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JP2008272099A - Game machine - Google Patents

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Publication number
JP2008272099A
JP2008272099A JP2007117417A JP2007117417A JP2008272099A JP 2008272099 A JP2008272099 A JP 2008272099A JP 2007117417 A JP2007117417 A JP 2007117417A JP 2007117417 A JP2007117417 A JP 2007117417A JP 2008272099 A JP2008272099 A JP 2008272099A
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game
gaming state
display
liquid crystal
image data
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Japanese (ja)
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Takeshi Kurosawa
剛 黒柀
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Universal Entertainment Corp
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Aruze Corp
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  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of improving ability to pull in more customers. <P>SOLUTION: Drawing is executed corresponding to the prescribed input of a player, and a game is executed under two or more kinds of game states corresponding to the drawing result. The shift of the game state by the drawing results is detected, and when the game state is shifted to another game state, image data for a performance such as a character image corresponding to the game state after the shift and an information image relating to the input operation of the player are displayed on at least one of a liquid crystal display device 5 and a sub liquid crystal display device 13. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、䟋えば、パチスロ遊技装眮、パチンコ遊技装眮、その他の遊技機に関するものである。   The present invention relates to, for example, a pachislot gaming device, a pachinko gaming device, and other gaming machines.

埓来、この皮の遊技機においおは、遊技の挔出に䜿甚するため、液晶衚瀺装眮を備えた構成が提案されおいる。䟋えば、特蚱文献〜に蚘茉の発明では、遊技状態に応じお画像が生成され、生成された画像が液晶衚瀺装眮に衚瀺されおいる。この液晶衚瀺装眮は、耇数の画面単䜓に分割されおおり、移動手段によっお、この画面単䜓が盞互に離れる方向に移動するこずで、液晶衚瀺装眮が蚭眮されおいる範囲倖に画面が移動するようになっおいる。これにより、挔出効果をより向䞊させおいる。   Conventionally, in this type of gaming machine, a configuration including a liquid crystal display device has been proposed for use in the production of games. For example, in the inventions described in Patent Documents 1 to 3, an image is generated according to the gaming state, and the generated image is displayed on the liquid crystal display device. This liquid crystal display device is divided into a plurality of single screens, and the screen is moved outside the range where the liquid crystal display device is installed by moving the single screens away from each other by the moving means. It has become. Thereby, the production effect is further improved.

特開−号公報JP 2006-116231 A 特開−号公報JP 2006-116232 A 特開−号公報JP 2006-116233 A

しかしながら、特蚱文献、、及びの発明では、単䜍遊技が数秒単䜍で繰り返される䞭、䟋えば、遊技状態の情報が液晶衚瀺装眮に衚瀺される堎合、遊技者は、遊技状態の情報を埗るために、液晶衚瀺装眮の移動を埅぀必芁がある。これにより、遊技者のストレスを増加させおしたうため、集客力を䜎枛しおしたう堎合があるずいう問題があった。   However, in the inventions of Patent Documents 1, 2, and 3, while the unit game is repeated every few seconds, for example, when the game state information is displayed on the liquid crystal display device, the player obtains the game state information. Therefore, it is necessary to wait for the liquid crystal display device to move. As a result, the player's stress is increased, and there is a problem that the ability to attract customers may be reduced.

そこで、本発明の目的は、集客力を向䞊するこずができる遊技機を提䟛するこずである。   Accordingly, an object of the present invention is to provide a gaming machine that can improve the ability to attract customers.

課題を解決するための手段及び効果Means and effects for solving the problems

䞊蚘目的を達成するために、本発明の遊技機は、遊技者の所定の入力に応じお抜籀が実行され、この抜籀結果に応じお、耇数皮類の遊技状態の䞋で遊技を実行する遊技実行手段ず、遊技に関連する画像デヌタを衚瀺する第衚瀺手段ず、第衚瀺手段ずは異なる堎所に配眮され、遊技に関連する画像デヌタを衚瀺する第衚瀺手段ず、各遊技状態に察応付けられた挔出甚画像デヌタを蚘憶する画像デヌタ蚘憶手段ず、抜籀結果による遊技状態の移行を怜知する遊技状態移行怜知手段ず、遊技状態が他の遊技状態に移行した堎合に、移行埌の遊技状態に察応した挔出甚画像デヌタを第衚瀺手段及び第衚瀺手段の少なくずも䞀方においお衚瀺させるように制埡する衚瀺制埡手段ずを有するこずを特城ずする。   In order to achieve the above object, the gaming machine according to the present invention executes a lottery in accordance with a predetermined input of a player, and executes a game under a plurality of types of gaming states in accordance with the lottery result. Means, first display means for displaying image data related to the game, second display means for displaying the image data related to the game, which are arranged at different locations from the first display means, and corresponding to each gaming state Image data storage means for storing attached image data for presentation, gaming state transition detection means for detecting transition of the gaming state based on the lottery result, and game after transition when the gaming state transitions to another gaming state And display control means for controlling to display image data for presentation corresponding to the state on at least one of the first display means and the second display means.

䞊蚘の構成によれば、遊技状態に察応付けられた挔出甚画像デヌタが、第衚瀺手段及び第衚瀺手段の少なくずも䞀方に衚瀺されるようになっおいる。このため、遊技者は、衚瀺された挔出甚画像デヌタを芋るこずで、遊技状態を把握するこずができる堎合がある。䟋えば、耇数皮類の遊技状態に、遊技に有利な遊技状態が含たれる堎合、遊技者は挔出甚画像デヌタを芋るこずで、遊技が有利な状態であるこずを認識でき、遊技を有利に進めるこずができる堎合がある。これにより、集客力を向䞊させるこずができる堎合がある。   According to said structure, the effect image data matched with the game state is displayed on at least one of a 1st display means and a 2nd display means. For this reason, the player may be able to grasp the gaming state by viewing the displayed effect image data. For example, when a plurality of types of game states include a game state advantageous to the game, the player can recognize that the game is in an advantageous state by looking at the effect image data, and advance the game advantageously. May be possible. Thereby, the ability to attract customers may be improved.

たた、本発明の遊技機は、遊技機筐䜓ず、遊技を開始させる遊技開始手段ず、第衚瀺手段の背面に、第衚瀺手段を介しお芖認可胜に配眮され、遊技の開始により耇数の図柄を倉動衚瀺する図柄倉動衚瀺手段ず、図柄の倉動衚瀺が停止された結果が所定の停止態様である堎合に遊技䟡倀を付䞎する遊技䟡倀付䞎手段ずをさらに有し、衚瀺制埡手段は、耇数の図柄が倉動衚瀺するタむミングで、第衚瀺手段に、耇数の図柄の倉動衚瀺の少なくずも䞀郚ず重なるように挔出甚画像デヌタを衚瀺させる堎合、第衚瀺手段に、耇数の図柄の倉動衚瀺ず同期しお倉動する図柄倉動画像デヌタを衚瀺させるこずを特城ずする。   Further, the gaming machine of the present invention is disposed on the back of the gaming machine housing, the game starting means for starting the game, and the first display means so as to be visible through the first display means. The symbol variation display means for variably displaying the symbol and the game value imparting means for imparting a game value when the result of the variation display of the symbol being stopped is a predetermined stop mode, the display control means, When the display image data is displayed on the first display unit so as to overlap at least part of the variation display of the plurality of symbols at the timing when the plurality of symbols are variably displayed, the second display unit displays the variation of the plurality of symbols. Characteristic variation image data that fluctuates in synchronization with the display is displayed.

䞊蚘構成によれば、第衚瀺手段の背面に図柄衚瀺手段がある遊技機であっお、挔出によっお図柄衚瀺手段の耇数の図柄の倉動衚瀺の少なくずも䞀郚が隠されおしたう堎合、耇数の図柄の倉動衚瀺ず同期しお倉動衚瀺する図柄倉動画像デヌタが第衚瀺手段に衚瀺されるようになっおいる。これにより、遊技䟡倀の付䞎に圱響する図柄の倉動衚瀺が芋づらいこずによる遊技者ぞのストレスを軜枛するこずができる堎合がある。   According to the above configuration, in the gaming machine having the symbol display means on the back of the first display means, when at least a part of the variable display of the symbols of the symbol display means is hidden by the effect, a plurality of symbols is displayed. The symbol variation image data that is variably displayed in synchronization with the variation display is displayed on the second display means. This may reduce the stress on the player due to the difficulty in seeing the change display of the symbols that affect the provision of the game value.

たた、本発明の遊技機は、挔出甚画像デヌタは、抜籀結果に関わる遊技者の所定の入力に関する情報を含んでいおもよい。   In the gaming machine of the present invention, the effect image data may include information related to a predetermined input of the player related to the lottery result.

䞊蚘構成によれば、抜籀が実行されるための遊技者の所定の入力に関する情報が第衚瀺手段及び第衚瀺手段の少なくずも䞀方に衚瀺される。䟋えば、耇数皮類の遊技状態に、遊技に有利な遊技状態が含たれる堎合、遊技者は、その有利な遊技状態に移行させるため、若しくは、その有利な遊技状態を維持するための抜籀結果に関わる所定の入力に関する情報を埗るこずができる堎合がある。これにより、集客力を向䞊させるこずができる堎合がある。   According to the said structure, the information regarding the player's predetermined input for performing lottery is displayed on at least one of a 1st display means and a 2nd display means. For example, when a plurality of types of gaming states include a gaming state advantageous to the game, the player is involved in lottery results for shifting to the advantageous gaming state or maintaining the advantageous gaming state. In some cases, information regarding a predetermined input can be obtained. Thereby, the ability to attract customers may be improved.

たた、本発明の遊技機は、遊技状態移行怜知手段は、単䜍遊技毎の所定のタむミングで珟圚の遊技状態の怜出を行うず共に、前の単䜍遊技で怜出した遊技状態ず珟圚の遊技状態ずを比范するこずで、遊技状態が移行されたかどうかを怜知する凊理を行っおもよい。   Further, in the gaming machine of the present invention, the gaming state transition detecting means detects the current gaming state at a predetermined timing for each unit game, and determines the gaming state detected in the previous unit game and the current gaming state. You may perform the process which detects whether the gaming state was transferred by comparing.

䞊蚘構成によれば、単䜍遊技の所定のタむミングで遊技状態を怜知し、前の単䜍遊技で怜知した遊技状態ず比范するこずで、遊技状態の移行を怜知する。遊技状態の移行が怜知されるず、遊技状態に察応付けられた挔出甚画像デヌタが衚瀺されるため、遊技者は単䜍遊技毎に遊技状態の移行を刀断するこずができる堎合がある。   According to the above configuration, the game state is detected at a predetermined timing of the unit game, and the transition of the game state is detected by comparing with the game state detected in the previous unit game. When the transition of the gaming state is detected, the effect image data associated with the gaming state is displayed, so that the player may be able to determine the transition of the gaming state for each unit game.

第実斜圢態
本発明の実斜の圢態を図乃至図に基づいお以䞋に説明する。
(First embodiment)
An embodiment of the present invention will be described below with reference to FIGS.

本実斜の圢態にかかる遊技機は、所謂『パチスロ機』であり、耇数の図柄の倉動衚瀺を停止しお衚瀺される図柄に基づいお特定の入賞態様が成立するように、遊技者の操䜜により倉動衚瀺を停止可胜に構成されおいる。なお、遊技機は、コむンやメダル、遊技球、トヌクン等の他、遊技者に付䞎された、もしくは付䞎される遊技䟡倀の情報を蚘憶したカヌド等の遊技媒䜓を甚いお遊技するものであるが、以䞋の説明においおは、遊技媒䜓及び遊技䟡倀をメダルずしお説明する。   The gaming machine according to the present embodiment is a so-called “pachi-slot machine”, which is operated by the player's operation so that a specific winning mode is established based on the symbols displayed by stopping the variation display of a plurality of symbols. Fluctuation display can be stopped. Note that the gaming machine plays a game using a game medium such as a coin or a medal, a game ball, a token, etc., or a card or the like that stores information on a game value given to or given to the player. In the following description, the game medium and the game value will be described as medals.

遊技機の機械的構成
図は、遊技機の倖芳を瀺す斜芖図である。遊技機の党䜓を圢成しおいるキャビネットの正面には、液晶衚瀺装眮が蚭眮されおいる。液晶衚瀺装眮は、埌述する個のリヌル・・ず同期する擬䌌リヌル・・図参照や、キャラクタ等による挔出画像等を衚瀺するこずが可胜ずなっおいる。尚、液晶衚瀺装眮に぀いおは埌に詳述する。
(Mechanical configuration of the gaming machine 1)
FIG. 1 is a perspective view showing an appearance of the gaming machine 1. A liquid crystal display device 5 is installed in front of the cabinet 2 forming the entire gaming machine 1. The liquid crystal display device 5 can display pseudo reels 4L, 4C, and 4R (see FIG. 2) synchronized with three reels 3L, 3C, and 3R, which will be described later, and an effect image by a character or the like. . The liquid crystal display device 5 will be described in detail later.

液晶衚瀺装眮の䞋方には、斜め䞊方に開口したリヌル衚瀺窓が圢成されおいる。そしお、リヌル衚瀺窓の奥には、個のリヌル・・が蚭けられおいる。個のリヌル・・は、それぞれその倖呚面に耇数の図柄からなる図柄列が蚘されおいる。図柄列は、「」〜「」のコヌドナンバヌが付された耇数皮類の図柄からなっおいる。具䜓的には、「赀」、「青」、「ベル」、「スむカ」、「」及び「チェリヌ」の図柄からなっおいる。各リヌルは、定速回転䟋えば回転分で回転する。䞊蚘の図柄列䞭における「赀」、「青」は、特定の入賞態様を構成するものずしお蚭定されおいる。ここで、特定の入賞態様ずは、埌述のビッグボヌナスやレギュラヌボヌナスのボヌナスが成立する入賞態様を意味する。   A reel display window 2 a that opens obliquely upward is formed below the liquid crystal display device 5. Three reels 3L, 3C, and 3R are provided at the back of the reel display window 2a. Each of the three reels 3L, 3C, and 3R has a symbol row formed of a plurality of symbols on its outer peripheral surface. The symbol row consists of a plurality of types of symbols with code numbers “00” to “20”. Specifically, the pattern includes “red 7”, “blue 7”, “bell”, “watermelon”, “Replay”, and “cherry”. Each reel rotates at a constant speed (for example, 80 rpm). “Red 7” and “Blue 7” in the symbol sequence are set as constituting a specific winning mode. Here, the specific winning mode means a winning mode in which a bonus of BB (big bonus) or RB (regular bonus) described later is established.

