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JP2005342423A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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Publication number
JP2005342423A
JP2005342423A JP2004168665A JP2004168665A JP2005342423A JP 2005342423 A JP2005342423 A JP 2005342423A JP 2004168665 A JP2004168665 A JP 2004168665A JP 2004168665 A JP2004168665 A JP 2004168665A JP 2005342423 A JP2005342423 A JP 2005342423A
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game
ball
game balls
balls
standby passage
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JP4494091B2 (en
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Mitsuaki Kondo
充明 近藤
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Fuji Shoji Co Ltd
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Fuji Shoji Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pinball game machine wherein a fed game ball is used for shooting, which can be played in a case that the prescribed number of balls to be shot is larger than the prescribed number of balls to be fed. <P>SOLUTION: The pachinko game machine comprises a game start means 128a for starting a unit game on the condition that the number of balls fed from an upper tray 7 reaches the prescribed number of game balls to be fed, a shooting means 15 for shooting the prescribed number of game balls to be shot to a game region 24, which number is larger than the prescribed number of game balls to be fed by a specified number per unit game, a put-out means 57 for putting out prize balls based on establishment of a specified prize winning combination formed by prize winning caused by the game ball shot in the game region 24, a shooting standby passage 81 for holding the prescribed number of game balls to be fed from the upper tray 7 at the start of the unit game ahead of the shooting means 15 in a standby state, and a deficient shooting ball replenishment control means 128c for putting out a specified number of game balls from the put-out means 57 to the shooting standby passage 81 side. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、アレンジボール機等、遊技球を単位ゲームにつき規定発射数ずつ遊技領域内に発射して、その発射された遊技球の動作に関連して所定の入賞役が成立することに基づいてその入賞役に応じた個数の遊技球を払い出すように構成された弾球遊技機に関するものである。   The present invention is based on the fact that a predetermined winning combination is established in relation to the action of the launched game ball, such as an arrange ball machine, by launching game balls into the game area by the prescribed number of shots per unit game. The present invention relates to a ball game machine configured to pay out a number of game balls corresponding to the winning combination.

弾球遊技機のうち、例えばアレンジボール機では、遊技球を単位ゲームにつき規定発射数、例えば16個ずつ遊技領域内に発射して、それら発射された遊技球が、遊技領域の下部に配列された複数個の入賞口のうち、連続する所定の複数個の入賞口に入賞する等により所定の入賞役が成立することに基づいてその入賞役に応じた個数の遊技球を払い出し手段により払い出すように構成されている。   Among the ball game machines, for example, in an arrangement ball machine, game balls are fired into the game area at a prescribed number of shots per unit game, for example, 16 pieces, and these fired game balls are arranged at the bottom of the game area. The number of game balls corresponding to the winning combination is paid out by the payout means based on the fact that a predetermined winning combination is established, for example, by winning a predetermined plurality of winning openings among the plurality of winning openings. It is configured as follows.

この種のアレンジボール機のうち、遊技媒体として遊技球を用いるものとしては、遊技者により投入された遊技球をそのまま発射用の遊技球として使用すると共に使用後は島側に回収するようにした遊技球循環式のものが一般的である(特許文献1参照)。   Among these types of arrange ball machines, game balls that are used as game media are used as game balls for launch as they are and are collected on the island side after use. A game ball circulation type is common (see Patent Document 1).

この遊技球循環式のアレンジボール機では、上皿に貯留された遊技球を球送り手段を介して1個ずつ発射手段側に供給しつつ発射させ、単位ゲームにつき規定発射数、例えば16個の遊技球が発射されることを条件に、次の単位ゲームの開始条件が満たされるまで発射動作を停止させるようになっている。また、例えば発射した規定数の遊技球のうち、遊技領域に届かなかったファール球が検出された場合には、そのファール球の個数だけ追加的に発射動作を行うようになっている。   In this game ball circulation type arrange ball machine, the game balls stored in the upper plate are fired while being supplied one by one to the launching means side through the ball feeding means, and a prescribed number of shots per unit game, for example, 16 On the condition that the game ball is fired, the firing operation is stopped until the start condition of the next unit game is satisfied. Further, for example, when a foul ball that has not reached the game area is detected among a prescribed number of game balls that have been fired, a firing operation is additionally performed by the number of the foul balls.

また、遊技媒体として遊技球を用いるアレンジボール機としては、その他にも、例えば発射用の遊技球を遊技機内に所定個数封入して繰り返し使用すると共に、単位ゲーム開始毎に遊技者により投入される遊技球はそのまま島側に回収する遊技球封入式のものも考えられる。
特開2003−205074号公報
In addition, as an arrangement ball machine using a game ball as a game medium, for example, a predetermined number of game balls for launching are enclosed in the game machine and used repeatedly, and are introduced by the player every time a unit game is started. A game ball enclosed type in which the game ball is directly collected on the island side is also conceivable.
JP 2003-205074 A

遊技媒体として遊技球を用いる従来のアレンジボール機のうち、遊技球循環式のものは、上述したように遊技球を1個ずつ投入しつつその投入された遊技球を順次発射に供するように構成されているため、例えば単位ゲームの成立のために遊技者が投入する必要のある遊技球の個数である規定投入数と、単位ゲームにつき遊技領域に発射させる必要のある遊技球の個数である規定発射数とが異なる場合には対応できない問題がある。   Among the conventional arrangement ball machines that use game balls as game media, the game ball circulation type is configured so that the game balls that have been thrown in are placed one by one, as described above, and are sequentially fired. Therefore, for example, a prescribed number of game balls that a player needs to throw in to establish a unit game, and a regulation that is the number of game balls that need to be fired into the game area per unit game. There is a problem that cannot be handled when the number of fires is different.

なお、規定投入数と規定発射数とが異なる場合であっても、規定投入数の方が規定発射数よりも多い場合には、規定投入数の遊技球のうち、規定発射数分だけ発射に供し、残りは別途回収すればよいため比較的容易に対応が可能であるが、逆に規定投入数よりも規定発射数の方が多い場合には容易には対応できない。   Even if the specified number of shots is different from the specified number of shots, if the specified number of shots is greater than the specified number of shots, out of the game balls with the specified number of shots, only the specified number of shots will be fired. However, since the rest can be collected separately, it can be handled relatively easily, but conversely, it cannot be easily handled when the specified number of launches is greater than the specified number of shots.

一方、遊技球封入式のアレンジボール機であれば、規定投入数と規定発射数とが異なる場合であっても全く問題なく対応可能であるが、この場合、発射用の遊技球は島側の遊技球循環装置で循環させることができず、個別に洗浄等を行う必要があるため、メンテナンス作業等に多大な労力と時間とを要する問題がある。   On the other hand, with a game ball-enclosed arrangement ball machine, even if the specified number of shots and the specified number of shots are different, it can be handled without any problem. Since it cannot be circulated by the game ball circulation device and it is necessary to perform cleaning or the like individually, there is a problem that requires a lot of labor and time for maintenance work and the like.

本発明は、このような従来の問題点に鑑み、投入された遊技球を発射用に用いる構成としつつ、規定投入数よりも規定発射数の方が多い場合にも対応可能な弾球遊技機を提供することを目的とする。   In view of such a conventional problem, the present invention is configured to use a thrown game ball for launch, and can deal with a case where the prescribed launch number is larger than the prescribed throw number. The purpose is to provide.

本発明は、遊技球貯留手段7から規定投入数の遊技球が投入されたことを条件に単位ゲームを開始させるゲーム開始手段128aと、単位ゲームにつき前記規定投入数よりも所定数だけ多い規定発射数の遊技球を遊技領域24に発射する発射手段15と、該発射手段15により前記遊技領域24内に発射された遊技球の入賞により所定の入賞役が成立することに基づいてその入賞役に応じた個数の遊技球を払い出す払い出し手段57とを備えた弾球遊技機において、単位ゲームの開始に際して前記遊技球貯留手段7から投入された前記規定投入数の遊技球を前記発射手段15の手前で待機させる発射待機通路81と、前記所定数分の遊技球を前記払い出し手段57から前記発射待機通路81側に払い出させる不足発射球補充制御手段128cとを備えたものである。   The present invention includes a game start unit 128a for starting a unit game on condition that a predetermined number of game balls are inserted from the game ball storage unit 7, and a predetermined number of shots larger than the predetermined input number per unit game. The winning means 15 for launching a number of game balls to the game area 24 and the winning combination based on the fact that a predetermined winning combination is established by winning of the game balls launched into the game area 24 by the launching means 15 In a ball game machine provided with a payout means 57 for paying out a corresponding number of game balls, the predetermined number of game balls thrown from the game ball storage means 7 at the start of a unit game are stored in the launch means 15. A launch standby passage 81 for waiting in front, and a short launch ball replenishment control means 128c for delivering the predetermined number of game balls from the payout means 57 to the launch standby passage 81 side. It is those with a.

本発明の弾球遊技機によれば、発射待機通路81内に規定投入数を超える規定発射数の遊技球を投入させることができるため、投入された遊技球を発射用に用いる構成としつつ、規定投入数よりも規定発射数の方が多い場合にも対応可能である。   According to the ball game machine of the present invention, since a specified number of game balls exceeding the specified number of shots can be thrown into the launch standby passage 81, the inserted game ball is used for launching, It is also possible to deal with cases where the specified number of launches is greater than the specified number of inputs.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図13は本発明をアレンジボール機として具現化した第1の実施形態を例示している。図1及び図2において、1は外枠、2は前枠で、外枠1の前側に上下一対のヒンジ3を介して開閉自在に枢着されている。4はガラス扉、5は前面板で、それらは前枠2の窓孔6に対応して上下に配置され、前枠2に開閉自在に枢支されている。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. 1 to 13 illustrate a first embodiment in which the present invention is embodied as an arrangement ball machine. In FIGS. 1 and 2, reference numeral 1 denotes an outer frame, and 2 a front frame, which are pivotally attached to the front side of the outer frame 1 via a pair of upper and lower hinges 3. Reference numeral 4 denotes a glass door, and 5 denotes a front plate, which are arranged vertically corresponding to the window holes 6 of the front frame 2 and are pivotally supported by the front frame 2 so as to be opened and closed.

7は発射用の遊技球を貯留する上皿(遊技球貯留手段)で、前面板5の前側に装着され、上皿カバー8により覆われている。また、9は余剰球等を貯留する下皿、10は灰皿で、これらは前面板5の下側で前枠2の前側に左右に配置され、下皿カバー11により覆われている。12は遊技盤で、前枠2の窓孔6に対応するように、前枠2の裏側の遊技盤装着枠13に裏側から着脱自在に装着され、窓孔6の下部側で前枠2の裏側に装着された支持板14により下側から支持されている。   Reference numeral 7 denotes an upper plate (game ball storage means) for storing a game ball for launch, which is attached to the front side of the front plate 5 and is covered with an upper plate cover 8. Further, 9 is a lower tray for storing surplus balls and the like, and 10 is an ashtray. These are arranged on the lower side of the front plate 5 on the front side of the front frame 2 and are covered with a lower plate cover 11. A game board 12 is detachably attached to the game board mounting frame 13 on the back side of the front frame 2 so as to correspond to the window hole 6 of the front frame 2, and is attached to the front frame 2 on the lower side of the window hole 6. It is supported from below by a support plate 14 mounted on the back side.

下皿9の一側で前枠2の前側には、発射手段15を操作するための発射ハンドル16が設けられている。発射手段15は、前面板5の後側に配置され且つ支持板14の前側等に装着された発射レール17、モータ等の所定の発射駆動手段により動作する打撃槌19等を備え、遊技者が発射ハンドル16を操作したときに、発射駆動手段により打撃槌19が作動して、前面板5の裏側に装着された球送り手段20により発射レール17上に1個ずつ供給される遊技球を遊技盤12側に向けて発射させるようになっている。   A firing handle 16 for operating the firing means 15 is provided on one side of the lower plate 9 and on the front side of the front frame 2. The launching means 15 includes a firing rail 17 disposed on the rear side of the front plate 5 and mounted on the front side of the support plate 14, a striking rod 19 operated by a predetermined firing driving means such as a motor, and the like. When the firing handle 16 is operated, the hitting rod 19 is actuated by the firing driving means, and the game balls supplied one by one on the firing rail 17 by the ball feeding means 20 mounted on the back side of the front plate 5 are played. Fired toward the board 12 side.

また、前枠2の裏側の所定位置、例えば発射ハンドル16の裏側近傍には、発射制御基板21を収納する発射基板ケース22が着脱自在に装着されている。なお、発射ハンドル16には、遊技者の把持を検出する接触検出スイッチ(図示省略)が設けられている。   In addition, a launch board case 22 that houses the launch control board 21 is detachably mounted at a predetermined position on the back side of the front frame 2, for example, near the back side of the launch handle 16. Note that the firing handle 16 is provided with a contact detection switch (not shown) for detecting the grip of the player.

遊技盤12の前面には、図3に示すように、発射手段15により発射された遊技球を案内するガイドレール23が環状に装着されると共に、そのガイドレール23の内側の遊技領域24内には、その下部に入賞口手段25が配置され、また入賞口手段25の上側に図柄表示手段26、特定入賞手段27、得点増加手段28、始動手段29、作動手段30,31、普通入賞手段32,33等の各種遊技部品が配置されている。また、入賞口手段25と各遊技部品との間には、多数の遊技釘(図示省略)が設けられている。   As shown in FIG. 3, a guide rail 23 for guiding a game ball fired by the launching means 15 is annularly mounted on the front surface of the game board 12, and in the game area 24 inside the guide rail 23. The prize-winning means 25 is arranged at the lower part thereof, and the symbol display means 26, the specific prize-winning means 27, the score increasing means 28, the starting means 29, the operating means 30 and 31, and the normal prize-winning means 32 are disposed above the prize-winning means 25. , 33 and the like are arranged. In addition, a large number of game nails (not shown) are provided between the winning opening means 25 and each game component.

入賞口手段25は、図3及び図6に示すように、遊技盤12の開口部12aに裏側から着脱自在に装着された入賞ケース34と、この入賞ケース34に横一列状等に形成され且つ前側から入賞した遊技球を遊技盤12の裏側へと誘導する複数個、例えば16個の入賞口35と、各入賞口35に入賞した遊技球を検出する複数個、例えば16個の入賞検出スイッチ36とを備え、遊技盤12に沿って落下する遊技球が何れかの入賞口35に入賞して、入賞検出スイッチ36がその遊技球を検出するようになっている。   As shown in FIGS. 3 and 6, the winning opening means 25 is formed in a winning case 34 that is detachably attached to the opening 12 a of the game board 12 from the back side, and is formed in a horizontal line on the winning case 34. A plurality of, for example, 16 winning holes 35 for guiding the game balls won from the front side to the back side of the game board 12, and a plurality of, for example, 16 winning detection switches for detecting the game balls won in each of the winning holes 35 36, and a game ball falling along the game board 12 wins a winning slot 35, and the winning detection switch 36 detects the game ball.

また、入賞口手段25は、遊技盤12に装着された入賞口カバー37により前側から覆われており、その入賞口カバー37に、各入賞口35に対応する複数個、例えば16個の表示部38を備えた入賞表示手段39が設けられている。入賞表示手段39は、遊技球が何れかの入賞口35に入賞したときに、それに対応する表示部38が発光、その他によって入賞を表示するようになっている。各表示部38には、各入賞口35に対応して一端側から順番に番号が表示されている。   The winning opening means 25 is covered from the front side by a winning opening cover 37 attached to the game board 12, and a plurality of, for example, 16 display units corresponding to the winning openings 35 are provided on the winning opening cover 37. A winning display means 39 having 38 is provided. The winning display means 39 is configured such that when a game ball wins any one of the winning openings 35, the display unit 38 corresponding thereto emits light and displays the winning by others. Each display unit 38 displays a number in order from one end side corresponding to each winning opening 35.

