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JP2004230115A - Toy and computer game using friction drive - Google Patents

Toy and computer game using friction drive Download PDF

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Publication number
JP2004230115A
JP2004230115A JP2003060630A JP2003060630A JP2004230115A JP 2004230115 A JP2004230115 A JP 2004230115A JP 2003060630 A JP2003060630 A JP 2003060630A JP 2003060630 A JP2003060630 A JP 2003060630A JP 2004230115 A JP2004230115 A JP 2004230115A
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Japan
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solid
hole
small piece
toy
friction drive
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JP2003060630A
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Japanese (ja)
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Masaru Iwata
賢 岩田
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Individual
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a new toy which can make a consumer have playing mind without boring the consumer. <P>SOLUTION: This toy is constructed by constituting a turning means turnably in contact with a plurality of solids 1 and an operating means capable of rotating operation 1c constituted of an operating solid 1a which is any of a plurality of the solids 1 and equipping a hole 4 and a small piece 3 capable of being inserted into the hole 4 in the solid 1. The toy is made to provide a highly hard and new toy and a computer game so that friction drive 1e between the solids 1 by player's operating the turning operation 1c of the operating solid 1a moves the solids 1 to operate attitudes of the solids 1, to pass the small piece 3 through the hole 4, or to rotate the solids 1 as the small piece 3 housed in the hole 4 to move or place the small piece 3 to the end point 6. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

【0001】
【発明の属する技術分野】本発明は、複数の立体間の摩擦駆動を利用して立体の姿勢を操作したり、それにより小片を移動させたりする、玩具及びコンピュータゲームに関するものである。
【0002】
【従来の技術】従来より、様々な種類の玩具が提案、商品化されている。ここ30年間でよく売れたヒット商品の歴代順概要は、人生ゲームのような予期せぬ展開の双六ゲーム、オセロゲームのような分かり易い規則に基づいて対戦するもの、ルービックキューブやテンビリオンのようなメカニカルで難易度の高い立体パズル、アメリカンヨーヨーやチョロQのようなシンプルな付加価値もの、他はキャラクターものやコンピュータゲーム等である。そして、近年においては、タマゴッチやバウリンガルのような癒し系アイデアソフトもの、ベイブレードのような現代版アクションもの、他は手頃な価格の体感アクション系コンピュータゲーム等である。 上記のヒット商品も含めて、時代によりその形態を変えながらも、何年かの周期によるリバイバルヒットと言える商品も多い。しかし、23年も前の最初のヒット以来、リバイバルヒットに至っていない商品がある。それは、メカニカルで難易度の高い立体パズルのような商品である。
【0003】
【発明が解決しようとする課題】この、メカニカルで難易度の高い立体パズルのような商品がリバイバルヒットに至っていないのには、以下の問題点がある。最初のヒット商品(前記ルービックキューブやテンビリオン)より後に発売されてきた立体パズルのような商品が、
(イ)最初のヒット商品と同様に、小片を類似の機構で並び替えるだけのものや、単なるブロックの組立てものであったために、斬新さが無く消費者に飽きられている。
(ロ)上記のヒット商品のキーワードである、予期せぬ展開、分かり易い規則、高難易度、付加価値、癒し、体感コンピュータゲームに新たに該当する内容が殆んど無いために、消費者に遊び心を抱かせられない。
本発明は、上記の問題点を解決する玩具を安価に作成するためになされたものである。
【0004】
【課題を解決するための手段】請求項1記載の発明に係る玩具は、複数の立体が回動自在に接触する回動手段と、前記複数の立体のいずれかの立体である操作立体を少なくとも回動操作可能な操作手段とから構成されたものである。
【0005】このような請求項1記載の発明によれば、操作立体を少なくとも回動操作することにより、複数の立体に摩擦駆動が伝わり、基本的に隣り合う立体を逆方向に回動させるという、見た目にも面白い玩具を容易に作成出来る。
【0006】請求項2記載の発明に係る玩具は、前記回動手段が、隣接する前記複数の立体を接触させてなる立体集団を、該立体集団の周囲を把持する把持ケースの内側に遊嵌すると共に、該立体のいずれかを回動自在に回転受けで支持して構成されたものである。
【0007】このような請求項2記載の発明によれば、前記複数の立体を回動自在に支持する装置を安価に作成することが出来る。
【0008】請求項3記載の発明に係る玩具は、前記操作手段が、前記操作立体外周部周辺の前記把持ケースに貫通孔を設けるか、又は該貫通孔から該操作立体外周部を回動自在に突設して構成されたものである。
【0009】このような請求項3記載の発明によれば、前期操作立体が手で容易に少なくとも回動操作される装置を安価に作成することが出来る。
【0010】請求項4記載の発明に係る玩具は、前記立体が、球体、多面体、楕球体、円柱、多角柱の中実形状もしくは中空形状、もしくはこれらの複合形状、もしくはこれらの表面に突起物を備えた形状、またはこれらを複数に分割し分割部同士が回動自在に軸着された構成で形成されたものである。
【0011】このような請求項4記載の発明によれば、前記複数の立体の転動や摩擦駆動の伝達に変化を持たせてゲームを更に難易度が高く、面白くすることが出来る。
【0012】請求項5記載の発明に係る玩具は、前記立体のいずれかが任意の形態の立体に交換可能に構成されたものである。
【0013】このような請求項5記載の発明によれば、様々な形態の立体を様々な数と組合せで構成することが可能になるため、遊戯者が自分好みの特性や難易度のゲームを自由に造り変えて楽しむことが出来る。
【0014】請求項6記載の発明に係る玩具は、前記立体に孔、溝、切欠きのいずれかであるホールを備えたうえに、該ホールのいずれかに挿通可能な小片を該立体に接触するように設ける。そして遊戯者が、前記操作立体を少なくとも回動操作することによる前記立体間の摩擦駆動が該立体を動かし、該小片を前記ホールに通過させたり該ホールに収めたまま該立体を回したりして、該小片を終点に移動または配置するように構成したものである。
【0015】このような請求項6記載の発明によれば、遊戯者が操作立体を手で少なくとも回動操作することにより、複数の立体に摩擦駆動が伝わり、小片に接する立体を動かし、小片を立体のホールに通過させたり、ホールに収めたまま立体を回したりして、小片を終点に移動または配置するという繊細な物理的操作を必要とする斬新で面白い玩具を安価で作成出来る。
【0016】請求項7記載の発明に係る玩具は、前記ホールが、該ホールの数、位置、形状のいずれかに変化を持って形成されたものである。
【0017】このような請求項7記載の発明によれば、前記小片を立体のホールに貫通させたり収めたりする要領や難易度をホール毎に変化させることにより、ゲームを更に面白くすることが出来る。
【0018】請求項8記載の発明に係る玩具は、前記ホールの形状および該ホール内に在る前記小片が、前記把持ケースの外側から透かして目視可能なように、前記立体および該把持ケースが透明もしくは半透明に構成されたものである。
【0019】このような請求項8記載の発明によれば、遊戯者が前記小片に対するホールの位置を目視確認し、回転立体を次にどう動かせば良いかを思考判断することが可能になるため、ゲームを更に面白くすることが出来る。
【0020】請求項9記載の発明に係る玩具は、前記小片を前記立体に接触するように設けるための小片供給手段が、前記把持ケースの外部から内部に通じる小片投入口で構成されると共に、該小片を該把持ケースの内部から外部に転動可能な傾斜部と通過可能な排出口が、前記終点の該把持ケース端部に設けられて構成したものである。
【0021】このような請求項9記載の発明によれば、前記小片投入口をゲームの始点として、前記小片を前記立体に接触するように設けられる。そして、該小片を終点に移動または配置すると、該小片が該把持ケースの内部から外部に転動し、該小片を容易に取り出してから再び始点に循環供給可能なため、臨場感を持ってゲームを何度も楽しむことが出来る。
【0022】請求項10記載の発明に係る玩具は、前記小片が、該小片の形状もしくは大きさもしくは標識表示に差異を持って複数形成されると共に、前記終点に該差異に基づく所定の配置位置を定められて、遊戯者が該小片を該所定の配置位置に識別配置するように構成したものである。
【0023】このような請求項10記載の発明によれば、遊戯者が前記終点において、前記小片を小片の差異に基づいて所定の配置位置に識別配置しなければならないため、ゲームを更に困難で面白くすることが出来る。
【0024】請求項11記載の発明に係る玩具は、前記小片が前記複数の立体を順次串刺しにするように該小片を棒状に形成する。そして、遊戯者が前記操作立体を少なくとも回動操作することによる前記立体間の摩擦駆動が、該小片の先端に接する該立体を動かし、該小片を前記ホールに順次通過させて終点に移動するように構成したものである。
【0025】このような請求項11記載の発明によれば、遊戯者が操作立体を少なくとも回動操作することにより、複数の立体に摩擦駆動が伝わり、該小片の先端に接する該立体を動かし、前記小片を立体のホールに順次串刺しにするように通過させて移動するという、請求項6と趣きの異なる斬新で面白い玩具を作成出来る。
【0026】請求項12記載の発明に係る玩具は、前記立体が、形状または標識表示によって所定の姿勢を定められる。
そして、遊戯者が前記操作立体を少なくとも回動操作することによる前記立体間の摩擦駆動が該立体を前記所定の姿勢にするように構成したものである。
【0027】このような請求項12記載の発明によれば、遊戯者が操作立体を少なくとも回動操作することにより、複数の立体に摩擦駆動が伝わり、該立体を所定の姿勢にするという請求項6または請求項11と趣きの異なる分かり易く斬新で面白い玩具を作成出来る。
【0028】請求項13記載の発明に係る玩具は、前記立体と前記小片および前記把持ケースのいずれかの接触面間の摩擦係数、または該立体、該小片のいずれかの重量もしくは大きさに差異を持たせて構成したものである。
【0029】このような請求項13記載の発明によれば、前記立体表面、前記小片表面、前期把持ケース内面の相互間における摩擦力に差異を与えることにより、ゲームを更に困難で楽しくすることが出来る。
【0030】請求項14記載の発明に係る玩具は、以上の請求項1〜請求項13のいずれかに記載の現物の玩具と同様に、それらの3次元構成と物理的運動である前記操作立体の少なくとも回動操作による少なくとも前記立体間の摩擦駆動や前記小片の重力による落下をコンピュータによりグラフィック動画表示、実行するプログラムを作成のうえ記録媒体に記録する。そして、遊戯者が、該プログラムを表示装置上に表示したうえに、該操作立体を少なくとも回動自在なコントローラによって操作することによる該立体間の摩擦駆動が、該小片を表面に有する該立体を動かしたり、それにより該小片を前記ホールに通過させたり、該ホールに収めたまま該立体を回したりして、該小片を終点に移動または配置するコンピュータゲームを構成したものである。
【0031】このような請求項14記載の発明によれば、請求項1〜請求項13のいずれかに記載の現物による玩具と同様に、繊細な物理的操作を必要とする斬新で面白い玩具を体感コンピュータゲームとして気軽に楽しむことが出来る。
【0032】
