CN113476834B - Method and device for executing task in game, electronic equipment and storage medium - Google Patents
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- CN113476834B CN113476834B CN202110761886.1A CN202110761886A CN113476834B CN 113476834 B CN113476834 B CN 113476834B CN 202110761886 A CN202110761886 A CN 202110761886A CN 113476834 B CN113476834 B CN 113476834B
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- 238000004590 computer program Methods 0.000 claims description 2
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- 230000006870 function Effects 0.000 description 5
- 230000003993 interaction Effects 0.000 description 5
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
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Abstract
The application provides a method and a device for executing tasks in a game, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: responding to a task operation instruction input by a game player, acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game; determining an execution flow of a target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks of the target task, and the game task list is used for recording information of tasks to be executed in a game; and responding to the target task trigger instruction input by the game player, and executing the target task according to the execution flow of the target task. In the scheme, the execution flow of the target task is determined through the information of the target subtasks under the target task, so that the execution complexity of the game task can be simplified, and the execution efficiency of the game task is improved.
Description
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and apparatus for executing a task in a game, an electronic device, and a storage medium.
Background
In most games at present, players can acquire game rewards by executing some set game tasks, so that experience, gold coins and the like are accumulated, and in general, the flow of most game tasks is relatively complex, and under the condition that the player is not familiar with the execution flow of the game tasks, how to guide the player to execute the game tasks becomes important, so that the experience of the player is improved.
In the prior art, for a complete game task, a player can only inquire the execution flow of one subtask contained in the complete game task at a time, and after the currently inquired subtask is executed, the execution flow of the next subtask is inquired again and executed until the complete game task is executed.
However, the above method requires the player to perform the inquiry for a plurality of times, which is time-consuming and results in low execution efficiency of the game task.
Disclosure of Invention
The application aims to overcome the defects in the prior art and provide a method, a device, electronic equipment and a storage medium for executing tasks in a game, so as to solve the problem of low execution efficiency of game tasks in the prior art.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
in a first aspect, an embodiment of the present application provides a method for executing a task in a game, including:
responding to a task operation instruction input by a game player, and acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game;
Determining an execution flow of the target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks under the target task, and the game task list is used for recording information of the tasks to be executed in the game;
And responding to a target task trigger instruction input by the game player, and executing the target task according to the execution flow of the target task.
Optionally, the task data obtaining, in response to a task operation instruction input by a game player, includes:
Generating a task operation instruction containing target information in response to target information of a target subtask in the target tasks input by the game player, wherein the target information comprises pictures and/or text information;
Identifying the target information, and acquiring the task data according to the target information, wherein the task data comprises: the task name of the target subtask or the task coordinate of the target subtask.
Optionally, the task data obtaining, in response to a task operation instruction input by a game player, includes:
generating a task operation instruction in response to the confirmation operation of the game player on the target text in the acquired target game session text;
Responding to the task operation instruction, and acquiring the task data;
Wherein the target game session text is used for representing session text generated by the game player and other game players for target tasks, and the target text comprises: the task name of each subtask under the target task or the task rewards of each subtask under the target task, and the task data comprise: task names of the subtasks under the target task or task rewards of the subtasks under the target task.
Optionally, the information of the task includes: the execution sequence of each task and the task name of each task;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
matching the task name of the target subtask with the task names of the tasks recorded in the game task list;
if the matching is successful, determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, the determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list, and the task interval to which each task belongs includes:
And determining the execution flow of the target task according to the target subtask corresponding to the matched task name, the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
Optionally, the information of the task includes: the execution sequence of each task, the task coordinates of each task and the corresponding relation between the task coordinates and the task names;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
Verifying the task coordinates of the target subtasks according to the task coordinates of each task recorded in the game task list;
And if the verification is passed, determining the execution flow of the target task according to the task coordinates of the target subtasks, the corresponding relation between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, the determining the execution flow of the target task according to the task coordinates of the target subtask, the correspondence between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list, and the task interval to which each task belongs includes:
Determining a target subtask according to the task coordinates of the target subtask and the corresponding relation between the task coordinates and the task names recorded in the game task list;
And determining the execution flow of the target task according to the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
Optionally, the information of the task includes: task names of the tasks;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
sequentially matching the task names of the subtasks with the task names of the tasks recorded in the game task list;
If the matching is successful, determining the execution flow of the target task according to the matching sequence of the task names of the subtasks.
Optionally, the information of the task includes: task rewards of each task, and corresponding relations between task rewards and task names;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
sequentially matching the task rewards of the subtasks with the task rewards of the tasks recorded in the game task list;
And if the matching is successful, determining the execution flow of the target task according to the task rewards of the subtasks and the corresponding relation between the task rewards and the task names recorded in the game task list.
Optionally, the method further includes, in response to a target task trigger instruction input by the game player, before executing the target task according to an execution flow of the target task:
and displaying the identification of the target task and an execution list of the target task in the game interactive interface according to the execution flow of the target task, wherein the execution list comprises at least one sub-task which is arranged in sequence under the target task.