単位ゲーム中に、例えば連続する4個の表示部38が発光状態となるなど、入賞表示状態となった表示部38が予め定められた組み合わせとなって入賞役が成立した場合には、その組み合わせの難易度等に応じて所定数の遊技球が賞球として上皿7に払い出されるようになっている。   During the unit game, for example, when the winning combination is established with a predetermined combination of the display units 38 in the winning display state, such as when four consecutive display units 38 are in a light emitting state, the combination A predetermined number of game balls are paid out to the upper plate 7 as prize balls according to the difficulty level.

なお、入賞表示手段39は、入賞口手段25よりも上側の遊技領域24の中央部等に、表示部38を縦横に所定数(例えば4個ずつ)組み合わせて配置する等、その配置位置や配置態様は任意である。   Note that the winning display means 39 is arranged in a predetermined position (for example, four each) in the center of the game area 24 above the winning opening means 25 in combination with a predetermined number (for example, four each). Embodiments are arbitrary.

図柄表示手段26は、1個又は複数個、例えば3個の遊技図柄26a〜26cを変動表示可能であって、各種の遊技情報等を遊技者に報知するための液晶表示手段40により兼用されている。   The symbol display means 26 can variably display one or a plurality of, for example, three game symbols 26a to 26c, and is also used by a liquid crystal display means 40 for notifying the player of various game information and the like. Yes.

各遊技図柄26a〜26cは、始動手段29が遊技球を検出することを条件に所定時間変動して、「7・7・7」等の特定態様又はそれ以外の非特定態様で停止するようになっている。なお、遊技図柄26a〜26cには数字図柄、キャラクター図柄等の適宜図柄が使用されている。   Each of the game symbols 26a to 26c varies for a predetermined time on condition that the starting means 29 detects a game ball, and stops in a specific mode such as “7, 7, 7” or other non-specific mode. It has become. It should be noted that symbols such as numeric symbols and character symbols are appropriately used for the game symbols 26a to 26c.

特定入賞手段27は、図柄表示手段26の変動後の遊技図柄26a〜26cが特定態様で停止、確定した後に所定期間開放する開閉体27aを備えると共に、その内部が複数個(例えば3個)の通路に分割され、その1つ(例えば中央)が特定領域41となっている。特定領域41を遊技球が通過すると、作動手段30,31が有効となる。なお、特定入賞手段27には、入賞した遊技球が特定領域41を通過したことを検出する通過検出スイッチ42が設けられている。   The specific winning means 27 includes an opening / closing body 27a that opens for a predetermined period after the game symbols 26a to 26c after the change of the symbol display means 26 are stopped and fixed in a specific manner, and a plurality of (for example, three) insides are provided. It is divided into passages, one of which (for example, the center) is the specific area 41. When the game ball passes through the specific area 41, the operation means 30 and 31 become effective. The specific winning means 27 is provided with a passage detection switch 42 for detecting that a winning game ball has passed through the specific area 41.

得点増加手段28は、遊技球が入賞したときに得点を増加させるためのもので、有効状態にある作動手段30,31に遊技球が入賞することを条件に所定期間開放する開閉爪28aを備え、この得点増加手段28に遊技球が入賞したときにそのゲームで獲得した得点を増加(例えば2倍)させるようになっている。   The score increasing means 28 is for increasing the score when the game ball is won, and includes an opening / closing claw 28a that is opened for a predetermined period on condition that the game ball wins the operating means 30, 31 in the valid state. When the game ball wins the score increasing means 28, the score acquired in the game is increased (for example, doubled).

なお、特定入賞手段27、得点増加手段28、普通入賞手段32,33等は、これらに遊技球が入賞したときに、それに対応する1個又は複数個の入賞口35への遊技球の入賞と同等に取り扱われるようになっている。例えば、特定入賞手段27は入賞口35の11番目及び14番目に、得点増加手段28は11〜13番目及び15番目に夫々対応し、それらに遊技球が入賞したときに、対応する入賞口35に遊技球が入賞したと同様に、その入賞口35に対応する表示部38が入賞を表示するようになっている。また、特定入賞手段27、得点増加手段28、始動手段29、作動手段30,31、及び普通入賞手段32,33は、入賞口手段25と同様、入賞した遊技球を遊技盤12の裏側に案内するようになっている。   The specific winning means 27, the score increasing means 28, the normal winning means 32, 33, and the like, when a game ball wins a game ball, wins a game ball to one or a plurality of winning holes 35 corresponding thereto. They are treated equally. For example, the specific winning means 27 corresponds to the eleventh and fourteenth of the winning opening 35, the score increasing means 28 corresponds to the 11th to thirteenth and fifteenth, respectively, and when the game ball wins, the corresponding winning opening 35 In the same way as the game ball has won, the display unit 38 corresponding to the winning opening 35 displays the winning. The specific winning means 27, the score increasing means 28, the starting means 29, the operating means 30, 31, and the normal winning means 32, 33 guide the winning game balls to the back side of the game board 12, as in the winning opening means 25. It is supposed to be.

遊技盤12の裏側には、図2に示すように、図柄表示手段26等の遊技部品を裏側から覆う裏カバー44が装着されている。裏カバー44の裏側には、主制御基板45を収納する主基板ケース46と、ランプ制御基板47を収納するランプ基板ケース48と、音声制御基板49を収納する音声基板ケース50とが着脱自在に装着されている。また、裏カバー44の下部には、図外の集球カバーが一体に設けられており、入賞口手段25等に入賞して遊技盤12の裏側に案内された遊技球はこの集球カバーで1箇所に集められた後、所定の排出通路を経て島側に回収されるようになっている。   As shown in FIG. 2, a back cover 44 is mounted on the back side of the game board 12 to cover game parts such as the symbol display means 26 from the back side. On the back side of the back cover 44, a main board case 46 for housing the main control board 45, a lamp board case 48 for housing the lamp control board 47, and a voice board case 50 for housing the voice control board 49 are detachable. It is installed. A ball collecting cover (not shown) is integrally provided at the lower part of the back cover 44, and the game ball guided to the back side of the game board 12 after winning the winning means 25 or the like is the ball collecting cover. After being collected in one place, it is collected on the island side through a predetermined discharge passage.

遊技盤装着枠13は門形状であって、前枠2の窓孔6に沿って前枠2の裏側に固定され、この遊技盤装着枠13の下端部間に、前面板5の裏側に対応するように支持板14が前枠2の裏側に固定されている。遊技盤装着枠13には、遊技盤12を裏側から押圧して固定するように、裏機構板51が上下一対のヒンジ52により開閉自在に枢着され、複数の締結具53により遊技盤装着枠13に締結されている。   The game board mounting frame 13 has a gate shape, is fixed to the back side of the front frame 2 along the window hole 6 of the front frame 2, and corresponds to the back side of the front plate 5 between the lower ends of the game board mounting frame 13. Thus, the support plate 14 is fixed to the back side of the front frame 2. A back mechanism plate 51 is pivotally attached to the game board mounting frame 13 by a pair of upper and lower hinges 52 so that the game board 12 is pressed and fixed from the back side. 13.

裏機構板51には、図2に示すように、その中央部に裏カバー44が嵌合する開口部54が形成され、この開口部54の上側に遊技球タンク55とタンクレール56が、左右一側に払い出し手段57が、下側に通路ユニット58と設置部59とが夫々設けられている。   As shown in FIG. 2, the back mechanism plate 51 is formed with an opening 54 into which the back cover 44 is fitted at the center thereof, and a game ball tank 55 and a tank rail 56 are arranged on the upper side of the opening 54. Dispensing means 57 is provided on one side, and a passage unit 58 and an installation portion 59 are provided on the lower side.

設置部59には、払い出し制御基板60を収納する払い出し基板ケース61と、電源基板62を収納する電源基板ケース63とが裏側から着脱自在に取り付けられている。   A payout board case 61 that houses the payout control board 60 and a power supply board case 63 that houses the power supply board 62 are detachably attached to the installation portion 59 from the back side.

遊技球タンク55は、島側の球補給装置から補給された遊技球を貯留するためのもので、この遊技球タンク55からタンクレール56を経て払い出し手段57側に遊技球を供給するようになっている。   The game ball tank 55 is for storing game balls replenished from the island-side ball replenishing device, and the game balls are supplied from the game ball tank 55 through the tank rail 56 to the payout means 57 side. ing.

払い出し手段57は、図2及び図8に示すように、例えば裏機構板51に上下方向に配置された払い出しケース71と、この払い出しケース71内に回転自在に支持された回転体72と、回転体72を駆動する繰り出しモータ73と、払い出しケース71の下流側に連結された払い出し側排出路74及び発射球補給側排出路75と、払い出しケース71側から繰り出された遊技球の流下方向を払い出し側排出路74と発射球補充側排出路75との何れかに切り換える払い出し切換手段76と、払い出し側排出路74側を通過する遊技球を検出する払い出し側検出スイッチ74aと、発射球補充側排出路75側を通過する遊技球を検出する発射球補充側検出スイッチ75aとを備え、タンクレール56側から払い出しケース71内に供給された遊技球を回転体72の回転により下流側に繰り出し、払い出し側排出路74と発射球補充側排出路75との何れかに払い出すようになっている。   As shown in FIGS. 2 and 8, the payout means 57 includes, for example, a payout case 71 disposed in the vertical direction on the back mechanism plate 51, a rotating body 72 rotatably supported in the payout case 71, A payout motor 73 that drives the body 72, a payout side discharge path 74 and a launch ball replenishment side discharge path 75 that are connected to the downstream side of the payout case 71, and a flow-out direction of the game ball that is drawn from the payout case 71 side Payout switching means 76 for switching to either the discharge side 74 for the discharge side and the discharge path 75 for the discharge side of the discharge ball, a discharge side detection switch 74a for detecting a game ball passing through the discharge side discharge path 74, And a launch ball replenishment side detection switch 75a for detecting a game ball passing through the road 75 side, which is supplied into the payout case 71 from the tank rail 56 side. Feeding downstream tricks sphere by rotation of the rotating body 72 is adapted to pay out in any of the payout-side discharge passage 74 and the shot ball refill side discharge passage 75.

なお、払い出し切換手段76は、発射球補充側排出路75側を閉鎖して払い出しケース71側と払い出し側排出路74側とを連通させる払い出し側切換位置と、払い出し側排出路74側を閉鎖して払い出しケース71側と発射球補充側排出路75側とを連通させる発射球補充側切換位置との間で揺動可能な揺動爪77と、この揺動爪77を揺動駆動する電磁ソレノイド等よりなる切換駆動手段(図示省略)とを備えている。   The payout switching means 76 closes the payout side discharge path 75 side and closes the payout side discharge position 74 and the payout side discharge path 74 side so as to communicate the payout case 71 side and the payout side discharge path 74 side. A swinging claw 77 swingable between a discharge ball replenishment side switching position for communicating the discharge case 71 side and the shot ball replenishment side discharge path 75 side, and an electromagnetic solenoid for swinging and driving the swinging claw 77 And a switching drive means (not shown).

通路ユニット58は、払い出し手段57側の払い出し側排出路74から払い出された遊技球を上皿7側に案内する払い出し案内通路79と、払い出し手段57側の発射球補給側排出路75から払い出された遊技球を後述する発射球補充通路80を介して発射待機通路81側に案内する発射球補充案内通路82と、上皿7から溢れた余剰球を下皿9側に案内する溢流案内通路(図示省略)とを備えている。   The passage unit 58 is paid out from a payout guide passage 79 that guides the game ball paid out from the payout side discharge path 74 on the payout means 57 side to the upper plate 7 side, and from a shot ball supply side discharge path 75 on the payout means 57 side. A launch ball replenishment guide passage 82 that guides the released game ball to the launch standby passage 81 side through a launch ball refill passage 80 to be described later, and an overflow that guides surplus balls overflowing from the upper plate 7 to the lower plate 9 side. And a guide passage (not shown).

支持板14は合成樹脂製であって、遊技盤12を下側から支持する遊技盤支持部83(図6参照)、発射手段15により発射されたにも拘わらず遊技領域24に到達できなかったファール球を島側に案内するファール球案内通路84(図1参照)等が一体に設けられており、その前側に発射レール17が装着されている。ファール球案内通路84は、発射レール17の下流側に設けられており、その内部に落下したファール球を検出するファール球検出スイッチ(ファール球検出手段)85が設けられている。また、発射レール17の近傍には、図6に示すように、発射レール17上の遊技球の有無等により打撃槌19の打撃による遊技球の発射を検出する発射検出スイッチ86が配置されている。   The support plate 14 is made of synthetic resin, and although it was fired by the game board support portion 83 (see FIG. 6) for supporting the game board 12 from below and the launching means 15, the game area 24 could not be reached. A foul ball guide passage 84 (see FIG. 1) for guiding the foul ball to the island side is integrally provided, and a launch rail 17 is mounted on the front side thereof. The foul ball guide passage 84 is provided on the downstream side of the firing rail 17 and is provided with a foul ball detection switch (foul ball detection means) 85 for detecting a foul ball that has fallen into the inside. Further, as shown in FIG. 6, a launch detection switch 86 that detects the launch of a game ball due to the strike of the strike rod 19 is arranged near the launch rail 17 according to the presence or absence of a game ball on the launch rail 17. .

前面板5は、図4〜図8に示すように、例えば板金製の上皿台板87を備え、その裏側に、球送り手段20、レールカバー部材88等が装着され、前側に、上皿7、発射待機通路81、発射球補充通路80、球抜き通路89、回収通路90、これらを前側から覆う上皿カバー8等が装着されている。   As shown in FIGS. 4 to 8, the front plate 5 includes an upper platen base plate 87 made of, for example, a sheet metal, and the ball feeding means 20, the rail cover member 88 and the like are mounted on the back side thereof, and the upper plate on the front side. 7, a launch standby passage 81, a launch ball replenishment passage 80, a ball removal passage 89, a recovery passage 90, and an upper plate cover 8 that covers these from the front side are mounted.

上皿7は、払い出し手段57から通路ユニット58の払い出し案内通路79を介して払い出し口91から払い出された遊技球を貯留する貯留部92と、この貯留部92の遊技球を一列状に整列させながら下流側の発射待機通路81に案内する整列部93とを左右に備えている。   The upper plate 7 has a storage portion 92 for storing game balls paid out from the payout port 91 through the payout guide passage 79 of the passage unit 58 from the payout means 57, and the game balls in the storage portion 92 are aligned in a line. Alignment sections 93 are provided on the left and right sides for guiding to the downstream standby standby passage 81.

図4に示すように、貯留部92は前面板5から前方に大きく突出した形状となっており、この貯留部92から左右方向に離れるに従って突出量が次第に小さくなって整列部93に滑らかに接続している。また、上皿7の底壁94は、貯留部92側から整列部93側に向けて徐々に低くなるように若干傾斜して設けられており、貯留部92から整列部93を介して発射待機通路81側に遊技球が自然に移動するようになっている。   As shown in FIG. 4, the storage portion 92 has a shape that greatly protrudes forward from the front plate 5, and the protrusion amount gradually decreases as the distance from the storage portion 92 in the left-right direction is smoothly connected to the alignment portion 93. doing. Further, the bottom wall 94 of the upper plate 7 is provided with a slight inclination so as to be gradually lowered from the storage portion 92 side toward the alignment portion 93 side. The game ball naturally moves to the passage 81 side.

整列部93は、少なくとも単位ゲームを開始するために投入する必要がある規定投入数、例えば15個の遊技球を一列状に整列可能な長さに形成されており、その上流側端部近傍には、整列部93内の先頭(最下流側)から規定投入数番目、例えば15番目の遊技球を検出する規定数貯留検出スイッチ(規定数貯留検出手段)95が配置されている。この規定数貯留検出スイッチ95による遊技球の検出状態が所定時間継続すれば、その整列部93上に少なくとも規定投入数(15個)の遊技球が整列しているものと判断できる。   The alignment unit 93 is formed to have a length that allows at least a predetermined number of game balls that need to be inserted to start a unit game, for example, 15 game balls to be aligned in a line, and in the vicinity of the upstream end thereof. Is provided with a specified number storage detection switch (specified number storage detection means) 95 for detecting the specified number of game balls, for example, the fifteenth game ball from the top (downstream side) in the alignment section 93. If the detection state of the game balls by the specified number storage detection switch 95 continues for a predetermined time, it can be determined that at least the specified number (15) of game balls are aligned on the alignment portion 93.