【発明の実施の形態】以下、本発明の実施の形態について説明する。(図1〜図5において、把持ケース2を透明な部材として、断面以外の図示においても、該把持ケース2内部の構成物の輪郭をそのまま実線表示した。)図1は本発明の玩具の例を示す外観図である。先ず、本発明の玩具は、複数の立体1が回動自在に接触する回動手段と、前記複数の立体1のいずれかの立体1である操作立体1a(残りの立体を被操作立体1bとする)を少なくとも回動操作1c可能な操作手段とから構成される。そして、前記回動手段が、隣接する前記複数の立体1を接触させてなる立体集団を、該立体集団の周囲を把持する把持ケース2の内側に遊嵌すると共に、該立体1のいずれかを回動自在に回転受けで支持して構成される。ここで、前記把持ケース2は、前記立体1のそれぞれが回動可能に前記立体集団を包み込むように設ければ、格子状もしくは螺旋状の棒状部材または網目状部材等で構成してもよいが、中空形状の透明もしくは半透明な部材が好ましい。また、前記操作手段が、前記操作立体1a外周部1d周辺の前記把持ケース2に貫通孔2aを設けるか、又は該貫通孔2aから該操作立体1a外周部1dを回動自在に突設して構成される。ここで、前記操作手段の操作立体1aが、前記回動手段の回動自在な前記回転受けの機能を兼用するが、前記回転受けとして転がり軸受けまたは滑り軸受けを用いて、いずれかの立体1を回動自在に支持してもよい。尚、前記立体1は、前記操作立体1aの回動操作1cによる摩擦駆動1eが、該立体1間の接触部に伝わることにより、滑りを伴いながらも駆動操作される前記被操作立体1bが回動しさえすれば、どんな形状、大きさでも構わない。しかし、玩具としての面白さと滑らかさを両立して複数の立体1を回動させるために、該立体1は次の形状が好ましい。
【0033】前記立体1の形状は球体、多面体、楕球体、円柱、多角柱の中実形状もしくは中空形状、もしくは上記形状(球体、多面体、楕球体、円柱、多角柱の中実形状または中空形状)の複合形状、または上記形状(球体、多面体、楕球体、円柱、多角柱の中実形状もしくは中空形状、またはこれらの複合形状)の表面に突起物を備えた形状である。更に、前記立体1は上記形状(球体、多面体、楕球体、円柱、多角柱の中実形状もしくは中空形状、もしくはこれらの複合形状、またはこれらの表面に突起物を備えた形状)を複数に分割し、分割部同士を回動自在に軸着して構成してもよい。以上より、前記操作手段は、前記把持ケース2の下端を、略正方形中空断面形状の角筒部材2bで形成し、該角筒部材2bの4側面から球体である前記操作立体1aの外周部1dである円冠部が突設するように、該角筒部材2bの4側面に円形の貫通孔2aを設け、前記操作立体1aを遊嵌して構成する。ここで、前記角筒部材2bは、分割構造にして、該分割部材が前記操作立体1aを挟持するように結合して形成する。更に、前記回動手段は、前記操作手段の前記把持ケース2の上方に円筒部材2cから成る該把持ケース2を延長形成し、該把持ケース2に数個の前記被操作立体1bを遊嵌するように前記操作立体1aの上方に連設して構成する。尚、前記被操作立体1bは、前記把持ケース2の上部からの出し入れが可能に構成される。
【0034】以上の構成による作用は次の通りである。複数の立体1があらゆる方向に回動自在に接触する回動手段と、該複数の立体1の下端の前記操作立体1aがあらゆる方向に回動操作1c可能な操作手段を容易に構成することが出来る。尚、前記被操作立体1bは、回動時にその外周にある前記把持ケース2との接触部から摩擦抵抗を受けながら支持されると共に、隣接する立体1との接触部における垂直抗力による支配的な摩擦駆動(による回転トルク)1eが滑りを伴ないながらも伝達され、それらの合力によりあらゆる方向に回動される。よって、前記操作立体1aを少なくとも回動操作1cすることにより、複数の立体1の接触部間に摩擦駆動1eが伝わり、基本的に隣り合う立体を逆方向に回動させるという、物理学の教材にも成り得る摩擦駆動を利用したメカニカルで分かり易い機構により斬新で面白い玩具を容易に作成することが出来る。更に、前記操作立体1aは前記把持ケース2の貫通孔2aに遊嵌されている遊びの分だけ、隣接する前記被操作立体1bに対して回転中心をずらせるため、該操作立体1aと該被操作立体1bの回転軸が平行でない複雑な回動操作1cも可能になる。以上の基本構成と作用をベースに、三次元空間における摩擦駆動1eによる位置決め操作を楽しむ玩具を構成することにより、繊細な物理的操作を必要とする斬新で面白い付加価値のある玩具を作成することが可能であり、その例を以下の実施の形態1〜4に説明する。
【0035】(実施の形態1)図1〜図3は本発明の実施の形態1による玩具の例を示す図であり、図1は外観図、図2(a)は図1の上面図、図2(b)は図2(a)の断面A−Aにおける部分断面図、図3(a)は前期立体1の変形例の上面図、図3(b)は図3(a)の断面A−Aにおける断面図、図3(c)は図3(b)の動作説明図、図3(d)はそれらを用いた図2(b)と同断面の部分断面図を示す。先ず、実施の形態1の玩具は、図1、図2に示すように、前記立体1に孔、溝、切欠きのいずれかである前記ホール4を備えたうえに、該ホール4のいずれかに挿通可能な前記小片3を該立体1に接触するように設けて構成する。そして、遊戯者が前期操作立体1aを少なくとも回動操作1cすることによる前記立体1間の摩擦駆動1eが該立体1を動かし、小片3をホール4に通過させたり該ホール4に収めたまま該立体1を回したりして、該小片3を終点6に移動または配置可能なように構成したものである。
【0036】ここで、前記立体1、前記把持ケース2、前記小片3および前記ホール4の関係を次に説明する。先ず、前記立体1が回動しても、前記立体1間または該立体1と前記把持ケース2の隙間に前記小片3が挟み込まれ難いように、該立体1、把持ケース2、小片3の大きさ、形状、重量、材質を決める。この時、前記立体1と前記把持ケース2の接触部間、および前記把持ケース2と前記小片3の接触部間の摩擦係数が、前記立体1同士の接触部間の摩擦係数に対して極力小さくなるように、該立体1、該把持ケース2、該小片3の材質を決める。そして、前記小片3を隣接する前記立体1と前記把持ケース2の形成する隙間に収まる程度の大きさにする。尚、前記小片3はどんな形状でも構わないが、前記小片3が前記立体1の隙間に挟み込まれて該立体1の回動を妨げないように、該小片3を球体または楕球体3aにする。尚、隣接する該立体1同士の大きさを変えると共に、中空形状等の重量の少ない立体1は上方に連設される立体1の累積重力を享受出来るように下端側に配置する。
【0037】そして、前記立体1の形状を全て球体とし、その大きさ(大、中、小)を、前記操作立体1aを大とすると、該操作立体1aの上方に続く前記被操作立体1bを順番に中、小、中、とする。また、前記ホール4が、該ホール4の数、位置、形状のいずれかに変化を持って形成される。その前記ホール4の前記立体1に対する構成の具体例として、球体中実形状の立体1に貫通孔4a、貫通テーパー孔4b、未貫通孔4c、貫通湾曲孔4d、および球体中空形状の立体1に貫通孔4e、貫通楕円孔4fを設けたものを図1、図2に示す。尚、前記未貫通孔4cは前記小片3の全体が収まる大きさのいわゆる袋穴であり、1つの前記被操作立体1bに貫通テーパー孔4bと共に設けるが、該未貫通孔4cだけの立体1を設けてもよい。更に、前記貫通孔4aの最小内径は、前記小片3が1mm程度の隙間をもってぎりぎり通過可能な大きさにし、その他のホール4の最小内径は該貫通孔4aの最小内径よりも数mm程度大きくする。また、前記球体中空形状の前記被操作立体1bの外壁厚さでもある前記貫通孔4e、貫通楕円孔4fの孔の深さは、前記小片3の最小幅寸法の四分の一程度にする。
【0038】更に、図3は球体中実形状の前記被操作立体1bにセンター貫通孔4gとオフセット貫通孔4hを設けたものを該センター貫通孔4gに対して垂直に2分割し、該センター貫通孔4gにおいて、テーパー部を備えた円筒形状のスリーブ4iのテーパー部外周と一方の分割部を接触させて滑り軸受けを構成すると共に、残りの該スリーブ4iの外周に他方の分割部を結合することにより、分割部同士が回動自在に軸着される被操作立体1bを構成する。尚、前記スリーブ4iの最小内径は前記小片3が1mm程度の隙間をもってぎりぎり通過可能な大きさとし、またオフセット貫通孔4hの最小内径は該スリーブ4iの最小内径よりも数mm程度大きくする。尚、これらの前記ホール4は、該小片3が挿通不可能な大きさのものを混入させてもよい。また、前記ホール4は、前記小片3を通過させたり、該ホール4に収めたまま該立体1を回すことが出来れば、溝、切欠きのいずれであっても構わない。
【0039】更に、前記ホール4の形状、および該ホール4内に在る前記小片3が、前記把持ケース2の外側から目視可能なように、前記立体1を半透明に、該把持ケース2を透明に構成する。尚、材質は、前記立体1に合成樹脂、ゴム、木のいずれかを、前記把持ケース2と前記小片3に合成樹脂を用いる。更に、前記小片3を前記立体1に接触するように設けるための小片供給手段として、前記把持ケース2の外部から内部に通じる小片投入口5が、前記小片3を溜め置くアッパートレイ5aと該小片3を該アッパートレイ5a上から前記把持ケース2内部に供給する螺旋状のトンネル5bとを前記把持ケース2の上部に着脱可能に設けて構成される。更に、前記終点6側の該把持ケース2端部に、該小片3が該把持ケース2の内部から外部に転動可能な傾斜部6aと通過可能な排出口6bを、また該排出口6bの外周に前記小片3を溜め置くロアートレイ6cを設ける。更に、図3に示すように、遊戯者が前記小片3を所定の配置位置6dに識別配置可能なように、球体の前記小片3fと楕球体の小片3aの形状差異を持って複数形成すると共に、該形状差異別の該所定の配置位置6dを定めて前記ロアートレイ6c上に識別表示する。尚、前記操作立体1aを太陽、これに連接する前記被操作立体1bを順番に水星、金星、地球の惑星、また前記小片3を衛星や彗星、そして前記ホール4の一部をブラックホールとして各構成部品に宇宙空間のような色付けを施してもよい。
【0040】(実施の形態1の作用)
以下に実施の形態1の作用を遊戯(ゲーム)のやり方(ルール)と共に説明する。
(イ)先ず、前記小片投入口5がゲームの始点となり、遊戯者が該小片3を小片投入口5に投入すると、該小片3は前記螺旋状のトンネル5b内を転動落下して前記立体1上の無作為位置に供給される。
(ロ)そして、遊戯者が前記操作立体1aを手で少なくとも回動操作1cすることにより、前記被操作立体1bに摩擦駆動1eが伝わって、前記小片3に接する該立体1を動かし、該小片3を該立体1の前記ホール4に通過させたり、該ホール4に収めたまま該立体1を回したりして、該小片3を終点6に移動または配置するという繊細な操作を必要とする斬新で面白い玩具を安価に作成出来る。
(ハ)ここで、ゲームのルールとして、前記小片3の終点6までの移動または配置は、前記小片3の数と種類を決めて前記小片投入口5に1つづつ投入して実施しても、まとめて一遍に投入して実施してもどちらでもよく、更にその移動や配置時間を競っても、移動や配置の完了を目標にしてもよい。
(ニ)そして、前記操作立体1aの回動操作1cによる前記摩擦駆動1eは、それぞれの前記被操作立体1bの前記把持ケース2内における滑り摩擦、および転がり摩擦による反力を受けるため、滑りを伴ないながら該摩擦駆動1eの大きさと向きを刻々と変化させて、それぞれの該被操作立体1bを回転変位させる。よって、物理的な思考を必要とする難易度の高い玩具を作成出来る。
【0041】(ホ)上記(ニ)の具体的な特性は下記の通りである。
▲1▼前記立体1の球体大きさは、前記操作立体1aを大とすると、その上に連設する前記被操作立体1bは順番に、中、小、中、であるため、それぞれの該被操作立体1bに伝達される前記摩擦駆動1eに滑りが無い場合は、隣接する該被操作立体1b同士の回転変位量が異なり、ゲーム操作を難しくする。
▲2▼前記被操作立体1bが小さい程、前記把持ケース2内の可動空間が増加して該被操作立体1bの中心が前記把持ケース2の円筒の中心線と距離を大きくするため、該被操作立体1bは前記摩擦駆動1eにより該把持ケース2内を公転するように振れ回り易くなり、予期せぬ動きがゲームを面白くする。
▲3▼前記被操作立体1bは、回動時にその外周にある前記把持ケース2との接触部から滑り摩擦力を受けながら支持されると共に、下方に接する立体1との接触部から該接触部の垂直抗力による支配的な前記摩擦駆動1eを滑りと共に伝達されて、それらの回転モーメントの合力の方向に回動される。
▲4▼前記被操作立体1bは上方に存るほど、その上方に連設する被操作立体1bとの累積重力、すなわち隣接する立体1との接触部における垂直抗力が小さくなり、伝達される摩擦駆動1eが減少するうえに、各立体1間の滑りの累積による変位損失とそのばらつきが増加するため、前記操作立体1aの回動操作1cによる該被操作立体1bの位置決め精度は低下する。
▲5▼隣接する前期立体1同士が該立体1の前記ホール4近辺を接触させる場合は、該ホール4の開口部部分の球冠が孔と共に欠損しているために、該立体1の中心間距離の短縮および転がり摩擦の増加が生じ、ゲームの面白さを増す。
▲6▼前記小片3が前記立体1と前記把持ケース2の間に存在する時に、該小片3が落下する方向に該立体1が回転する場合は、該小片3が該立体1と該把持ケース2の間に挟み込まれるように該立体1に対する摩擦抵抗力を増すため、前記摩擦駆動1eの伝達を妨げて、ゲームの面白さを増す。
【0042】(ヘ)また、前記ホール4と前記小片3の前述の様々な構成が、前記立体1の様々な構成と相俟って、該小片3を該立体1のホール4に通過させたり収めたりするのに必要な操作要領を該ホール4毎に変化させることにより、ゲームを難易度が高く面白くすることが出来る。
【0043】(ト)上記(ヘ)の具体的特性は下記の通りである。
▲1▼前記立体1が半透明に、また前記把持ケース2が透明に構成されるため、前記ホール4の形状および該ホール4内に在る前記小片3が、該把持ケース2の外側から透かして目視可能になり、遊戯者が、該小片3に対する該各ホール4の位置を確認し、該立体1を次にどう動かせば良いかを判断することが可能になり、ゲームの臨場感と思考性を高めることが出来る。
▲2▼前記小片3は通常、前記立体の上部で該立体1と前記把持ケース2の双方に接して存在する。
▲3▼先ず、前記中実形状の球体に貫通テーパー孔4bを設けた最上部に在る前記被操作立体1bは、小片3bの在る位置に該貫通テーパー孔4bのどちらかの開口部が移動するように、前記操作立体1aを操作して、該被操作立体1bを回し込み、該小片3bを該貫通テーパー孔4bに落とし込んで通過させ、下方に在る被操作立体1b上に移動する。
ここで、前記貫通テーパー孔4bの開口部が広い方から前記小片3bを落とし込めば、その操作は容易になる。