Optionally, the responding to the target task trigger instruction input by the game player executes the target task according to the execution flow of the target task, including:
generating a target task trigger instruction in response to a confirmation operation of the game player for identification input of the target task;
and responding to the target task trigger instruction, and executing the target task according to the execution flow of the target task.
Optionally, the responding to the target task trigger instruction input by the game player executes the target task according to the execution flow of the target task, including:
And responding to the confirmation operation of the game player for each subtask in the execution list of the target task, and sequentially executing each subtask under the target task.
In a second aspect, an embodiment of the present application further provides a task execution device in a game, including: the device comprises an acquisition module, a determination module and an execution module;
The acquisition module is used for responding to a task operation instruction input by a game player and acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game;
The determining module is used for determining the execution flow of the target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating the execution sequence among the subtasks of the target task, and the game task list is used for recording the information of the tasks to be executed in the game;
and the execution module is used for responding to the target task trigger instruction input by the game player and executing the target task according to the execution flow of the target task.
Optionally, the acquiring module is specifically configured to generate a task operation instruction including target information in response to target information of a target subtask in the target tasks input by the game player, where the target information includes picture and/or text information;
Identifying the target information, and acquiring the task data according to the target information, wherein the task data comprises: the task name of the target subtask or the task coordinate of the target subtask.
Optionally, the acquiring module is specifically configured to generate a task operation instruction in response to a confirmation operation of the game player on a target text in the acquired target game session text;
Responding to the task operation instruction, and acquiring the task data;
Wherein the target game session text is used for representing session text generated by the game player and other game players for target tasks, and the target text comprises: the task name of each subtask under the target task or the task rewards of each subtask under the target task, and the task data comprise: task names of the subtasks under the target task or task rewards of the subtasks under the target task.
Optionally, the information of the task includes: the execution sequence of each task and the task name of each task;
The determining module is specifically configured to match a task name of the target subtask with task names of tasks recorded in the game task list; if the matching is successful, determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, the determining module is specifically configured to determine an execution flow of the target task according to the target subtask corresponding to the matched task name, an execution sequence of the target subtask and other subtasks, and a task interval to which the target subtask belongs.
Optionally, the information of the task includes: the execution sequence of each task, the task coordinates of each task and the corresponding relation between the task coordinates and the task names;
The determining module is specifically configured to verify the task coordinates of the target subtasks according to the task coordinates of each task recorded in the game task list; and if the verification is passed, determining the execution flow of the target task according to the task coordinates of the target subtasks, the corresponding relation between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, the determining module is specifically configured to determine a target subtask according to a task coordinate of the target subtask and a corresponding relationship between the task coordinate and a task name recorded in the game task list; and determining the execution flow of the target task according to the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
Optionally, the information of the task includes: task names of the tasks;
The determining module is specifically configured to match task names of the subtasks with task names of the tasks recorded in the game task list in sequence; if the matching is successful, determining the execution flow of the target task according to the matching sequence of the task names of the subtasks.
Optionally, the information of the task includes: task rewards of each task, and corresponding relations between task rewards and task names;
The determining module is specifically configured to match task rewards of the subtasks with task rewards of the tasks recorded in the game task list in sequence; and if the matching is successful, determining the execution flow of the target task according to the task rewards of the subtasks and the corresponding relation between the task rewards and the task names recorded in the game task list.
Optionally, the apparatus further comprises: a display module;
The display module is used for displaying the identification of the target task and an execution list of the target task in the game interaction interface according to the execution flow of the target task, wherein the execution list comprises at least one sub task which is arranged in sequence under the target task.
Optionally, the execution module is specifically configured to generate a target task trigger instruction in response to a confirmation operation of the game player for identification input of the target task;
and responding to the target task trigger instruction, and executing the target task according to the execution flow of the target task.
Optionally, the executing module is specifically configured to sequentially execute each subtask under the target task in response to a confirmation operation of the game player for each subtask in the execution list of the target task.
In a third aspect, an embodiment of the present application provides an electronic device, including: a processor, a storage medium, and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the method as provided in the first aspect when executed.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method as provided in the first aspect.
The beneficial effects of the application are as follows:
the application provides a method, a device, an electronic device and a storage medium for executing tasks in a game, comprising the following steps: responding to a task operation instruction input by a game player, acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game; determining an execution flow of a target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks of the target task, and the game task list is used for recording information of tasks to be executed in a game; and responding to the target task trigger instruction input by the game player, and executing the target task according to the execution flow of the target task. In the scheme, the information of the target subtasks under the target tasks to be executed can be obtained according to the task operation instructions of the game player, so that the execution flow of the target tasks is determined according to the information of the target subtasks and a preset game task list. The execution flow of the target task is determined through the information of the target subtasks under the target task, so that the inquiry times of the execution flow of the subtasks of the target task can be greatly reduced, the execution complexity of the game task is simplified, and the execution efficiency of the game task is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart illustrating a method for executing a task in a game according to an embodiment of the present application;
FIG. 2 is a second flow chart of a task execution method in a game according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a game interactive interface according to an embodiment of the present application;
FIG. 4 is a schematic diagram of another game interactive interface according to an embodiment of the present application;
FIG. 5 is a flowchart illustrating a method for executing a task in a game according to an embodiment of the present application;
FIG. 6 is a flowchart illustrating a method for executing a task in a game according to an embodiment of the present application;
FIG. 7 is a flowchart of a task execution method in a game according to an embodiment of the present application;
FIG. 8 is a flowchart illustrating a task execution method in a game according to an embodiment of the present application;
FIG. 9 is a flowchart of a task execution method in a game according to an embodiment of the present application;
FIG. 10 is a schematic diagram of a game interactive interface according to an embodiment of the present application;
FIG. 11 is a schematic diagram of a task execution device in a game according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in embodiments of the application to indicate the presence of the features stated hereafter, but not to exclude the addition of other features.
