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JP2001299999A - Game machine with charge-free game, single and reel rotating function - Google Patents

Game machine with charge-free game, single and reel rotating function

Info

Publication number
JP2001299999A
JP2001299999A JP2001096345A JP2001096345A JP2001299999A JP 2001299999 A JP2001299999 A JP 2001299999A JP 2001096345 A JP2001096345 A JP 2001096345A JP 2001096345 A JP2001096345 A JP 2001096345A JP 2001299999 A JP2001299999 A JP 2001299999A
Authority
JP
Japan
Prior art keywords
game
game machine
series
free games
games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2001096345A
Other languages
Japanese (ja)
Inventor
Nicholas Luke Bennett
リューク ベネット ニコラス
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Publication of JP2001299999A publication Critical patent/JP2001299999A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a game machine which has a display and a game controller for controlling an indication image, in which at least one random phenomenon is indicated and in which a prize is given from the game machine if a result of a predetermined winning phenomenon is generated. SOLUTION: In the game machine, when a basic game including a trigger condition is completed, a function game sequence is started. With regard to at least some games of the function game sequence, at least one element of a plurality of image conveying elements from a preceding game is retained. A judgment whether or not any image conveying element is retained is carried out independently from the trigger condition. Whereas, a remaining image conveying element of a display means is varied.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、ゲーム機に関す
る。特に、本発明は、ゲーム機およびゲーム機で行なわ
れるゲームの改良に関する。
[0001] The present invention relates to a game machine. In particular, the present invention relates to game machines and improvements to games played on the game machines.

【0002】[0002]

【従来の技術】いつもゲーム機で遊ぶプレーヤは、特定
のゲームにすぐに飽きてしまうので、これらの機械の製
造者は、ゲームに興味を付加する革新的なゲーム機能を
開発することが必要である。そうすることによって、プ
レーヤが楽しみ続けられるので、ゲームを続けると共に
新しいプレーヤを引き付けることもできる。
BACKGROUND OF THE INVENTION Since players who always play with gaming machines quickly get bored with a particular game, manufacturers of these machines need to develop innovative gaming features that add interest to the game. is there. By doing so, the player can continue to enjoy the game, so that the game can be continued and a new player can be attracted.

【0003】[0003]

【発明が解決しようとする課題】ゲーム機市場の成長に
伴って、既存および新規の需要満すために製造者の間で
し烈な競争がある。ゲーム機の供給者を選択する時は、
現場のオペレータは、種々のゲームおよびその常連客の
人気に対して綿密な注意を払うことがしばしばである。
したがってセールスを改良し顧客を保持し新しい顧客を
引き付けるための機構と共に、プレーヤに人気のあるゲ
ームを装備することにゲーム機メーカは熱心である。
With the growth of the game console market, there is intense competition between manufacturers to meet existing and new demands. When choosing a game console supplier,
Field operators often pay close attention to the popularity of various games and their patrons.
Therefore, game console manufacturers are eager to equip players with popular games, along with mechanisms to improve sales, retain customers and attract new customers.

【0004】[0004]

【課題を解決するための手段】本発明によれば、ディス
プレイ手段とディスプレイ手段に表示される画像を制御
するために配置されたゲーム制御手段とを有し、ゲーム
制御手段は、少なくとも1つのランダム事象がディスプ
レイ手段に表示されるゲームをプレイするように配置さ
れ、所定の勝利事象の結果が出れば、本ゲーム機が賞を
与えるゲーム機であって、トリガ条件を含む基本ゲーム
を完了すると、機能ゲーム・シーケンスが開始され、機
能ゲーム・シーケンスのゲームの少なくともいくつかの
ものに関して、先行するゲームからの複数の画像搬送要
素の少なくとも1つが保持され、どの画像搬送要素が保
持されるべきかの決定がトリガ条件から独立してなさ
れ、一方、ディスプレイ手段の残りの画像搬送要素が変
化するゲーム機が提供される。
According to the present invention, there are provided a display means and a game control means arranged for controlling an image displayed on the display means, wherein the game control means comprises at least one random control means. When the event is arranged to play the game displayed on the display means, and the result of the predetermined victory event comes out, the present game machine is a game machine that gives a prize, and when the basic game including the trigger condition is completed, A functional game sequence is initiated, for at least some of the games of the functional game sequence, at least one of the plurality of image carrying elements from the preceding game is retained and which image carrying element is to be retained. A game machine is provided in which the decision is made independently of the trigger condition, while the remaining image-carrying elements of the display means change. It is.