▲4▼前記中実形状の球体に未貫通孔4cを設けた最上部に在る前記被操作立体1bは、前記小片3bの在る位置に該未貫通孔4cの開口部が移動するように、前記操作立体1aを操作して、該被操作立体1bを回し込み、該小片3bを該未貫通孔4cに落とし込む。そして、該小片3bを該未貫通孔4cに収めたまま、該被操作立体1bを回転させて、下方に在る被操作立体1b上に落として移動する。ここで、図1〜3の最上部の前記被操作立体1bの前期貫通テーパー孔4bと未貫通孔4cのように、1つの立体1に複数のホール4が存在する時は、その下方の立体のホール4も考慮に入れて、前記小片3bの移動に最適なホール4を選択する読みが必要になり、ゲームに奥深い楽しさを与える。そして、前記小片3bの移動先を、下方に在る被操作立体1bのホール4の開口部に近い位置にすれば、前記小片3bの次の移動を高効率で行なえる。
▲5▼前記中実形状の球体に貫通湾曲孔4dを設けた中腹に在る前記被操作立体1bは、小片3cの在る位置に該貫通湾曲孔4dのどちらかの開口部が移動するように、前記操作立体1aを操作して、該被操作立体1bを回し込み、該小片3cを該貫通湾曲孔4dに落とし込む。そして、前記未貫通孔4cと同様に前記該小片3cを該貫通湾曲孔4dに収めたまま、該被操作立体1bを回転させて、下方に在る被操作立体1b上に落として移動するか、あるいは該小片3cが該貫通湾曲孔4d内を転動して通過するように、該貫通湾曲孔4dの湾曲に合わせて該被操作立体1bを回し込んで該小片3cを下方に在る被操作立体1b上に移動する。
▲6▼前記中空形状の球体に貫通孔4eを設けた最下部に在る前記被操作立体1bは、小片3dの在る位置に該貫通孔4eの開口部が移動するように、前記操作立体1aを操作して、該被操作立体1bを回し込み、該小片3dを該貫通孔4eに落とし込む。すると、通常、前記小片3dは、前記被操作立体1bの中空の内部の下端に移動する。そして、前記小片3dを前記被操作立体1bの中空の内部で転動させて、前記貫通孔4eの内側から該貫通孔4eに落とし込むように、前記操作立体1aを操作する。すると、通常、前記小片3dは、前記被操作立体1bの下端で、下方に在る前記操作立体1aと接しながら前記貫通孔4eの内面が成す壁により移動規制されるので、該小片3dを該貫通孔4eの内面で押し転がすように前記操作立体1aを操作して、下方に在る前記操作立体1aの上に移動するという中実形状の球体とは操作要領の異なる面白いステージを作成出来る。
ここで、前記貫通孔4eの内面は、その孔深さが前記小片3dの最小幅寸法の四分の一程度しかないため、慎重に操作しないと該小片3dが該貫通孔4eの内面に乗り上げて、元の前記被操作立体1bの内面下端位置に戻ってしまうので、遊戯者は繊細な操作が要求される。
▲7▼前記中空形状の球体に貫通楕円孔4fを設けた最下部に在る前記被操作立体1bは、前記▲6▼の貫通孔4eと操作要領は同様であるが、該貫通孔4eに対して孔表面積が大きい分だけ前記小片3dを容易に操作出来る分、孔の数が少ないために前記小片3dの近くに在る確立は低く、双方の孔の選択がゲームの面白さを増す。
▲8▼前記中実形状の球体に貫通孔4aを設けた前記操作立体1aは、小片3eの在る位置に該貫通孔4aのどちらかの開口部が移動するように、該操作立体1aを直接操作して回し込み、該小片3eを該貫通孔4aに落とし込んで通過させ、下方に在る終点6に移動する最終ステージである。ここで、前記▲6▼、▲7▼において前記小片3dが前記被操作立体1bの下端で、下方に在る前記操作立体1aと接しながら前記貫通孔4eの内面に在る時に、前記貫通孔4aの開口部を該作立体1aの最上部に回し込んで、該小片3dを該貫通孔4aに鉛直に落とし込むのが一番効率のよい操作方法である。尚、前記操作立体1aは直接操作により操作が正確になる分、前記貫通孔4aの最小内径が前記ホール4の中で一番小さくいため、繊細な操作が要求される。
▲9▼また、図3に示す前記球体中実形状の前記立体1にセンター貫通孔4g、オフセット貫通孔4hを設けたものを2分割し、分割部同士をセンター貫通孔4gにて回動自在に軸着して構成した前記被操作立体1b前記立体1は、図3(b)、(c)のようにセンター貫通孔4gが段付き孔を形成すると共に、分割部同士が相対回動するとオフセット貫通孔4hは2つの未貫通孔に分割形成される。
そして、これを図3(d)のように前記被操作立体1bとして用いると、前記▲3▼の貫通テーパー孔4bと同様に両側で孔径の異なるセンター貫通孔4gと、該操作立体1bの中心からオフセットした位置にあるオフセット貫通孔4h、およびオフセットした位置にある前記▲4▼の未貫通孔4cと同様な未貫通孔の計3種類のホール4を構成することが出来る。ここで、前記被操作立体1bは、摩擦駆動1eとその反力のそれぞれを受ける双方の分割部それぞれの位置と方向が、双方の分割位置に近い位置で且つセンター貫通孔4gに垂直な方向である程、双方の分割部が相対回動を生じ易くなる。よって、図3(d)のように、前記被操作立体1bが前記操作立体1aに隣接して下方に多く存在するほど、上方に在る前記被操作立体1bは非常に複雑な合成運動による作動を行うため、それらによる前記小片3の移動は予期せぬ展開を招く面白いものとなる。また、内径の大きい前記オフセット貫通孔4hを1つの貫通孔に揃えた状態で前記小片3をほぼ垂直に落下させるといった最も効率のよい操作も可能になり、ゲームに奥深い楽しさを増すことが出来る。
▲10▼また、以上の前記立体1に前記小片3が挿通不可能な大きさの該ホール4を混入させて設けることにより、遊戯者が該小片3を該ホール4に落とそうとして始めて挿通不可能なホール4と分かるため、不意の障害物として、ゲームを楽しくすることが出来る。
▲11▼更に、前記▲8▼の最終ステージにおいて、球体の小片3fと楕球体の小片3aの形状差異に基づいて定められた前記小片3の所定の配置位置6dに該小片3を識別配置することにより、楕球体の小片3aの予期せぬ動きの楽しさとゲームの最後の遣り甲斐および達成感をゲームに与えることが出来る。
尚、識別配置は前記操作立体1aの中心を通る貫通孔4aで行われるため、前記小片3を前記操作立体1a上部の貫通孔4aの開口部へ落とし込む位置は、上面から見た矢視で前記所定の配置位置6dと反対側になり、前記小片3を前記操作立体1a上に移動する前から移動先を読んだ前記立体1の操作が要求される。
【0044】(チ)そして、前期終点6に移動または識別配置された前記小片3は、自動的に前記把持ケース2の内部から傾斜部6a上を転動後、排出口6bを通過して該把持ケース2の外周のロアートレイ6c上に現れる。
(リ)そして、新たにゲームを行なう際には、遊戯者が前記小片3を取り上げて再び始点である前記小片投入口5に循環供給可能なため、臨場感を持ってゲームを何度も楽しむことが出来る。
(ヌ)以上の様々な形態の前記被操作立体1bは、前記把持ケース2上部の前記小片投入口5を外すことにより、該把持ケース2内部から取り出して、好みの該被操作立体1bを好みの数と順番に並び変えて構成することが出来る。よって、上記の例以外にも様々な形態で用意された前記被操作立体1bを様々な組合せで使用可能なため、遊戯者がゲームの特性や難易度を自分好みに造り変えて、お気に入りのゲームを飽きずに楽しむことが出来る。尚、図1、図2のように形態の異なる前記被操作立体1bを3個連設して用い、それらを含めて保有する該被操作立体1bを並び変えてゲームを行なう場合の構成の組合せ数は、該保有の被操作立体1bがその3個しかなくても6種類、保有の該被操作立体1bが6個あれば120種類にもなる。
(ル)また、各構成部品に宇宙空間のような色付けを施して「前記被操作立体1bの回動と、前記小片3の転動、および落下」を、「惑星の自転と、衛星の公転、および彗星のブラックホールワープ」というように有機的なストーリーのあるゲームに変えることにより、消費者に遊び心を抱かせ、見た目にも綺麗な小宇宙が遊戯者に癒し効果を与えることが出来る。
【0045】(実施の形態2)図4は本発明の実施の形態2による玩具の例を示す図であり、図4(a)はゲーム開始直後の図2(b)と同断面における部分断面図、図4(b)はゲーム終了後の図4(a)と同じ部分断面図を示す。
尚、実施の形態1と同様な内容は省略する。先ず、実施の形態2の玩具は、図4に示すように、前記小片3が前記複数の立体1を順次串刺しにするように丸棒状の該小片3gを形成する。具体的には、駆動操作される前記被操作立体1bは上から順番に、球体中実形状の立体1に前記小片3gの外径より数mm程度大きな大貫通孔4jを2つ交えて設けたもの、小さい方の開口部が該小片3gの外径より1mm程度大きな貫通テーパー孔4kを球体の中心からオフセットして設けたもの、球体中空形状の立体1に小さい方の開口部が該小片3gの外径より1mm程度大きく大きさの異なる2つの中空貫通孔41を同一中心軸上に設けたものである。また、前記操作立体1aの貫通孔4aは前記小片3gの外径より1mm程度大きくする。尚、これらの前記立体1に対する前記ホール4の位置は、前記把持ケース2内に在る該立体1を丸棒状の前記小片3gが上方から貫通可能に設定する。よって、前記貫通テーパー孔4kを設けた前記被操作立体1bの大きさは、該貫通テーパー孔4kのオフセット分だけその上下の該被操作立体1bより小さくなる。更に、前記丸棒状の小片3gが長手方向を上下にして遊嵌貫通する円筒状の投入口5cを有する小片投入口5を前記把持ケース2の上部に設けて、前記小片供給手段を構成する。更に、前記丸棒状の小片3gの先端角部に、角R(すみアール)や面取り3hを施すことにより、該小片3gに差異を持たせる。尚、前記小片投入口5は、前記円筒状の投入口5cを前記実施の形態1の小片投入口5の中央部に設ければ、該実施の形態1用の小片投入口5と共用出来る。
【0046】(実施の形態2の作用)
以下に実施の形態1の作用を遊戯(ゲーム)のやり方(ルール)と共に説明する。
(イ)先ず、前記小片投入口5がゲームの始点となり、遊戯者が前記丸棒状の小片3gを該小片投入口5に投入すると、該小片3gの先端は一番上の前記被操作立体1bの上に供給される。
ここで、ゲームのルールとして、図4(b)に示す前記小片3gの前記終点6への移動の完了(完成姿)を目標にしても、その移動時間を競ってもよい。
(ロ)そして、遊戯者が前記操作立体1aを手で少なくとも回動操作することにより、前記被操作立体1bに摩擦駆動1eが伝わって、前記小片3gの先端に接する該被操作立体1bを動かし、該小片3gを該立体1の前記ホール4に順次串刺しにするように通過させて移動するという、分かり易く実施の形態1と趣きの異なる斬新で面白い玩具を安価に作成出来る。
【0047】(ハ)上記(ロ)の実施の形態1と趣きの異なる特性は下記の通りである。
▲1▼前記立体1が前記小片3gの先端と接して回動する時は、該立体1は該小片3gの先端から摩擦抵抗を受ける。
▲2▼前記小片3gは、前記立体1のほぼ最上部から前記ホール4の開口部に落下する。
▲3▼前記小片3gが前記立体1のホール4に落下するように通過すると、該立体1は該小片3gにより串刺しにされるように拘束されるため回動不能な立体1fになり、該回動不能な立体1fの下方に接して回動する立体1は、該回動不能な立体1fおよび該小片3gとの接点から大きな滑り摩擦力を受ける。
▲4▼更に、前記小片3gが前記被操作立体1bを1つづつ回動不能な立体1eにして通過していく場合は、該小片3gが通過する該被操作立体1bの数が多くなるほど、最下端の回動不能な立体1fがその下方に接して回動する立体1に与える滑り摩擦力は急激に大きくなるため、回動不能な立体1fの下方に接する立体1を回動操作1cすることは困難になる。
【0048】(ニ)よって、遊戯者が、前記回動不能な立体1fを作らないまま、全ての前記立体1のホール4が同時に直線状に揃うように前記操作立体1aを回動操作1cして、ほぼ全ての該ホール4を直線状に揃え、その後の微小な回動操作1cにより前記小片3gを全ての該立体1のホール4にまとめて一気に通過するのが、理想的な操作方法であり、ゲームに高難易度の奥深い楽しさを増すことが出来る。
(ホ)そして、図4(b)に示すように、前記小片3gの先端を前期終点6まで移動させてゲームを終了後、新たにゲームを行なう際には、遊戯者が該小片3gを抜き上げると共に前記把持ケース2から前記小片投入口5を外して前記被操作立体1bを取り出し、再び該被操作立体1bを無作為に該把持ケース2に挿入して該小片投入口5を装着することにより、毎回状況の異なるゲームを何度も楽しむことが出来る。
(ヘ)更に、前記小片3gの先端角部に、大きな角R(すみアール)や面取り3hを施すほど、該小片3gの前記ホール4の開口部への挿入が容易になるため、大きさの異なる角Rや面取り3hを施した前記小片3gを数種類構成することにより、ゲームの難易度を選択して楽しむことが出来る。
【0049】(実施の形態3)図5は本発明の実施の形態3による玩具の例を示す図であり、図5(a)はゲーム開始直後の図2(b)と同断面における部分断面図、図5(b)はゲーム終了後の図5(a)と同じ部分断面図を示す。
尚、実施の形態1と同様な内容は省略する。先ず、実施の形態3の玩具は、前記立体1が、図5(b)に示すように完成姿である所定の姿勢を形状または標識表示によって定められる。具体的には前記被操作立体1bの形状を上から順番に、正12面体、平行な2面を設けた球体、32面体として、それぞれの完成姿である姿勢を上下に平行な面が在る姿勢に定め、該姿勢の上下が分かるように絵文字1gを表示する。尚、前記操作立体1aは平行な2面を設けた球体でも、実施の形態1、2と同じ貫通孔4aを設けた球体でも、単なる球体でも構わない。
【0050】(実施の形態3の作用)
以下に実施の形態3の作用を遊戯(ゲーム)のやり方(ルール)と共に説明する。
(イ)先ず、図5(a)のように、前記被操作立体1bが前記把持ケース2内で無作為な姿勢で連接されている状態からゲームを始める。
ここで、ゲームのルールとして、図5(b)に示すように、前記被操作立体1bを所定の姿勢に完了すること(完成姿)を目標にしても、その完成時間を競ってもよい。
(ロ)そして、遊戯者が前記操作立体1aを手で少なくとも回動操作することにより、前記被操作立体1bに摩擦駆動1eが伝わり、該被操作立体1bを所定の姿勢にするという、実施の形態1、2と趣きの異なる繊細な操作を必要とする斬新で面白い玩具を安価に作成出来る。
(ハ)前記被操作立体1bを所定の姿勢にするには、遊戯者はそれぞれの立体1間を伝わる摩擦駆動1eの方向と変位量を把握した上で、該被操作立体1bを所定の姿勢に近付けていき、最後の前記操作立体1aの一操作で全ての該被操作立体1bが同時に所定の姿勢になる状態を作り出すしかないため、難易度が高く挑戦の遣り甲斐のある楽しいゲームになる。
(ニ)尚、完成姿である前記被操作立体1bの上下に平行な面が在る姿勢は、それぞれの該被操作立体1bがその姿勢になった時に、隣接する該被操作立体1b同士はその平行な面を節度感を持って密着させて安定するため、遊戯者は上下に平行な面が在る姿勢になったかどうかを判断することが出来る。
