[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

CN1572345A - Gaming machine - Google Patents

Gaming machine Download PDF

Info

Publication number
CN1572345A
CN1572345A CN200410046203.0A CN200410046203A CN1572345A CN 1572345 A CN1572345 A CN 1572345A CN 200410046203 A CN200410046203 A CN 200410046203A CN 1572345 A CN1572345 A CN 1572345A
Authority
CN
China
Prior art keywords
image
viewing area
triumph
spool
game machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN200410046203.0A
Other languages
Chinese (zh)
Other versions
CN1296111C (en
Inventor
冈田和生
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Publication of CN1572345A publication Critical patent/CN1572345A/en
Application granted granted Critical
Publication of CN1296111C publication Critical patent/CN1296111C/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

A gaming machine of the invention includes a reel with symbols to show a predetermined winning mode determined on the basis of a player's operation provided on its peripheral surface, a display device configured to display an effect image according to the progress of a game by the player, the display device having a winning mode display area for displaying the predetermined winning mode, and a display mode altering unit configured to alter a display mode in a portion of the effect image displayed in the winning mode display area.

Description

Game machine
Technical field
The present invention relates to game machine, such as coin-feed automatic machine, throwing machine, a chain of video game machine and family's video game machine.
Background technology
For example slot machine has a variable display device, is configured to show symbol on the outer surface that is printed on a plurality of spools changeably via a plurality of spool display windows.
More precisely, the control appliance of slot machine drives this variable display device spinning reel, with response player's start-up function, thereby shows the symbol that is printed on this spool outer surface changeably in this spool display window.
The control appliance of slot machine also drives this variable display device to be stopped this spool and rotates automatically, perhaps responds player's shut-down operation.
At this moment, slot machine, is awarded to the player and is necessarily rewarded (predetermined recreation value) by payment game media such as medal (medal) or game money according to the symbol combination (triumph pattern) that stops in this spool display window and demonstrate.
Usually known slot machine has a plurality of reels, provide the spool band in the periphery of this reel, be printed with a plurality of symbols in the section on spool band outer surface, provide light source in reel inside, be used for illuminating from behind the symbol on the spool band, also have a control device, be used to control the light emission of this light source.
The spool band that forms has the transparent or transparent background parts of transparent symbolic component and this symbol.Each light source is configured to have a plurality of light emitting diodes of arranging with dot matrix.
Control device is configured to control the light emission of this light emitting diode, so that show character or figure on this spool band, thus bulletin game information (such as triumph pattern or effect image).
Yet above-mentioned slot machine is configured to utilize symbol combination and the above-mentioned smooth emission control that is printed on the reel outer surface, and the stage when reel stops to be notified the player relevant game information.For some player, some trouble and not understanding.Therefore the demand that has a kind of more intelligible announcement game information.
Summary of the invention
The objective of the invention is, provide the game machine that can show triumph pattern and effect image to the player in the mode of easy understanding.
According to an aspect of the present invention, provide a kind of game machine, comprised that at least one spool, a display device and a display mode change the unit.
Symbol is provided at the outer surface of this spool, the predetermined triumph pattern that determines on the basis that this symbol is configured to represent to be operated by the player.
This display device is configured to the progress display effect image according to player's recreation, and this display device comprises a triumph pattern viewing area, is used to the triumph pattern that shows that this is predetermined.
Display mode changes the unit and is configured to change display mode in the effect image part on triumph pattern viewing area.
Description of drawings
Fig. 1 is the perspective view of game machine according to an embodiment of the invention;
Fig. 2 is that explanation is according to the side sectional view that concerns between the LCD of the embodiment of the invention and the spool;
Fig. 3 is the front view according to this LCD of the embodiment of the invention;
Fig. 4 A illustrates according to the embodiment of the invention explanatory view of the triumph pattern viewing area in this LCD;
Fig. 4 B is an explanatory view, illustrates a typical effect image that shows on LCD according to an embodiment of the invention;
Fig. 4 C is an explanatory view, illustrates a typical concrete image that shows on LCD according to an embodiment of the invention;
Fig. 4 D is an explanatory view, illustrates the effect image and the concrete image that show on LCD according to an embodiment of the invention;
Fig. 5 is a block diagram, illustrates the internal configurations according to the main control circuit of the game machine of the embodiment of the invention;
Fig. 6 is a block diagram, illustrates according to the image control circuit of the game machine of the embodiment of the invention and the internal configurations of audio frequency/lamp control circuit;
Fig. 7 is a flow chart, illustrates the main treatment progress according to the main control circuit of the game machine of the embodiment of the invention;
Fig. 8 is a flow chart, illustrates this main treatment progress according to the main control circuit of the game machine of the embodiment of the invention;
Fig. 9 A is a flow chart, illustrates the general operation according to the image control circuit of the game machine of the embodiment of the invention;
Fig. 9 B is a flow chart, illustrates this general operation according to the image control circuit of the game machine of the embodiment of the invention;
Fig. 9 C is a flow chart, illustrates the general operation according to the image control circuit of the game machine of the embodiment of the invention;
Figure 10 is a tabulation, schematically shows the parameter that is stored in according among the work RAM in the image control circuit of the game machine of the embodiment of the invention;
Figure 11 is a typical normal data decision table, is used in the image control circuit according to the game machine of the embodiment of the invention;
Figure 12 is a flow chart, illustrates according to the order input of the image control circuit of the game machine of the embodiment of the invention and handles operation;
Figure 13 is a typical skip list, is used in the image control circuit according to the game machine of the embodiment of the invention;
Figure 14 is that a typical effect is determined table, is used in the image control circuit according to the game machine of the embodiment of the invention;
Figure 15 is a typical effect data table, is used in the image control circuit according to the game machine of the embodiment of the invention;
Figure 16 is a typical effect contents table, is used in the image control circuit according to the game machine of the embodiment of the invention;
Figure 17 is that a typical concrete image is determined table, is used in the image control circuit according to the game machine of the embodiment of the invention;
Figure 18 is a flow chart, illustrates the operation that the medal game according to the image control circuit of the game machine of the embodiment of the invention inserts process;
Figure 19 is a flow chart, and the recreation that illustrates according to the image control circuit of the game machine of the embodiment of the invention begins the operation of process;
Figure 20 is a flow chart, illustrates the operation of the process that stops according to the spool of the image control circuit of the game machine of the embodiment of the invention;
Figure 21 is a flow chart, illustrates the operation according to the triumph process of the image control circuit of the game machine of the embodiment of the invention; With
Figure 22 is a flow chart, illustrates according to the processing to VDP of the concrete image of transmission of the image control circuit of the game machine of the embodiment of the invention
The specific embodiment
Describe game machine below with reference to the accompanying drawings in detail according to one embodiment of the invention.In this embodiment, game machine according to the present invention is applicable to slot machine.
[gamer configuration in the embodiment of the invention]
Fig. 1 is the perspective view of game machine 1 according to an embodiment of the invention.As shown in Figure 1, the body front of this game machine 1 has game panel 2.LCD 3 is equipped in the zone shown in the game panel 2 interior dotted lines.LCD 3 possesses spool display window 2a.In game machine 1 front, a control panel 6 is provided, comprise starting switch 61 and stop botton 62 to 64.
Spool display window 2a is the triumph display unit, is used to be presented at the player and operates a upward predetermined triumph pattern of decision (for example a symbol combination that shows along active line L will be described below) of basis.
Demonstrate some symbols with variable or the mode that stops through spool display window 2a thus, these symbols are printed on outside the spool of game machine 1 internal body on the surface.
This triumph display unit can be visibly to the predetermined triumph pattern of player's demonstration as game result.Therefore adopt such as demonstration and be printed on the plurality of devices of the symbol on spool or the disk and be used on LCD or the like, showing that any of display device of rest image or live image is possible.
Fig. 2 is a side sectional view, and the relation between LCD 3 and the spool 21 is described.Fig. 3 is the front view of this LCD 3.
As mentioned above, spool display window 2a is formed on the behind of LCD 3.The player can pass through the outer surface 21a of the spool 21 of the visible game machine of spool display window 2a 1 inside.
More particularly, as shown in Figure 2, game panel 2 has: be arranged with transparent propene plate 31, spool glass film plates 22, fluorescent screen metal framework 25, liquid crystal panel 32, diffusing panel 33, optical plate 34, rear portion support 23 and anti-static plate 38 from front surface.
Transparent propene plate 31 and spool glass film plates 22 are fixed on the game machine 1 by means of man-like shelf (bracket) 24.Optical plate 34 and rear portion support 23 form by means of the opening that constitutes spool display window 2a.Spool 21 is equipped with outer surface 21a, and 2a is relative with the spool display window.
Can be by the symbol on the visible outer surface 21a that is printed on spool 21 of spool display window 2a.The stop position decision triumph pattern (along a symbol combination of active line L demonstration shown in Figure 3) of spool 21.
A pair of cold-cathode tube 36 is installed to the last lower limb of the rear surface of optical plate 34 as the light source of liquid crystal panel 32.The cold-cathode tube 37 that is used to illuminate the outer surface 21a of spool 21 is installed in the rear surface above and below rear portion support 23, towards spool display window 2a.
Symbol on the spool 21 outer surface 21a is by bright from the illumination of cold-cathode tube 37, and the transmission viewing area 3a by liquid crystal panel 32 shows to 3c thus.
Liquid crystal panel 32 is transparent liquid crystal panels, is provided in the front of spool 21, by this transparent liquid crystal panel, can see the outer surface 21a of spool 21.The periphery of liquid crystal panel 32 is supported by liquid crystal support 35.
Optical plate 34 is configured to the resin panel that an optics transmits.Optical plate 34 forms with the lens otch, is used to guide light to be sent to the rear surface of liquid crystal panel 32 from the cold-cathode tube 36 that is positioned at optical plate 34 two ends.
Diffusing panel 33 is made up of the resin plate that an optics transmits.Diffusing panel 33 constitutes a diffusing device, is used for the light that diffused light guide plate 34 imports into, thus the irradiates light on the equilibrium liquid crystal panel 32.
Liquid support 35, diffusing panel 33 and the optical plate 34 of maintenance liquid crystal panel 32 united installation and remained in the fluorescent screen metal framework 25.
Unite the periphery that is installed in liquid support 35, diffusing panel 33 and optical plate 34 in the fluorescent screen metal framework 25,, further installed and be supported in the spool glass film plates 22 by means of the opening of spool display window 2a.
By spool glass film plates 22 is installed to support 24, transparent propene plate 31 is attached by the pressure of spool glass film plates 22 front surfaces, thus the display screen of close liquid crystal panel 32 fronts.
