CN2892214Y - Entertainment machine by human's body gesture operation - Google Patents
Entertainment machine by human's body gesture operation Download PDFInfo
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- CN2892214Y CN2892214Y CN 200620013736 CN200620013736U CN2892214Y CN 2892214 Y CN2892214 Y CN 2892214Y CN 200620013736 CN200620013736 CN 200620013736 CN 200620013736 U CN200620013736 U CN 200620013736U CN 2892214 Y CN2892214 Y CN 2892214Y
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Abstract
The human body posture operated amusement gaming machine comprises a computer and an amusement gaming machine body. On the amusement gaming machine body, a two-dimension chair and a liquid crystal television helmet that can sense displacement are mounted and both are connected with the computer. The two-dimension chair and the liquid crystal television helmet are equipped with a device that can produce displacement pulse signals in case of relative turn and a pulse zero clearer for zero clearing in case of turning to a certain position. The liquid crystal television helmet comprises a helmet and an LCD on front of the helmet. The helmet is provided with an earphone on both sides. On outside of the LCD on front of the helmet, a position inductor is provided to display video and give out sound. In addition, visual angles of games can be controlled by means of a head movement signal. The amusement gaming machine has referred to the virtual reality technology in the modern computer multimedia technology field, introduced a simple and economical technical proposal to achieve partial functions of prior control levers through movements of postures of human bodies and achieve the effect as if players were on the scene personally.
Description
Technical field
The utility model relates to a kind of Entertainment machine, particularly the entertainment machine of being operated by human body attitude.
Background technology
" virtual reality " technology (Virtual Reality) is quite rapid in the market development speed of Entertainment industry, and on state of the art, its required hardware and software technology is very complicated, and financial cost is high, thereby sluggish this technology popularizing on show business.Current aspect amusement, the main flow of computer applications still is that keyboard, mouse, control stick add PC and Games Software.Although the computer game software development is very swift and violent, executor and flat-panel screens that development lags behind have been limited to the impression of people to colourful computer game.We know that " virtual reality " technology is in the forward position of present age computer technical development, and development prospect is very wide, and its application aspect show business will make show business that huge change take place.The main feature of " virtual reality " is exactly a sensation on the spot in person, and the motion that attends a game of the position such as head, hand, pin that can transfer health is full of endless joy.
The utility model content
The utility model is that a kind of entertainment machine by the human body attitude operation is provided in order to solve above deficiency.The utility model reaches by following measure:
This entertainment machine by the human body attitude operation comprises and sets up the two-dimentional seat and the LCD TV helmet that is used for inductive displacement on computer, entertainment machine body, the entertainment machine body that wherein two-dimentional seat is connected with computer with the LCD TV helmet.
Can also reach the purpose of this utility model by following measure:
The entertainment machine body is a upper end open, and its opening bilateral symmetry is provided with two bearing blocks, is used to set up two-dimentional seat.
Bearing block on the entertainment machine body is provided with rotating U-shaped support, U-shaped support two ends are placed through in the bearing block, its outside is integrally formed with X-axis gearing friction wheel, outside the entertainment machine body, be provided with the X-axis gearing friction and take turns corresponding X-axis impulse generator, be provided with the Y-axis bearing in the middle of the U-shaped support, placed rotating Y-axis in the Y-axis bearing, the Y-axis inboard is the Y-axis handle affixed with two-dimentional seat, the outside is a Y-axis gearing friction wheel, and the U-shaped support corresponding with Y-axis gearing friction wheel is provided with the Y-axis impulse generator.
The two dimension seat comprises the seat that is arranged in the entertainment machine body top headgear portion corresponding with the LCD TV helmet and is positioned at the entertainment machine body, and two-dimentional seat both sides are respectively equipped with and turn to joystick and advance and retreat joystick.
U-shaped support both sides and corresponding entertainment machine body inboard are provided with X-axis step-by-step counting zero clearing device, and the Y-axis bearing side of U-shaped support and corresponding two-dimentional seat are provided with Y-axis step-by-step counting zero clearing device.
The LCD TV helmet comprises the helmet and is arranged at the LCD of helmet front that helmet both sides are provided with earphone, are provided with position sensor outside the LCD of helmet front.
U-shaped support, Y-axis are made by the pipe of hollow, the cable setting that is connected with computer wherein, and at least the U-shaped support wherein the pipe outlet of an end be provided with the USB interface that is connected with computer.
Described entertainment machine body is hemisphere.
Use the entertainment machine by the human body attitude operation of the present utility model can make the people incorporate game contexts better, sensation on the spot in person increase interest, and the utility model is simple in structure, and cost is relatively low.
