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IT202200027030A1 - Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction - Google Patents

Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction Download PDF

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Publication number
IT202200027030A1
IT202200027030A1 IT102022000027030A IT202200027030A IT202200027030A1 IT 202200027030 A1 IT202200027030 A1 IT 202200027030A1 IT 102022000027030 A IT102022000027030 A IT 102022000027030A IT 202200027030 A IT202200027030 A IT 202200027030A IT 202200027030 A1 IT202200027030 A1 IT 202200027030A1
Authority
IT
Italy
Prior art keywords
exoskeleton
machine interaction
postural
wearable
impact
Prior art date
Application number
IT102022000027030A
Other languages
Italian (it)
Inventor
Vito Santarcangelo
Davide Scintu
Diego Carmine Sinitò
Angelo Romano
Lecce Michele Di
Angelo Lamacchia
Alessandro D'alcantara
Giuseppe Oddo
Saverio Gianluca Crisafulli
Original Assignee
Iinformatica S R L
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Iinformatica S R L filed Critical Iinformatica S R L
Priority to IT102022000027030A priority Critical patent/IT202200027030A1/en
Publication of IT202200027030A1 publication Critical patent/IT202200027030A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41DOUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
    • A41D13/00Professional, industrial or sporting protective garments, e.g. surgeons' gowns or garments protecting against blows or punches
    • A41D13/02Overalls, e.g. bodysuits or bib overalls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/0006Exoskeletons, i.e. resembling a human figure

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Mechanical Engineering (AREA)
  • Robotics (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Textile Engineering (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)

Description

DESCRIZIONE DESCRIPTION

La presente invenzione riguarda un esoscheletro indossabile quale dispositivo innovativo di interazione uomo macchina non condizionata a basso impatto posturale. Una delle problematiche pi? frequenti nel mondo dell?interazione uomo macchina riguarda il condizionamento del comportamento dovuto all?utilizzo di joystick, controller o cursori che vanno a creare delle pose non naturali e quindi richiedere anche un relativo adattamento posturale con conseguenze sulla ergonomia dell?utente e quindi con problematiche posturali. The present invention concerns a wearable exoskeleton as an innovative device for unconditioned human-machine interaction with low postural impact. One of the most frequent problems in the world of human-machine interaction concerns the conditioning of behavior due to the use of joysticks, controllers or cursors that create unnatural poses and therefore also require a relative postural adaptation with consequences on the user's ergonomics and therefore with postural problems.

Per tale motivo utilizzare un indumento quale sistema di interazione uomo-macchina pu? rappresentare una vera rivoluzione nel mondo dei controller. Tale aspetto ? di notevole importanza per le interazioni all?interno degli scenari di realt? virtuale o metaversi in cui l?interazione ad oggi avviene principalmente avvalendosi di controller gamepad. Oggetto della presente invenzione ? quindi un esoscheletro indossabile all?interno di un indumento (es. camicia, giacca) quale dispositivo innovativo di interazione uomo macchina non condizionato a basso impatto posturale caratterizzato da: For this reason, using a garment as a human-machine interaction system can represent a real revolution in the world of controllers. This aspect is of considerable importance for interactions within virtual reality scenarios or metaverses in which interaction currently occurs mainly using gamepad controllers. The subject of the present invention is therefore an exoskeleton wearable inside a garment (e.g. shirt, jacket) as an innovative, unconditioned, low postural impact human-machine interaction device characterized by:

- Esoscheletro tessile (1) rappresentato da una struttura di fasce elastiche composta da parti collegate da giunzioni (3) e spalliere al fine di sorreggere al meglio la postura dell?utente e non farla affaticare durante l?interazione uomo macchina; - Textile exoskeleton (1) represented by a structure of elastic bands composed of parts connected by joints (3) and backrests in order to best support the user's posture and avoid tiring them during human-machine interaction;

- sistema elastico per far aderire bene l?esoscheletro; - elastic system to make the exoskeleton adhere well;

- Indumento (2) indossabile (es. giacca, maglione, camicia, giubbotto, pantalone) al cui interno viene inserita la sensoristica collegata ad un microcontrollore; - Wearable garment (2) (e.g. jacket, sweater, shirt, vest, trousers) inside which sensors connected to a microcontroller are inserted;

- microcontrollore dotato di connettivit?; - microcontroller with connectivity;

- Uno o pi? sensori inerziali (ad. Esempio giroscopio e/o accelerometro) posti nei giunti (ascella, gomito, manica, ginocchia, caviglia) e/o articolazioni collocati all?interno della struttura tessile presente nell?indumento indossabile e collegati al microcontrollore; - One or more inertial sensors (e.g. gyroscope and/or accelerometer) placed in the joints (armpit, elbow, sleeve, knee, ankle) and/or articulations located inside the textile structure present in the wearable garment and connected to the microcontroller;

- Modulo per la raccolta dei dati dei singoli sensori inerziali posti nei giunti dell?indumento indossabile; - Module for collecting data from individual inertial sensors placed in the joints of the wearable garment;

- Base di conoscenza per la comprensione dei dati acquisiti dai sensori inerziali per la costruzione del modello interazione scheletromovimento; - Knowledge base for understanding the data acquired by inertial sensors for the construction of the skeleton-movement interaction model;

- Modulo per la interpretazione real-time tramite base di conoscenza dell?interazione effettuata. - Module for real-time interpretation via knowledge base of the interaction performed.

