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CN221535611U - Emulation eyes that possesses dynamic effect - Google Patents

Emulation eyes that possesses dynamic effect Download PDF

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Publication number
CN221535611U
CN221535611U CN202322832801.1U CN202322832801U CN221535611U CN 221535611 U CN221535611 U CN 221535611U CN 202322832801 U CN202322832801 U CN 202322832801U CN 221535611 U CN221535611 U CN 221535611U
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China
Prior art keywords
eye
led
shell
leds
eyes
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CN202322832801.1U
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Chinese (zh)
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王建华
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Individual
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Individual
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Abstract

The utility model discloses a simulated eye with a dynamic effect, which comprises an eye inner cover, an eye shell and LEDs, wherein the LEDs are aligned to the eye shell, the eye inner cover comprises a base, at least two through holes are arranged on the upper edge and the lower edge of the base, and each through hole corresponds to one LED; the base is also provided with a light blocking cover with an opening structure at the front end, the light blocking cover covers the LEDs in one of the through holes, and the rest LEDs are not covered; the front end of the light barrier is close to the inner surface of the eye housing, and LEDs at different positions are separated by the light barrier. So can be under the cooperation of eyes inner cover and each LED, the light that different LEDs sent can be blocked the light of different positions by the light shield of eyes inner cover, so through the luminous order of control each LED, can simulate out from down to open the eye and from last to the flickering effect of closing the eye on the eye shell to make the effect of emulation eye more lifelike, be favorable to improving its interest, and then promote product competitiveness.