また、整列部93の上流側端部近傍には、例えば底壁94の下側に整列部流入阻止手段95aが配置されている。この整列部流入阻止手段(流入阻止手段)95aは、規定数貯留検出スイッチ95により規定投入数の遊技球の貯留が検出された状態で作動することによりその規定投入数の遊技球よりも上流側の遊技球の発射待機通路81側への流入を阻止するためのもので、整列部93側に進退可能な阻止部材95bを備えた電磁ソレノイド等により構成され、例えば作動時には、阻止部材95bが底壁94の下側から整列部93内に進出して貯留部92側から整列部93側への遊技球の流入を阻止する流入阻止状態となり、非作動時には、阻止部材95bが整列部93から待避して貯留部92側から整列部93側への遊技球の流入を許容する流入許容状態となるように構成されている。   Further, in the vicinity of the upstream end portion of the alignment portion 93, for example, an alignment portion inflow prevention means 95a is disposed below the bottom wall 94. This alignment portion inflow prevention means (inflow prevention means) 95a operates upstream of the specified number of game balls by operating in a state where storage of the specified number of game balls is detected by the specified number storage detection switch 95. Is configured to include an electromagnetic solenoid or the like provided with a blocking member 95b capable of moving back and forth toward the alignment portion 93. For example, during operation, the blocking member 95b is a bottom bottom. From the lower side of the wall 94, it enters into the alignment portion 93 and enters an inflow prevention state in which the inflow of game balls from the storage portion 92 side to the alignment portion 93 side is prevented, and the blocking member 95b is retracted from the alignment portion 93 when not in operation. Thus, the inflow allowed state is configured to permit the inflow of game balls from the storage unit 92 side to the alignment unit 93 side.

発射待機通路81は、発射手段15側の球送り手段20と上皿7側の整列部93との間に配置され且つ上皿7側から流入した遊技球を発射手段15の手前で例えば一列状に配列された状態で待機させるもので、例えば整列部93の下側に整列部93とは左右方向逆向きの傾斜状に配設されており、その上流端側は整列部93の下流端側の例えば下側に、下流端側は球送り手段20の前側に夫々接続されている。発射待機通路81は、例えば少なくとも単位ゲームの成立に必要な規定発射数の遊技球を球送り手段20の上流側で待機させることが可能な長さに形成されている。   The launch standby passage 81 is arranged between the ball feeding means 20 on the launching means 15 side and the alignment portion 93 on the upper dish 7 side, and the game balls flowing in from the upper dish 7 side are, for example, in a line before the firing means 15. For example, it is arranged on the lower side of the alignment portion 93 in an inclined shape opposite to the alignment portion 93, and its upstream end side is the downstream end side of the alignment portion 93. For example, on the lower side, the downstream end side is connected to the front side of the ball feeding means 20, respectively. The launch standby passage 81 is formed, for example, to have a length that allows at least a prescribed number of game balls required for establishment of a unit game to wait on the upstream side of the ball feeding means 20.

ここで、規定発射数は規定投入数よりも大きな値に設定されており、本実施形態では、規定発射数を16、規定投入数を15とする。なお、発射待機通路81は遊技球を一列状に配列するものでなくてもよい。   Here, the prescribed number of shots is set to a value larger than the prescribed number of shots. In this embodiment, the number of prescribed shots is 16 and the number of prescribed shots is 15. In addition, the launch standby passage 81 may not be one in which game balls are arranged in a line.

整列部93と発射待機通路81とが上下に連通する投入連通口96の近傍には、整列部93側から発射待機通路81側への遊技球の流入の許容/阻止を切り換える発射球投入制限手段97と、この発射球投入制限手段97の下流側近傍に配置され且つ整列部93側から発射待機通路81側に流入する遊技球を検出する取込球検出スイッチ98とが配置されている。   In the vicinity of the insertion communication port 96 where the aligning portion 93 and the firing standby passage 81 communicate vertically, a firing ball insertion restricting means for switching allowance / blocking of the inflow of game balls from the alignment portion 93 side to the firing standby passage 81 side. 97 and a take-in ball detection switch 98 that detects a game ball that is arranged in the vicinity of the downstream side of the launch ball insertion restricting means 97 and that flows into the launch standby passage 81 side from the alignment section 93 side.

発射球投入制限手段97は、投入連通口96を開閉可能な開閉部材99と、この開閉部材99を、投入連通口96を閉鎖する投入阻止位置と開放する投入許容位置とに切り換える電磁ソレノイド等よりなる投入制限駆動手段100とを備えている。投入制限駆動手段100は、投入連通口96の側方に例えばその駆動軸100aを略水平方向に向けた状態で上皿台板87の前側に着脱自在に固定されており、開閉部材99を投入連通口96に対して略水平に出退させるようになっている。   The firing ball charging restriction means 97 includes an opening / closing member 99 that can open and close the charging communication port 96, and an electromagnetic solenoid that switches the opening / closing member 99 between a charging blocking position for closing the charging communication port 96 and a charging permission position for opening. The charging restriction driving means 100 is provided. The closing restriction driving means 100 is detachably fixed to the front side of the upper platen base plate 87 with the driving shaft 100a directed in a substantially horizontal direction at the side of the closing communication port 96, and the opening / closing member 99 is inserted. With respect to the communication port 96, it is made to move in and out substantially horizontally.

発射待機通路81には、例えばその上流端側に発射球補充通路80が接続されている。この発射球補充通路80は、前面板5を閉じた状態で、通路ユニット58側の発射球補充案内通路82の下流端側に接続されるようになっており、払い出し手段57側の発射球補給側排出路75から払い出された遊技球を発射待機通路81側に案内するようになっている。   For example, a launch ball refilling passage 80 is connected to the firing standby passage 81 on the upstream end side thereof. The firing ball replenishment passage 80 is connected to the downstream end side of the firing ball replenishment guide passage 82 on the passage unit 58 side in a state where the front plate 5 is closed. The game balls paid out from the side discharge path 75 are guided to the launch standby path 81 side.

整列部93の下流端側には、発射球投入制限手段97の上流側近傍に球抜き口101を介して球抜き通路89が接続されており、更にこの球抜き口101を開閉する球抜き開閉手段102が設けられている。球抜き通路89は、その下流端側が下皿9側に接続されており、球抜き口101が開放されたとき、上皿7内の遊技球を下皿9側に案内するようになっている。なお、球抜き口101は、例えば整列部93の前側の側壁部93aに設けられており、開閉部材99の上面側は、その上流側の遊技球を球抜き口101側に案内するように前向きの傾斜状に形成されている。   A ball removal passage 89 is connected to the downstream end side of the alignment portion 93 in the vicinity of the upstream side of the launch ball insertion restriction means 97 via a ball removal port 101, and further, a ball removal opening / closing operation for opening and closing this ball removal port 101. Means 102 are provided. The ball removal passage 89 has a downstream end connected to the lower plate 9 side, and guides the game balls in the upper plate 7 to the lower plate 9 side when the ball removal port 101 is opened. . The ball outlet 101 is provided, for example, in the side wall portion 93a on the front side of the alignment portion 93, and the upper surface side of the opening / closing member 99 faces forward so as to guide the upstream game ball to the ball outlet 101 side. It is formed in an inclined shape.

球抜き開閉手段102は、球抜き口101を開放する開状態と閉鎖する閉状態との間で例えばスライド可能な開閉部材103と、この開閉部材103を閉状態に付勢するバネ部材104と、上皿カバー8にスライド可能に設けられ且つ開閉部材103を開閉操作するための操作レバー105と、操作レバー105と開閉部材103とを連動させる連動部材106と、開閉部材103が開状態となったことを検出する球抜き操作検出スイッチ107とを備え、操作レバー105を開方向に操作することにより、開閉部材103がバネ部材104に抗して開状態に移動して球抜き口101が開放され、その開放操作が球抜き操作検出スイッチ107により検出されるようになっている。なお、本実施形態では、操作レバー105、連動部材106及び開閉部材103は一体に形成されている。   The ball opening / closing means 102 includes, for example, an opening / closing member 103 that can slide between an open state in which the ball opening 101 is opened and a closed state in which the ball opening 101 is closed, and a spring member 104 that biases the opening / closing member 103 to the closed state. An operation lever 105 that is slidably provided on the upper plate cover 8 and that opens and closes the opening / closing member 103, an interlocking member 106 that interlocks the operation lever 105 and the opening / closing member 103, and the opening / closing member 103 are opened. A ball removal operation detection switch 107 for detecting this, and by operating the operation lever 105 in the opening direction, the opening / closing member 103 moves to the open state against the spring member 104 and the ball removal port 101 is opened. The opening operation is detected by a ball removal operation detection switch 107. In the present embodiment, the operation lever 105, the interlocking member 106, and the opening / closing member 103 are integrally formed.

また、発射待機通路81の下流端側には、球送り手段20の上流側近傍に回収口108を介して回収通路90が接続されており、更にその近傍には、この回収口108を開閉する回収口開閉手段109と、この回収口開閉手段109の下流側近傍に配置され且つ発射待機通路81側から回収通路90側に流入する遊技球を検出する回収球検出スイッチ110とが設けられている。回収通路90は、その下流端側が島側への排出通路(図示省略)に接続されており、回収口108が開放されたとき、発射待機通路81内の遊技球を島側に案内するようになっている。なお、回収口108は、例えば発射待機通路81の下側の底壁部81aに設けられている。   A recovery passage 90 is connected to the downstream end side of the firing standby passage 81 in the vicinity of the upstream side of the ball feeding means 20 via a recovery port 108, and the recovery port 108 is opened and closed in the vicinity thereof. A recovery port opening / closing means 109 and a recovery ball detection switch 110 that is disposed in the vicinity of the downstream side of the recovery port opening / closing means 109 and detects a game ball flowing from the launch standby passage 81 side to the recovery passage 90 side are provided. . The collection passage 90 is connected at its downstream end side to a discharge passage (not shown) to the island side, and when the collection port 108 is opened, the game balls in the launch standby passage 81 are guided to the island side. It has become. The recovery port 108 is provided, for example, in the bottom wall portion 81a on the lower side of the firing standby passage 81.

回収口開閉手段109は、回収口108を開閉可能な開閉部材111と、この開閉部材111を、回収口108を開放する開状態と閉鎖する閉状態とに切り換える電磁ソレノイド等よりなる回収口開閉駆動手段112とを備えており、単位ゲームの終了から次の単位ゲームの開始までの間に開閉部材103が球抜き口101の開放側に操作されて球抜き操作検出スイッチ107がそれを検出した場合に回収口108を開放する方向に作動するようになっている。   The recovery port opening / closing means 109 is an opening / closing member 111 capable of opening / closing the recovery port 108 and a recovery port opening / closing drive comprising an electromagnetic solenoid or the like for switching the open / close member 111 between an open state for opening the recovery port 108 and a closed state for closing the recovery port 108. Means 112, and the opening / closing member 103 is operated to the opening side of the ball outlet 101 between the end of the unit game and the start of the next unit game, and the ball removal operation detection switch 107 detects it. The recovery port 108 is operated to open.

また、回収口開閉手段109により回収口108が開放され、発射待機通路81側の遊技球が回収口108を経て回収通路90側に流入すると、それらの遊技球は回収球検出スイッチ110により検出され、その回収球検出スイッチ110で検出された回収個数分の遊技球が払い出し手段57から上皿7側に払い出されるようになっている。   Further, when the collection port 108 is opened by the collection port opening / closing means 109 and game balls on the side of the standby waiting passage 81 flow into the collection passage 90 side through the collection port 108, those game balls are detected by the collection ball detection switch 110. The number of game balls detected by the recovery ball detection switch 110 is paid out from the payout means 57 to the upper plate 7 side.

図9はアレンジボール機の制御系のブロック図である。本実施形態の制御系は、図9に示すように主制御基板45、払い出し制御基板60、発射制御基板21、表示制御基板121、ランプ制御基板47、音声制御基板49等を備えている。表示制御基板121は、例えば液晶表示手段40の裏側等に基板ケースに格納した状態で装着されている。   FIG. 9 is a block diagram of the control system of the arrange ball machine. As shown in FIG. 9, the control system of this embodiment includes a main control board 45, a payout control board 60, a launch control board 21, a display control board 121, a lamp control board 47, a sound control board 49, and the like. The display control board 121 is mounted in a state of being stored in a board case, for example, on the back side of the liquid crystal display means 40 or the like.

主制御基板45は、主として遊技盤12側の遊技動作の制御を行う主制御手段を構成するもので、CPU、ROM、RAM等の電子部品により構成される乱数発生手段123、遊技状態判定手段124、特別遊技状態発生手段125、入賞処理手段126、精算処理手段127、ゲーム更新手段128、返却制御手段129、制御コマンド送信手段130等を備えている。   The main control board 45 mainly constitutes main control means for controlling the game operation on the game board 12 side. The random number generation means 123 and the game state determination means 124 constituted by electronic parts such as CPU, ROM, RAM and the like. , A special game state generating means 125, a winning processing means 126, a settlement processing means 127, a game updating means 128, a return control means 129, a control command transmitting means 130, and the like.

乱数発生手段123は、所定の乱数を繰り返し発生するようになっている。遊技状態判定手段124は、乱数発生手段123からの抽出乱数値に基づいて遊技者に有利な特定遊技状態と不利な非特定遊技状態との何れかを択一的に選択し判定するためのもので、始動手段29が遊技球を検出することを条件に乱数発生手段123の発生乱数値を抽出して、その抽出乱数値が特定遊技判定乱数値のときに特定遊技状態とする旨を判定するようになっている。   The random number generation means 123 repeatedly generates a predetermined random number. The gaming state determination means 124 is for selecting and determining either a specific gaming state advantageous to the player or an unfavorable non-specific gaming state based on the extracted random number value from the random number generation means 123. Then, the generated random number value of the random number generating means 123 is extracted on condition that the starting means 29 detects the game ball, and it is determined that the specific gaming state is set when the extracted random number value is the specific game determination random value. It is like that.

遊技状態判定手段124が特定遊技状態と判定したときには、図柄表示手段26の変動後の遊技図柄26a〜26cが「7・7・7」等の特定態様で停止した後に、特定入賞手段27の開閉体27aが所定期間開放するようになっている。   When the game state determination unit 124 determines that the game state is the specific game state, after the game symbols 26a to 26c after the change of the symbol display unit 26 are stopped in a specific mode such as “7/7/7”, the specific winning unit 27 is opened / closed. The body 27a is opened for a predetermined period.

特別遊技状態発生手段125は、特定入賞手段27に入賞した遊技球が特定領域41を通過して、通過検出スイッチ42がその遊技球の通過を検出することを条件に、遊技者に有利な特別遊技状態を発生し、その後に最大所定ゲーム数(例えば14ゲーム等の複数ゲーム)の結果が得られるまで特別遊技状態を継続させるようになっている。なお、特定入賞手段27に入賞した遊技球が再度特定領域41を通過した場合には、特別遊技状態発生手段125の作動はその時点で終了する。   The special game state generating means 125 is a special game that is advantageous to the player on condition that the game ball won in the specific prize winning means 27 passes the specific area 41 and the passage detection switch 42 detects the passage of the game ball. The game state is generated, and then the special game state is continued until the result of the maximum predetermined number of games (for example, a plurality of games such as 14 games) is obtained. Note that when the game ball won in the specific winning means 27 passes through the specific area 41 again, the operation of the special gaming state generating means 125 ends at that time.