Rear portion support 23 is made up of resin plate.Rear portion support 23 supports to remain on metal framework 25, liquid support 35, diffusing panel 33 and the optical plate 34 in the spool glass film plates 22.
Rear portion support 23 also serves as a speculum, and the light that is used for sending from cold-cathode tube 36 reflexes to the optical plate 34 towards liquid crystal panel 32.
Anti-static plate 38 is made up of transparent resin.Anti-static plate 38 joins the back side of rear portion support 23 to, covers from the rear portion and is formed on spool display window 2a the rear portion support 23.
LCD 3 is typical effect display devices, leaves over (carry) combined information with respect to inside triumph combined information, inside, is used for carrying out announcement and attracts demonstration, the demonstration of triumph effect, game effect to show or the like.
Here, inner triumph combined information is relevant operation based on the player, rewards an inner combination of winning handling decision by probability, will describe below.
It is the information that combination is left in a relevant inside that combined information is left in inside, it is such combination: be chosen for an inner combination of winning in the scheduled unit recreation, and when not stopping corresponding to triumph pattern that electing an inner triumph combination in this scheduled unit recreation as and being presented on this triumph display unit, leave over an inner combination of winning and making up that is selected as the next unit recreation once more.
Before the triumph pattern stops and showing, announcement attracts (attraction) to show will show that a bulletin notes image to the player, represent that inner triumph combined information, inside leaves over combined information or the like.
The triumph effect shows demonstration be used to a to win effect image of effect, shows when predetermined triumph pattern stops and showing predetermined combination triumph.
Game effect shows and will show an effect image according to the progress of player's recreation.
In this embodiment, LCD 3 is configured to show the multiple image that is produced and exported by VDP 86, will describes below.
In this embodiment, LCD 3 is configured to have the LCD that highly transmits, and constitutes (for example indium tin oxide) by the transparent membrane conductive material.
Fig. 4 A is the explanatory view that expression is presented at the image of LCD 3 to 4D.
Shown in Fig. 4 A, LCD 3 comprises that viewing area (the triumph pattern viewing area) 3a of transmission is to 3c, with spool display window 2a overlapping areas.This transmits the viewing area can show some symbols, and these symbols are made of the predetermined triumph pattern that determines on the basis of player's operation.The player can be by this transmission viewing area 3a see symbol on the spool 21 outer surface 21a to 3c.
LCD 3 is configured to show an effect image 4 (letter shown in Fig. 4 B " A ") on its whole surface.LCD 3 also is configured to show concrete image 5a, 5b at the viewing area of this transmission 3a to 3c.
This concrete image can be to be presented to transmit any image of viewing area 3a to 3c.For example, this concrete image can be the rectangular image shown in Fig. 4 C.This concrete image comprises superimposed images, an interpolation image and subdues image or the like.On LCD 3, add the mixture of colours based on R, G, B, use to add image and on LCD 3 based on the mixed C that loses lustre, M, Y, use and subdue image.
The image that is presented on the LCD 3 is to be made of a plurality of pixels of arranging with matrix.The colour information of each pixel is determined by tristimulus values (R, G, B).
For example in Fig. 4 B and 4C, colour information (100,10,10) according to each pixel shows red effect image 4, colour information (0,0,255) according to each pixel demonstrates blue concrete image 5a, colour information (255,255,255) according to each pixel demonstrates the concrete image 5b of white, demonstrates other parts of the black outside this image according to the colour information (0,0,0) of each pixel.
In this embodiment, white is light from the liquid crystal panel 32 light source behind 100% a kind of state that sends almost, and almost demonstrates symbol on the spool 21 outer surface 21a that are positioned at behind the LCD 3 with 100% transparent mode.
LCD 3 is display devices, is used for showing an effect image according to the progress of player's recreation.LCD 3 is to have the equipment of transmission viewing area (triumph pattern viewing area) 3a to 3c, can be presented at the player and operate the predetermined triumph pattern that decision is gone up on the basis.This transmits viewing area (triumph pattern viewing area) 3a can show some symbols pellucidly to 3c, and these symbols are made of the predetermined triumph pattern that determines on the basis of player's operation.
LCD 3 is configured to the colour information of each pixel of the colour information of each pixel of concrete image 5a, 5b and lap is carried out algorithm calculations, changes thus to be presented at the part of this transmission viewing area 3a to the effect image 4 of 3c.At this lap, effect image 4 is superimposed on concrete image 5a, 5b.
In this embodiment, for example when concrete image 5a is presented among transmission viewing area 3a shown in Fig. 4 D and the 3b, lap (4+5a) is carried out one add processing, show the colour information (100,10,255) of each pixel with this.At this lap (4+5a), each pixel of this effect image 4 and each pixel of this concrete image 5a are superimposed.
In the example of Fig. 4 D, the colour information of each pixel of effect image 4 (100,10,10) is added the colour information (0,0,255) to each pixel of concrete image 5a, and the result overlaps the colour information (100+0=100,10+0=10,10+255=265) of each pixel of part (4+5a).
Yet the scope of the R of the colour information of each pixel, G, B value is from 0 to 255, so that the colour information of each pixel of this lap (4+5a) becomes (100,10,255).
When concrete image 5b is presented on the transmission viewing area 3c, lap (4+5b) between this effect image 4 and this concrete image 5b is gone up concrete image 5b is carried out overlapping processing (the preferential demonstration handles), and the result only shows the colour information (255,255,255) of each pixel of this concrete image 5b.
The computational methods of overlapping processing can be with R, G, the B a kind of method with " 0 " on duty in the colour information (100 10,10) of each pixel of the effect image 4 of lap (4+5b).According to the method, at lap (4+5b), the colour information of each pixel of effect image 4 is forced to (0, O, 0), and the result shows that according to the colour information (255,255,255) of each pixel of concrete image 5b is preferential this lap (4+5b) is shown as white.
Be presented at and transmit viewing area 3a to the concrete image of 3c with to lap (4+5a, algorithm calculations 4+5b) is selected according to an inner combination of winning, and the described inner combination of winning is to reward according to the probability that the player carries out via control panel 6 operations to handle decision.To be described in detail by means of operating process below.
LCD 3 is not limited to and aforesaidly adds a kind of of the mixture of colours based on R, G, B, and can be alternatively based on C, M, Y lose lustre and mix a kind of.
[configuration of control system circuit]
Now, description is provided in control system circuit on the above-mentioned game machine 1.Fig. 5 and 6 is block diagrams, and the configuration of the control system circuit of the game machine 1 that is installed to current embodiment is described.
The control system circuit that is installed to the game machine 1 of this embodiment disposes main control circuit shown in Figure 57, with an image control circuit 8, with an audio frequency/lamp control circuit 9 as supplementary controlled system circuit shown in Figure 6, control circuit 6 is connected to main control circuit 7 via interface a such as serial communication port.
As shown in Figure 5, main control circuit 7 comprises a host CPU 701, an I/O port 702, a control RAM 703, a program ROM 704, a sample circuit 705, a clock pulse generating circuit 706, a randomizer 707, a spool positions testing circuit 708, a motor drive circuit 709, a spool stop signal circuit 710, a recreation initial signal circuit 711, the medal sensor 712 of an insertion, a lamp exciting circuit 713, an exciting circuit 714, a card input magazine exciting circuit 715 and a serial port 716.
This host CPU 701 is provided on the substrate of main control circuit 7.This host CPU 701 is configured to according to the program executive control operation that is stored in the program ROM 704.
Specifically, this host CPU 701 serves as combination decision unit, an inside, is configured to determine predetermined inner a triumph that is combined as to make up based on player's operation.
This host CPU 701 also serves as a triumph pattern decision unit, is configured to determine a triumph pattern based on the inside triumph combination of decision and the shut-down operation of player's stop botton.
This CPU 701 also serves as recreation value award unit, is configured to the triumph pattern that determines on the basis based on operating the player, awards predetermined recreation value to the player.
Program ROM 704 storage datas are for the usefulness of the decision random number selection of carrying out when player's operation control panel 6 and various control order are transferred to image control circuit 8.
The tabulation of program ROM 704 stored symbols, the tabulation of triumph symbol combination or the like.
Symbol table is related with the symbol that is printed on spool 21 outer surface 21a with the position of rotation of spool 21.
The tabulation of triumph symbol combination is with symbol combination (the spool display mode=triumph pattern that stops) of consulting in the symbol table and recreation value (for example, game media quantity is such as the game money that will pay or the medal) association of rewarding to the player.
These tabulations relate to the triumph of carrying out and handle when whole spools 21 stop.
Spool positions testing circuit 708, motor drive circuit 709, spool stop signal circuit 710, recreation initial signal circuit 711, insertion medal sensor 712, lamp exciting circuit 713, demonstration exciting circuit 714, card input magazine exciting circuit 715 or the like are connected to host CPU 701 via I/O port 702.
Sampling circuit 705 and random number generator 707 produce a random number, determine the probability of the inner combination of winning to reward the usefulness of processing for being used to.Clock pulse generating circuit 706 produces clock pulses periodically.
Motor drive circuit 709 is circuit that are used to drive spool 21.Spool positions testing circuit 708 is the driving condition that is used to detect spool 21 (rotations dynamically, stop position or the like).
Spool stop signal circuit 710 detects the shut-down operation of each spool 21 based on the control signal from stop botton 62 to 64 that is equipped in control panel 6, exports a halt command signal thus to stop some spool 21 or all variable demonstrations of spool 21.
Recreation initial signal circuit 711 is to be used for detecting recreation start-up operation (lever) from the starting switch 61 that is equipped in control panel 6, thus output recreation starting command signal.
Lamp exciting circuit 713 and demonstration exciting circuit 714 are such circuit, are used for the progress according to host CPU 701 recreation, the driving of control game operation display lamp, beginning lamp, fortune LED and medal credit number display unit.
Card input magazine exciting circuit 715 is to be used for driving the circuit that media (game money or medal) is rewarded in the card input magazine payment according to game result.
Image control circuit 8 is a kind of being used for according to the control command from main control circuit 7, and the control chart image signal outputs to the circuit of LCD 3.
Specifically, as shown in Figure 6, image control circuit 8 comprises: program ROM 81, image ROM 82, video-ram 83, serial port 84, image control CPU 85, image control IC (VDP) 86, be included in the control RAM 87 among the image control IC 86, a work RAM 88 and a calendar IC 89.
Program ROM 81 is memories, the multiple parameter that is used for the memory image control program and below will describes, and the image control program will be controlled CPU 85 by image and carry out to be presented on the LCD 3.
Image ROM 82 is memories, is used for storing the point data, the image ROM 82 that are used to form effect image, concrete image or the like at the presumptive address of memory block and exports predetermined picture to image control CPU 85.
When image was formed among the image control IC 86, video-ram 83 served as a temporary storage.
Image control CPU 85 is processors, is used for the control command carries out image control operation that sends over according to from main control circuit 7.
Image control CPU 85 is configured to the control command that transmits via serial port 84 from main control circuit 7, and arrives audio frequency/lamp control circuit 9 via serial port 84,91 output control commands.
Image control CPU 85 utilizes the parameter (such as identifier and count value) that is arranged on the workspace among the RAM 88 to control the displaying contents of LCD 3 according to the image control program that is stored in the program ROM 81.