Description of drawings
Fig. 1 is the structural representation of the utility model by the entertainment machine of human body attitude operation.
Fig. 2 is the utility model schematic diagram.
The specific embodiment
Below in conjunction with accompanying drawing the utility model is described further:
As shown in Figure 1, the entertainment machine that the utility model is operated by human body attitude comprises sets up the two-dimentional seat 30 and the LCD TV helmet 50 that is used for inductive displacement on computer 10, entertainment machine body 20, the entertainment machine body 20, wherein two-dimentional seat 30 is connected with computer 10 with the LCD TV helmet 50.Entertainment machine body 20 is about 140cm hemisphere for diameter, opening is made by circular iron pipe 23, in order to reinforce hemisphere, can with the identical mutually orthogonal welding of semicircle shape iron pipe of two diameters and with the iron pipe welding of opening, form hemispheroidal skeleton, the skeleton bottom suitably is provided with the feet (not shown) again, fixing one with the screw interface above the hemisphere face skeleton has the plastic wire hemisphere face of suitable intensity promptly to constitute the hemisphere face body, is at present to allow the people who is seated at wherein touch its inwall with hand or pin easily.In circular iron pipe 23 symmetrical both sides, be connected with the position welding pair of bearing 21 of semicircle shape iron pipe preferably, X-axis seat just, and two-dimentional seat 30 is connected on the entertainment machine casing by a U-shaped support 40, U-shaped support 40 two ends are placed through in the bearing block 21 and can rotate around the axis, bearing block 21 outsides are integrally formed with X-axis gearing friction wheel 41, U-shaped support 40 and friction pulley all are the pipes of hollow, wherein pass for cable 60, outside hemisphere, be provided with the X-axis gearing friction and take turns 41 corresponding X-axis impulse generators 22, be provided with Y-axis bearing 42 in the middle of the U-shaped support 40, placed rotating Y-axis 43 in the Y-axis bearing 42, Y-axis 43 inboards are Y-axis handles 431 affixed with two-dimentional seat 30, the outside is a Y-axis gearing friction wheel 432, takes turns 432 corresponding U-shaped supports 40 with the Y-axis gearing friction and is provided with Y-axis impulse generator 47, obviously as can be seen, X-axis is vertical each other with Y-axis 43, can be the dead ahead of seat with the forward of Y-axis 43 here; Two dimension seat 30 comprises the seat 32 that is arranged in the corresponding headgear portion 31 of entertainment machine body 20 tops and the LCD TV helmet 50 and is positioned at entertainment machine body 20, and two-dimentional seat 30 both sides are respectively equipped with and turn to joystick 34 and the joystick 35 of advancing and retreat; U-shaped support 40 both sides and corresponding entertainment machine body 20 inboards are provided with X-axis step-by-step counting zero clearing device 44, by the cutaway view in two-dimentional seat 30 centre positions among Fig. 1 as seen, Y-axis bearing 42 sides of U-shaped support 40 and corresponding two-dimentional seat 30 are provided with Y-axis step-by-step counting zero clearing device 45; The LCD TV helmet 50 comprises the helmet 51 and the LCD 52 that is arranged at the helmet 51 fronts, and the helmet 51 both sides are provided with earphone 53, and LCD 52 outsides of the helmet 51 fronts are provided with position sensor 54; At least can be provided with the USB interface that is connected with computer 10 by the outlet that one of them X-axis gearing friction is taken turns 41 hollows.Its operation principle as shown in Figure 2, turn to joystick 34, advance and retreat joystick 35 on position sensor 54, X-axis impulse generator 22, Y-axis impulse generator 47, X-axis step-by-step counting zero clearing device 44, Y-axis step-by-step counting zero clearing device 45, the two-dimentional seat 30 are connected with computer 10 by USB interface respectively, and computer 10 is sent to the video and audio signal of demonstration in the LCD 52 and earphone 53 on the helmet 51 by USB interface.
