FR3062731B1 - METHOD AND SYSTEM FOR MOVING A VIRTUAL CHARACTER IN A VIRTUAL ENVIRONMENT - Google Patents
METHOD AND SYSTEM FOR MOVING A VIRTUAL CHARACTER IN A VIRTUAL ENVIRONMENT Download PDFInfo
- Publication number
- FR3062731B1 FR3062731B1 FR1750969A FR1750969A FR3062731B1 FR 3062731 B1 FR3062731 B1 FR 3062731B1 FR 1750969 A FR1750969 A FR 1750969A FR 1750969 A FR1750969 A FR 1750969A FR 3062731 B1 FR3062731 B1 FR 3062731B1
- Authority
- FR
- France
- Prior art keywords
- virtual
- movement
- real
- moving
- virtual environment
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Une méthode de déplacement d'un personnage virtuel dans un environnement virtuel suite à un mouvement d'un utilisateur réel (UR), ledit environnement virtuel étant généré par au moins un calculateur informatique (1) et modifié au moins au moyen d'un contrôleur (3) tenu à la main par ledit utilisateur réel (UR), la méthode comprenant : - une étape de mouvement réel dudit contrôleur (3) par ledit utilisateur réel (UR) selon une direction et un sens donnés et - une étape de déplacement virtuel dudit personnage virtuel selon la même direction que le mouvement réel mais dans un sens opposé de manière à reproduire le mouvement d'un bras d'un utilisateur réel (UR) lors d'un déplacement réel.A method of moving a virtual character in a virtual environment following a movement of a real user (UR), said virtual environment being generated by at least one computing computer (1) and modified at least by means of a controller (3) hand held by said real user (UR), the method comprising: - a step of real movement of said controller (3) by said real user (UR) in a given direction and direction and - a moving step virtual of said virtual character in the same direction as the real movement but in an opposite direction so as to reproduce the movement of an arm of a real user (UR) during a real movement.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1750969A FR3062731B1 (en) | 2017-02-06 | 2017-02-06 | METHOD AND SYSTEM FOR MOVING A VIRTUAL CHARACTER IN A VIRTUAL ENVIRONMENT |
PCT/EP2018/052702 WO2018141928A1 (en) | 2017-02-06 | 2018-02-02 | Method and system for moving a virtual character in a virtual environment |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1750969 | 2017-02-06 | ||
FR1750969A FR3062731B1 (en) | 2017-02-06 | 2017-02-06 | METHOD AND SYSTEM FOR MOVING A VIRTUAL CHARACTER IN A VIRTUAL ENVIRONMENT |
Publications (2)
Publication Number | Publication Date |
---|---|
FR3062731A1 FR3062731A1 (en) | 2018-08-10 |
FR3062731B1 true FR3062731B1 (en) | 2019-03-15 |
Family
ID=58992985
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
FR1750969A Expired - Fee Related FR3062731B1 (en) | 2017-02-06 | 2017-02-06 | METHOD AND SYSTEM FOR MOVING A VIRTUAL CHARACTER IN A VIRTUAL ENVIRONMENT |
Country Status (2)
Country | Link |
---|---|
FR (1) | FR3062731B1 (en) |
WO (1) | WO2018141928A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112000228B (en) * | 2020-09-04 | 2024-04-05 | 河北大学 | Method and system for controlling movement in immersive virtual reality |
CN116501175B (en) * | 2023-06-25 | 2023-09-22 | 江西格如灵科技股份有限公司 | Virtual character moving method, device, computer equipment and medium |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9030405B2 (en) * | 2011-02-04 | 2015-05-12 | Invensense, Inc. | High fidelity remote controller device for digital living room |
US20140118244A1 (en) * | 2012-10-25 | 2014-05-01 | Pointgrab Ltd. | Control of a device by movement path of a hand |
-
2017
- 2017-02-06 FR FR1750969A patent/FR3062731B1/en not_active Expired - Fee Related
-
2018
- 2018-02-02 WO PCT/EP2018/052702 patent/WO2018141928A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
FR3062731A1 (en) | 2018-08-10 |
WO2018141928A1 (en) | 2018-08-09 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PLFP | Fee payment |
Year of fee payment: 2 |
|
PLSC | Search report ready |
Effective date: 20180810 |
|
ST | Notification of lapse |
Effective date: 20191006 |