GB2435568A - Customised visual and audible alerts from a mobile phone - Google Patents
Customised visual and audible alerts from a mobile phone Download PDFInfo
- Publication number
- GB2435568A GB2435568A GB0709054A GB0709054A GB2435568A GB 2435568 A GB2435568 A GB 2435568A GB 0709054 A GB0709054 A GB 0709054A GB 0709054 A GB0709054 A GB 0709054A GB 2435568 A GB2435568 A GB 2435568A
- Authority
- GB
- United Kingdom
- Prior art keywords
- phone
- attributes
- character
- audio
- visual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000000007 visual effect Effects 0.000 title claims abstract description 8
- 230000001413 cellular effect Effects 0.000 claims abstract description 22
- 238000000034 method Methods 0.000 claims abstract description 7
- 230000001419 dependent effect Effects 0.000 abstract 1
- 239000002131 composite material Substances 0.000 description 2
- 230000007103 stamina Effects 0.000 description 2
- 230000006978 adaptation Effects 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 238000009795 derivation Methods 0.000 description 1
- 238000004080 punching Methods 0.000 description 1
- RYMZZMVNJRMUDD-HGQWONQESA-N simvastatin Chemical compound C([C@H]1[C@@H](C)C=CC2=C[C@H](C)C[C@@H]([C@H]12)OC(=O)C(C)(C)CC)C[C@@H]1C[C@@H](O)CC(=O)O1 RYMZZMVNJRMUDD-HGQWONQESA-N 0.000 description 1
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/57—Arrangements for indicating or recording the number of the calling subscriber at the called subscriber's set
- H04M1/575—Means for retrieving and displaying personal data about calling party
- H04M1/576—Means for retrieving and displaying personal data about calling party associated with a pictorial or graphical representation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/57—Arrangements for indicating or recording the number of the calling subscriber at the called subscriber's set
- H04M1/575—Means for retrieving and displaying personal data about calling party
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M19/00—Current supply arrangements for telephone systems
- H04M19/02—Current supply arrangements for telephone systems providing ringing current or supervisory tones, e.g. dialling tone or busy tone
- H04M19/04—Current supply arrangements for telephone systems providing ringing current or supervisory tones, e.g. dialling tone or busy tone the ringing-current being generated at the substations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/12—Details of telephonic subscriber devices including a sensor for measuring a physical value, e.g. temperature or motion
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Telephone Function (AREA)
- Telephonic Communication Services (AREA)
Abstract
A cellular telephone presents a selected visual or audio clip to a user according to the prevailing time or date or location of the phone. Also described is a mobile telephone in which numbers for various contacts are stored. The phone also stores a plurality of audio and visual assets, which may be downloaded from a server. When an incoming call from an identified number is received, a set of assets are derived from the number and played. For example if the last four digits of the number are 4352, image background number 4, character number 3, text phrase number 5 and ring tone number 2 are selected and combined to provide a unique audio-visual display on the phone. The originally filed disclosure also describes a method of allotting attributes to game characters dependent of subsets of numbers or letters of contact information e.g. telephone numbers or names, stored in the phone. The attributes may be applied to characters in a game played on a mobile phone or hand held device, where those attributes are compared to determine a winner.
