EP2456530A1 - Avatar display modification - Google Patents
Avatar display modificationInfo
- Publication number
- EP2456530A1 EP2456530A1 EP10729846A EP10729846A EP2456530A1 EP 2456530 A1 EP2456530 A1 EP 2456530A1 EP 10729846 A EP10729846 A EP 10729846A EP 10729846 A EP10729846 A EP 10729846A EP 2456530 A1 EP2456530 A1 EP 2456530A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- avatars
- adaptation
- display
- criterion
- terminal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
Definitions
- An image processing method in a virtual environment a method for adapting the avatars display, an image processing processor, a virtual world server and a corresponding communication terminal for the implementation of such methods.
- a virtual world includes several virtual environments, each virtual environment of which is a 3D digital representation imitating a real world environment.
- avatars as the representation of the user. These are usually chosen and manually configured by users according to their tastes. It can be photo, three-dimensional image or any graphic representation. As soon as the user connects to the virtual world his avatar appears in the virtual world.
- a user can create in these virtual worlds a social network in which the user records the users he knows and / or with whom he communicated via avatars.
- the definition of the other avatars present in this virtual environment depends on their geographical distance from the avatar of the connected user.
- geographical distance the distance simulated between the avatars in the virtual environment in which the avatars evolve.
- the user can see with more precision the avatars geographically close to his avatar.
- the user can not quickly distinguish the avatars of users who are part of one of his social networks or who are interested in a moment and a specific place in the virtual world.
- the invention therefore aims to overcome these disadvantages of the prior art by adapting the display of avatars while reducing the resources required for displaying avatars.
- the subject of the invention is an image processing method in a virtual environment in which a plurality of avatars respectively representing associated users evolve, said image processing method comprising the following steps:
- an adaptation request is received from the display of the avatars on the terminal of a given user, said request comprising at least one adaptation criterion for differentiating the display of the avatars,
- the modified data is transmitted for a suitable display of the avatars on the terminal of the given user.
- the image processing method may further include one or more of the following features, taken separately or in combination:
- the adaptation criterion is a criterion of social link between the given user and the users connected to the virtual environment
- said image processing method comprises the following steps:
- a social link coefficient is calculated from said adaptation criterion and social network information of the given user,
- a blur filter inversely proportional to the calculated social link coefficient is applied.
- the invention also relates to a method of adapting the display of avatars in a virtual environment in which a plurality of avatars respectively representing associated users evolve, said adaptation method comprising the following steps:
- a request is made to adapt the display of the avatars to the terminal of a given user, said request comprising at least one adaptation criterion to differentiate the display of the avatars,
- the invention also relates to an image processing processor comprising at least one processing means for:
- the invention also relates to a virtual world server comprising such an image processing processor.
- the invention also relates to a communication terminal comprising such an image processing processor.
- the invention also relates to a communication terminal of a user comprising:
- At least one treatment means for:
- FIG. 1 schematically shows a communication network on which a plurality of communication terminals exchange data with a virtual world server
- FIG. 2a is an example of displaying a virtual environment
- FIG. 2b is an example of a display of a virtual environment in which the display of the avatars is adapted
- FIG. 3a illustrates the steps of a method of adapting the display of avatars in a virtual environment
- FIG. 3b illustrates the steps of an image processing method in a virtual environment
- FIG. 4 is a schematic representation of the social link with a user given in concentric zones respectively associated with an adaptation criterion
- FIG. 5a is an example of displaying an avatar in high definition
- FIG. 5b is an example of displaying an avatar in average definition
- FIG. 5c is an example of displaying an avatar in very low definition
- FIG. 1 shows a communication network 1 for example
- the terminals 3a, 3 exchange data with the virtual world server 5 on the communication network 1, so that the users of the terminals 3a, 3 can connect to the virtual world and evolve in the virtual world.
- the term communication network 1 here means any type of network, capable of transmitting content to the terminals 3a, 3 and exchange with these terminals 3a, 3 data or messages. Any mode of transmission can be envisaged.
- communication terminal 3a, 3 means any equipment capable of receiving contents of the communication network 1 and of exchanging data, messages and requests with this same communication network 1.