【0005】本発明は、とくに、各画像搬送要素が回転
リールのビデオシュミレーションである回転リール・タ
イプのゲームに使用されることを意図している。当業者
に理解されることであるが、回転リールのビデオ・シュ
ミレーションは、多数の記号を運搬し、リールが回転を
止める時にディスプレイ手段に複数の記号を表示させ
る。しかしながら理解すべきことは、本発明は、他のタ
イプのゲーム、たとえばカード・ゲーム、ボール・ゲー
ム、キーノ(Keno)のようなものなどにも適用でき
る。
The present invention is specifically intended for use in a reel-to-reel type game in which each image transport element is a reel-to-reel video simulation. As will be appreciated by those skilled in the art, a video simulation of a spinning reel carries a number of symbols and causes the display means to display a plurality of symbols when the reel stops spinning. It should be understood, however, that the present invention is applicable to other types of games, such as card games, ball games, such as Keno.

【0006】機能ゲーム・シーケンスは、一連の無料ゲ
ームである。トリガ条件は、いずれかの適当な条件であ
り、たとえば、ディスプレイ手段の多数の散乱記号の存
在である。
[0006] A functional game sequence is a series of free games. The trigger condition is any suitable condition, for example, the presence of multiple scatter symbols on the display means.

【0007】一連の無料ゲームにおいて、一連の無料ゲ
ームの最初のゲームは、ディスプレイを更新するため
に、すなわち、全てのリールを再回転させるために、そ
の画像搬送要素を全て変更させることがある。一連の無
料ゲームの残りのゲームについて、画像搬送要素の内の
1つだけが各回に変更され、すなわち、一連のゲームの
たびに1つのリールだけが再回転される。再回転のため
に選択されるリールは、ゲーム制御手段によりランダム
に選択されて、一連のゲームにおいて1つのゲームは、
次のゲームに対して異なる。
[0007] In the series of free games, the first game in the series of free games may change all of its image-carrying elements to update the display, ie, to spin all reels again. For the rest of the series of free games, only one of the image transport elements is changed each time, i.e., only one reel is re-spun for each series of games. The reels selected for re-spinning are randomly selected by the game control means, and one game in a series of games is
Different for the next game.

【0008】一連の無料ゲームの間に、もう1つのトリ
ガ条件が起きれば、新しい一連の無料ゲームが開始され
る。この新しい一連の無料ゲームは、無料ゲームの最初
のシーケンスから残存している一連の無料ゲームに追加
される。言いかえれば、上記の例において、複数の散乱
記号が再び現れれば、新しい一連の無料ゲームが開始さ
れる。
If another trigger condition occurs during a series of free games, a new series of free games is started. This new set of free games is added to the remaining set of free games from the first sequence of free games. In other words, in the above example, if multiple scattering symbols reappear, a new series of free games is started.

【0009】本発明の1つの実施例において、新しいシ
リーズの最初の無料ゲームにおいて、全てのリールが再
回転され、その後は無料ゲームのリールの1つだけが各
無料ゲームについて再回転される。代りに、新しい一連
の無料ゲームの最初のゲームにおいて、スクリーン表示
全体を更新せずに画像搬送要素のうちの1つだけを制御
手段によって更新させることもできる。
In one embodiment of the invention, in the first free game of a new series, all reels are re-spun, and thereafter only one of the free game reels is re-spun for each free game. Alternatively, in the first game of a new series of free games, only one of the image transport elements may be updated by the control means without updating the entire screen display.

【0010】機能ゲーム・シーケンスに起きるすべての
勝利金は、基本ゲームで支払われる勝利金の所定の整数
倍で支払われる。典型的に、機能ゲームの1つにおける
勝利金は、その基にある基本ゲームにおける勝利金の3
倍が支払われる。
All winnings occurring in the functional game sequence are paid at a predetermined integer multiple of the winnings paid in the base game. Typically, the winnings in one of the functional games is three times the winnings in the underlying base game.
Double paid.