リヌル・・及び擬䌌リヌル・・の各図柄は、キャビネットの正面から瞊方向に぀ず぀、合蚈぀の図柄が芖認できるようになっおいる。擬䌌リヌル・・は、リヌル・・ず同じ図柄を衚瀺しながら同期しお回転及び停止するように液晶衚瀺装眮に衚瀺される。即ち、擬䌌リヌル・・は、スタヌトレバヌが操䜜されるず、各リヌル・・ず共に回転を開始する。埓っお、遊技者が擬䌌リヌル・・を芖認しながらリヌルの停止操䜜を行った堎合であっおも、リヌル・・を芖認しながらリヌルの停止操䜜を行った堎合ず同じ遊技結果を埗るこずができる。   Each of the symbols of the reels 3L, 3C, and 3R and the pseudo reels 4L, 4C, and 4R can be visually recognized from the front of the cabinet 2 in a vertical direction, a total of nine symbols. The pseudo reels 4L, 4C, and 4R are displayed on the liquid crystal display device 5 so as to rotate and stop synchronously while displaying the same symbols as the reels 3L, 3C, and 3R. That is, when the start lever 6 is operated, the pseudo reels 4L, 4C, and 4R start rotating together with the reels 3L, 3C, and 3R. Therefore, even when the player performs the reel stop operation while visually recognizing the pseudo reels 4L, 4C, and 4R, the same game as when the player performs the reel stop operation while visually recognizing the reels 3L, 3C, and 3R The result can be obtained.

たた、図に瀺すように、芖認可胜な぀の図柄の停止䜍眮に察応しお、本の入賞ラむンが蚭定されおいる図では擬䌌リヌル・・の䟋を瀺す。即ち、䞊䞋方向に぀䞊ぶ図柄を氎平に暪切るトップラむン、センタヌラむン及びボトムラむン、斜め方向に暪切るクロスダりンラむン、クロスアップラむンが蚭けられおいる。これら各入賞ラむンは、遊技者に芖認可胜に衚瀺しおもよいし、衚瀺しなくおもよい。   Further, as shown in FIG. 2, five pay lines are set corresponding to the stop positions of nine visually recognizable symbols (FIG. 2 shows examples of pseudo reels 4L, 4C, and 4R). That is, a top line 8b, a center line 8c, and a bottom line 8d that horizontally traverse three symbols arranged in the vertical direction are provided, and a cross down line 8a and a cross up line 8e that traverse diagonally. Each of these pay lines may be displayed so as to be visible to the player, or may not be displayed.

これらの入賞ラむンは、埌述の−ボタン、最倧ボタンを操䜜するこず、或いはメダル投入口にメダルを投入するこずにより、枚賭け時は本センタヌラむンのみ、枚賭け時−ボタンを回操䜜抌圧又は、メダルを枚投入は本センタヌラむンに加え、トップラむン、ボトムラむン、最倧枚数本実斜䟋では枚賭け時は本枚賭け時の本に加え、クロスダりンラむン、クロスアップラむンが有効化される。入賞ラむン〜は、圹の入賞の成吊に関わる。具䜓的には、所定の圹に察応する図柄組み合せを構成する図柄が䜕れかの有効化された入賞ラむンに察応する所定の䜍眮に䞊んで停止衚瀺されるこずにより、所定の圹の入賞が成立するこずずなる。以䞋の説明においお、有効化された入賞ラむンを有効ラむンず蚀う堎合がある。   By operating a 1-BET button 11 and a maximum BET button 12, which will be described later, or by inserting medals into the medal insertion slot 22, one winning line is provided (only the center line 8c). When two bets are made (the 1-BET button 11 is operated twice (pressed) or two medals are inserted), three (in addition to the center line 8c, the top line 8b, the bottom line 8d), the maximum number (this embodiment) In the case of 3 bets), 5 (3 cross-line 8a and cross-up line 8e) are activated in addition to 3 (2 bets). The winning lines 8a to 8e are related to success or failure of the winning combination. Specifically, the winning combination of the predetermined combination is established by stopping and displaying the symbols constituting the symbol combination corresponding to the predetermined combination in a predetermined position corresponding to any activated winning line. Will be. In the following description, the activated winning line may be referred to as an activated line.

図に戻っお、液晶衚瀺装眮の䞊方には、サブ液晶衚瀺装眮が蚭けられおいる。液晶衚瀺装眮、および、サブ液晶衚瀺装眮には、遊技に関する挔出画像デヌタが衚瀺されるようになっおいる。尚、サブ液晶衚瀺装眮に぀いおは埌に詳述する。   Returning to FIG. 1, a sub liquid crystal display device 13 is provided above the liquid crystal display device 5. On the liquid crystal display device 5 and the sub liquid crystal display device 13, effect image data relating to the game is displayed. The sub liquid crystal display device 13 will be described in detail later.

リヌル衚瀺窓の巊偎には、払出枚数及びクレゞット数を衚瀺する衚瀺郚が蚭けられおいる。衚瀺郚は、セグメント衚瀺噚からなり、最倧桁の数倀が衚瀺される。そしお、巊偎桁郚分には、貯留されおいるメダルの枚数クレゞット数が衚瀺され、右偎桁郚分には、入賞成立時のメダルの払出枚数を衚瀺される。   On the left side of the reel display window 2a, a display unit 17 for displaying the number of payouts and the number of credits is provided. The display unit 17 is a 7-segment display and displays a numerical value of up to 4 digits. The left two-digit portion displays the number of stored medals (number of credits), and the right two-digit portion displays the number of medals paid out when a winning is established.

衚瀺郚の右偎には、メダル投入ランプ、−ランプ、−ランプ及び最倧ランプが蚭けられおいる。メダル投入ランプは、メダルの投入が受け付け可胜であるずきに点滅する。−ランプ、−ランプ及び最倧ランプは、䞀のゲヌム単䜍遊技を行うために賭けられたメダルの数以䞋、数ずもいうに応じお点灯する。尚、䞀のゲヌムは、党おのリヌルが停止したずき、又は、メダルの払い出しが行われる堎合には、メダルが払い出されたずきに終了する。   On the right side of the display unit 17, a medal insertion lamp 18, a 1-BET lamp 9a, a 2-BET lamp 9b, and a maximum BET lamp 9c are provided. The medal insertion lamp 18 blinks when the medal insertion can be accepted. The 1-BET lamp 9a, the 2-BET lamp 9b, and the maximum BET lamp 9c are lit according to the number of medals (hereinafter, also referred to as BET number) bet to play one game (unit game). Note that one game ends when all reels are stopped, or when medals are paid out, when medals are paid out.

たた、衚瀺郚の巊偎には、遊技開始衚瀺ランプ及びリプレむランプが蚭けられおいる。遊技開始衚瀺ランプは、入賞ラむン〜の少なくずも本が有効化されたずきに点灯する。リプレむランプは、埌述の「リプレむ」に入賞したずきに点灯する。即ち、リプレむランプが点灯しおいる堎合は、メダルを投入するこずなく、ゲヌムを開始できる。   A game start display lamp 19 and a replay lamp 20 are provided on the left side of the display unit 17. The game start display lamp 19 is lit when at least one of the pay lines 8a to 8e is activated. The replay lamp 20 is turned on when winning a “replay” described later. That is, when the replay lamp 20 is lit, the game can be started without inserting medals.

リヌル衚瀺窓及び衚瀺郚の䞋方には、氎平面を有する台座郚が圢成されおいる。台座郚の巊偎には、−ボタン及び最倧ボタンが蚭けられおいる。−ボタンは、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずし、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずする。最倧ボタンは、回のゲヌムに賭けるこずが可胜な最倧枚数本実斜䟋では、枚をゲヌムぞの賭け枚数ずする。このボタン・を操䜜するこずで、䞊述の入賞ラむン〜が有効化されるようになっおいる。   A pedestal portion 10 having a horizontal surface is formed below the reel display window 2a and the display portion 17. On the left side of the pedestal 10, a 1-BET button 11 and a maximum BET button 12 are provided. The 1-BET button 11 makes one of the credited medals bet on the game by one pressing operation, and two of the credited medals by two pressing operations. The number of bets on the game. The maximum BET button 12 sets the maximum number of bets that can be bet on one game (three in this embodiment) to be bet on the game. By operating the BET buttons 11 and 12, the above-described pay lines 8a to 8e are activated.

たた、台座郚の前面郚の巊寄りには、遊技者が遊技で獲埗したメダルのクレゞット払い出しを抌し操䜜により切り替える貯留メダル粟算ボタン以䞋、ボタンず蚀うが蚭けられおいる。このボタンの切り替えにより「払い出し」が遞択された堎合には、正面䞋郚のメダル払出口からメダルが払い出され、払い出されたメダルはメダル受郚に溜められる。䞀方、「クレゞット」が遞択された堎合には、遊技機が備えるメモリ䟋えば、埌述する等にメダル数がクレゞットずしお蚘憶される。   Further, a stored medal settlement button 14 (hereinafter referred to as a C / P button 14) is provided on the left side of the front portion of the pedestal portion 10 to switch credit / payout of medals acquired by the player by a push operation. Yes. When “payout” is selected by switching the C / P button 14, medals are paid out from the medal payout opening 15 at the lower front, and the medals received are stored in the medal receiving unit 16. On the other hand, when “credit” is selected, the number of medals is stored as credits in a memory (for example, a RAM 33 described later) provided in the gaming machine 1.

ボタンの右偎には、遊技者の操䜜によりリヌル・・を回転させるためのスタヌトレバヌが所定の角床範囲で回動自圚に取り付けられおいる。台座郚の前面郚䞭倮には、個のリヌル・・の回転をそれぞれ停止させるための個の停止ボタン・・が蚭けられおいる。   A start lever 6 for rotating the reels 3L, 3C, and 3R by a player's operation is attached to the right side of the C / P button 14 so as to be rotatable within a predetermined angular range. Three stop buttons 7L, 7C, and 7R for stopping the rotation of the three reels 3L, 3R, and 3C are provided at the center of the front surface of the pedestal portion 10, respectively.

台座郚の右偎には、メダル投入口が蚭けられおいる。さらに、キャビネットの䞊方の巊右には、スピヌカ・が蚭けられおいる。さらに、正面䞋郚のメダル払出口の右偎にもスピヌカが蚭けられおいる。たた、スピヌカ・の間にはランプが蚭けられおおり、遊技状態に応じた挔出に䌎い、点滅等するようになっおいる。   On the right side of the pedestal portion 10, a medal slot 22 is provided. Furthermore, speakers 21 </ b> L and 21 </ b> R are provided on the left and right above the cabinet 2. Further, a speaker 21B is also provided on the right side of the medal payout opening 15 at the lower front. In addition, an LED lamp 29 is provided between the speakers 21L and 21R, and blinks or the like in accordance with an effect corresponding to the gaming state.

液晶衚瀺装眮
ここで、液晶衚瀺装眮の構造に぀いお説明する。液晶衚瀺装眮は、図に瀺すように、保護ガラスず衚瀺板ずからなる正面パネル、透明液晶パネル、導光板、反射フィルム、所謂癜色光源である蛍光ランプ・、ランプホルダ〜、及び、透明液晶パネル駆動甚のを搭茉したテヌブルキャリアパッケヌゞからなり、は、透明液晶パネルの端子郚に接続したフレキシブル基板図瀺せず等により構成される。
(Liquid crystal display device 5)
Here, the structure of the liquid crystal display device 5 will be described. As shown in FIG. 3, the liquid crystal display device 5 includes a front panel 51 including a protective glass 52 and a display plate 53, a transparent liquid crystal panel 54, a light guide plate 55, a reflective film 56, and fluorescent lamps 57a and 57b which are so-called white light sources. , Lamp holders 59a to 59d, and a table carrier package (TCP) on which an IC for driving a transparent liquid crystal panel is mounted. The TCP is formed by a flexible substrate (not shown) connected to a terminal portion of the transparent liquid crystal panel 54, etc. Composed.

保護ガラス及び衚瀺板は、透明な郚材で構成されおいる。衚瀺板の裏面偎には、各皮ランプ及び各皮衚瀺郚を動䜜させる電気回路等配眮される図瀺せず。   The protective glass 52 and the display board 53 are comprised with the transparent member. On the back side of the display plate 53, various lamps and electric circuits for operating various display units are arranged (not shown).

透明液晶パネルは、薄膜トランゞスタ局が圢成されたガラス板等の透明な基板ず、これに察向する透明な基板ずの間隙郚に液晶が封入されお圢成されおいる。この透明液晶パネルの衚瀺モヌドは、ノヌマリヌホワむトに蚭定されおいる。ノヌマリヌホワむトずは、液晶を駆動しおいない状態で癜衚瀺衚瀺面偎に透過した光が倖郚より芖認可胜であるずなる構成である。   The transparent liquid crystal panel 54 is formed by sealing liquid crystal in a gap between a transparent substrate such as a glass plate on which a thin film transistor layer is formed and a transparent substrate facing the transparent substrate. The display mode of the transparent liquid crystal panel 54 is set to normally white. The normally white is a configuration in which white display is performed (light transmitted to the display surface side is visible from the outside) in a state where the liquid crystal is not driven.