Specifically, image control CPU 85 serves as an effect image decision unit, is configured to based on an inner combination decision effect image of winning by main control circuit 7 decisions.
CPU 85 is based on one that below will describe inner triumph combination identifiers in image control, can discern this inner combination of winning by main control circuit 7 decisions.
Image control IC 86 is processors, be used for forming image according to the displaying contents of image control CPU 85 decisions, and the image of exporting this formation is to LCD 3.
Specifically, in these embodiments, image control IC 86 has the function of the lap of overlapping concrete image 5a and 5b on effect image 4 being carried out interpolation processing and overlapping processing.
The control RAM 87 that is included among the image control IC 86 plays frame buffer, for the usefulness of carrying out algorithm calculations in image control IC 86.
Frame buffer among the control RAM87 of this embodiment is equipped with two frame buffer zones.Image control IC 86 alternately carries out to write processing and show with respect to these two frame buffers and handles, and according to a bank switching order from image control CPU 85 outputs in per 1/30 second, is writing execution conversion between incoming frame and the display frame.
When carrying out this image control program by image control CPU 85, work RAM88 also plays temporary storage.Work RAM88 comprises a workspace, and parameter wherein is set when the carries out image control program; An order main buffer; The interim control command that keeps from main control circuit 7; Command process buffer or the like.
Calendar IC 89 is arithmetic elements, is used for the data of calculation date or the like.The calendar data that calendar IC 89 is configured to suitably output and needs is controlled CPU 85 to this image.
Image control CPU 85 and image control IC 86 realize that display mode changes the function of unit, are configured to (for example change display mode in the part of (4+5a) among Fig. 4 D at the effect image that transmission viewing area (triumph pattern viewing area) 3a shows to 3c.
For example, when spool 21 rotation that has symbol on the outer surface 21a at spool 21, image control CPU 85 and image control IC 86 can be configured to show symbol on the spool 21 outer surface 21a pellucidly to 3c transmitting viewing area (triumph pattern viewing area) 3a.
Image control CPU 85 can stop spool identifier, left spool identifier, center spool identifier and right spool identifier based on what below will describe, determines whether this spool 21 is rotated.
Simultaneously, image control CPU85 and image control IC86 can be configured to transmitting pattern viewing area, viewing area 3a to 3c displaying symbol pellucidly, except that the player playing the time marquis.
Image control CPU 85 can determine whether the player plays games based on below with the game identifier of describing.
Also have, by transmitting viewing area (triumph pattern viewing area) 3a to the colour information of the concrete image of 3c be presented at and transmit viewing area (triumph pattern viewing area) 3a and carry out an algorithm calculations to the colour information of this effect image part of 3c to being provided at, this image control CPU 85 and this image control IC 86 can be configured to change display mode at an effect image partly the display mode of transmission viewing area (triumph pattern viewing area) 3a to 3c.
Also have, when spool 21 rotations, image control CPU 85 and image control IC 86 can select superimposed images to transmit the concrete image of viewing area (triumph pattern viewing area) 3a to 3c as being provided at, and transmit viewing area (triumph pattern viewing area) 3a shows each pixel of these superimposed images to 3c (referring to the transmission viewing area 3c among Fig. 4 D) colour information at this.
For example, when spool 21 rotations, image control CPU85 and image control IC86 can be according to the colour informations (255,255,255) of each pixel of these superimposed images, go up display white to 3c transmitting viewing area (triumph pattern viewing area) 3a, so that at the outer surface of spool 21 displaying symbol pellucidly.
Also have, when spool 21 stops, image control CPU 85 and image control IC 86 can select to add image and transmit the concrete image of viewing area (triumph pattern viewing area) 3a to 3c as being provided at, and this colour information of adding each pixel of image added to are presented in this colour information that transmits an effect image each pixel partly of viewing area (triumph pattern viewing area) 3a in the 3c (seeing the lap (4+5a) among Fig. 4 D).
Simultaneously, when image control CPU 85 selected predetermined effect image to show, image control CPU 85 and image control IC 86 can transmit viewing area (triumph pattern viewing area) 3a displaying symbol pellucidly to the 3c.
For example, have only when an effect image selecting " WIN#_A " as described below shows, image control CPU 85 and image control IC 86 just can transmit viewing area (triumph pattern viewing area) 3a displaying symbol pellucidly to the 3c.
Simultaneously, according to the effect image that image control CPU 85 selects, image control CPU 85 and image control IC 86 can be configured to transmit viewing area (triumph pattern viewing area) 3a change display mode in the effect image part of 3c being presented at.
With the effect identifier of describing, identification is controlled the effect image that CPU 85 selects by image based on below for image control CPU 85 and image control IC 86.
Specifically, based on an effect image of selecting by image control CPU 85, image control CPU 85 and image control IC 86 can be configured to select from a plurality of superimposed images predetermined superimposed images to transmit the concrete image of viewing area (triumph pattern viewing area) 3a to 3c as being provided at, and transmit viewing area (triumph pattern viewing area) 3a goes up each pixel that shows these selected superimposed images to 3c colour information at this.
For example, when an effect image of spool 21 rotations and selection " WIN#_B " shows, image control CPU 85 and image control IC 86 can select displaying symbol pellucidly to reach the superimposed images (colour information of each pixel (164,164,164)) of 75% degree, and are transmitting viewing area (triumph pattern viewing area) 3a displaying symbol to 75% degree pellucidly to the 3c.
For example, when an effect image of spool 21 rotations and selection " WIN#_A " shows, image control CPU 85 and image control IC 86 can select in fact can 100% superimposed images of displaying symbol (colour information of each pixel (255,255,255)) pellucidly, and transmitting viewing area (triumph pattern viewing area) 3a displaying symbol pellucidly to the 3c.
Simultaneously, based on a effect image by image control CPU85 decision, image control CPU85 and image control IC86 can be configured to select from a plurality of interpolation images a predetermined interpolation image to transmit the concrete image of viewing area (triumph pattern viewing area) 3a to 3c as being provided at, and the colour information of each pixel of the interpolation image of this selection added to will be presented in this colour information that transmits effect image each pixel partly of viewing area (triumph pattern viewing area) 3a to the 3c.
For example, when spool 21 stopped and selecting the effect image demonstration of " WIN#A ", image control CPU 85 and image control IC 86 can select one to add image (colour information of each pixel (255,255,255)).
When spool 21 stopped and selecting the effect image demonstration of " WIN#_B ", image control CPU85 and image control IC86 can select one to add image (colour information of each pixel (0,0,255)).
Simultaneously, other parameters (such as recreation count value, game state identifier and the triumph combination identifiers of remaining valid) according to the workspace that is stored in work RAM 88, image control CPU 85 and image control IC 86 can be configured to change display mode in effect image part (for example (4+5A) among Fig. 4 D), transmit viewing area (triumph pattern viewing area) 3a to 3c to be presented at.
Also have, when spool 21 stops, image control CPU85 and image control IC86 can select to be presented at and transmit the effect image part of viewing area (triumph pattern viewing area) 3a to the 3c and transmit the concrete image of viewing area (triumph pattern viewing area) 3a to the 3c as being provided at, fully show this effect image 4 thus, transmit viewing area (triumph pattern viewing area) 3a to 3c and ignore this.
Audio frequency/lamp control circuit 9 is circuit that are used to control LED 10a, the lamp 10b, loudspeaker 10c and other output devices that are installed to game machine 1.
Specifically, audio frequency/lamp control circuit 9 comprises: serial port 91, audio frequency/lamp control CPU 92, sound source IC 93, power amplifier 94, work RAM 95, a program ROM 96 and a sound source ROM 97.
Audio frequency/lamp control CPU 92 is processors, is used for carrying out the control program that is stored in the program ROM 96 according to from the control command of image control circuit 81 via serial port 91 acquisitions, controls the operation of LED 10a, lamp 10b loudspeaker 10c thus.
Volume controller 10d is connected to audio frequency/lamp control CPU 92, therefore can adjust the volume of loudspeaker 10c output.
Program ROM 96 is memories, is used to store the control program by audio frequency/lamp control CPU 92 carries out.When carrying out this control program in audio frequency/lamp control CPU 92, work RAM95 serves as a temporary storage.
Sound source IC 93 is modules, is used for producing and output sound according to the output content by audio frequency/lamp control CPU 92 decisions.
Sound source ROM 97 is memories, is used to provide source of sound, so that by sound source IC 93 outputs.
Power amplifier 94 is amplifiers, is used to amplify the sound that is produced by sound source IC 93.The sound that output is amplified by power amplifier 94 from loudspeaker 10c.
In the game machine 1 with above-mentioned configuration, control panel 6 detects player's operation.And main control circuit 7 drives conveyer according to the control signal from control panel 6, begins recreation thus.
Then, main control circuit 7 sequentially stops this spool 21 according to player's shut-down operation.When spool 21 all stopped, main control circuit 7 inserted the tabulation of triumph symbol combination, and determined whether the symbol combination that is presented at this spool display window 2a comprises a triumph symbol combination.
When having the triumph symbol combination, the corresponding medal number that main control circuit 7 payments are won.
Simultaneously, suitably basis is rewarded an inner triumph combination of decision in the processing, player's shut-down operation, kind of triumph combination or the like at probability, and main control circuit 7 output control commands arrive image control circuit 8.
It is a kind of processing that probability reward to be handled, and is used for selecting to reward the probability of random number according to the recreation starting command as result's output of player's operation control panel, determines an inner combination of winning corresponding to the lottery ticket random number probability of this selection thus.
Image control circuit 8 is configured to according to the control command from main control circuit 7, is controlled on the LCD 3 by audio frequency/lamp control circuit 9 to show, and output sound and light.
That is to say, based on the multiple parameter in the workspace that is arranged in the work RAM88, image control CPU 85 is configured to according to the image control program that is stored in the program ROM 81, decision is content displayed on LCD 3, obtaining corresponding image from image ROM 82, and the view data that sends this acquisition is to image control IC 86.
Image control IC 86 is configured to form view data, and these view data are corresponding to the displaying contents by image control CPU 85 decisions, and this view data is outputed to LCD 3.
[general operation of main control circuit]
Below with reference to Fig. 7 and 8 general operations of describing according to the main control circuit 7 in the game machine 1 of current embodiment.
As shown in Figure 7, at step S1, host CPU 701 initial storage are at the data of control among the RAM703, communication data or the like.At this moment, host CPU 701 sends an initial command to the sub-controller circuit.
At step S2, host CPU 701 deletion from the presumptive area of control the RAM 703 is used for the parameter of last unit recreation, and the presumptive area in control RAM 33 writes parameter or the like, for the unit use of the recreation of playing.
At step S3, host CPU 701 decision is from the game over of last unit, and the time has been gone over 30 seconds (spool 21 all stops).When answer was "Yes", the operation of host CPU 701 moved on to step S4, and the operation of host CPU 701 moves on to step S5 when answer is "No".
At step S4, host CPU 701 sends a demonstration idsplay order to this sub-control circuit, so that order this sub-control circuit to show presentation graphic thus on LCD 3.