【0011】[0011]

【発明の実施の形態】図1において参照番号10は、全
体的にゲーム機を示し、本発明によるゲームを含む。ゲ
ーム機10は、使用に際してゲーム16がプレーされる
ビデオ・ディスプレイ装置14を有するコンソール12
を含む。ゲーム16は、複数の回転リール18の1つの
数の回転をシュミレートする回転リール・ゲームであ
る。ゲーム機10の中央飾り板20は、ゲーム16をプ
レーするために、プレーヤが使用できるボタンのバンク
22を収納する。中央飾り板20は、コイン入力シュー
ト24.1およびビル・コレクタ24.2を含むクレジ
ット入力機構24を収納する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS In FIG. 1, reference numeral 10 generally designates a game machine, including a game according to the present invention. The gaming machine 10 includes a console 12 having a video display device 14 on which a game 16 is played in use.
including. Game 16 is a spinning reel game that simulates one number of spins of a plurality of spinning reels 18. The center plaque 20 of the game machine 10 houses a bank 22 of buttons that the player can use to play the game 16. The central plaque 20 houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2.

【0012】ゲーム機10は、アートワーク28が載置
されるトップ・ボックス26を含む。アートワーク28
は、支払い表およびボーナス賞の詳細などを含む。
The game machine 10 includes a top box 26 on which the artwork 28 is placed. Artwork 28
Includes details of payment tables and bonus awards.

【0013】ゲーム機10からの現金支払いのためにコ
ンソール12の下にコイン・トレー30が装着される。
[0013] A coin tray 30 is mounted below the console 12 for cash payment from the game machine 10.

【0014】図面の図2を参照すると、制御手段、すな
わち制御回路32が図示されている。ゲームとユーザ・
インターフェイスを実行するプログラムは、制御回路3
2のプロセッサ34で処理される。プロセッサ34は、
ビデオ・ディスプレイ装置14のスクリーンを駆動し、
センサ38からの入力信号を受けるコントローラ36の
一部を形成する。センサ38は、スクリーンに装着され
たボタンとタッチ・センサのバンク22に関連したセン
サを含む。コントローラ36は、ゲームを始めるのに充
分なクレジットをプレーヤが提供したことを示す機構2
4から入力パルスを受ける。機構24は、コイン入力シ
ュート24.1またはビル・コレクタ24.2の代り
に、またはそれらに追加して、クレジット・カード・リ
ーダ(図示なし)または他の型式の認証装置で良い。
Referring to FIG. 2 of the drawings, there is illustrated the control means or control circuit 32. Games and users
The program that executes the interface is the control circuit 3
2 processor 34. The processor 34
Driving the screen of the video display device 14,
It forms part of a controller 36 that receives input signals from sensors 38. The sensors 38 include sensors associated with the bank 22 of buttons and touch sensors mounted on the screen. Controller 36 provides a mechanism 2 that indicates that the player has provided enough credits to begin the game.
4 receives an input pulse. The mechanism 24 may be a credit card reader (not shown) or other type of authentication device instead of or in addition to the coin input chute 24.1 or the bill collector 24.2.

【0015】最後に、コントローラ34は、支払い機構
40を駆動し、支払い機構40は、たとえば、プレーヤ
がそのクレジットを償還したい時にプレーヤに支払いす
るためにコイン・トレー30へコインを送るコイン・ホ
ッパーである。
Finally, the controller 34 drives a payment mechanism 40, such as a coin hopper that sends coins to the coin tray 30 to pay the player when he wants to redeem his credits. is there.

【0016】図面の図3を参照すると、基本ゲーム16
の結果が示されている。この例において、3つの散乱記
号S42がスピン・アップされている。この3つの散乱
記号42の存在は、16個の無料ゲームのような所定数
の無料ゲームである機能シーケンスを開始させるトリガ
条件である。その上、この3つの散乱記号42に対して
勝利金が支払われる。
Referring to FIG. 3 of the drawings, the basic game 16
The results are shown. In this example, three scattering symbols S42 have been spun up. The presence of the three scattering symbols 42 is a trigger condition for starting a function sequence that is a predetermined number of free games, such as 16 free games. In addition, a winning money is paid for these three scattering symbols 42.

【0017】一連の無料ゲームの最初のゲームにおい
て、スクリーン表示は、図面の図4aに44で示され、
5つのリール18全てが再スピン・アップされている。
図4aに示される例において、1ライン上の5つのジャ
ック(J)について勝利金が支払われる。現在、15の
無料ゲームが残っている。
In the first game of the series of free games, a screen display is shown at 44 in FIG.
All five reels 18 have been re-spun up.
In the example shown in FIG. 4a, winnings are paid for five jacks (J) on one line. Currently, there are 15 free games left.