FIG. 1 is a flowchart illustrating a method for executing a task in a game according to an embodiment of the present application; the execution subject of the method may be a terminal device or a server. As shown in fig. 1, the method may include:
S101, acquiring task data in response to a task operation instruction input by a game player, wherein the task data comprises information of a target subtask under a target task to be executed in the game.
It should be noted that the method of the present application can be applied to most games, for example: role-playing games, game players may acquire game rewards, etc. by performing set game tasks in the game.
Alternatively, the game player may input the mission operation instruction in the form of voice or text, and the server of the game system may acquire mission data in response to the input of the game player.
Typically, a game may include a plurality of target tasks, and each target task may be composed of at least one sub-task, and after each sub-task under the target task is completed in turn, the target task is completed.
Optionally, the obtained task data may be information of a target subtask under a target task to be executed, where the target subtask may be any one subtask under the target task.
S102, determining an execution flow of a target task according to task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks under the target task, and the game task list is used for recording information of tasks to be executed in a game.
The preset game task list can be preconfigured by a game developer and stored in the server, different games are respectively provided with the corresponding game task list, and the game task list can record information of all tasks to be executed in the games.
Based on the obtained task data and the preset game task list, the execution flow of the target task to which the target subtask belongs, that is, the execution sequence of each subtask contained under the target task is determined, and the execution flow of the target task can be used for guiding the game player to execute the target task.
S103, responding to a target task trigger instruction input by a game player, and executing the target task according to the execution flow of the target task.
Optionally, after determining the execution flow of the target task, the trigger instruction of the game player on the target task may be responded to execute the target task, where the target task may be executed according to the determined execution flow of the target task.
In summary, the method for executing tasks in a game provided in this embodiment includes: responding to a task operation instruction input by a game player, acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game; determining an execution flow of a target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks of the target task, and the game task list is used for recording information of tasks to be executed in a game; and responding to the target task trigger instruction input by the game player, and executing the target task according to the execution flow of the target task. In the scheme, the information of the target subtasks under the target tasks to be executed can be obtained according to the task operation instructions of the game player, so that the execution flow of the target tasks is determined according to the information of the target subtasks and a preset game task list. The execution flow of the target task is determined through the information of the target subtasks under the target task, so that the inquiry times of the execution flow of the subtasks of the target task can be greatly reduced, the execution complexity of the game task is simplified, and the execution efficiency of the game task is improved.
FIG. 2 is a second flow chart of a task execution method in a game according to an embodiment of the present application; fig. 3 is a schematic diagram of a game interaction interface according to an embodiment of the present application. Optionally, in step S101, in response to a task operation instruction input by the game player, obtaining task data may include:
s201, responding to target information of target subtasks in target tasks input by game players, and generating task operation instructions containing the target information, wherein the target information comprises pictures and/or text information.
In one implementation, as shown in fig. 3a, a search portal may be provided in the game interface, and the game player may query for target information of the target subtask through the search portal provided in the game interface.
In another implementation, the game player may also query through a web page that is independent of the game system to obtain target information for the target subtask.
Optionally, as shown in fig. 3a, a target information frame may be further provided in the game interface, the game player may paste the target information obtained by the query from the web page into the target information frame of the game interface, and in response to the input operation of the game player on the target information of the obtained target subtask, a task operation instruction including the target information may be generated, where the input operation may be referred to as a paste operation.
Or the game player can directly input the acquired target information of the target subtask into the target information frame of the game interface as input information.
It should be noted that, when the target information in the input target information frame is a picture, the picture may include information such as an execution flow of the target subtask and a task name of the target subtask, which is similar to an information profile obtained when information query is performed in hundred degrees.
S202, identifying target information, and acquiring task data according to the target information, wherein the task data comprises: task name of the target subtask or task coordinates of the target subtask.
In some embodiments, a similar image recognition method may be used to identify the target information of the obtained target subtask, and obtain the task data therefrom, where in this embodiment, the obtained task data may include: the task name of the target subtask, or the task coordinates of the target subtask.
For example, after the target information of the target subtask is input in the target information box shown in fig. 3a, the game interaction interface can correspondingly jump to the interface shown in fig. 3b to display the acquired task data of the target subtask to the user.