Description
<p>Electronic Entertainment Device The present invention relates to an
electronic entertainment device.</p>
<p>More particularly, in certain aspects, the invention relates to an electronic game in which two characters having different respective attributes compete against one another.</p>
<p>It is known to provide a deck of cards, wherein each card is printed with the image of a respective character, along with a plurality of attributes associated with that character.</p>
<p>In use, the cards are dealt out amongst two or more players and a first player then calls out one or other of the attributes of the character printed on the top card of his respective hand.</p>
<p>Should the attribute called out by the first player better the corresponding attributes of the characters printed on the top cards of the hands of the or each other player, then the first player places all of those cards on the bottom of his hand. If, however, the corresponding attribute of the character printed on the top card of another player's hand betters that of the first player and that of any remaining player(s), then the cards are instead placed on the bottom of said other player's hand.</p>
<p>For example, the cards may display a plurality of robots, having different respective attributes. The attributes of a first robot may comprise a relatively high degree of strength but limited agility and speed. If that robot were to be played against a second robot having limited strength but relatively high agility and speed, then the first robot would "beat" the second robot, if the first robot's strength was called out, but would "lose" to the second robot, if either its agility or speed were to be called out instead.</p>
<p>Play continues until one or other of the players has acquired all of the cards in the deck or until a pre-determined period of time has expired, when the winning player is the one having the most cards in his hand.</p>
<p>It is a first object of the present invention to provide an electronic adaptation of the game described above.</p>
<p>In other respects, the invention relates to methods for presenting selected combinations of audio and/or video data via a cellular phone.</p>
<p>According to a first aspect of the present invention, there is provided an electronic device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.</p>
<p>Preferably said electronic device comprises a hand-held electronic device.</p>
<p>The data acquiring means may, for example, comprise a keypad, a port for receiving an electronic memory card, a camera or a biometric sensor.</p>
<p>In the first case, the device may comprise a cellular phone, into which the keypad is incorporated, the or each data item comprising a respective phone number or other contact data entered into the phone via the keypad.</p>
<p>In the second case, the port may be arranged to receive the SIM card of a cellular phone, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a respective phone number or other contact data stored in the SIM card.</p>
<p>In the third case, the device may comprise a cellular phone into which the camera is incorporated, the or each data item comprising the digital representation of an image obtained by the camera.</p>
<p>In the fourth case, the biometric sensor may comprise a fingerprint scanner or means for extracting one or more parameters of a spoken voice, the device comprising either a cellular phone or a dedicated game playing handset, the or each data item comprising a digital representation of said fingerprint or voice.</p>
<p>The device preferably comprises means for exchanging character attribute-defining data items with a second electronic device, preferably via a wireless communications link. For example the communications link may comprise a "direct" infra-red or radio-frequency (e.g. Bluetooth) link, or an "indirect" link via a telecommunications network, whereby a data item is preferably exchanged by means of one or more SMS, MMS or email messages. In this case, the device is preferably arranged to store the character attribute-defining data item associated with a losing character.</p>
<p>Preferably the device is arranged to derive a plurality of attributes for the or each character, means being provided whereby a user may select one or other of those attributes for comparison with the corresponding attribute of a second character.</p>
<p>Preferably the device comprises means for displaying either a still or an animated image of the or each character and/or a graphical representation of the or each attribute of the or each character.</p>
<p>Preferably the or each attribute comprises, a respective, relative measure of a physical characteristic of a fighting character, such as a measure of the character's strength, skill, stamina, cunning, or expertise in exercising a fighting manoeuvre, such as a punch, a kick, a slam or a head-butt.</p>
<p>The or each data item may provide at least one relative measure or may instead provide at least one address for retrieving a pre-determined measure from a memory of the device.</p>
<p>According to a second aspect of the present invention, there is provided a game playing apparatus comprising a plurality of electronic devices, each device comprising means for acquiring at least one unique data item, means for deriving from the or each data item at least one attribute of a respective character, and means for comparing the respective attributes of two or more characters to determine a winner.</p>