(ホ)また、前記被操作立体1bに絵文字1gを表示することにより、遊戯者が上下に平行な面が在る姿勢の上下を識別することが可能になるため、ゲームの難易度と楽しさを増すことが出来る。
(ヘ)そして、図5(b)に示すように、前記被操作立体1bを所定の姿勢にしてゲームを終了後、新たにゲームを行なう際には、遊戯者が前記把持ケース2から前記被操作立体1bを取り出し、再び該被操作立体1bを無作為に該把持ケース2に挿入することにより、毎回状況の異なるゲームを何度も楽しむことが出来る。
(ト)また、前記操作立体1aに実施の形態1、2と同じ貫通孔4a(開口部を面とする)を設けた球体、または平行な2面を設けた球体を用いて、該操作立体1aの上下の平行な面を定めることにより、更に難易度の高いゲームにすることが出来る。
(チ)以上の実施の形態1〜3の玩具は前記被操作立体1bと小片3以外の構成部品を共有化出来るため、該被操作立体1bと小片3を容易に交換するだけで3種類の趣の異なる斬新なゲームを楽しむことが出来るという付加価値を生む上に、玩具を安価に作成出来る。
【0051】(実施の形態4)本発明の実施の形態4によるコンピュータゲームは、実施の形態1〜3の現物の玩具をコンピュータゲームで再現したものである。尚、システム構成は従来のもので構わないので図示は省略する。具体的には、実施の形態1〜3の現物の玩具の構成を3次元モデルとしてデータ化し、該3次元モデルの物理的運動である前記立体1、前記小片3、前記把持ケース2の全ての接点における摩擦(滑り摩擦と転がり摩擦、静止摩擦と動摩擦)そしてそれらの摩擦力による前記立体1間の滑りを伴なう摩擦駆動1e、および前記立体1と前記小片3の重力による落下等を前期操作立体1aの操作に対して刻々と大きさと向きを変化させるようにプログラムを作成し記録媒体に記録する。そして、遊戯者が、前記プログラムをコンピュータにより表示装置上にグラフィック動画表示したうえに、該操作立体1aを少なくとも回動自在なコントローラによって少なくとも回動操作1cすることによる該立体1間の摩擦駆動1eが、該立体1を動かしたり、それにより該小片3を前記ホール4に通過させたり、該ホール4に収めたまま該立体1を回したりして、該小片3を終点6に移動または配置するコンピュータゲームを構成する。
【0052】尚、前記小片3の前記小片投入口5からの投入、および新たにゲームを行なう際の前記立体1の取り出しと再挿入も、リセット命令等により該小片3と立体1の位置と姿勢が無作為(ランダム)に実行されるように前記プログラムを作成する。更に、ゲームのルールとして、時間無制限のゲームの完了(完成姿)を目標にした完了モードと、ゲーム完了(完成姿)の時間を競うタイムモードを選択可能にする上に、前記小片3の移動または前記立体1の姿勢操作の難易度に基づいた進捗に従って得点をリアルタイムに算出して表示装置上に表示するようにプログラムを作成する。また、前記コントローラは従来のゲーム機のジョイスティックやパソコンのマウスでも構わないが、システム上の前記操作立体1aに特に回転の変位と速度を正確に連動させて伝え易い球状の操作部を直接体感操作するトラックボール式が好ましい。尚、前記コントローラは、現物の玩具の前記操作立体1aの操作時に伝わる抵抗力と振動を前記の物理的運動の演算値からリアルタイムで前記コントローラの操作部に伝えるように、それぞれ抵抗付加装置と振動発生装置を備えて構成する。更に、前記立体1の形状、大きさ、重量、数、および前記ホール4の形状、大きさ、位置、数、および前記小片3の形状、大きさ、重量、数および前記把持ケース2の形状、大きさ、および全ての構成部品間の摩擦係数、および重力加速度を変数として遊戯者が該変数を任意の値に設定可能にプログラムを作成する。
【0053】(実施の形態4の作用)
以下に実施の形態4の作用を遊戯(ゲーム)のやり方(ルール)と共に説明する。
(イ)実施の形態1〜3に記載の現物による玩具と同様に、遊戯者が、前記プログラムをコンピュータにより表示装置上にグラフィック動画表示したうえに、前記操作立体1aの代わりにトラックボール式のコントローラを少なくとも回動操作1cすることによる前記立体1間の摩擦駆動1eが該立体1を動かして、該立体1の姿勢を操作したり、前記小片3を前記ホール4に通過させたり該ホール4に収めたまま該立体1を回したりして該小片3を終点6に移動または配置するという繊細な物理的操作を必要とする斬新で面白いゲームをコンピュータゲームとして気軽に楽しむことが出来る。
(ロ)ゲームのルールとして、時間無制限のゲームの完了(完成姿)を目標にした完了モードと、ゲーム完了(完成姿)の時間を競うタイムモードが選択可能な上に、前記小片3の移動、配置または前記立体1の姿勢操作の難易度に基づいた進捗に従った得点がリアルタイムで表示装置上に表示されるため、現物の玩具よりもエキサイティングに得点の更新の目標も楽しむことが出来る。
(ハ)前記小片3の前記小片投入口5からの投入、および新たにゲームを行なう際の前記立体1の取り出しと再挿入が、リセット命令等により自動的に実行されるため、特に新たにゲームを行なう際の取り扱いが現物の玩具よりも早く容易になり、何度もゲームを楽しむことが出来る。
(ニ)前記コントローラは、現物の玩具の前記操作立体1aの操作時に伝わる抵抗力と振動を前記の物理的運動からリアルタイムで遊戯者に伝えるため、遊戯者は現物の玩具に劣らない臨場感と操作感を得られると共に、更に繊細な操作を行なえるため、体感コンピュータゲーム本来の楽しさが増す。
(ホ)更に、前記の各構成部品の様々な変数が任意の値に設定可能なため、遊戯者がゲームの特性や難易度を容易に造り変えて、自分好みのゲームを飽きずに楽しむことが出来る。また、任意の条件における物体間の摩擦の伝達のシミュレーションが可能なため、物理学の教材として使うことも出来る。
【0054】
【発明の効果】以上の作用を纏めると、本発明は下記の効果を得ることが出来る。
(イ)遊戯者が前記操作立体1aを操作することによる前記立体1間の摩擦駆動が該立体1の姿勢を操作したり、それにより前記小片3を前記ホール4に通過させたり、該ホール4に収めたまま該立体1を回したりして、該小片3を終点6に移動または配置するという繊細な物理的操作を必要とする斬新で面白い玩具を作成出来る。
(ロ)上記のヒット商品のキーワードである、予期せぬ展開、分かり易い規則、高難易度、付加価値、癒し、体感コンピュータゲームの全てに新たに該当するために、消費者に遊び心を抱かせることが出来る。
(ハ)以上の効果を簡易な構成で安価に作成し、提供することが出来る。
【図面の簡単な説明】
【図1】本発明による実施の形態1を示す外観図である。
【図2】本発明による実施の形態1を示す図で、図2(a)は図1の上面図、図2(b)は図2(a)の断面A−Aにおける部分断面図である。
【図3】本発明による実施の形態1を示す図で、図3(a)は前期立体1の変形例の上面図、図3(b)は図3(a)の断面A−Aにおける断面図、図3(c)は図3(b)の動作説明図、図3(d)はそれらを用いた図2(b)と同断面の部分断面図である。
【図4】本発明による実施の形態2を示す図で、図4(a)はゲーム開始直後の図2(b)と同断面における部分断面図、図4(b)はゲーム終了後の図4(a)と同じ部分断面図である。
【図5】本発明による実施の形態3を示す図で、図5(a)はゲーム開始直後の図2(b)と同断面における部分断面図、図5(b)はゲーム終了後の図5(a)と同じ部分断面図である。
【符号の説明】
1 立体
1a 操作立体
1b 被操作立体
1c 回動操作
1d 外周部
1e 摩擦駆動(による回転トルク)
1f 回動不能な立体
1g 絵文字
2 把持ケース
2a 貫通孔
2b 角筒部材
2c 円筒部材
3 小片
3a 楕球体(の小片)
3b (最上部の)小片
3c (中腹部の)小片
3d (最下部の)小片
3e (操作立体の)小片
3f 球体の小片
3g (丸棒状の)小片
3h 角Rや面取り
4 ホール
4a (球体中実形状の)貫通孔
4b (球体中実形状の)貫通テーパー孔
4c (球体中実形状の)未貫通孔
4d (球体中実形状の)貫通湾曲孔
4e (球体中空形状の)貫通孔
4f (球体中空形状の)貫通楕円孔
4g センター貫通孔
4h オフセット貫通孔
4i スリーブ
4j 大貫通孔
4k 貫通テーパー孔
4l 中空貫通孔
5 小片投入口
5a アッパートレイ
5b トンネル
5c 投入口
6 終点
6a 傾斜部
6b 排出口
6c ロアートレイ
6d 所定の配置位置
[0001]
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a toy and a computer game in which a three-dimensional posture is manipulated using a friction drive between a plurality of three-dimensional objects and a small piece is moved accordingly.
[0002]
Conventionally, various kinds of toys have been proposed and commercialized. The history of hit products that have been selling well over the past 30 years is based on unexpected games such as life games, games based on easy-to-understand rules such as Othello games, such as Rubik's Cube and Tenbillion. Mechanical and difficult three-dimensional puzzles, simple value-added items such as American Yoyo and Choro-Q, and others are character and computer games. And in recent years, healing idea software such as Tamagocchi and Baulingal, modern version action such as Beyblade, and other affordable action-based computer games. Including the above hit products, there are many products that can be said to be revival hits over a period of several years, while changing the form according to the times. However, some products have not reached a revival hit since the first hit 23 years ago. It is a product like a three-dimensional puzzle that is mechanical and difficult.
[0003]
There is the following problem in that a product such as a three-dimensional puzzle that is mechanical and highly difficult has not reached a revival hit. Products such as 3D puzzles that have been released after the first hit products (Rubik's Cube and Tenbillion)
(B) Like the first hit product, it is just something that rearranges the pieces with a similar mechanism, or it is just an assembly of blocks, so there is no novelty and it gets bored by consumers.
(B) Because there is almost no new content that falls under the keywords of the above hit products, such as unexpected development, easy-to-understand rules, high difficulty, added value, healing, and experience computer games, I can't have playfulness.
The present invention has been made to produce a toy that solves the above-described problems at a low cost.
[0004]
According to a first aspect of the present invention, there is provided a toy according to the first aspect of the present invention, comprising at least a rotating means for allowing a plurality of solids to freely rotate and an operating solid that is one of the plurality of solids. It is comprised from the operation means which can be rotated.
According to the first aspect of the present invention, by at least rotating the operation solid, the friction drive is transmitted to the plurality of solids, and basically the adjacent solids are rotated in the reverse direction. It ’s easy to create toys that look interesting.