The player is seated on the seat 32, what hand can be controlled two-dimentional seat about 30 turns to joystick 34, advance and retreat joystick 35, also can stretch to the hemisphere inwall, pin directly contacts the hemisphere inwall, needs according to LCD 52 pictures indication in the helmet 51, the player may make the rotation of health around X-axis or Y-axis, at this moment X-axis gearing friction wheel 41 or Y-axis gearing friction wheel 432 can correspondingly rotate and drive X-axis impulse generator 22 or Y-axis impulse generator 47, the signal feedback that produces is given computer 10, coordinate on the computer 10 (or picture) can be done corresponding rotation, and turns to joystick 34, advance and retreat joystick 35 can reach coordinate and turn to, the effect of advance and retreat; In order to prevent add up error, the X-axis of seat and Y-axis 43 directions be provided with X-axis step-by-step counting zero clearing device 44, Y-axis step-by-step counting zero clearing device 45 when on the U-shaped support 40 with two-dimentional seat 30 on zero clearing device when being in a certain position, the zero clearing device sends quenching pulse, certainly, X-axis impulse generator 22 can adopt the technology the same with computer mouse with Y-axis impulse generator 47, and is practical simply again.Casket shape LCD 52 and earphone 53 are installed on plastic helmet 51, receive the video and audio signal that entertainment machine is sent, position sensor 54 is installed on the outer face of LCD 52, this position sensor 54 can adopt the identical technology of optical mouse, be attached to the headgear portion 31 of two-dimentional seat 30 with this position sensor 54, the motion of the helmet 51 is subjected to the restriction of seat 32 and headgear portion 31 like this, when head turns to different directions, the view directions in the signal controlling recreation that inductor sends.Player's head, hand, pin are all participated, full of endless joy.
Claims (8)
1, a kind of entertainment machine by the human body attitude operation, comprise computer (10), it is characterized in that, also comprise entertainment machine body (20), set up the two-dimentional seat (30) and the LCD TV helmet (50) that are used for inductive displacement on the entertainment machine body (20), wherein two-dimentional seat (30) is connected with computer (10) with the LCD TV helmet (50).
2, the entertainment machine by the human body attitude operation according to claim 1 is characterized in that described entertainment machine body (20) is a upper end open, and its opening bilateral symmetry is provided with two bearing blocks (21).
3, entertainment machine by the human body attitude operation according to claim 2, it is characterized in that, bearing block (21) on the described entertainment machine body (20) is provided with rotating U-shaped support (40), U-shaped support (40) two ends are placed through in the bearing block (21), its outside is integrally formed with X-axis gearing friction wheel (41), outside entertainment machine body (20), be provided with and X-axis gearing friction wheel (41) corresponding X-axis impulse generators (22), be provided with Y-axis bearing (42) in the middle of the U-shaped support (40), placed rotating Y-axis (43) in the Y-axis bearing (42), Y-axis (43) inboard is the Y-axis handle (431) affixed with two-dimentional seat (30), the outside is a Y-axis gearing friction wheel (432), and the U-shaped support (40) corresponding with Y-axis gearing friction wheel (432) is provided with Y-axis impulse generator (47).
4, the entertainment machine by the human body attitude operation according to claim 3, it is characterized in that, described two-dimentional seat (30) comprises the seat (32) that is arranged in entertainment machine body (20) the top headgear portion (31) corresponding with the LCD TV helmet (50) and is positioned at entertainment machine body (20), and two-dimentional seat (30) both sides are respectively equipped with and turn to joystick (34) and advance and retreat joystick (35).
5, the entertainment machine by the human body attitude operation according to claim 4, it is characterized in that, described U-shaped support (40) both sides and corresponding entertainment machine body (20) inboard are provided with X-axis step-by-step counting zero clearing device (44), and Y-axis bearing (42) side of U-shaped support (40) and corresponding two-dimentional seat (30) are provided with Y-axis step-by-step counting zero clearing device (45).
6, the entertainment machine by the human body attitude operation according to claim 4, it is characterized in that, the described LCD TV helmet (50) comprises the helmet (51) and is arranged at the LCD (52) of the helmet (51) front, the helmet (51) both sides are provided with earphone (53), and LCD (52) outside of the helmet (51) front is provided with position sensor (54).
7, according to each described entertainment machine in the claim 1 to 6 by the human body attitude operation, it is characterized in that, described U-shaped support (40), Y-axis (43) are made by the pipe of hollow, the cable (60) that is connected with computer (10) is provided with wherein, and at least U-shaped support (40) wherein the pipe outlet of an end be provided with the USB interface (46) that is connected with computer (10).
