CN113694537B - Game account control method, device and equipment - Google Patents
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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Abstract
The application discloses a control method, a device and equipment of a game account, and relates to the technical field of computers, wherein the method comprises the following steps: when the login of the game account is detected, user characteristic data of a game user corresponding to the game account is obtained, and identity information of the game user is determined according to the user characteristic data; if the identity information identifies that the game user is a first identity user, executing control on the game account according to first operation behavior data and first control rules of the game user generated in the game process; and if the identity information identifies that the game user is a second identity user, executing control on the game account according to second operation behavior data of the game user and a second control rule generated in the game process. Through the technical scheme in the application, the underage user can more reasonably participate in the game based on different play restriction rules under the tourist account and the real-name account, and the game addiction risk is effectively reduced.
Description
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a method, an apparatus, and a device for controlling a game account.
Background
With the popularization of networks, the network game industry is rapidly developed as a post industry of the Internet, and is taken as an entertainment mode, integrated into daily life of people, and formed into a network culture taking games as cores. However, the increasing abundance of online games, among which many game users are enthusiastic, affects normal learning and work. Especially for underage game users, the physical and mental health development of these game users can be seriously affected by the addiction to network games. The minors protection work is used as a national important protection project, and the construction requirements of the anti-addiction function are increasingly severe, so how to provide good game experience for game users and prevent the underage game users from excessively addiction to games is particularly important in the game industry technology.
At present, most game companies mainly input identity information and control the game in a simple mode according to identity information judgment when executing anti-addiction control, so that the vulnerability is large, minors are easy to bypass the verification system, and the aim of avoiding the underage game user from addiction to the game cannot be achieved.
Disclosure of Invention
In view of the above, the present application provides a method, an apparatus and a device for controlling a game account, so as to improve the current anti-addiction protection work of a game to a certain extent, and solve the technical problem that minors cannot be effectively prevented from being indulged in the game world.
According to one aspect of the present application, there is provided a method for controlling a game account, the method including:
when a game account number is detected to log in, user characteristic data of a game user corresponding to the game account number is obtained, and identity information of the game user is determined according to the user characteristic data;
if the identity information identifies that the game user is a first identity user, executing control on the game account according to first operation behavior data and a first control rule of the game user generated in the game process;
and if the identity information identifies that the game user is a second identity user, executing control on the game account according to second operation behavior data and a second control rule of the game user generated in the game process.
According to another aspect of the present application, there is provided a control device for a game account, the device including:
the first determining module is used for acquiring user characteristic data of a game user corresponding to the game account when the game account is detected to be logged in, and determining identity information of the game user according to the user characteristic data;
the first execution module is used for executing control on the game account according to first operation behavior data and first control rules of the game user generated in the game process if the identity information identifies that the game user is a first identity user;
And the second execution module is used for executing the control of the game account number according to the second operation behavior data of the game user and the second control rule generated in the game process if the identity information identifies that the game user is a second identity user.
According to still another aspect of the present application, there is provided a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described method of controlling a game account.
According to still another aspect of the present application, there is provided a control device for a game account, including a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, the processor implementing the control method for the game account when executing the program.
By means of the technical scheme, the control method, the device and the equipment for the game account can collect user characteristic data of a game user based on the account login type when the game account login is detected, verify first identity information of the game user according to the user characteristic data, and execute control on the game account according to first operation behavior data and first control rules of the game user generated in a game process when the first identity information identifies that the user identity of the game user is an underage user logged by a tourist account; accordingly, when the first identity information identifies that the user identity of the game user is an underage user logged in by the real-name account, the control of the game account can be performed according to the second operation behavior data and the second control rule of the game user generated in the game process. In the method, the underage user can reasonably participate in the game based on different play restriction rules under the tourist account and the real-name account, so that the game addiction risk is effectively reduced, the underage player is protected to the maximum extent, and the underage player is prevented from being addicted to the game.
The foregoing description is only an overview of the technical solutions of the present application, and may be implemented according to the content of the specification in order to make the technical means of the present application more clearly understood, and in order to make the above-mentioned and other objects, features and advantages of the present application more clearly understood, the following detailed description of the present application will be given.
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The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute an undue limitation to the application. In the drawings:
fig. 1 is a schematic flow chart of a method for controlling a game account according to an embodiment of the present application;
fig. 2 is a flow chart illustrating another method for controlling a game account according to an embodiment of the present application;
fig. 3 is a flowchart illustrating a control method of another game account according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a control device for a game account according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of another game account control device according to an embodiment of the present application.
Detailed Description
The present application will be described in detail hereinafter with reference to the accompanying drawings in conjunction with embodiments. It should be noted that, in the case of no conflict, the embodiments and features in the embodiments may be combined with each other.
In order to perfect the current anti-addiction protection work of games and solve the technical problem that minors cannot be effectively prevented from being indulged in the game world, the application provides a control method of a game account, as shown in fig. 1, which comprises the following steps:
101. when the login of the game account is detected, user characteristic data of the game user corresponding to the game account is obtained, and identity information of the game user is determined according to the user characteristic data.
Wherein the game user is a game player and currently needs to determine whether it is an underage user. The game account numbers can comprise real-name account numbers and guest account numbers, wherein the real-name account numbers are fixed game account numbers after conventional real-name authentication and are usually bound with real-name identities of game users, and the guest account numbers are experience account numbers generated randomly and are usually bound with physical addresses of equipment used by players; the user characteristic data is characteristic data which can reflect the account login type and the age of the game user when the game account login is detected, and can specifically comprise real-name registration data when the account login type is real-name account login or face image acquisition data when the account login type is visitor account login, wherein the real-name registration data can specifically comprise face image acquisition data, fingerprint data, identity document data and the like; the identity information is used to identify whether the game account login type is guest account login or real name account login, and whether the corresponding game user meets age restriction, such as minors (less than 18 years old) or non-minors (i.e. adults older than or equal to 18 years old). In addition, when the game user is determined to be a minor user, the predicted age of the game user can be determined through a facial feature analysis model which is trained in advance, and the age distribution interval of the minor user is determined according to the predicted age, so that the game account is controlled according to control rules matched with different age distribution intervals. The age distribution section may be determined with reference to a game rule related to a specific application scenario, and may be divided into a first age distribution section of 0 to 8 years old, a second age distribution section of 8 to 16 years old, a third age distribution section of 16 to 18 years old, and the like.
For this embodiment, when the login of the game account is detected, the account login type may be determined first, and user feature data of the game user corresponding to the game account may be obtained according to different feature collection channels under different account login types, where the account login type may include guest account login and real name account login, and correspondingly, the user feature data may include face image collection data when the account login type is guest account login and real name registration data when the account login type is real name account login, and further may determine identity information of the game user based on the real name registration data or the face image collection data. Correspondingly, when obtaining user characteristic data of a game user corresponding to a game account, and determining identity information of the game user according to the user characteristic data, the steps of the embodiment specifically may include: determining an account login type corresponding to a game account, and collecting user characteristic data of a game user according to the account login type, wherein the account login type comprises real-name account login or tourist account login, and the user characteristic data comprises real-name registration data when the account login type is real-name account login or face image collection data when the account login type is tourist account login; identity information of the game user is determined based on real name registration data or face image acquisition data.
In view of the account of the tourist, when the account of the tourist logs in, the account is bound with the physical address of the equipment used by the player by adopting a mode of randomly generating the account, and when the account of the tourist enters the game for the first time, registration verification is required by using a figure, and the face image of the game user is further extracted. Therefore, when the user characteristic data of the game user corresponding to the game account is extracted under the login of the guest account, the face image acquisition data uploaded during the login of the guest account can be further determined to be the user characteristic data of the game user. When the identity information of the game user is determined based on the user characteristic data, the predicted age of the game user can be determined by inputting the face image acquisition data into a facial feature analysis model which is trained in advance, and then the identity information of the age distribution interval to which the game user corresponds is determined according to the predicted age, wherein the game user is a minor user or a non-minor user.