At step S5, whether host CPU 701 decisions have automatic insertion request (that is to say whether win heavily and play) in the recreation of last unit.When answer was "Yes", the operation of host CPU 701 moved on to step S6, and the operation of host CPU 701 moves on to step S7 when answer is "No".
At step S6, host CPU 701 asks automatically to insert a medal or several medal according to inserting automatically.
At step S7, whether host CPU 701 decisions insert medal (that is to say based on the scheduled operation to 1-game button, 2-game button 12, MAXBE button or the like, whether have an input signal from the recreation switch).
When answer was "Yes", host CPU 701 sent a medal and inserts order, and the expression medal is inserted in the sub-control circuit, and the operation of host CPU 701 moves on to step S8.When this answer whether the time, step S3 is got back in the operation of host CPU 701.
At step S8, based on the scheduled operation to starting switch 61, whether host CPU 701 decisions have an input signal.When answer was "Yes", the operation of host CPU 701 moved on to step S9, and when answer was "No", the operation awaits of host CPU 701 was from an input signal of starting switch 61.
At step S9, host CPU 701 makes sampling circuit 705 select a random number of rewarding for the probability that is produced by random number generator 707.At step S10, host CPU 701 monitors game state (as described below).
At step S11, host CPU 701 is carried out probability and is rewarded processing.Specifically, host CPU 701 is consulted corresponding to the probability of this game state and is rewarded tabulation, and determines the inner combination of winning based on the random number that the probability of selecting at step S9 is rewarded.
At step S12, host CPU 701 sends a recreation starting command to sub-control circuit, represents the beginning of a unit recreation.The recreation starting command comprises the data of regulation game state and is defined in the data of the inside triumph combination of step S11 selection.
At step S13, whether whether host CPU 701 decision began to begin over and done with 4.1 seconds from the recreation of last unit.When answer was "Yes", the operation of host CPU 701 moved on to step S15, and the operation of host CPU 701 moves on to step S14 when answer is "No".
At step S14, host CPU 701 is spent the unit recreation beginning stand-by period.Specifically, till having consumed this element recreation beginning stand-by period, the host CPU cancellation is used to begin the unit recreation corresponding to an input of player's scheduled operation.
At step S15, host CPU 701 is provided with unit recreation watchdog timer.Unit recreation watchdog timer is a timer, is used for monitoring at a unit recreation elapsed time.Unit recreation watchdog timer comprises that stops a timer automatically, is used to be independent of the scheduled operation to stop botton 62 to 64, automatically stops the rotation of spool 21.
At step S16, host CPU 701 is carried out the spool rotation and is handled.Specifically, host CPU 701 control motor drive circuits 709, spinning reel 21 thus.
At step S17, host CPU 701 sends spool and stops startup command, is used to make spool 21 to stop the rotation.That is to say that host CPU 701 starts an input based on the scheduled operation to stop button 62 to 64.
At step S18, whether host CPU 701 decisions carry out the predetermined operation (whether one of stop button 62 64 is connected) for one of stop button 62 to 64.Specifically, based on the signal of ceasing and desisting order from spool stop signal circuit 710, whether host CPU 701 decisions connect one of stop button 62 to 64.When answer was "Yes", the operation of host CPU 701 moved on to step S20, and the operation of host CPU 701 moves on to step S19 when answer is "No".
At step S19, the value of host CPU 701 decisions whether stopping automatically timer is " 0 ", (that is to say whether automatically stop the rotation of spool 21).When answer was "Yes", step S20 was got back in the operation of host CPU 701, and step S18 is got back in the operation of host CPU 701 when answer is "No".
At step S20, host CPU 701 is based on signal input time (time of one of operation stop button 62 to 64) of ceasing and desisting order of win in the inside of step S11 decision combination and spool stop signal circuit 43, decision section displacement number (number of segments to shift).
The Duan Yiwei number is the symbolic number of displacement, is limited to after signal is ceased and desisted order in 710 inputs of spool stop signal circuit the predetermined number (for example four segmentations) till in fact spool 21 stops.
That is to say,, have the possibility that to aim at inner triumph composite symbol so if the symbol of combination of winning in inside is operated stop button 62 to 64 in arrive time within " 4 " segment limit in " 0 ".
On the other hand, " do not arrive operation stop button 62 to 64 in the time within " 4 " segment limit, can not aim at inner triumph composite symbol so if inner symbol of winning combination is not 0.
At step S21, host CPU 701 spinning reels 21 are carried out shut-down operation by the section displacement number in step S20 decision, stop this spool 21.
Host CPU 701 sends spool to sub-control circuit and ceases and desist order, and this order expression stops spool 21 (such as the symbolic number of symbol on predetermined triumph line (for example centre line L)); Stop the identifier (the spool identifier that stops) of spool; Whether spool rotation identifier, expression spool 21 rotate the information of (one of left spool rotation identifier, center spool rotation identifier and right spool rotation identifier).
At step S22, host CPU 701 determines whether that spool 21 all stops.When answer was "Yes", step S23 was got back in the operation of host CPU 701, and step S18 is got back in the operation of host CPU 701 when answer is "No".
At step S23, host CPU 701 sends whole spools to sub-control circuit and ceases and desist order, and shows that spool 21 has all stopped.
At step S24, host CPU 701 is carried out the search of winning and is handled.Specifically, whether an inner symbol combination of winning combination is aligned on the active line L in host CPU 701 decisions.Host CPU 701 also is provided with a sign (sign of winning), and identification is won corresponding to this inside that is aligned in the symbol combination on the active line L and made up (combination of winning).
At step S25, whether the triumph sign that host CPU 701 decisions are arranged on step S24 is common normal.When answer was "Yes", the operation of host CPU 701 moved on to step S27, and the operation of host CPU 701 moves on to step S26 when answer is "No".
At step S26, host CPU 701 shows illegal mistake, shows that this sign of winning is undesired.
At step S27, host CPU 701 transmits the order (24 parameters) of winning to sub-control circuit, and expression is by the triumph combination of triumph landmark identification, and the triumph line (should be active line) of the symbol combination of this combination of winning is aimed at.
For example, when the BELL symbol is positioned at reaching the standard grade of left spool 21, when being positioned at the center line of center spool 21 and BELL symbol and being positioned at rolling off the production line of right spool 21 with the BELL symbol, host CPU 701 sends to sub-control circuit and specifies this BELL symbol and this cornerwise one order of winning.
At step S28, whether host CPU 701 decisions are BB (the big award) or RB (rewarding routinely) by this combination of winning that the triumph landmark identification goes out.When answer was "Yes", the operation of host CPU 701 moved on to step S29, and the operation of host CPU 701 moves on to step S30 when answer is "No".
At step S29, host CPU 701 is removed and is set to represent that the inside of BB or RB leaves over an inner triumph sign of setting up of combination.
At step S30, host CPU 701 is to the medal of triumph combined payment respective number.Specifically, when recreation is carried out with the credit pattern, the medal of the respective number that makes up by means of this is won, host CPU 701 increases are presented at the medal number that the credit statistics shows.When recreation is when being undertaken by the mode that the medal insertion groove inserts medal, host CPU 701 is to the medal of triumph combined payment respective number.
At step S31, host CPU 701 these game states of decision are regular state of BB or RB game state (comprising a RB recreation that is begun by Jack-in).When answer was "Yes", step S32 was got back in the operation of host CPU 701, and the operation of host CPU 701 is got back to step S2 and is used for next unit recreation when answer is "No".
At step S32, host CPU 701 is checked with the BB game state or the game number of carrying out with the RB game state.
At step S33, whether host CPU 701 stops the regular game state of this BB or this RB game state based on this assay decision.When answer was "Yes", step S34 was got back in the operation of host CPU 701, and the operation of host CPU 701 is got back to step S2 and is used for next unit recreation when answer is "No".
At step S34, host CPU 701 deletion from control RAM 33 is used for parameter of regular game state of this BB or RB game state or the like.Stop according to this game state, host CPU 701 also sends a BB to sub-control circuit and stops order, represents that this stops the BB game state; Perhaps a RB stops order, and expression stops this RB game state.
As mentioned above, in the recreation of unit host CPU 701 execution in step S2 to the processing of S34.When finishing dealing with, host CPU 701 is got back to step S2 and is used for the next unit recreation.
[general operation of image control circuit]
The general operation of the image control circuit 8 of the game machine 1 among this embodiment is described below with reference to the accompanying drawings.
Shown in Fig. 9 A, when game machine 1 is activated, carry out an initialize process at step S101.In this initialize process, multiple identifier shown in Figure 10, multiple count value or the like are set to " 0 ".
Figure 10 is a typical parameter (with the assumed value scope) tabulation, and expression remains on the parameter in the workspace of work RAM 88 of game machine image control circuit 8 in this embodiment.
For example, tabulation shown in Figure 10 represent a game identifier, effect identifier, residue effectively recreation count value, game state identifier, inner triumph combination identifiers, triumph combination identifiers, random number count value that is used for effect, one stop spool identifier, a left spool rotation identifier, a center spool rotation identifier and a right spool rotation identifier.
Identifier discerns whether the player plays games.For example, receiving the insertion order from main control circuit 7 and receiving between the triumph order from main control circuit 7, game identifier can be provided with " 1 " value representation game machine 1 and be used.
The effect that effect identifier identification game machine 1 provides.Image control circuit 8 is based on an inner combination and a random number count value that is used for effect as described below of winning, and which effect decision provides.In the example of Figure 10, the effect of preparation is " WIN#_A ", " WIN#_B ", " WIN#_C ", " LOSE#_A ", " LOSE#_B ", " LOSE#_C " and " NOMAL ".
The game state of game state identifier identification game machine 1.Inner triumph of BB or the inner triumph STA representation BB of RB or RB are chosen as the state of the inner combination of winning, but also are not stopped and are shown corresponding to the triumph pattern of this inside triumph combination.Regular game state of BB or RB game state are represented to have stopped and the once triumph mode state that showing (that is to say that wherein BB or RB are fixed as the state of the combination of winning) corresponding to BB or RB.Regularly game state is represented another state.The game state identifier upgrades according to a recreation starting command from main control circuit 7.
Inner triumph combination identifiers identification is by an inner combination of winning of main control circuit 7 decisions.This inner triumph combination identifiers is upgraded by a recreation starting command from main control circuit 7.
The identification of this triumph combination identifiers is by inside win the combination decision and triumph pattern player's shut-down operation decision (combination of winning).For example this inner triumph combination identifiers is upgraded by the order of winning from main control circuit 7.
Stop the spool that identifier identification stops.Left side spool identifier, center spool identifier and right spool identifier whether discern respectively left side spool, still the center spool, the right spool is in rotation or stop.These identifiers by cease and desist order from a spool of main control circuit 7 or all spool cease and desist order and upgrade.
This tabulation relates to the sequence of the operation that order is carried out in image control CPU 85.
After the initialization process of step S101, repeat to begin to following operation from step S102 by circular treatment.
In image control CPU 85, the main flow shown in Fig. 9 A is continuously repeated by circular treatment, and main flow was controlled the interpolation processing of IC 86 on the VDP counter shown in Fig. 9 B by image in per 1/60 second and interrupted.