Description

Emulation eyes that possesses dynamic effect
Technical Field
The utility model relates to the technical field of toy devices, in particular to a simulated eye which can be mainly used on some toy products, such as Halloween masks and the like.
Background
Some products are provided with eyes, especially mask products such as those used on holidays such as Halloween, christmas, etc. The eyes on conventional such products are immobilized and lack dynamic effects, resulting in an insufficient realism. Therefore, a lamp is arranged in the eyes, so that the eyes have a certain dynamic effect, and the simulated eyes are formed to a certain extent. However, the simulation eyes on the market at present only emit light to generate dynamic effects through lamplight, but have great gaps with real eyes or animal eyes, and cannot really achieve the dynamic effects of opening eyes and closing eyes of the simulation eyes.
Disclosure of utility model
Aiming at the defects of the prior art, the utility model provides the simulated eye with dynamic effect, which has simple structure, reasonable design, high simulation degree and high interest, and can be applied to various products with eyes, such as various masks including masks used in holidays such as Halloween, christmas, and the like.
In order to solve the technical problems, the utility model adopts the following technical scheme: the utility model provides a possess emulation eyes of dynamic effect, including the eyes shell of simulation eyes main part and the LED that sends light, the eyes shell is aimed at to the LED and set up on the PCB board, and the PCB board is connected with the controller through the wire, its characterized in that: the eye inner cover comprises a base, at least two through holes are formed in the upper edge and the lower edge of the base, and each through hole is correspondingly provided with an LED; the base is also provided with a light blocking cover with an opening structure at the front end, the light blocking cover covers the LEDs in one of the through holes, and the rest LEDs are not covered; after the inner eye cover and the outer eye shell are combined and fixed, the front end of the light blocking cover is close to the inner surface of the outer eye shell, and LEDs at different positions are separated through the light blocking cover, so that light emitting in different areas on the outer eye shell in time sequence is realized.
Preferably, the number of the through holes is three, namely an upper through hole, a middle through hole and a lower through hole in an up-down sequence, wherein the middle through hole is aligned with the center of the eye shell, and the upper through hole and the lower through hole are aligned with the upper part and the lower part of the center of the eye shell respectively; the LEDs are provided with an upper LED, a middle LED and a lower LED corresponding to the three through holes, and the three LEDs are respectively embedded in the three through holes.
Further, the light blocking cover is arranged at the center of the base to cover the middle through hole, the upper through hole and the lower through hole are respectively close to the upper edge and the lower edge of the light blocking cover, so that upper, middle and lower three different light-emitting areas are formed on the eye shell, the eye opening effect is achieved by sequentially lighting the lower LED, the middle LED and the upper LED, and the eye closing effect is achieved by sequentially closing the upper LED, the middle LED and the lower LED.
Further, a circle of convex edges are arranged at the position, close to the edge, of the base, grooves are formed in the base through the convex edges, and the light blocking cover and the through holes are all arranged in the grooves.
Further, the bottom of the eye shell is provided with a shell seat, the bottom surface of the shell seat is provided with a flange protruding backwards, a caulking groove is formed between the flange and the edge of the bottom of the shell seat, and the eye inner cover and the eye shell are mutually combined through the protruding edge embedded in the caulking groove when assembled.
Preferably, the front end of the light blocking cover is an arc-shaped structure matched with the shape of the eye shell.
The control circuit of the simulated eyes comprises a microprocessor U1, a battery BT1 and a control switch S1, wherein three LEDs of each simulated eye are respectively connected with an SDA pin, an SCL pin and a WP pin of the microprocessor U1, power is supplied to each LED and the microprocessor U1 through the battery BT1, the control switch S1 is connected between the battery BT1 and an A1 pin of the microprocessor U1, and the micro control processor U1 outputs a driving signal to drive each LED to sequentially emit light (open eyes) from bottom to top or drive each LED to sequentially close (close eyes) from top to bottom through the control switch S1, so that the flickering effect of the simulated eyes is realized.
Preferably, the model of the microprocessor U1 is ST6060AS16, however, other types of chips with similar functions are also possible; the control switch S1 is a sound control switch, a vibration control switch, a touch control switch or a mechanical control switch.
Preferably, the controller is further connected to a microphone and a speaker to form a sound control structure and to emit sound.
According to the utility model, through designing a unique eye structure, under the cooperation of the eye inner cover and each LED, the light emitted by different LEDs can be blocked by the light blocking cover of the eye inner cover to light rays at different positions, so that the flickering effect of opening eyes from bottom to top and closing eyes from top to bottom can be simulated on the eye shell by controlling the light emitting sequence of each LED, thereby the effect of simulating eyes is more vivid, the interest of the eyes is improved, and the product competitiveness is further improved.
Drawings
FIG. 1 is a perspective view of the present utility model;
FIG. 2 is a schematic plan view of the present utility model;
FIG. 3 is a schematic side view of the present utility model;