【0018】第2の無料ゲームの後に、図面の図4bに
結果が示される。第4のリールのみが再スピンのために
選択され、この選択は、ゲーム機10の制御回路32の
制御の下にランダムに実現され、残りのリール18は保
持されている。この点に関して注意すべきは、機能シー
ケンスをトリガした散乱記号42がどのリール18によ
り運ばれるかに関係なく、一連の各無料ゲームにおい
て、どのリール18が保持されるべきかが制御回路32
により決定されることである。図4bに示されたゲーム
において、第1の支払い線上にある3つのジャックに対
して勝利金が支払われる。一連の無料ゲームのうち14
のゲームが残っている。
After the second free game, the results are shown in FIG. 4b of the drawing. Only the fourth reel is selected for re-spin, this selection is realized randomly under the control of the control circuit 32 of the game machine 10, and the remaining reels 18 are retained. In this regard, it should be noted that regardless of which reel 18 carries the scatter symbol 42 that triggered the functional sequence, the control circuit 32 determines which reel 18 should be held in each series of free games.
Is determined by In the game shown in FIG. 4b, three jacks on the first payline are paid victory. 14 out of a series of free games
The game remains.

【0019】第3のスピンの後に図面の図4cに結果が
示される。この場合は、制御回路32により第2のリー
ル18が選択され再回転され、残りのリール18は保持
される。ここで再び、3つの散乱記号42が表れて機能
シーケンス、すなわち一連の無料ゲームまたはスピンが
再び起こる。言いかえれば、3つの散乱記号42が新し
い一連の無料ゲームをトリガし、最初の一連の無料ゲー
ムから残った13のゲームおよび第2の一連の16の無
料ゲームが加算され、29の無料ゲームとなる。3つの
散乱記号42について賞金が支払われる。
After the third spin, the result is shown in FIG. 4c of the drawing. In this case, the second reel 18 is selected and re-rotated by the control circuit 32, and the remaining reels 18 are held. Here again, three scattering symbols 42 appear and the functional sequence, ie, a series of free games or spins, occurs again. In other words, the three scatter symbols 42 trigger a new series of free games, the remaining 13 games from the first series of free games and the second series of 16 free games are added, and 29 free games and Become. Prizes are paid for the three scattering symbols 42.

【0020】本発明の第1の実施例において、第2のト
リガ条件後の第1のゲームにおいて、すなわち、残りの
29のゲームの第1のゲームにおいて、制御回路32
は、1つのリール18だけを選択して再回転させて、残
りのリール18を保持する。代りに本発明の第2実施例
では、3つの散乱記号42の存在がこの機能を再トリガ
し、全てのリール18は、図面の図4dに示される結果
を有する新しい一連の無料ゲームの第1のゲームのため
再スピンされる。このゲームでは、支払い線3上の4つ
の10および支払い線1の3つのキング(K)に対して
勝利金が支払われる。現在、28の無料ゲームが残って
いる。
In the first embodiment of the present invention, in the first game after the second trigger condition, that is, in the first game of the remaining 29 games, the control circuit 32
Select only one reel 18 and rotate again to hold the remaining reel 18. Instead, in a second embodiment of the present invention, the presence of three scatter symbols 42 re-triggered this function, and all reels 18 are in the first of a new series of free games with the results shown in FIG. 4d of the drawings. Re-spins for the game. In this game, victory is paid to four 10s on payline 3 and three kings (K) on payline 1. Currently, there are 28 free games left.

【0021】本発明の第2実施例における次のゲームで
は、リール18の内の1つだけが再スピンされる。ここ
で再び第4のリール18がランダムに選択され再回転さ
れ、図面の図4eのように結果が示される。支払い線1
の4つのキング(K)と支払い線3の3つの10に対し
て賞金が支払われる。現在、27の無料ゲームまたはス
ピンが上記のように残っている。
In the next game of the second embodiment of the present invention, only one of the reels 18 is re-spun. Here again, the fourth reel 18 is randomly selected and re-rotated, and the result is shown as in FIG. 4e of the drawing. Payment line 1
The prize is paid for the four kings (K) and the three 10s of the pay line 3. Currently, 27 free games or spins remain as described above.

【0022】上述の各実施例において、機能の無料ゲー
ムで発生するすべての勝利金は、基の基本ゲームで支払
われる勝利金の所定倍が支払われる。典型的には、機能
ゲームの一の勝利金は、基の基本ゲームの勝利金の3倍
が支払われる。
In each of the embodiments described above, all winnings arising in a free-of-charge game are paid a predetermined multiple of the winnings awarded in the base game. Typically, one victory in a functional game is paid three times the victory in the base game.

