GB2446677B - Game process control method, information storage medium, and game device - Google Patents
Game process control method, information storage medium, and game deviceInfo
- Publication number
- GB2446677B GB2446677B GB0716859A GB0716859A GB2446677B GB 2446677 B GB2446677 B GB 2446677B GB 0716859 A GB0716859 A GB 0716859A GB 0716859 A GB0716859 A GB 0716859A GB 2446677 B GB2446677 B GB 2446677B
- Authority
- GB
- United Kingdom
- Prior art keywords
- storage medium
- control method
- information storage
- process control
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title 1
- 238000004886 process control Methods 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/16—Sound input; Sound output
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006234164A JP4108719B2 (en) | 2006-08-30 | 2006-08-30 | PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE |
Publications (3)
Publication Number | Publication Date |
---|---|
GB0716859D0 GB0716859D0 (en) | 2007-10-10 |
GB2446677A GB2446677A (en) | 2008-08-20 |
GB2446677B true GB2446677B (en) | 2008-12-31 |
Family
ID=38616989
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0716859A Expired - Fee Related GB2446677B (en) | 2006-08-30 | 2007-08-30 | Game process control method, information storage medium, and game device |
Country Status (3)
Country | Link |
---|---|
US (1) | US20080058101A1 (en) |
JP (1) | JP4108719B2 (en) |
GB (1) | GB2446677B (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5411425B2 (en) * | 2007-12-25 | 2014-02-12 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
JP5399831B2 (en) * | 2009-09-11 | 2014-01-29 | 株式会社コナミデジタルエンタテインメント | Music game system, computer program thereof, and method of generating sound effect data |
WO2011145431A1 (en) * | 2010-05-19 | 2011-11-24 | 株式会社バンダイ | Gaming device and computer program |
JP5925413B2 (en) * | 2010-09-07 | 2016-05-25 | リコーイメージング株式会社 | Imaging apparatus and game system |
JP5757452B2 (en) * | 2010-09-07 | 2015-07-29 | リコーイメージング株式会社 | Imaging device |
EP2772904B1 (en) * | 2013-02-27 | 2017-03-29 | Yamaha Corporation | Apparatus and method for detecting music chords and generation of accompaniment. |
KR20150093971A (en) * | 2014-02-10 | 2015-08-19 | 삼성전자주식회사 | Method for rendering music on the basis of chords and electronic device implementing the same |
JP6978486B2 (en) * | 2016-09-05 | 2021-12-08 | グリー株式会社 | Game control methods, computers and control programs |
JP7036542B2 (en) * | 2017-06-15 | 2022-03-15 | 株式会社スクウェア・エニックス | Video game processor and video game processor |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11197362A (en) * | 1998-01-08 | 1999-07-27 | Tecmo Ltd | Medium in which game program is recorded and game device |
JP2001046740A (en) * | 1999-08-09 | 2001-02-20 | Tomy Co Ltd | Game progress system, game device, and storage medium |
JP2006102270A (en) * | 2004-10-06 | 2006-04-20 | Sony Computer Entertainment Inc | Information processing method, and information processing terminal |
Family Cites Families (29)
Publication number | Priority date | Publication date | Assignee | Title |
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US3894186A (en) * | 1972-10-20 | 1975-07-08 | Sound Sciences Inc | Tone analysis system with visual display |
US4024789A (en) * | 1973-08-30 | 1977-05-24 | Murli Advani | Tone analysis system with visual display |
US4081829A (en) * | 1976-08-23 | 1978-03-28 | Atari, Inc. | Audio activated video display |
US4267561A (en) * | 1977-11-02 | 1981-05-12 | Karpinsky John R | Color video display for audio signals |
US4257062A (en) * | 1978-12-29 | 1981-03-17 | Meredith Russell W | Personalized audio-visual system |
US4392409A (en) * | 1979-12-07 | 1983-07-12 | The Way International | System for transcribing analog signals, particularly musical notes, having characteristic frequencies and durations into corresponding visible indicia |
US4301703A (en) * | 1980-04-14 | 1981-11-24 | Kimball International, Inc. | High note data generator |