FIG. 4 is an exploded view of the present utility model;
FIG. 5 is a schematic cross-sectional view of the present utility model;
FIG. 6 is a schematic plan view of an intraocular lens according to the present utility model;
FIG. 7 is a schematic side view of an intraocular lens according to the present utility model;
FIG. 8 is a schematic diagram of the wiring of the present utility model when applied;
FIG. 9 is a schematic block diagram of a control circuit of the present utility model;
Fig. 10 is a schematic diagram of a control circuit of the present utility model.
In the figure, 1 is a simulated eye, 2 is an eye inner cover, 21 is a base, 22 is an upper through hole, 23 is a middle through hole, 24 is a lower through hole, 25 is a light blocking cover, 26 is a convex edge, 27 is a groove, 3 is a PCB board, 31 is an upper LED,32 is a middle LED,33 is a lower LED,4 is an eye shell, 41 is a shell seat, 42 is a flange, 43 is a caulking groove, 5 is a controller, 6 is a wire, 7 is a microphone, and 8 is a loudspeaker.
Detailed Description
In this embodiment, referring to fig. 1 to 8, the simulated eye 1 with dynamic effect includes an eye shell 4 of a simulated eye body and an LED emitting light, the LED is aligned to the eye shell 4 and is disposed on a PCB 3, and the PCB 3 is connected with a controller 5 through a wire 6; the eye inner cover 2 is further arranged, the eye inner cover 2 comprises a base 21, three through holes are formed in the base 21 along the upper and lower structures, the three through holes are respectively an upper through hole 22, a middle through hole 23 and a lower through hole 24 in the upper and lower sequence, the middle through hole 23 is aligned with the center of the eye shell 4, and the upper through hole 22 and the lower through hole 24 are respectively aligned with the upper and lower parts of the center of the eye shell 4; the LEDs are provided with an upper LED 31, a middle LED 32 and a lower LED 33 corresponding to the three through holes, and the three LEDs are respectively embedded in the three through holes; the base 21 is also provided with a light blocking cover 25 with an opening structure at the front end, the light blocking cover 25 is arranged in the center of the base 21 to cover the middle through hole 23, the upper through hole 22 and the lower through hole 24 are respectively close to the upper edge and the lower edge of the light blocking cover 25 and are not covered, so that three different light-emitting areas are formed on the eye shell 4, an eye opening effect is achieved by sequentially lighting the lower LED 33, the middle LED 32 and the upper LED 31, and an eye closing effect is achieved by sequentially closing the upper LED 31, the middle LED 32 and the lower LED 33.
Specifically, under the control of the control circuit in the controller 5, the three LEDs are turned on sequentially from bottom to top at certain time intervals, when the lower LED 33 is turned on, it is directed to the lower region of the eye shell 4, the middle region and the upper region of the eye shell 4 are blocked by the light blocking cover and cannot be illuminated, only the lower region of the eye shell 4 is illuminated at this time, and the effect of opening eyes is simulated; the LED 32 is then also turned on, and the lower region of the eye housing 4 is illuminated together with the middle region, and the upper region continues to be blocked from light and is not illuminated, simulating the effect of half of the eyes being open; finally, the upper LED 31 is turned on, and at this time, all three LEDs are turned on, and the whole eye housing 4 is fully illuminated, simulating the effect of fully opening the eyes. The eye-closing process is opposite to the eye-opening process, and when the three LEDs are periodically opened and closed by the controller 5, the eye-opening-eye-closing repeated flickering effect can be displayed.
A circle of convex edges 26 are arranged on the base 21 near the edge, a groove 27 is formed on the base 21 through the convex edges 26, and the light blocking cover 25 and the through holes are all arranged in the groove 27.
The bottom of the eye shell 4 is provided with a shell seat 41, the bottom surface of the shell seat 41 is provided with a flange 42 protruding backwards, a caulking groove 43 is formed between the flange 42 and the edge of the bottom of the shell seat 41, and the inner eye cover 2 and the eye shell 4 are mutually combined through embedding the flange 26 into the caulking groove 43 when the inner eye cover 2 and the eye shell 4 are assembled.
The front end of the light blocking cover 25 is an arc structure matched with the shape of the eye shell 4.
Referring to fig. 8-10, the control circuit of the simulated eye (in the controller 5) includes a microprocessor U1, a battery BT1 and a control switch S1, wherein three LEDs of each simulated eye are respectively connected with the SDA pin, the SCL pin and the WP pin of the microprocessor U1, each LED (i.e., D1-D6, referred to as a pair of eyes) and the microprocessor U1 are powered by the battery BT1, the control switch S1 is connected between the battery BT1 and the A1 pin of the microprocessor U1, and the control switch S1 sends an instruction to the microprocessor U1, so that the micro control processor U1 outputs a driving signal to drive each LED to sequentially emit light (open eyes) from bottom to top, or drive each LED to sequentially close (close eyes) from top, so as to achieve the flickering effect of the simulated eye, thereby achieving the biological binocular simulation function.
The model of the microprocessor U1 is ST6060AS16; the control switch S1 is a sound control switch, a vibration control switch, a touch control switch or a mechanical control switch.
The controller 5 is also connected to a microphone 7 and a loudspeaker 8 to form a sound control structure and to be able to emit sound.
The foregoing detailed description of the utility model has been presented for purposes of illustration and description, but is not intended to limit the scope of the utility model, i.e., the utility model is not limited to the details shown and described.