<p>According to a third aspect of the present invention, there is provided a method for playing a game comprising providing an electronic device, and operating said device to store at least one unique data item in a memory thereof, to derive from the or each stored data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.</p>
<p>According to a fourth aspect of the present invention, there is provided software for operating an electronic device to acquire at least one unique data item, to derive from the or each data item at least one attribute of a respective character, and to compare the respective attributes of two or more characters to determine a winner.</p>
<p>According to a fifth aspect of the present invention, there is provided an apparatus arranged to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.</p>
<p>Said stored contact data may comprise a telephone number, with which said at least 2 items of data are associated according to the values of respective subsets of the component digits of that number, or with a person's name, address, email address, etc., or a combination of each of the aforesaid.</p>
<p>Preferably said apparatus comprises a cellular phone arranged to store a plurality of images (e.g. graphical or textual images) and/or sound clips, and to select at least one image for display and/or at least one sound clip to be played, according to respective portions of a person's telephone number and/or name, for example when a call is received from that person.</p>
<p>Where a person's telephone number is used, said respective portions preferably comprise numbers drawn from a tail portion of the telephone number, as such numbers can be shown to be more randomly distributed, in general, than those at the start of a telephone number.</p>
<p>For example, the last 4 digits of a person's telephone number might be processed, to respectively determine which of 10 possible background images, 10 possible foreground images, 10 possible textual messages and 10 possible sound clips are to be combined to provide a composite audio-visual output. Thus, a call from a person having the telephone number *******2116 might give rise to an image being displayed comprising background image number 2, foreground image number 1 and textual message number 1, along with sound clip number 6.</p>
<p>Alternatively, the last 4 characters of a person's name might, for example, be processed, to respectively determine which of 26 possible background images, 26 possible foreground images, 26 possible textual messages and 26 possible sound clips are to be combined to provide a composite audio-visual output. Thus, a call from a person having the stored name DAVID might give rise to an image being displayed comprising background image number 1 (A), foreground image number 22 (V) and textual message number 9 (I), along with sound clip number 4 (D).</p>
<p>Preferably said cellular phone is arranged to download JO said plurality of images and/or said plurality of sound clips from a remote server, preferably by providing the remote server with a unique identification code, e.g. obtained from a scratch-card.</p>
<p>Preferably, said at least 2 items of data are associated with said stored contact data according to at least one value which changes in use of the phone, for example said at least one value may comprise a time or date and/or a location value or may be derived from the contents of a dynamic call or message log.</p>
<p>According to a sixth aspect of the present invention, there is provided a method comprising associating at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.</p>
<p>According to a seventh aspect of the present invention, there is provided software for operating an apparatus to associate at least 2 items of data (e.g. text and/or graphics and/or audio data) with stored contact data for at least one person.</p>
<p>According to an eighth aspect of the present invention, there is provided a cellular phone arranged to present a selected visual image or audio clip to a user, according to at least one value, stored in the phone, which changes in use of the phone.</p>
<p>For example, the phone may be arranged to present images or audio clips which differ from one another according to the prevailing time or date and/or geographical location of the phone.</p>
<p>According to a ninth aspect of the present invention, there is provided a method comprising presenting a selected image or audio clip via a cellular phone, according to at least one value, stored in the phone, which changes in use of the phone.</p>
<p>According to a tenth aspect of the present invention, there is provided software for operating a cellular phone to present a selected image or audio clip according to at least one value, stored in the phone, which changes in use of the phone.</p>
<p>Embodiments of the present invention will now be described, by way of examples only and with reference to the accompanying drawings, of which: Figure 1 is a perspective view of a first embodiment of hand-held electronic device in accordance with the present invention; Figure 2 is a plan view of a pair of first embodiment devices arranged for the exchange of data therebetween; Figure 3 is a perspective view of a second embodiment of hand-held electronic device in accordance with the present invention; Figure 4 to 7 are a series of screen displays illustrating the derivation of character attributes; and Figure 8 is a series of drawings illustrating how selected text, visual and audio assets might be combined to provide a substantially unique audio-visual display for a cellular phone.</p>