Along with the periodic among the image control CPU 85 interrupts, finish the renewal of the random number count value that is used for effect shown in Fig. 9 C is handled and to the renewal processing according to the valid data of sound effect progress and lamp effect progress.
At step S102, the order that image control CPU 85 monitors from main control circuit 7 inputs.
At step S102,, determine whether an input command is normal data based on normal data decision table shown in Figure 11.When being normal data, obtain order length according to a data (first data), and the order of the order length that obtains is stored in this order main buffer.
The normal data decision table is a tabulation for relevant first data, order length and the data area of each order.
Whether whether image control CPU 85 be included in the normal data decision table according to first data of input command and be included in the data area that this normal data decision table represents or the like according to the data area of input command, decides whether an input command is normal data.
At step S103, image control CPU 85 finishes the order input and handles.Describing the order input in detail below with reference to Figure 12 handles.
As shown in figure 12, at step S201, whether image control CPU 85 decisions have an order input from main control circuit 7.At step S202, image control CPU keeps being stored in an instruction in the order main buffer in the command process buffer.
Control CPU 85 when image and determine not order input, then stop this order input and handle and in the step S104 of Fig. 9 A, finish order output processing at step S201.
At step S203, the jumping table that image control CPU 85 visits are shown in Figure 13 decides the destination of jumping to based on the instruction that is stored in the command process buffer thus.At step S204, whether image control CPU 85 these jump destinations of decision are suitable.
If this jump destination is suitable, at step S205, image control CPU 85 promptly forwards to and carries out this processing in the processing of this decision and in the destination.
This jumping table is a tabulation, first data that are used for the related input command processing of destination of jumping therewith.More particularly, at step S203, image control CPU 85 is a normal data at step S102 based on first data of the order of this judgement, decides the jump destination to handle.
At step S205, the effect image 4 that according to the processing in the jump destination, image control CPU 85 decisions are provided at the effect content of game machine 1, show with this effect, this effect image 4 display position on LCD 3 or the like.
The selection area of effect image 4 depends on the processing in the jump destination, will describe in detail below but as described below usually.
At first, the definite tabulation of an effect that image control CPU 85 visits are shown in Figure 14 is thus based on an inner random number count value (for example " 0 ") of winning and making up (for example " BB " or " LOSE ") and being used for this effect in main control circuit 7 decisions.
This effect determines that tabulation is a tabulation, relates to this inner combination of winning, this is used for random number count value and this effect name of effect.
Image control CPU 85 is used for the random number count value of effect based on the combination of winning with this, determines this to be provided at the effect name of game machine 1.
Second, based on determining effect name that tabulation is determined, residual effect recreation count value with this effect and according to game progress stage (such as recreation, lever control, triumph) of the operation of player in handle the jump destination, image control CPU 85 decides effect data with reference to an effect data voting shown in Figure 15.
This effect data table is a tabulation, relates to effect name, residual effect recreation count value and according to game progress stage effect data (recreation, handle Lever, triumph).
For example, when the effect name of determining the tabulation decision with this effect is " WIN#_A ", residual effect recreation count value is " 3 ", and the game progress stage is that " handle Lever " (that is to say, receive the recreation starting command from main control circuit 7), image control CPU 85 selects " A3 (Lever) " as effect data.
The 3rd, with reference to an effect contents list shown in Figure 16, image control CPU 85 decisions are corresponding to the effect content of selected effect data.
As shown in figure 16, this effect contents list is a tabulation that is used to define the effect content of effect data.The effect image that this effect contents list shows, can also define effect sound that the light pattern realized by LED 10a and lamp 10b and loudspeaker 10 produce as the effect content on definition LCD 3.
For example, as " A4 (handle Lever) " when being chosen as effect data, image control CPU 85 consults this effect contents list, and obtain effect image #A421 to A#425, lamp and LED light pattern #A42, effect sound #A42 and background sound #A42 as the effect content.
The effect content that is stored in the effect image of this effect contents list comprises, for example stores the position (coordinate) of address, this effect image of the image ROM 82 of this effect image and size or the like.
When this effect image is live image, in this effect content, comprise a plurality of still images that constitute this effect image part and display packing (order and demonstration period).
Based on the multiple parameter in the workspace that remains on work RAM88, image control CPU 85 also determines to offer the concrete image of transmission viewing area 3a to 3c.
For example, based on the game identifier in the workspace that remains on RAM 88, effect identifier and spool rotation identifier, image control CPU 85 determines tabulation with reference to concrete image shown in Figure 17, obtains the relevant concrete image information to the concrete image of 3c corresponding to the transmission viewing area 3a of each spool 21 that is provided to.
As shown in figure 17, this concrete image determines that tabulation is about a tabulation of game identifier, effect identifier, spool rotation identifier and concrete image information each other.
Be stored in this concrete image and determine that the concrete image information of tabulation comprises, for example store the position (coordinate) of address, this concrete image of the image ROM 82 of this concrete image and size (corresponding to the coordinate and the size of left spool, center spool or right spool) or the like.
After the order input of step S103 was handled, the order output at step S104 shown in the image control CPU 85 execution graph 9A was handled.
In this order output was handled, LED 10a, lamp 10b and loudspeaker 10c were by 9 controls of audio frequency/lamp control circuit.Specifically, based on effect data, carry out the output of the luminous and effect sound of lamp and LED with reference to effect contents list decision shown in Figure 16.
At step S105, image control CPU 85 determines whether to add or remove buffer mark.Whether buffer mark is to be used for recognition data to prepare at the frame buffer of controlling RAM 87.When having prepared these data, sign is set to " on ", and when not preparing these data, sign is set to " off ".
When determining that at step S105 buffer mark is " off " (the step S105 among Fig. 9 A " N "), at step S106, image control CPU 85 prepares the effect image that is chosen as the effect content in the frame buffer, and at step S107, image control CPU 85 is provided with this buffer mark and is " on ".
On the other hand, when definite buffer mark was " on " (Fig. 9 A step S105 " Y "), data had been prepared in this buffer at step S105, so the operation of image control CPU 85 moves on to step S108, and skips steps S106 is to S107.
At step S108, whether image control CPU 85 decision VDP counters are " 2 ".
At this embodiment, the VDP counter is that (per 1/60 second) counts the value that image is controlled IC 86 periodically shown in Fig. 9 B.
When the VDP counter was " 2 " (among Fig. 9 A step S108 " Y "), image control CPU85 conversion was presented at an effect image on the LCD 3.
When VDP counter during less than " 2 " (" N " among Fig. 9 A step S108), image control CPU 85 does not change an effect image that is presented on the LCD 3, and repeats the operation that begins from step S102 by circular treatment.
Thereby, at this embodiment, an effect image on this LCD 3 be per 1/30 second the conversion once.
At step S108, when definite VDP counter was " 2 ", at step S109, image control CPU85 this VDP counter that resets was " 0 ", at step S110, image control CPU85 order VDP86 conversion is presented at the effect image (bank switching bank switching) on the LCD 3.
At step S111, image control CPU 85 sends an effect image being stored in the frame buffer to VDP 86, and at step S112, image control CPU 85 is sent in the order input and handles a concrete image determining to VDP 86.
At step S113, image control CPU 85 removes frame buffer, and at step S114, image control CPU 85 is provided with buffer mark and is " off ".
[processing of jump destination]
Step S205 at Figure 12 rotates identifier according to being arranged on game identifier, effect identifier and each spool handled the jump destination, the concrete image that image control CPU 85 carries out at step S112.
Thereby, according to operate the basis decision the player one inner combination and the game progress state of winning, selection be presented at concrete image on the LCD 3 kind and on the effect image on the LCD 3 algorithm calculations of a lap of overlapping concrete image.
Handle the above-mentioned jump destination that will be described in detail in step S205 below.
[1] medal game inserts and handles
Figure 18 is a flow chart, illustrate when receiving when inserting order from the medal of main control circuit 7, the processing of in image control circuit 8, carrying out, main control circuit 7 after testing player's medal game insert operation.
As shown in figure 18, when receiving medal insertion order, at step S301, image control CPU85 determines based on game identifier whether game machine " 1 " moves (game identifier is " 0 ").
That is to say after image control CPU 85 decisions last unit recreation is finished, whether have medal game to insert.
When answer was YES (" N " among the step S301 of Figure 18), image control CPU 85 stopped these processing and implementation effect data decimation not.
When the answer of step S301 was NO (among Figure 18 S301 " Y "), at step S302, image control CPU 85 was provided with game identifier " 1 (operation) ".
At step S303, image control CPU 85 consults effect data table shown in Figure 15, according to an effect identifier and residual effect recreation count value, selects effect data thus.
Effect identifier and residual effect recreation count value is that the recreation that will describe is below determined when beginning to handle, and upgrades during the triumph processing that will describe below.
By above-mentioned steps, insert player's operation setting effect data (recreation) of operation according to medal game.
[2] recreation begins to handle
Figure 19 is a flow chart, illustrate when by player or the like when control panel 6 operation begins to play, the processing of carrying out at image control circuit 8.
The recreation starting command that sends from main control circuit 7 comprises that wherein said main control circuit 7 has detected the recreation start-up operation and finished by the game state of (above-mentioned probability is rewarded and handled) decision of the random process the main control circuit 7 or selection, the inner combination or the like of winning.
As shown in figure 19, at step S401, image control CPU 85 extracts game state and inner combination from the recreation starting command, and these is set as game state identifier and inner triumph combination identifiers.
At step S402, whether image control CPU85 decision P residual effect recreation count value is " 0 ".
When answer is (YES), at step S403, image control CPU 85 consults effect shown in Figure 14 and determines tabulation, and based on the random number count value that is used for effect that is updated periodically among inside triumph combination identifiers that is arranged on step S401 and the image control CPU 85, decision is provided at the effect of game machine 1.
For example when the inner combination of winning be " LOSE " and the random number count value that is used for effect when being " 1 ", image control CPU 85 selects to be used for " LOSE#-A " of effect.
At step S404, image control CPU 85 is provided with the effect identifier, and this effect identifier is corresponding to the effect that determines at step S403 in the workspace of work RAM 88..At step S405, image control CPU 85 is provided with residual effect recreation count value in the workspace of work RAM 88.
In above-mentioned example, when selecting " LOSE#_A ", for example, image control CPU 85 is provided with effect identifier " 3 ", and according to the effective identifier (" 3 ") and the effect data table shown in Figure 15 of this setting residual effect recreation count value " 4 " is set.
On the other hand, in step S402, when residual effect recreation count value was not " 0 ", image control CPU 85 jumped to step S403 to S405, and the operation of image control CPU 85 moves on to step S406.
At step S406, image control CPU 85 selects effect data (handle Lever) based on effect identifier that is provided with and residual effect recreation count value.