The task coordinates of the target subtasks may be generated by counting data of game players who have completed the target subtasks, or may be uploaded to the web page by the game players who have completed the target subtasks.
Optionally, in step S101, in response to a task operation instruction input by the game player, obtaining task data may include: responding to the confirmation operation of the game player on the target text in the acquired target game session text, and generating a task operation instruction; responding to a task operation instruction, and acquiring task data; the target game session text is used for characterizing session text generated by a game player and other game players aiming at target tasks, and the target text comprises: the task names of the subtasks under the target task or the task rewards of the subtasks under the target task, and the task data comprise: task names of the subtasks under the target task or task rewards of the subtasks under the target task.
FIG. 4 is a schematic diagram of another game interaction interface provided in an embodiment of the present application, where FIG. 4 is a chat interface in the game interface, and in other embodiments, a game player may initiate a query to other players who have completed the target task in a chat manner, and the player may input chat information through an information input field of the chat interface, for example: "what the execution flow was when the target task was executed before asking the other players," the other players will give corresponding answers, thereby generating the target game session text in the chat interface.
Optionally, based on the target game session text, the task data may be obtained in response to a confirmation operation of the game player on the target text in the target game session text, where the target text may include: other game players tell the game player the mission name of the subtask of the target mission or the mission prize of the subtask. The confirmation operation may be a click operation, a press operation, or the like, so as to trigger selection of the target text, and based on the confirmation operation, the task name of each subtask and the task rewards of each subtask under the target task may be sequentially obtained. For example, as shown in fig. 4, other players may tell the game player to execute the a subtask first, then the B subtask, and finally the C subtask, and may obtain the task data of the a subtask in response to the clicking operation of the game player on the a subtask executed first.
FIG. 5 is a flowchart illustrating a method for executing a task in a game according to an embodiment of the present application; optionally, the information of the task in step S102 may include: the execution sequence of each task and the task name of each task; in step S102, determining the execution flow of the target task according to the task data and the preset game task list may include:
s301, matching task names of the target subtasks with task names of the tasks recorded in the game task list.
Optionally, a task name of each task and an execution sequence of each task may be recorded in the preset game task list, where the task name may be used to indicate what a specific task is, and the execution sequence of each task may be used to instruct the game player to execute the task according to the execution sequence. For example, for a target task consisting of ten subtasks, the order of execution of the ten subtasks for the target task may be recorded in the game task list, for example: first perform a task-then perform b task-then perform c task, etc.
In one implementation manner, after the task data is acquired based on the manner of steps S201 to S202, when the acquired task data is the task name of the target subtask, the task name of the target subtask may be first matched with the task names of the tasks recorded in the game task list, so as to determine whether the target subtask is accurate, and determine specific information of the target subtask.
S302, if the matching is successful, determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, when the matching is successful, that is, when the task name of the target subtask exists in the game task list, the execution flow of the target task may be determined according to the matched task name, the execution sequence of each task, and the task interval to which each task belongs.
The task section to which each task belongs is determined when the game task list is generated, and related information of each task can be recorded in a game task list in a partition way (for example, a game chapter, a section and the like), each subtask belonging to the same target task can be recorded in the same section, or a plurality of target task related information belonging to the same chapter can be recorded in one section and the like. According to the task interval to which each task belongs, all the subtasks contained in the target task can be rapidly determined according to any target subtask in the target task.
Optionally, in step S302, determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list, and the task interval to which each task belongs may include: and determining the execution flow of the target task according to the target subtask corresponding to the matched task name, the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
Optionally, when the task name of the target subtask is matched with one task name in the game task list, the target subtask can be determined according to the matched task name, so that all subtasks included in the target task to which the target subtask belongs can be determined based on the task interval to which the target subtask belongs, and further, the execution sequence of all subtasks under the target task can be determined based on the execution sequences of the target subtask and other subtasks, so as to determine the execution flow of the target task.
FIG. 6 is a flowchart illustrating a method for executing a task in a game according to an embodiment of the present application; optionally, the information of the task in step S102 may include: the execution sequence of each task, the task coordinates of each task and the corresponding relation between the task coordinates and the task names.
In step S102, determining the execution flow of the target task according to the task data and the preset game task list may include:
S401, verifying task coordinates of the target subtasks according to task coordinates of the tasks recorded in the game task list.
In some cases, after task data is obtained based on the manner of steps S201 to S202, when the obtained task data is the task coordinates of the target subtask, the task coordinates of the target subtask may be verified first according to the task coordinates of each task recorded in the game task list, so as to determine the accuracy of the task coordinates of the target subtask.
And S402, if the verification is passed, determining an execution flow of the target task according to the task coordinates of the target subtasks, the corresponding relation between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, when the verification passes, it may be determined that the task coordinates of the target subtasks are accurate, and then the target task execution flow may be determined according to the task coordinates of the target subtasks, the correspondence between the task coordinates and the task names, the execution sequence of each task, and the task interval to which each task belongs.