In view of the real-name account, when the account logs in the game for the first time, the conventional real-name authentication is performed, identity document information is uploaded, and the real-name account authenticated user is subjected to portrait information identification and fingerprint information acquisition, so that a portrait information identification result, a fingerprint information acquisition result, identity document information and the like are used as retention data and recorded in a database. In contrast, when the user characteristic data of the game user corresponding to the game account is collected under the login of the real-name account, the real-name registration data (identity document information, portrait information identification result, fingerprint information collection result and the like) when the login of the real-name account is performed can be extracted from the database to serve as the user characteristic data of the game user. When determining identity information of a game user based on user feature data, the identity information of the game user, whether the game user is a minor user or a non-minor user, can be determined through analysis of fingerprint information or identity document information. In addition, the facial feature analysis model can be used for identifying the portrait information, judging the portrait age information, further obtaining the identity information of the underage user or the underage user of the game user, and corresponding to the age distribution interval when the underage user of the game user is determined. The facial feature analysis model can be specifically any one of machine learning models such as a support vector machine model, a convolutional neural network model, a random forest model and the like. Before the facial feature analysis model is applied, training the facial feature analysis model on the basis of a large number of facial image samples marked with the ages of users in a facial feature database, and learning facial contour features of different ages to obtain age prediction values corresponding to facial images.
The execution subject of the present embodiment may be an apparatus or device for realizing game anti-addiction control, may be configured on a server side or a client side, may improve detection accuracy of a game studio user, or may be an apparatus or device for executing a game function.
102. If the identity information identifies that the game user is a first identity user, the control of the game account is executed according to first operation behavior data and first control rules of the game user generated in the game process.
The first identity user is an underage user logged by the tourist account; the first operation behavior data comprise a first specific time period login state, an accumulated login time length, a single recharging amount and/or an accumulated recharging amount of the game user; the first specific time period login state can be a login state of the game account in a first night forbidden period, for example, for a guest account, the night forbidden period from 21 days to 9 days can be set, and game service cannot be provided for underage users in the first night forbidden period, so that when the first identity user is judged to be the underage user logged by the guest account, the first specific time period login state of the game user can be monitored, if the first specific time period login state is judged to be logged, control of the game account needs to be executed by utilizing a first control rule, for example, the game user can be prompted to carry out real name authentication, or forced offline processing is carried out on the game account; the accumulated login duration and the accumulated recharge amount can be the integral accumulated result of the same game user in the preset counting time respectively, and can comprise duration accumulation and recharge amount accumulation corresponding to different games or different accounts of the same game. The first control rule is an anti-addiction control rule set for minors under the account of the tourist, and can comprise a first specific time period for limiting login, a first preset time length threshold, a first single preset recharging amount, a first accumulated preset recharging amount and the like.
In order to realize anti-addiction control for underage game users, game behaviors can be monitored from the aspects of game duration, game recharging and the like of the same underage game user. Specifically, when the game user is judged to be the underage user logged by the tourist account, face feature identifiers corresponding to the underage user can be generated, and the login state, the accumulated login duration and the single or accumulated recharge amount of the same game user in a first specific time period are recorded under a database corresponding to the face feature identifiers; judging whether the game user logs in the first specific time period based on the first specific time period logging-in state, if so, prompting the game user to perform real-name authentication when the game user logs in the first specific time period and/or the accumulated logging-in time is longer than a first preset time length threshold corresponding to the first control rule, and if the game user passes the real-name authentication, further utilizing a second control rule under the real-name account logging-in to continuously control the game account; if the game user refuses or does not carry out real-name authentication within a preset time period, carrying out forced offline processing on the game user; and when the single recharging amount is larger than the first single preset recharging amount corresponding to the first control rule and/or the accumulated recharging amount is larger than the first accumulated preset recharging amount corresponding to the first control rule, limiting recharging processing is carried out on the game user, and the recharging failure is displayed. Correspondingly, for the embodiment, before the forced offline processing is performed on the game account, a countdown time window may be generated in advance on the game page, and the forced offline processing is performed on the game account when the countdown time window is finished, so that the game user can perform real-name authentication in the countdown time, or can save the game data in time when the real-name authentication is not performed, thereby creating good customer experience. The countdown duration displayed by the countdown window may be determined according to an actual application scenario, for example, may be 120 seconds.
In a specific application scenario, for the tourist account, different first specific time periods, first preset time duration thresholds, first single preset recharging amount and first accumulated preset recharging amount can be determined according to different age distribution intervals of minors, and the specific statistical nodes can be daily, weekly or monthly. For example, the first specific period may be set to 21 hours per day to 9 hours next day, the first preset duration threshold per day on weekdays may be set to 1.5 hours, and the first preset duration threshold per day on legal holidays may be set to 2 hours; the first single preset recharge amount and the first accumulated preset recharge amount of each month in the age distribution interval of 0 to 8 years old are set to be 0, the first single preset recharge amount and the first accumulated preset recharge amount of each month in the age distribution interval of 8 to 16 years old are set to be 20 yuan and the first accumulated preset recharge amount to be 100 yuan, and the first single preset recharge amount and the first accumulated preset recharge amount of each month in the age distribution interval of 16 to 18 years old are set to be 50 yuan and the first accumulated preset recharge amount to be 200 yuan. For the determination of the working day and the legal holiday, the current time is determined to be the working day or the legal holiday by extracting the longitude time (such as Beijing time) of the current time and matching the longitude time with the legal holiday system. When the longitude time of the current moment is extracted, the system time of the game device can be directly determined as the longitude time of the current moment, and a time acquisition request can be sent to a third-party website or server to further determine the longitude time of the current moment. It should be noted that, to ensure accuracy of time extraction, extraction and verification of longitude time may also include other alternative manners, which are not specifically limited herein.
103. And if the identity information identifies that the game user is a second identity user, executing control on the game account according to second operation behavior data of the game user and a second control rule generated in the game process.
The second identity user is an underage user logged in by the real-name account; the second operation behavior data comprise trigger operation data generated by the game user on the login device when the game operation is executed, and second specific time period login state, accumulated login time length, single recharging amount and/or accumulated recharging amount of the game user, wherein the trigger operation data specifically comprise operation data generated by operating a joystick, such as amplitude, clicking screen frequency, corresponding function clicking position and the like on the login device, recharging operation data (such as recharging device, recharging channel, recharging amount and the like) generated by the game user when the game recharging operation is executed, and parameter data such as deflection displacement, angle, height and the like generated by the login device when the game user executes continuous game operation; the second specific time period login state corresponds to the login state of the game account in a second night forbidden time period, for example, for a real name account, the second night forbidden time period from 22 days to 8 days can be set; the second control rule is an anti-addiction control rule set for minors under a real-name account, and can include a second specific time period for limiting login, a second preset time length threshold, a second single preset recharging amount, a second accumulated preset recharging amount and the like.
For the embodiment, when the game user is determined to be the minor user logged in by the real-name account, the accumulated login time length, the single time or the accumulated recharging amount of the game user can be recorded in an operation database of the minor; judging whether the game user logs in the second specific time period based on the second specific time period logging-in state, if so, performing forced offline processing on the game account; when the accumulated login time length is greater than a second preset time length threshold corresponding to a second control rule, performing forced offline processing on the game user; and when the single recharging amount is larger than the second single preset recharging amount corresponding to the second control rule and/or the accumulated recharging amount is larger than the second accumulated preset recharging amount corresponding to the second control rule, limiting recharging processing is carried out on the game user, and recharging failure is displayed. Correspondingly, for the embodiment, before the forced offline processing is performed on the game account, a countdown time window can be generated on the game page in advance, and the forced offline processing is performed on the game account when the countdown time window is finished, so that a game user can save game data in time, and further good customer experience is built. The countdown duration displayed by the countdown window may be determined according to an actual application scenario, for example, may be 60 seconds.
In a specific application scenario, for a real-name account, different second specific time periods, second preset duration thresholds, second single preset recharging amount and second accumulated preset recharging amount can be determined according to different age distribution intervals of minors, and particularly, daily or monthly statistics nodes can be used. For example, the second specific period may be set from 22 hours a day to 8 hours a next day, the second preset duration threshold for each day on weekdays may be set to 2 hours, and the second preset duration threshold for each day on legal holidays may be set to 3 hours; the method can be used as a statistical node every month, wherein the second single preset recharging amount and the second accumulated preset recharging amount of each month in the age distribution interval of 0-8 years old are both set to be 0, the second single preset recharging amount of each month in the age distribution interval of 8-16 years old is set to be 50 yuan, the second accumulated preset recharging amount is set to be 200 yuan, the second single preset recharging amount of each month in the age distribution interval of 16-18 years old is set to be 100 yuan, and the second accumulated preset recharging amount is set to be 400 yuan. For the determination of the working day and the legal holiday, reference may be made to the corresponding description in the embodiment step 102, which is not described herein.
