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JP2002253746A5 - - Google Patents

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Publication number
JP2002253746A5
JP2002253746A5 JP2001060263A JP2001060263A JP2002253746A5 JP 2002253746 A5 JP2002253746 A5 JP 2002253746A5 JP 2001060263 A JP2001060263 A JP 2001060263A JP 2001060263 A JP2001060263 A JP 2001060263A JP 2002253746 A5 JP2002253746 A5 JP 2002253746A5
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JP
Japan
Prior art keywords
bell
determination
yes
stop
winning combination
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Granted
Application number
JP2001060263A
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Japanese (ja)
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JP4624578B2 (en
JP2002253746A (en
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Priority to JP2001060263A priority Critical patent/JP4624578B2/en
Priority claimed from JP2001060263A external-priority patent/JP4624578B2/en
Publication of JP2002253746A publication Critical patent/JP2002253746A/en
Publication of JP2002253746A5 publication Critical patent/JP2002253746A5/ja
Application granted granted Critical
Publication of JP4624578B2 publication Critical patent/JP4624578B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【特許請求の範囲】
【請求項1】
複数の図柄を変動表示する変動表示手段と、
ゲーム毎に内部当選役を決定する内部当選役決定手段と、
前記内部当選役決定手段の決定結果と遊技者の停止操作とに基づいて前記変動表示手段の変動表示動作を停止制御する停止制御手段と、
遊技者にとって有利な状況の継続又は終了を決定する状況決定手段とを備え、
前記状況決定手段は、前記内部当選役決定手段が前記内部当選役として増加役を決定したときに、前記有利な状況の継続又は終了を決定することを特徴とする遊技機。
【請求項2】
請求項1記載の遊技機において、
前記所定の条件は、前記増加役の入賞が成立したこと、又は前記増加役の入賞が成立したときに発生する特別遊技状態が終了したことである遊技機。
[Claims]
[Claim 1]
Variable display means for variable display of multiple symbols,
Internal winning combination determining means for determining internal winning combination for each game,
A stop control means for stopping and controlling the variation display operation of the variation display means based on the determination result of the internal winning combination determination means and the stop operation of the player.
Provided with a situation-determining means for determining the continuation or termination of the situation in favor of the player
The situation determining means, wherein the can and the internal winning combination determination means has determined an increase role as the internal winning combination, the gaming machine and determines the continuation or termination of the favorable situation.
2.
In the gaming machine according to claim 1,
The predetermined condition is that the winning combination of the increasing combination has been established, or that the special gaming state that occurs when the winning combination of the increasing combination has been established has ended.

一の発生条件は、一般遊技状態の「NT」において、「ベルの小役」に内部当選すること(後述の図18のS41の判別が“YES”)、所定確率で当選する抽選において当選すること(後述の図18のS43の判別が“YES”)、及び“ベル−ベル−ベル”を有効ライン上に揃えること(後述の図24のS115の判別が“YES”)である。この発生条件が成立することとなる確率は、「ベルの小役」に内部当選する確率(例えば、“1/3”)、抽選において当選することとなる確率(例えば、“1/40”)、及び“ベル−ベル−ベル”有効ライン上に揃う確率(“1/6”)を掛けることにより、“1/720”となる。 One of the conditions for occurrence is that in the general game state "NT", the "small role of the bell" is internally won (the determination of S41 in FIG. That (the determination of S43 in FIG. 18 described later is “YES”) and “bell-bell-bell” are aligned on the effective line (the determination of S115 in FIG. 24 described later is “YES”). The probability that this occurrence condition will be satisfied is the probability of internally winning the "bell's small role" (for example, "1/3") and the probability of winning in the lottery (for example, "1/40"). , And the probability that "bell-bell-bell" is aligned on the effective line ("1/6") gives "1/720".

図4(2)は、「ST」において表示される画像の背景を示す。この背景は、近未来都市メダロポリスを表わしたものであり、後述の図5に示すように、このメダロポリスを背景として「停止順序」を報知する演出が行われる。 FIG. 4 (2) shows the background of the image displayed in “ST”. This background represents the near-future city Medalopolis, and as shown in FIG. 5 described later, an effect of notifying the "stop order" is performed with the Medalopolis as the background.

図12において、右のリール3Rの「停止制御位置」は、コードナンバー“01”,“05”,“10”,“14”又は“18”のいずれかである。図2に示す図柄列において、これらに対応する図柄は、“ベル”である。 In FIG. 12, the “stop control position” of the right reel 3R is any of the code numbers “01”, “05”, “10”, “14” or “18”. In the symbol row shown in FIG. 2, the symbols corresponding to these code numbers are "bell".

一般遊技状態で「ベルの小役」に内部当選した場合には、S54の処理において、図16のS20の停止操作が第1停止操作であるか否かを判別する。この判別が“YES”のときは、S55の処理に移り、“NO”のときは、S60の処理に移る。S55の処理では、図16のS17の処理で決定したテーブル番号、及び第1停止操作が行われた停止ボタンに基づいて、“15枚”のメダルが払出される「ベルの小役」の入賞成立の可能性があるかどうかを判別する。例えば、テーブル番号として“1”が選択されている場合、第1停止操作として左の停止ボタン7Lが操作された場合には、S55の判別は、“YES”となる。他方、第1停止操作として中央又は右の停止ボタン7、7が操作された場合には、S55の判別は、“NO”となる。S55の判別が“YES”のときは、S56の処理に移り、“NO”のときは、S57の処理に移る。 When the "small role of the bell" is internally won in the general game state, it is determined in the process of S54 whether or not the stop operation of S20 of FIG. 16 is the first stop operation. When this determination is "YES", the process proceeds to S55, and when this determination is "NO", the process proceeds to S60. In the process of S55, "15 medals" are paid out based on the table number determined in the process of S17 of FIG. 16 and the stop button in which the first stop operation is performed. Determine if there is a possibility of establishment. For example, when "1" is selected as the table number and the left stop button 7L is operated as the first stop operation, the determination of S55 is "YES". On the other hand, when the center or right stop buttons 7 C and 7 R are operated as the first stop operation, the determination of S55 is "NO". When the determination of S55 is "YES", the process proceeds to the process of S56, and when the determination of S55 is "NO", the process proceeds to the process of S57.