FIG. 7 is a flowchart of a task execution method in a game according to an embodiment of the present application; optionally, in step S402, determining the execution flow of the target task according to the task coordinates of the target subtask, the correspondence between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list, and the task interval to which each task belongs may include:
s501, determining a target subtask according to the task coordinates of the target subtask and the corresponding relation between the task coordinates and the task names recorded in the game task list.
Generally, task names and task coordinates correspond to each other, different tasks correspond to different task coordinates, the task coordinates may refer to game space coordinates in a game scene, and different tasks may be completed in the scene indicated by the corresponding task coordinates.
In some embodiments, the task name of the target subtask may be determined according to the task coordinates of the target subtask and the correspondence between the task coordinates and the task names, thereby determining the target subtask.
S502, determining the execution flow of the target task according to the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
Similar to the execution of the above steps, the execution flow of the target task may be determined according to the determined execution sequence of the target subtask and other subtasks, and the task interval to which the target subtask belongs.
FIG. 8 is a flowchart illustrating a task execution method in a game according to an embodiment of the present application; optionally, the information of the task in step S102 may include: task names of the respective tasks.
In step S102, determining the execution flow of the target task according to the task data and the preset game task list may include:
s601, sequentially matching task names of all the subtasks with task names of all the tasks recorded in the game task list.
In some embodiments, after the task data is obtained based on the confirmation operation of the response game player for the target text in the target game session text, when the task data includes the task name of each subtask under the target task, for example: the text of other game players replying to the game player is: task A is done first, task B is done again, task C is done again, and task D is done finally.
In turn, may be responsive to the game player's text: clicking operations of the task A, the task B, the task C and the task D obtain task names of all the subtasks.
Alternatively, the task names of the sub-tasks acquired in sequence may be matched with the task names of the tasks in the game task list in the order of response in sequence. For example: and firstly responding to the confirmation operation of the task A, acquiring the name of the task A, firstly matching the name of the task A with the names of the tasks, acquiring the name of the task B, and then matching the name of the task B with the names of the tasks, and sequentially executing.
S602, if matching is successful, determining the execution flow of the target task according to the matching sequence of the task names of the subtasks.
Optionally, if the subtasks are successfully matched, the execution flow of the target task may be determined according to the matching sequence of the task names of the subtasks, for example: firstly matching the task A, and taking the task A as a first sub-task to be executed in the target task after matching is successful; and matching the task B, and after matching is successful, sequentially determining the execution flow of the target task as a second sub-task executed in the target task.
FIG. 9 is a flowchart of a task execution method in a game according to an embodiment of the present application; optionally, the information of the task in step S102 may include: task rewards of each task, and correspondence between task rewards and task names.
In step S102, determining the execution flow of the target task according to the task data and the preset game task list may include:
s701, sequentially matching the task rewards of all the subtasks with the task rewards of all the tasks recorded in the game task list.
Similar to the execution process of steps S601-S602, the difference is that in this embodiment, the obtained task data is a task reward for each subtask under the target task. In general, a game player may have a more profound impression of a mission prize within a game, and other game players may include mission prizes in conversations with the game player, such as: the target game session text acquired by the game player comprises the following steps: the method comprises the steps of acquiring a task reward A, acquiring a task reward B, acquiring a task reward C, acquiring a task reward D and the like.
In turn, may be responsive to the game player's text: clicking operations of the task rewards A, B, C and D are carried out, and task rewards of all the subtasks are obtained.
Optionally, the task rewards of the sub-tasks acquired in sequence may be matched with the task rewards of the tasks in the game task list according to the sequence of the responses in sequence. For example: and firstly, responding to the confirmation operation of the task rewards A, acquiring the task rewards A, firstly matching the task rewards A with each task rewards, then acquiring the task rewards B, and then matching the task rewards B with each task name, and executing the task rewards A and the task rewards B in sequence.
S702, if the matching is successful, determining the execution flow of the target task according to the task rewards of all the subtasks and the corresponding relation between the task rewards and the task names recorded in the game task list.
Optionally, if all the subtasks are successfully matched, the execution flow of the target task may be determined according to the matching sequence of the task rewards of each subtask, for example: firstly matching the task rewards A, and after successful matching, determining the task names corresponding to the task rewards A according to the corresponding relation between the task rewards A, so as to determine the subtasks corresponding to the task rewards A, and taking the subtasks corresponding to the task rewards A as the subtasks executed first in the target tasks; and then matching the task rewards B, after successful matching, determining the task names corresponding to the task rewards B according to the corresponding relation between the task rewards and the task names, thereby determining the subtasks corresponding to the task rewards B, taking the subtasks corresponding to the task rewards B as the subtasks executed by the second in the target tasks, and sequentially determining the execution flow of the target tasks.
Fig. 10 is a schematic diagram of another game interaction interface according to an embodiment of the present application. Optionally, in step S103, in response to the target task trigger instruction input by the game player, before executing the target task according to the execution flow of the target task, the method of the present application may further include: and displaying the identification of the target task and an execution list of the target task in the game interactive interface according to the execution flow of the target task, wherein the execution list comprises at least one sub-task which is arranged in sequence under the target task.