Le unite figure sono una rappresentazione esemplificativa e non limitativa dell?esoscheletro indossabile, caratterizzato dalla struttura esterna (indumento indossabile) e la struttura interna (esoscheletro in tessuto con sensori) che rende agile l?interazione non creando alterazioni posturali e acquisendo il feedback in modo non condizionato. The attached figures are an exemplary and non-limiting representation of the wearable exoskeleton, characterized by the external structure (wearable garment) and the internal structure (fabric exoskeleton with sensors) that makes the interaction agile without creating postural alterations and acquiring feedback in an unconditioned way.

Claims (1)

RIVENDICAZIONI 1. Esoscheletro tessile indossabile per l?interazione uomo macchina non condizionata a basso impatto posturale caratterizzato da:1. Wearable textile exoskeleton for non-conditioned, low-impact postural human-machine interaction characterized by: - Struttura tessile (2) composta da parti unite da giunzioni (3) caratterizzata dalla presenza di fasce elastiche e spalliere al fine di sorreggere al meglio la postura dell?utente e non farla affaticare durante l?interazione uomo macchina;- Textile structure (2) composed of parts joined by joints (3) characterised by the presence of elastic bands and backrests in order to best support the user's posture and avoid tiring them during human-machine interaction; - Indumento (1) indossabile (es. giacca, maglione, camicia, giubbotto, pantalone) al cui interno viene inserita la struttura tessile (2) con la sensoristica collegata ad un microcontrollore;- Wearable garment (1) (e.g. jacket, sweater, shirt, windbreaker, trousers) inside which the textile structure (2) is inserted with the sensors connected to a microcontroller; - microcontrollore dotato di connettivit?;- microcontroller with connectivity; - Uno o pi? sensori inerziali (ad. Esempio giroscopio e/o accelerometro) posti nei giunti (ascella, gomito, manica, ginocchia, caviglia) e/o articolazioni collocati sull?indumento indossabile e collegati al microcontrollore;- One or more inertial sensors (e.g. gyroscope and/or accelerometer) placed in the joints (armpit, elbow, sleeve, knee, ankle) and/or articulations placed on the wearable garment and connected to the microcontroller; - Modulo per la raccolta dei dati dei singoli sensori inerziali posti nei giunti dell?indumento indossabile;- Module for collecting data from individual inertial sensors placed in the joints of the wearable garment; - Base di conoscenza per la comprensione dei dati acquisiti dai sensori inerziali per la costruzione del modello interazione scheletromovimento;- Knowledge base for understanding the data acquired by inertial sensors for the construction of the skeleton-movement interaction model; - Modulo per la interpretazione real-time tramite base di conoscenza dell?interazione effettuata. - Module for real-time interpretation via knowledge base of the interaction performed.
IT102022000027030A 2022-12-29 2022-12-29 Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction IT202200027030A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
IT102022000027030A IT202200027030A1 (en) 2022-12-29 2022-12-29 Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
IT102022000027030A IT202200027030A1 (en) 2022-12-29 2022-12-29 Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction

Publications (1)

Publication Number Publication Date
IT202200027030A1 true IT202200027030A1 (en) 2024-06-29

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Family Applications (1)

Application Number Title Priority Date Filing Date
IT102022000027030A IT202200027030A1 (en) 2022-12-29 2022-12-29 Wearable Textile Exoskeleton for Low Postural Impact, Non-Conditioned Human-Machine Interaction

Country Status (1)

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IT (1) IT202200027030A1 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2018047102A1 (en) * 2016-09-09 2018-03-15 Ecole Polytechnique Federale De Lausanne (Epfl) Jacket for embodied interaction with virtual or distal robotic device
US10222859B2 (en) * 2013-07-05 2019-03-05 HaptX Inc. Whole-body human-computer interface
WO2019161232A1 (en) * 2018-02-17 2019-08-22 President And Fellows Of Harvard College Wearable devices for protecting against musculoskeletal injuries and enhancing performance

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10222859B2 (en) * 2013-07-05 2019-03-05 HaptX Inc. Whole-body human-computer interface
WO2018047102A1 (en) * 2016-09-09 2018-03-15 Ecole Polytechnique Federale De Lausanne (Epfl) Jacket for embodied interaction with virtual or distal robotic device
WO2019161232A1 (en) * 2018-02-17 2019-08-22 President And Fellows Of Harvard College Wearable devices for protecting against musculoskeletal injuries and enhancing performance

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