IT202200027030A1 - Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction - Google Patents
Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction Download PDFInfo
- Publication number
- IT202200027030A1 IT202200027030A1 IT102022000027030A IT202200027030A IT202200027030A1 IT 202200027030 A1 IT202200027030 A1 IT 202200027030A1 IT 102022000027030 A IT102022000027030 A IT 102022000027030A IT 202200027030 A IT202200027030 A IT 202200027030A IT 202200027030 A1 IT202200027030 A1 IT 202200027030A1
- Authority
- IT
- Italy
- Prior art keywords
- exoskeleton
- machine interaction
- postural
- wearable
- impact
- Prior art date
Links
- 230000003993 interaction Effects 0.000 title claims description 15
- 230000001144 postural effect Effects 0.000 title claims description 7
- 239000004753 textile Substances 0.000 title claims description 6
- 210000003423 ankle Anatomy 0.000 claims description 2
- 238000010276 construction Methods 0.000 claims description 2
- 210000003127 knee Anatomy 0.000 claims description 2
- 230000001143 conditioned effect Effects 0.000 claims 1
- 230000006978 adaptation Effects 0.000 description 1
- 230000004075 alteration Effects 0.000 description 1
- 230000003750 conditioning effect Effects 0.000 description 1
- 239000004744 fabric Substances 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D13/00—Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches
- A41D13/02—Overalls, e.g. bodysuits or bib overalls
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/0006—Exoskeletons, i.e. resembling a human figure
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- Heart & Thoracic Surgery (AREA)
- Mechanical Engineering (AREA)
- Robotics (AREA)
- Physical Education & Sports Medicine (AREA)
- Textile Engineering (AREA)
- Professional, Industrial, Or Sporting Protective Garments (AREA)
Description
DESCRIZIONE DESCRIPTION
La presente invenzione riguarda un esoscheletro indossabile quale dispositivo innovativo di interazione uomo macchina non condizionata a basso impatto posturale. Una delle problematiche pi? frequenti nel mondo dell?interazione uomo macchina riguarda il condizionamento del comportamento dovuto all?utilizzo di joystick, controller o cursori che vanno a creare delle pose non naturali e quindi richiedere anche un relativo adattamento posturale con conseguenze sulla ergonomia dell?utente e quindi con problematiche posturali. The present invention concerns a wearable exoskeleton as an innovative device for unconditioned human-machine interaction with low postural impact. One of the most frequent problems in the world of human-machine interaction concerns the conditioning of behavior due to the use of joysticks, controllers or cursors that create unnatural poses and therefore also require a relative postural adaptation with consequences on the user's ergonomics and therefore with postural problems.
Per tale motivo utilizzare un indumento quale sistema di interazione uomo-macchina pu? rappresentare una vera rivoluzione nel mondo dei controller. Tale aspetto ? di notevole importanza per le interazioni all?interno degli scenari di realt? virtuale o metaversi in cui l?interazione ad oggi avviene principalmente avvalendosi di controller gamepad. Oggetto della presente invenzione ? quindi un esoscheletro indossabile all?interno di un indumento (es. camicia, giacca) quale dispositivo innovativo di interazione uomo macchina non condizionato a basso impatto posturale caratterizzato da: For this reason, using a garment as a human-machine interaction system can represent a real revolution in the world of controllers. This aspect is of considerable importance for interactions within virtual reality scenarios or metaverses in which interaction currently occurs mainly using gamepad controllers. The subject of the present invention is therefore an exoskeleton wearable inside a garment (e.g. shirt, jacket) as an innovative, unconditioned, low postural impact human-machine interaction device characterized by:
- Esoscheletro tessile (1) rappresentato da una struttura di fasce elastiche composta da parti collegate da giunzioni (3) e spalliere al fine di sorreggere al meglio la postura dell?utente e non farla affaticare durante l?interazione uomo macchina; - Textile exoskeleton (1) represented by a structure of elastic bands composed of parts connected by joints (3) and backrests in order to best support the user's posture and avoid tiring them during human-machine interaction;