In some embodiments, after determining the execution flow of the target task, an execution list of the target task may be further generated and displayed on the game interactive interface, as shown in fig. 10, where, on one hand, the identifier of the target task may be displayed, and on the other hand, the execution list of the target task may be further displayed, and each subtask under the display target task may be sequentially arranged in the execution list. The target tasks are displayed to the game player in the form of the execution list, so that the game player can conveniently trigger the execution of the target tasks and clearly grasp each subtask under the target tasks.
Optionally, in step S103, in response to the target task trigger instruction input by the game player, executing the target task according to the execution flow of the target task may include: generating a target task trigger instruction in response to a confirmation operation of the game player for the identification input of the target task; and responding to the target task trigger instruction, and executing the target task according to the execution flow of the target task.
In one implementation manner, the game player can directly click the identifier of the target task, and in response to the click operation of the game player on the identifier of the target task, the execution of the target task according to the execution flow of the target task can be triggered, that is, the execution of each sub-task in sequence according to the execution sequence of each sub-task under the target task is triggered, so as to complete the target task.
Optionally, in step S103, in response to the target task trigger instruction input by the game player, executing the target task according to the execution flow of the target task may include: and in response to the confirmation operation of the game player on each subtask in the execution list of the target task, each subtask under the target task is sequentially executed.
In another implementation manner, the game player may sequentially click on the subtasks in the execution list of the target task, and when clicking on the first subtask, the game player may trigger the execution of the first subtask, and after completing the execution, may click on the second subtask, and trigger the execution of the second subtask. In response to the click operation of the game player on each subtask in turn, each subtask under the target task can be executed in turn in order, thereby completing the target task.
The method can rapidly guide the game player to execute the complete target task, and improves the execution efficiency of the game task.
In summary, the method for executing tasks in a game provided in this embodiment includes: responding to a task operation instruction input by a game player, acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game; determining an execution flow of a target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks of the target task, and the game task list is used for recording information of tasks to be executed in a game; and responding to the target task trigger instruction input by the game player, and executing the target task according to the execution flow of the target task. In the scheme, the information of the target subtasks under the target tasks to be executed can be obtained according to the task operation instructions of the game player, so that the execution flow of the target tasks is determined according to the information of the target subtasks and a preset game task list. The execution flow of the target task is determined through the information of the target subtasks under the target task, so that the inquiry times of the execution flow of the subtasks of the target task can be greatly reduced, the execution complexity of the game task is simplified, and the execution efficiency of the game task is improved.
The following describes a device, an electronic device, a storage medium, etc. for executing the task execution method in a game provided by the present application, and specific implementation processes and technical effects thereof are referred to above, which are not described in detail below.
Fig. 11 is a schematic diagram of a task execution device in a game according to an embodiment of the present application, where functions implemented by the task execution device in the game correspond to steps executed by the method. The apparatus may be understood as the above-mentioned terminal device or the server, or the processor of the server, or may be understood as a component, which is independent from the above-mentioned server or processor and is controlled by the server, to implement the functions of the present application, as shown in fig. 9, and may include: an acquisition module 910, a determination module 920, an execution module 930;
an obtaining module 910, configured to obtain task data in response to a task operation instruction input by a game player, where the task data includes information of a target subtask under a target task to be executed in a game;
The determining module 920 is configured to determine an execution flow of a target task according to the task data and a preset game task list, where the execution flow of the target task is used to indicate an execution sequence between subtasks of the target task, and the game task list is used to record information of tasks to be executed in a game;
and the execution module 930 is configured to execute the target task according to the execution flow of the target task in response to the target task trigger instruction input by the game player.
Optionally, the acquiring module 910 is specifically configured to generate a task operation instruction including target information in response to target information of a target subtask in a target task input by a game player, where the target information includes picture and/or text information;
Identifying target information, and acquiring task data according to the target information, wherein the task data comprises: task name of the target subtask or task coordinates of the target subtask.
Optionally, the acquiring module 910 is specifically configured to generate a task operation instruction in response to a confirmation operation of the game player on a target text in the acquired target game session text; responding to a task operation instruction, and acquiring task data; the target game session text is used for characterizing session text generated by a game player and other game players aiming at target tasks, and the target text comprises: the task names of the subtasks under the target task or the task rewards of the subtasks under the target task, and the task data comprise: task names of the subtasks under the target task or task rewards of the subtasks under the target task.
Optionally, the information of the task includes: the execution sequence of each task and the task name of each task;
The determining module 920 is specifically configured to match a task name of the target subtask with task names of tasks recorded in the game task list; if the matching is successful, determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, the determining module 920 is specifically configured to determine an execution flow of the target task according to the target subtask corresponding to the matched task name, an execution sequence of the target subtask and other subtasks, and a task interval to which the target subtask belongs.