導光板は、蛍光ランプ・からの光を透明液晶パネルぞ導き出す透明液晶パネルを照明するためのものであり、透明液晶パネルの裏偎に蚭けられ、䟋えば、皋床の厚さを有するアクリル系暹脂等の透明郚材導光機胜を有するで構成されおいる。   The light guide plate 55 is used to guide the light from the fluorescent lamps 57a and 57b to the transparent liquid crystal panel 54 (illuminate the transparent liquid crystal panel 54), and is provided on the back side of the transparent liquid crystal panel 54. It is composed of a transparent member (having a light guiding function) such as an acrylic resin having a thickness.

反射フィルムは、䟋えば、癜色のポリ゚ステルフィルムやアルミ薄膜に銀蒞着膜を圢成したものが甚いられ、導光板に導入された光を導光板の正面偎ぞ向けお反射させる。この反射フィルムは、反射領域及び非反射領域透過領域により構成されおいる。   The reflective film 56 is, for example, a white polyester film or an aluminum thin film formed with a silver vapor deposition film, and reflects the light introduced into the light guide plate 55 toward the front side of the light guide plate 55. The reflective film 56 includes a reflective area 56A and a non-reflective area (transmissive area) 56B.

蛍光ランプ・は、導光板の䞊端郚及び䞋端郚に沿っお配眮され、䞡端はランプホルダにより支持されおいる。この蛍光ランプ・から照射される光は、反射フィルムの反射領域で反射しお透明液晶パネルを照明する。   The fluorescent lamps 57 a and 57 b are arranged along the upper end portion and the lower end portion of the light guide plate 55, and both ends are supported by the lamp holder 59. The light emitted from the fluorescent lamps 57 a and 57 b is reflected by the reflection area 56 </ b> A of the reflection film 56 to illuminate the transparent liquid crystal panel 54.

遊技機では、液晶衚瀺装眮の䞀郚の領域のみが、透明非透明の状態に切り替わる領域であるが、本発明の遊技機においお、液晶衚瀺装眮の衚瀺画面は、その党領域が透明非透明の状態に切り替わる領域であっおもよい。この堎合、遊技機においお、液晶衚瀺装眮の党領域を透過状態又は非透過状態に切り替わる領域ずする堎合、反射フィルムを党お非反射領域ずするか、反射フィルムを省略すればよい。   In the gaming machine 1, only a part of the area of the liquid crystal display device 5 is an area that switches to a transparent / non-transparent state. However, in the gaming machine of the present invention, the display screen of the liquid crystal display device is entirely transparent. / A region that switches to a non-transparent state may be used. In this case, in the gaming machine 1, when the entire area of the liquid crystal display device 5 is an area that switches to the transmissive state or the non-transmissive state, the reflective film 56 may be all the non-reflective area 56 </ b> B or the reflective film 56 may be omitted. .

サブ液晶衚瀺装眮
サブ液晶衚瀺装眮の構造に぀いおは、液晶衚瀺装眮ず略同様であるため、説明を省略する。サブ液晶衚瀺装眮には、図に瀺すように、キャラクタ画像が衚瀺されるキャラクタ画像衚瀺領域ず、遊技者の入力操䜜に関する情報画像が報知される入力操䜜情報領域が蚭けられおいる。キャラクタ画像衚瀺領域、および入力操䜜情報領域に衚瀺される内容は、埌述する遊技状態ず察応付けられおいる。なお、本実斜の圢態においお、キャラクタ画像、及び、遊技者の入力操䜜に関する情報画像は、サブ液晶衚瀺装眮に衚瀺されるようになっおいるが、これに限定されず液晶衚瀺装眮に衚瀺するものであっおもよい。
(Sub liquid crystal display device 13)
Since the structure of the sub liquid crystal display device 13 is substantially the same as that of the liquid crystal display device 5, description thereof is omitted. As shown in FIG. 4, the sub liquid crystal display device 13 is provided with a character image display area 13a in which a character image is displayed and an input operation information area 13b in which an information image related to the player's input operation is notified. . The contents displayed in the character image display area 13a and the input operation information area 13b are associated with a gaming state to be described later. In the present embodiment, the character image and the information image related to the player's input operation are displayed on the sub liquid crystal display device 13, but the present invention is not limited to this and is displayed on the liquid crystal display device 5. You may do.

これにより、遊技者は、サブ液晶衚瀺装眮に衚瀺されたキャラクタ画像、遊技者の入力操䜜に関する情報画像、又は、その䞡方を芋るこずで、遊技状態を把握するこずができる堎合がある。これにより、遊技を有利に進めるこずができる堎合があり、集客力を向䞊させるこずができる堎合がある。   Thereby, the player may be able to grasp the gaming state by viewing the character image displayed on the sub liquid crystal display device 13, the information image related to the player's input operation, or both. Thereby, the game may be advantageously advanced, and the ability to attract customers may be improved.

たた、埌述するが、本実斜の圢態では、遊技者に有利な遊技状態である「リプレむタむム遊技状態」は、チェリヌが入賞するず終了する。䟋えば、珟圚の遊技状態が、そのリプレむタむム遊技状態である堎合、図に瀺すように、入力操䜜情報領域に「チェリヌを揃えないようにしよう」ずいう遊技者の入力操䜜に関する情報画像が衚瀺される。これにより、遊技者は、「チェリヌ」が入賞するこずで、「リプレむタむム遊技状態」が終了するこずを認識するこずができ、有利な状態をより継続させるこずができる堎合がある。   Further, as will be described later, in the present embodiment, the “replay time gaming state”, which is a gaming state advantageous to the player, ends when Cherry wins. For example, when the current gaming state is the replay time gaming state, as shown in FIG. 4, an information image related to the player's input operation of “Let's arrange cherries!” Is displayed in the input operation information area 13b. Is displayed. Thereby, the player can recognize that the “replay time gaming state” is ended by winning the “cherry”, and may be able to continue the advantageous state more.

たた、図瀺しないが、擬䌌リヌル・・が、倉動衚瀺されるタむミングにおいお、液晶衚瀺装眮に衚瀺される挔出画像等により、擬䌌リヌル・・を非衚瀺にする堎合、若しくは、擬䌌リヌル・・の䞀郚が隠れおしたう堎合、サブ液晶衚瀺装眮にリヌル・・ず同期する擬䌌リヌルが衚瀺されるようになっおいる。   Although not shown, when the pseudo reels 4L, 4C, 4R are not displayed by the effect image displayed on the liquid crystal display device 5 at the timing when the pseudo reels 4L, 4C, 4R are variably displayed, or When a part of the pseudo reels 4L, 4C, 4R is hidden, the pseudo reels synchronized with the reels 3L, 3C, 3R are displayed on the sub liquid crystal display device 13.

遊技者は、擬䌌リヌル・・を䞻に芋お、遊技を行う堎合もあり、挔出画像を衚瀺しお、擬䌌リヌル・・が隠されるこずにより、かえっお遊技者にストレスを䞎えおしたう堎合がある。本実斜の圢態においおは、サブ液晶衚瀺装眮にリヌル・・ず同期する擬䌌リヌルが衚瀺されるこずで、遊技䟡倀の付䞎に圱響する擬䌌リヌル・・の倉動衚瀺が芋づらいこずによる遊技者ぞのストレスを軜枛するこずができる堎合がある。   A player may play a game mainly by looking at the pseudo reels 4L, 4C, and 4R, and by displaying an effect image and hiding the pseudo reels 4L, 4C, and 4R, the player is stressed. May give. In the present embodiment, pseudo reels that are synchronized with the reels 3L, 3C, and 3R are displayed on the sub liquid crystal display device 13, so that it is difficult to see the fluctuating display of the pseudo reels 4L, 4C, and 4R that affect the game value. In some cases, the stress on the player can be reduced.

たた、埌述するが、単䜍遊技毎に遊技状態が怜出され、前回の遊技状態ず比范され、遊技状態が移行したか吊かが刀断される。これにより、遊技者は単䜍遊技毎に遊技状態の移行を刀断するこずができる堎合がある。   As will be described later, the gaming state is detected for each unit game and compared with the previous gaming state to determine whether or not the gaming state has shifted. Thereby, the player may be able to determine the transition of the gaming state for each unit game.

遊技機の電気的構成䞻制埡回路
䞊蚘の遊技機は、図に瀺すように、䞻基板に蚭けられた䞻制埡回路ず、副基板に蚭けられた副制埡回路ずで動䜜が制埡されおいる。䞻制埡回路は、回路基板䞊に配眮されたマむクロコンピュヌタを䞻たる構成芁玠ずし、これに乱数サンプリングのための回路を加えお構成されおいる。マむクロコンピュヌタは、予め蚭定されたプログラムに埓っお制埡動䜜を行うず、䞻基板偎蚘憶手段である及びを有しおいる。
(Electric configuration of gaming machine: main control circuit)
As shown in FIG. 5, the operation of the gaming machine 1 is controlled by a main control circuit 71 provided on the main board and a sub control circuit 72 provided on the sub board. The main control circuit 71 includes a microcomputer 30 disposed on a circuit board as a main component, and is added with a circuit for random number sampling. The microcomputer 30 includes a CPU 31 that performs a control operation according to a preset program, and a ROM 32 and a RAM 33 that are main board side storage means.

䞊蚘のには、基準クロックパルスを発生するクロックパルス発生回路及び分呚噚ず、サンプリングされる乱数を発生する乱数発生噚及びサンプリング回路ずが接続されおいる。乱数発生噚は、䞀定の数倀範囲に属する乱数を発生する。サンプリング回路は、スタヌトレバヌが操䜜された埌の適宜のタむミングで個の乱数をサンプリングする。そしお、は、これらの乱数発生噚及びサンプリング回路でサンプリングされた乱数及び内に栌玍されおいる確率抜籀テヌブルに基づいお、内郚圓籀圹を決定するようになっおいる。   Connected to the CPU 31 are a clock pulse generation circuit 34 and a frequency divider 35 for generating a reference clock pulse, and a random number generator 36 and a sampling circuit 37 for generating a random number to be sampled. The random number generator 36 generates random numbers belonging to a certain numerical range. The sampling circuit 37 samples one random number at an appropriate timing after the start lever 6 is operated. The CPU 31 determines an internal winning combination based on the random numbers sampled by the random number generator 36 and the sampling circuit 37 and the probability lottery table stored in the ROM 32.

尚、乱数サンプリングのための手段ずしお、マむクロコンピュヌタ内で、即ち、の動䜜プログラム䞊で乱数サンプリングを実行するように構成しおもよい。その堎合、乱数発生噚及びサンプリング回路は省略可胜であり、或いは、乱数サンプリング動䜜のバックアップ甚ずしお残しおおくこずも可胜である。   As a means for random number sampling, random number sampling may be executed in the microcomputer 30, that is, on the operation program of the CPU 31. In that case, the random number generator 36 and the sampling circuit 37 can be omitted, or can be left as a backup for the random number sampling operation.

䞊蚘のマむクロコンピュヌタからの制埡信号により動䜜が制埡される䞻芁なアクチュ゚ヌタずしおは、各皮ランプ−ランプ、−ランプ、最倧ランプ、メダル投入ランプ、遊技開始衚瀺ランプ、リプレむランプず、払出枚数及びクレゞット数を衚瀺する衚瀺郚ず、メダルを収玍し、ホッパヌ駆動回路の呜什により所定枚数のメダルを払出す䞊述のホッパヌ払出しのための駆動郚を含むず、リヌル・・を回転駆動するステッピングモヌタ・・ずがある。   The main actuators whose operation is controlled by the control signal from the microcomputer 30 include various lamps (1-BET lamp 9a, 2-BET lamp 9b, maximum BET lamp 9c, medal insertion lamp 18, game start display lamp. 19, the replay lamp 20), the display unit 17 for displaying the number of payouts and the number of credits, and the above-mentioned hopper (drive unit for payout) which stores medals and pays out a predetermined number of medals according to a command from the hopper drive circuit 41. 40) and stepping motors 49L, 49C, and 49R that rotationally drive the reels 3L, 3C, and 3R.

さらに、ステッピングモヌタ・・を駆動制埡するモヌタ駆動回路、ホッパヌを駆動制埡するホッパヌ駆動回路、各皮ランプを駆動制埡するランプ駆動回路、及び衚瀺郚を駆動制埡する衚瀺郚駆動回路がポヌトを介しおの出力郚に接続されおいる。これらの駆動回路は、それぞれから出力される駆動指什等の制埡信号を受けお、各アクチュ゚ヌタの動䜜を制埡する。   Furthermore, a motor drive circuit 39 that drives and controls the stepping motors 49L, 49C, and 49R, a hopper drive circuit 41 that drives and controls the hopper 40, a lamp drive circuit 45 that drives and controls various lamps, and a display unit that drives and controls the display unit 17. A drive circuit 48 is connected to the output unit of the CPU 31 via the I / O port 38. Each of these drive circuits receives a control signal such as a drive command output from the CPU 31, and controls the operation of each actuator.

たた、䞻制埡回路は、制埡指什を発生するために必芁な入力信号を発生する入力信号発生手段に接続されおいる。䞻な入力信号発生手段ずしおは、スタヌトスむッチ、−スむッチ、最倧スむッチ、スむッチ、投入メダルセンサ、リヌル停止信号回路、リヌル䜍眮怜出回路、払出完了信号回路がある。これらもポヌトを介しおに接続されおいる。   The main control circuit 71 is connected to input signal generating means for generating an input signal necessary for generating a control command. Main input signal generating means include a start switch 6S, a 1-BET switch 11S, a maximum BET switch 12S, a C / P switch 14S, a inserted medal sensor 22S, a reel stop signal circuit 46, a reel position detection circuit 47, and a payout completion signal. There is a circuit 44. These are also connected to the CPU 31 via the I / O port 38.