特別遊技状態中は作動手段30,31が有効になり、この作動手段30,31に遊技球が入賞すれば得点増加手段28の開閉爪28aが所定期間開放し、この得点増加手段28に遊技球が入賞することを条件に、そのゲームで獲得した得点が増加(例えば2倍)するようになっている。   During the special game state, the operating means 30 and 31 are enabled. When a game ball wins the operating means 30 and 31, the opening / closing claw 28a of the score increasing means 28 is opened for a predetermined period, and the game increasing ball 28 is given a game ball. The score obtained in the game is increased (for example, doubled) on condition that the player wins.

入賞処理手段126は、入賞口手段25の各入賞口35等に遊技球が入賞したときに、入賞検出スイッチ36等からの入賞信号に基づいて、その入賞口35等に対応する所定の入賞表示手段39の表示部38を発光させる入賞処理を行うものである。   The winning processing means 126, when a game ball wins each winning opening 35 etc. of the winning opening means 25, based on a winning signal from the winning detection switch 36 etc., a predetermined winning display corresponding to the winning opening 35 etc. A winning process for causing the display unit 38 of the means 39 to emit light is performed.

精算処理手段127は、単位ゲーム毎に入賞役に応じて得点を付与するためのもので、入賞役の成立に必要な数(例えば4個)以上の遊技球が何れかの入賞口35に入賞したときに入賞役の成否の判定を行う機能と、入賞役が成立したときにその難易度に応じて得点を付与する機能と、特別遊技状態の発生中に得点増加手段28に遊技球が入賞したときに当該ゲームでの得点を増加(例えば2倍)させる機能等を備えている。なお、単位ゲーム当たりの得点は、最高で10点までとなっている。   The checkout processing means 127 is for giving a score according to the winning combination for each unit game, and more than the number (for example, four) of game balls necessary for establishment of the winning combination is won in any winning opening 35. A function for determining whether the winning combination is successful, a function for assigning a score according to the difficulty level when the winning combination is established, and a game ball winning in the score increasing means 28 during the occurrence of a special gaming state And a function for increasing (for example, doubling) the score in the game. The maximum score per unit game is 10 points.

ゲーム更新手段128は、単位ゲームの更新処理を行うためのもので、ゲーム開始手段128a、ゲーム終了手段128b、不足発射球補充制御手段128c等を備えている。   The game update unit 128 is for performing a unit game update process, and includes a game start unit 128a, a game end unit 128b, a short-fire ball replenishment control unit 128c, and the like.

ゲーム開始手段128aは、単位ゲームの開始条件が満たされた場合に次の単位ゲームを開始させるためのもので、取込制御手段131を備えている。取込制御手段131は、単位ゲームの開始に際して上皿7側から規定投入数(ここでは15個)の遊技球の取り込み処理を行うもので、規定数貯留検出スイッチ95からの検出信号に基づいて上皿7の整列部93上に規定投入数(15個)以上の遊技球が貯留されていると判断された場合に、整列部流入阻止手段95aを流入許容状態から流入阻止状態に作動させて、整列部93内の規定投入数番目(15個目)よりも後方の遊技球の整列部93側への流入を阻止すると共に、取込球検出スイッチ98により規定投入数(15個)の遊技球が検出されるまで、投入制限駆動手段100を作動させて投入連通口96を開放するようになっている。これにより、整列部93内の規定投入数(15個)の遊技球が投入連通口96を介して発射待機通路81内に流入する。   The game start means 128a is for starting the next unit game when the start condition of the unit game is satisfied, and includes a capture control means 131. The take-in control means 131 performs a take-in process of a specified number (15 in this case) of game balls from the upper plate 7 side at the start of the unit game, and is based on a detection signal from the specified number storage detection switch 95. When it is determined that a predetermined number (15) or more of game balls are stored on the alignment portion 93 of the upper plate 7, the alignment portion inflow prevention means 95a is operated from the inflow permission state to the inflow prevention state. In addition, while preventing the inflow of gaming balls behind the specified number of throws (15th) in the aligning portion 93 to the aligning portion 93 side, the take-in ball detection switch 98 allows the specified number of games (15) to be played. Until the ball is detected, the closing restriction driving means 100 is operated to open the closing communication port 96. As a result, the prescribed number (15) of game balls in the alignment portion 93 flows into the launch standby passage 81 through the input communication port 96.

取込球検出スイッチ98により規定投入数(15個)の遊技球が検出されると、投入制限駆動手段100の作動が停止されて投入連通口96が閉鎖されると共に、整列部流入阻止手段95aの作動が停止されて貯留部92内の遊技球の整列部93内への流入が許容される。なお、投入制限駆動手段100は、単位ゲーム中は作動できないようになっている。   When a predetermined number (15) of game balls are detected by the take-in ball detection switch 98, the operation of the insertion restriction drive means 100 is stopped, the insertion communication port 96 is closed, and the alignment portion inflow prevention means 95a. Is stopped and the inflow of the game balls in the storage portion 92 into the alignment portion 93 is allowed. It should be noted that the insertion restriction drive means 100 cannot operate during the unit game.

また、ゲーム開始手段128aは、例えば前回の単位ゲームが終了して所定の休止時間が経過したこと、取込制御手段131の制御により単位ゲームの開始に必要な規定投入数(15個)の遊技球が発射待機通路81側に取り込まれたこと、遊技者により発射ハンドル16が操作されたこと等の所定の単位ゲーム開始条件が満たされたときに、発射手段15による発射を許可して単位ゲームを開始させるようになっている。   Further, the game start means 128a has, for example, a predetermined number of games (15 pieces) required for starting a unit game under the control of the take-in control means 131 when a predetermined pause time has elapsed since the previous unit game ended. When a predetermined unit game start condition is satisfied, such as that a ball has been taken into the firing standby passage 81 side, or the firing handle 16 has been operated by a player, the unit game is permitted to launch by the launching means 15 Is supposed to start.

不足発射球補充制御手段128cは、規定投入数(15個)の遊技球が投入された発射待機通路81に、規定発射数(16個)に対する不足分(1個)の遊技球を補充するもので、例えばゲーム開始手段128aによる単位ゲームの開始後、所定のタイミングで、制御コマンド送信手段130を介して払い出し制御基板60側に不足発射球補充コマンドを送信するようになっている。   The insufficiently fired ball replenishment control means 128c replenishes the launch standby passage 81 into which the specified number of game balls (15) have been inserted, with a shortage (1) of game balls for the specified number of games (16). Thus, for example, after the unit game is started by the game starting means 128a, a short-fire ball replenishment command is transmitted to the payout control board 60 side via the control command transmitting means 130 at a predetermined timing.

なお、不足発射球補充コマンドが送信されると、払い出し制御基板60の制御により、払い出し切換手段76の揺動爪77を発射球補充側切換位置にセットした状態で払い出し手段57の繰り出しモータ73が作動して、規定発射数に対する規定投入数の不足分(1個)の遊技球が発射球補充側排出路75側に払い出される。これにより、単位ゲーム開始前に整列部93側から投入された規定投入数(15個)の遊技球と合わせて、発射待機通路81内に投入された遊技球は規定発射数(16個)となる。   When the short shot ball replenishment command is transmitted, the payout motor 73 of the payout means 57 is controlled by the payout control board 60 with the swinging claw 77 of the payout switching means 76 set to the shot ball replenishment side switching position. In operation, a shortage (one) of game balls for the specified number of shots relative to the specified number of shots is paid out to the shot ball supplement side discharge path 75 side. As a result, the number of game balls thrown into the firing standby passage 81 together with the prescribed number (15) of game balls thrown from the alignment unit 93 before the start of the unit game is the prescribed number of shots (16). Become.

ゲーム終了手段128bは、単位ゲームの終了条件が満たされた場合に当該ゲームを終了させるためのもので、規定発射数(16個)の遊技球の発射が終了して所定時間経過したこと、規定発射数(16個)の遊技球の全ての入賞が検出されたこと、遊技図柄26a〜26cの変動が終了したこと、賞球の払い出しが終了したこと、下皿満杯エラーや球切れエラー等の所定のエラーが発生していないこと等の所定の単位ゲーム終了条件が満たされたときに、当該単位ゲームを終了させるようになっている。   The game ending means 128b is for ending the game when a unit game ending condition is satisfied, and that a predetermined time has elapsed since the predetermined number of game balls (16) have been released, The fact that all winnings (16 balls) of the game balls have been detected, the game symbols 26a to 26c have been changed, the payout of the prize balls has been completed, the lower plate full error, the ball shortage error, etc. When a predetermined unit game end condition such as a predetermined error has not occurred, the unit game is ended.

また、ゲーム終了手段128bは、発射検出スイッチ86からの発射検出信号とファール球検出スイッチ85からのファール球検出信号とに基づいて、例えば発射検出スイッチ86から発射検出信号が出力される毎に有効発射個数に1を加算し、ファール球検出スイッチ85からファール球検出信号が出力される毎に有効発射個数から1を減算することにより遊技領域24内に発射された有効発射個数を計数すると共に、その有効発射個数が規定発射数(16個)に達することに基づいて、ゲームの終了処理に先立って発射手段15による発射を終了させるようになっている。なお、ファール球検出スイッチ85により検出されたファール球は、ファール球案内通路84を介して島側に回収される。   Further, the game end means 128b is effective each time a firing detection signal is output from the firing detection switch 86, for example, based on the firing detection signal from the firing detection switch 86 and the foul ball detection signal from the foul ball detection switch 85. 1 is added to the number of shots, and every time a foul ball detection signal is output from the foul ball detection switch 85, by subtracting 1 from the effective number of shots, the effective number of shots shot in the game area 24 is counted, Based on the fact that the effective number of shots reaches the prescribed number of shots (16), the launching by the launching means 15 is terminated prior to the game end process. The foul sphere detected by the foul sphere detection switch 85 is collected on the island side via the foul sphere guide passage 84.

ここで、ゲーム終了手段128bには、ファール球検出スイッチ85で検出されたファール球の個数分だけ払い出し手段57から発射待機通路81側に遊技球を払い出させるための追加発射球補充制御手段132が設けられており、ファール球検出スイッチ85からファール球検出信号が出力される毎に、制御コマンド送信手段130を介して払い出し制御基板60側に追加発射球補充コマンドを送信するようになっている。   Here, in the game end means 128b, additional shot ball replenishment control means 132 for paying out game balls from the payout means 57 to the firing standby passage 81 side by the number of foul balls detected by the foul ball detection switch 85. Each time a foul ball detection signal is output from the foul ball detection switch 85, an additional fire ball replenishment command is transmitted to the payout control board 60 side via the control command transmission means 130. .

なお、追加発射球補充コマンドが送信されると、払い出し制御基板60の制御により、払い出し切換手段76の揺動爪77を発射球補充側切換位置にセットした状態で払い出し手段57の繰り出しモータ73が作動して、1個の遊技球が発射球補充側排出路75側に払い出される。これにより、ファール球として島側に回収された分の遊技球は発射待機通路81側に補充されるため、ファール球が発生した場合でも有効発射個数が規定発射数(16個)に達するまで発射を行うことができる。   When the additional shot ball refill command is transmitted, the payout motor 73 of the payout means 57 is set under the control of the payout control board 60 with the swinging claw 77 of the payout switching means 76 set to the shot ball refill side switching position. In operation, one game ball is paid out to the discharge ball supplement side discharge path 75 side. As a result, the game balls collected on the island side as foul balls are replenished to the launch standby passage 81 side, so even if a foul ball is generated, it is fired until the effective number of shots reaches the specified number of shots (16) It can be performed.

返却制御手段129は、発射待機通路81内の遊技球の返却に関する制御を行うもので、回収口開閉制御手段133と返却払い出し制御手段134とを備えている。回収口開閉制御手段133は、回収口開閉駆動手段112の駆動による回収口108の開閉制御を行うもので、球抜き操作検出スイッチ107からの検出信号に基づいて球抜き開閉手段102の開閉部材103が開状態となったと判断されたときに、それが単位ゲームの終了後、次の単位ゲームが開始されるまでの非ゲーム期間中であることを条件に、回収口開閉駆動手段112を作動させて回収口108を開放させるように構成されている。   The return control means 129 performs control related to the return of the game ball in the launch standby passage 81, and includes a recovery port opening / closing control means 133 and a return payout control means 134. The collection port opening / closing control means 133 performs opening / closing control of the collection port 108 by driving the collection port opening / closing drive means 112, and the opening / closing member 103 of the ball removal opening / closing means 102 based on a detection signal from the ball removal operation detection switch 107. Is determined to be in the open state, the collection port opening / closing drive means 112 is operated on the condition that it is during a non-game period after the end of the unit game and until the next unit game is started. The collection port 108 is opened.

返却払い出し制御手段134は、発射待機通路81から回収通路90を介して島側に回収された遊技球と同数の遊技球を払い出し手段57から払い出させるためのもので、回収口開閉制御手段133の制御により回収口108が開放され、発射待機通路81内の遊技球が回収口108を介して回収通路90側に流下したときに、回収球検出スイッチ110からの検出信号に基づいて、その検出個数分に対応する払い出し制御コマンドを制御コマンド送信手段130を介して払い出し制御基板60側に送信するように構成されている。   The return payout control means 134 is used for paying out from the payout means 57 the same number of game balls collected on the island side from the launch standby passage 81 via the collection passage 90. When the collection port 108 is opened by the control of the game ball and the game ball in the firing standby passage 81 flows down to the collection passage 90 side through the collection port 108, the detection is based on the detection signal from the collection ball detection switch 110. The payout control command corresponding to the number is sent to the payout control board 60 side via the control command sending means 130.

払い出し制御コマンドが送信されると、払い出し制御基板60の制御により、払い出し切換手段76の揺動爪77を払い出し側切換位置にセットした状態で払い出し手段57の繰り出しモータ73が作動して、回収球検出スイッチ110による検出個数分の遊技球が払い出し側排出路74側に払い出される。これにより、発射待機通路81から回収通路90を介して島側に回収された分の遊技球は払い出し手段57から上皿7側に払い出されるため、結果的に発射待機通路81内の遊技球がそのまま下皿9等に返却されたのと同等となる。   When the payout control command is transmitted, the payout control board 60 controls the payout motor 57 of the payout means 57 in a state where the swinging claw 77 of the payout changeover means 76 is set at the payout side switching position, and the collected balls The number of game balls detected by the detection switch 110 is paid out to the payout side discharge path 74 side. As a result, the game balls collected from the launch standby passage 81 to the island side via the recovery passage 90 are paid out to the upper plate 7 side from the payout means 57. As a result, the game balls in the launch standby passage 81 are It is equivalent to being returned to the lower plate 9 or the like as it is.

なお、本実施形態では、不足発射球補充制御手段128cによる発射待機通路81への遊技球の補充は単位ゲーム開始後に行われるようになっているため、返却制御手段129の制御により規定投入数(15個)以上の遊技球が返却されることはない。   In the present embodiment, the game balls are replenished to the firing standby passage 81 by the insufficient firing ball replenishment control means 128c after the start of the unit game. 15) or more game balls will not be returned.

