CN111185007B - Control method and device of virtual prop, storage medium and electronic device - Google Patents
Control method and device of virtual prop, storage medium and electronic device Download PDFInfo
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- CN111185007B CN111185007B CN201911425462.7A CN201911425462A CN111185007B CN 111185007 B CN111185007 B CN 111185007B CN 201911425462 A CN201911425462 A CN 201911425462A CN 111185007 B CN111185007 B CN 111185007B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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Abstract
The invention discloses a control method and device of a virtual prop, a storage medium and an electronic device. Wherein, the method comprises the following steps: controlling a target virtual shooting prop to execute a shooting operation in a target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application; when a target virtual operation object of a target type exists in a target area during execution of shooting operation, selecting a second virtual operation object from the target virtual operation objects of the target type, wherein the target area comprises a partial area in a visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of a target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of a target game application to execute attack operation on the first virtual operation object; and automatically moving the target standard center to the second virtual operation object.
Description
Technical Field
The invention relates to the field of computers, in particular to a method and a device for controlling a virtual prop, a storage medium and an electronic device.
Background
In most current mobile-end shooting games, the adsorption-assisted aiming is a function of automatically helping a player adsorb a target, and aims to reduce the operation difficulty of the player. However, most shooting games only add auxiliary adsorption aiming in a character fighting mode at present, do not process monsters, have a large number of monsters in the games, and generally fight with monsters in a wild sweeping mode. While dealing with low level monsters, they can beat the low level monsters by sweeping, but it is difficult to target the enemy of the monster class when dealing with high level monsters or with monsters moving very fast.
Therefore, in the related art, there is a problem that the accuracy of targeting the enemy of the non-player character class is low in the virtual shooting game.
Disclosure of Invention
The embodiment of the invention provides a control method and device of a virtual prop, a storage medium and an electronic device, which at least solve the technical problem that the accuracy rate of aiming at a non-player character type enemy in a virtual shooting game is low in the related technology.
According to an aspect of an embodiment of the present invention, a method for controlling a virtual item is provided, including: controlling a target virtual shooting prop to execute a shooting operation in a target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application; when a target virtual operation object of a target type exists in a target area during execution of shooting operation, selecting a second virtual operation object from the target virtual operation objects of the target type, wherein the target area comprises a partial area in a visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of a target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of a target game application to execute attack operation on the first virtual operation object; and automatically moving the target standard center to the second virtual operation object.
According to another aspect of the embodiments of the present invention, there is also provided a control device of a virtual item, including: the control unit is used for controlling the target virtual shooting prop to execute shooting operation in the target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application; the target virtual operation object of the target type is selected from the target virtual operation objects of the target type under the condition that the target virtual operation objects of the target type exist in a target area when the shooting operation is executed, wherein the target area comprises a partial area in a visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of the target virtual shooting prop, and the target virtual operation objects of the target type are set to be controlled by a program of a target game application to execute attack operation on the first virtual operation objects; and the processing unit is used for automatically moving the target centroid to the second virtual operation object.
According to another aspect of the embodiment of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the control method of the virtual prop when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the control method of the virtual prop through the computer program.
In the embodiment of the invention, a target virtual shooting prop is controlled in a target game application to execute a shooting operation, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application, during the execution of the shooting operation, if a target virtual operation object of a target type exists in a target area, a second virtual operation object can be selected from the target virtual operation objects of the target type, wherein the target area comprises a partial area in a visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of the target virtual shooting prop, the target virtual operation object can be set to be controlled by a program of the target game application to execute an attack operation on the first virtual operation object, and in the case that the target virtual operation object selects the second virtual operation object, and automatically moving the target standard center to the second virtual operation object. Through the technical scheme, in the target game application, when the first virtual operation object controls the target virtual shooting prop to execute the shooting operation, if the target virtual operation object of the target type exists in the target area, the second virtual operation object is selected from the target virtual operation objects of the target type, and the center of the target virtual shooting prop is automatically moved to the second virtual operation object, wherein the second virtual operation object (such as a monster) is set to be capable of executing the attack operation on the first virtual operation object, so that the aim of the virtual shooting prop is automatically moved to the second virtual operation object executing the attack operation on the first virtual operation object controlling the virtual shooting prop, and the aim accuracy of the second virtual operation object (such as a monster) in the game is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of a control method for a virtual item according to an embodiment of the present invention;
FIG. 2 is a flow chart illustrating a method for controlling an optional virtual item according to an embodiment of the present invention;
FIG. 3 is a schematic flow chart of another alternative control method for virtual props according to an embodiment of the present invention;
FIG. 4 is a schematic illustration of an alternative locking zombie according to embodiments of the present invention;
FIG. 5 is a schematic illustration of an alternative adsorbent zombie according to embodiments of the present invention;
FIG. 6 is a schematic illustration of an alternative selection of zombies according to embodiments of the present invention;
FIG. 7 is a schematic illustration of an alternative adsorbable angle range according to an embodiment of the invention;
FIG. 8 is a schematic illustration of an alternative method of determining a distance between a zombie and a target isocenter in accordance with embodiments of the present invention;
FIG. 9 is a schematic illustration of an alternative detection ray according to an embodiment of the invention;
FIG. 10 is a schematic structural diagram of a control device of an alternative virtual prop according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Technical terms involved in the embodiments of the present invention include:
(1) a mobile terminal: generally referred to as the handset side, including but not limited to all handheld portable game devices.