- It may for example be a mobile phone or fixed, a personal digital assistant (or PDA), or a computer or laptop.
- PDA personal digital assistant
- each user of a terminal 3a, 3 is associated with an avatar 7a, 7 ', 7 "to represent it in virtual environment EV of the virtual world which is displayed on a medium of display 9a, 9 of the terminal 3a, 3.
- each user can have one or more social networks, such as friends networks, workgroup networks, or gaming networks, in the virtual world or in another virtual exchange platform external to the world. virtual.
- Each network groups together a set of users. This set of users may include a list of user nicknames with possibly associated avatars or their corresponding profiles.
- the user is part of a community in the virtual world also forming a social network.
- the virtual world server 5 conventionally comprises at least one means for managing the virtual environments in which the avatars operate.
- the virtual world server 5 further comprises at least one image processing means 13, for example an image processing processor 13.
- the processor 13 may be integrated with each terminal 3a, 3.
- This processor 13 communicates with a database 15 of users' social networks, whether they are networks in the virtual world or in other virtual exchange platforms. For this, the user must have previously entered his or her corresponding identifiers for the external platforms to the virtual world, thus allowing the database 15 to have access to its social networks.
- an external server 17 includes this database 15.
- it is the virtual world server 5 that comprises the database 15.
- the terminal 3a comprises at least one processing means for transmitting to the processor 13 during a step Al a matching request.
- Ra includes at least one adaptation criterion to differentiate the display of avatars.
- This adaptation criterion may be a social link criterion, for example a criterion of belonging to a social network of the first user of the terminal 3a, the social network being able to be internal or external to the virtual world.
- any other adaptation criterion may be used such as interest criteria or frequency of exchange criteria.
- the display of avatars must be adapted according to the social network of this first user.
- second T avatars associated with social network users are differentiated from the third 7 "avatars associated with connected users who do not belong to the social network of the first user (see Figure 2b).
- the processor 13 then comprises at least one processing means for receiving the adaptation request Ra with the adaptation criterion during a step B1, modifying the data representing the avatars according to the adaptation criterion in step B2 , and transmit to the terminal 3a the data modified in a step B3, for a suitable display of the avatars on the display means 9a ( Figures 1 and 3b).
- the terminal 3a then receives the modified data in step A2 and displays the avatars on the display means 9a in step A3 (FIG. 3 a).
- the processor 13 comprises at least one processing means for transmitting a request for information to step B21. Ri to the database 15 concerning the social network (s) of the first user (FIGS. 1 and 3b).
- the database 15 then transmits the RS data on the social network (s) of the first user to the processor 13 configured to identify from these RS data the connected users who are part of the social network of the user and those who do not. are not part of step B22.
- the processor 13 modifies, during a step B23, the data representing the avatars to differentiate the second avatars 7 'from the users of the social network of the first user and the third avatars 7 "from the other users.
- the processor 13 applies a blur filter on the third avatars 7 ", so that the second avatars 7 'are displayed with a good definition compared to the third avatars 7" which are fuzzy.
- the resources of the processor 13 for only a few avatars with a good definition are much less important than those needed for a host of avatars in good definition.
- the computing effort of the processor 13 is reduced to maintain only certain avatars in good definition.
- the processor 13 when the processor 13 is at the level of the virtual world server 5, the processor 13 transmits less important data on the communication network 1 to the terminal 3a.
- the first user can define:
- a first criterion for example a criterion of belonging to a "family" network of the first user
- a second criterion for example an interest criterion such as "museum", and
- a third criterion for example an interest criterion such as "sport”.
- FIG. 4 in which three circular zones Z1, Z2 and Z3 are schematically represented.
- the first zone Z1 is associated with the first criterion
- the second zone Z2 is associated with the second criterion
- the third zone is associated with the third criterion.
- the avatars must therefore be adapted according to the membership of the users in one of the three zones Z1, Z2, Z3.
- the processor 13 comprises at least one means for calculating a social link coefficient for each user based on the adaptation criteria and the social network information of the first user.
- the users connected to the virtual environment EV and belonging to the network "Family" of the first user correspond to the first zone Z1 and are associated with a strong first coefficient of social link Cl.