<p>Referring to Figure 1 of the drawings, a hand-held electronic device is shown comprising a fingerprint scanner 2 for acquiring a unique digital representation of a fingerprint, from which a plurality of attributes may then be derived for a unique character associated with that fingerprint.</p>
<p>A plurality of fingerprints may be scanned to derive the respective attributes of a corresponding number of characters, each set of attributes comprising measures of a character's expertise in the fighting techniques of punching, kicking, slamming, head-butting and long-range fighting.</p>
<p>Two games may be played using the handset of Figure 1.</p>
<p>The first game requires a user to twist a handle 4 of the handset to select one or other of the characters for which a set of attributes have been derived (an image of the selected character being displayed in a first display window 6), to then select one of the attributes associated with that character by scrolling upwards or downwards through a list of attributes displayed in a second window 8 by operating a toggle button 10 and to then confirm both selections by pressing an "attack" button 12.</p>
<p>The selected attribute is then automatically compared with the corresponding attribute of a character generated either in sequence or at random by the device, to determine which of the selected attributes of the two characters betters the other.</p>
<p>The second game, selected by the pressing of a "two-player" button 14, requires the users of two identical handsets to select respective characters and to then exchange the data defining the various attributes of those characters with one another's handsets, via an infra-red communications link, as illustrated in Figure 2.</p>
<p>In this case, the pressing of a first player's "attack" button 12 will result in a selected attribute of that player's character being compared with the corresponding attribute of the other player. If the character attribute selected by the first player betters the corresponding attribute of the second player's character, then the data defining the attributes of the second player's character is stored in the first player's handset and the first player may then select a further character and attribute combination. However, if the character attribute selected by the first player does not better the corresponding attribute of the second player, then the data defining the attributes of the first player's character is stored in the handset of the second player and play passes to the second player.</p>
<p>Referring to Figure 2 of the drawings, an electronic handset in the form of a cellular phone is shown comprising a display screen 16 and an alphanumeric keypad 18. Software downloaded to the phone from a remote server or pre-installed on the phone, associates a unique character with each of the telephone numbers stored in a memory of the phone (which may comprise a SIN card), each of those characters having a respective set of attributes derived from its associated phone number, according to the prevailing time or geographical location of the phone. For example, the "Diznemba" character associated with the phone number 07799648712 may have levels of strength, skill, stamina and cunning derived from its first three, second three, third three and final two numbers respectively, as illustrated in Figures 4 to 7.</p>
<p>As with the handset of Figure 1, either a single player or a two player game may be played using the cellular phone handset, the latter game being enabled either by the use of a "direct" infra-red or Bluetooth communications link between two cellular phones or by the use of an "indirect" telecommunication link, via a server.</p>
<p>With reference to Figure 8, a further embodiment of the present invention is illustrated, wherein a plurality of audio and visual assets, downloaded from a server, are combined according to the values which make up respective subsets of a telephone number stored in a cellular phone, to provide a substantially unique audio-visual display for each number stored in the phone, either when a particular stored contact is selected by a user from the memory of the phone or of a SIM-card fitted thereto and/or automatically, when a call is received from a new or pre-stored contact.</p>
<p>Thus, the example phone number 07736 684352, when broken down into its various numerical components, as shown in Figure 8, would cause a melody "2" (of up to 10 possible melodies) to be played in combination with the text, foreground and background images numbered "5", "3" and "4", respectively.</p>
<p>The devices thus described, with reference to Figures 1 to 7, provide convenient means whereby the respective attributes of a number of characters may be derived and compared with one another to provide a competitive game and, with reference to Figure 8, a convenient means for associated a substantially unique audio/visual presentation with each of a plurality of different callers. I0</p>