制御コマンド送信手段130は、サブ制御基板60,47,49,121等に制御コマンドを一方向通信により送信するためのもので、遊技状態判定手段124の判定結果に基づいて表示制御基板121に図柄制御コマンドを送信する機能、入賞処理手段126の入賞処理等に基づいて表示制御基板121に入賞表示制御コマンドを送信する機能、精算処理手段127の得点に基づいて払い出し制御基板60に賞球の払い出し制御コマンドを送信する機能、返却払い出し制御手段134の制御に基づいて払い出し制御基板60に返却球の払い出し制御コマンドを送信する機能、不足発射球補充制御手段128cの制御に基づいて払い出し制御基板60に不足発射球補充コマンドを送信する機能、追加発射球補充制御手段132の制御に基づいて払い出し制御基板60に追加発射球補充コマンドを送信する機能、ゲーム更新手段128の単位ゲーム開始/終了制御に基づいて払い出し制御基板60を介して発射制御基板21側に発射許可/停止コマンドを送信する機能、特別遊技状態の発生等の遊技状態等に基づいてランプ制御基板47側にランプ表示制御コマンドを送信する機能、特別遊技状態の発生等の遊技状態等に基づいて音声制御基板49側に音声制御コマンドを送信する機能等を有する。   The control command transmitting means 130 is for transmitting a control command to the sub-control boards 60, 47, 49, 121, etc. by one-way communication. A function of transmitting a control command, a function of transmitting a winning display control command to the display control board 121 based on a winning process of the winning processing means 126, and a payout of a winning ball to the payout control board 60 based on a score of the settlement processing means 127 A function of transmitting a control command, a function of transmitting a return ball payout control command to the payout control board 60 based on the control of the return payout control means 134, and a payout control board 60 based on the control of the insufficient firing ball replenishment control means 128c. Based on the function of transmitting a short launch ball refill command and the control of the additional fire ball refill control means 132 Based on the function of transmitting an additional shot ball replenishment command to the payout control board 60 and the unit game start / end control of the game update means 128, a fire permission / stop command is sent to the fire control board 21 side via the payout control board 60. A function, a function for transmitting a lamp display control command to the lamp control board 47 side based on a gaming state such as occurrence of a special gaming state, a voice on the voice control board 49 side based on a gaming state such as occurrence of a special gaming state, etc. It has a function of transmitting a control command.

払い出し制御基板60は、払い出し手段57による払い出し制御等を行うもので、主制御基板45から発射許可/停止コマンドがあったときに発射制御基板21への電源の供給を開始/停止すると共に発射制御信号の出力を開始/停止する機能、図示しない球貸しユニット側からの貸し球払い出し信号に基づいて払い出し切換手段76を払い出し側切換位置に作動させることにより払い出しケース71側と払い出し側排出路74側とを連通させた状態で繰り出しモータ73を作動させて所定個数の遊技球を上皿7側に払い出させる機能、主制御基板45から賞球の払い出し制御コマンドがあったときに、払い出し切換手段76を払い出し側切換位置に作動させることにより払い出しケース71側と払い出し側排出路74側とを連通させた状態で繰り出しモータ73を作動させて所定個数の遊技球を上皿7側に払い出させる機能、主制御基板45から不足発射球補充コマンド、追加発射球補充コマンドがあったときに、払い出し切換手段76を発射球補充側切換位置に作動させることにより払い出しケース71側と発射球補充側排出路75側とを連通させた状態で繰り出しモータ73を作動させて所定個数の遊技球を発射待機通路81側に払い出させる機能等を備えている。   The payout control board 60 performs payout control by the payout means 57, and starts / stops the supply of power to the fire control board 21 when a fire permission / stop command is issued from the main control board 45 and fire control. A function for starting / stopping signal output, a payout switching means 76 to a payout side switching position based on a lending ball payout signal from a ball lending unit (not shown), and thereby a payout case 71 side and a payout side discharge path 74 side When the payout control command is issued from the main control board 45, the payout switching means is operated by operating the payout motor 73 in a state of communicating with the upper plate 7 side. The state where the payout case 71 side and the payout side discharge path 74 side are made to communicate with each other by operating 76 to the payout side switching position When there is a function of operating a feeding motor 73 to pay out a predetermined number of game balls to the upper plate 7 side, a short shot ball refill command, and an additional fire ball refill command from the main control board 45, a pay-out switching means 76 is provided. By operating to the firing ball replenishment side switching position, the delivery motor 73 is operated in a state where the payout case 71 side and the firing ball replenishment side discharge path 75 are in communication with each other, and a predetermined number of game balls are moved to the firing standby passage 81 side. It has a function to make it pay out.

発射制御基板21は、払い出し制御基板60から供給される電源及び発射制御信号に基づいて発射手段15の発射制御を行う発射制御手段を構成するもので、払い出し制御基板60から発射制御信号の出力が開始され、且つ遊技者が遊技球の発射操作を行ったことを発射ハンドル16の接触検出スイッチ等からの信号に基づいて検出することを条件に発射手段15の作動を開始させ、払い出し制御基板60が発射制御信号の出力を停止することを条件に発射手段15の作動を終了させるようになっている。   The launch control board 21 constitutes launch control means for performing launch control of the launch means 15 based on the power supply and launch control signal supplied from the payout control board 60, and the launch control signal is output from the payout control board 60. The operation of the launching unit 15 is started on the condition that it is detected based on a signal from a contact detection switch or the like of the launching handle 16 that the player has performed the launching operation of the game ball. The operation of the firing means 15 is terminated on the condition that the output of the firing control signal is stopped.

表示制御基板121は、入賞表示手段39、図柄表示手段26等の表示制御を行うもので、入賞表示制御手段135、図柄表示制御手段136等を備えている。   The display control board 121 performs display control of the winning display means 39, the symbol display means 26, and the like, and includes a winning display control means 135, a symbol display control means 136, and the like.

入賞表示制御手段135は、主制御基板45からの入賞表示制御コマンドに基づいて入賞表示手段39の表示制御を行うためのもので、遊技球が何れかの入賞口35等に入賞して入賞表示制御コマンドがあったときに、その入賞口35等に対応する表示部38を発光させるようになっている。   The winning display control means 135 is for controlling the display of the winning display means 39 based on the winning display control command from the main control board 45, and the game ball wins at any of the winning openings 35 etc. When there is a control command, the display unit 38 corresponding to the winning award 35 or the like is caused to emit light.

図柄表示制御手段136は、遊技状態判定手段124の判定結果に応じて図柄表示手段26の遊技図柄26a〜26cの変動制御を行うためのもので、始動手段29による遊技球の検出により遊技図柄26a〜26cの変動を開始させ、遊技状態判定手段124の判定結果が特定遊技判定のときに「7・7・7」等の特定態様で、非特定遊技判定のときに非特定態様で夫々停止させるようになっている。   The symbol display control means 136 is for performing fluctuation control of the game symbols 26a to 26c of the symbol display means 26 in accordance with the determination result of the gaming state determination means 124. The game symbol 26a is detected by detecting the game ball by the starting means 29. -26c is started and stopped in a specific mode such as "7, 7, 7" when the determination result of the game state determination means 124 is a specific game determination, and in a non-specific mode when a non-specific game determination is made It is like that.

ランプ制御基板47は、主制御基板45からのランプ表示制御コマンドがあったときに、前枠2、遊技盤12等の遊技機本体1の前面側に配置された表示ランプ137を所定のパターンで発光させるようになっている。音声制御基板49は、主制御基板45からの音声制御コマンドがあったときに、スピーカ等の音声出力手段138から所定の音声を出力させるようになっている。   When there is a lamp display control command from the main control board 45, the lamp control board 47 displays a display lamp 137 arranged on the front side of the gaming machine body 1 such as the front frame 2 and the gaming board 12 in a predetermined pattern. It is designed to emit light. The voice control board 49 outputs a predetermined voice from the voice output means 138 such as a speaker when a voice control command is received from the main control board 45.

次に上記構成のアレンジボール機における動作を説明する。遊技の開始に際し、遊技者が所定の貸し球操作を行うと、図示しない球貸しユニット側から払い出し制御基板60側に貸し球の払い出し信号が出力される。払い出し制御基板60側では、この貸し球の払い出し信号に基づいて、払い出し手段57の払い出し切換手段76を払い出し側切換位置に作動させて払い出しケース71側と払い出し側排出路74側とを連通させ、更に繰り出しモータ73を作動させて所定個数の遊技球を上皿7へと払い出す。   Next, the operation of the arrangement ball machine having the above configuration will be described. When a player performs a predetermined lending operation at the start of a game, a lending ball payout signal is output from a not-shown ball lending unit side to a payout control board 60 side. On the payout control board 60 side, based on the lending ball payout signal, the payout switching means 76 of the payout means 57 is operated to the payout side switching position so that the payout case 71 side and the payout side discharge path 74 side communicate with each other. Further, the feeding motor 73 is operated to pay out a predetermined number of game balls to the upper plate 7.

払い出し手段57側から払い出し口91を介して上皿7内に払い出された遊技球は、非作動で流入許容状態となっている整列部流入阻止手段95aを通過して貯留部92から整列部93側に順次流下し、先頭(最下流側)の遊技球が発射球投入制限手段97の開閉部材99に規制された状態で、その上流側に一列状に整列する(図11(a))。   The game balls paid out into the upper plate 7 from the payout means 57 side through the payout port 91 pass through the alignment portion inflow prevention means 95a which is inoperative and inflow-allowed state, and is then transferred from the storage portion 92 to the alignment portion. Sequentially flows down to the 93 side, and the leading (most downstream) game balls are aligned in a line on the upstream side in a state of being restricted by the opening / closing member 99 of the launch ball insertion restricting means 97 (FIG. 11A). .

上皿7内に規定投入数(15個)以上の遊技球が貯留されている場合には、整列部93に整列した遊技球のうち、先頭から15個目の遊技球が規定数貯留検出スイッチ95により検出された状態となる(図11(b))。   When a predetermined number (15) or more of game balls are stored in the upper plate 7, among the game balls arranged in the alignment unit 93, the fifteenth game ball from the head is the specified number storage detection switch. 95 is detected (FIG. 11B).

単位ゲームの開始に際し、まず取込制御手段131は、例えば図10に示すような取込制御処理を実行する。即ち、まず単位ゲーム中か否かを判定し(S1)、単位ゲーム中でなければ(S1:No)、規定数検出スイッチ95からの検出信号に基づいて上皿7内に規定投入数(15個)以上の遊技球が貯留されているか否かを判定する(S2)。   At the start of the unit game, the capture control means 131 first executes a capture control process as shown in FIG. That is, first, it is determined whether or not a unit game is in progress (S1). If it is not in a unit game (S1: No), a predetermined number (15 It is determined whether or not the above game balls are stored (S2).

そして、規定投入数以上の遊技球が貯留されていると判定された場合には(S2:Yes)、整列部流入阻止手段95aを流入許容状態から流入阻止状態に作動させて整列部93内の規定投入数番目(15個目)よりも後方の遊技球の整列部93側への流入を阻止する(S3a)と共に、発射球投入制限手段97の投入制限駆動手段100を作動させて投入連通口96を開放する(S3b)。これにより、整列部93内に整列した投入(15個)の遊技球が投入連通口96を介して順次発射待機通路81側に流入する。その際、投入連通口96を通過した遊技球は取込球検出スイッチ98により検出される(図11(c))。   If it is determined that more than the specified number of game balls have been stored (S2: Yes), the alignment unit inflow prevention means 95a is operated from the inflow permission state to the inflow prevention state, so that The flow of game balls behind the specified number of throws (the fifteenth) is prevented from flowing into the alignment portion 93 side (S3a), and the throwing restriction driving means 100 of the launching ball throwing restriction means 97 is operated to enter the throwing communication port. 96 is opened (S3b). As a result, the input (15) game balls aligned in the alignment portion 93 sequentially flow into the launch standby passage 81 through the input communication port 96. At this time, the game ball that has passed through the input communication port 96 is detected by the take-in ball detection switch 98 (FIG. 11C).

その後、取込球検出スイッチ98による遊技球の検出数が規定投入数(15個)に達すると(S4:Yes)、発射球投入制限手段97の投入制限駆動手段100の作動を停止させて投入連通口96を閉鎖する(S5a)と共に、整列部流入阻止手段95aの作動を停止させて流入阻止状態から流入許容状態に復帰させ(S5b)、貯留部92側から整列部93側への遊技球の流入を許容する。これにより、発射待機通路81内に規定投入数(15個)の遊技球が待機すると共に、後続の遊技球が整列部93内に順次整列する(図11(d))。   After that, when the number of game balls detected by the take-in ball detection switch 98 reaches a predetermined throw-in number (15) (S4: Yes), the throw-in restriction drive means 100 of the launch ball throw-in restriction means 97 is stopped and thrown in. The communication port 96 is closed (S5a), and the operation of the alignment portion inflow prevention means 95a is stopped to return from the inflow prevention state to the inflow allowable state (S5b), and the game balls from the storage portion 92 side to the alignment portion 93 side Allow inflow. As a result, a predetermined number (15) of game balls wait in the launch standby passage 81, and the subsequent game balls are sequentially aligned in the alignment section 93 (FIG. 11 (d)).

取込制御手段131の取込制御処理(図10)による発射待機通路81側への規定投入数(15個)の遊技球の取込が終了し、更に前回の単位ゲームが終了して所定の休止時間が経過したこと、遊技者により発射ハンドル16が操作されたこと等のその他の単位ゲーム開始条件が全て満たされると、ゲーム開始手段128aは次の単位ゲームを開始させる。即ち、制御コマンド送信手段130を介して払い出し制御基板60に対して発射手段15の発射許可コマンドを送信する。   The taking-in control process (FIG. 10) of the taking-in control means 131 finishes taking in a predetermined number (15) of game balls into the firing standby passage 81 side, and the previous unit game is finished and When all other unit game start conditions such as the elapse of the pause time and the operation of the firing handle 16 by the player are satisfied, the game start means 128a starts the next unit game. In other words, the firing permission command of the launching means 15 is transmitted to the payout control board 60 via the control command transmitting means 130.

なお、単位ゲームが開始されると、取込制御手段131は、その単位ゲームが終了するまで、発射球投入制限手段97により、上皿7側から発射待機通路81側への遊技球の流入を阻止した状態を継続させるように制御する。   When the unit game is started, the capture control means 131 causes the throwing ball insertion restriction means 97 to allow the game balls to flow from the upper plate 7 side to the firing standby passage 81 side until the unit game ends. Control to continue the blocked state.

また、単位ゲームが開始されると、その直後等の所定のタイミングで、不足発射球補充制御手段128cの制御により、制御コマンド送信手段130を介して払い出し制御基板60側に不足発射球補充コマンドが送信される。払い出し制御基板60側では、不足発射球補充コマンドを受信すると、払い出し手段57の払い出し切換手段76を発射球補充側切換位置に作動させて払い出しケース71側と発射球補充側排出路75側とを連通させ、更に繰り出しモータ73を作動させて、規定発射数(16個)に対する規定投入数(15個)の不足分(1個)の遊技球を払い出させる(図11(e))。これにより、単位ゲーム開始前に整列部93側から取り込まれた規定投入数(15個)の遊技球と合わせて、発射待機通路81内に投入された遊技球は規定発射数(16個)となる。   Also, when the unit game is started, at a predetermined timing such as immediately after that, undershooting ball replenishment control means 128c controls the undershooting ball refill command to the payout control board 60 side via control command transmission means 130. Sent. On the payout control board 60 side, when the short shot ball refill command is received, the payout switching means 76 of the payout means 57 is operated to the fireball refill side switching position so that the payout case 71 side and the fireball refill side discharge path 75 side are moved. Further, the feeding motor 73 is operated, and the shortage (1) of game balls corresponding to the specified number of shots (15) with respect to the specified number of shots (16) is paid out (FIG. 11 (e)). As a result, the number of game balls thrown into the firing standby passage 81 is set to the prescribed number of shots (16) together with the prescribed number (15) of game balls taken from the alignment unit 93 before the unit game is started. Become.

発射制御基板21は、払い出し制御基板60から発射制御信号の出力が開始され、且つ遊技者が遊技球の発射操作を行ったことを接触検出スイッチ等からの検出信号に基づいて検出することを条件に発射手段15の作動を開始させ、これによって球送り手段20から発射レール17上に順次供給される遊技球がガイドレール23を経て遊技領域24へと順次打ち込まれて行く。   The launch control board 21 is based on the condition that the output of the launch control signal is started from the payout control board 60 and that the player has performed the launch operation of the game ball based on the detection signal from the contact detection switch or the like. Then, the operation of the launching means 15 is started, whereby the game balls sequentially supplied from the ball feeding means 20 onto the firing rail 17 are sequentially driven into the game area 24 through the guide rail 23.