(2) Hand swimming: including, but not limited to, first person shooter games, third person shooter games, and the like, all games that use hot arms to conduct remote attacks.
(3) An adsorption frame: a rectangular collision box hung on the target body automatically helps the player to move the sighting to the target center when the sighting is aimed to fire on the adsorption frame.
According to one aspect of the embodiment of the invention, a control method of a virtual item is provided. Optionally, the control method of the virtual prop may be applied to, but not limited to, an application environment shown in fig. 1. As shown in fig. 1, a client (e.g., Android, iOS, or Web) of a target game application is running on a first terminal device 102. Through the client, the game player can play a network game (e.g., a virtual shooting game), control a target virtual shooting item in the target game application to perform a shooting operation, where the target virtual shooting item is a virtual shooting item controlled by a first virtual operation object in the target game application, and cause the server 104 to process various operations of the target game application through the network. Server 104 may be a background server for the client. The server 104 selects a second virtual operation object from the target type target virtual operation objects in the case that the target type target virtual operation object exists in a target area when the shooting operation is performed, wherein the target area includes a partial area within a visual field range of the first virtual operation object, a direction covered by the target area includes a direction of a target centroid, the target centroid is a centroid of the target virtual shooting prop, the target type target virtual operation object is set to be controlled by a program of the target game application to perform an attack operation on the first virtual operation object, then the selected second virtual operation object is sent to the first terminal device 102 through the network, then in the first terminal device 102, the target centroid is automatically moved to the second virtual operation object, and for the second terminal 106, the first terminal can also interact with the second terminal through the network and the server 104, for example, a game player corresponding to the first terminal device 102 and a game player corresponding to the second terminal device 106 interact with each other in the same game in a competitive manner. The above is merely an example, and the embodiments of the present application are not limited herein.
In a game interface of the first terminal device 102 or the second terminal device 106, controlling a target virtual shooting prop in a target game application to execute a shooting operation, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application; when a target virtual operation object of a target type exists in a target area during execution of shooting operation, selecting a second virtual operation object from the target virtual operation objects of the target type, wherein the target area comprises a partial area in a visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of a target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of a target game application to execute attack operation on the first virtual operation object; and automatically moving the target standard center to the second virtual operation object.
Optionally, in this embodiment, the terminal device (including the first terminal device and the second terminal device) may be a terminal device configured with a client, and may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, etc. Such networks may include, but are not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication. The server may be a single server or a server cluster composed of a plurality of servers. The above is only an example, and the present embodiment is not limited to this.
Optionally, in this embodiment, as an optional implementation manner, the method may be executed by a server, or may be executed by a terminal device, or may be executed by both the server and the terminal device, and in this embodiment, the description is given by taking an example that the method is executed by a terminal device (for example, the first terminal device 102). As shown in fig. 2, the flow of the control method for the virtual item may include the steps of:
step S202, controlling a target virtual shooting prop to execute shooting operation in a target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application;
step S204, when a target type target virtual operation object exists in a target area during the shooting operation, selecting a second virtual operation object from the target type target virtual operation object, wherein the target area comprises a partial area in the visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of a target virtual shooting prop, and the target type target virtual operation object is set to be controlled by a program of a target game application to execute attack operation on the first virtual operation object;
step S206, automatically moving the target standard center to the second virtual operation object.
Optionally, the control method of the virtual item may be, but is not limited to, a scene in which a client is used to play a virtual shooting game.
For example, for a target game application, which may be a virtual shooting game, a user may play the game using a client running on the terminal. In the course of playing a virtual shooting game, a game character A (acting as a first virtual operation object) is displayed on a display interface of the game to control a target virtual shooting item (such as a weapon with an attack function in the game) to execute a shooting operation (such as shooting a gun in the game), and when the shooting operation is executed, if a target virtual operation object (such as a monster, a zombie and the like) of a target type exists in a partial area within a visual field range of the game character A, a second virtual operation object B (such as a monster) is selected from the target virtual operation objects of the target type, and the sighting center of the target virtual shooting item is automatically moved to the second virtual operation object B. Wherein the target virtual operation object is set to be controlled by the program of the target game application to execute the attack operation to the first virtual operation object A. It should be understood that the above description is only an example, and the embodiments of the present application are not limited thereto.