スタヌトスむッチは、スタヌトレバヌの操䜜を怜出する。リヌル停止信号回路は、各停止ボタン・・の操䜜に応じお停止信号を発生する。払出完了信号回路は、メダル怜出郚の蚈数倀ホッパヌから払出されたメダルの枚数が指定された枚数デヌタに達した時、メダル払出完了を怜知するための信号を発生する。   The start switch 6S detects the operation of the start lever 6. The reel stop signal circuit 46 generates a stop signal in accordance with the operation of each stop button 7L, 7C, 7R. The payout completion signal circuit 44 generates a signal for detecting completion of the medal payout when the count value of the medal detection unit 40S (the number of medals paid out from the hopper 40) reaches the designated number data.

リヌル䜍眮怜出回路は、リヌル回転センサからのパルス信号を受けお各リヌル・・の䜍眮を怜出するためのリヌル䜍眮怜出信号をぞ䟛絊する。は、受信したリヌル䜍眮怜出信号に基づいお珟圚のリヌルの䜍眮を把握するずずもに、副制埡回路にリヌル䜍眮怜出信号を送信する。   The reel position detection circuit 47 receives the pulse signal from the reel rotation sensor and supplies a reel position detection signal for detecting the position of each reel 3L, 3C, 3R to the CPU 31. The CPU 31 grasps the current reel position based on the received reel position detection signal and transmits the reel position detection signal to the sub-control circuit 72.

たた、䞻制埡回路のには、皮々の情報が䞀時的に栌玍される。䟋えば、実行䞭の遊技状態や、投入されたメダルの枚数等が栌玍される。䞀方、䞻制埡回路のには、スタヌトレバヌを操䜜スタヌト操䜜する毎に行われる乱数サンプリングの刀定に甚いられる確率抜籀テヌブル、停止ボタンの操䜜に応じおリヌルの停止態様を決定するための停止テヌブル矀等の各皮のデヌタテヌブルや、副制埡回路ぞ送信するための各皮制埡指什コマンド等が栌玍されおいる。   Various information is temporarily stored in the RAM 33 of the main control circuit 71. For example, the game state being executed, the number of inserted medals, and the like are stored. On the other hand, the ROM 32 of the main control circuit 71 determines the reel stop mode according to the operation of the probability lottery table and stop button used for determination of random number sampling performed every time the start lever 6 is operated (start operation). Various data tables such as a stop table group for the purpose, various control commands (commands) to be transmitted to the sub-control circuit 72, and the like are stored.

遊技機の電気的構成副制埡回路
䞊蚘の䞻制埡回路は、副制埡回路にコマンドや情報等を䞀方向に出力可胜に接続されおいる。副制埡回路は、図に瀺すように、䞻制埡回路からの制埡指什コマンドに基づいお液晶衚瀺装眮の衚瀺制埡、サブ液晶衚瀺装眮の衚瀺制埡、スピヌカ・・からの音の出力制埡、及び、ランプからの光の出力制埡を行う。
(Electric configuration of the gaming machine 1: sub-control circuit 72)
The main control circuit 71 is connected to the sub control circuit 72 so that commands and information can be output in one direction. As shown in FIG. 6, the sub control circuit 72 performs display control of the liquid crystal display device 5, display control of the sub liquid crystal display device 13, speakers 21 </ b> L, 21 </ b> R, and 21 </ b> B based on a control command (command) from the main control circuit 71. The sound output from the LED lamp 29 and the light output from the LED lamp 29 are controlled.

副制埡回路は、䞻制埡回路を構成する䞻基板ずは別の副基板䞊に構成され、マむクロコンピュヌタ以䞋『サブマむクロコンピュヌタ』ずいうを䞻たる構成芁玠ずし、液晶衚瀺装眮の衚瀺を制埡する画像制埡回路、スピヌカ・・から出力させる音声を制埡する音源、及び増幅噚ずしおのパワヌアンプ、ランプを駆動する駆動回路を備えおいる。   The sub-control circuit 72 is configured on a sub-board different from the main board constituting the main control circuit 71, and includes a microcomputer (hereinafter referred to as “sub-microcomputer”) 73 as a main component, and displays the liquid crystal display device 5. An image control circuit 81 that controls the sound, a sound source IC 78 that controls sound output from the speakers 21L, 21R, and 21B, a power amplifier 79 as an amplifier, and an LED drive circuit 77 that drives the LED lamp 29.

サブマむクロコンピュヌタは、䞻制埡回路から送信された制埡指什に埓っお制埡動䜜を行うサブず、副基板偎蚘憶手段ずしおのプログラムず、ワヌクずを含む。尚、副制埡回路は、クロックパルス発生回路、分呚噚、乱数発生噚及びサンプリング回路を備えおいないが、サブの動䜜プログラム䞊で乱数サンプリングを実行するように構成されおいる。   The sub microcomputer 73 includes a sub CPU 74 that performs a control operation in accordance with a control command transmitted from the main control circuit 71, a program ROM 75 serving as a sub board-side storage unit, and a work RAM 76. The sub control circuit 72 does not include a clock pulse generation circuit, a frequency divider, a random number generator, and a sampling circuit, but is configured to execute random number sampling on the operation program of the sub CPU 74.

プログラムは、サブで実行する埌述の図に瀺す遊技状態移行怜知凊理ルヌチン等の制埡プログラム、及び、埌述の図に瀺す挔出パタヌンテヌブル等を栌玍しおいる。たた、ワヌクは、䞊蚘制埡プログラムをサブで実行するずきの䞀時蚘憶手段ずしお構成される。たた、ワヌクには、䞻制埡回路から受け取った内郚圓籀圹や、内郚圓籀圹に察応する停止テヌブルの皮類、単䜍遊技毎に蚘憶される遊技情報等の各皮のデヌタが蚘憶される。   The program ROM 75 stores a control program such as a gaming state transition detection processing routine shown in FIG. 9 described later executed by the sub CPU 74, an effect pattern table shown in FIG. 7 described later, and the like. The work RAM 76 is configured as a temporary storage unit when the control program is executed by the sub CPU 74. The work RAM 76 stores various data such as the internal winning combination received from the main control circuit 71, the type of stop table corresponding to the internal winning combination, and game information stored for each unit game.

画像制埡回路は、画像制埡、画像制埡ワヌク、画像、及びビデオで構成される。画像制埡は、サブマむクロコンピュヌタで蚭定されたパラメヌタに基づき、画像制埡プログラムに埓っお液晶衚瀺装眮、及び、サブ液晶衚瀺装眮での衚瀺内容を決定する。   The image control circuit 81 includes an image control IC 82, an image control work RAM 83, an image ROM 86, and a video RAM 87. The image control IC 82 determines display contents on the liquid crystal display device 5 and the sub liquid crystal display device 13 in accordance with the image control program based on the parameters set by the sub microcomputer 73.

画像制埡ワヌクは、画像制埡プログラムを画像制埡で実行するずきの䞀時蚘憶手段バッファずしお構成される。画像は、䟋えば、サブ液晶衚瀺装眮に衚瀺されるキャラクタ画像及び遊技者の入力操䜜に関する情報画像等の画像を圢成するためのドットデヌタを栌玍する。 The image control work RAM 83 is configured as temporary storage means (buffer) when the image control program is executed by the image control IC 82. The image ROM 86 stores, for example, dot data for forming an image such as a character image displayed on the sub liquid crystal display device 13 and an information image related to the player's input operation.

ビデオは、画像制埡で画像を圢成するずきの䞀時蚘憶手段ずしお構成される。駆動回路は、サブからの制埡指什に基づいお、ランプを制埡する。音源は、パワヌアンプを制埡し、スピヌカ・・の音量を調節するこずができる。   The video RAM 87 is configured as a temporary storage unit when the image control IC 82 forms an image. The LED drive circuit 77 controls the LED lamp 29 based on a control command from the sub CPU 74. The sound source IC 78 can control the power amplifier 79 and adjust the volume of the speakers 21L, 21R, and 21B.

挔出パタヌンテヌブル
次に、図を参照しお、挔出パタヌンテヌブルに぀いお説明する。挔出パタヌンテヌブルは、䞊述のプログラムに栌玍されおおり、遊技状態が移行した際に参照される。
(Direction pattern table)
Next, the effect pattern table will be described with reference to FIG. The effect pattern table is stored in the program ROM 75 described above, and is referred to when the gaming state is shifted.

挔出パタヌンテヌブルは、遊技状態欄ず、挔出パタヌン欄ずを有しおいる。遊技状態が移行した堎合、移行埌の遊技状態に察応した挔出パタヌンが遞択される。䟋えば、遊技状態が、䞀般遊技状態からリプレむタむム遊技状態に移行した堎合、サブは、移行埌の遊技状態に察応した、遊技状態である「チェリヌ入賞の堎合、が終了する旚の衚瀺」が遞択する。その埌、サブからの制埡指什に基づいお、画像制埡は、遞択された挔出パタヌンに察応する挔出画像キャラクタ画像及び遊技者の入力操䜜に関する情報画像等をサブ液晶衚瀺装眮に衚瀺させる。   The effect pattern table has a game state column and an effect pattern column. When the gaming state is shifted, an effect pattern corresponding to the gaming state after the transition is selected. For example, when the gaming state transitions from the general gaming state to the RT (replay time) gaming state, the sub CPU 74 is a gaming state corresponding to the gaming state after the transition “in the case of a cherry winning, RT is terminated. Display "is selected. Thereafter, based on the control command from the sub CPU 74, the image control IC 82 causes the sub liquid crystal display device 13 to display an effect image (a character image, an information image related to the player's input operation, etc.) corresponding to the selected effect pattern. .

遊技状態
以䞊のように構成された遊技機は、『䞀般遊技状態』、『遊技状態』、『遊技状態』及び『遊技状態』からなる皮類の遊技状態の䞋で遊技を実行する。これら「皮類」の各遊技状態は、基本的に、内郚圓籀する可胜性のある圹の皮類、再遊技に内郚圓籀する確率及び入賞成立を実珟するこずが可胜なボヌナスの皮別、内郚圓籀ず入賞成立ずの関係により区別される。
(Game state)
The gaming machine 1 configured as described above executes a game under four types of game states including “general game state”, “RT game state”, “RB game state”, and “BB game state”. Each of these “four types” of game states basically includes the types of roles that may be won internally, the probability of internally winning replays, the types of bonuses that can be established, and internal winnings. It is distinguished by the relationship with winning a prize.

『䞀般遊技状態』は、所謂「出球率」遊技に賭けられた単䜍遊技䟡倀に察しお遊技者に付䞎される遊技䟡倀の期埅倀が「」よりも小さい遊技状態であり、他の遊技状態ず比べお遊技者にずっお最も䞍利な遊技状態である。   The “general gaming state” is a gaming state in which an expected value of a so-called “participation rate” (a gaming value given to a player with respect to a unit gaming value bet on a game) is smaller than “1”. This is the most unfavorable gaming state for the player compared to the gaming state.

『䞀般遊技状態』においお又はに内郚圓籀し、又はに入賞しおいない堎合には、䞀又は耇数のゲヌムにわたり、又はに察応する図柄組み合わせが入賞ラむン䞊に沿っお䞊ぶこずが蚱容される。぀たり、『䞀般遊技状態』においお又はに内郚圓籀するず、その内郚圓籀圹が持越圹ずしおセットされ、以降のゲヌムに持ち越されるようになる。ここで、内郚圓籀圹の持ち越しずは、次以降のゲヌムにおいお、に内郚圓籀しなくおも、、に入賞できるようにするこずである。本実斜の圢態においお、、が持ち越されおいる状態で、、に内郚圓籀するこずはなく、『なしハズレ』に内郚圓籀した堎合に、の入賞が成立するようになっおいる。   In the “general gaming state”, when BB or RB is won internally and BB or RB is not won, the symbol combinations corresponding to BB or RB are arranged along the winning line over one or more games. Is acceptable. That is, when an internal winning is made to BB or RB in the “general gaming state”, the internal winning combination is set as a carryover combination and is carried over to a subsequent game. Here, the carry-over of the internal winning combination means that the BB and RB can be won even if the BB and RB are not internally won in the next and subsequent games. In the present embodiment, when BB and RB are carried over, BB and RB are not won internally, and when BB and RB are won internally, winning of BB and RB is established. It has become.

『遊技状態』は、『䞀般遊技状態』又は『リプレむタむム遊技状態』においお、に内郚圓籀し、に入賞した堎合に発生する。の入賞は、『䞀般遊技状態』においお「赀−赀−赀」又は「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『遊技状態』は、所定枚数のメダルの払い出しが完了すれば終了する。たた、本実斜の圢態においお、「赀−赀−赀」、及び、「青−青−青」の内郚圓籀圹はそれぞれ別であり、同時に内郚圓籀する可胜性がある。   The “BB gaming state” is generated when the BB is won internally and the BB is won in the “general gaming state” or the “replay time (RT) gaming state”. The BB winning is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the active line in the “general gaming state”. The “BB gaming state” ends when the payout of a predetermined number of medals is completed. Further, in the present embodiment, “Red 7-Red 7-Red 7” and “Blue 7-Blue 7-Blue 7” have different internal winning combinations, and there is a possibility that they will be internally won at the same time.

『遊技状態』は、『䞀般遊技状態』よりも出玉率の期埅倀が高く、他の遊技状態ず比べお遊技者にずっお最も有利な遊技状態である。本実斜の圢態においお、『遊技状態』は、『䞀般遊技状態』又は『遊技状態』においおレギュラヌボヌナスに入賞した堎合に発生する。すわなち、の入賞は、『䞀般遊技状態』又は『遊技状態』においお「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。なお、各遊技状態間の移行は、ボヌナス図柄の組み合せが入賞ラむン䞊に衚瀺されたずき等により移行する。   The “RB gaming state” has a higher expected value of the payout rate than the “general gaming state”, and is the most advantageous gaming state for the player as compared to other gaming states. In the present embodiment, the “RB gaming state” occurs when an RB (regular bonus) is won in the “general gaming state” or the “RT gaming state”. In other words, the RB winning is established by arranging “red 7-red 7-blue 7” along the active line in the “general gaming state” or the “RT gaming state”. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.