Claims (9)

1. The utility model provides a possess emulation eyes of dynamic effect, including the eyes shell of simulation eyes main part and the LED that sends light, LED aim at eyes shell and set up on the PCB board, its characterized in that: the eye inner cover comprises a base, at least two through holes are formed in the upper edge and the lower edge of the base, and each through hole is correspondingly provided with an LED; the base is also provided with a light blocking cover with an opening structure at the front end, the light blocking cover covers the LEDs in one of the through holes, and the rest LEDs are not covered; after the inner eye cover and the outer eye shell are combined and fixed, the front end of the light blocking cover is close to the inner surface of the outer eye shell, and LEDs at different positions are separated through the light blocking cover, so that light emitting in different areas on the outer eye shell in time sequence is realized.
2. The simulated eye with dynamic effects of claim 1, wherein: the through holes are respectively an upper through hole, a middle through hole and a lower through hole in an up-down sequence, the middle through hole is aligned with the center of the eye shell, and the upper through hole and the lower through hole are respectively aligned with the upper part and the lower part of the center of the eye shell; the LEDs are provided with an upper LED, a middle LED and a lower LED corresponding to the three through holes, and the three LEDs are respectively embedded in the three through holes.
3. The simulated eye with dynamic effects of claim 2, wherein: the light blocking cover is arranged at the center of the base to cover the middle through hole, the upper through hole and the lower through hole are respectively close to the upper edge and the lower edge of the light blocking cover, so that upper, middle and lower three different light-emitting areas are formed on the eye shell, the eye opening effect is achieved by sequentially lighting the lower LED, the middle LED and the upper LED, and the eye closing effect is achieved by sequentially closing the upper LED, the middle LED and the lower LED.
4. The simulated eye with dynamic effects of claim 1, wherein: a circle of convex edges are arranged at the position, close to the edge, of the base, grooves are formed in the base through the convex edges, and the light blocking cover and the through holes are all arranged in the grooves.
5. The simulated eye with dynamic effects of claim 4, wherein: the bottom of the eye shell is provided with a shell seat, the bottom surface of the shell seat is provided with a flange protruding backwards, a caulking groove is formed between the flange and the edge of the bottom of the shell seat, and the eye inner cover and the eye shell are mutually combined through the protruding edge embedded in the caulking groove when assembled.
6. The simulated eye with dynamic effects of claim 1, wherein: the front end of the light blocking cover is of an arc-shaped structure matched with the shape of the eye shell.
7. The simulated eye with dynamic effects of claim 2, wherein: the control circuit of the simulated eyes comprises a microprocessor U1, a battery BT1 and a control switch S1, wherein three LEDs of each simulated eye are respectively connected with an SDA pin, an SCL pin and a WP pin of the microprocessor U1, power is supplied to each LED and the microprocessor U1 through the battery BT1, the control switch S1 is connected between the battery BT1 and the A1 pin of the microprocessor U1, and the micro control processor U1 outputs a driving signal to drive each LED to sequentially emit light from bottom to top or drive each LED to sequentially close from top to bottom through the control switch S1, so that the flickering effect of the simulated eyes is realized.
8. The simulated eye with dynamic effects of claim 7, wherein: the model of the microprocessor U1 is ST6060AS16; the control switch S1 is a sound control switch, a vibration control switch, a touch control switch or a mechanical control switch.
9. The simulated eye with dynamic effects of claim 8, wherein: the controller is also connected with a microphone and a loudspeaker to form a sound control structure.
CN202322832801.1U 2023-10-20 2023-10-20 Emulation eyes that possesses dynamic effect Active CN221535611U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202322832801.1U CN221535611U (en) 2023-10-20 2023-10-20 Emulation eyes that possesses dynamic effect

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202322832801.1U CN221535611U (en) 2023-10-20 2023-10-20 Emulation eyes that possesses dynamic effect

Publications (1)

Publication Number Publication Date
CN221535611U true CN221535611U (en) 2024-08-16

Family

ID=92251788

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202322832801.1U Active CN221535611U (en) 2023-10-20 2023-10-20 Emulation eyes that possesses dynamic effect

Country Status (1)

Country Link
CN (1) CN221535611U (en)

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