According to a second aspect of the present invention, in the toy according to the present invention, the rotating means loosely fits the three-dimensional group formed by bringing the adjacent three-dimensional objects into contact with each other inside a holding case for holding the periphery of the three-dimensional group. In addition, any one of the three-dimensional objects is configured to be rotatably supported by a rotation receiver.
According to the second aspect of the invention, an apparatus for rotatably supporting the plurality of solid bodies can be produced at low cost.
According to a third aspect of the present invention, in the toy according to the present invention, the operation means is provided with a through hole in the gripping case around the operation solid outer periphery or the operation solid outer periphery can be freely rotated from the through hole. It is constructed by projecting to.
According to the third aspect of the present invention, it is possible to inexpensively produce a device in which the previously operated solid can be easily rotated at least by hand.
According to a fourth aspect of the present invention, there is provided a toy according to the present invention, wherein the solid is a sphere, polyhedron, ellipsoid, cylinder, polygonal solid shape or hollow shape, a composite shape thereof, or a projection on the surface thereof. Or a configuration in which these parts are divided into a plurality of parts and are pivotally attached to each other.
According to the fourth aspect of the present invention, it is possible to make the game more difficult and interesting by giving changes to the plurality of three-dimensional rolling and frictional drive transmissions.
According to a fifth aspect of the present invention, a toy according to the present invention is configured such that any one of the three-dimensional objects can be replaced with an arbitrary three-dimensional object.
According to the invention described in claim 5, since it becomes possible to configure various forms of solids in various numbers and combinations, it is possible for a player to play a game of his own characteristics and difficulty level. You can freely remodel and enjoy it.
According to a sixth aspect of the present invention, the toy according to the present invention comprises a hole that is one of a hole, a groove, and a notch in the solid body, and a small piece that can be inserted into any one of the holes is brought into contact with the solid body. To be provided. Then, a player moves the solid by the friction drive between the solids by at least rotating the operation solid, and passes the small piece through the hole or turns the solid while being in the hole. The small piece is configured to be moved or arranged at the end point.
According to the invention described in claim 6, when the player at least rotates the operation solid by hand, the friction drive is transmitted to the plurality of solids, the solids in contact with the small pieces are moved, and the small pieces are moved. A novel and interesting toy that requires a delicate physical operation of moving or placing a small piece to the end point by passing it through a three-dimensional hole or turning the solid while in the hole can be made at low cost.
In the toy according to the seventh aspect of the present invention, the hole is formed by changing any of the number, position, and shape of the hole.
According to such a seventh aspect of the present invention, the game can be made more interesting by changing the procedure and difficulty for penetrating the small piece into a three-dimensional hole and the difficulty for each hole. .
The toy according to the invention described in claim 8 is characterized in that the solid and the gripping case are formed so that the shape of the hole and the small piece in the hole are visible through the outside of the gripping case. It is configured to be transparent or translucent.
According to the eighth aspect of the invention, it is possible for the player to visually confirm the position of the hole with respect to the small piece and to make a judgment on how to move the rotating solid next. Can make the game even more interesting.
In the toy according to the ninth aspect of the present invention, the small piece supply means for providing the small piece so as to come into contact with the solid is constituted by a small piece insertion port that leads from the outside to the inside of the gripping case, An inclined portion capable of rolling the small piece from the inside to the outside of the gripping case and a discharge port through which the small piece can pass are provided at the end of the gripping case at the end point.
According to such a ninth aspect of the present invention, the small piece insertion port is provided as a starting point of the game so that the small piece contacts the solid. When the small piece is moved or arranged at the end point, the small piece rolls from the inside of the gripping case to the outside, and the small piece can be easily taken out and then circulated and supplied to the starting point again. Can be enjoyed many times.
In the toy according to the tenth aspect of the present invention, a plurality of the small pieces are formed with a difference in shape, size or sign display of the small pieces, and a predetermined arrangement position based on the difference is provided at the end point. The player is configured to identify and place the small piece at the predetermined placement position.
According to the invention described in claim 10, since the player must identify and arrange the small piece at a predetermined arrangement position based on the difference of the small piece at the end point, the game is further difficult. It can be interesting.
The toy according to an eleventh aspect of the present invention is that the small pieces are formed in a bar shape so that the small pieces sequentially skew the plurality of solid bodies. Then, the friction drive between the solids caused by the player at least rotating the operation solid moves the solid contacting the tip of the small pieces, and sequentially passes the small pieces through the holes to move to the end point. It is configured.
According to the invention described in claim 11, when the player at least rotates the operation solid, the friction drive is transmitted to the plurality of solids, and the solid contacting the tip of the small piece is moved. A novel and interesting toy having a different taste from that of claim 6 can be created in which the small pieces are sequentially passed through a three-dimensional hall so as to be skewered.
In the toy according to the twelfth aspect of the present invention, the solid body has a predetermined posture determined by a shape or a sign display.
Then, a friction drive between the solids caused by the player at least rotating the operation solids is configured to bring the solids into the predetermined posture.
According to the invention described in claim 12, when the player at least rotates the operation solid, the friction drive is transmitted to the plurality of solids so that the solids have a predetermined posture. It is possible to create an easy-to-understand novel and interesting toy having a different taste from 6 or claim 11.
A toy according to the invention of claim 13 is different in the coefficient of friction between the contact surfaces of the solid and the small piece and the holding case, or the weight or size of the solid or the small piece. It is configured to have.
According to such a thirteenth aspect of the invention, it is possible to make the game more difficult and enjoyable by giving a difference in frictional force among the three-dimensional surface, the small piece surface and the inner surface of the holding case. I can do it.
The toy according to the fourteenth aspect of the present invention, like the actual toy according to any one of the first to thirteenth aspects, has the three-dimensional configuration and the operation solid that is a physical motion. A program for displaying and executing a graphic animation by a computer and recording it on a recording medium is recorded on at least the friction drive between the three-dimensional objects and the drop of the small piece caused by gravity. Then, the player displays the program on the display device, and the friction drive between the solids by operating the operation solids with at least a rotatable controller causes the solids having the small pieces on the surface to be generated. The computer game is configured to move, place the small piece through the hole, or rotate the solid while being placed in the hole to move or place the small piece at the end point.
According to the invention described in claim 14, like the actual toy according to any one of claims 1 to 13, a novel and interesting toy that requires delicate physical operation is provided. You can enjoy it as a computer game.
[0032]
DESCRIPTION OF THE PREFERRED EMBODIMENTS Embodiments of the present invention will be described below. (In FIGS. 1 to 5, the gripping case 2 is a transparent member, and the outline of the components inside the gripping case 2 is displayed as a solid line in the drawings other than the cross section.) FIG. 1 is an example of the toy of the present invention. FIG. First, the toy according to the present invention includes a rotating means in which a plurality of solids 1 are rotatably contacted, and an operating solid 1a that is any one of the plurality of solids 1 (the remaining solids are treated solids 1b). The operation means is capable of at least rotating operation 1c. Then, the rotating means loosely fits a solid group formed by bringing the adjacent solid bodies 1 into contact with each other inside a gripping case 2 that grips the periphery of the solid group, and any one of the solid bodies 1 It is configured to be rotatably supported by a rotating receiver. Here, the gripping case 2 may be constituted by a lattice-like or spiral rod-like member or a mesh-like member, as long as each of the solids 1 is provided so as to wrap around the solid group so as to be rotatable. A hollow transparent or translucent member is preferred. Further, the operating means is provided with a through hole 2a in the gripping case 2 around the outer periphery 1d of the operation solid 1a, or by projecting the outer periphery 1d of the operation solid 1a from the through hole 2a so as to be rotatable. Composed. Here, although the operation solid 1a of the operation means also functions as the rotatable bearing that the rotatable means can rotate, any one of the solids 1 can be formed by using a rolling bearing or a sliding bearing as the rotatable bearing. You may support so that rotation is possible. Note that the solid 1 is rotated by the operated solid 1b that is driven while being slipped by the friction drive 1e by the rotation operation 1c of the operation solid 1a being transmitted to the contact portion between the solids 1. Any shape and size is acceptable as long as it moves. However, in order to rotate a plurality of solids 1 while achieving both fun and smoothness as a toy, the solid 1 preferably has the following shape.
The shape of the solid 3 is a solid shape or a hollow shape of a sphere, polyhedron, ellipsoid, cylinder, or polygonal column, or the above shape (a solid shape or hollow shape of a sphere, polyhedron, ellipsoid, cylinder, or polygonal column). ), Or a shape having protrusions on the surface of the above shape (a solid shape or a hollow shape of a sphere, a polyhedron, an ellipsoid, a cylinder, a polygonal column, or a composite shape thereof). Further, the solid 1 is divided into a plurality of the above shapes (a solid shape or a hollow shape of a sphere, a polyhedron, an ellipsoid, a cylinder, a polygonal column, or a composite shape thereof, or a shape having protrusions on the surface). Then, the divided portions may be pivotally attached to each other. As described above, the operation means forms the lower end of the gripping case 2 with the rectangular tube member 2b having a substantially square hollow cross section, and the outer peripheral portion 1d of the operation solid body 1a that is a sphere from the four side surfaces of the rectangular tube member 2b. A circular through hole 2a is provided on each of the four side surfaces of the rectangular tube member 2b so that the circular crown portion protrudes, and the operation solid body 1a is loosely fitted. Here, the rectangular tube member 2b is formed in a divided structure and is joined so that the divided member sandwiches the operation solid body 1a. Further, the rotating means extends the gripping case 2 made of a cylindrical member 2c above the gripping case 2 of the operating means, and loosely fits several of the operated solids 1b to the gripping case 2. As described above, the operation solid body 1a is arranged continuously. The operated solid 1b is configured to be able to be taken in and out from the upper part of the gripping case 2.
The operation of the above configuration is as follows. It is possible to easily configure a rotating means in which a plurality of solids 1 are rotatably contacted in any direction and an operating means in which the operation solid 1a at the lower end of the plurality of solids 1 can be rotated in any direction 1c. I can do it. Note that the operated solid 1b is supported while receiving frictional resistance from the contact portion with the gripping case 2 on the outer periphery during rotation, and is dominant due to vertical drag at the contact portion with the adjacent solid 1. The friction drive (rotational torque) 1e is transmitted while slipping, and is rotated in all directions by the resultant force. Therefore, the physics teaching material that the friction drive 1e is transmitted between the contact portions of the plurality of solids 1 by rotating at least the rotation operation 1c of the operation solid 1a, and basically the adjacent solids are rotated in the opposite direction. A new and interesting toy can be easily created by a mechanical and easy-to-understand mechanism that uses friction drive that can be used for any purpose. Further, the operation solid 1a is shifted in the rotation center with respect to the adjacent operated solid 1b by the amount of play loosely fitted in the through hole 2a of the gripping case 2. A complicated rotation operation 1c in which the rotation axis of the operation solid 1b is not parallel is also possible. Based on the above basic configuration and operation, toy that enjoys positioning operation by friction drive 1e in a three-dimensional space, to create a novel and interesting added value toy that requires delicate physical operation Examples thereof will be described in the following first to fourth embodiments.
(Embodiment 1) FIGS. 1 to 3 are views showing an example of a toy according to Embodiment 1 of the present invention, FIG. 1 is an external view, FIG. 2 (a) is a top view of FIG. 2B is a partial cross-sectional view taken along the section AA of FIG. 2A, FIG. 3A is a top view of a modified example of the first three-dimensional body 1, and FIG. 3B is a cross-sectional view of FIG. 3A is a cross-sectional view taken along the line AA, FIG. 3C is an explanatory diagram of the operation of FIG. 3B, and FIG. 3D is a partial cross-sectional view of the same cross section as FIG. First, as shown in FIGS. 1 and 2, the toy according to the first embodiment is provided with the hole 4 that is one of a hole, a groove, and a notch in the three-dimensional body 1, and one of the holes 4. The small piece 3 that can be inserted into the solid 3 is provided so as to come into contact with the solid 1. Then, the friction drive 1e between the solids 1 by the player performing at least the rotation operation 1c of the operation solid 1a in the previous period moves the solid 1 so that the small piece 3 passes through the hole 4 or remains in the hole 4 The small piece 3 can be moved or arranged to the end point 6 by rotating the solid 1 or the like.
Here, the relationship among the solid 1, the gripping case 2, the small piece 3 and the hole 4 will be described. First, the size of the solid 1, the gripping case 2, and the small piece 3 is such that even if the solid 1 is rotated, the small piece 3 is not easily sandwiched between the solids 1 or between the solid 1 and the gripping case 2. Determine the shape, weight, and material. At this time, the friction coefficient between the contact portions of the solid 1 and the gripping case 2 and between the contact portions of the gripping case 2 and the small piece 3 is as small as possible with respect to the friction coefficient between the contact portions of the solids 1. Thus, the material of the solid 1, the gripping case 2, and the small piece 3 is determined. And the said small piece 3 is made into the magnitude | size which is settled in the clearance gap which the said solid 1 and the holding case 2 form. The small piece 3 may have any shape, but the small piece 3 is formed as a sphere or an ellipsoid 3a so that the small piece 3 is not caught in the gap of the solid 1 and prevents the solid 1 from rotating. In addition, while changing the magnitude | size of this adjacent solid | solid 1, the solid | solid 1 with little weight, such as a hollow shape, is arrange | positioned at the lower end side so that the accumulated gravity of the solid | solid 1 connected continuously upwards can be enjoyed.