本実斜の圢態においお、『遊技状態』は、『遊技状態』又は『遊技状態』の埌に発生する遊技状態である。『遊技状態』は、メダルを投入しなくおも次ゲヌムが行える再遊技に入賞する確率が『䞀般遊技状態』よりも高くなっおいる。即ち、『遊技状態』では、『䞀般遊技状態』よりもメダルを枛らすこずなく遊技が行える可胜性が高くなっおいるため、少しず぀メダルを増やしおいくこずが可胜ずなる。たた、『遊技状態』は、「チェリヌの小圹」に入賞するず終了し、『䞀般遊技状態』に移行する。   In the present embodiment, the “RT gaming state” is a gaming state that occurs after the “BB gaming state” or the “RB gaming state”. In the “RT gaming state”, the probability of winning a replay where the next game can be performed without inserting a medal is higher than in the “general gaming state”. That is, in the “RT gaming state”, there is a higher possibility that a game can be performed without reducing the number of medals than in the “general gaming state”, so that the number of medals can be increased little by little. Further, the “RT gaming state” is terminated when winning the “cherry small role” and shifts to the “general gaming state”.

なお、『遊技状態』では、遊技者に、「チェリヌの小圹」に入賞しないようにナビゲヌトする報知挔出が実行されおもよい。たた、遊技状態の開始条件は、『遊技状態』又は『遊技状態』の埌に限定されず、又はに内郚圓籀したずき、又はの図柄が揃ったずき、『䞀般遊技状態』においお特定の図柄が揃ったずき、『遊技状態』又は『遊技状態』が終了したずきから若しくは『䞀般遊技状態』においお特定の図柄が揃ったずきから所定の遊技数が経過したずき、ずしおもよい。   In the “RT gaming state”, a notification effect for navigating the player so as not to win the “cherry small role” may be executed. In addition, the start condition of the RT gaming state is not limited to after the “BB gaming state” or “RB gaming state”, and when the BB or RB is won internally, when the symbols of BB or RB are aligned, ”When a specific symbol is aligned, when“ BB gaming state ”or“ RB gaming state ”is completed, or when a predetermined number of games has elapsed since the specific symbol is aligned in“ general gaming state ”, It is good.

図柄組み合わせず払い出し枚数
次に、遊技状態ず入賞成立を瀺す図柄組み合わせずメダルの払い出し枚数ずの関係を説明する。䞀般遊技状態においおは、『』、『』ず『再遊技リプレむ』ず『スむカの小圹』ず『ベルの小圹』ず『チェリヌの小圹』ずに入賞する可胜性がある。『』は、「青−青−青」及び「赀−赀−赀」が有効ラむンに沿っお䞊ぶこずにより成立する。又はが成立したずきのメダルの払い出し枚数は「枚」である。たた、『再遊技リプレむ』は、「−−」が䞊ぶこずにより成立する。再遊技の入賞が成立するず、投入したメダルの枚数ず同数のメダルが自動投入されるので、遊技者はメダルを消費するこずなく次回のゲヌムを行うこずができる。たた、スむカの小圹、ベルの小圹、チェリヌの小圹の堎合、それぞれ枚、枚、枚のメダルが払い出される。
(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning, and the number of medals paid out. In the general gaming state, there is a possibility of winning “BB”, “RB”, “Replay”, “Watermelon Minor”, “Bell Minor” and “Cherry Minor” . “BB” is established by arranging “blue 7-blue 7-blue 7” and “red 7-red 7-red 7” along the active line. The number of medals to be paid out when BB or RB is established is “0”. Further, “replay” is established by arranging “Replay-Replay-Replay”. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of a watermelon small part, a bell small part, and a cherry small part, six, ten, and six medals are paid out, respectively.

遊技状態では、再遊技リプレむ、スむカの小圹、ベルの小圹、チェリヌの小圹に入賞する可胜性がある。、本実斜の圢態においお、遊技状態では、及びに入賞する堎合はない。   In the BB game state, there is a possibility of winning a replay (replay), a watermelon small part, a bell small part, or a cherry small part. In this embodiment, BB and RB are not won in the BB gaming state.

遊技状態においおは、再遊技リプレむ、スむカの小圹、ベルの小圹、チェリヌの小圹に入賞する可胜性がある。スむカの小圹、ベルの小圹、チェリヌの小圹の堎合、それぞれ枚、枚、枚のメダルが払い出される。なお、本実斜の圢態においお、遊技状態においおは、『』及び『』に入賞する堎合はない。   In the RB game state, there is a possibility of winning a replay (replay), a watermelon small part, a bell small part, and a cherry small part. In the case of a watermelon small part, a bell small part, and a cherry small part, six, ten, and six medals are paid out, respectively. In the present embodiment, in the RB gaming state, “BB” and “RB” are not won.

遊技機の動䜜
先ず、電源が投入されるず、遊技機は、䞻制埡回路においお図のメむンルヌチンを実行するこずにより遊技を実斜可胜な状態になるず共に、副制埡回路においお図瀺しない挔出凊理ルヌチンを実行するこずにより液晶衚瀺装眮においお挔出画像等の衚瀺等を実斜したり、スピヌカ・・からの音の出力を実斜したり、これらを実斜可胜な状態になる。
(Operation of gaming machine 1)
First, when the power is turned on, the gaming machine 1 is in a state where a game can be executed by executing the main routine of FIG. 8 in the main control circuit 71, and an effect processing routine (not shown) is executed in the sub control circuit 72. By executing this, the liquid crystal display device 5 displays an effect image or the like, outputs sound from the speakers 21L, 21R, and 21B, or enters a state where these can be performed.

䞻制埡回路の動䜜
䞊蚘の構成においお、遊技機の動䜜に぀いお説明する。
(Operation of the main control circuit 71)
In the above configuration, the operation of the gaming machine 1 will be described.

先ず、電源が投入されるず、遊技機は、䞻制埡回路においお図のメむンルヌチン等を実行するこずにより遊技を行うず共に、副制埡回路においお図のミニゲヌムルヌチンや図瀺しないリセットルヌチン等をそれぞれ独立しお実行するこずにより液晶衚瀺装眮の挔出画像の衚瀺等を実斜可胜な状態になる。   First, when the power is turned on, the gaming machine 1 plays a game by executing the main routine of FIG. 8 or the like in the main control circuit 71, and at the sub control circuit 72, the mini game routine of FIG. By executing the routines and the like independently, it is possible to display the effect image of the liquid crystal display device 5 and the like.

メむンルヌチン
具䜓的には、䞻制埡回路によりメむンルヌチン等が実行されるず、図に瀺すように、ゲヌム開始時の初期化が行われた埌、ゲヌム終了時のの所定の蚘憶内容が消去される。
(Main routine)
Specifically, when a main routine or the like is executed by the main control circuit 71, as shown in FIG. 8, after the initialization at the start of the game is performed (S1), a predetermined storage in the RAM 33 at the end of the game is performed. The contents are erased (S2).

次に、投入メダルセンサやボタン・からの入力があるたで埅機状態ずなる。そしお、入力があるず、メダル投入信号を副制埡回路に送信する。この埌、スタヌトレバヌの操䜜によりスタヌトスむッチがオンされたか吊かを刀定する。スタヌトスむッチがオンされなければ、を再実行し、スタヌトレバヌが操䜜されるたで埅機する。䞀方、スタヌトスむッチがオンされるず、リヌル回転凊理に実行を移行し、続いお抜籀甚の乱数を抜出する。そしお、遊技状態監芖凊理を実行するこずによっお、今回のゲヌムにおける遊技状態・遊技状態等のボヌナス遊技状態、䞀般遊技状態及びリプレむタむム遊技状態等の遊技状態を確認しセットする。即ち、今回のゲヌムの遊技状態を遊技状態・遊技状態等のボヌナス遊技状態、䞀般遊技状態及びリプレむタむム遊技状態の䜕れかにセットする。   Next, a standby state is entered until there is an input from the inserted medal sensor 22S or the BET buttons 11 and 12. If there is an input, a medal insertion signal is transmitted to the sub-control circuit 72 (S3). Thereafter, it is determined whether or not the start switch 6S is turned on by operating the start lever 6 (S4). If the start switch 6S is not turned on (S4: NO), S4 is re-executed and waits until the start lever 6 is operated. On the other hand, when the start switch 6S is turned on (S4: YES), execution is shifted to reel rotation processing (S5), and then random numbers for lottery are extracted (S6). Then, by executing the game state monitoring process, the game state such as the bonus game state such as the BB game state / RB game state, the general game state, and the replay time (RT) game state in the current game is confirmed and set ( S7). That is, the game state of the current game is set to any one of the bonus game state such as the BB game state and the RB game state, the general game state, and the replay time (RT) game state.

今回のゲヌムの遊技状態が確認されるず、図瀺しない確率抜籀テヌブルに基づく確率抜籀凊理においお遊技状態に察応した内郚圓籀圹が抜籀され、遞択された内郚圓籀圹の情報が副制埡回路に栌玍される。尚、本実斜圢態においおは、小圹、ボヌナスの同時抜籀が可胜であり、遊技状態においおは、リプレむ圹の圓籀確率が増倧した倀に蚭定される。   When the game state of the current game is confirmed (S7), in the probability lottery process based on the probability lottery table (not shown), an internal winning combination corresponding to the gaming state is lottered (S8), and information on the selected internal winning combination is obtained. Stored in the sub-control circuit 72. In the present embodiment, a small combination and a bonus can be drawn simultaneously, and in the RT gaming state, the winning probability of the replay combination is set to a value increased.

内郚圓籀圹を決定するず、停止テヌブル矀遞択凊理が実行される。そしお、リヌル回転停止凊理が実行され、䜕れかの停止ボタン・・が操䜜されたタむミングで滑りコマ数が決定された埌、滑りコマ数分、リヌルが回転されおから停止される。   When the internal winning combination is determined, stop table group selection processing is executed (S9). Then, after the reel rotation stop process is executed and the number of sliding frames is determined at the timing when any one of the stop buttons 7L, 7C, and 7R is operated, the reels are rotated by the number of sliding frames and then stopped ( S10).

この埌、入賞刀定入賞怜玢によりリヌル・・の図柄の停止態様に基づいお入賞圹入賞が成立した圹が識別される。尚、本実斜圢態においおは、ボヌナスフラグの繰り越しはあるが、小圹フラグの繰り越し及びボヌナスフラグのストックは無いものずする。   Thereafter, a winning combination (a winning combination) is identified on the basis of the symbol stop state of the reels 3L, 3C, and 3R by winning determination (winning search) (S11). In this embodiment, it is assumed that there is a carryover of the bonus flag, but no carryover of the small part flag and no stock of the bonus flag.

そしお、遊技状態に応じおメダルのクレゞット又は払出しが行われる。尚、ボヌナス入賞時に払い出しは無く、小圹入賞時だけ払い出しが行われる。   Then, a medal credit or payout is performed according to the gaming state (S12). There is no payout at the time of winning a bonus, and payout is made only at the time of winning a small role.

次に、珟圚の遊技状態が遊技状態又は遊技状態等のボヌナス遊技状態であるか吊かが刀定される。遊技状態が遊技状態又は遊技状態等のボヌナス遊技状態でない堎合には、『赀-赀-赀』、『青-青-青』等のボヌナスに入賞したか吊かが刀定される。ボヌナスに入賞しおいれば、ボヌナス開始信号が副制埡回路に出力され、が再実行される。なお、再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においおボヌナス遊技状態にセットされるこずになる参照。   Next, it is determined whether or not the current gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13). If the gaming state is not a bonus gaming state such as a BB gaming state or an RB gaming state (S13: NO), a bonus such as “red 7-red 7-red 7”, “blue 7-blue 7-blue 7”, etc. It is determined whether or not a prize has been won (S14). If the bonus is won (S14: YES), a bonus start signal is output to the sub-control circuit 72 (S15), and S2 is re-executed. When the game is re-executed, the bonus game state is set when the game state monitoring process for the next game is executed (see S7).

䞀方、ボヌナスに入賞しおいなければ、回数が『』になる又はチェリヌに入賞する等しおが終了したか吊かが刀定される。が終了しおいなければ、に蚘憶されおいる回数が枛算されおが再実行される。䞀方、が終了しおいれば、終了信号が副制埡回路に出力され、が再実行される。なお、再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においお䞀般遊技状態にセットされるこずになる参照。   On the other hand, if the bonus has not been won (S14: NO), it is determined whether or not the RT has ended (S16), such as when the number of RTs becomes “0” or a cherry is won. If the RT has not ended (S16: NO), the RT count stored in the RAM 33 is subtracted and S2 is executed again. On the other hand, if RT has ended (S16: YES), an RT end signal is output to the sub-control circuit 72 (S17), and S2 is re-executed. When the game is re-executed, the game state monitoring process at the time of the next game is set to the general game state (see S7).

䞀方、においお、遊技状態が遊技状態又は遊技状態等のボヌナス遊技状態であるず刀定された堎合には、ボヌナスの『払出枚数のチェック凊理』が行われる。尚、ボヌナスの『払出枚数のチェック凊理』で所定の払出枚数に達するずボヌナス遊技状態は終了ずなる。   On the other hand, if it is determined in S13 that the gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13: YES), a bonus “payout number check process” is performed (S18). . It should be noted that the bonus gaming state ends when a predetermined payout number is reached in the bonus “payout number check process”.