発射手段15によって遊技球が発射されると、発射検出スイッチ86がその発射を検出し、またファール球が発生した場合にはファール球検出スイッチ85がそのファール球を検出する。そしてそれら発射検出信号とファール球検出信号とに基づいてゲーム終了手段128bが有効発射個数を計数する。   When a game ball is launched by the launching means 15, the launch detection switch 86 detects the launch, and when a foul ball is generated, the foul ball detection switch 85 detects the foul ball. Based on these launch detection signals and foul ball detection signals, the game end means 128b counts the number of effective launches.

また、ファール球検出スイッチ85によりファール球検出信号が出力されると、追加発射球補充制御手段132の制御により、制御コマンド送信手段130を介して払い出し制御基板60側に追加発射球補充コマンドが送信される。払い出し制御基板60側では、追加発射球補充コマンドを受信すると、払い出し手段57の払い出し切換手段76を発射球補充側切換位置に作動させて払い出しケース71側と発射球補充側排出路75側とを連通させ、更に繰り出しモータ73を作動させて1個の遊技球を払い出させる。これにより、ファール球検出スイッチ85で検出されたファール球の個数分だけ払い出し手段57から発射球補充通路80を介して発射待機通路81側に遊技球が補充されるため(図12)、上皿7側からの遊技球の追加投入を行うことなく、ファール球が発生した場合でも有効発射個数が規定発射数(16個)に達するまで発射を行うことができる。   Further, when a foul ball detection signal is output by the foul ball detection switch 85, an additional firing ball supplement command is transmitted to the payout control board 60 side via the control command transmission unit 130 under the control of the additional firing ball supplement control unit 132. Is done. On the payout control board 60 side, when an additional shot ball replenishment command is received, the payout switching means 76 of the payout means 57 is operated to the shot ball replenishment side switching position so that the payout case 71 side and the shot ball replenishment side discharge path 75 side are moved. The communication is made, and the feeding motor 73 is further operated to pay out one game ball. As a result, game balls are replenished to the firing standby passage 81 side from the payout means 57 through the firing ball replenishment passage 80 by the number of foul balls detected by the foul ball detection switch 85 (FIG. 12). Even if a foul ball is generated, it is possible to fire until the effective number of shots reaches the specified number of shots (16) without additional game balls from 7 side.

発射手段15によって遊技領域24に打ち込まれた遊技球は、入賞口手段25の何れかの入賞口35に入賞するか、又は普通入賞手段32,33等に入賞して、遊技盤12の裏側へと案内されて行く。   A game ball that has been driven into the game area 24 by the launching means 15 wins a winning slot 35 of the winning slot means 25, or wins a normal winning means 32, 33, etc., to the back side of the game board 12. I will be guided.

遊技球が入賞口手段25の入賞口35等に入賞すると、入賞処理手段126の制御により、制御コマンド送信手段130から表示制御基板121側に入賞表示制御コマンドが送信され、この入賞表示制御コマンドに基づいて入賞表示制御手段135によりその入賞口35等に対応する表示部38が発光される。   When the game ball wins the winning opening 35 or the like of the winning opening means 25, a winning display control command is transmitted from the control command transmitting means 130 to the display control board 121 side under the control of the winning processing means 126. Based on the winning display control means 135, the display unit 38 corresponding to the winning opening 35 is emitted.

またそれと並行して、入賞処理手段126の入賞処理に基づいて精算処理手段127が入賞役の成否を判定する。例えば、入賞口手段25の入賞口35の内、左側の1番目から4番目までの入賞口35に遊技球が入賞すると、それに対応して入賞表示手段39の左側の1番目から4番目までの表示部38が発光し、入賞役が成立する。そして、4個目の遊技球が入賞した時点で精算処理手段127が入賞役の成立を判定し、その入賞役に応じた得点が付与される。   At the same time, the payment processing means 127 determines whether or not the winning combination is successful based on the winning process of the winning process means 126. For example, when a game ball wins in the first to fourth winning openings 35 on the left side of the winning openings 35 of the winning opening means 25, the first to fourth on the left side of the winning display means 39 correspondingly. The display unit 38 emits light and a winning combination is established. When the fourth game ball is won, the checkout processing means 127 determines whether a winning combination is established, and a score corresponding to the winning combination is awarded.

一方、精算処理手段127により得点が付与されると、制御コマンド送信手段130から払い出し制御基板60側に払い出し制御コマンドが送信される。払い出し制御基板60側では、払い出し制御コマンドを受信すると、払い出し手段57の払い出し切換手段76を払い出し側切換位置に作動させて払い出しケース71側と払い出し側排出路74側とを連通させ、更に繰り出しモータ73を作動させて得点に応じた賞球を上皿7側へと払い出す。   On the other hand, when a score is given by the settlement processing means 127, a payout control command is sent from the control command sending means 130 to the payout control board 60 side. On the payout control board 60 side, when a payout control command is received, the payout switching means 76 of the payout means 57 is operated to the payout side switching position so that the payout case 71 side and the payout side discharge path 74 side communicate with each other. 73 is operated to pay out a prize ball corresponding to the score to the upper plate 7 side.

始動手段29に遊技球が入賞すると、遊技状態判定手段124が乱数発生手段123の発生乱数値を抽出して、その抽出乱数値に基づいて特定遊技状態とするか否かを判定し、その判定結果に基づいて図柄表示制御手段136の制御により図柄表示手段26の遊技図柄26a〜26cが変動を開始する。遊技図柄26a〜26cは、変動開始から所定時間経過した後、遊技状態判定手段124の判定結果に基づいて、その判定結果が特定遊技判定のときに特定態様となり、非特定遊技判定のときに非特定態様となるように、図柄表示制御手段136の制御により所定の変動パターンで変動し、停止する。   When a game ball wins the starting means 29, the gaming state determination means 124 extracts the generated random number value of the random number generating means 123, determines whether or not to enter the specific gaming state based on the extracted random number value, and the determination Based on the result, the game symbols 26a to 26c of the symbol display means 26 start to change under the control of the symbol display control means 136. The gaming symbols 26a to 26c are based on the determination result of the gaming state determination means 124 after a predetermined time has elapsed from the start of the change, and the determination result is a specific mode when the specific game determination is made, and the non-specific game determination is not performed. In order to be in a specific mode, the pattern display control unit 136 is controlled to change with a predetermined change pattern and stop.

遊技図柄26a〜26cが特定態様で停止し確定すると、特定入賞手段27の開閉体27aが開放して、上方から落下する遊技球を作動口内へと誘導する。特定入賞手段27に入賞した遊技球が特定領域41を通過すれば、通過検出スイッチ42がその遊技球の通過を検出し、特別遊技状態発生手段125が作動を開始して、所定ゲーム数に亘って継続的に特別遊技状態が発生する。   When the game symbols 26a to 26c are stopped and determined in a specific manner, the opening / closing body 27a of the specific winning means 27 is opened to guide the game ball falling from above into the operation port. When a game ball that has won the specific winning means 27 passes through the specific area 41, the passage detection switch 42 detects the passage of the game ball, and the special game state generating means 125 starts to operate for a predetermined number of games. As a result, a special gaming state occurs continuously.

特別遊技状態の発生中は作動手段30,31が有効になり、この作動手段30,31に遊技球が入賞すれば、得点増加手段28が所定期間開放する。そして、得点増加手段28に遊技球が入賞すると、精算処理手段127がそのゲーム中に獲得した得点を例えば2倍に増加させる。   During the occurrence of the special game state, the operating means 30 and 31 are enabled. When a game ball wins the operating means 30 and 31, the score increasing means 28 is released for a predetermined period. When a game ball wins the score increasing means 28, the score processing means 127 increases the score obtained during the game, for example, twice.

発射検出スイッチ86からの発射検出信号及びファール球検出スイッチ85からのファール球検出信号に基づく有効発射個数の計数値が規定発射数(16個)に達すると、ゲーム終了手段128bの制御により、制御コマンド送信手段130から払い出し制御基板60に対して発射停止コマンドが送信される。払い出し制御基板60側では、発射停止コマンドを受信すると、発射制御基板21への電源の供給を停止すると共に発射制御信号の出力を停止して、発射制御基板21は発射手段15の作動を停止させる。   When the count value of the effective firing number based on the firing detection signal from the firing detection switch 86 and the foul ball detection signal from the foul ball detection switch 85 reaches the prescribed number of firings (16), the control is performed by the control of the game end means 128b. A command to stop firing is transmitted from the command transmission means 130 to the payout control board 60. On the payout control board 60 side, when a firing stop command is received, the supply of power to the firing control board 21 is stopped and the output of the firing control signal is stopped, and the firing control board 21 stops the operation of the launching means 15. .

その後、規定発射数の遊技球の発射が終了して所定時間経過したこと、規定発射数の遊技球の全ての入賞が検出されたこと、遊技図柄26a〜26cの変動が終了したこと、賞球の払い出しが終了したこと、所定のエラーが発生していないこと等の諸条件が満たされたときに、ゲーム終了手段128bによって当該ゲームが終了される。   After that, a predetermined time has elapsed since the launch of the specified number of game balls has been completed, all winnings of the specified number of game balls have been detected, the change in the game symbols 26a to 26c has been completed, The game is ended by the game end means 128b when various conditions such as the completion of payout and the fact that a predetermined error has not occurred are satisfied.

単位ゲームの終了後、例えば遊技者が他の遊技機へ移るべく操作レバー105を操作すると、開閉部材103がバネ部材104に抗して開側に移動して球抜き口101が開放される。これにより、上皿7側の遊技球は球抜き口101、球抜き通路89を介して下皿9側に排出される(図13)。   After the unit game ends, for example, when the player operates the operation lever 105 to move to another gaming machine, the opening / closing member 103 moves to the open side against the spring member 104 and the ball outlet 101 is opened. Thereby, the game ball on the upper plate 7 side is discharged to the lower plate 9 side through the ball discharge port 101 and the ball discharge passage 89 (FIG. 13).

また、操作レバー105が操作されると、球抜き操作検出スイッチ107から操作検出信号が出力され、これにより、返却制御手段129により発射待機通路81内の遊技球の返却処理が行われる。即ち、回収口開閉制御手段133の制御により回収口開閉駆動手段112が作動して開閉部材111により回収口108が開放され、発射待機通路81内の遊技球は回収口108から回収通路90側に流下し、回収球検出スイッチ110に検出された後に島側に回収される(図13)。そして、返却払い出し制御手段134の制御により、回収球検出スイッチ110による検出個数分に対応する払い出し制御コマンドが制御コマンド送信手段130を介して払い出し制御基板60側に送信される。   When the operation lever 105 is operated, an operation detection signal is output from the ball removal operation detection switch 107, whereby the return control means 129 performs a process of returning the game ball in the launch standby passage 81. That is, the recovery port opening / closing drive unit 112 is operated by the control of the recovery port opening / closing control unit 133 so that the recovery port 108 is opened by the opening / closing member 111, and the game balls in the firing standby passage 81 are moved from the recovery port 108 to the recovery passage 90 side. After flowing down and detected by the recovery ball detection switch 110, it is recovered on the island side (FIG. 13). Then, under the control of the return payout control means 134, a payout control command corresponding to the number detected by the collected ball detection switch 110 is transmitted to the payout control board 60 side via the control command transmission means 130.

払い出し制御基板60側では、払い出し制御コマンドを受信すると、払い出し手段57の払い出し切換手段76を払い出し側切換位置に作動させて払い出しケース71側と払い出し側排出路74側とを連通させ、更に繰り出しモータ73を作動させて、回収球検出スイッチ110による検出個数分の遊技球を上皿7へと払い出す(図13)。上皿7側に払い出された遊技球は、開放中の球抜き口101、球抜き通路89を介して下皿9側に排出される。   On the payout control board 60 side, when a payout control command is received, the payout switching means 76 of the payout means 57 is operated to the payout side switching position so that the payout case 71 side and the payout side discharge path 74 side communicate with each other. 73 is operated, and the number of game balls detected by the collected ball detection switch 110 is paid out to the upper plate 7 (FIG. 13). The game ball paid out to the upper plate 7 side is discharged to the lower plate 9 side through the open ball outlet 101 and the ball outlet passage 89.

なお、単位ゲーム中に遊技者が操作レバー105を操作した場合には、球抜き口101は開放され、上皿7側の遊技球は下皿9側に排出されるが、返却制御手段129による発射待機通路81内の遊技球の返却処理は行われない。従って、単位ゲーム開始後に不足発射球補充制御手段128cの制御によって発射待機通路81内に払い出された遊技球が返却制御手段129の制御により返却されることはない。   When the player operates the operation lever 105 during the unit game, the ball outlet 101 is opened and the game ball on the upper plate 7 side is discharged to the lower plate 9 side, but the return control means 129 The process of returning the game ball in the launch standby passage 81 is not performed. Therefore, the game balls paid out in the firing standby passage 81 by the control of the insufficiently fired ball supplement control means 128c after the start of the unit game are not returned by the control of the return control means 129.

以上説明したように、本実施形態のアレンジボール機では、単位ゲームの開始に際して上皿7から投入された規定投入数の遊技球を発射手段15の手前で待機させる発射待機通路81と、規定発射数に対する規定投入数の不足分の遊技球を払い出し手段57から発射待機通路81側に払い出させる不足発射球補充制御手段128cとを備えているため、投入された遊技球を発射用に用いる構成としつつ、規定投入数よりも規定発射数の方が多い場合にも対応可能である。   As described above, in the arrangement ball machine according to the present embodiment, the firing standby passage 81 for waiting the prescribed number of game balls thrown from the upper plate 7 at the start of the unit game in front of the launching means 15, and the prescribed launching A configuration in which the game balls that have been thrown in are used for launching because the game balls are provided with insufficient launch ball replenishment control means 128c that pays out the insufficient number of game balls to the launch standby passage 81 from the payout means 57. However, it is possible to cope with the case where the specified number of launches is larger than the specified number of inputs.

発射待機通路81内に規定投入数の遊技球が待機することを含む所定のゲーム開始条件が満たされたときにゲーム開始手段128aにより単位ゲームが開始され、その単位ゲーム中は発射待機通路81内の遊技球を返却不可能に構成しているため、単位ゲームの成立に必要な規定数の遊技媒体の投入を単位ゲーム開始条件の1つとしていることとの整合をとることができ、単位ゲーム中に発射用の遊技球が不足してゲームを成立させることができない事態を防止できる。   A unit game is started by the game starting means 128a when a predetermined game start condition including waiting for a predetermined number of game balls waiting in the firing standby passage 81 is satisfied. Since the game balls are configured so as not to be returned, it is possible to achieve consistency with the fact that one of the unit game start conditions is the insertion of a prescribed number of game media necessary for the establishment of the unit game. It is possible to prevent a situation in which a game cannot be established due to a lack of game balls for launch.

更に、不足発射球補充制御手段128cは、ゲーム開始手段128aによる単位ゲームの開始後に、所定数分、即ち規定発射数に対する規定投入数の不足分の遊技球を払い出し手段57から発射待機通路81側に払い出させるように構成されているため、規定投入数を超える遊技球が返却されることを防止できる。   Further, after the unit game is started by the game starting means 128a, the insufficiently charged ball replenishment control means 128c delivers a predetermined number of game balls corresponding to the shortage of the specified number of shots from the specified number of shots from the payout means 57 to the side of the standby standby passage 81 Therefore, it is possible to prevent the game balls exceeding the prescribed number of throws from being returned.

遊技領域24まで到達できなかったファール球を検出するファール球検出手段85と、ファール球検出手段85で検出されたファール球の個数分だけ払い出し手段57から発射待機通路81側に遊技球を払い出させる追加発射球補充制御手段132とを備えているため、単位ゲームの成立に必要な規定数の遊技媒体の投入を単位ゲーム開始条件の1つとし且つ単位ゲームが開始されるとその単位ゲームが終了するまで遊技媒体の追加投入はできないこととすることができ、遊技媒体としてメダルを用いるアレンジボール機等のその他の遊技機との間で統一的な運用を行うことが可能である。   A foul ball detecting means 85 for detecting a foul ball that has not reached the game area 24, and paying out game balls from the payout means 57 to the firing standby passage 81 as many as the number of foul balls detected by the foul ball detecting means 85. Additional launch ball replenishment control means 132 is provided. Therefore, when a predetermined number of game media necessary for the establishment of the unit game is set as one of the unit game start conditions and the unit game is started, the unit game is It is possible that no additional game media can be inserted until the game is completed, and unified operation can be performed with other game machines such as an arrange ball machine using medals as game media.