For example when the effect identifier be " 3 " and residual effect recreation count value when being " 4 ", image control CPU 85 selects " A4 (Lever) " as effect data.
At step S407, image control CPUB5 is provided with a left side/center/right spool rotation identifier and is " 1 ".
By above-mentioned steps, valid data (handle Lever) are set according to the inside triumph combination that determines on this player's operate game start-up operation basis.
[3] spool stops to handle
Figure 20 is a flow chart, and the processing of carrying out at image control circuit 8 is described when lever of player or the like stops spool.
The identifier that detecting of sending from main control circuit 7 spool that spool stops to be ceased and desisted order and comprised the spool identifier that stops, can discern symbol being presented on this spool that stops or the like.
As shown in figure 20, the spool identifier within image control CPU 85 ceases and desist order according to the spool that is included in reception is provided with a spool identifier that stops, and this spool rotation identifier corresponding to the spool that stops in this " 0 " is set.
More particularly, at step S502, image control CPU 85 decisions be arranged on step S501 this whether stop the spool identifier be " 0 (left spool) ".
When this spool identifier that stops was " 0 ", image control CPU 85 these spools that stop of identification were left side spool, and at step S503, image control CPU 85 is provided with left side spool and stops identifier " 0 (stopping) ".
When determining that at step S502 this spool identifier that stops is not " 0 ", whether image control CPU 85 these spool identifiers that stop of decision are " 1 (center spools) ".
When this spool identifier that stops was " 1 ", image control CPU 85 these spools that stop of identification were the center spool, and at step S505, image control CPU 85 is provided with center spool rotation identifier and is " 0 (stopping) ".
When step S504 determined that this spool identifier that stops is not " 1 ", image control CPU 85 these spools that stop of identification were the right spool, and at step S506, image control CPU 85 is provided with the right spool rotation identifier and is " 0 (stopping) ".
By these steps, a concrete image as described below can carry out according to player's spool shut-down operation to the transmittance process (seeing Figure 22) of VDP 86.
[4] triumph is handled
Figure 21 is a flow chart, illustrates when player's game progress stage arrives the triumph state, in the processing of image control circuit 8 execution.
After all spool 21 stops, the pattern of main control circuit 7 these spools that stop 21 of check, whether the predetermined combination of decision is to win, and determines the combination of winning thus, and sends the identifier that the triumph combination that can make this decision is designated the order of winning to image control circuit 8.
When beginning as shown in figure 21 win to handle, at step S601, the image control CPU 85 that has received this order of winning is provided with and can makes this combination sign of winning be included in identifier in the triumph order of reception as the triumph combination identifiers.
At this embodiment, this triumph combination identifiers is set to the identical value of inner therewith triumph combination identifiers.
At step S602, based on this effect identifier be arranged on the residual effect recreation count value of above-mentioned recreation in beginning to handle, image control CPU85 selects effect data (triumph) with reference to this effect data table.
At step S603, image control CPU 85 this residual effect recreation count value " 1 " of successively decreasing, at step S604, image control CPU 85 is provided with this game identifier and is " 0 (off-duty) ".
By these steps, a triumph pattern of the inside triumph combination identifiers of decision is selected an effect image and a concrete image during according to the recreation beginning.
[concrete image transmission process]
Shown in Fig. 9 A, an effect image of selecting based on the identifier that is provided with in above-mentioned jump destination cushions in the frame buffer of step S106.
At step S110, after observable this effect image of player was converted, at step S111, the buffering effect image in this frame buffer was transferred to image control IC (VDP) 86.
After these steps, at step S112, concrete image is transferred to VDP 86.
That is to say that in this embodiment, concrete image sent to VDP 86 in per 1/30 second.Figure 22 is a flow chart, and the transmittance process of a concrete image to image control IC (VDP) 86 is described.
At step S701, image control CPU 85 determines based on game identifier whether game machine 1 moves.
At step S702, image control CPU 85 determine whether to provide certain effect (for example " WIN#A ") based on the effect identifier.
In this embodiment, when game identifier is that " 0 (off-duty) " or this effect identifier are that " 1 " arrives " 6 " (except " WIN#A " effect one of them time), image control CPU 85 execution in step S712 are to S714.That is to say that image control CPU 85 sends superimposed images 1 (being used to transmit viewing area 3a), superimposed images 2 (being used to transmit viewing area 3b) and superimposed images 3 (being used to transmit viewing area 3c) for VDP 86.
Thereby when not playing in operation, when effect that is different from " WIN#_A " perhaps was provided, white superimposed images preferentially were presented at this spool display window 2a.
On the other hand, when determining that at step S701 and S702 recreation moves and provide the effect of " WIN#_A ", image control CPU 85 sequentially judges the spool rotation identifier corresponding to spool 21, select a concrete image thus, and a lap of overlapping this concrete image on this effect image is determined algorithm calculations corresponding to the rotation status of each spool 21.
At step S703, image control CPU85 determines whether that left side spool rotation identifier is " 1 (rotation) "
When definite left side spool when rotated, at step S705, image control CPU 85 sending overlap images 1 to VDP 86.When definite left side spool is when stopping, at step S704, image control CPU 85 sends one and adds images 1 (being used to transmit viewing area 3a) to VDP 86.
At step S706 and S709, image control CPU 85 determines whether that center spool rotation identifier and right spool rotation identifier are " 1 (rotations) " similarly
When definite center spool and right spool when rotated, at step S708 and S711, image control CPU 85 sends these superimposed images 2 and superimposed images 3 to VDP 86.When definite center spool and right spool are when stopping, at step S707 and S710, image control CPU 85 sends and adds images 2 and 3 to VDP 86.
Thereby, corresponding to the transmission viewing area 3a of spinning reel 21 to 3c, the white superimposed images are preferentially shown, thereby the permission player sees spinning reel 21 significantly, are transmitted the obstruction of viewing area 3a to the effect image of 3c so that player's spool shut-down operation is not presented at.
Corresponding to the transmission viewing area 3a that stops spool 21 in 3c, the blue image that adds is shown, on a lap of overlapping concrete image on the effect image, the colour information of each pixel is carried out one add processing, so that the colour information of lap changes.
According to the game machine 1 of the foregoing description, can change to be presented at and transmit the display mode of viewing area 3a in the effect image part of 3c, promptly on spool display window 2a, the lap of this effect image.Therefore, might on spool display window 2a, be convenient to distinctive signs demonstration and effect image and show, and provide more visible effect image to show.
Particularly, at this embodiment, operation according to the spool 21 that is presented at spool display window 2a, can show the concrete image 5a of blueness (0,0,255) or (255,255,255) concrete image 5b of white selectively, the modification of triumph pattern demonstration is provided thus and provide more visible demonstration at spool display window 2a.
That is to say, the spool display window 2a that stops at spool 21, show blue concrete image 5a with overlap mode, add a lap handling change overlapping concrete image 5a on effect image 4 by one, between concrete image 5a and effect image 4, provide a clear contrast thus, thereby make that effect image 4 is more directly perceived.
Spool 21 is at the spool display window 2a of rotation therein, and the concrete image 5b of white is preferentially shown, makes spool 21 more directly perceived thus, directly perceived important more demonstration during the result causes playing and the effect attraction in the recreation.
The above embodiment of the present invention is the purpose of property as an illustration just, and the present invention especially is not limited thereto.
That is to say, the invention is characterized in and comprise a display device, be configured to the progress display effect image according to player's recreation, this display device comprises a triumph pattern viewing area, can show a predetermined triumph pattern of decision on this basis; Change the unit with display mode, be configured in the part of the effect image that is presented at triumph pattern viewing area, change display mode.
Yet concrete configuration of the present invention etc. can appropriate change.
Alternatively, can be configured to not stop the stop button 62 to 64 of spool 21 according to the game machine 1 of this invention.Under the sort of situation, spool 21 is designed to this to begin can automatically stop after through a scheduled time slot after the rotation.
Alternatively, game machine 1 according to the present invention can be configured to comprise at main control circuit 7 function of sub-control circuit.
Function and effect that the foregoing description is described are the most desirable function and the effects that the present invention produces, and it is described that this function of the present invention and effect are not limited to the foregoing description.
[improvement]
Utilize embodiment to describe the present invention, game machine wherein of the present invention is applicable to slot machine, but the present invention is not limited to this.
The present invention also may be used on other game machines such as the throwing mechanism that is equipped with display device, and described display device comprises a triumph pattern viewing area that can show the triumph pattern, provides in this way to cover this triumph pattern viewing area.
The present invention also may be used on the aforesaid equipment that is used for showing virtual faucet mechanism, throwing mechanism or the like on video screen, such as a chain of video-game mechanism and family's video game machine.
In these cases, be equipped with the aforesaid software of execution on the computer of game machine with the preset program language, thereby aforesaid computer is set up virtual main control circuit 7 and image control circuit 8, on video screen, show virtual display device, and carry out above-mentioned processing.
At foregoing description embodiment, at concrete image in the transmittance process of VDP 86 (Figure 22), have only that concrete image just is transferred to VDP 86 when certain effect of generation (for example " WIN#_A "), but the present invention is not limited to this.Whenever what alternatively, recreation was moving can transmit concrete image to VDP 86.
Cause LCD 3 to show that the condition and the time of concrete image can suitably alternately be provided with.
For example, image control CPU 85 can be configured to select a concrete image from a plurality of concrete images, be used for to be presented at a image on the LCD 3 according to inside triumph combination results, and the concrete image that sends this selection perhaps determines whether to send a concrete image according to inside triumph combination to VDP 86.In this case, transmission time or the like can optionally be provided with.
In the above-described embodiments, concrete image exemplarily is expressed as to change to be presented at and transmits a kind of to the visibility of the effect image of 3c of viewing area 3a, perhaps via a kind of to the visibility of 3c symbols displayed of transmission viewing area 3a.Yet this present invention is not limited to this, but concrete image can be any image.
Image control CPU 85 and image control IC 86 can be configured to, when stopping, spool selects to subdue image (subtract image) as being provided at the concrete image of triumph pattern viewing area and being configured to from the colour information of each pixel of the effect image part that is presented at triumph pattern viewing area, deduct the colour information of each pixel of subduing image of selection.
As mentioned above, the present invention considers that the triumph pattern that the player understands easily shows and the effect image demonstration.
For a person skilled in the art, expect other benefit and change at an easy rate.Therefore, the present invention is not limited to details and the representational embodiment in this displaying and description.Thereby, can carry out numerous variations and not break away from the spirit or scope of this total inventive concept of accessory claim and equivalent thereof definition.