この埌、ボヌナスの終了時であるか吊かが刀定され、ボヌナスの終了時でないず刀定された堎合には、が再実行される。䞀方、ボヌナスの終了時であるず刀定された堎合には、が開始されたか吊かが刀定される。が開始されおいない堎合は、ボヌナス終了信号が副制埡回路に出力され、が再実行される。なお、再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においお䞀般遊技状態にセットされるこずになる参照。䞀方、が開始された堎合は、開始信号が副制埡回路に出力され、が再実行される。尚、ボヌナスの皮類に応じお所定の回数が蚭定されるこずになる。たた、が再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においお遊技状態にセットされるこずになる参照。   Thereafter, it is determined whether or not the bonus is over (S19). If it is determined that the bonus is not over (S19: NO), S2 is re-executed. On the other hand, when it is determined that the bonus is over (S19: YES), it is determined whether RT has been started (S20). If RT has not started (S20: NO), a bonus end signal is output to the sub-control circuit 72 (S22), and S2 is re-executed. When the game is re-executed, the game state monitoring process at the time of the next game is set to the general game state (see S7). On the other hand, when RT is started (S20: YES), an RT start signal is output to the sub-control circuit 72 (S21), and S2 is re-executed. Note that a predetermined number of RTs is set according to the type of bonus. When S2 is re-executed, the RT gaming state is set when the gaming state monitoring process for the next game is executed (see S7).

遊技機の動䜜副制埡回路
䞊蚘の䞻制埡回路におけるメむンルヌチンにより各皮の凊理が実行されるず、凊理に応じた結果や内容がコマンドやデヌタずしお副制埡回路に入力される。副制埡回路においおは、埌述の図に瀺す遊技状態移行怜知凊理ルヌチンや図瀺しない挔出凊理ルヌチン等をそれぞれ独立しお実行しおいる。そしお、挔出凊理ルヌチンの実行により、擬䌌リヌル・・、コマンドに基づいた挔出画像等を液晶衚瀺装眮及びサブ液晶衚瀺装眮に衚瀺させる。䟋えば、メダル投入を瀺すコマンドが入力された堎合には、スタヌトレバヌの操䜜を促す挔出画像等を液晶衚瀺装眮及びサブ液晶衚瀺装眮に衚瀺させる。たた、液晶衚瀺装眮及び又はサブ液晶衚瀺装眮からの挔出にずもなっお、或いは独立しお、ランプからの光の出力による挔出、スピヌカ・・からの音の出力による挔出を行う。
(Operation of gaming machine 1: sub-control circuit 72)
When various processes are executed by the main routine in the main control circuit 71, results and contents corresponding to the processes are input to the sub-control circuit 72 as commands and data. In the sub-control circuit 72, a game state transition detection processing routine shown in FIG. 9 described later, an effect processing routine (not shown), and the like are executed independently. Then, by executing the effect processing routine, the pseudo reels 4L, 4C, 4R, an effect image based on the command, and the like are displayed on the liquid crystal display device 5 and the sub liquid crystal display device 13. For example, when a command indicating the insertion of medals is input, an effect image or the like that prompts the operation of the start lever 6 is displayed on the liquid crystal display device 5 and the sub liquid crystal display device 13. In addition, with the effect from the liquid crystal display device 5 and / or the sub liquid crystal display device 13, or independently, the effect by the light output from the LED lamp 29, the effect by the sound output from the speakers 21L, 21R, and 21B I do.

副制埡回路の動䜜遊技状態移行怜知凊理ルヌチン
次に、図に瀺す遊技状態移行怜知凊理ルヌチンのフロヌチャヌトを参照しお、䞊蚘の副制埡回路のサブの制埡動䜜に぀いお説明する。
(Operation of sub-control circuit 72: gaming state transition detection processing routine)
Next, the control operation of the sub CPU 74 of the sub control circuit 72 will be described with reference to the flowchart of the gaming state transition detection processing routine shown in FIG.

初めに、サブは、䞻制埡回路から入賞信号を受信したか吊かを刀定する。具䜓的には、図に瀺すメむンルヌチンのステップの入賞刀定凊理においお、副制埡回路に送信される入賞信号を受信したか吊かを刀定する。入賞信号を受信しない堎合、埅機状態ずなりの凊理を繰り返す。   First, the sub CPU 74 determines whether a winning signal is received from the main control circuit 71 (B1). Specifically, it is determined whether or not a winning signal transmitted to the sub-control circuit 72 has been received in the winning determination process in step A11 of the main routine shown in FIG. When the winning signal is not received (B1: NO), the standby state is entered and the process of B1 is repeated.

䞀方、入賞信号を受信した堎合、前回の遊技状態ず、入賞信号に含たれる遊技状態を比范する。具䜓的には、前回の遊技状態がワヌクに栌玍されおおり、ワヌクに栌玍されおいる遊技状態ず、入賞信号に含たれる遊技状態ずを比范する。   On the other hand, when the winning signal is received (B1: YES), the previous gaming state is compared with the gaming state included in the winning signal (B2). Specifically, the previous gaming state is stored in the work RAM 76, and the gaming state stored in the work RAM 76 is compared with the gaming state included in the winning signal.

比范の結果、前回の遊技状態ず、入賞信号に含たれる遊技状態が違うか吊かを刀定する。前回の遊技状態ず、入賞信号に含たれる遊技状態が同じものである堎合、本ルヌチンを終了する。䞀方、前回の遊技状態ず、入賞信号に含たれる遊技状態が違うものである堎合、取埗した遊技状態をワヌクに栌玍する。   As a result of the comparison, it is determined whether or not the previous gaming state is different from the gaming state included in the winning signal (B3). When the previous gaming state and the gaming state included in the winning signal are the same (B3: NO), this routine is terminated. On the other hand, if the previous gaming state is different from the gaming state included in the winning signal (B4: YES), the acquired gaming state is stored in the work RAM 76 (B4).

次に、挔出パタヌンを取埗する。具䜓的には、プログラムに蚘憶されおいる図に瀺す挔出パタヌンテヌブルより、入賞信号に含たれる遊技状態に察応する挔出パタヌンを取埗する。その埌、取埗した挔出パタヌンの挔出をサブ液晶衚瀺装眮に衚瀺する。具䜓的には、取埗した挔出パタヌンに察応するキャラクタ画像及び遊技者の入力操䜜に関する情報画像を画像より取埗し、サブ液晶衚瀺装眮に衚瀺する。その埌、本ルヌチンを終了する。   Next, an effect pattern is acquired (B5). Specifically, an effect pattern corresponding to the gaming state included in the winning signal is acquired from the effect pattern table shown in FIG. 7 stored in the program ROM 75. Then, the effect of the acquired effect pattern is displayed on the sub liquid crystal display device 13 (B6). Specifically, a character image corresponding to the acquired effect pattern and an information image related to the player's input operation are acquired from the image ROM 86 and displayed on the sub liquid crystal display device 13. Thereafter, this routine is terminated.

なお、ステップの凊理は、次に遊技状態が移行するたで、繰り返し挔出画像が衚瀺されるように、独立した凊理を呌び出すものであっおもよい。   In addition, the process of step B6 may call an independent process so that an effect image may be repeatedly displayed until the next game state transfers.

このように、副制埡回路は、単䜍遊技毎の䞻制埡回路から入賞信号が送信されるタむミングで、遊技状態移行怜知凊理ルヌチンのステップにおいお珟圚の遊技状態の怜出を行うず共に、遊技状態移行怜知凊理ルヌチンのステップ及びにおいお遊技状態が移行されたかどうかを怜知する凊理を行っおいる。これにより、遊技者は単䜍遊技毎に遊技状態の移行を刀断するこずができる堎合がある。   As described above, the sub control circuit 72 detects the current gaming state in step B1 of the gaming state transition detection processing routine at the timing when the winning signal is transmitted from the main control circuit 71 for each unit game, and the gaming state. In steps B2 and B3 of the transition detection processing routine, processing for detecting whether or not the gaming state has been transitioned is performed. Thereby, the player may be able to determine the transition of the gaming state for each unit game.

第実斜圢態
本発明の第の実斜圢態を図及び図に基づいお以䞋に説明する。尚、第実斜圢態ず同䞀の郚材には同䞀の笊号を付蚘しおその説明を省略する。
(Second Embodiment)
A second embodiment of the present invention will be described below with reference to FIGS. In addition, the same code | symbol is attached | subjected to the member same as 1st Embodiment, and the description is abbreviate | omitted.

遊技機
図は、遊技機の倖芳を瀺す斜芖図である。本実斜の圢態の遊技機は、第実斜圢態ず異なり、リヌル・・が、液晶衚瀺装眮の背面に、正面パネルを介しお芖認可胜に配眮されおいる。
(Game machine 1)
FIG. 10 is a perspective view showing the appearance of the gaming machine 1. Unlike the first embodiment, the gaming machine 1 of the present embodiment has reels 3L, 3C, and 3R arranged on the back surface of the liquid crystal display device 5 through a front panel 51 so as to be visible.

液晶衚瀺装眮
液晶衚瀺装眮は、第実斜圢態のものず機械構成等は同じであるが、正面パネルが、背面に配眮されたリヌル・・の各リヌルの図柄が少なくずも瞊方向に぀ず぀芖認できるように、透過状態ずなっおいる郚分以䞋透過郚分を有しおいる。たた、正面パネルは、透過郚分の透過ず非透過ずの切替が可胜になっおおり、非透過状態ずしお挔出画像を正面パネルの党䜓に衚瀺するこずで、効果的な挔出ができるようになっおいる。
(Liquid crystal display device 5)
The liquid crystal display device 5 has the same mechanical configuration as that of the first embodiment, but the front panel 51 has at least three symbols on each reel of the reels 3L, 3C, and 3R arranged on the back. It has a portion that is in a transmissive state (hereinafter referred to as a transmissive portion) so that it can be visually recognized one by one. In addition, the front panel 51 can be switched between transmission and non-transmission of the transmissive portion, and an effective production can be performed by displaying the production image on the entire front panel as a non-transmission state. ing.

本実斜の圢態では、リヌル・・が回転するこずによる図柄の倉動衚瀺時においお、図に瀺すように、リヌル・・の少なくずも䞀郚が隠されるような遊技状態に察応した挔出画像が液晶衚瀺装眮に衚瀺されるようになっおいる。たた、図柄の倉動衚瀺においお、図に瀺すように、正面パネルの透過郚分を非透過ずするこずで、正面パネル党䜓に遊技状態に察応した挔出画像が衚瀺されるようになっおいる。   In the present embodiment, as shown in FIG. 10, at the time of symbol variation display due to the rotation of the reels 3L, 3C, and 3R, it corresponds to a gaming state in which at least a part of the reels 3L, 3C, and 3R is hidden. The produced effect image is displayed on the liquid crystal display device 5. Further, in the variable display of symbols, as shown in FIG. 11, an effect image corresponding to the gaming state is displayed on the entire front panel 51 by making the transmissive part of the front panel 51 non-transmissive. .

サブ液晶衚瀺装眮 (Sub liquid crystal display device 13)

本実斜の圢態におけるサブ液晶衚瀺装眮は、第の実斜の圢態のサブ液晶衚瀺装眮ず同様に、図に瀺すような、遊技情報に察応する挔出画像が衚瀺されるようになっおいる。   Similar to the sub liquid crystal display device 13 of the first embodiment, the sub liquid crystal display device 13 of the present embodiment displays an effect image corresponding to the game information as shown in FIG. Yes.

たた、図柄の倉動衚瀺時においお、リヌル・・の少なくずも䞀郚が隠される堎合、サブ液晶衚瀺装眮には、図柄の倉動衚瀺ず同期する擬䌌リヌル・・が衚瀺されるようになっおいる。   In addition, when at least part of the reels 3L, 3C, and 3R is hidden during the symbol variation display, the sub liquid crystal display device 13 displays the pseudo reels 4L, 4C, and 4R that are synchronized with the symbol variation display. It is like that.

これにより、遊技媒䜓及び遊技䟡倀であるメダルの付䞎に圱響する図柄の倉動衚瀺が芋づらいこずによる遊技者ぞのストレスを軜枛するこずができる堎合がある。   Thereby, it may be possible to reduce the stress on the player due to difficulty in seeing the change display of the symbols that affect the provision of the game media and the medal as the game value.

本実斜の圢態の抂芁
以䞊のように、本実斜の圢態の遊技機は、遊技者の所定の入力に応じお抜籀が実行され、この抜籀結果に応じお、耇数皮類の遊技状態の䞋で遊技を実行する遊技実行手段䞻制埡回路等ず、遊技に関連する画像デヌタを衚瀺する第衚瀺手段液晶衚瀺装眮ず、第衚瀺手段ずは異なる堎所に配眮され、遊技に関連する画像デヌタを衚瀺する第衚瀺手段サブ液晶衚瀺装眮ず、各遊技状態に察応付けられた挔出甚画像デヌタを蚘憶する画像デヌタ蚘憶手段画像ず、抜籀結果による遊技状態の移行を怜知する遊技状態移行怜知手段䞻制埡回路、副制埡回路等ず、遊技状態が他の遊技状態に移行した堎合に、移行埌の遊技状態に察応した挔出甚画像デヌタを第衚瀺手段及び第衚瀺手段の少なくずも䞀方においお衚瀺させるように制埡する衚瀺制埡手段䞻制埡回路、副制埡回路等ずを有する構成にされおいる。
(Outline of this embodiment)
As described above, in the gaming machine 1 according to the present embodiment, a lottery is executed in accordance with a player's predetermined input, and a game is executed to execute a game under a plurality of types of gaming states in accordance with the lottery result. Means (main control circuit 71 and the like), first display means (liquid crystal display device 5) for displaying image data related to the game, and image data related to the game are arranged at a place different from the first display means. Second display means (sub liquid crystal display device 13) for displaying, image data storage means (image ROM 86) for storing effect image data associated with each gaming state, and detection of transition of gaming state due to lottery results Game state transition detection means (main control circuit 71, sub-control circuit 72, etc.) and, when the game state transitions to another game state, effect image data corresponding to the game state after transition is displayed on the first display means and Less secondary display means And it is also configured to have a display control means controls to display in one (main control circuit 71, the sub-control circuit 72, etc.).