Then, assuming that the shape of the solid 1 is a sphere and the size (large, medium, small) of the solid 3a is large, the solid 3b to be manipulated is located above the solid 3a. In order, medium, small, medium. Further, the hole 4 is formed with a change in any of the number, position, and shape of the hole 4. As a specific example of the configuration of the hole 4 with respect to the solid 1, the solid solid 3 has a through hole 4a, a through taper hole 4b, a non-through hole 4c, a through curved hole 4d, and a hollow solid solid 1. 1 and 2 show a through hole 4e and a through elliptical hole 4f. The non-through hole 4c is a so-called bag hole having a size that can accommodate the entire small piece 3. The non-through hole 4c is provided with the through-tapered hole 4b in one operated solid 1b. It may be provided. Further, the minimum inner diameter of the through hole 4a is set so that the small piece 3 can pass through with a gap of about 1 mm, and the minimum inner diameters of the other holes 4 are made several mm larger than the minimum inner diameter of the through hole 4a. . Further, the depths of the through holes 4e and the through elliptical holes 4f, which are also the outer wall thicknesses of the operated solid 1b having the spherical hollow shape, are set to about a quarter of the minimum width of the small piece 3.
Further, FIG. 3 shows a spherical solid solid body 1b having a center through hole 4g and an offset through hole 4h divided into two perpendicular to the center through hole 4g. In the hole 4g, the tapered portion outer periphery of the cylindrical sleeve 4i having the tapered portion is brought into contact with one divided portion to constitute a sliding bearing, and the other divided portion is coupled to the outer periphery of the remaining sleeve 4i. Thus, an operated solid 1b in which the divided parts are pivotally mounted is configured. The minimum inner diameter of the sleeve 4i is set such that the small piece 3 can pass through with a gap of about 1 mm, and the minimum inner diameter of the offset through-hole 4h is made several mm larger than the minimum inner diameter of the sleeve 4i. In addition, you may mix these hole 4 with the magnitude | size which this small piece 3 cannot insert. The hole 4 may be either a groove or a notch as long as the small piece 3 can be passed through or the solid 1 can be rotated while being accommodated in the hole 4.
Furthermore, the solid case 1 is made translucent so that the shape of the hole 4 and the small piece 3 in the hole 4 are visible from the outside of the holding case 2. Configure transparent. As the material, synthetic resin, rubber, or wood is used for the solid 1 and synthetic resin is used for the gripping case 2 and the small piece 3. Further, as small piece supply means for providing the small piece 3 so as to contact the solid 1, a small piece insertion port 5 leading from the outside to the inside of the gripping case 2 includes an upper tray 5a for collecting the small pieces 3 and the small pieces. A spiral tunnel 5b for supplying 3 to the inside of the gripping case 2 from above the upper tray 5a is detachably provided on the top of the gripping case 2. Further, at the end of the gripping case 2 on the end point 6 side, there is an inclined portion 6a where the small piece 3 can roll from the inside of the gripping case 2 to the outside and a discharge port 6b through which the small piece 3 can pass. A lower ray 6c for collecting the small pieces 3 is provided on the outer periphery. Further, as shown in FIG. 3, a plurality of spherical pieces 3f and an elliptical piece 3a are formed with different shapes so that the player can identify and place the pieces 3 at a predetermined arrangement position 6d. The predetermined arrangement position 6d for each shape difference is determined and displayed on the lower ray 6c. The operation solid 1a is the sun, the operation solid 1b connected to the sun is Mercury, Venus, the Earth planet, the small piece 3 is a satellite or a comet, and a part of the hole 4 is a black hole. The components may be colored like outer space.
(Operation of Embodiment 1)
The operation of the first embodiment will be described below together with the way of playing (game).
(A) First, the small piece slot 5 becomes the starting point of the game, and when the player throws the small piece 3 into the small piece slot 5, the small piece 3 rolls and falls in the spiral tunnel 5b, and Supplied to a random location on 1.
(B) When the player performs at least the rotation operation 1c of the operation solid 1a by hand, the friction drive 1e is transmitted to the operated solid 1b to move the solid 1 in contact with the small piece 3, and the small piece 3 is passed through the hole 4 of the solid 1, or the solid 1 is rotated while being placed in the hole 4 to move or place the small piece 3 at the end point 6. Can create interesting toys at low cost.
(C) Here, as a rule of the game, the movement or arrangement of the small pieces 3 to the end point 6 may be performed by determining the number and type of the small pieces 3 and inserting them into the small piece insertion port 5 one by one. Either of them may be carried out all at once, and either of them may be carried out, and the completion of movement or arrangement may be set as a goal even if the movement or arrangement time is competed.
(D) Since the friction drive 1e by the rotation operation 1c of the operation solid 1a receives a slip friction in the gripping case 2 of each of the operated solids 1b and a reaction force due to rolling friction, Along with this, the size and direction of the friction drive 1e are changed every moment, and each of the operated solids 1b is rotationally displaced. Therefore, a highly difficult toy that requires physical thinking can be created.
(E) Specific characteristics of the above (d) are as follows.
(1) The size of the sphere of the solid 3 is such that, when the operation solid 1a is large, the operated solid 1b arranged on the solid is in order of medium, small, and medium. When the friction drive 1e transmitted to the operation solid 1b is not slipped, the rotational displacement amounts of the adjacent operated solids 1b are different, which makes the game operation difficult.
(2) The smaller the operated solid 1b, the more the movable space in the gripping case 2 increases, and the center of the operated solid 1b increases the distance from the center line of the cylinder of the gripping case 2. The operation solid 1b is easily swung to revolve in the gripping case 2 by the friction drive 1e, and an unexpected movement makes the game interesting.
(3) The operated solid 1b is supported while receiving a sliding frictional force from the contact portion with the gripping case 2 on the outer periphery of the operated solid 1b, and the contact portion from the contact portion with the solid 1 that contacts the lower side. The friction drive 1e, which is dominant due to the normal drag force, is transmitted along with the slip and is rotated in the direction of the resultant force of the rotational moments.
(4) The more the operated solid 1b is located above, the smaller the cumulative gravity with the operated solid 1b arranged above it, that is, the vertical drag at the contact portion with the adjacent solid 1, and the transmitted friction. In addition to the decrease in the driving 1e, the displacement loss due to the accumulation of slips between the solids 1 and the variation thereof increase, so that the positioning accuracy of the operated solid 1b by the rotating operation 1c of the operating solid 1a decreases.
(5) When adjacent solids 1 contact each other in the vicinity of the hole 4 of the solid 1, the spherical crown of the opening part of the hole 4 is missing together with the hole. Shortening the distance and increasing rolling friction increase the fun of the game.
(6) When the small piece 3 rotates in the direction in which the small piece 3 falls when the small piece 3 exists between the solid 1 and the holding case 2, the small piece 3 is in contact with the solid 1 and the holding case. In order to increase the frictional resistance against the solid 1 so as to be sandwiched between the two, the transmission of the friction drive 1e is hindered to increase the fun of the game.
(F) The above-mentioned various configurations of the hole 4 and the small piece 3 combined with various configurations of the solid 1 allow the small piece 3 to pass through the hole 4 of the solid 1. By changing the operation procedure necessary for storing the game for each hole 4, the game can be made more difficult and interesting.
(G) Specific characteristics of the above (f) are as follows.
(1) Since the solid 1 is translucent and the gripping case 2 is transparent, the shape of the hole 4 and the small piece 3 in the hole 4 are visible from the outside of the gripping case 2. And the player can check the position of each hole 4 with respect to the small piece 3 and determine how to move the solid 1 next. It can improve the nature.
(2) The small piece 3 usually exists in contact with both the solid 1 and the gripping case 2 at the upper part of the solid.
{Circle around (3)} First, the manipulated solid 1b at the top of the solid spherical body provided with the through-taper hole 4b has one of the through-taper holes 4b at the position where the small piece 3b is located. The operation solid 1a is operated so as to move, the operation solid 1b is turned around, the small piece 3b is dropped into the through-taper hole 4b, and is moved onto the operation solid 1b located below. .
Here, if the small piece 3b is dropped from the wide opening of the through taper hole 4b, the operation becomes easy.
(4) The manipulated solid 1b at the uppermost portion of the solid sphere provided with the non-through hole 4c is moved so that the opening of the non-through hole 4c moves to the position where the small piece 3b is located. Then, the operation solid 1a is operated, the operated solid 1b is turned, and the small piece 3b is dropped into the non-through hole 4c. And while this small piece 3b is stored in this non-through-hole 4c, this to-be-operated solid 1b is rotated, and it drops and moves on the to-be-operated solid 1b. Here, when there are a plurality of holes 4 in one solid 1 like the first through taper hole 4b and the non-through hole 4c of the manipulated solid 1b at the top of FIGS. In consideration of this hole 4, it is necessary to read to select the most suitable hole 4 for the movement of the small piece 3b, which gives deep fun to the game. When the small piece 3b is moved to a position close to the opening of the hole 4 of the operated solid 1b located below, the next movement of the small piece 3b can be performed with high efficiency.
(5) The manipulated solid 1b located in the middle of the solid sphere provided with the through-curved hole 4d is moved so that one of the openings of the through-curved hole 4d moves to the position where the small piece 3c is located. Then, the operation solid 1a is operated, the operated solid 1b is turned, and the small piece 3c is dropped into the through-curved hole 4d. Then, in the same manner as the non-through hole 4c, the manipulated solid 1b is rotated while the small piece 3c is housed in the through-curved hole 4d, and moved down to the manipulated solid 1b located below? Alternatively, the manipulated solid 1b is turned in accordance with the curvature of the through-curved hole 4d so that the small piece 3c rolls and passes through the through-curved hole 4d. Move to the operation solid 1b.
(6) The manipulated solid 1b at the lowermost part of the hollow sphere provided with the through-hole 4e is moved so that the opening of the through-hole 4e moves to the position where the small piece 3d is located. By operating 1a, the operated solid 1b is turned, and the small piece 3d is dropped into the through hole 4e. Then, normally, the small piece 3d moves to the lower end inside the hollow of the operated solid 1b. Then, the operation solid 1a is operated so that the small piece 3d rolls inside the hollow of the operated solid 1b and falls into the through hole 4e from the inside of the through hole 4e. Then, the movement of the small piece 3d is normally restricted by the wall formed by the inner surface of the through hole 4e at the lower end of the operated solid 1b and in contact with the lower operating solid 1a. It is possible to create an interesting stage having an operation procedure different from that of a solid sphere in which the operation solid 1a is operated so as to be pushed and rolled on the inner surface of the through hole 4e and moved onto the operation solid 1a located below.
Here, since the inner surface of the through-hole 4e has a hole depth that is only about a quarter of the minimum width of the small piece 3d, the small piece 3d can ride on the inner surface of the through-hole 4e unless it is carefully operated. Thus, the player returns to the lower end position on the inner surface of the operated solid 1b, and the player is required to perform a delicate operation.
(7) The to-be-operated solid 1b at the bottom of the hollow sphere provided with a through-elliptical hole 4f has the same operating procedure as the through-hole 4e in (6). On the other hand, since the small piece 3d can be easily operated by the amount of the large surface area of the hole, the number of holes is small, so the probability of being near the small piece 3d is low, and selection of both holes increases the fun of the game.
(8) The operation solid body 1a in which the through hole 4a is provided in the solid sphere has the operation solid body 1a so that one of the openings of the through hole 4a moves to a position where the small piece 3e is present. It is a final stage that is directly operated and turned, and drops the small piece 3e through the through-hole 4a to pass to the end point 6 located below. Here, in (6) and (7), when the small piece 3d is on the inner surface of the through hole 4e in contact with the operation solid 1a located below at the lower end of the operated solid 1b, the through hole The most efficient operation method is to turn the opening of 4a to the top of the created solid 1a and drop the small piece 3d vertically into the through hole 4a. The operation solid 1a is required to be delicate because the minimum inner diameter of the through hole 4a is the smallest in the hole 4 because the operation is accurate by direct operation.
(9) Further, the solid solid body 1 shown in FIG. 3 provided with a center through hole 4g and an offset through hole 4h is divided into two parts, and the divided parts can be freely rotated by the center through hole 4g. As shown in FIGS. 3 (b) and 3 (c), the operated solid 1b, which is configured to be pivotally attached to the center 3b, has a center through hole 4g forming a stepped hole and a relative rotation between the divided portions. The offset through hole 4h is divided into two non-through holes.
When this is used as the operated solid 1b as shown in FIG. 3 (d), the center through hole 4g having different hole diameters on both sides and the center of the operated solid 1b are provided as in the through taper hole 4b of (3). A total of three types of holes 4 can be formed: an offset through hole 4h at a position offset from the above and a non-through hole similar to the non-through hole 4c at (4) above at an offset position. Here, in the operated solid 1b, the positions and directions of both divided portions receiving the friction drive 1e and the reaction force thereof are close to both divided positions and in a direction perpendicular to the center through hole 4g. As a result, it becomes easier for both of the divided portions to relatively rotate. Therefore, as shown in FIG. 3D, the more the manipulated solid 1b is adjacent to the manipulated solid 1a and the more the manipulated solid 1b is located below, the more the manipulated solid 1b located above is actuated by a very complex synthetic motion. Therefore, the movement of the small piece 3 by them becomes an interesting thing that leads to an unexpected development. In addition, the most efficient operation of dropping the small piece 3 almost vertically with the offset through-hole 4h having a large inner diameter aligned with one through-hole is possible, and the deep fun of the game can be increased. .