Claims (15)

1. a game machine is characterized in that, comprises:
At least one spool provides symbol on its outer surface, and these symbols are configured to be illustrated in a predetermined triumph pattern that determines on the basis of being operated by the player;
A display device is configured to show an effect image according to the progress of player's recreation that this display device comprises a triumph pattern viewing area, is used to the triumph pattern that shows that this is predetermined; With
A display mode changes the unit, is configured to change display mode in being presented at this effect image part of this triumph pattern viewing area.
2. game machine according to claim 1 is characterized in that, wherein this triumph pattern viewing area shows these symbols pellucidly.
3. game machine according to claim 1 is characterized in that, wherein this display mode change unit is configured to when spool rotates, and shows these symbols pellucidly in this triumph pattern viewing area.
4. game machine according to claim 1, it is characterized in that, wherein this display mode change unit is configured to, by the colour information of the concrete image that will be provided at this triumph pattern viewing area and the colour information that will be presented at this effect image part of this triumph pattern viewing area are carried out an algorithm calculations, change this display mode in this effect image display part in this triumph pattern viewing area.
5. game machine according to claim 4, it is characterized in that, wherein this display mode change unit is configured to, when rotating, spool select superimposed images as the concrete image that will be provided at this triumph pattern viewing area, and be configured to show the colour information of each pixel of selected superimposed images in this triumph pattern viewing area.
6. game machine according to claim 4, it is characterized in that, wherein this display mode change unit is configured to, when spool stops, select one to add image as will being provided to the concrete image of this triumph pattern viewing area, and be configured to the colour information of each pixel of selected interpolation image is added in the colour information of each pixel of this effect image part that will be presented at this triumph pattern viewing area.
7. game machine according to claim 1 is characterized in that, further comprises:
The inner combination determiner of winning is configured to the operation based on the player, selects a predetermined combination as an inner combination of winning;
A triumph pattern determiner is configured to determine the triumph pattern that this is predetermined according to inside triumph combination of selecting and player's operation; With
An effect image determiner is configured to determine this effect image based on the inside triumph combination of this selection.
8. game machine according to claim 7 is characterized in that, wherein based on the effect image of determining, this display mode changes the unit and is configured to change display mode in the effect image display part in this triumph pattern viewing area.
9. game machine according to claim 7, it is characterized in that, wherein, this display mode changes the unit and is configured to, based on a definite effect image, from a plurality of superimposed images, select a predetermined superimposed images conduct will be provided at a concrete image of triumph pattern viewing area, and show the colour information of each pixel of selected superimposed images in this triumph pattern viewing area.
10. game machine according to claim 7, it is characterized in that, wherein, this display mode changes the unit and is configured to, based on a definite effect image, from a plurality of interpolation images, select a predetermined interpolation image as a concrete image that will be provided at triumph pattern viewing area, and the colour information of each pixel of selected interpolation image is added in the colour information of each pixel of the effect image part that will be presented at this triumph pattern viewing area.
11. game machine according to claim 1 is characterized in that, further comprises: a recreation value award unit is configured to based on this predetermined triumph pattern the player be awarded a predetermined recreation value.
12. game machine according to claim 1 is characterized in that, wherein this display mode change unit is configured to, except when game machine shows these symbols by outside player's operation pellucidly in this triumph pattern viewing area.
13. game machine according to claim 1 is characterized in that, when wherein this display mode changes unit and is configured to show a predetermined effect image, shows these symbols pellucidly in this triumph pattern viewing area.
14. game machine according to claim 1, it is characterized in that wherein, this display mode changes the unit and is configured to, based on operate this triumph pattern that determines on the basis the player, change display mode in the effect image display part in this triumph pattern viewing area.
15. game machine according to claim 7, it is characterized in that wherein, this shows that combination changes the unit and is configured to, based on operate this inner combination of winning that determines on the basis the player, change display mode in the effect image display part in this wins the combination viewing area.
CNB2004100462030A 2003-05-29 2004-05-31 Gaming machine Expired - Fee Related CN1296111C (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003152381 2003-05-29
JP2003152381 2003-05-29