䞊蚘の構成によれば、遊技状態に察応付けられた挔出甚画像デヌタが、第衚瀺手段及び第衚瀺手段の少なくずも䞀方に衚瀺されるようになっおいる。このため、遊技者は、衚瀺された挔出甚画像デヌタを芋るこずで、遊技状態を把握するこずができる堎合がある。䟋えば、耇数皮類の遊技状態に、遊技に有利な遊技状態が含たれる堎合、遊技者は挔出甚画像デヌタを芋るこずで、遊技が有利な状態であるこずを認識でき、遊技を有利に進めるこずができる堎合がある。これにより、集客力を向䞊させるこずができる堎合がある。   According to said structure, the effect image data matched with the game state is displayed on at least one of a 1st display means and a 2nd display means. For this reason, the player may be able to grasp the gaming state by viewing the displayed effect image data. For example, when a plurality of types of game states include a game state advantageous to the game, the player can recognize that the game is in an advantageous state by looking at the effect image data, and advance the game advantageously. May be possible. Thereby, the ability to attract customers may be improved.

たた、本実斜の圢態の遊技機においお、遊技機筐䜓キャビネットず、遊技を開始させる遊技開始手段䞻制埡回路等ず、第衚瀺手段の背面に、第衚瀺手段を介しお芖認可胜に配眮され、遊技の開始により耇数の図柄を倉動衚瀺する図柄倉動衚瀺手段リヌル・・、䞻制埡回路等ず、図柄の倉動衚瀺が停止された結果が所定の停止態様である堎合に遊技䟡倀を付䞎する遊技䟡倀付䞎手段䞻制埡回路等ずをさらに有し、衚瀺制埡手段は、耇数の図柄が倉動衚瀺するタむミングで、第衚瀺手段液晶衚瀺装眮に、耇数の図柄の倉動衚瀺の少なくずも䞀郚ず重なるように挔出甚画像デヌタを衚瀺させる堎合、第衚瀺手段サブ液晶衚瀺装眮に、耇数の図柄の倉動衚瀺ず同期しお倉動する図柄倉動画像デヌタを衚瀺させる構成にされおいる。   In the gaming machine 1 of the present embodiment, the gaming machine housing (cabinet 2), the game starting means (main control circuit 71 and the like) for starting the game, and the first display means on the back of the first display means The symbol variation display means (reels 3L, 3C, 3R, the main control circuit 71, etc.) that are arranged so as to be visible through the game and display a plurality of symbols variably at the start of the game, and the result that the symbol variation display is stopped It further has a game value giving means (main control circuit 71 or the like) for giving a game value when it is in a predetermined stop mode, and the display control means is a first display means (at a timing when a plurality of symbols are variably displayed. When the effect image data is displayed on the liquid crystal display device 5) so as to overlap at least a part of the variable display of the plurality of symbols, the second display means (sub liquid crystal display device 13) displays the variable display of the plurality of symbols. Fluctuate synchronously It is the structure to display the pattern variation image data.

䞊蚘構成によれば、第衚瀺手段の背面に図柄衚瀺手段がある遊技機であっお、挔出によっお図柄衚瀺手段の耇数の図柄の倉動衚瀺の少なくずも䞀郚が隠されおしたう堎合、耇数の図柄の倉動衚瀺ず同期しお倉動衚瀺する図柄倉動画像デヌタが第衚瀺手段に衚瀺されるようになっおいる。これにより、遊技䟡倀の付䞎に圱響する図柄の倉動衚瀺が芋づらいこずによる遊技者ぞのストレスを軜枛するこずができる堎合がある。   According to the above configuration, in the gaming machine having the symbol display means on the back of the first display means, when at least a part of the variable display of the symbols of the symbol display means is hidden by the effect, a plurality of symbols is displayed. The symbol variation image data that is variably displayed in synchronization with the variation display is displayed on the second display means. This may reduce the stress on the player due to the difficulty in seeing the change display of the symbols that affect the provision of the game value.

たた、本実斜の圢態の遊技機においお、挔出甚画像デヌタは、抜籀結果に関わる遊技者の所定の入力に関する情報を含んでいる構成にされおいる。   Further, in the gaming machine 1 of the present embodiment, the effect image data is configured to include information relating to a predetermined input of the player related to the lottery result.

䞊蚘の構成によれば、遊技䟡倀付䞎手段により送出された遊技媒䜓が連絡路を排出口に向かっお進行する様子が倖郚から芖認可胜な状態ずなる。遊技媒䜓が所定の進行通路を通過するか吊かに぀いお芖認するこずができるずいう、遊技媒䜓によるアトラクションを提䟛するこずができる。   According to said structure, it will be in the state which can be visually recognized from the exterior that the game medium sent out by the game value provision means advances to a discharge port through a connection path. It is possible to provide an attraction by a game medium that allows the player to visually recognize whether or not the game medium passes through a predetermined traveling path.

たた、本実斜の圢態の遊技機においお、遊技状態移行怜知手段は、単䜍遊技毎の所定のタむミングで珟圚の遊技状態の怜出を行うず共に、前の単䜍遊技で怜出した遊技状態ず珟圚の遊技状態ずを比范するこずで、遊技状態が移行されたかどうかを怜知する凊理を行う構成にされおいる。   Further, in the gaming machine 1 of the present embodiment, the gaming state transition detection means detects the current gaming state at a predetermined timing for each unit game, and detects the gaming state detected in the previous unit game and the current gaming state. It is configured to perform a process of detecting whether or not the gaming state has been changed by comparing the state.

䞊蚘構成によれば、単䜍遊技の所定のタむミングで遊技状態を怜知し、前の単䜍遊技で怜知した遊技状態ず比范するこずで、遊技状態の移行を怜知する。遊技状態の移行が怜知されるず、遊技状態に察応付けられた挔出甚画像デヌタが衚瀺されるため、遊技者は単䜍遊技毎に遊技状態の移行を刀断するこずができる堎合がある。   According to the above configuration, the game state is detected at a predetermined timing of the unit game, and the transition of the game state is detected by comparing with the game state detected in the previous unit game. When the transition of the gaming state is detected, the effect image data associated with the gaming state is displayed, so that the player may be able to determine the transition of the gaming state for each unit game.

本実斜の圢態の倉圢䟋
以䞊、本発明の実斜䟋を説明したが、具䜓䟋を䟋瀺したに過ぎず、特に本発明を限定するものではなく、具䜓的構成などは、適宜蚭蚈倉曎可胜である。たた、発明の実斜の圢態に蚘茉された、䜜甚及び効果は、本発明から生じる最も奜適な䜜甚及び効果を列挙したに過ぎず、本発明による䜜甚及び効果は、本発明の実斜の圢態に蚘茉されたものに限定されるものではない。
(Modification of this embodiment)
The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. Further, the actions and effects described in the embodiments of the invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.

たた、第及び第実斜圢態の遊技機は、以䞋の構成を䞊述の実斜の圢態における構成に加えお、或いは重耇しお備えおいおも良い。   In addition, the gaming machines of the first and second embodiments may include the following configurations in addition to or in addition to the configurations in the above-described embodiments.

䟋えば、本実斜の圢態においお、サブ液晶衚瀺装眮に衚瀺される、遊技状態に察応する挔出はそれぞれの遊技状態に察しおパタヌンであったが、これに限定されるこずはなく、぀の遊技状態に察しお耇数の挔出パタヌンずするこずで、挔出効果を向䞊させるものであっおもよい。   For example, in the present embodiment, the effect corresponding to the gaming state displayed on the sub liquid crystal display device 13 is one pattern for each gaming state, but the present invention is not limited to this. A production effect may be improved by using a plurality of production patterns for the gaming state.

たた、䟋えば、本実斜の圢態においお、遊技状態に察応する挔出画像をキャラクタ画像及び遊技者の入力操䜜に関する情報画像ずしたが、これに限定されるこずはなく、遊技状態に察応した挔出画像であればよい。   Further, for example, in the present embodiment, the effect image corresponding to the gaming state is the information image related to the character image and the player's input operation, but is not limited to this, and the effect image corresponding to the gaming state is I just need it.

たた、䟋えば、本実斜の圢態においお、キャラクタ画像、及び、遊技者の入力操䜜に関する情報画像は、サブ液晶衚瀺装眮に衚瀺されるようになっおいるが、これに限定されず液晶衚瀺装眮に衚瀺するものであっおもよいし、その衚瀺箇所を遊技者もしくは管理者等によっお切り替え可胜ずするこずで、むンタヌフェヌスを向䞊させるものであっおもよい。   Further, for example, in the present embodiment, the character image and the information image relating to the player's input operation are displayed on the sub liquid crystal display device 13, but the present invention is not limited to this, and the liquid crystal display device 5 is not limited thereto. It may be displayed on the screen, or the display location may be switched by a player or administrator to improve the interface.

たた、遊技機は、所定の遊技結果が衚瀺された堎合に遊技者に遊技䟡倀を付䞎する遊技䟡倀付䞎手段ず、遊技開始指什信号に基づいお所定の圹を内郚圓籀圹ずしお決定する内郚圓籀圹決定手段ず、内郚圓籀圹に基づいお倉動衚瀺手段に入賞態様を衚瀺させる停止制埡手段ず、挔出衚瀺手段に遊技に関連した挔出態様を衚瀺させる挔出衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺される可胜性があるこずを予告衚瀺手段に予告態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺されるこずを告知衚瀺手段に告知態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段の衚瀺制埡を行う衚瀺制埡手段ず、遊技結果衚瀺手段又は倉動衚瀺手段の䞀郚又は党郚の可倉衚瀺を停止させる停止指什信号を出力する遊技者による操䜜が可胜な䜍眮に蚭けられた衚瀺停止指什手段ず、所定の単䜍遊技で内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を次回の単䜍遊技にも内郚圓籀圹ずしお持ち越す内郚圓籀圹持越手段ず、内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を蓄積しお蚘憶する特定圹蓄積手段ず、特定圹蓄積手段が蓄積しお蚘憶しおいる特定の圹を内郚圓籀圹ずする蓄積特定圹圓籀手段ずを少なくずも぀以䞊備えおいおもよい。   The gaming machine also has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Prior to display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling display of the game result display means, and a game result display means Is a display stop command means provided at a position where the player can operate to output a stop command signal for stopping the variable display of part or all of the variable display means, and an internal winning combination determining means for a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.

ここで、䞊蚘の『遊技結果衚瀺手段』は、たずめるず倉動衚瀺手段、挔出衚瀺手段、告知衚瀺手段等を含んで構成されおいる。それらが、別䜓の衚瀺装眮であっおもよいし、単䞀の衚瀺装眮に蚭けられた所定の衚瀺郚スプラむト、深床の異なるオブゞェクトでもよい。たた、重なっお衚瀺されおもよい。さらには、又は耇数の音、又は耇数の光、又は耇数の色、又は耇数の画像、又は耇数の臭い等、又は耇数の感觊振動、圧力のうちの䜕れかの、耇数又は党郚により遊技者に報知を行うようになっおいおもよい。   Here, the above-mentioned “game result display means” includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.

『遊技䟡倀付䞎手段』は、遊技䟡倀コむンを付䞎払出するプログラム等、有利状態発生手段を含み、賞媒䜓の払出、磁気カヌドぞの蚘録、ゲヌムの埗点加算も含む。   The “game value giving means” includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.

『衚瀺制埡手段』は、たずめるず停止制埡手段、挔出衚瀺制埡手段、告知衚瀺制埡手段等を含んで構成されおいる。単䞀の基板に蚭けられおいおも、別䜓の耇数の基板に蚭けられおもよいし、停止制埡手段は内郚圓籀圹決定手段ず同䞀の基板に蚭けられおもよい。別䜓でもよい。さらには、挔出衚瀺制埡手段及び告知衚瀺制埡手段は、内郚圓籀圹決定手段ず別䜓の基板に蚭けられおもよい。別䜓でもよい。   The “display control means” includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)

『倉動衚瀺手段』は、静止画像・動画像等を衚瀺するものであり、リヌルやディスクによる移動衚瀺、耇数皮類の図柄を可倉衚瀺たたは停止衚瀺する又は耇数の図柄衚瀺郚から構成されおいる。䟋えばパチスロ機やビデオスロットの図柄、パチンコの特図、音図、刀定図柄等を衚瀺する。たた、遊技結果ずしお、特定の入賞態様を衚瀺すれば䜕でもよい。   The “variable display means” displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.

『衚瀺停止指什手段』は、挔出衚瀺手段、倉動衚瀺手段、告知衚瀺手段等のうちの぀、耇数、党おの可倉衚瀺を停止させる信号を出力しおもよいし、぀又は耇数の衚瀺郚に察応しお぀蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。或いは、぀の衚瀺郚に察応しお耇数蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。   The “display stop command means” may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).

『有利状態発生手段』は、耇数の遊技単䜍の間、継続しお遊技者に有利な状態が続くものであれば䜕でもよい。䟋えば発生刀定、継続刀定、途䞭終了刀定、発生、継続、終了等を行うプログラム等である。たた、『内郚圓籀圹決定手段』は、内郚圓籀圹抜籀手段、内郚圓籀圹持越手段、特定圹蓄積手段、蓄積特定圹圓籀手段等から構成されおいる。   The “advantageous state generating means” may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The “internal winning combination determining means” includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.

なお、本実斜の圢態においお、『遊技機』は、パチンコ、パチスロ機、ビデオスロット等を含む。『遊技結果』は、入賞態様、倖れ態様、挔出態様、告知態様等を含む。『特定の入賞態様』は、特定の図柄の衚瀺『』、『』等や特定の図柄の組み合わせの衚瀺『』『』等、耇数の図柄うちに特定の図柄が含たれおいる単チェリヌ、連チェリヌ等等を含む。   In the present embodiment, the “game machine” includes a pachinko machine, a pachislot machine, a video slot, and the like. The “game result” includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The “specific winning mode” includes a specific symbol display (“3”, “7”, etc.), a specific symbol combination display (“777”, “776”, etc.), and a specific symbol among a plurality of symbols. Contains (single cherry, double cherry, etc.).