8, the entertainment machine by the human body attitude operation according to claim 7 is characterized in that described entertainment machine body (20) is hemisphere.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN 200620013736 CN2892214Y (en) | 2006-04-30 | 2006-04-30 | Entertainment machine by human's body gesture operation |
Applications Claiming Priority (1)
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CN 200620013736 CN2892214Y (en) | 2006-04-30 | 2006-04-30 | Entertainment machine by human's body gesture operation |
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CN2892214Y true CN2892214Y (en) | 2007-04-25 |
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CN 200620013736 Expired - Fee Related CN2892214Y (en) | 2006-04-30 | 2006-04-30 | Entertainment machine by human's body gesture operation |
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Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102163382A (en) * | 2011-04-29 | 2011-08-24 | 国网电力科学研究院武汉南瑞有限责任公司 | Live working helmet type simulation training system and method |
CN102755745A (en) * | 2012-07-31 | 2012-10-31 | 曾珠峰 | Whole-body simulation game equipment |
CN103877726A (en) * | 2014-04-10 | 2014-06-25 | 北京蚁视科技有限公司 | Virtual reality assembly system |
CN105148514A (en) * | 2015-09-06 | 2015-12-16 | 骆凌 | Device and method for controlling game view angle |
CN105169701A (en) * | 2015-07-22 | 2015-12-23 | 陈飞 | Helmet for situational simulation training/games |
CN106774920A (en) * | 2016-12-27 | 2017-05-31 | 李翔 | A kind of controllable coordinated movement of various economic factors for virtual reality perceives seat |
EP3213800A1 (en) * | 2016-03-01 | 2017-09-06 | Figment Productions Limited | A seat |
CN107137926A (en) * | 2017-05-25 | 2017-09-08 | 巢湖市金辉自控设备有限公司 | A kind of experience type space capsule based on VR glasses |
CN107247512A (en) * | 2017-05-05 | 2017-10-13 | 北京凌宇智控科技有限公司 | A kind of rotating direction control method, apparatus and system |
CN111061360A (en) * | 2019-11-12 | 2020-04-24 | 北京字节跳动网络技术有限公司 | Control method, device, medium and electronic equipment based on head action of user |
CN112221115A (en) * | 2019-07-15 | 2021-01-15 | 现代自动车株式会社 | Apparatus for playing games using seats and balls in autonomous vehicles |
-
2006
- 2006-04-30 CN CN 200620013736 patent/CN2892214Y/en not_active Expired - Fee Related
Cited By (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102163382B (en) * | 2011-04-29 | 2013-07-31 | 国网电力科学研究院武汉南瑞有限责任公司 | Live working helmet type simulation training system and method |
CN102163382A (en) * | 2011-04-29 | 2011-08-24 | 国网电力科学研究院武汉南瑞有限责任公司 | Live working helmet type simulation training system and method |
CN102755745A (en) * | 2012-07-31 | 2012-10-31 | 曾珠峰 | Whole-body simulation game equipment |
CN103877726A (en) * | 2014-04-10 | 2014-06-25 | 北京蚁视科技有限公司 | Virtual reality assembly system |
CN103877726B (en) * | 2014-04-10 | 2017-09-26 | 北京蚁视科技有限公司 | A kind of virtual reality components system |
CN105169701A (en) * | 2015-07-22 | 2015-12-23 | 陈飞 | Helmet for situational simulation training/games |
CN105148514A (en) * | 2015-09-06 | 2015-12-16 | 骆凌 | Device and method for controlling game view angle |
GB2551306A (en) * | 2016-03-01 | 2017-12-20 | Figment Productions Ltd | A seat |
EP3213800A1 (en) * | 2016-03-01 | 2017-09-06 | Figment Productions Limited | A seat |
CN106774920A (en) * | 2016-12-27 | 2017-05-31 | 李翔 | A kind of controllable coordinated movement of various economic factors for virtual reality perceives seat |
CN107247512B (en) * | 2017-05-05 | 2019-11-29 | 北京凌宇世纪信息科技有限公司 | A kind of rotating direction control method, apparatus and system |
CN107247512A (en) * | 2017-05-05 | 2017-10-13 | 北京凌宇智控科技有限公司 | A kind of rotating direction control method, apparatus and system |
CN107137926A (en) * | 2017-05-25 | 2017-09-08 | 巢湖市金辉自控设备有限公司 | A kind of experience type space capsule based on VR glasses |
CN112221115A (en) * | 2019-07-15 | 2021-01-15 | 现代自动车株式会社 | Apparatus for playing games using seats and balls in autonomous vehicles |
CN112221115B (en) * | 2019-07-15 | 2024-02-27 | 现代自动车株式会社 | Apparatus for playing a game in an autonomous vehicle using a seat and a ball |
CN111061360A (en) * | 2019-11-12 | 2020-04-24 | 北京字节跳动网络技术有限公司 | Control method, device, medium and electronic equipment based on head action of user |
CN111061360B (en) * | 2019-11-12 | 2023-08-22 | 北京字节跳动网络技术有限公司 | Control method and device based on user head motion, medium and electronic equipment |
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Legal Events
Date | Code | Title | Description |
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C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
C17 | Cessation of patent right | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20070425 |