OF
Claims (4)
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ãæããããšãç¹åŸŽãšããéææ©ã A lottery is executed according to a player's predetermined input, and a game execution means for executing a game under a plurality of types of gaming states according to the lottery result;
First display means for displaying image data related to the game, and second display means for displaying image data related to the game, arranged at a different location from the first display means;
Image data storage means for storing effect image data associated with each gaming state;
Gaming state transition detecting means for detecting transition of the gaming state based on the lottery result;
Display for controlling to display the effect image data corresponding to the game state after the transition on at least one of the first display means and the second display means when the gaming state transitions to another gaming state A gaming machine comprising a control means.
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åèšå³æã®å€å衚瀺ãåæ¢ãããçµæãæå®ã®åæ¢æ æ§ã§ããå Žåã«éæ䟡å€ãä»äžããéæ䟡å€ä»äžæ段ãš
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åèšè¡šç€ºå¶åŸ¡æ段ã¯ãåèšè€æ°ã®å³æãå€å衚瀺ããã¿ã€ãã³ã°ã§ãåèšç¬¬ïŒè¡šç€ºæ段ã«ãåèšè€æ°ã®å³æã®å€å衚瀺ã®å°ãªããšãäžéšãšéãªãããã«åèšæŒåºçšç»åããŒã¿ã衚瀺ãããå Žåãåèšç¬¬ïŒè¡šç€ºæ段ã«ãåèšè€æ°ã®å³æã®å€å衚瀺ãšåæããŠå€åããå³æå€åç»åããŒã¿ã衚瀺ãããããšãç¹åŸŽãšããè«æ±é ïŒã«èšèŒã®éææ©ã A gaming machine housing,
Game starting means for starting the game;
A symbol variation display unit that is arranged on the back surface of the first display unit so as to be visible via the first display unit, and displays a plurality of symbols in a variable manner by the start of the game;
Game value giving means for giving a game value when the result of the change display of the symbol being stopped is a predetermined stop mode;
When the display control means causes the first display means to display the effect image data so as to overlap at least a part of the variation display of the plurality of symbols at a timing when the plurality of symbols are variably displayed, The gaming machine according to claim 1, wherein the second display means displays the symbol variation image data that varies in synchronization with the variation display of the plurality of symbols.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007117417A JP2008272099A (en) | 2007-04-26 | 2007-04-26 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007117417A JP2008272099A (en) | 2007-04-26 | 2007-04-26 | Game machine |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2008272099A true JP2008272099A (en) | 2008-11-13 |
Family
ID=40050844
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007117417A Pending JP2008272099A (en) | 2007-04-26 | 2007-04-26 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2008272099A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2018020162A (en) * | 2017-09-29 | 2018-02-08 | æ ªåŒäŒç€Ÿãœãã€ã¢ | Slot machine |
JP2023038474A (en) * | 2021-09-07 | 2023-03-17 | æ ªåŒäŒç€Ÿãªãªã³ã㢠| game machine |
-
2007
- 2007-04-26 JP JP2007117417A patent/JP2008272099A/en active Pending
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2018020162A (en) * | 2017-09-29 | 2018-02-08 | æ ªåŒäŒç€Ÿãœãã€ã¢ | Slot machine |
JP2023038474A (en) * | 2021-09-07 | 2023-03-17 | æ ªåŒäŒç€Ÿãªãªã³ã㢠| game machine |
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