In order to encourage the player to perform real-name authentication, to prevent the situation that the player overtime plays and is excessively charged due to repeated replacement of the registered user, the first control rule under the guest account should be stricter than the second control rule under the real-name account, specifically, the first specific time period, the first preset time period threshold, the first single preset charging amount and the first accumulated preset charging amount under the first control rule may be set to be respectively smaller than the second specific time period, the second preset time period threshold, the second single preset charging amount and the second accumulated preset charging amount under the second control rule, for example, for the age distribution interval of 8-16 years, the first specific time period under the first control rule may be set to be 21 to 9 days per day, the first preset time period under the working day may be set to be 1.5 hours, the first single preset charging amount per month may be 20 yuan, and the first preset accumulated charging amount may be 100 yuan. Correspondingly, a second specific period under the second control rule can be set from 22 days to 10 days, a second preset duration threshold under the working day is 2 hours, a second single preset recharge amount per month is 50 yuan, and a second accumulated preset recharge amount is 200 yuan.
According to the control method for the game account, when the login of the game account is detected, user characteristic data of the game user can be acquired based on the account login type, identity information of the game user is verified according to the user characteristic data, and when the identity information identifies that the user identity of the game user is an underage user logged by a tourist account, the control of the game account can be executed according to first operation behavior data and first control rules of the game user generated in the game process; accordingly, when the first identity information identifies that the user identity of the game user is an underage user logged in by the real-name account, the control of the game account can be performed according to the second operation behavior data and the second control rule of the game user generated in the game process. In the application, the underage game can be more reasonably participated based on different play limiting rules under the tourist account and the real-name account, so that the game addiction risk is effectively reduced, the underage player is protected to the maximum extent, and the underage player is prevented from being addicted to the game.
Further, as a refinement and expansion of the specific implementation manner of the foregoing embodiment, in order to fully explain the implementation manner of the embodiment, the embodiment further provides another control method of a game account, as shown in fig. 2, where the method includes:
201. When the login of the game account is detected, user characteristic data of the game user corresponding to the game account is obtained, and identity information of the game user is determined according to the user characteristic data.
The specific implementation manner of this embodiment is the same as that of embodiment step 101, and will not be described here again. If it is determined that the account login type is the game account login and the identity information of the game user is the underage user based on embodiment step 201, the processes shown in embodiment steps 202 to 203 may be further performed. Otherwise, if the account login type is determined to be the game account login and the identity information of the game user is determined to be the adult user based on embodiment step 201, in order to avoid that the minor user performs the game operation by using the guest account logged in by the adult user portrait data, as an optional implementation manner, when the account login type is the guest account login and the identity information of the game user is the adult user, the face image data of the game user is collected according to a preset face image collection period or a specific collection time point, and feature comparison is performed between the face image data and the face image data uploaded by the guest account during the first login, so as to further realize the review of the identity of the game user. If it is determined that there is a feature difference, the predicted age of the current game user may be identified based on the facial feature analysis model, and the processes shown in 202 to 203 may be further performed once it is determined that the current game user is a minor user based on the predicted age. The preset face image acquisition period may be set according to an actual application scene, for example, may be 30 minutes, and the specific acquisition time point may be set to 24 points or other time points when minors prohibit games.
It should be noted that, when the above-mentioned review of identity information is performed, face image data of the game user may be automatically collected in the game operation execution state under the condition that user authorization is obtained, for example, by collecting video image data on the basis of not interfering with the current game user operation, and implementing the review of the identity of the game user based on the video image data; in addition, a data acquisition window can be popped up on the current game device, the game operation execution state is temporarily adjusted to be in an operation locking state, the current game user is prompted to actively upload face image data by clicking the image acquisition window, and further acquisition of video image data is achieved. In order to ensure the game experience of the game user, the data acquisition window can be popped up when the game enters an operation intermittent period, and the operation intermittent period can comprise a login interface waiting period, an opening waiting period, a skill recovery period and the like. If the identity information is rechecked, and the current game user is the adult account user corresponding to the second identity user, further game behavior control of the game user is not needed, and at this time, if the video image data is extracted by popping up a data acquisition window and locking the operation state, the adult user can unlock the account operation state by inputting pre-stored fingerprint data, face data and/or other identity characteristic data again, so that the game is continued.
202. If the first identity user is an underage user logged by the tourist account, first operation behavior data generated by the game user in the game process are recorded, wherein the first operation behavior data comprise a first specific time period login state, accumulated login duration, single recharging amount and/or accumulated recharging amount of the game user.
In another embodiment, to avoid that the underage user obtains longer game time by exchanging different games and different guest accounts under the same game, the game accumulation duration, accumulated recharge amount, etc. of each underage user may also be the integral accumulation result of the underage user on different games or different guest accounts corresponding to the same game. The face image collected by each underage user can be used for generating a corresponding face feature identifier, and all operation behavior data, such as the accumulated time length of the game, accumulated recharging amount and the like, of the underage user on different games or different accounts corresponding to the same game can be counted based on the face feature identifier, so that the anti-addiction control of the underage user on the specific game or all games is realized based on the counted operation behavior data.
203. Judging whether a game user logs in a first specific time period based on the login state of the first specific time period, and/or judging whether the accumulated login time length reaches a first preset time length threshold value in a first control rule, and/or judging whether the single recharging amount reaches a first single preset recharging amount in the first control rule, and/or judging whether the accumulated recharging amount reaches a first accumulated preset recharging amount in the first control rule, if so, prompting the game user to carry out real-name authentication.
In view of the particularity of the guest login mode, the guest account controls the account of the minor more strictly than the real-name account, and the specific time period of prohibiting login under the first control rule is more than the specific time period of prohibiting login under the second control rule; the login time length of allowing the underage login under the first control rule is smaller than the login time length of allowing the underage login under the second control rule, and the single recharging amount and the accumulated recharging amount of allowing the underage recharging under the first control rule are respectively smaller than the single preset recharging amount and the accumulated preset recharging amount under the second control rule. Therefore, if the game user completes the real-name authentication based on the real-name authentication prompt, i.e. upgrades the guest account into the real-name account, the account control of the game user can be further realized by using the second control rule under the real-name account until the statistical result of the operation behavior data corresponding to the guest account and the upgraded real-name account does not conform to the second control rule, and the forced offline processing is further performed on the game user. And for the first operation behavior data stored in the guest account of the game user, determining whether to be used as the historical operation behavior data corresponding to the real name account to be counted into the operation database corresponding to the real name account in response to the selection instruction of the operation user. Accordingly, for this embodiment, before the forced offline processing is performed on the game account, a countdown time window may be generated in advance on the game page, and the forced offline processing is performed on the game account when the countdown time window ends, so that the game user may perform real-name authentication or save game data in the countdown time. Specifically, if the game user passes the real-name authentication within the countdown time, the control of the game account may be continuously executed by using the second control rule instead.
Accordingly, when determining whether the game user logs in the first specific period based on the first specific period logging status, if the example of step 102 is based on the embodiment, the first specific period is set to 21 a day to 9 a day, the logging status of the game user from 21 a day to 9 a day may be monitored when the first identity user is determined to be an underage user logged in by the guest account, and if the logging status is determined to be logged in, the control on the game account may be performed by using the first control rule, for example, the game user may be prompted to perform real-name authentication, or the game account may be forced to be logged off. For this embodiment, before the forced offline processing is performed on the game account, a countdown time window may be generated in advance on the game page, and the forced offline processing is performed on the game account at the end of the countdown time window, so that the game user can perform real-name authentication in the countdown time. Specifically, if the game user passes the real-name authentication within the countdown time, the control of the game account may be continuously executed by using the second control rule instead. Correspondingly, for the implementation, whether the current login time of the game user is within a second specific period (for example, 22 to 8 days) set for the forbidden time in the second control rule can be further determined, if the current login time is not within the second specific period, the forced offline processing is not performed, and when the login time is within the second specific period, the control on the game account is performed by using the second control rule, for example, a countdown time window can be generated, and when the countdown time window is finished, the forced offline processing is performed on the game account.