S56の処理では、当り用停止制御テーブル(図12)、操作された停止ボタンに対応するリール、及び停止操作位置に基づいて滑りコマ数を決定する。例えば、左の停止ボタン7Lが操作され、停止操作位置が“04”であるとき、滑りコマ数は、“4”と決定される。ここで、当り用停止制御テーブルを使用して停止制御を行うのは、S55の判別が“YES”であり、センターライン8cに沿って“ベル−ベル−ベル”が並ぶ可能性があるためである。なお、前述のように、センターライン8cに沿って“ベル−ベル−ベル”が並ぶか否かが確定するのは、第2停止操作が行われたときである。従って、後述のように、S56の処理の後、はずれ用の停止制御テーブル(図13、図14)が使用される場合がある。 In the process of S56, the number of sliding frames is determined based on the hit stop control table (FIG. 12), the reel corresponding to the operated stop button, and the stop operation position. For example, when the left stop button 7L is operated and the stop operation position is "04", the number of sliding frames is determined to be "4". Here, the stop control is performed using the hit stop control table because the discrimination of S55 is "YES" and there is a possibility that "bell-bell-bell" are lined up along the center line 8c. is there. As described above, it is when the second stop operation is performed that whether or not the "bell-bell-bells" are lined up along the center line 8c is determined. Therefore, as will be described later, after the processing of S56, a stop control table for detachment (FIGS. 13 and 14) may be used.

図22のS91の処理では、サブCPU74は、「内部当選役コマンド」が「BB」に内部当選したことを示すかどうかを判別する。この判別が“YES”のときは、S92の処理に移り、“NO”のときは、S95の処理に移る。S92の処理では、BB間ゲーム数カウンタの値を参照する。続いて、カウンタの値が“1”であるか、すなわちBB遊技状態が終了したゲームの次のゲームでBBに内部当選したかどうかを判別する(S93)。この判別が“YES”のときは、CST付きBBフラグをセットし(S94)、図21のS81の処理に移り、“NO”のときは、図21のS85の処理に移る。ここで、BBフラグとは、BBに内部当選しているか否かを示すものである。また、CST付きBB、NST付きBBとは、BB遊技状態が終了した後、夫々CST、NSTが発生することとなるBBを示す。 In the process of S91 in FIG. 22, the sub CPU 74 determines whether or not the "internal winning combination command" indicates that the "BB" has been internally won. When this determination is "YES", the process proceeds to S92, and when this determination is "NO", the process proceeds to S95. In the process of S92, the value of the game number counter between BBs is referred to. Subsequently, it is determined whether the value of the counter is "1", that is, whether or not the BB has been internally elected in the next game of the game in which the BB game state has ended (S93). When this determination is "YES", the BB flag with CST is set (S94), and the process proceeds to S81 in FIG. 21, and when it is "NO", the process proceeds to S85 in FIG. Here, the BB flag indicates whether or not the BB has been internally elected. Further, the BB with CST and the BB with NST indicate BB in which CST and NST are generated, respectively, after the BB game state is completed.

JP2001060263A 2001-03-05 2001-03-05 Game machine Expired - Lifetime JP4624578B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001060263A JP4624578B2 (en) 2001-03-05 2001-03-05 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001060263A JP4624578B2 (en) 2001-03-05 2001-03-05 Game machine

Related Child Applications (10)

Application Number Title Priority Date Filing Date
JP2006053788A Division JP2006142086A (en) 2006-02-28 2006-02-28 Game machine
JP2006053792A Division JP2006142089A (en) 2006-02-28 2006-02-28 Game machine
JP2006053790A Division JP2006142088A (en) 2006-02-28 2006-02-28 Game machine
JP2006053784A Division JP2006181380A (en) 2006-02-28 2006-02-28 Game machine
JP2006053791A Division JP2006181381A (en) 2006-02-28 2006-02-28 Game machine
JP2006053789A Division JP2006142087A (en) 2006-02-28 2006-02-28 Game machine
JP2006053786A Division JP2006142084A (en) 2006-02-28 2006-02-28 Game machine
JP2006053787A Division JP2006142085A (en) 2006-02-28 2006-02-28 Game machine
JP2006053783A Division JP2006142082A (en) 2006-02-28 2006-02-28 Game machine
JP2006053785A Division JP2006142083A (en) 2006-02-28 2006-02-28 Game machine

Publications (3)

Publication Number Publication Date
JP2002253746A JP2002253746A (en) 2002-09-10
JP2002253746A5 true JP2002253746A5 (en) 2006-04-13
JP4624578B2 JP4624578B2 (en) 2011-02-02

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001060263A Expired - Lifetime JP4624578B2 (en) 2001-03-05 2001-03-05 Game machine

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Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004337395A (en) * 2003-05-16 2004-12-02 Olympia:Kk Game machine
JP2004337394A (en) * 2003-05-16 2004-12-02 Olympia:Kk Game machine
JP2005013625A (en) * 2003-06-27 2005-01-20 Sankyo Kk Slot machine
JP5148129B2 (en) * 2007-02-27 2013-02-20 株式会社ユニバーサルエンターテインメント Game machine
JP2009213921A (en) * 2009-06-29 2009-09-24 Daiichi Shokai Co Ltd Game machine

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