【0023】本発明の1つの利点は、プレーヤの興味を
増すと利用者が信じるような機能ゲーム・シーケンスが
供給されていることである。
One advantage of the present invention is that a functional game sequence is provided that the user believes will increase player interest.

【0024】広く記述された本発明の精神または範囲か
ら離れることなく、特定の実施例に示された本発明に対
して数多くの変化および/または修正がなしうることが
当業者に理解される。したがって、これらの実施例は、
すべての面において例示的であって制限的でなく考えら
れるべきである。
It will be understood by those skilled in the art that numerous changes and / or modifications can be made to the invention as set forth in the specific embodiments without departing from the spirit or scope of the invention as broadly described. Therefore, these examples
It should be considered in all respects illustrative and not restrictive.

【図面の簡単な説明】[Brief description of the drawings]

添付の図面を参照しながら例示により本発明を説明して
きた。
The present invention has been described by way of example with reference to the accompanying drawings.

【図1】本発明によるゲーム機の三次元図である。FIG. 1 is a three-dimensional view of a game machine according to the present invention.

【図2】図1のゲーム機の制御回路の概略のブロック図
を示す。
FIG. 2 is a schematic block diagram of a control circuit of the game machine in FIG. 1;

【図3】図1のゲーム機でプレーされた基本ゲームの結
果を示すスクリーン表示の一例である。
FIG. 3 is an example of a screen display showing a result of a basic game played on the game machine of FIG. 1;

【図4a】ゲームの機能ゲーム・シーケンスの種々なス
クリーン表示を示す。
FIG. 4a shows various screen displays of a functional game sequence of the game.

【図4b】ゲームの機能ゲーム・シーケンスの種々なス
クリーン表示を示す。
FIG. 4b shows various screen displays of the functional game sequence of the game.

【図4c】ゲームの機能ゲーム・シーケンスの種々なス
クリーン表示を示す。
FIG. 4c shows various screen displays of the functional game sequence of the game.

【図4d】ゲームの機能ゲーム・シーケンスの種々なス
クリーン表示を示す。
FIG. 4d shows various screen displays of the functional game sequence of the game.

【図4e】ゲームの機能ゲーム・シーケンスの種々なス
クリーン表示を示す。
FIG. 4e shows various screen displays of the functional game sequence of the game.

【図5】図3および図4aから図4eまでのゲームのフ
ローチャートを示す。
FIG. 5 shows a flowchart of the game of FIG. 3 and FIGS. 4a to 4e.

【図6】図3および図4aから図4cまでのゲームのも
う1つの実施例のフローチャートを示す。
FIG. 6 shows a flowchart of another embodiment of the game of FIGS. 3 and 4a to 4c.

【符号の説明】[Explanation of symbols]

10 ゲーム機 12 コンソール 14 ビデオ・ディスプレイ装置 16 ゲーム 18 回転リール 20 中央飾り板 24 クレジット入力機構 24.1 コイン入力シュート 24.2 支払いコレクタ 26 トップ・ボックス 28 アートワーク 30 コイン・トレー 32 制御回路 34 プロセッサ 36 コントローラ 38 センサ 40 支払い機構 42 散乱記号 44 スクリーン表示 DESCRIPTION OF SYMBOLS 10 Game machine 12 Console 14 Video display device 16 Game 18 Spinning reel 20 Central plaque 24 Credit input mechanism 24.1 Coin input chute 24.2 Payment collector 26 Top box 28 Artwork 30 Coin tray 32 Control circuit 34 Processor 36 Controller 38 Sensor 40 Payment mechanism 42 Scattering symbol 44 Screen display

Claims (11)