For example, the first specific period is set from 21 to 9 days, the second specific period is set from 22 to 8 days, if it is detected that the game user logs in the game at 21 for 30 minutes and the user is an underage user logged in by the game account, the user can be directly refused to log in according to the first control rule, and the prompt message of the forbidden period at the current moment is output; in addition, a countdown time window (for example, 120 seconds) can be generated, so that the game user can perform real-name authentication in the countdown time, and if the fact that the game user does not pass the real-name authentication in the countdown time is judged, the game account can be forced to be offline when the countdown time window is ended in view of the fact that the login time is in a first specific period; if the game user is judged to pass the real-name authentication within the countdown time, the control on the game account can be further executed by utilizing a second control rule, and in view of the fact that the game user logs in the game at the time of 21 minutes and does not touch the game account for the second specific time period (22 to the next day 8), the control on the game account of the game user is not needed, namely, the game user can continue the game to the time starting point (22) of the second specific time period under the condition that the accumulated login time of the game user does not reach the second preset time period threshold, and a countdown time window (such as 60 seconds) is generated when the fact that the time starting point of the second specific time period is judged to be reached is judged, so that the game user stores operation data within the countdown time, and performs forced offline processing on the game account at the end of the countdown time window.
Correspondingly, in a specific application scenario, in order to encourage players to carry out real-name authentication, prevent players of guest accounts from overtime playing and over recharging caused by repeated replacement, further realize corresponding anti-addiction control, when judging that underage users are executing game operations by using guest accounts, a first preset duration threshold, a first single preset recharging amount and a first accumulated recharging amount are set for guest accounts corresponding to underage users based on a first control rule, when the accumulated login duration of guest accounts reaches the first preset duration threshold, and/or when the upper limit value of the single recharging amount reaches the first single preset recharging amount and/or the accumulated recharging amount reaches the first accumulated preset recharging amount, the game users are further prompted to carry out real-name authentication, and if the game users refuse real-name authentication or do not carry out real-name authentication within a preset time period, login can be further forced; if the game user unlocks the account login function through real-name authentication, the account authority is converted from the tourist account to a real-name account, and the corresponding first control rule is also replaced by a second control rule under the real-name account.
For example, in a first control rule of a tourist account corresponding to a minor user, for an age distribution interval of 8 to 16 years, a first preset duration threshold value under the first control rule is set to be 1.5 hours, a first single preset recharge amount is 20 yuan, and a first accumulated preset recharge amount is 100 yuan. Correspondingly, in a second control rule of the minor user corresponding to the real-name account, for the age distribution interval of 8-16 years old, setting a second preset duration threshold value under the second control rule to be 2 hours, wherein the second single preset recharging amount is 50 yuan, and the second accumulated preset recharging amount is 200 yuan. If the account login type is guest account login and the game user is an underage user, the accumulated login time of the game user reaches 1.5 hours, a countdown time window can be further generated at the moment, and the game user is prompted to perform real-name authentication. If the game user refuses the real-name authentication or does not carry out the real-name authentication before the end of the countdown time window, the user can further forcedly log out; otherwise, if the game user completes real-name authentication based on real-name authentication prompt, the account control of the game user can be further realized by using a second control rule under the real-name account, the operation behavior data of the game user under the guest account is defaulted to the operation behavior data of the current real-name account, namely, the accumulated login time length is up to 1.5 hours, so that the game user can be allowed to continue playing for 0.5 hour according to the second control rule, and when the accumulated login time length reaches 2 hours, namely, the accumulated login time length is equal to a second preset time length threshold under the second control rule, a countdown time window is generated, so that the game user can store the game data in time, and after the countdown time window is ended, the game user is forced to be in line. And similarly, the single recharging amount and the accumulated recharging amount under the tourist account are converted into the second control rule by the first control rule to carry out account control until the single recharging amount reaches the second single preset recharging amount under the second control rule, and/or the accumulated recharging amount reaches the second accumulated preset recharging amount under the second control rule, and limit recharging processing is carried out on the game user.
For this embodiment, if the game user does not perform real-name authentication, after the game user is forced to log out, the guest account is backed up, and if the game user wants to retrieve the original account data, real-name authentication needs to be performed by providing real-name information, portrait data, and the like of the game user corresponding to the guest account.
According to the control method for the game account, when the corresponding account login type is the visitor account login, effective control of recharging control and login duration can be achieved through the first control rule, and under the condition that a visitor mode is reserved, the condition that minors play a long-time game and recharge a large amount through the visitor mode is avoided, so that minors are protected better.
As shown in fig. 3, another method for controlling a game account is provided in an embodiment of the present application, where the method includes:
301. when the login of the game account is detected, user characteristic data of the game user corresponding to the game account is obtained, and identity information of the game user is determined according to the user characteristic data.
The specific implementation manner of this embodiment is the same as that of embodiment step 101, and will not be described here again. If it is determined that the account login type is real-name account login and the identity information of the game user is an underage user based on embodiment step 301, the processes shown in embodiment steps 302 to 303 may be further performed. Otherwise, if it is determined based on embodiment step 301 that the account login type is real-name account login and the identity information of the game user is adult user, in order to avoid that the underage user performs the game operation through logging in the real-name account registered by other adult users, as an optional implementation manner, if the account login type is real-name account login and the identity information of the game user is adult user, the identity rechecking verification under the condition triggering is combined, whether the triggering event is determined to occur is determined, and when the triggering event is determined to occur according to the operation behavior data, the current game user corresponding to the game account is determined, so as to implement the identity rechecking of the game user. When determining the current game user corresponding to the game account, the method of living verification can be adopted, specifically, the human face image acquisition device can be further utilized to acquire human face image data of the current game user by starting a human face verification function, the acquired human face image data is input into a pre-trained facial feature analysis model, whether facial contour features are matched with facial contour features of a real-name registered user corresponding to the real-name account is determined, if the facial contour features are not matched with the facial contour features of the real-name registered user corresponding to the real-name account, the fact that the current game user is different from the real-name registered user corresponding to the real-name account can be determined, the predicted age of the current game user can be further determined by utilizing the facial feature analysis model, and when the current game user is determined to be a minor user according to the predicted age, the processes shown in 302-303 are further executed.
Correspondingly, when the trigger event is judged to occur according to the operation behavior data, the following four optional embodiments may be specifically included:
(1) First alternative embodiment: and acquiring operation data generated by a game user on login equipment when the game operation is performed, such as the amplitude of a joystick of a game handle, the frequency of clicking a screen, the clicking position of a corresponding function and the like. Further, the operation data and the historical operation behavior data which is recorded and stored in the operation database and is generated by the login equipment and corresponds to the real-name account number can be subjected to feature comparison, whether the operation data is matched with the operation habit corresponding to the game user or not is determined, and if the operation data is matched with the operation habit corresponding to the game user, the fact that a trigger event does not occur can be determined; if the feature difference is judged to exist, the occurrence of the triggering event can be judged, or if the feature difference is judged to exist and the cumulative recognition times of the feature difference is larger than a preset threshold value, the occurrence of the triggering event can be judged. The preset threshold value can be set in a numerical value according to a specific application scene; the operation database is generated by extracting operation behavior data of the real-name game user in advance and integrating the operation behavior data when the real-name account corresponding to the real-name game user executes game operation, and in the operation database, real-name registration data of the real-name game user and historical operation behavior data of the real-name game user in each dimension recorded when the real-name game user logs in the real-name account at a historical moment can be stored.
For example, if the magnitude of the joystick operated by the current game user is determined to be far greater than the magnitude of the joystick control in the historical operation behavior data by identifying the trigger operation data generated by the game user on the login device when the game operation is performed, or the frequency of clicking the screen is also different from the screen clicking frequency when the same control operation is performed, or when the game operation is performed, the deflection displacement, the angle, the height and the like generated by the login device are caused to have obvious differences and the like. As an alternative, the occurrence of a triggering event may be determined when a difference in characteristics is determined; as another alternative, the feature difference cumulative number may be recorded, and when the feature difference cumulative number is identified to be greater than a preset threshold (for example, 5 times), it is determined that the current game user and the current real-name account number have frequent and multiple significant differences with respect to the trigger operation data generated by the login device, which may indicate that there is a risk that the current game user is not the real-name account number corresponding to the real-name game user, so that it may be determined that the trigger event occurs.
(2) Second alternative embodiment: collecting recharging operation data (such as recharging equipment, recharging channel, recharging amount, etc.) generated by a game user when performing game recharging operation; or, the game accumulated time length of the current game user on the current game software and other game software in a certain preset time period (such as 24 hours) is collected. Furthermore, the recharging operation data and the historical operation behavior data stored in the operation database aiming at the recharging operation record corresponding to the real-name game user by the real-name account number can be compared, and when the recharging equipment is different or the recharging channel is different or the recharging amount is larger than the average recharging amount in the historical operation behavior data, the triggering event is judged to occur. Or, the game accumulated time length of the current game user can be compared with the historical average game time length recorded in the operation database by the real-name game user under the real-name account, specifically, a preset time length threshold can be set based on the historical average game time length, if the preset time length threshold is set as the middle value of the historical average game time length, when the game accumulated time length of the current game user is judged to reach the middle value of the historical average game time length, the trigger event can be judged to occur.