Optionally, the information of the task includes: the execution sequence of each task, the task coordinates of each task and the corresponding relation between the task coordinates and the task names;
The determining module 920 is specifically configured to verify the task coordinates of the target subtasks according to the task coordinates of each task recorded in the game task list; if the verification is passed, determining the execution flow of the target task according to the task coordinates of the target subtasks, the corresponding relation between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
Optionally, the determining module 920 is specifically configured to determine the target subtask according to the task coordinate of the target subtask and the corresponding relationship between the task coordinate and the task name recorded in the game task list; and determining the execution flow of the target task according to the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
Optionally, the information of the task includes: task names of the tasks;
The determining module 920 is specifically configured to match task names of the subtasks with task names of the tasks recorded in the game task list in sequence; if the matching is successful, determining the execution flow of the target task according to the matching sequence of the task names of the sub-tasks.
Optionally, the information of the task includes: task rewards of each task, and corresponding relations between task rewards and task names;
The determining module 920 is specifically configured to match task rewards of the subtasks with task rewards of the tasks recorded in the game task list in sequence; if the matching is successful, determining the execution flow of the target task according to the task rewards of all the subtasks and the corresponding relation between the task rewards and the task names recorded in the game task list.
Optionally, the apparatus further comprises: a display module;
The display module is used for displaying the identification of the target task and the execution list of the target task in the game interactive interface according to the execution flow of the target task, wherein the execution list comprises at least one sub-task which is arranged in sequence under the target task.
Optionally, the execution module 930 is specifically configured to generate a target task trigger instruction in response to a confirmation operation of the game player for identification input of the target task; and responding to the target task trigger instruction, and executing the target task according to the execution flow of the target task.
Optionally, the execution module 930 is specifically configured to sequentially execute each subtask under the target task in response to a confirmation operation of the game player for each subtask in the execution list of the target task.
The foregoing apparatus is used for executing the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application SPECIFIC INTEGRATED Circuits (ASIC), or one or more microprocessors (DIGITAL SINGNAL processor, DSP), or one or more field programmable gate arrays (Field Programmable GATE ARRAY, FPGA), etc. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
The modules may be connected or communicate with each other via wired or wireless connections. The wired connection may include a metal cable, optical cable, hybrid cable, or the like, or any combination thereof. The wireless connection may include a connection through a LAN, WAN, bluetooth, zigBee, or NFC, or any combination thereof. Two or more modules may be combined into a single module, and any one module may be divided into two or more units. It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the method embodiments, and are not repeated in the present disclosure.
It should be noted that these above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application SPECIFIC INTEGRATED Circuits (ASIC), or one or more microprocessors (DIGITAL SINGNAL Processor DSP), or one or more field programmable gate arrays (Field Programmable GATE ARRAY FPGA), etc. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a System-on-a-chip (SOC).
Fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the device may be a computing device with a data processing function.
The apparatus may include: a processor 801, and a memory 802.
The memory 802 is used for storing a program, and the processor 801 calls the program stored in the memory 802 to execute the above-described method embodiment. The specific implementation manner and the technical effect are similar, and are not repeated here.
Therein, the memory 802 stores program code that, when executed by the processor 801, causes the processor 801 to perform various steps in the methods according to various exemplary embodiments of the application described in the above section of the description of exemplary methods.
The Processor 801 may be a general purpose Processor such as a Central Processing Unit (CPU), digital signal Processor (DIGITAL SIGNAL Processor, DSP), application SPECIFIC INTEGRATED Circuit (ASIC), field programmable gate array (Field Programmable GATE ARRAY, FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components, or may implement or perform the methods, steps, and logic blocks disclosed in embodiments of the application. The general purpose processor may be a microprocessor or any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present application may be embodied directly in a hardware processor for execution, or in a combination of hardware and software modules in the processor for execution.
Memory 802, as a non-volatile computer-readable storage medium, may be used to store non-volatile software programs, non-volatile computer-executable programs, and modules. The Memory may include at least one type of storage medium, which may include, for example, flash Memory, hard disk, multimedia card, card Memory, random access Memory (Random Access Memory, RAM), static random access Memory (Static Random Access Memory, SRAM), programmable Read-Only Memory (Programmable Read Only Memory, PROM), read-Only Memory (ROM), charged erasable programmable Read-Only Memory (ELECTRICALLY ERASABLE PROGRAMMABLE READ-Only Memory, EEPROM), magnetic Memory, magnetic disk, optical disk, and the like. The memory is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited to such. The memory 802 of embodiments of the present application may also be circuitry or any other device capable of performing storage functions for storing program instructions and/or data.
Optionally, the present application also provides a program product, such as a computer readable storage medium, comprising a program for performing the above-described method embodiments when being executed by a processor.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods according to the embodiments of the application. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
Claims (14)
1. A method of executing a task in a game, comprising:
responding to a task operation instruction input by a game player, and acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game;
Determining an execution flow of the target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating an execution sequence among subtasks of the target task, and the game task list is used for recording information of tasks to be executed in the game;
Responding to a target task trigger instruction input by the game player, and executing the target task according to the execution flow of the target task;
The task data acquisition step, which is used for responding to the task operation instruction input by the game player, comprises the following steps:
responding to the confirmation operation of the game player for the target text in the acquired target game session text, and generating a task operation instruction;
Responding to the task operation instruction, and acquiring the task data;
Wherein the target game session text is used for representing session text generated by the game player and other game players for target tasks, and the target text comprises: the task name of each subtask under the target task or the task rewards of each subtask under the target task, and the task data comprise: task names of the subtasks under the target task or task rewards of the subtasks under the target task.