US4331062A (en) * | 1980-06-02 | 1982-05-25 | Rogers Allen E | Visual note display apparatus |
US4366741A (en) * | 1980-09-08 | 1983-01-04 | Musitronic, Inc. | Method and apparatus for displaying musical notations |
US4363482A (en) * | 1981-02-11 | 1982-12-14 | Goldfarb Adolph E | Sound-responsive electronic game |
ATE68102T1 (en) * | 1985-03-20 | 1991-10-15 | Roger M Paist | VIDEO DISPLAY WITH TWO CHANNEL AUDIO SIGNALS. |
US5513129A (en) * | 1993-07-14 | 1996-04-30 | Fakespace, Inc. | Method and system for controlling computer-generated virtual environment in response to audio signals |
EP0839370A4 (en) * | 1995-07-14 | 1998-11-18 | Transperformance L L C | Multiple frequency display for musical sounds |
US6313843B1 (en) * | 1997-08-27 | 2001-11-06 | Casio Computer Co., Ltd. | Apparatus and method for controlling image display, and recording medium storing program for controlling image display |
JP2922509B2 (en) * | 1997-09-17 | 1999-07-26 | コナミ株式会社 | Music production game machine, production operation instruction system for music production game, and computer-readable storage medium on which game program is recorded |
US6464585B1 (en) * | 1997-11-20 | 2002-10-15 | Nintendo Co., Ltd. | Sound generating device and video game device using the same |
JP3384314B2 (en) * | 1997-12-02 | 2003-03-10 | ヤマハ株式会社 | Tone response image generation system, method, apparatus, and recording medium therefor |
JPH11219443A (en) * | 1998-01-30 | 1999-08-10 | Konami Co Ltd | Method and device for controlling display of character image, and recording medium |
US5990405A (en) * | 1998-07-08 | 1999-11-23 | Gibson Guitar Corp. | System and method for generating and controlling a simulated musical concert experience |
US7096186B2 (en) * | 1998-09-01 | 2006-08-22 | Yamaha Corporation | Device and method for analyzing and representing sound signals in the musical notation |
JP2000237455A (en) * | 1999-02-16 | 2000-09-05 | Konami Co Ltd | Music production game device, music production game method, and readable recording medium |
US6280329B1 (en) * | 1999-05-26 | 2001-08-28 | Nintendo Co., Ltd. | Video game apparatus outputting image and music and storage medium used therefor |
US6541692B2 (en) * | 2000-07-07 | 2003-04-01 | Allan Miller | Dynamically adjustable network enabled method for playing along with music |
US7174510B2 (en) * | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
US6905414B2 (en) * | 2002-05-16 | 2005-06-14 | Microsoft Corporation | Banning verbal communication to and from a selected party in a game playing system |
WO2005022322A2 (en) * | 2003-08-25 | 2005-03-10 | Blue Street Studios, Inc. | Video game system and method |
JP4307193B2 (en) * | 2003-09-12 | 2009-08-05 | 株式会社バンダイナムコゲームス | Program, information storage medium, and game system |
US7601904B2 (en) * | 2005-08-03 | 2009-10-13 | Richard Dreyfuss | Interactive tool and appertaining method for creating a graphical music display |
US20070163427A1 (en) * | 2005-12-19 | 2007-07-19 | Alex Rigopulos | Systems and methods for generating video game content |
-
2006
- 2006-08-30 JP JP2006234164A patent/JP4108719B2/en active Active
-
2007
- 2007-08-27 US US11/892,789 patent/US20080058101A1/en not_active Abandoned
- 2007-08-30 GB GB0716859A patent/GB2446677B/en not_active Expired - Fee Related
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11197362A (en) * | 1998-01-08 | 1999-07-27 | Tecmo Ltd | Medium in which game program is recorded and game device |
JP2001046740A (en) * | 1999-08-09 | 2001-02-20 | Tomy Co Ltd | Game progress system, game device, and storage medium |
JP2006102270A (en) * | 2004-10-06 | 2006-04-20 | Sony Computer Entertainment Inc | Information processing method, and information processing terminal |
Also Published As
Publication number | Publication date |
---|---|
JP2008054851A (en) | 2008-03-13 |
US20080058101A1 (en) | 2008-03-06 |
JP4108719B2 (en) | 2008-06-25 |
GB2446677A (en) | 2008-08-20 |
GB0716859D0 (en) | 2007-10-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20210830 |