(3) Third alternative: whereas a large displacement or angular shift does not occur instantaneously in the logging device during the continuous operation of executing the game, the occurrence of a large displacement or angular shift may be due to a change of game users. Therefore, as an alternative way, parameter data such as deflection displacement, angle, height and the like, which are generated by the login device when the game user executes continuous game operation, can be monitored, and compared with average deflection displacement, average angle and average height, which are generated by the login device when the game user executes the game operation and recorded in the operation database under the real name account, can be used for judging that the login device instantaneously generates larger displacement or angle transformation, and can be used for judging that a triggering event occurs.
(4) Fourth alternative: corresponding to the first, second and third alternative embodiments, if the real game user corresponding to the real account number does not store the historical operation behavior data in the operation database, determining whether a trigger event occurs in view of failure to compare based on the historical operation behavior data. Therefore, as another alternative implementation manner, the preset face image acquisition period can be set, and the preset face image acquisition period corresponds to the acquisition frequency of the face image data, and particularly, when the game accumulated time length of the game user is judged to reach the face image acquisition period, the trigger event can be judged to occur. In addition, a data popup window can be generated on the game page at a preset period or randomly, a question item matched with the identity information of the real-name game user is displayed in the data popup window, and the current game operation of the game is locked before the current game user answers the question item, so that the identity of the current game user is checked based on the answer result of the current game user to the question item, and a triggering event is judged to occur when the answer result of the current game user is judged to be inconsistent with the correct answer of the question item.
Compared with the current anti-addiction control mode, the control method for the game account can realize effective identity verification of a game user in the process of logging in the game account and executing game operation from multiple data dimensions, can strengthen identity verification of the game user through a double verification mode of logging in verification and rechecking verification, further can avoid the situation that underage users play long-time games and recharge in a large quantity through changing accounts of other people or through changing guest modes, and can realize effective anti-addiction control of the games through flexibly controlling game duration and recharge data.
302. If the trigger event is judged to occur according to the second operation behavior data in the second operation behavior collection process of the game user, determining the current game user corresponding to the game account.
For this embodiment, if it is determined that the account login type is real-name account login and the identity information identifies that the game user is an underage user based on embodiment step 301, then second operation behavior data generated by the game user during the game process may be further collected, and control over the game account may be performed according to a second control rule. The second operation behavior data may include a second specific period login state, an accumulated login duration, a single recharge amount, and/or an accumulated recharge amount of the game user. Further, when the control of the game account is executed according to the second operation behavior data of the game user and the second control rule, a second specific period, a second preset duration threshold, a second single preset recharge amount and a second accumulated preset recharge amount can be set based on the second control rule, specifically, whether the game user logs in the second specific period can be judged based on the login state of the second specific period, if yes, forced offline processing is performed on the game account; and when the accumulated login time length of the game user reaches a second preset time length threshold value under the second control rule, and/or the upper limit value of the single recharging amount of the game user reaches a second single preset recharging amount under the second control rule, and/or the accumulated recharging amount of the game user reaches a second accumulated preset recharging amount under the second control rule, carrying out forced offline processing on the game user. As an alternative, before the game user is forced to be offline according to the second control rule, a countdown time window may be generated on the game page, and the forced offline processing of the game account may be performed at the end of the countdown time window, so that the game user may save the game data in time, thereby creating a good customer experience.
Accordingly, if the second operation behavior data corresponds to recharging operation data of the game user, when executing the control on the game account according to the second operation behavior data of the game user and the second control rule generated in the game process, the embodiment step 302 may specifically include: comparing the first recharging operation data in the second operation behavior data of the game user with the historical recharging operation data aiming at recharging operation in the operation database corresponding to the game user; and if the first recharging source of the first recharging operation data is different from the recharging source in the historical recharging operation data and the first recharging source does not have a first relation with the game user, executing control on the game account according to the second operation behavior data and the second control rule of eliminating the first recharging operation data. Under the condition that the recharging channel is strictly real-named, the first relationship can be specifically a preset binding relationship (such as a relative/near relative relationship, a friend relationship and the like), and when the first recharging source (recharging user) and the game user have the first relationship (such as family members of the game user), the recharging data of the game user can be accumulated and recorded into accumulated recharging data under the first relationship, and further the control on the game account can be executed according to the second operation behavior data and the second control rule; otherwise, when the first recharging source (recharging user) and the game user do not have the first relationship (such as not being a family member of the game user), the corresponding recharging amount is not recorded in the accumulated recharging data, and further the control of the game account can be executed according to the second operation behavior data and the second control rule of eliminating the first recharging operation data.
In a preferred manner, in a specific application scenario, the second operation behavior data may further include trigger operation data generated by the game user on the login device when performing the game operation, where the trigger operation data may specifically include operation data generated by the game user on the login device, such as amplitude of an operation rocker, frequency of clicking a screen, clicking a position of a corresponding function, and recharging operation data (such as recharging device, recharging channel, recharging amount, etc.) generated by the game user when performing the game recharging operation, and parameter data such as deflection displacement, angle, height, etc. generated by the login device when the game user performs the continuous game operation. For this embodiment, after the trigger operation data is detected, whether a trigger event occurs may be further determined based on the trigger operation data, and when it is determined that the trigger event occurs, the current game user corresponding to the game account may be further determined. Accordingly, when determining the trigger event, the embodiment steps may specifically include: performing feature comparison on second operation behavior data of the game user and historical operation behavior data triggered by the login equipment in an operation database corresponding to the game user; if the feature difference exists, the trigger event is judged to occur. If it is determined that the trigger event occurs, when determining the current game user corresponding to the game account, the steps of the embodiment may specifically include: performing identity verification on the game account; and determining the current game user according to the corresponding authentication information, wherein the authentication information can specifically comprise face image information, fingerprint information, question answer information and the like. For the specific determination manner of the trigger event in this embodiment, and the specific determination manner of the current game user corresponding to the game account is similar to the processing procedure in step 301 in the embodiment when the trigger event is determined, the specific description will not be repeated herein, and the specific description will be given with reference to the procedure shown in step 301.
303. And if the current game user is different from the game user, acquiring second operation behavior data of the current game user, and executing control on the game account according to the second operation behavior data of the current game user and a second control rule.
For this embodiment, if it is determined that the current game user is different from the game user based on the trigger operation data, and the current game user is another minor user, the accumulation of the operation behavior data of the original game user may be stopped, and the game control process for the current game user may be further started based on the second operation behavior data of the current game user and the second control rule. If the current game user has the existing operation behavior data, the second operation behavior data is continuously accumulated into the existing operation behavior data, if the current game user does not have the existing operation behavior data, the operation behavior data of the current game user needs to be newly established, and the accumulation of the data is carried out on the basis of the newly established operation behavior data. It should be noted that, for the accumulated online time length and the accumulated recharging amount of each minor user, the accumulated online time length and the accumulated recharging amount of each minor user are the integral accumulated results of the time length and the recharging amount of the log-in game of the minor user in a certain preset time period (for example, 24 hours), and when the accumulated online time length reaches a second preset time length threshold value corresponding to the second control rule, forced offline processing is performed on the game user; and when the accumulated recharging amount reaches a second accumulated preset recharging amount corresponding to the second control rule, limiting recharging processing is carried out on the game user.