2. The method of claim 1, wherein the acquiring task data in response to the task operation instructions input by the game player comprises:
Generating a task operation instruction containing target information in response to target information of a target subtask in the target tasks input by the game player, wherein the target information comprises pictures and/or text information;
Identifying the target information, and acquiring the task data according to the target information, wherein the task data comprises: the task name of the target subtask or the task coordinate of the target subtask.
3. The method of claim 2, wherein the information of the task comprises: the execution sequence of each task and the task name of each task;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
matching the task name of the target subtask with the task names of the tasks recorded in the game task list;
if the matching is successful, determining the execution flow of the target task according to the matched task name, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
4. The method according to claim 3, wherein the determining the execution flow of the target task according to the matched task names, the execution order of the tasks recorded in the game task list, and the task section to which the tasks belong, includes:
And determining the execution flow of the target task according to the target subtask corresponding to the matched task name, the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
5. The method of claim 2, wherein the information of the task comprises: the execution sequence of each task, the task coordinates of each task and the corresponding relation between the task coordinates and the task names;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
Verifying the task coordinates of the target subtasks according to the task coordinates of each task recorded in the game task list;
And if the verification is passed, determining the execution flow of the target task according to the task coordinates of the target subtasks, the corresponding relation between the task coordinates and the task names recorded in the game task list, the execution sequence of each task recorded in the game task list and the task interval to which each task belongs.
6. The method according to claim 5, wherein determining the execution flow of the target task according to the task coordinates of the target subtask, the correspondence between the task coordinates and the task names recorded in the game task list, the execution order of each task recorded in the game task list, and the task section to which each task belongs, comprises:
Determining a target subtask according to the task coordinates of the target subtask and the corresponding relation between the task coordinates and the task names recorded in the game task list;
And determining the execution flow of the target task according to the execution sequence of the target subtask and other subtasks and the task interval to which the target subtask belongs.
7. The method of claim 1, wherein the information of the task comprises: task names of the tasks;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
sequentially matching the task names of the subtasks with the task names of the tasks recorded in the game task list;
If the matching is successful, determining the execution flow of the target task according to the matching sequence of the task names of the subtasks.
8. The method of claim 1, wherein the information of the task comprises: task rewards of each task, and corresponding relations between task rewards and task names;
The determining the execution flow of the target task according to the task data and a preset game task list comprises the following steps:
sequentially matching the task rewards of the subtasks with the task rewards of the tasks recorded in the game task list;
And if the matching is successful, determining the execution flow of the target task according to the task rewards of the subtasks and the corresponding relation between the task rewards and the task names recorded in the game task list.
9. The method according to any one of claims 1-8, wherein, in response to a target task trigger instruction input by the game player, before executing the target task according to an execution flow of the target task, the method further comprises:
and displaying the identification of the target task and an execution list of the target task in the game interactive interface according to the execution flow of the target task, wherein the execution list comprises at least one sub-task which is arranged in sequence under the target task.
10. The method of claim 9, wherein the executing the target task according to the execution flow of the target task in response to the target task trigger instruction input by the game player comprises:
generating a target task trigger instruction in response to a confirmation operation of the game player for identification input of the target task;
and responding to the target task trigger instruction, and executing the target task according to the execution flow of the target task.
11. The method of claim 9, wherein the executing the target task according to the execution flow of the target task in response to the target task trigger instruction input by the game player comprises:
And responding to the confirmation operation of the game player for each subtask in the execution list of the target task, and sequentially executing each subtask under the target task.
12. A task execution device in a game, comprising: the device comprises an acquisition module, a determination module and an execution module;
The acquisition module is used for responding to a task operation instruction input by a game player and acquiring task data, wherein the task data comprises information of a target subtask under a target task to be executed in the game;
The determining module is used for determining the execution flow of the target task according to the task data and a preset game task list, wherein the execution flow of the target task is used for indicating the execution sequence among the subtasks of the target task, and the game task list is used for recording the information of the tasks to be executed in the game;
The execution module is used for responding to a target task trigger instruction input by the game player and executing the target task according to the execution flow of the target task;
The acquisition module is specifically used for responding to the confirmation operation of the game player on the target text in the acquired target game session text and generating a task operation instruction;
Responding to the task operation instruction, and acquiring the task data;
Wherein the target game session text is used for representing session text generated by the game player and other game players for target tasks, and the target text comprises: the task name of each subtask under the target task or the task rewards of each subtask under the target task, and the task data comprise: task names of the subtasks under the target task or task rewards of the subtasks under the target task.
13. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the program instructions to perform the steps of the method according to any one of claims 1 to 11 when executed.
14. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of claims 1 to 11.
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