『倖れ態様』は、倉動衚瀺手段に衚瀺される入賞態様以倖の態様、挔出態様、告知態様等を含む。『所定の遊技結果』は、入賞態様等を含む。『挔出態様』は、客埅ち䞭、遊技䞭、遊技間、入賞前、䞭、埌、有利状態前、䞭、埌等を盛り䞊げる態様、たたは、それらの遊技情報遊技案内の報知態様、その他の態様等を含み、『倧圓り』、『ボヌナス』、『倖れ』、有利状態の継続数等の文字も含む。   The “disappearance mode” includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The “predetermined game result” includes a winning mode and the like. “Direction mode” is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as “big hit”, “bonus”, “out”, and the number of continuations of the advantageous state are also included.

『予告態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいる可胜性があるこずを遊技者に察しお予告する態様や倖れを予告する態様、たた、その挔出態様を含む。『倖れ』、『ベル』、『倧圓り圓籀』、『ボヌナス圓籀』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。『告知態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいるこずを遊技者に察しお告知する態様や、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいないこずを遊技者に察しお告知する態様、たた、その挔出態様を含む。『倧圓り確定』、『ボヌナス確定』、『倖れ確定』、『ベル確定』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。   The “notice mode” includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . “Do n’t you? ","bell? ], "A big hit win? ], “Bonus winning? ], "Game procedure navigation function win? ”Etc. are also included. The “notification mode” is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. “Big hit confirmed”, “Bonus confirmed”, “Outgoed confirmed”, “Bell confirmed”, “Game procedure navigation function win? ”Etc. are also included.

『態様』は、又は耇数の図柄動静止画像、又は耇数のキャラクタ動静止画像、又は耇数の背景動静止画像、又は耇数の吹出し動静止画像、又は耇数の文字、図圢、又は耇数の可動物の所定の動䜜等、又は耇数のランプの点灯、点滅等、又は耇数のスピヌカの音等を含む。『遊技情報』は、遊技コンセプト背景、遊技のルヌル、操䜜説明、リヌチ目、チャンス目、圹・リプレむの説明、有利状態、等の説明、有利状態、等、確率、所定時点ボヌナス、、、所定操䜜等からの経過ゲヌム数等を含む。   “Aspect” includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. “Game information” includes game concept (background), game rules, operation explanation, reach eye, chance eye, role / replay explanation, advantageous state (BB, RB, etc.), advantageous state (BB, RB, etc.) , Probability, number of games elapsed since a predetermined time (bonus, BB, RB, predetermined operation, etc.).

『遊技開始指什手段』は、スタヌトレバヌ、スピンボタン等のスむッチ、遊技媒䜓投入、図柄始動口ゲヌト等を含む。『衚瀺停止指什手段』は、ボタン、レバヌ、プログラム蚈時手段等を含む。『図柄衚瀺手段』は、、、プラズマディスプレむ、セグメント衚瀺噚、ドットマトリックス、ランプ、、蛍光灯、、電子ペヌパ、フレキシブル、フレキシブル液晶、液晶プロゞェクタ、リヌル、ディスク、可動物等を含む。それらが耇数蚭けられたもの、それらが組み合わせられたもの等を含む。   The “game start command means” includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The “display stop command means” includes a button, a lever, a program (time measuring means), and the like. “Design display means” includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined, etc. are included.

『内郚圓籀圹』は、耇数の圹から内郚圓籀圹決定手段により内郚圓籀圹ずしお決定されたたたは耇数の圹を含む。『入賞圹』は、内郚圓籀圹に察応する入賞態様が衚瀺された圹を含む。『遊技䟡倀』は、賞媒䜓コむン、メダル、遊技球の払出し、遊技結果蚘憶媒䜓磁気カヌド等ぞの所定の曞き蟌み、リプレむ、埗点の加算、有利状態の発生等を含む。『遊技媒䜓賞媒䜓』は、コむン、メダル、遊技球、貚幣、玙幣、磁気カヌド等を含む。   The “internal winning combination” includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The “winning combination” includes a combination in which a winning mode corresponding to the internal winning combination is displayed. “Game value” includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) ”includes coins, medals, game balls, money, banknotes, magnetic cards, and the like.

たた、パチスロ等における圹は、次のうちのたたは耇数を適甚しおもよい。倖れ、所定枚数の賞媒䜓を払出す小圹、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を単䜍遊技ゲヌムの間だけ高確率ずするシングルボヌナス、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を耇数単䜍遊技の間だけ高確率ずするレギュラヌボヌナス、内郚圓籀圹決定手段がレギュラヌボヌナスを内郚圓籀圹に決定する確率を耇数単䜍遊技の間だけ高確率ずするビッグボヌナス、内郚圓籀圹決定手段が決定した内郚圓籀圹に関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する内郚圓籀圹ナビゲヌト機胜。停止パタヌン遞択手段が遞択した停止パタヌンに関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する抌順ナビゲヌト機胜。遊技者にずっお有利ずなる遊技手順を報知する遊技手順ナビゲヌト機胜。   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.

䟋えば、䞊述の内郚圓籀圹ナビゲヌト機胜は、巊リヌル、䞭リヌル、右リヌルに察応する巊、䞭、右リヌル停止ボタンを停止操䜜する以前に報知されるリヌル停止パタヌン䟋えば、最初に巊リヌルを停止し、次に䞭リヌルを停止、最埌に右リヌルを停止するパタヌン、同様に巊リヌル停止→右リヌル停止→䞭リヌル停止のパタヌン、䞭リヌル停止→右リヌル停止→巊リヌル停止のパタヌン、䞭リヌル停止→巊リヌル停止→右リヌル停止のパタヌン、右リヌル停止→巊リヌル停止→䞭リヌル停止のパタヌン、右リヌル停止→䞭リヌル停止→巊リヌル停止のパタヌンの皮類等にしたがっお、巊、䞭、右リヌル停止ボタンを停止操䜜するこずで倉動衚瀺手段に所定の入賞態様が埗られるリヌル停止ナビゲヌト機胜等を含む。リヌル停止ナビゲヌト機胜は党おのリヌルリヌル以倖で図柄を可倉衚瀺する画像衚瀺手段も含たれるの停止順序をナビゲヌトしなくおも、所定回目䟋えば、最初、番目、番目等に停止させるリヌルを遊技者に報知するようなナビゲヌト機胜も含む。たた、所定回目に停止させるリヌルに所定の図柄が衚瀺されおいる状態でリヌルを停止させた堎合に倉動衚瀺手段に所定の入賞態様が埗られるものも含む。遊技者による衚瀺停止指什手段からの停止指什信号の出力から最小移動又は略最小倉動で図柄を停止させる機胜や、遊技媒䜓の投入無しで単䜍遊技の遊技を開始できるリプレむも含む。   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop → right reel stop → middle reel stop pattern, middle reel stop → right reel stop → left reel stop pattern, 6 types of left reel stop → left reel stop → right reel stop pattern, right reel stop → left reel stop → middle reel stop pattern, right reel stop → middle reel stop → left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.

たた、回の単䜍遊技は、䟋えば次のようなもののうち䜕れかを適甚しおもよい。遊技開始指什手段からの遊技開始指什信号の出力から遊技結果の衚瀺たで。スタヌトレバヌの操䜜から倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。スタヌトレバヌの操䜜から所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から倉動衚瀺手段に遊技結果が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から所定の衚瀺手段に特定の衚瀺が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓䟋えば遊技球の入賞たたは通過を怜出しおから倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓の入賞たたは通過を怜出しおから所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。たた、耇数単䜍遊技は、連続的たたは間欠的な耇数回の単䜍遊技を適甚しおもよい。   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.

第の実斜圢態の遊技機の斜芖図。The perspective view of the gaming machine of the first embodiment. 第の実斜圢態の遊技機の液晶衚瀺装眮の正面図。The front view of the liquid crystal display device of the gaming machine of the first embodiment. 液晶衚瀺装眮の抂略構成を瀺す斜芖図。The perspective view which shows schematic structure of a liquid crystal display device. サブ液晶衚瀺装眮の抂略構成を瀺す斜芖図。The perspective view which shows schematic structure of a sub liquid crystal display device. 遊技機の䞻制埡回路の構成を瀺すブロック図。The block diagram which shows the structure of the main control circuit of a game machine. 遊技機の副制埡回路の構成を瀺すブロック図。The block diagram which shows the structure of the sub control circuit of a game machine. 実斜䟋の挔出パタヌンテヌブル。The production pattern table of an Example. メむンルヌチンのフロヌチャヌトを瀺す図。The figure which shows the flowchart of a main routine. 遊技状態移行怜知凊理ルヌチンのフロヌチャヌトを瀺す図。The figure which shows the flowchart of a game state transition detection process routine. 第の実斜圢態の遊技機の斜芖図。The perspective view of the game machine of 2nd Embodiment. 第の実斜圢態の遊技機の斜芖図。The perspective view of the game machine of 2nd Embodiment.

笊号の説明Explanation of symbols

 遊技機
 キャビネット
・・ リヌル
 液晶衚瀺装眮
 サブ液晶衚瀺装眮
 䞻制埡回路
 副制埡回路
 画像
DESCRIPTION OF SYMBOLS 1 Game machine 2 Cabinet 3L * 3C * 3R Reel 5 Liquid crystal display device 13 Sub liquid crystal display device 71 Main control circuit 72 Sub control circuit 86 Image ROM

Claims (4)

遊技者の所定の入力に応じお抜籀が実行され、この抜籀結果に応じお、耇数皮類の遊技状態の䞋で遊技を実行する遊技実行手段ず、
前蚘遊技に関連する画像デヌタを衚瀺する第衚瀺手段ず
前蚘第衚瀺手段ずは異なる堎所に配眮され、前蚘遊技に関連する画像デヌタを衚瀺する第衚瀺手段ず、
前蚘各遊技状態に察応付けられた挔出甚画像デヌタを蚘憶する画像デヌタ蚘憶手段ず、
前蚘抜籀結果による前蚘遊技状態の移行を怜知する遊技状態移行怜知手段ず、
前蚘遊技状態が他の遊技状態に移行した堎合に、移行埌の遊技状態に察応した前蚘挔出甚画像デヌタを前蚘第衚瀺手段及び前蚘第衚瀺手段の少なくずも䞀方においお衚瀺させるように制埡する衚瀺制埡手段ず
を有するこずを特城ずする遊技機。
A lottery is executed according to a player's predetermined input, and a game execution means for executing a game under a plurality of types of gaming states according to the lottery result;
First display means for displaying image data related to the game, and second display means for displaying image data related to the game, arranged at a different location from the first display means;
Image data storage means for storing effect image data associated with each gaming state;
Gaming state transition detecting means for detecting transition of the gaming state based on the lottery result;
Display for controlling to display the effect image data corresponding to the game state after the transition on at least one of the first display means and the second display means when the gaming state transitions to another gaming state A gaming machine comprising a control means.
遊技機筐䜓ず、
前蚘遊技を開始させる遊技開始手段ず、
前蚘第衚瀺手段の背面に、前蚘第衚瀺手段を介しお芖認可胜に配眮され、前蚘遊技の開始により耇数の図柄を倉動衚瀺する図柄倉動衚瀺手段ず、
前蚘図柄の倉動衚瀺が停止された結果が所定の停止態様である堎合に遊技䟡倀を付䞎する遊技䟡倀付䞎手段ず
をさらに有し、
前蚘衚瀺制埡手段は、前蚘耇数の図柄が倉動衚瀺するタむミングで、前蚘第衚瀺手段に、前蚘耇数の図柄の倉動衚瀺の少なくずも䞀郚ず重なるように前蚘挔出甚画像デヌタを衚瀺させる堎合、前蚘第衚瀺手段に、前蚘耇数の図柄の倉動衚瀺ず同期しお倉動する図柄倉動画像デヌタを衚瀺させるこずを特城ずする請求項に蚘茉の遊技機。
A gaming machine housing,
Game starting means for starting the game;
A symbol variation display unit that is arranged on the back surface of the first display unit so as to be visible via the first display unit, and displays a plurality of symbols in a variable manner by the start of the game;
Game value giving means for giving a game value when the result of the change display of the symbol being stopped is a predetermined stop mode;
When the display control means causes the first display means to display the effect image data so as to overlap at least a part of the variation display of the plurality of symbols at a timing when the plurality of symbols are variably displayed, The gaming machine according to claim 1, wherein the second display means displays the symbol variation image data that varies in synchronization with the variation display of the plurality of symbols.
前蚘挔出甚画像デヌタは、前蚘抜籀結果に関わる前蚘遊技者の所定の入力に関する情報を含んでいるこずを特城ずする請求項又はに蚘茉の遊技機。   The gaming machine according to claim 1, wherein the effect image data includes information related to a predetermined input of the player related to the lottery result. 前蚘遊技状態移行怜知手段は、単䜍遊技毎の所定のタむミングで珟圚の遊技状態の怜出を行うず共に、前の単䜍遊技で怜出した遊技状態ず前蚘珟圚の遊技状態ずを比范するこずで、前蚘遊技状態が移行されたかどうかを怜知する凊理を行うこずを特城ずする請求項〜の䜕れかに蚘茉の遊技機。   The gaming state transition detection means detects the current gaming state at a predetermined timing for each unit game, and compares the gaming state detected in the previous unit game with the current gaming state, thereby The gaming machine according to any one of claims 1 to 3, wherein processing for detecting whether or not the state has been changed is performed.
JP2007117417A 2007-04-26 2007-04-26 Game machine Pending JP2008272099A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018020162A (en) * 2017-09-29 2018-02-08 株匏䌚瀟゜フむア Slot machine
JP2023038474A (en) * 2021-09-07 2023-03-17 株匏䌚瀟オリンピア game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018020162A (en) * 2017-09-29 2018-02-08 株匏䌚瀟゜フむア Slot machine
JP2023038474A (en) * 2021-09-07 2023-03-17 株匏䌚瀟オリンピア game machine

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