For example, if the preset duration threshold corresponding to the second control rule is 2 hours, the single preset recharge amount and the accumulated preset recharge amount are respectively 50 and 200. The original game user is an underage user A, operation behavior data a generated in a preset time period can be accumulated in an operation database corresponding to the underage user A, and forced offline processing can be further carried out on the underage user A when the accumulated login time in the operation behavior data a reaches 2 hours; and when the single recharging amount in the operation behavior data a reaches 50 yuan and/or the accumulated recharging amount in the operation behavior data a reaches 200 yuan, carrying out limit recharging processing on the underage user A. If the operation behavior data a has not triggered the second control rule (the accumulated login duration in the operation behavior data a does not reach 2 hours, the single-time recharge amount in the operation behavior data a does not reach 50 yuan, and the accumulated recharge amount in the operation behavior data a does not reach 200 yuan), the game user changes to the underage user B, at this time, the operation behavior data a stops the accumulation process, and the counted operation behavior data a is stored in the operation database corresponding to the underage user a, so that when the underage user a logs in the game again within the preset time period, the accumulation of the operation behavior data is performed on the basis of the operation behavior data a stored in the operation database until the second control rule is triggered. Meanwhile, whether the current underage user B has accumulated operation behavior data B in a preset time period or not needs to be judged, if so, second operation behavior data executed by the underage user B at the current moment is continuously accumulated into the existing operation behavior data B; if not, the operation behavior data B of the underage user B needs to be newly established, accumulation of second operation behavior data at the current moment is carried out on the basis of the newly established operation behavior data B, and login control is carried out on the accumulated operation behavior data B based on a second control rule. Correspondingly, if the current game user changes when the underage user B normally operates the game and the second control rule is not triggered, the accumulating process of the operation behavior data B is paused, and the operation behavior data B is stored in an operation database corresponding to the underage user B. For the embodiment, the special operation database of each player is formed, the control of game login is realized based on the operation behavior data accumulation result in the preset time period in the operation database, the judgment of the duration rule is made by truly operating the game time of the user instead of the login time of the same account, the control of the game duration and the recharging data can be flexibly conducted, the game play of minors is more reasonably limited, and the game addiction risk is reduced.
For the application, in order to control the game of the game user under the anti-addiction rule, good user experience can be created for the game user. As a preferred mode, the method further comprises: receiving a creation instruction of a game user about a first game task, and determining a first estimated completion time length of the first game task; calculating a remaining login duration of the game user based on the first operation behavior data and the first control rule of the game user or based on the second operation behavior data and the second control rule of the game user; and adjusting the first game task into a second game task based on the first estimated completion time and the residual login time so that the second estimated completion time of the second game task is smaller than or equal to the residual login time, wherein the second game task is obtained by deleting task nodes in the first game task. In other words, if the first estimated completion time exceeds the remaining login time, the first game task is adjusted to be a second game task; otherwise, a first game task is generated in response to the creation instruction.
Specifically, when the anti-addiction processing is executed for the underage game user based on the first control rule or the second control rule, in view of setting the online time length, the offline processing is forced when the accumulated login time length of the game user reaches a preset time length threshold value. When the game user has a game progress which is not completed, the user experience is poor if the offline processing is forced. In this way, when the accumulated login time of the game user does not reach the preset time threshold, the new game task selected by the user can be estimated for the time to be executed, if the estimated time is greater than the residual login time of the current game user, the user can be reminded of the time for anti-addiction processing according to the time condition, or the plot trend can be dynamically adjusted, such as not jumping to a copy entry corresponding to the new game task, and the like. For example, if the preset duration threshold is 2 hours, when it is determined that the cumulative login duration of the game user has reached 1.5 hours, if a user selection instruction for a new game task with a predicted duration of 1 hour is received at this time, as an alternative manner, the system may directly reject a task request of the game user for executing the new game task, and output a reason for rejecting the task request, such as about to reach an anti-addiction processing time. Alternatively, the user may be reminded of the time for anti-addiction treatment after 0.5 hour, so as to prompt the user that if the new game task is continuously executed, the user is at risk of failure in storing task execution data because the game task cannot be executed, and if the game user chooses to continuously execute the new game task, the game account is forced to be taken off when the time for anti-addiction treatment is reached. As a further alternative, the scenario trend of the first game task may be dynamically adjusted by deleting the task nodes to obtain the second game task, and the scenario of the second game task may be limited to 0.5 hour, so that the game user completes the processing of the second game task within the remaining login duration.
For the application, in order to effectively prevent the game user from being indulged, the game user can be guided to perform the associated activities which are more beneficial to the human health, and the viscosity of the game user to the current game is increased. As an alternative, the method further comprises: after the forced offline control of the game account is executed based on the first control rule or the second control rule, an associated task recommendation list is generated for the game user, so that the game user selects a target associated task to be executed through the associated task recommendation list, and game attribute addition is obtained based on the task completion state of the target associated task.
Wherein, as an optional application scenario, the associated recommendation task may include a physical motion action associated with a current game action, and in particular, the embodiment steps may include: after the forced offline control of the game account is executed based on the first control rule or the second control rule, a physical motion action list associated with the current game action is generated for the game user, so that the game user can select a target physical motion action to be executed through the physical motion action list, and game excitation is acquired based on the action completion state of the target physical motion action. For example: the game user has a bracelet of intelligent hardware associated with a virtual character in a game, and can carry the bracelet, the watch or the like to perform a designated movement (a designated action of the virtual character) action. Upon initiation of the game anti-addiction process, the game user is prompted to conduct physical movement related hardware activities and technically synchronize such as the increase in statistics of the avatar associated intelligent hardware, synchronize in the game server, and further translate to game incentives. By the method, the underage game user can be prevented from being indulged, and meanwhile, the user player can be guided to continue to perform healthier physical movements in the IP immersion, so that the underage game player is more beneficial to the underage user, and the interest of the game user in the current game can be increased.
Wherein, as a further optional application scenario, the associated recommendation task may include a loading task of an associated application program, where the associated application program is an application program associated with the current game, and specifically, the embodiment steps may include: after the forced offline control of the game account is executed based on the first control rule or the second control rule, a recommended loading window of the associated application program is output, so that a game user loads the associated application program matched with the current game through the recommended loading window, and game incentives are acquired when the loading of the associated application program is completed. For example, after determining that the accumulated login duration of the game user reaches the anti-addiction time under the first control rule or the second control rule, the game application program may load entries of other applications related to the game such as learning, entertainment, variety, social class (e.g., a friend-making community application under an IP role, a learning virtual accompanying application related to the IP role, etc.) by recommending a loading window in advance, and further may jump directly or direct installation, and provide corresponding virtual rewards (e.g., role attribute values, virtual props, etc.) for the game user when the game user completes the installation. In this way, the underage game user can be guided to watch relatively healthier non-game application programs while the underage game user is controlled to prevent addiction, and the jump is completed among all barrel application programs of the game company in the same IP theme, so that the game anti-addiction under the same IP theme is formed.
Wherein, as yet another optional application scenario, the associated recommended task may include an associated program task, where the associated program task is a program task set in the game anti-addiction system and associated with a current game, and specifically, the embodiment steps may include: after the forced offline control of the game account is executed based on the first control rule or the second control rule, generating an associated program task list matched with the current game for the game user; so that the game user can select the target associated program task to be executed through the associated program task list, and obtain game incentives (such as character attribute values, virtual props and the like) based on the task completion degree of the associated program task. For example, a task item (such as an application program guiding to use health exercises) can be set in the game anti-addiction system, and when the watching time of the associated application program reaches a preset duration or a level task set correspondingly by the associated application program is completed, corresponding virtual rewards (such as character attribute values, virtual props and the like) in the game can be given.
It should be noted that, for the present embodiment, after the game user obtains the game excitation, the game user may further adjust the first control rule or the second control rule within the preset adjustment range according to the game excitation. For example, when executing the anti-addiction process for the underage game user based on the first control rule or the second control rule, the preset duration threshold of the game user can be prolonged appropriately according to the game incentive (for example, for a user with a virtual incentive larger than the preset incentive value, the preset duration threshold can be prolonged from 2 hours to 2.5 hours), and the game incentive acquired in the healthy game duration can be withheld or reduced correspondingly for 0.5 hours exceeding the healthy game duration.
For the application, in order to hit the game user punishing counterfeiting or borrowing identity card to perform real-name authentication, the method further comprises the following steps: and if the current game user is determined to be an underage user and the real-name authentication information is abnormal, executing control on the game account number of the current game user according to a first control rule, or registering the current game user as a blacklist user which is forbidden to log in the game account number. Specifically, after the game user performs real-name authentication by counterfeiting or borrowing the identity card, during the game, the voice recording recognition and the camera face recognition can be further started to perform comprehensive judgment after the game preference, the operation habit and the like are recognized, whether the player is an adult player is confirmed, and underage anti-addiction operation processing is started. And the game company directly brings the player users into the blacklist to prevent the users from counterfeiting again or borrowing the identity card to carry out real-name authentication. Specifically, the user borrowing the identity of others and/or the borrowed identity may be included in a strict verification list, have their account checked for a more strict identity (the minor user may execute the policy until it becomes an adult), or have their account destroyed.