- sistema elastico per far aderire bene l?esoscheletro; - elastic system to make the exoskeleton adhere well;
- Indumento (2) indossabile (es. giacca, maglione, camicia, giubbotto, pantalone) al cui interno viene inserita la sensoristica collegata ad un microcontrollore; - Wearable garment (2) (e.g. jacket, sweater, shirt, vest, trousers) inside which sensors connected to a microcontroller are inserted;
- microcontrollore dotato di connettivit?; - microcontroller with connectivity;
- Uno o pi? sensori inerziali (ad. Esempio giroscopio e/o accelerometro) posti nei giunti (ascella, gomito, manica, ginocchia, caviglia) e/o articolazioni collocati all?interno della struttura tessile presente nell?indumento indossabile e collegati al microcontrollore; - One or more inertial sensors (e.g. gyroscope and/or accelerometer) placed in the joints (armpit, elbow, sleeve, knee, ankle) and/or articulations located inside the textile structure present in the wearable garment and connected to the microcontroller;
- Modulo per la raccolta dei dati dei singoli sensori inerziali posti nei giunti dell?indumento indossabile; - Module for collecting data from individual inertial sensors placed in the joints of the wearable garment;
- Base di conoscenza per la comprensione dei dati acquisiti dai sensori inerziali per la costruzione del modello interazione scheletromovimento; - Knowledge base for understanding the data acquired by inertial sensors for the construction of the skeleton-movement interaction model;
- Modulo per la interpretazione real-time tramite base di conoscenza dell?interazione effettuata. - Module for real-time interpretation via knowledge base of the interaction performed.
Le unite figure sono una rappresentazione esemplificativa e non limitativa dell?esoscheletro indossabile, caratterizzato dalla struttura esterna (indumento indossabile) e la struttura interna (esoscheletro in tessuto con sensori) che rende agile l?interazione non creando alterazioni posturali e acquisendo il feedback in modo non condizionato. The attached figures are an exemplary and non-limiting representation of the wearable exoskeleton, characterized by the external structure (wearable garment) and the internal structure (fabric exoskeleton with sensors) that makes the interaction agile without creating postural alterations and acquiring feedback in an unconditioned way.
Claims (1)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IT102022000027030A IT202200027030A1 (en) | 2022-12-29 | 2022-12-29 | Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
IT102022000027030A IT202200027030A1 (en) | 2022-12-29 | 2022-12-29 | Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction |
Publications (1)
Publication Number | Publication Date |
---|---|
IT202200027030A1 true IT202200027030A1 (en) | 2024-06-29 |
Family
ID=85685631
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
IT102022000027030A IT202200027030A1 (en) | 2022-12-29 | 2022-12-29 | Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction |
Country Status (1)
Country | Link |
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IT (1) | IT202200027030A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2018047102A1 (en) * | 2016-09-09 | 2018-03-15 | Ecole Polytechnique Federale De Lausanne (Epfl) | Jacket for embodied interaction with virtual or distal robotic device |
US10222859B2 (en) * | 2013-07-05 | 2019-03-05 | HaptX Inc. | Whole-body human-computer interface |
WO2019161232A1 (en) * | 2018-02-17 | 2019-08-22 | President And Fellows Of Harvard College | Wearable devices for protecting against musculoskeletal injuries and enhancing performance |
-
2022
- 2022-12-29 IT IT102022000027030A patent/IT202200027030A1/en unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10222859B2 (en) * | 2013-07-05 | 2019-03-05 | HaptX Inc. | Whole-body human-computer interface |
WO2018047102A1 (en) * | 2016-09-09 | 2018-03-15 | Ecole Polytechnique Federale De Lausanne (Epfl) | Jacket for embodied interaction with virtual or distal robotic device |
WO2019161232A1 (en) * | 2018-02-17 | 2019-08-22 | President And Fellows Of Harvard College | Wearable devices for protecting against musculoskeletal injuries and enhancing performance |
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