Publications (2)

Publication Number Publication Date
CN1572345A true CN1572345A (en) 2005-02-02
CN1296111C CN1296111C (en) 2007-01-24

Family

ID=33128270

Family Applications (1)

Application Number Title Priority Date Filing Date
CNB2004100462030A Expired - Fee Related CN1296111C (en) 2003-05-29 2004-05-31 Gaming machine

Country Status (5)

Country Link
US (1) US20040242323A1 (en)
EP (1) EP1482461A3 (en)
CN (1) CN1296111C (en)
AU (1) AU2004202356B2 (en)
ZA (1) ZA200404248B (en)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004166820A (en) 2002-11-18 2004-06-17 Aruze Corp Game machine
JP2004166963A (en) 2002-11-20 2004-06-17 Aruze Corp Game machine
EP1430938B1 (en) 2002-11-20 2013-01-23 Universal Entertainment Corporation Gaming machine and display device therefor
US8096867B2 (en) 2002-11-20 2012-01-17 Universal Entertainment Corporation Gaming machine and display device with fail-tolerant image displaying
JP2004166962A (en) 2002-11-20 2004-06-17 Aruze Corp Game machine
US7892094B2 (en) 2003-05-14 2011-02-22 Universal Entertainment Corporation Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
WO2007078752A2 (en) 2005-12-19 2007-07-12 Wms Gaming Inc. Multigame gaming machine with transmissive display
JP2008017945A (en) 2006-07-11 2008-01-31 Aruze Corp Game machine, and game controlling method
US8210944B2 (en) 2007-10-29 2012-07-03 Igt Gaming system having display device with changeable wheel
US8172666B2 (en) 2008-04-01 2012-05-08 Aruze Gaming America, Inc. Slot machine
WO2012127627A1 (en) * 2011-03-22 2012-09-27 富士通株式会社 Information device, screen switching method, and screen switching program
US8298081B1 (en) 2011-06-16 2012-10-30 Igt Gaming system, gaming device and method for providing multiple display event indicators
JP2013153874A (en) * 2012-01-27 2013-08-15 Universal Entertainment Corp Gaming machine executing predictive performance
JP2013153875A (en) * 2012-01-27 2013-08-15 Universal Entertainment Corp Gaming machine executing predictive performance
US8605114B2 (en) 2012-02-17 2013-12-10 Igt Gaming system having reduced appearance of parallax artifacts on display devices including multiple display screens

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2739942B2 (en) * 1987-10-16 1998-04-15 株式会社ソフィア Amusement machine
US5212770A (en) * 1989-12-06 1993-05-18 Eastman Kodak Company Data-handling and display system capable of supporting multiple application programs and output devices
AU685536B2 (en) * 1993-12-24 1998-01-22 Universal Entertainment Corporation Gaming machine
CN1142781A (en) * 1993-12-28 1997-02-12 Ace电研株式会社 Game machine
JP2002253740A (en) * 2001-02-27 2002-09-10 Konami Parlor Entertainment Kk Reel type slot machine and its production display method
US6517433B2 (en) * 2001-05-22 2003-02-11 Wms Gaming Inc. Reel spinning slot machine with superimposed video image
JP2003047687A (en) * 2001-08-06 2003-02-18 Aruze Corp Game machine, storage medium and server

Also Published As

Publication number Publication date
US20040242323A1 (en) 2004-12-02
ZA200404248B (en) 2005-03-30
AU2004202356A1 (en) 2004-12-16
CN1296111C (en) 2007-01-24
EP1482461A2 (en) 2004-12-01
EP1482461A3 (en) 2008-12-31
AU2004202356B2 (en) 2009-11-26

Similar Documents

Publication Publication Date Title
CN1296111C (en) Gaming machine
CN1535746A (en) Game system and game computer
CN1151123A (en) Pinball equipment for playing through remote operation
CN100345604C (en) Gaming machine and gaming system
CN1305543C (en) Gaming machine
CN100337709C (en) Gaming machine
CN2593281Y (en) Photograph vending method apparatus, photographic paper unit and photograph proof
CN1669610A (en) Gaming machine with game effect
CN1669612A (en) Gaming machine with reel window
CN1841304A (en) Image forming apparatus, control method thereof, and image forming system
CN101065784A (en) Processing of computer graphics
CN1389067A (en) Image printing device
CN1598656A (en) Liquid crystal display device and driving method for the same
CN1945515A (en) Display apparatus and display method
CN1734423A (en) Computer-readable program product, process and apparatus for installing device driver
CN1913603A (en) Image display apparatus and image adjusting method
CN1223435C (en) Lens layout setting device for grinding and cutting lens processing and its display device
CN1217805A (en) Improved lighting system that non-invasively interacts with host machine
CN1810340A (en) Gaming machine and gaming system
CN1274511C (en) Recording device and sorter
CN1526467A (en) Computer game
CN1733344A (en) Gaming machine
CN1114158C (en) Image controller having printer
CN1781569A (en) Gaming machine
CN1589939A (en) Gaming machine

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant
C56 Change in the name or address of the patentee

Owner name: UNIVERSAL ENTERTAINMENT CO., LTD.

Free format text: FORMER NAME: ARUZE CORP.

CP01 Change in the name or title of a patent holder

Address after: Tokyo, Japan

Patentee after: Universal Entertainment Corp.

Address before: Tokyo, Japan

Patentee before: Aruze Corp.

CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20070124

CF01 Termination of patent right due to non-payment of annual fee