(10) Also, by providing the above solid 3 with the hole 4 having such a size that the small piece 3 cannot be inserted, the player cannot insert the small piece 3 into the hole 4 for the first time. Since it can be seen as a possible hole 4, the game can be enjoyed as an unexpected obstacle.
(11) Further, in the final stage of (8), the small piece 3 is identified and arranged at a predetermined arrangement position 6d of the small piece 3 determined based on the shape difference between the spherical small piece 3f and the elliptical small piece 3a. As a result, it is possible to give the game the enjoyment of unexpected movement of the ellipsoidal piece 3a, the last effort and the sense of accomplishment of the game.
In addition, since identification arrangement | positioning is performed with the through-hole 4a which passes along the center of the said operation solid 1a, the position which drops the said small piece 3 in the opening part of the through-hole 4a of the said operation solid 1a is the arrow view seen from the upper surface. The operation of the solid 1 is required to read the movement destination before moving the small piece 3 onto the operation solid 1a on the side opposite to the predetermined arrangement position 6d.
(H) Then, the small piece 3 moved or identified and arranged at the end point 6 of the previous period automatically rolls on the inclined portion 6a from the inside of the gripping case 2 and then passes through the discharge port 6b. It appears on the lower ray 6c on the outer periphery of the gripping case 2.
(Li) When a new game is played, the player can pick up the small piece 3 and circulate it again to the small piece slot 5 which is the starting point, so that the game can be enjoyed many times with a sense of reality. I can do it.
(N) The operated solid 1b having the above-mentioned various forms is taken out from the inside of the gripping case 2 by removing the small piece slot 5 at the upper part of the gripping case 2, and the desired operated solid 1b is selected. It can be arranged by rearranging in the number and order. Therefore, since the operated solid 1b prepared in various forms other than the above examples can be used in various combinations, the player can change the characteristics and difficulty of the game to his own preference, You can enjoy without getting bored. 1 and 2, a combination of configurations in which three operated solids 1b having different forms are used in a row and the operated solids 1b including these are rearranged to play a game. The number is 6 types even if there are only three of these possessed manipulated solids 1b, and 120 if there are six such manipulated solids 1b.
(L) Also, each component is colored like outer space, and “the rotation of the operated solid 1b, the rolling and falling of the small piece 3” is performed, “the rotation of the planet and the revolution of the satellite” By changing to a game with an organic story such as “Black Hole Warp of Comet and Comet”, consumers can have a playful spirit, and a beautifully visible microcosm can give a player a healing effect.
(Embodiment 2) FIG. 4 is a view showing an example of a toy according to Embodiment 2 of the present invention, and FIG. 4 (a) is a partial cross section in the same section as FIG. 2 (b) immediately after the start of the game. FIG. 4 and FIG. 4B show the same partial cross-sectional view as FIG. 4A after the game ends.
Note that the same contents as those in the first embodiment are omitted. First, as shown in FIG. 4, the toy of Embodiment 2 forms the round bar-like small pieces 3g so that the small pieces 3 sequentially skew the plurality of solids 1. Specifically, the to-be-operated solid 1b to be driven is provided with two large through-holes 4j larger than the outer diameter of the small piece 3g by two large through-holes 4j in the solid solid shape 1 of the sphere in order from the top. The small opening is provided with a through-tapered hole 4k offset from the center of the sphere by about 1 mm larger than the outer diameter of the small piece 3g, and the small opening in the three-dimensional sphere 1 is the small piece 3g. Two hollow through-holes 41 having a size approximately 1 mm larger than the outer diameter and having different sizes are provided on the same central axis. Further, the through hole 4a of the operation solid 1a is made approximately 1 mm larger than the outer diameter of the small piece 3g. The positions of the holes 4 with respect to the solid 1 are set so that the round bar-shaped small piece 3g can penetrate the solid 1 in the gripping case 2 from above. Therefore, the size of the operated solid 1b provided with the through taper hole 4k is smaller than the upper and lower operated solids 1b by the offset of the through taper hole 4k. Further, the small piece supply means is configured by providing a small piece insertion port 5 having a cylindrical insertion port 5c in which the round bar-shaped small piece 3g is loosely inserted through the longitudinal direction up and down in the upper part of the gripping case 2. Furthermore, a difference is given to the small piece 3g by giving a corner R (bending radius) or chamfering 3h to the corner of the tip of the round bar-shaped small piece 3g. The small piece slot 5 can be used in common with the small piece slot 5 of the first embodiment if the cylindrical slot 5c is provided in the center of the small piece slot 5 of the first embodiment.
(Operation of Embodiment 2)
The operation of the first embodiment will be described below together with the way of playing (game).
(A) First, when the small piece insertion slot 5 becomes the starting point of the game and the player puts the round bar-shaped small piece 3g into the small piece insertion slot 5, the tip of the small piece 3g is the top of the operated solid 1b. Supplied on top.
Here, as a rule of the game, even if the goal is to complete the movement (completed appearance) of the small piece 3g to the end point 6 shown in FIG.
(B) When the player at least rotates the operation solid 1a by hand, the friction drive 1e is transmitted to the operated solid 1b to move the operated solid 1b in contact with the tip of the small piece 3g. The small pieces 3g are passed through the holes 4 of the three-dimensional object 1 so as to be sequentially skewed and moved, so that a novel and interesting toy that is different from the first embodiment and can be produced at low cost.
(C) Characteristics different from those of the first embodiment of (b) are as follows.
(1) When the solid 1 rotates in contact with the tip of the small piece 3g, the solid 1 receives frictional resistance from the tip of the small piece 3g.
(2) The small piece 3g falls from the substantially uppermost part of the solid 1 to the opening of the hole 4.
(3) When the small piece 3g passes so as to fall into the hole 4 of the solid 1, the solid 1 is restrained to be skewered by the small piece 3g and becomes a non-rotatable solid 1f. The solid 1 rotating in contact with the lower part of the immovable solid 1f receives a large sliding frictional force from the contact point between the immovable solid 1f and the small piece 3g.
(4) Furthermore, when the small pieces 3g pass through the manipulated solid 1b one by one as the solid 1e that cannot rotate, the larger the number of the manipulated solids 1b through which the small pieces 3g pass, The sliding frictional force applied to the solid body 1f that is in contact with the lowermost non-rotatable solid 1f is rapidly increased, so that the solid body 1 that is in contact with the non-rotatable solid 1f is rotated 1c. It becomes difficult.
(D) Therefore, the player performs the rotation operation 1c of the operation solid 1a so that all the holes 4 of the solid 1 are aligned at the same time without making the non-rotatable solid 1f. It is an ideal operation method to arrange almost all the holes 4 in a straight line, and then pass the small pieces 3g together in all the holes 4 of the three-dimensional body 1 by a minute rotation operation 1c. There is a deep difficulty of high difficulty in the game.
(E) Then, as shown in FIG. 4B, when the game is finished after the end of the small piece 3g is moved to the end point 6 of the previous period and the game is started, the player pulls out the small piece 3g. And removing the small piece insertion opening 5 from the holding case 2 to take out the operated solid 1b, and again inserting the operated solid 1b into the holding case 2 at random and mounting the small piece insertion opening 5. By this, it is possible to enjoy a game with a different situation each time.
(F) Further, the larger the corner R or corner chamfer 3h is applied to the tip corner of the small piece 3g, the easier it is to insert the small piece 3g into the opening of the hole 4. By configuring several kinds of small pieces 3g having different corners R and chamfers 3h, it is possible to select and enjoy the difficulty level of the game.
(Embodiment 3) FIG. 5 is a view showing an example of a toy according to Embodiment 3 of the present invention, and FIG. 5 (a) is a partial cross section in the same section as FIG. 2 (b) immediately after the start of the game. FIG. 5 and FIG. 5B show the same partial cross-sectional view as FIG. 5A after the game ends.
Note that the same contents as those in the first embodiment are omitted. First, in the toy according to the third embodiment, a predetermined posture in which the solid 1 is a complete figure as shown in FIG. Specifically, the shape of the manipulated solid 1b is a regular dodecahedron, a sphere with two parallel surfaces, and a thirty-two-hedron in order from the top. The pictograph 1g is displayed so that the posture is determined and the top and bottom of the posture can be recognized. The operation solid 1a may be a sphere provided with two parallel surfaces, a sphere provided with the same through-hole 4a as in the first and second embodiments, or a simple sphere.
(Operation of Embodiment 3)
The operation of the third embodiment will be described below together with the way of playing (game) (rule).
(A) First, as shown in FIG. 5A, the game is started from a state where the operated solid 1b is connected in a random posture in the gripping case 2.
Here, as a rule of the game, as shown in FIG. 5B, the completion time may be competed with the goal of completing the operated solid 1b in a predetermined posture (completed appearance).
(B) When the player at least rotates the operation solid 1a by hand, the friction drive 1e is transmitted to the operated solid 1b, and the operated solid 1b is put into a predetermined posture. A novel and interesting toy that requires a delicate operation that differs from Forms 1 and 2 can be created at low cost.
(C) In order to place the operated solid 1b in a predetermined posture, the player grasps the direction and displacement amount of the friction drive 1e transmitted between the solids 1, and then moves the operated solid 1b in the predetermined posture. It becomes a fun game that is difficult and challenging, because it only has to create a state where all the operated solids 1b are in a predetermined posture at the same time by one operation of the last operating solid 1a. .
(D) Note that when the operated solid 1b is in a completed form, the positions of the operated solids 1b that are parallel to each other are such that the adjacent operated solids 1b are adjacent to each other. Since the parallel surfaces are brought into close contact with stability and stabilized, the player can determine whether or not the posture has parallel surfaces in the vertical direction.
(E) Also, by displaying the pictogram 1g on the operated solid 1b, it becomes possible for the player to identify the top and bottom of the posture with the plane parallel to the top and bottom, so the difficulty and fun of the game Can be increased.
(F) Then, as shown in FIG. 5B, when a new game is played after the game is finished with the operated solid 1b in a predetermined posture, the player can remove the gripped case 2 from the gripping case 2. By taking out the operation solid 1b and again inserting the operated solid 1b into the gripping case 2 at random, it is possible to enjoy a game with different situations every time.
(G) Further, the operation solid 1a is used by using a sphere provided with the same through-hole 4a (having the opening as a surface) as in the first and second embodiments, or a sphere provided with two parallel surfaces. By determining the upper and lower parallel surfaces of 1a, it is possible to make the game more difficult.
(H) Since the toys according to the first to third embodiments can share components other than the operated solid 1b and the small piece 3, only three types of the operated solid 1b and the small piece 3 can be easily exchanged. In addition to the added value of being able to enjoy innovative games with different tastes, toys can be created at low cost.
(Embodiment 4) A computer game according to Embodiment 4 of the present invention is a reproduction of the actual toy of Embodiments 1 to 3 by a computer game. Since the system configuration may be a conventional one, the illustration is omitted. Specifically, the configuration of the actual toy according to the first to third embodiments is converted into data as a three-dimensional model, and all of the solid 1, the small piece 3, and the gripping case 2 that are physical motions of the three-dimensional model are converted into data. Friction at the contact point (sliding friction and rolling friction, static friction and dynamic friction), friction drive 1e with sliding between the solids 1 due to these frictional forces, drop of the solid 1 and the small piece 3 due to gravity, etc. in the previous period A program is created and recorded on the recording medium so that the size and direction of the operation solid 1a are changed every moment. Then, the player displays the graphic program on a display device by a computer, and at least rotates the operating solid 1a by a rotatable controller 1c so that the friction drive 1e between the solids 1e is achieved. However, by moving the solid 1, thereby passing the small piece 3 through the hole 4, or rotating the solid 1 while being stored in the hole 4, the small piece 3 is moved or arranged at the end point 6. Configure a computer game.
It should be noted that the small piece 3 is inserted from the small piece insertion slot 5 and the solid 1 is taken out and reinserted when a new game is played. The program is created such that is executed randomly (randomly). Furthermore, as a rule of the game, it is possible to select a completion mode aiming at completion (completed appearance) of an unlimited time game and a time mode for competing time for completion of the game (completed appearance), and the movement of the small piece 3 Alternatively, a program is created so that the score is calculated in real time and displayed on the display device according to the progress based on the degree of difficulty of the solid body 1 posture operation. The controller may be a joystick of a conventional game machine or a mouse of a personal computer. However, it is possible to directly experience a spherical operation unit that is easy to convey in particular the rotational displacement and speed of the operation solid 1a on the system in an accurate manner. A trackball type is preferred. The controller transmits the resistance force and vibration transmitted during the operation of the operation solid 1a of the actual toy to the operation unit of the controller in real time from the calculated value of the physical motion, respectively. A generator is provided. Furthermore, the shape, size, weight, number of the solid 3 and the shape, size, position, number of the hole 4, and the shape, size, weight, number of the small piece 3, and the shape of the gripping case 2, A program is created so that the player can set the variable to an arbitrary value using the size, the coefficient of friction between all components, and the acceleration of gravity as variables.
(Operation of Embodiment 4)
The operation of the fourth embodiment will be described below together with the way of playing (game).