各単位ゲームの開始に際し、所定の取込開始条件の成立に基づいて上皿7側から発射待機通路81側への遊技球の流入を許容し、上皿7から発射待機通路81内に規定投入数の遊技球が取り込まれた状態で上皿7側から発射待機通路81側への遊技球の流入を阻止すると共にその阻止状態を少なくとも当該単位ゲームの終了まで継続する発射球投入制限手段97を備えているため、単位ゲームに対して投入される遊技球の個数を規定投入数に制限できる。   At the start of each unit game, the inflow of game balls from the upper plate 7 side to the firing standby passage 81 side is allowed based on the establishment of a predetermined capture start condition, and the prescribed throw is made from the upper plate 7 into the firing standby passage 81 In a state in which a number of game balls are taken in, a shot ball throwing-in restricting means 97 that blocks the inflow of game balls from the upper plate 7 side to the launch standby passage 81 side and continues the blocked state at least until the end of the unit game is provided. Since it is provided, the number of game balls thrown into the unit game can be limited to the prescribed throw-in number.

上皿7側に少なくとも規定投入数の遊技球が貯留されていることを検出する規定数貯留検出手段95を備え、発射球投入制限手段97は、単位ゲームの開始に際し、規定数貯留検出手段95により規定投入数の遊技球の貯留が検出されることを条件に遊技球貯留手段7側から発射待機通路81側への遊技球の流入を許容すると共に、発射待機通路81側に規定投入数の遊技球が流入したときにその流入を阻止するように構成されているため、確実に規定数の遊技球の取り込みを行った上で単位ゲームを開始させることができる。   There is provided a specified number storage detecting means 95 for detecting that at least a specified number of game balls are stored on the upper plate 7 side, and the shot ball insertion limiting means 97 is provided with a specified number storage detecting means 95 at the start of the unit game. Allows the inflow of the game balls from the game ball storage means 7 side to the launch standby passage 81 side on the condition that the storage of the prescribed input number of game balls is detected, and at the launch standby passage 81 side, Since it is configured to prevent the inflow of game balls, the unit game can be started after a specified number of game balls have been taken in reliably.

規定数貯留検出手段95により規定投入数の遊技球の貯留が検出された状態で作動することによりその規定投入数の遊技球よりも上流側の遊技球の発射待機通路81側への流入を阻止する流入阻止手段95aを備え、単位ゲームの開始に際し、この流入阻止手段95aを作動させた状態で、発射球投入制限手段97により上皿7側から発射待機通路81側への遊技球の流入を許容するように構成されているため、整列部93から発射待機通路81内への遊技球の流入個数を確実に規定投入数に制限することができる。   By operating in a state where the storage of the specified number of game balls is detected by the specified number of storage detection means 95, the inflow of the game ball upstream of the specified input number of game balls to the launch standby passage 81 side is prevented. The inflow prevention means 95a is provided, and when the unit game is started, the inflow prevention means 95a is operated, and the inflow of game balls from the upper plate 7 side to the launch standby passage 81 side is caused by the launch ball insertion restriction means 97. Since it is configured to allow, it is possible to reliably limit the number of game balls that flow from the alignment portion 93 into the launch standby passage 81 to the specified number of throws.

図14及び図15は本発明の第2の実施形態を例示し、発射待機通路81内の遊技球を直接下皿9側に返却するように構成した例を示している。   14 and 15 illustrate a second embodiment of the present invention, and show an example in which the game ball in the launch standby passage 81 is directly returned to the lower plate 9 side.

本実施形態では、図14に示すように、発射待機通路81の下流端側に、球送り手段20の上流側近傍に返却口141を介して返却通路142が接続されており、更にその近傍には、この返却口141を開閉する返却口開閉手段143が設けられている。   In the present embodiment, as shown in FIG. 14, a return passage 142 is connected to the downstream end side of the launch standby passage 81 in the vicinity of the upstream side of the ball feeding means 20 via the return port 141, and further in the vicinity thereof. Is provided with a return opening / closing means 143 for opening and closing the return opening 141.

返却通路142は、その下流端側が下皿(所定の貯留手段の一例)9に接続されており、返却口141が開放されたとき、発射待機通路81内の遊技球を下皿9側に案内するようになっている。なお、返却口141は、第1の実施形態における回収口108と同様、例えば発射待機通路81の下側の底壁部81aに設けられている。   The return passage 142 is connected to a lower plate (an example of a predetermined storage means) 9 on the downstream end side thereof, and when the return port 141 is opened, the game balls in the firing standby passage 81 are guided to the lower plate 9 side. It is supposed to be. The return port 141 is provided, for example, in the bottom wall portion 81a on the lower side of the launch standby passage 81, similarly to the recovery port 108 in the first embodiment.

返却口開閉手段143は、返却口141を開閉可能な開閉部材144と、この開閉部材144を、返却口141を開放する開状態と閉鎖する閉状態とに切り換える電磁ソレノイド等よりなる返却口開閉駆動手段145とを備えており、単位ゲームの終了から次の単位ゲームの開始までの間に開閉部材103が球抜き口101の開放側に操作されて球抜き操作検出スイッチ107がそれを検出した場合に返却口141を開放する方向に作動するようになっている。   The return port opening / closing means 143 is an opening / closing member 144 that can open and close the return port 141, and a return port opening / closing drive composed of an electromagnetic solenoid or the like that switches the open / close member 144 between an open state that opens the return port 141 and a closed state that closes the return port 141. Means 145, when the opening / closing member 103 is operated to the opening side of the ball outlet 101 between the end of the unit game and the start of the next unit game, and the ball removal operation detection switch 107 detects it. It operates so as to open the return port 141.

また、本実施形態の制御系は図15に示すように構成されている。即ち、返却制御手段129は返却口開閉制御手段146を備えている。この返却口開閉制御手段146は、返却口開閉駆動手段145の駆動による返却口141の開閉制御を行うもので、単位ゲームの終了後、次の単位ゲームが開始されるまでの期間中、即ち単位ゲーム中以外のときに、球抜き操作検出スイッチ107からの検出信号に基づいて球抜き開閉手段102の開閉部材103が開状態となったと判断されたときに、返却口開閉駆動手段145を作動させて返却口141を開放させるように構成されている。   Further, the control system of the present embodiment is configured as shown in FIG. That is, the return control unit 129 includes a return opening / closing control unit 146. The return port opening / closing control means 146 performs opening / closing control of the return port 141 by driving the return port opening / closing drive means 145, and is performed during the period until the next unit game is started after the unit game is finished, that is, the unit. When it is determined that the opening / closing member 103 of the ball removal opening / closing means 102 is in an open state based on a detection signal from the ball removal operation detection switch 107 at a time other than during the game, the return opening / closing drive means 145 is operated. The return port 141 is opened.

これにより、単位ゲーム中以外のときに遊技者が操作レバー105を操作すると、球抜き口101が開放されて上皿7側の遊技球が球抜き通路89を介して下皿9側に排出されると共に、返却口141が開放されて発射待機通路81内の遊技球は返却通路142を介して下皿9側に返却される。   As a result, when the player operates the operation lever 105 at a time other than during the unit game, the ball outlet 101 is opened, and the game ball on the upper plate 7 side is discharged to the lower plate 9 side through the ball discharge passage 89. At the same time, the return port 141 is opened and the game balls in the launch standby passage 81 are returned to the lower plate 9 side through the return passage 142.

なお、単位ゲーム中に遊技者が操作レバー105を操作した場合には、球抜き口101は開放され、上皿7側の遊技球は下皿9側に排出されるが、返却制御手段129による発射待機通路81内の遊技球の返却処理は行われない。   When the player operates the operation lever 105 during the unit game, the ball outlet 101 is opened and the game ball on the upper plate 7 side is discharged to the lower plate 9 side, but the return control means 129 The process of returning the game ball in the launch standby passage 81 is not performed.

図16は本発明の第3の実施形態を例示し、第1又は第2の実施形態において規定数貯留検出スイッチ95及び整列部流入阻止手段95aを省略した例を示している。   FIG. 16 illustrates the third embodiment of the present invention, and shows an example in which the specified number storage detection switch 95 and the alignment portion inflow prevention means 95a are omitted in the first or second embodiment.

本実施形態の取込制御手段131は、図16に示すように、単位ゲームの開始に際し、単位ゲーム中でないことを条件に(S1:No)、発射球投入制限手段97の投入制限駆動手段100を作動させて投入連通口96を開放し(S3b)、その後、上皿7側から発射待機通路81側に流入した遊技球の個数、即ち取込球検出スイッチ98による遊技球の検出数が規定投入数(15個)に達したときに(S4:Yes)、発射球投入制限手段97の投入制限駆動手段100の作動を停止させて投入連通口96を閉鎖する(S5)ように構成されている。   As shown in FIG. 16, the take-in control means 131 of the present embodiment starts the unit game on the condition that it is not in the unit game (S1: No), and the insertion restriction drive means 100 of the shot ball insertion restriction means 97 Is operated to open the input communication port 96 (S3b), and then the number of game balls that flow from the upper plate 7 side to the firing standby passage 81 side, that is, the number of game balls detected by the take-in ball detection switch 98 is specified. When the number of throws (15) has been reached (S4: Yes), the throw restricting drive means 100 of the launch ball throw restricting means 97 is stopped and the throw communicating port 96 is closed (S5). Yes.

以上のように構成することで、例えば上皿7内の遊技球が規定投入数に満たない場合には、規定投入数に達するまで投入制限駆動手段100の作動状態を維持しなければならないという欠点はあるが、上皿7内の遊技球は、規定投入数に達していない状態でも発射待機通路81側に順次取り込まれるため、規定数貯留検出スイッチ95を用いた第1の実施形態の場合と比べて次の単位ゲームの開始のタイミングを早めることができる利点がある。   By configuring as described above, for example, when the number of game balls in the upper plate 7 is less than the prescribed number of throws, the operating state of the throwing restriction drive means 100 must be maintained until the prescribed number of throws is reached. However, since the game balls in the upper plate 7 are sequentially taken into the launch standby passage 81 even in a state where the specified number of thrown has not been reached, the case of the first embodiment using the specified number storage detection switch 95 is used. In comparison, there is an advantage that the start timing of the next unit game can be advanced.

以上、本発明の各実施形態について詳述したが、各実施形態に限定されるものではなく、本発明の趣旨を逸脱しない範囲で種々の変更が可能である。例えば、実施形態では、図17(a)に示すように、不足発射球補充制御手段128cの制御による発射待機通路81への不足発射球の補充を単位ゲーム開始後に行うように構成すると共に単位ゲーム中は発射待機通路81内の遊技球の返却を禁止することにより、遊技者が投入した個数を超える遊技球が返却されることを防止しているが、例えば図17(b)に示すように、不足発射球補充制御手段128cの制御による発射待機通路81への不足発射球の補充を単位ゲーム開始の条件とする場合であっても、その不足発射球の補充が行われた後は、単位ゲームが終了するまで発射待機通路81内の遊技球の返却を禁止することにより、実施形態と同様に遊技者が投入した個数を超える遊技球が返却されることを防止できる。   As mentioned above, although each embodiment of this invention was explained in full detail, it is not limited to each embodiment, A various change is possible in the range which does not deviate from the meaning of this invention. For example, in the embodiment, as shown in FIG. 17A, the unit game is configured such that the insufficiently-launched ball 81 is replenished after the start of the unit game by the control of the insufficiently-launched ball supplement control means 128c. In the middle, by prohibiting the return of game balls in the launch standby passage 81, it is possible to prevent the return of game balls exceeding the number inserted by the player. For example, as shown in FIG. Even if it is a case where replenishment of the insufficiently fired ball to the firing standby passage 81 under the control of the insufficiently fired ball replenishment control means 128c is used as a condition for starting the unit game, By prohibiting the return of game balls in the launch standby passage 81 until the game is over, it is possible to prevent the return of game balls exceeding the number inserted by the player as in the embodiment.

また、例えば図17(c)に示すように、不足発射球補充制御手段128cの制御による発射待機通路81への不足発射球の補充を単位ゲーム開始の条件とすると共に単位ゲームが開始されるまでは発射待機通路81内の遊技球の返却を可能とする場合であっても、返却個数の上限を規定投入数とすることにより、実施形態と同様に遊技者が投入した個数を超える遊技球が返却されることを防止できる。但しこの場合には、第1の実施形態のように、発射待機通路81内の遊技球を島側に回収すると共に払い出し手段57により上皿7等にその回収された遊技球と同数(規定投入数を上限とする)を払い出すように構成する必要がある。   For example, as shown in FIG. 17 (c), the supplementary short launching ball 81 is supplied to the firing standby passage 81 under the control of the short firing ball supplement control means 128c as a condition for starting the unit game and until the unit game is started. Even if it is possible to return the game balls in the launch standby passage 81, by setting the upper limit of the return number to the specified input number, there are more game balls than the player has input as in the embodiment. It can be prevented from being returned. However, in this case, as in the first embodiment, the game balls in the launch standby passage 81 are collected on the island side, and the same number of game balls collected on the upper plate 7 by the payout means 57 (specified input) Need to be configured to pay out the maximum number).

外部操作可能な押しボタン式等の投入開始操作手段を設け、単位ゲーム中以外のときにこの投入開始操作手段が操作されることに基づいて(所定の取込開始条件の成立の一例)、発射球投入制限手段97により上皿7側から発射待機通路81側への遊技球の流入を許容する(図10、図16のS3b)ように構成してもよい。投入開始操作手段は、上皿カバー8等、遊技者が容易に操作可能な任意の位置に設ければよい。   A launching operation means such as a push button that can be operated externally is provided, and the launching operation means is operated when it is not during a unit game (an example of establishment of a predetermined capture start condition). The ball throwing restriction means 97 may allow the inflow of game balls from the upper plate 7 side to the firing standby passage 81 side (S3b in FIGS. 10 and 16). The insertion start operation means may be provided at an arbitrary position such as the upper plate cover 8 where the player can easily operate.

規定数貯留検出スイッチ95の検出信号(第1の実施形態の場合)、又は取込球検出スイッチ98の検出信号(第3の実施形態の場合)に基づいて上皿7内に規定数以上の遊技球が貯留されていないものと判断された場合に、これを報知する報知手段を設けてもよい。この報知手段は、液晶表示手段40等の可変表示手段に所定の文字情報を含む画像を表示させるもの、音声出力手段138により所定の音声を出力するもの等どのようなものでもよい。   Based on the detection signal of the specified number storage detection switch 95 (in the case of the first embodiment) or the detection signal of the take-in ball detection switch 98 (in the case of the third embodiment) When it is determined that the game ball is not stored, an informing means for informing this may be provided. This notification means may be any means such as a means for displaying an image including predetermined character information on a variable display means such as the liquid crystal display means 40 or a means for outputting a predetermined sound by the sound output means 138.

第1の実施形態において、整列部流入阻止手段95aを省略してもよい。この場合、発射球投入制限手段97により、例えば上皿7から発射待機通路81側に連続的に流入する遊技球のうち、規定数番目の遊技球が流入したときにその次の遊技球の流入を確実に規制できる必要がある。   In the first embodiment, the alignment portion inflow prevention means 95a may be omitted. In this case, when the prescribed number of game balls flow in the game balls continuously flowing from the upper plate 7 to the firing standby passage 81 side, for example, by the shot ball insertion restriction means 97, the next game ball flows in. Must be able to be regulated reliably.