【特許請求の範囲】[Claims] 【請求項1】 ディスプレイ手段と前記ディスプレイ手
段に表示される画像を制御するために配置されたゲーム
制御手段とを有し、前記ゲーム制御手段は、少なくとも
1つのランダム事象が前記ディスプレイ手段に表示され
るゲームをプレイするように配置され、所定の勝利事象
の結果が出れば、本ゲーム機が賞を与えるゲーム機であ
って、トリガ条件を含む基本ゲームを完了すると、機能
ゲーム・シーケンスが開始され、前記機能ゲーム・シー
ケンスのゲームの少なくともいくつかのものに関して、
先行するゲームからの複数の画像搬送要素の少なくとも
1つが保持され、どの画像搬送要素が保持されるべきか
の決定が前記トリガ条件から独立してなされ、前記ディ
スプレイ手段の残りの画像搬送要素が変化する前記ゲー
ム機。
1. A game machine comprising: a display means; and a game control means arranged to control an image displayed on the display means, wherein the game control means displays at least one random event on the display means. This game machine is a game machine that provides a prize if a predetermined victory event is obtained and a basic game including a trigger condition is completed, and a functional game sequence is started. For at least some of the games of the functional game sequence,
At least one of the plurality of image-carrying elements from the preceding game is retained, a determination of which image-carrying element is to be retained is made independently of the trigger condition, and the remaining image-carrying elements of the display means change. Said game machine.
【請求項2】 前記ゲーム・シーケンスは、一連の無料
ゲームであることを特徴とする請求項1記載のゲーム
機。
2. The game machine according to claim 1, wherein said game sequence is a series of free games.
【請求項3】 前記一連の無料ゲームのうち、前記一連
の無料ゲームの第1ゲームは、前記ディスプレイを更新
するために変更された全ての画像搬送要素を有する請求
項2記載のゲーム機。
3. The game machine according to claim 2, wherein in the series of free games, a first game of the series of free games has all image transport elements changed to update the display.
【請求項4】 前記一連のゲームの残りのゲームについ
て、前記画像搬送要素のうちの1つだけが各回に変更す
るようにされる請求項3記載のゲーム機。
4. The game machine according to claim 3, wherein for one of the remaining games in the series, only one of the image transport elements changes each time.
【請求項5】 変更するように選択される前記画像搬送
要素は、前記ゲーム制御手段によってランダムに選択さ
れる請求項4記載のゲーム機。
5. The game machine according to claim 4, wherein said image transport element selected to be changed is randomly selected by said game control means.
【請求項6】 前記選択される画像搬送要素は、前記一
連の無料ゲームの1つのゲームから次のゲームへかわる
請求項5記載のゲーム機。
6. The game machine according to claim 5, wherein the selected image transport element changes from one game in the series of free games to the next game.
【請求項7】 前記一連の無料ゲームにもう1つのトリ
ガ条件が起こるとき、新しい一連の無料ゲームが開始さ
れる請求項2から請求項6のいずれかに記載のゲーム
機。
7. The game machine according to claim 2, wherein a new series of free games is started when another trigger condition occurs in the series of free games.
【請求項8】 前記新しい一連の無料ゲームは、無料ゲ
ームの最初のシーケンスから残存する前記一連の無料ゲ
ームに追加される請求項7記載のゲーム機。
8. The gaming machine of claim 7, wherein the new series of free games is added to the series of free games remaining from an initial sequence of free games.
【請求項9】 前記新しい一連の無料ゲームの最初のゲ
ームにおいて、画像搬送要素のうちの1つだけが制御装
置によって変化させられる請求項8記載のゲーム機。
9. The gaming machine of claim 8, wherein in the first game of the new series of free games, only one of the image transport elements is changed by the controller.
【請求項10】 前記基本ゲームにおいて支払われる所
定の勝利金の整数倍が前記機能ゲームシーケンスに起こ
るすべて勝利に対して支払われる請求項1−9のいずれ
かに記載のゲーム機。
10. The game machine according to claim 1, wherein an integral multiple of a predetermined winning amount paid in the basic game is paid for all wins occurring in the functional game sequence.
【請求項11】 請求項1に請求され、添付図面を参照
して実質的に説明されているゲーム機。
11. A game machine as claimed in claim 1 and substantially described with reference to the accompanying drawings.
JP2001096345A 2000-03-30 2001-03-29 Game machine with charge-free game, single and reel rotating function Withdrawn JP2001299999A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU6588 1998-10-19
AUPQ6588A AUPQ658800A0 (en) 2000-03-30 2000-03-30 Gaming machine with a free game, single reel spin feature

Publications (1)

Publication Number Publication Date
JP2001299999A true JP2001299999A (en) 2001-10-30

Family

ID=3820684

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001096345A Withdrawn JP2001299999A (en) 2000-03-30 2001-03-29 Game machine with charge-free game, single and reel rotating function

Country Status (5)

Country Link
US (1) US20020010017A1 (en)
JP (1) JP2001299999A (en)
AU (1) AUPQ658800A0 (en)
NZ (1) NZ510555A (en)
ZA (1) ZA200102472B (en)

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US20020010017A1 (en) 2002-01-24
ZA200102472B (en) 2002-09-26
NZ510555A (en) 2002-10-25

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