(A) Like the actual toy described in the first to third embodiments, the player displays the program on the display device using a computer with a graphic video, and uses a trackball type instead of the operation solid 1a. The friction drive 1e between the solids 1 by moving the controller 1c at least by rotating the controller 1 moves the solid 1 to manipulate the posture of the solid 1, pass the small piece 3 through the hole 4, or the hole 4 It is possible to easily enjoy a novel and interesting game as a computer game that requires a delicate physical operation in which the solid 3 is rotated or moved and placed at the end point 6 while being stored.
(B) As a rule of the game, a completion mode aimed at completion (completion appearance) of an unlimited time game and a time mode for competing game completion (completion appearance) time can be selected, and the movement of the piece 3 Since the score according to the progress based on the difficulty of the arrangement or the posture operation of the solid 1 is displayed on the display device in real time, it is possible to enjoy the goal of updating the score more exciting than the actual toy.
(C) Since the insertion of the small piece 3 from the small piece insertion slot 5 and the removal and reinsertion of the solid 1 when a new game is performed are automatically executed by a reset command, etc. Handling is easier and faster than the actual toy, and you can enjoy the game over and over again.
(D) Since the controller transmits the resistance and vibration transmitted during the operation of the operation solid 1a of the actual toy to the player in real time from the physical motion, the player has a sense of realism that is not inferior to that of the actual toy. In addition to providing a feeling of operation, it is possible to perform more delicate operations, so that the enjoyment inherent in the computer game is increased.
(E) Furthermore, since the various variables of each of the above-mentioned components can be set to arbitrary values, the player can easily recreate the game characteristics and difficulty level and enjoy the game of their choice without getting bored. I can do it. In addition, since it is possible to simulate the transmission of friction between objects under arbitrary conditions, it can also be used as a teaching material for physics.
[0054]
In summary, the present invention can provide the following effects.
(A) The friction drive between the solids 1 by the player operating the operation solid 1a manipulates the posture of the solid 1, thereby allowing the small piece 3 to pass through the hole 4, or the hole 4 A novel and interesting toy that requires a delicate physical operation of moving or arranging the small piece 3 to the end point 6 can be created by rotating the solid 1 while it is housed.
(B) In order to be newly applicable to the above-mentioned hit product keywords, such as unexpected development, easy-to-understand rules, high difficulty, added value, healing, and bodily sensation computer games, make consumers feel playful I can do it.
(C) The above effects can be created and provided at low cost with a simple configuration.
[Brief description of the drawings]
FIG. 1 is an external view showing a first embodiment according to the present invention.
2A and 2B are diagrams showing Embodiment 1 according to the present invention, in which FIG. 2A is a top view of FIG. 1, and FIG. 2B is a partial cross-sectional view taken along a section AA of FIG. .
3A and 3B are diagrams showing Embodiment 1 according to the present invention, in which FIG. 3A is a top view of a modified example of the first three-dimensional body 1, and FIG. 3B is a cross-sectional view taken along a section AA in FIG. FIG. 3 (c) is an explanatory view of the operation of FIG. 3 (b), and FIG. 3 (d) is a partial sectional view of the same section as FIG. 2 (b) using them.
4A and 4B are diagrams showing Embodiment 2 according to the present invention, in which FIG. 4A is a partial cross-sectional view in the same cross section as FIG. 2B immediately after the start of the game, and FIG. 4B is a view after the end of the game. It is the same fragmentary sectional view as 4 (a).
5A and 5B are diagrams showing a third embodiment of the present invention, in which FIG. 5A is a partial cross-sectional view in the same cross section as FIG. 2B immediately after the start of the game, and FIG. 5B is a view after the end of the game. It is the same fragmentary sectional view as 5 (a).
[Explanation of symbols]
1 solid
1a Operation solid
1b Manipulated solid
1c Rotating operation
1d outer periphery
1e Friction drive (by rotational torque)
1f Non-rotatable solid
1g Emoji
2 gripping case
2a Through hole
2b Square tube member
2c Cylindrical member
3 small pieces
3a Ellipsoid (small piece)
3b (top) piece
3c Small piece (middle abdomen)
3d (bottom) piece
3e (operation solid) small piece
3f Small piece of sphere
3g (round bar shape)
3h corner R and chamfer
4 holes
4a Through hole (solid shape of sphere)
4b Through-hole tapered hole (solid shape of sphere)
4c Non-through hole (in solid shape of sphere)
4d (Spherical solid shape) through-curved hole
4e (Spherical hollow shape) through-hole
4f through-hole (with hollow sphere)
4g Center through hole
4h offset through hole
4i sleeve
4j large through hole
4k through taper hole
4l hollow through hole
5 Small slot
5a Upper tray
5b tunnel
5c inlet
6 End point
6a Inclined part
6b outlet
6c Loat Ray
6d Predetermined placement position

Claims (14)

複数の立体が回動自在に接触する回動手段と、前記複数の立体のいずれかの立体である操作立体を少なくとも回動操作可能な操作手段とから構成されることを特徴とする摩擦駆動を利用した玩具。Friction drive characterized by comprising: a rotating means for allowing a plurality of solids to turn freely; and an operating means capable of rotating at least an operating solid that is one of the solids. Used toys. 前記回動手段が、隣接する前記複数の立体を接触させてなる立体集団を、該立体集団の周囲を把持する把持ケースの内側に遊嵌すると共に、該立体のいずれかを回動自在に回転受けで支持して構成されることを特徴とする請求項1に記載の摩擦駆動を利用した玩具。The rotating means loosely fits a solid group formed by contacting the adjacent solids inside a gripping case that grips the periphery of the solid group, and rotates any of the solids freely. The toy using friction drive according to claim 1, wherein the toy is configured to be supported by a receiver. 前記操作手段が、前記操作立体外周部周辺の前記把持ケースに貫通孔を設けるか、又は該貫通孔から該操作立体外周部を回動自在に突設して構成されることを特徴とする請求項1に記載の摩擦駆動を利用した玩具。The operation means is configured by providing a through hole in the gripping case around the operation solid outer periphery or by projecting the operation solid outer periphery from the through hole so as to be rotatable. A toy using the friction drive according to Item 1. 前記立体が、球体、多面体、楕球体、円柱、多角柱の中実形状もしくは中空形状、もしくはこれらの複合形状、もしくはこれらの表面に突起物を備えた形状、またはこれらを複数に分割し分割部同士が回動自在に軸着された構成であることを特徴とする請求項1〜請求項3のいずれかに記載の摩擦駆動を利用した玩具。The solid is a sphere, a polyhedron, an ellipsoid, a cylinder, a solid shape or a hollow shape of a polygonal column, or a composite shape thereof, or a shape provided with protrusions on the surface thereof, or a divided portion obtained by dividing these into a plurality of parts The toy using friction drive according to any one of claims 1 to 3, wherein the toys are pivotally attached to each other. 前記立体のいずれかが任意の形態の立体に交換可能に構成されることを特徴とする請求項1〜請求項4のいずれかに記載の摩擦駆動を利用した玩具。The toy using friction drive according to any one of claims 1 to 4, wherein any one of the three-dimensional objects is configured to be exchangeable with an arbitrary three-dimensional object. 前記立体に孔、溝、切欠きのいずれかであるホールを備えたうえに、該ホールのいずれかに挿通可能な小片を該立体に接触するように設け、遊戯者が、前記操作立体を少なくとも回動操作することによる前記立体間の摩擦駆動が該立体を動かし、該小片を前記ホールに通過させたり該ホールに収めたまま該立体を回したりして、該小片を終点に移動または配置することを特徴とする請求項1〜請求項5のいずれかに記載の摩擦駆動を利用した玩具。The solid body is provided with a hole that is any one of a hole, a groove, and a notch, and a small piece that can be inserted into any one of the holes is provided so as to contact the solid body. The friction drive between the three-dimensional objects by rotating operation moves the three-dimensional object, and passes the small piece through the hole or rotates the three-dimensional object while being placed in the hole, thereby moving or arranging the small piece at the end point. A toy using friction drive according to any one of claims 1 to 5. 前記ホールが、該ホールの数、位置、形状のいずれかに変化を持って形成されることを特徴とする請求項6に記載の摩擦駆動を利用した玩具。The toy using friction drive according to claim 6, wherein the hole is formed with a change in any of the number, position, and shape of the hole. 前記ホールの形状および該ホール内に在る前記小片が、前記把持ケースの外側から透かして目視可能なように、前記立体および該把持ケースが透明もしくは半透明に構成されることを特徴とする請求項6または請求項7に記載の摩擦駆動を利用した玩具。The solid and the gripping case are configured to be transparent or translucent so that the shape of the hole and the small piece in the hole are visible through the outside of the gripping case. The toy using the friction drive of Claim 6 or Claim 7. 前記小片を前記立体に接触するように設けるための小片供給手段が、前記把持ケースの外部から内部に通じる小片投入口で構成されると共に、前記終点の該把持ケース端部に該小片が該把持ケースの内部から外部に転動可能な傾斜部と通過可能な排出口を設けることを特徴とする請求項6に記載の摩擦駆動を利用した玩具。The small piece supply means for providing the small piece so as to contact the solid body is constituted by a small piece insertion port that communicates from the outside to the inside of the holding case, and the small piece is held at the end of the holding case at the end. The toy using friction drive according to claim 6, further comprising an inclined portion that can roll from the inside of the case to the outside and a discharge port that can pass therethrough. 前記小片が、該小片の形状もしくは大きさもしくは標識表示に差異を持って複数形成されると共に、前記終点に該差異に基づく所定の配置位置を定められて、遊戯者が該小片を該所定の配置位置に識別配置することを特徴とする請求項6または請求項9に記載の摩擦駆動を利用した玩具。A plurality of the small pieces are formed with a difference in the shape or size of the small pieces or a sign display, and a predetermined arrangement position based on the difference is determined at the end point, so that a player attaches the small pieces to the predetermined pieces. The toy using friction drive according to claim 6 or 9, wherein the toy is identified and arranged at an arrangement position. 前記小片が前記複数の立体を順次串刺しにするように該小片を棒状に形成し、遊戯者が、前記操作立体を少なくとも回動操作することによる前記立体間の摩擦駆動が、該小片の先端に接する該立体を動かし、該小片を前記ホールに順次通過させて終点に移動することを特徴とする請求項1〜請求項6のいずれかに記載の摩擦駆動を利用した玩具。The small pieces are formed in a bar shape so that the small pieces sequentially skew the plurality of solids, and a player drives at least the rotational movement of the operation solids to cause friction between the solids at the tip of the small pieces. The toy using friction drive according to any one of claims 1 to 6, wherein the solid that is in contact is moved, and the small pieces are sequentially passed through the holes and moved to an end point. 前記立体が、形状または標識表示によって所定の姿勢を定められて、遊戯者が前記操作立体を少なくとも回動操作することによる前記立体間の摩擦駆動が該立体を前記所定の姿勢にすることを特徴とする請求項1〜請求項5のいずれかに記載の摩擦駆動を利用した玩具。The solid is defined in a predetermined posture by a shape or a sign display, and a friction drive between the solids caused by a player at least rotating the operation solid makes the solid a predetermined posture. A toy using the friction drive according to any one of claims 1 to 5. 前記立体と前記小片および前記把持ケースのいずれかの接触面間の摩擦係数、または該立体、該小片のいずれかの重量もしくは大きさに差異を持たせて構成することを特徴とする請求項1〜請求項6、請求項9〜請求項12のいずれかに記載の摩擦駆動を利用した玩具。2. The friction coefficient between contact surfaces of any one of the three-dimensional object and the small piece and the gripping case, or a weight or a size of any one of the three-dimensional object and the small piece is different. A toy using friction drive according to any one of claims 6 and 9 to 12. 以上の請求項1〜請求項13のいずれかに記載の現物の玩具と同様に、それらの3次元構成と物理的運動である前記操作立体の少なくとも回動操作による少なくとも前記立体間の摩擦駆動や前記小片の重力による落下をコンピュータによりグラフィック動画表示、実行するプログラムを作成のうえ記録媒体に記録し、遊戯者が、該プログラムを表示装置上に表示したうえに、該操作立体を少なくとも回動自在なコントローラによって操作することによる該立体間の摩擦駆動が、該小片を表面に有する該立体を動かしたり、それにより該小片を前記ホールに通過させたり、該ホールに収めたまま該立体を回したりして、該小片を終点に移動または配置することを特徴とする摩擦駆動を利用したコンピュータゲーム。Similarly to the actual toy according to any one of the first to thirteenth aspects described above, the friction drive between at least the three-dimensional objects by at least the rotational operation of the three-dimensional structure and the physical movement of the three-dimensional operation objects. A program for displaying and executing a graphic animation by the computer of the fall of the small piece by means of a computer is created and recorded on a recording medium. The player displays the program on a display device, and at least freely rotates the operation solid. The friction drive between the solids by operating with a controller moves the solid having the small piece on the surface, thereby allowing the small piece to pass through the hole or rotating the solid while remaining in the hole. A computer game using friction drive, wherein the small piece is moved or arranged at the end point.
JP2003060630A 2003-01-31 2003-01-31 Toy and computer game using friction drive Pending JP2004230115A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008295530A (en) * 2007-05-29 2008-12-11 Nintendo Co Ltd Program and device for puzzle game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008295530A (en) * 2007-05-29 2008-12-11 Nintendo Co Ltd Program and device for puzzle game

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