- the users connected to the virtual environment EV and belonging to one or more social networks of the first user having for example in their profiles as criterion of interest the museum, correspond to the second zone Z2 and are associated with a second coefficient of social link C2 high month than the first coefficient of social link Cl (C2 ⁇ C1).
- the users connected to the virtual environment EV and belonging to one or more social networks of the first user having for example in their profiles as criterion of interest the sport correspond to the third zone Z3 and are associated with a third coefficient of social link C3 month high than the second coefficient of social link C2 (C3 ⁇ C2).
- the processor 13 adapts the users differently according to these calculated coefficients.
- a sharpness factor proportional to the calculated social link coefficient is applied.
- the second avatars 7 'of the users of zone 1 associated with the first coefficient C1 can be displayed with a very high definition
- the second avatars T of users of zone 2 associated with the second coefficient C2 can be displayed with high definition (FIG. 5a), and
- the second avatars T of users of zone 3 associated with the third coefficient C3, can be displayed with medium definition ( Figure 5b).
- the third avatars 7 "of the users of the zone 2 associated with the fourth coefficient C4 can be displayed with an average definition (FIG. 5b), and the third avatars 7" of the users of the zone 3 associated with the fifth coefficient C5 can be displayed with a low definition.
- a second embodiment differs from the first embodiment in that when a first user connects to the virtual environment EV, the display of the avatars is directly adapted according to adaptation criteria defined by the user.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Processing Or Creating Images (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0903653A FR2948480B1 (en) | 2009-07-24 | 2009-07-24 | IMAGE PROCESSING METHOD, AVATAR DISPLAY ADAPTATION METHOD, IMAGE PROCESSING PROCESSOR, VIRTUAL WORLD SERVER, AND COMMUNICATION TERMINAL |
PCT/EP2010/059240 WO2011009696A1 (en) | 2009-07-24 | 2010-06-30 | Avatar display modification |
Publications (1)
Publication Number | Publication Date |
---|---|
EP2456530A1 true EP2456530A1 (en) | 2012-05-30 |
Family
ID=41820556
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP10729846A Ceased EP2456530A1 (en) | 2009-07-24 | 2010-06-30 | Avatar display modification |
Country Status (7)
Country | Link |
---|---|
US (1) | US9776090B2 (en) |
EP (1) | EP2456530A1 (en) |
JP (1) | JP5843765B2 (en) |
KR (1) | KR20120046276A (en) |
CN (1) | CN102470275A (en) |
FR (1) | FR2948480B1 (en) |
WO (1) | WO2011009696A1 (en) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9007421B2 (en) * | 2011-06-21 | 2015-04-14 | Mitel Networks Corporation | Conference call user interface and methods thereof |
US10147146B2 (en) * | 2012-03-14 | 2018-12-04 | Disney Enterprises, Inc. | Tailoring social elements of virtual environments |
US20160129350A1 (en) * | 2013-06-10 | 2016-05-12 | Thomson Licensing | Method and system for evolving an avatar |
US9177410B2 (en) * | 2013-08-09 | 2015-11-03 | Ayla Mandel | System and method for creating avatars or animated sequences using human body features extracted from a still image |
US10058781B2 (en) | 2014-02-03 | 2018-08-28 | Empire Technology Development Llc | Rendering of game characters |
JP6392832B2 (en) * | 2016-12-06 | 2018-09-19 | 株式会社コロプラ | Information processing method, apparatus, and program for causing computer to execute information processing method |
US10238968B2 (en) | 2016-12-06 | 2019-03-26 | Colopl, Inc. | Information processing method, apparatus, and system for executing the information processing method |
JP6215441B1 (en) * | 2016-12-27 | 2017-10-18 | 株式会社コロプラ | Method for providing virtual space, program for causing computer to realize the method, and computer apparatus |