Claims (1)
- <p>Claims 1) A cellular phone arranged to present a selected visual imageor audio clip to a user, according to at least one value, stored in the phone, which changes in use of the phone.</p><p>2) A cellular phone as claimed in Claim 1, arranged to present images or audio clips which differ from one another according to the prevailing time or date.</p><p>3) A cellular phone as claimed in Claim 1, arranged to present images or audio clips which differ from one another according to the prevailing geographical location of the phone.</p><p>4) A method comprising presenting a selected image or audio clip via a cellular phone, according to at least one value, stored in the phone, which changes in use of the phone.</p><p>5) Software for operating a cellular phone to present a selected image or audio clip according to at least one value, stored in the phone, which changes in use of the phone.</p><p>I I</p>
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0507798A GB0507798D0 (en) | 2005-04-18 | 2005-04-18 | Electronic game |
GBGB0514670.9A GB0514670D0 (en) | 2005-04-18 | 2005-07-18 | Electronic game |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0709054D0 GB0709054D0 (en) | 2007-06-20 |
GB2435568A true GB2435568A (en) | 2007-08-29 |
Family
ID=35580341
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0514670.9A Ceased GB0514670D0 (en) | 2005-04-18 | 2005-07-18 | Electronic game |
GBGB0523579.1D Pending GB0523579D0 (en) | 2005-04-18 | 2005-11-18 | Electronic entertainment device |
GB0709088A Pending GB2435432A (en) | 2005-04-18 | 2007-05-11 | Electronic trumps game device |
GB0709054A Withdrawn GB2435568A (en) | 2005-04-18 | 2007-05-11 | Customised visual and audible alerts from a mobile phone |
Family Applications Before (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0514670.9A Ceased GB0514670D0 (en) | 2005-04-18 | 2005-07-18 | Electronic game |
GBGB0523579.1D Pending GB0523579D0 (en) | 2005-04-18 | 2005-11-18 | Electronic entertainment device |
GB0709088A Pending GB2435432A (en) | 2005-04-18 | 2007-05-11 | Electronic trumps game device |
Country Status (1)
Country | Link |
---|---|
GB (4) | GB0514670D0 (en) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1396984A1 (en) * | 2002-09-04 | 2004-03-10 | Siemens Aktiengesellschaft | User interface for a mobile communication device |
US20040204142A1 (en) * | 2002-11-26 | 2004-10-14 | Lite-On Technology Corporation | Method for showing caller's mood index in cellular phone and a cellular phone used in the method |
EP1511281A1 (en) * | 2003-08-29 | 2005-03-02 | Samsung Electronics Co., Ltd. | Mobile communication terminal capable of varying settings of various items in a user menu depending on a location thereof and a method therefor |
WO2005062590A1 (en) * | 2003-12-16 | 2005-07-07 | Sony Ericsson Mobile Communications Ab | Location status indicator for mobile phones |
WO2006048415A1 (en) * | 2004-11-04 | 2006-05-11 | Swisscom Mobile Ag | Method for displaying image data |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3228216B2 (en) * | 1998-03-05 | 2001-11-12 | ヤマハ株式会社 | Card game system |
JP2002153670A (en) * | 2000-11-17 | 2002-05-28 | Casio Comput Co Ltd | Electronic game system, electronic game apparatus and recording medium |
GB0107403D0 (en) * | 2001-03-26 | 2001-05-16 | Kemp Miles B | K technologies |
US20020193157A1 (en) * | 2001-06-18 | 2002-12-19 | Canon Kabushiki Kaisha | Computer device for implementing a trading card game and control method therefor, program executed by computer device, controller, system, and game cards |
US20040002387A1 (en) * | 2002-06-26 | 2004-01-01 | Grady Daniel Patrick | Card reader and scanner device and methods of using same |
JP2004173940A (en) * | 2002-11-27 | 2004-06-24 | Nec Interchannel Ltd | Fighting game system by information terminal, its method, information terminal and program |
GB2421917A (en) * | 2005-01-07 | 2006-07-12 | Nicholas J Stone | Cards with circuit elements |
-
2005
- 2005-07-18 GB GBGB0514670.9A patent/GB0514670D0/en not_active Ceased
- 2005-11-18 GB GBGB0523579.1D patent/GB0523579D0/en active Pending
-
2007
- 2007-05-11 GB GB0709088A patent/GB2435432A/en active Pending
- 2007-05-11 GB GB0709054A patent/GB2435568A/en not_active Withdrawn
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1396984A1 (en) * | 2002-09-04 | 2004-03-10 | Siemens Aktiengesellschaft | User interface for a mobile communication device |
US20040204142A1 (en) * | 2002-11-26 | 2004-10-14 | Lite-On Technology Corporation | Method for showing caller's mood index in cellular phone and a cellular phone used in the method |
EP1511281A1 (en) * | 2003-08-29 | 2005-03-02 | Samsung Electronics Co., Ltd. | Mobile communication terminal capable of varying settings of various items in a user menu depending on a location thereof and a method therefor |
WO2005062590A1 (en) * | 2003-12-16 | 2005-07-07 | Sony Ericsson Mobile Communications Ab | Location status indicator for mobile phones |
WO2006048415A1 (en) * | 2004-11-04 | 2006-05-11 | Swisscom Mobile Ag | Method for displaying image data |
Also Published As
Publication number | Publication date |
---|---|
GB0709088D0 (en) | 2007-06-20 |
GB2435432A (en) | 2007-08-29 |
GB0514670D0 (en) | 2005-08-24 |
GB0523579D0 (en) | 2005-12-28 |
GB0709054D0 (en) | 2007-06-20 |
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