For the overall control flow of the game account in the application, when the login of the game account is detected, the account login type can be judged according to the identification result of real-name information. When the game account number is judged to have passed the real-name authentication, the age of the game user can be further detected according to the age-appropriate requirement corresponding to the game, and when the game user is judged to not meet the age requirement set by the game, prompt information can be further output and the game is forbidden to be logged in, so that the contact of the children with the age-appropriate condition with the game is avoided. Accordingly, when it is determined that the game user is a suitable-aged minor, it is necessary to perform a start-up anti-addiction control mode, and to prevent the minor from overdriving by performing a duration control and a refill control. Correspondingly, when detecting that the game account logs in, the method can firstly judge whether the current game supports the guest mode login, if not, the game user can be informed that the current guest mode is not available, and prompt for real-name authentication; if the current game supports guest mode login, outputting a corresponding guest mode scene based on a guest account, and further performing duration control and recharging control under the guest account login to prevent the minors from excessively indulging in the game. Specifically, when duration control is performed, online conditions of a game user are checked through continuous automatic testing or timing, in order to encourage players to perform real-name authentication, the situation that players play overtime due to repeated replacement of the guest account is prevented, when the continuous online duration of the guest account reaches the upper limit value of the login duration, the limited duration can be further prompted, the equipment physical address of login equipment and the corresponding guest account are recorded, login permission of the guest account is terminated, the players are required to perform real-name authentication, and at the moment, the players can unlock the account login function through the real-name authentication, and the account permission is converted into a common account from the guest account. Correspondingly, when recharging control is carried out, the forbidden recharging or the allowable recharging of the tourist account can be set according to the game rule, and when the forbidden recharging of the tourist account is carried out, if a recharging request is received, a recharging result of recharging failure and prompt information for informing the tourist that recharging operation is not supported can be further output; when the guest account is allowed to be recharged, the accumulated recharge amount of the guest account can be further recorded, and when the accumulated recharge amount is judged to reach the upper limit value of the recharge amount, login permission of the guest account is terminated, and the player is required to carry out real-name authentication.
Correspondingly, when the anti-addiction control is realized based on the game duration, the minors can be divided into age distribution intervals (such as 0-8 years old, 8-16 years old and 16-18 years old) according to relevant regulations, the same or different game limit duration can be set for the minors in each age distribution interval, further, the anti-addiction control for the minor users is realized by calculating the single continuous online duration or the accumulated login duration of the minor users and performing forced offline processing for the game users when the continuous online duration or the accumulated login duration reaches the game limit duration set in the corresponding age distribution interval. Accordingly, when the anti-addiction control is performed based on the recharge amount, the minors may be divided into age distribution intervals (for example, 0 to 8 years old, 8 to 16 years old, and 16 to 18 years old), and the same or different game limit recharge amounts may be set for the minors in each age distribution interval, for example, the game users under the age of 8 years old may not perform krypton, the underage under the age of 16 years old above 8 years old may not perform the single recharge amount, the monthly recharge amount may not exceed 50 yuan, the monthly recharge amount may not accumulate to exceed 200 yuan, the underage under the age of 16 years old may not perform the single recharge amount exceeds 100 yuan, and the monthly recharge amount may not accumulate to exceed 400 yuan. And further, by calculating the single recharging amount or the accumulated recharging amount of the underage user, when the single recharging amount or the accumulated recharging amount reaches the single recharging limit amount or the accumulated recharging limit amount set in the corresponding age distribution interval, forced offline processing or limited recharging processing is carried out on the game user, so that anti-addiction control of the underage user is realized.
It should be noted that, for the technical scheme in this application, not only can be applicable to the game anti-addiction control scene to minors, but also can further be applied to the detection scene of illegal, unreasonable game operations such as other people replace and fill, other people replace and play in the game process, further reducible is because of replacing and filling, other people replace and play the economic loss that leads to, and then builds good game experience for game users.
Further, as a specific implementation of the method shown in fig. 1, the embodiment provides a game account control device, as shown in fig. 4, where the device includes: a first determination module 41, a first execution module 42, a second execution module 43.
The first determining module 41 is configured to obtain user characteristic data of a game user corresponding to the game account when detecting that the game account logs in, and determine identity information of the game user according to the user characteristic data;
the first execution module 42 is configured to execute control of the game account according to the first operation behavior data and the first control rule of the game user generated in the game process if the identity information identifies that the game user is the first identity user;
and the second execution module 43 is configured to execute control of the game account according to the second operation behavior data of the game user and the second control rule generated in the game process if the identity information identifies that the game user is the second identity user.
In a specific application scenario, if the first identity user is an underage user logged by the guest account, the first execution module 42 is specifically configured to record first operation behavior data generated by the game user in the game process, where the first operation behavior data includes a first specific period login state, an accumulated login duration, a single recharge amount, and/or an accumulated recharge amount of the game user; judging whether a game user logs in a first specific time period based on the login state of the first specific time period, and/or judging whether the accumulated login time length reaches a first preset time length threshold value in a first control rule, and/or judging whether the single recharging amount reaches a first single preset recharging amount in the first control rule, and/or judging whether the accumulated recharging amount reaches a first accumulated preset recharging amount in the first control rule; if yes, prompting the game user to carry out real-name authentication.
In a specific application scenario, if the second identity user is an underage user logged under the real-name account, the second operation behavior data includes trigger operation data generated by the game user on the login device when performing the game operation, and a login state, an accumulated login duration, a single recharge amount and/or an accumulated recharge amount of the game user in a second specific period, as shown in fig. 5, where the apparatus further includes: a second determination module 44, a third execution module 45;
A second determining module 44, configured to determine, if a trigger event is determined to occur according to the second operation behavior data during the second operation behavior collection process of the game user, a current game user corresponding to the game account;
and the third execution module 45 is configured to acquire second operation behavior data of the current game user if the current game user is different from the game user, and execute control on the game account according to the second operation behavior data of the current game user and the second control rule.
In a specific application scenario, as shown in fig. 5, the apparatus further includes: a comparison module 46, a determination module 47;
the comparison module 46 is configured to perform feature comparison on the second operation behavior data of the game user and the historical operation behavior data triggered by the login device in the operation database corresponding to the game user;
a determining module 47, configured to determine that a triggering event occurs if there is a feature difference.
In a specific application scenario, if the second identity user is an underage user logged by the real-name account, the second operation behavior data includes recharging operation data of the game user, and the second execution module 43 is specifically configured to compare the first recharging operation data in the second operation behavior data of the game user with historical recharging operation data aiming at recharging operation in an operation database corresponding to the game user; and if the first recharging source of the first recharging operation data is different from the recharging source in the historical recharging operation data and the first recharging source does not have a first relation with the game user, executing control on the game account according to the second operation behavior data and the second control rule of eliminating the first recharging operation data.
Accordingly, as shown in fig. 5, the apparatus further includes: a first generation module 48;
the first generation module 48 is configured to generate a countdown time window before performing forced offline control on the game account based on the first control rule or the second control rule, and perform forced offline processing on the game account when the countdown time window ends.
In a specific application scenario, as shown in fig. 5, the apparatus further includes: a third determining module 49, a calculating module 410, a judging module 411, an adjusting module 412, a second generating module 413;
a third determining module 49, configured to receive a creation instruction of the game user about the first game task, and determine a first estimated completion time length of the first game task;
a calculation module 410, configured to calculate a remaining login duration of the game user based on the first operation behavior data and the first control rule of the game user, or based on the second operation behavior data and the second control rule of the game user;
a judging module 411, configured to judge whether the first estimated completion time is greater than the remaining login time;
the adjusting module 412 is configured to adjust the first game task to a second game task based on the first estimated completion time and the remaining login time, so that the second estimated completion time of the second game task is less than or equal to the remaining login time, where the second game task is obtained by deleting task nodes in the first game task;
The second generating module 413 is configured to generate the first game task in response to the creation instruction if the first estimated completion time period is less than or equal to the remaining login time period.
Accordingly, as shown in fig. 5, the apparatus further includes: a third generation module 414;
and a third generating module 414, configured to generate an associated task recommendation list for the game user after performing forced offline control on the game account based on the first control rule or the second control rule, so that the game user selects a target associated task to be executed through the associated task recommendation list, and obtains game incentives based on a task completion state of the target associated task.
It should be noted that, other corresponding descriptions of each functional unit related to the control device for a game account provided in this embodiment may refer to corresponding descriptions in the methods of fig. 1 to 3, and are not described herein again.
Based on the above-described methods shown in fig. 1 to 3, correspondingly, the present embodiment further provides a storage medium having a computer program stored thereon, which when executed by a processor, implements the above-described method for controlling a game account shown in fig. 1 to 3.
Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.), and includes several instructions for causing a computer device (may be a personal computer, a server, or a network device, etc.) to perform the method of each implementation scenario of the present application.
Based on the method shown in fig. 1 to 3 and the virtual device embodiments shown in fig. 4 and 5, in order to achieve the above objective, the embodiments of the present application further provide a control device for a game account, which may specifically be a personal computer, a server, a smart phone, or other network devices, etc., where the device includes a storage medium and a processor; a storage medium storing a computer program; and a processor for executing a computer program to implement the above-described control method of the game account shown in fig. 1 to 3.
Optionally, the entity device may further include a user interface, a network interface, a camera, a Radio Frequency (RF) circuit, a sensor, an audio circuit, a WI-FI module, and so on. The user interface may include a Display screen (Display), an input unit such as a Keyboard (Keyboard), etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface), etc.
It will be appreciated by those skilled in the art that the above-described physical device structure provided in this embodiment is not limited to this physical device, and may include more or fewer components, or may combine certain components, or may be a different arrangement of components.
The storage medium may also include an operating system, a network communication module. The operating system is a program that manages the physical device hardware and software resources described above, supporting the execution of information handling programs and other software and/or programs. The network communication module is used for realizing communication among all components in the storage medium and communication with other hardware and software in the information processing entity equipment.
From the above description of the embodiments, it will be apparent to those skilled in the art that the present application may be implemented by means of software plus necessary general hardware platforms, or may be implemented by hardware. By applying the scheme of the embodiment, when the login of the game account is detected, the first user characteristic data of the game user can be acquired based on the account login type, the first identity information of the game user is verified according to the first user characteristic data, and when the first identity information identifies that the user identity of the game user is the underage user logged by the tourist account, the control of the game account can be executed according to the first operation behavior data and the first control rule of the game user generated in the game process; accordingly, when the first identity information identifies that the user identity of the game user is an underage user logged in by the real-name account, the control of the game account can be performed according to the second operation behavior data and the second control rule of the game user generated in the game process. According to the method and the device, based on different play limiting rules of the underage users under the tourist account and the real-name account, the underage users can more reasonably participate in the game, the game addiction risk is effectively reduced, the underage players are further protected to the greatest extent, and the underage players are prevented from being addicted to the game.
Those skilled in the art will appreciate that the drawings are merely schematic illustrations of one preferred implementation scenario, and that the modules or flows in the drawings are not necessarily required to practice the present application. Those skilled in the art will appreciate that modules in an apparatus in an implementation scenario may be distributed in an apparatus in an implementation scenario according to an implementation scenario description, or that corresponding changes may be located in one or more apparatuses different from the implementation scenario. The modules of the implementation scenario may be combined into one module, or may be further split into a plurality of sub-modules.
The foregoing application serial numbers are merely for description, and do not represent advantages or disadvantages of the implementation scenario. The foregoing disclosure is merely a few specific implementations of the present application, but the present application is not limited thereto and any variations that can be considered by a person skilled in the art shall fall within the protection scope of the present application.
Claims (11)
1. A method for controlling a game account, comprising:
when a game account number is detected to log in, user characteristic data of a game user corresponding to the game account number is obtained, and identity information of the game user is determined according to the user characteristic data;
if the identity information identifies that the game user is a first identity user, executing control on the game account according to first operation behavior data and a first control rule of the game user generated in the game process;
If the identity information identifies that the game user is a second identity user, executing control on the game account according to second operation behavior data and a second control rule of the game user generated in the game process;
if the second identity user is an underage user logged by a real-name account, judging that a trigger event occurs according to the second operation behavior data in the second operation behavior collection process of the game user, determining a current game user corresponding to the game account, wherein the trigger event is judged to occur based on the fact that trigger operation data generated by the game user on login equipment when the game user performs game operation is not matched with operation habit feature data corresponding to the game user;
and if the current game user is different from the game user, stopping recording second operation behavior data of the game user, acquiring the second operation behavior data of the current game user, and executing control on the game account according to the second operation behavior data of the current game user and the second control rule.
2. The method according to claim 1, wherein if the first identity user is a minor user logged in by a guest account, the controlling the game account is performed according to first operation behavior data and a first control rule of the game user generated during the game process, and specifically includes:
Recording first operation behavior data generated by the game user in the game process, wherein the first operation behavior data comprises a first specific time period login state, accumulated login duration, single recharging amount and/or accumulated recharging amount of the game user;
judging whether the game user logs in a first specific time period based on the first specific time period login state, and/or judging whether the accumulated login time length reaches a first preset time length threshold value in the first control rule, and/or judging whether the single recharging amount reaches a first single preset recharging amount in the first control rule, and/or judging whether the accumulated recharging amount reaches a first accumulated preset recharging amount in the first control rule;
if so, prompting the game user to carry out real-name authentication.
3. The method of claim 1, wherein the step of determining the position of the substrate comprises,
and if the second identity user is an underage user logged by a real-name account, the second operation behavior data comprise trigger operation data generated by the game user on login equipment when the game user executes game operation, and a second specific period login state, accumulated login duration, single recharging amount and/or accumulated recharging amount of the game user.
4. A method according to claim 3, characterized in that the method further comprises:
performing feature comparison on second operation behavior data of the game user and historical operation behavior data triggered by login equipment in an operation database corresponding to the game user;
if the feature difference exists, the trigger event is judged to occur.
5. The method according to claim 1, wherein if the second identity user is an underage user logged in a real-name account, the second operation behavior data includes recharging operation data of the game user, and the control of the game account is performed according to the second operation behavior data of the game user and a second control rule generated during the game process, and specifically includes:
comparing the first recharging operation data in the second operation behavior data of the game user with the historical recharging operation data aiming at recharging operation in the operation database corresponding to the game user;
and if the first recharging source of the first recharging operation data is different from the recharging source in the historical recharging operation data and the first recharging source and the game user do not have a first relation, executing control on the game account according to the second operation behavior data and the second control rule of eliminating the first recharging operation data.
6. The method according to any one of claims 1 to 5, further comprising:
before the forced offline control of the game account is executed based on the first control rule or the second control rule, a countdown time window is generated, and the forced offline processing of the game account is executed at the end of the countdown time window.
7. The method according to any one of claims 1 to 5, further comprising:
receiving a creation instruction of the game user about a first game task, and determining a first estimated completion time length of the first game task;
calculating a remaining login duration of the game user based on the first operational behavior data and the first control rule of the game user or based on the second operational behavior data and the second control rule of the game user;
and adjusting the first game task into a second game task based on the first estimated completion time and the residual login time so that the second estimated completion time of the second game task is smaller than or equal to the residual login time, wherein the second game task is obtained by deleting task nodes in the first game task.
8. The method according to any one of claims 1 to 5, further comprising:
after the forced offline control of the game account is executed based on the first control rule or the second control rule, an associated task recommendation list is generated for the game user, so that the game user selects a target associated task to be executed through the associated task recommendation list, and game incentives are acquired based on the task completion state of the target associated task.
9. A game account control device, comprising:
the first determining module is used for acquiring user characteristic data of a game user corresponding to the game account when the game account is detected to be logged in, and determining identity information of the game user according to the user characteristic data;
the first execution module is used for executing control on the game account according to first operation behavior data and first control rules of the game user generated in the game process if the identity information identifies that the game user is a first identity user;
the second execution module is used for executing the control of the game account according to the second operation behavior data of the game user and the second control rule generated in the game process if the identity information identifies that the game user is a second identity user;
The second determining module is configured to determine, if the second identity user is an underage user logged in a real-name account, and a trigger event is determined to occur according to the second operation behavior data in the second operation behavior collection process of the game user, where the trigger event is determined to occur based on that trigger operation data generated by the game user on a login device when performing a game operation is not matched with operation habit feature data corresponding to the game user;
and the third execution module is used for stopping recording second operation behavior data of the game user if the current game user is different from the game user, acquiring the second operation behavior data of the current game user, and executing control on the game account according to the second operation behavior data of the current game user and the second control rule.
10. A storage medium having stored thereon a computer program, wherein the program when executed by a processor implements the method of any of claims 1 to 8.
11. A control device for a game account comprising a storage medium, a processor and a computer program stored on the storage medium and executable on the processor, characterized in that the processor implements the method of any one of claims 1 to 8 when executing the program.
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CN111135582A (en) * | 2019-12-27 | 2020-05-12 | 山东爱城市网信息技术有限公司 | Game anti-addiction method, device and medium based on block chain |
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