US10395056B2 (en) | 2017-05-01 | 2019-08-27 | International Business Machines Corporation | Protecting privacy of digital images |
US11557093B1 (en) * | 2019-09-10 | 2023-01-17 | Meta Platforms Technologies, Llc | Using social connections to define graphical representations of users in an artificial reality setting |
CN111833234B (en) * | 2020-07-10 | 2024-05-07 | 京东方科技集团股份有限公司 | Image display method, image processing apparatus, and computer-readable storage medium |
US20230237731A1 (en) * | 2022-01-27 | 2023-07-27 | Meta Platforms Technologies, Llc | Scalable parallax system for rendering distant avatars, environments, and dynamic objects |
US20240062430A1 (en) * | 2022-08-17 | 2024-02-22 | At&T Intellectual Property I, L.P. | Contextual avatar presentation based on relationship data |
WO2024202572A1 (en) * | 2023-03-27 | 2024-10-03 | ソニーグループ株式会社 | Information processing device, information processing method, and program |
Family Cites Families (15)
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JP4433525B2 (en) | 1999-10-05 | 2010-03-17 | 株式会社セガ | Image processing device |
KR100393350B1 (en) * | 2001-04-23 | 2003-08-02 | (주)가시오페아 | System and method for virtual game |
US7797345B1 (en) * | 2004-04-07 | 2010-09-14 | Cisco Technology, Inc. | Restricting hierarchical posts with social network metrics methods and apparatus |
US8683386B2 (en) * | 2006-10-03 | 2014-03-25 | Brian Mark Shuster | Virtual environment for computer game |
US8224359B2 (en) * | 2006-12-22 | 2012-07-17 | Yahoo! Inc. | Provisioning my status information to others in my social network |
GB2447094B (en) | 2007-03-01 | 2010-03-10 | Sony Comp Entertainment Europe | Entertainment device and method |
JP4985970B2 (en) | 2007-10-24 | 2012-07-25 | インターナショナル・ビジネス・マシーンズ・コーポレーション | Technology for controlling the display of objects |
US20090141023A1 (en) * | 2007-11-29 | 2009-06-04 | Brian Mark Shuster | Selective filtering of user input data in a multi-user virtual environment |
US8892999B2 (en) * | 2007-11-30 | 2014-11-18 | Nike, Inc. | Interactive avatar for social network services |
JP4931245B2 (en) * | 2007-11-30 | 2012-05-16 | インターナショナル・ビジネス・マシーンズ・コーポレーション | Access control method, server device and system |
US7930731B2 (en) * | 2007-12-21 | 2011-04-19 | At&T Intellectual Property I, L.P. | Methods, systems and program products for creation of multiple views and optimized communications pathways based on personal descriptors |
US10096032B2 (en) * | 2008-04-15 | 2018-10-09 | International Business Machines Corporation | Proximity-based broadcast virtual universe system |
CN101360109A (en) | 2008-09-25 | 2009-02-04 | 腾讯科技(深圳)有限公司 | Image management system and method |
US20100115426A1 (en) * | 2008-11-05 | 2010-05-06 | Yahoo! Inc. | Avatar environments |
US20100306685A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | User movement feedback via on-screen avatars |
-
2009
- 2009-07-24 FR FR0903653A patent/FR2948480B1/en not_active Expired - Fee Related
-
2010
- 2010-06-30 JP JP2012520983A patent/JP5843765B2/en not_active Expired - Fee Related
- 2010-06-30 EP EP10729846A patent/EP2456530A1/en not_active Ceased
- 2010-06-30 KR KR1020127004602A patent/KR20120046276A/en not_active Application Discontinuation
- 2010-06-30 WO PCT/EP2010/059240 patent/WO2011009696A1/en active Application Filing
- 2010-06-30 CN CN2010800337674A patent/CN102470275A/en active Pending
- 2010-06-30 US US13/384,642 patent/US9776090B2/en active Active
Non-Patent Citations (2)
Title |
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None * |
See also references of WO2011009696A1 * |
Also Published As
Publication number | Publication date |
---|---|
FR2948480B1 (en) | 2012-03-09 |
JP5843765B2 (en) | 2016-01-13 |
WO2011009696A1 (en) | 2011-01-27 |
US20120188277A1 (en) | 2012-07-26 |
CN102470275A (en) | 2012-05-23 |
KR20120046276A (en) | 2012-05-09 |
FR2948480A1 (en) | 2011-01-28 |
JP2013500511A (en) | 2013-01-07 |
US9776090B2 (en) | 2017-10-03 |
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