回収口108を開閉する回収口開閉手段109は、操作レバー105の操作に機械的に連動して開閉部材111が回収口108を開放するように構成してもよい。同様に、返却口141を開閉する返却口開閉手段143は、操作レバー105の操作に機械的に連動して開閉部材144が返却口141を開放するように構成してもよい。これらの場合、開閉部材111又は開閉部材144の開方向への移動を阻止する阻止位置と許容する許容位置とに切り換え可能な電磁ソレノイド等よりなる開放阻止手段を設け、単位ゲーム中はこの開放阻止手段を阻止位置で保持することにより開閉部材111又は開閉部材144の開方向への移動を阻止するように構成すればよい。   The recovery port opening / closing means 109 that opens and closes the recovery port 108 may be configured such that the opening / closing member 111 opens the recovery port 108 mechanically in conjunction with the operation of the operation lever 105. Similarly, the return opening / closing means 143 that opens and closes the return opening 141 may be configured such that the opening / closing member 144 opens the return opening 141 mechanically in conjunction with the operation of the operation lever 105. In these cases, there is provided an opening prevention means comprising an electromagnetic solenoid or the like that can be switched between a blocking position for blocking the movement of the opening / closing member 111 or the opening / closing member 144 in the opening direction and an allowable position, and this opening blocking means during the unit game. What is necessary is just to comprise so that a movement to the opening direction of the opening-and-closing member 111 or the opening-and-closing member 144 may be blocked | prevented by hold | maintaining a means in a blocking position.

実施形態では、球抜き口101を開放するための操作レバー105が操作されることに基づいて、回収口108を開放する回収口開閉手段109、又は返却口141を開放する返却口開閉手段143を開放側に作動させるように構成したが、回収口108又は返却口141を開放するための操作手段を、球抜き口101を開放するための操作レバー105とは別に設け、単位ゲーム中以外のときにこの操作手段が操作されることに基づいて、回収口108又は返却口141を開放するように構成してもよい。   In the embodiment, the collection port opening / closing means 109 for opening the collection port 108 or the return port opening / closing means 143 for opening the return port 141 based on the operation of the operation lever 105 for opening the ball extraction port 101 is provided. Although configured to operate on the opening side, an operating means for opening the collection port 108 or the return port 141 is provided separately from the operation lever 105 for opening the ball outlet 101, and when it is not during the unit game Further, the recovery port 108 or the return port 141 may be opened based on the operation of the operation means.

この場合も、回収口108を開閉する回収口開閉手段109は、操作手段の操作に機械的に連動して開閉部材111が回収口108を開放するように構成してもよい。同様に、返却口141を開閉する返却口開閉手段143は、操作手段の操作に機械的に連動して開閉部材144が返却口141を開放するように構成してもよい。これらの場合、開閉部材111又は開閉部材144の開方向への移動を阻止する阻止位置と許容する許容位置とに切り換え可能な電磁ソレノイド等よりなる開放阻止手段を設け、単位ゲーム中はこの開放阻止手段を阻止位置で保持することにより開閉部材111又は開閉部材144の開方向への移動を阻止するように構成すればよい。   Also in this case, the recovery port opening / closing means 109 for opening and closing the recovery port 108 may be configured such that the opening / closing member 111 opens the recovery port 108 mechanically in conjunction with the operation of the operation means. Similarly, the return port opening / closing means 143 that opens and closes the return port 141 may be configured such that the opening / closing member 144 opens the return port 141 mechanically in conjunction with the operation of the operation means. In these cases, there is provided an opening prevention means comprising an electromagnetic solenoid or the like that can be switched between a blocking position for blocking the movement of the opening / closing member 111 or the opening / closing member 144 in the opening direction and an allowable position, and this opening blocking means during the unit game. What is necessary is just to comprise so that a movement to the opening direction of the opening-and-closing member 111 or the opening-and-closing member 144 may be blocked | prevented by hold | maintaining a means in a blocking position.

遊技球の払い出し要求と遊技球の補充要求とが略同時に発生した場合には、予め定められた優先順位に沿って処理すればよいが、遊技球の補充要求を優先的に処理する方がより好ましい。   If a game ball payout request and a game ball replenishment request occur at approximately the same time, it may be processed in accordance with a predetermined priority order, but it is better to process a game ball replenishment request with priority. preferable.

更に、実施形態ではアレンジボール機を例に挙げて説明したが、雀球遊技機等、規定数の遊技球を発射させることにより単位ゲームを行うその他の弾球遊技機であっても同様に実施可能である。   Furthermore, in the embodiment, the arrangement ball machine has been described as an example, but the present invention is similarly applied to other ball game machines such as a sparrow ball game machine that perform a unit game by firing a specified number of game balls. Is possible.

本発明の第1の実施形態を示すアレンジボール機の正面図である。It is a front view of the arrangement ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の裏面図である。It is a reverse view of the arrange ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の遊技盤の正面図である。It is a front view of the game board of the arrangement ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の前枠の横断面図である。It is a cross-sectional view of the front frame of the arrange ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の前面板の正面断面図である。It is front sectional drawing of the front board of the arrange ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の前枠要部の縦断面図である。It is a longitudinal cross-sectional view of the front frame principal part of the arrange ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の前面板要部の縦断面図である。It is a longitudinal cross-sectional view of the principal part of the front board of the arrange ball machine which shows the 1st Embodiment of this invention. 本発明の第1の実施形態を示すアレンジボール機の上皿から発射手段までの通路部及びその近傍の概略斜視図である。It is a schematic perspective view of the channel | path part from the upper plate of the arrange ball machine which shows the 1st Embodiment of this invention, and a launching means, and its vicinity. 本発明の第1の実施形態の制御系を示すブロック図である。It is a block diagram which shows the control system of the 1st Embodiment of this invention. 本発明の第1の実施形態の取込制御処理のフローチャートである。It is a flowchart of the acquisition control process of the 1st Embodiment of this invention. 本発明の第1の実施形態の取込動作の説明図である。It is explanatory drawing of the taking-in operation | movement of the 1st Embodiment of this invention. 本発明の第1の実施形態の発射待機通路への遊技球補充動作の説明図である。It is explanatory drawing of the game ball replenishment operation | movement to the discharge waiting path of the 1st Embodiment of this invention. 本発明の第1の実施形態の上皿及び発射待機通路からの球抜き動作の説明図である。It is explanatory drawing of the ball | bowl extraction operation | movement from the upper plate and launch standby passage of the 1st Embodiment of this invention. 本発明の第2の実施形態を示すアレンジボール機の前面板の正面断面図である。It is front sectional drawing of the front board of the arrange ball machine which shows the 2nd Embodiment of this invention. 本発明の第2の実施形態の制御系を示すブロック図である。It is a block diagram which shows the control system of the 2nd Embodiment of this invention. 本発明の第3の実施形態の取込制御処理のフローチャートである。It is a flowchart of the taking-in control processing of the 3rd Embodiment of this invention. 不足発射球補充のタイミングと遊技球の返却可/不可期間との関係の説明図である。It is explanatory drawing of the relationship between the timing of a short launch ball supplement, and the returnable / impossible period of a game ball.

符号の説明Explanation of symbols

7 上皿(遊技球貯留手段)
15 発射手段
24 遊技領域
57 払い出し手段
81 発射待機通路
85 ファール球検出スイッチ(ファール球検出手段)
95 規定数貯留検出スイッチ(規定数貯留検出手段)
95a 整列部流入阻止手段(流入阻止手段)
97 発射球投入制限手段
128a ゲーム開始手段
128c 不足発射球補充制御手段
132 追加発射球補充制御手段
7 upper plate (game ball storage means)
DESCRIPTION OF SYMBOLS 15 Launching means 24 Game area 57 Payment means 81 Launch standby passage 85 Foul ball detection switch (foul ball detection means)
95 Specified number storage detection switch (specified number storage detection means)
95a Alignment part inflow prevention means (inflow prevention means)
97 Launch ball throwing restriction means 128a Game start means 128c Insufficient launch ball supplement control means 132 Additional launch ball supplement control means

Claims (8)

遊技球貯留手段(7)から規定投入数の遊技球が投入されたことを条件に単位ゲームを開始させるゲーム開始手段(128a)と、単位ゲームにつき前記規定投入数よりも所定数だけ多い規定発射数の遊技球を遊技領域(24)に発射する発射手段(15)と、該発射手段(15)により前記遊技領域(24)内に発射された遊技球の入賞により所定の入賞役が成立することに基づいてその入賞役に応じた個数の遊技球を払い出す払い出し手段(57)とを備えた弾球遊技機において、単位ゲームの開始に際して前記遊技球貯留手段(7)から投入された前記規定投入数の遊技球を前記発射手段(15)の手前で待機させる発射待機通路(81)と、前記所定数分の遊技球を前記払い出し手段(57)から前記発射待機通路(81)側に払い出させる不足発射球補充制御手段(128c)とを備えたことを特徴とする弾球遊技機。   Game starting means (128a) for starting a unit game on condition that a specified number of game balls have been inserted from the game ball storage means (7), and a specified number of shots greater than the specified input number per unit game A predetermined winning combination is established by a launching means (15) for launching a number of game balls into the game area (24) and a winning of the game balls launched into the game area (24) by the launch means (15). Based on the above, in a ball game machine comprising a payout means (57) for paying out a number of game balls according to the winning combination, the game ball storage means (7) inserted at the start of the unit game at the start of the unit game A launch standby passage (81) for waiting a specified number of game balls in front of the launch means (15), and a predetermined number of game balls from the payout means (57) to the launch standby passage (81) side. Pay Pinball game machine, characterized in that a lack of shot ball replenishment control means (128c) for. 前記発射待機通路(81)内に前記規定投入数の遊技球が待機することを含む所定のゲーム開始条件が満たされたときに前記ゲーム開始手段(128a)により単位ゲームが開始され、その単位ゲーム中は前記発射待機通路(81)内の遊技球を返却不可能に構成したことを特徴とする請求項1に記載の弾球遊技機。   A unit game is started by the game start means (128a) when a predetermined game start condition including waiting for the specified number of game balls to wait in the firing standby passage (81), and the unit game. 2. The ball game machine according to claim 1, wherein a game ball in the firing standby passage (81) cannot be returned inside. 前記不足発射球補充制御手段(128c)は、前記ゲーム開始手段(128a)による単位ゲームの開始後に、前記所定数分の遊技球を前記払い出し手段(57)から前記発射待機通路(81)側に払い出させるように構成されていることを特徴とする請求項2に記載の弾球遊技機。   After the unit game is started by the game start means (128a), the insufficient shot ball replenishment control means (128c) sends the predetermined number of game balls from the payout means (57) to the launch standby passage (81). The ball game machine according to claim 2, wherein the ball game machine is configured to be paid out. 前記遊技領域(24)まで到達できなかったファール球を検出するファール球検出手段(85)と、前記ファール球検出手段(85)で検出されたファール球の個数分だけ前記払い出し手段(57)から前記発射待機通路(81)側に遊技球を払い出させる追加発射球補充制御手段(132)とを備えたことを特徴とする請求項1〜3の何れかに記載の弾球遊技機。   From the foul ball detecting means (85) for detecting a foul ball that has not reached the game area (24), and the payout means (57) by the number of foul balls detected by the foul ball detecting means (85). The ball game machine according to any one of claims 1 to 3, further comprising additional shot ball replenishment control means (132) for paying out a game ball to the launch standby passage (81) side. 各単位ゲームの開始に際し、前記遊技球貯留手段(7)から前記発射待機通路(81)内に前記規定投入数の遊技球が取り込まれた状態で前記遊技球貯留手段(7)側から前記発射待機通路(81)側への遊技球の流入を阻止すると共にその阻止状態を少なくとも当該単位ゲームの終了まで継続する発射球投入制限手段(97)を備えたことを特徴とする請求項1〜4の何れかに記載の弾球遊技機。   At the start of each unit game, the game ball storage means (7) launches the game ball storage means (7) from the game ball storage means (7) side with the specified number of game balls being taken into the launch standby passage (81). 5. A launching ball throwing-in restricting means (97) for preventing the inflow of a game ball to the waiting passage (81) side and continuing the blocking state at least until the end of the unit game is provided. A ball game machine according to any one of the above. 前記発射球投入制限手段(97)は、単位ゲームの開始に際し、所定の取込開始条件の成立に基づいて前記遊技球貯留手段(7)側から前記発射待機通路(81)側への遊技球の流入を許容すると共に、前記発射待機通路(81)側に前記規定投入数の遊技球が流入したときにその流入を阻止するように構成されていることを特徴とする請求項5に記載の弾球遊技機。   When the unit game is started, the firing ball throwing-in restriction means (97) is configured to play a game ball from the gaming ball storage means (7) side to the firing standby passage (81) side based on establishment of a predetermined capture start condition. 6. The apparatus according to claim 5, wherein the inflow of the game ball is allowed and when the prescribed number of game balls flow into the launch standby passage (81) side, the inflow is blocked. A ball game machine. 前記遊技球貯留手段(7)側に少なくとも前記規定投入数の遊技球が貯留されていることを検出する規定数貯留検出手段(95)を備え、前記発射球投入制限手段(97)は、単位ゲームの開始に際し、前記規定数貯留検出手段(95)により前記規定投入数の遊技球の貯留が検出されることを条件に前記遊技球貯留手段(7)側から前記発射待機通路(81)側への遊技球の流入を許容すると共に、前記発射待機通路(81)側に前記規定投入数の遊技球が流入したときにその流入を阻止するように構成されていることを特徴とする請求項6に記載の弾球遊技機。   The game ball storing means (7) includes a specified number storage detecting means (95) for detecting that at least the specified input number of game balls is stored, and the firing ball input limiting means (97) includes a unit At the start of the game, on the condition that storage of the specified number of game balls is detected by the specified number storage detection means (95) from the game ball storage means (7) side to the launch standby passage (81) side The game ball is allowed to flow in to the launch standby passage (81) and is blocked when the prescribed number of game balls flow into the launch standby passage (81). 6. The ball game machine according to 6. 前記規定数貯留検出手段(95)により前記規定投入数の遊技球の貯留が検出された状態で作動することによりその規定投入数の遊技球よりも上流側の遊技球の発射待機通路(81)側への流入を阻止する流入阻止手段(95a)を備え、単位ゲームの開始に際し、この流入阻止手段(95a)を作動させた状態で、前記発射球投入制限手段(97)により前記遊技球貯留手段(7)側から前記発射待機通路(81)側への遊技球の流入を許容するように構成されていることを特徴とする請求項7に記載の弾球遊技機。   By operating in a state where the storage of the specified number of game balls is detected by the specified number storage detection means (95), the game ball launch standby passage (81) upstream of the specified number of game balls. Inflow blocking means (95a) for blocking inflow to the side is provided, and when the unit game is started, the game ball storage is performed by the shot ball insertion limiting means (97) with the inflow blocking means (95a) activated. The ball game machine according to claim 7, wherein the ball game machine is configured to allow inflow of game balls from the means (7) side to the firing standby passage (81) side.
JP2004168665A 2004-06-07 2004-06-07 Bullet ball machine Expired - Fee Related JP4494091B2 (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5576673A (en) * 1978-12-07 1980-06-09 Sofuia Kk Pinball machine
JP2002095796A (en) * 2000-09-26 2002-04-02 Sankyo Kk Game machine
JP2002272925A (en) * 2001-03-21 2002-09-24 Mrd:Kk Pachinko machine
JP2003047694A (en) * 2001-08-03 2003-02-18 Fuji Shoji:Kk Combination game machine
JP2004121680A (en) * 2002-10-04 2004-04-22 Mrd:Kk Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5576673A (en) * 1978-12-07 1980-06-09 Sofuia Kk Pinball machine
JP2002095796A (en) * 2000-09-26 2002-04-02 Sankyo Kk Game machine
JP2002272925A (en) * 2001-03-21 2002-09-24 Mrd:Kk Pachinko machine
JP2003047694A (en) * 2001-08-03 2003-02-18 Fuji Shoji:Kk Combination game machine
JP2004121680A (en) * 2002-10-04 2004-04-22 Mrd:Kk Game machine

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