With the present embodiment, first, a target virtual shooting prop is controlled in a target game application to perform a shooting operation, where the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application, during the execution of the shooting operation, if a target virtual operation object of a target type exists in a target area, a second virtual operation object can be selected from the target virtual operation objects of the target type, where the target area includes a partial area within a visual field range of the first virtual operation object, and a direction covered by the target area includes a direction of a target centroid, the target centroid is a centroid of the target virtual shooting prop, the target virtual operation object can be set to be controlled by a program of the target game application to be able to perform an attack operation on the first virtual operation object, and in a case where the target virtual operation object selects the second virtual operation object, and automatically moving the target standard center to the second virtual operation object. Through the technical scheme, in the target game application, when the first virtual operation object controls the target virtual shooting prop to execute the shooting operation, if the target virtual operation object of the target type exists in the target area, the second virtual operation object is selected from the target virtual operation objects of the target type, and the center of the target virtual shooting prop is automatically moved to the second virtual operation object, wherein the second virtual operation object (such as a monster) is set to be capable of executing the attack operation on the first virtual operation object, so that the aim of the virtual shooting prop is automatically moved to the second virtual operation object executing the attack operation on the first virtual operation object controlling the virtual shooting prop, and the aim accuracy of the second virtual operation object (such as a monster) in the game is improved.
The following describes a method for controlling the virtual item in this embodiment with reference to fig. 2.
In step S202, a target virtual shooting prop is controlled in the target game application to perform a shooting operation, where the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application.
Alternatively, the target game application may be an application having a moving virtual game character, such as a virtual shooting game, and the target game application may be a web game or a mobile phone-side game. The first virtual operation object may be understood as a virtual game character having a function of movement or the like. For the first virtual operation object, a certain key in a keyboard can be pressed to operate the first virtual operation object, or in a game scene of a virtual shooting game running on a mobile terminal (such as a mobile phone end), the first virtual operation object is operated by touching a corresponding screen position. In a game, the target virtual shooting prop can be understood as a hot weapon like a gun in the real world. It should be understood that the above description is only an example, and the embodiments of the present application are not limited thereto.
In the game scene of the virtual shooting game, a scene picture positioned in the visual field range of the first virtual operation object can be displayed, such as through the first visual angle, or through the third visual angle, and the scene picture in the visual field range of the first virtual operation object can see the target virtual shooting prop.
In the target game application, the target virtual shooting prop can be controlled by the first virtual operation object to execute the shooting operation.
In step S204, when there is a target virtual operation object of a target type in a target area when a shooting operation is performed, a second virtual operation object is selected from the target virtual operation objects of the target type, wherein the target area includes a partial area within a visual field of the first virtual operation object, a direction covered by the target area includes a direction of a target centroid, the target centroid is a centroid of the target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of the target game application to perform an attack operation on the first virtual operation object.
Alternatively, for the target operation object of the above-described target type, it may be set to be controlled by a program of the target game application so as to be able to perform an attack operation on a virtual operation object controlled by the user, such as a game character not manipulated by the player, i.e., a non-player character NPC.
In a game scene, taking a mobile phone-side game as an example, in a target game application, there are a first virtual operation object and a target virtual operation object of a target type set to be controlled by a program of the target game application and capable of performing an attack operation on the first virtual operation object. When the first virtual operation object controls the target virtual shooting prop to execute the shooting operation, if the target virtual operation object of the target type exists in a target area, a second virtual operation object can be selected from the target virtual operation object of the target type, wherein the target area is a partial area of a visual field range of the first virtual operation object, and the direction covered by the target area comprises the direction of the center of sight of the target virtual shooting prop. It is understood that the above description is only an example, and not intended to be limiting.
In step S206, the target centroid is automatically moved to the second virtual operation object.
Alternatively, in the above step S204, in the case where the second virtual operation object is selected, the center of the target virtual shooting prop may be controlled to automatically move onto the second virtual operation object.
Optionally, in this embodiment, selecting a second virtual operation object from the target virtual operation objects of the target type includes: acquiring a first distance from a target virtual operation object of a target type to a target collimation direction; selecting the virtual operation object with the minimum first distance from the target virtual operation objects of the target type as a second virtual operation object; or acquiring a first distance from the target virtual operation object of the target type to the target centroid direction and a second distance from the target virtual operation object of the target type to the first virtual operation object; and determining the virtual operation objects with the second distance smaller than or equal to a preset distance threshold value from the target virtual operation objects of the target type, and selecting the virtual operation object with the smallest first distance from the virtual operation objects with the second distance smaller than or equal to the preset distance threshold value as the second virtual operation object.
Optionally, a first distance from a target virtual operation object of the target type to the target centroid direction is obtained, where the target virtual operation object of the target type may include one or at least two virtual operation objects, and then the target virtual operation object of the target type corresponding to the virtual operation object with the smallest distance is determined as the second virtual operation object; or
The method comprises the steps of obtaining a first distance from a target virtual operation object of a target type to a target center of gravity direction and obtaining a second distance from the target virtual operation object of the target type to a first virtual operation object, wherein the target virtual operation object of the target type can comprise one or at least two virtual operation objects, then determining a virtual operation object of which the second distance is smaller than or equal to a preset distance threshold value from the target virtual operation objects of the target type, and then selecting the virtual operation object of which the first distance is the smallest from the virtual operation objects of which the second distance is smaller than or equal to the preset distance threshold value as the second virtual operation object. In this way, a part of the target virtual operation objects which are relatively far away from the first virtual operation object can be excluded first, and then the virtual operation object with the smallest first distance is selected as the second virtual operation object, so that the target virtual operation object which is relatively far away from the first virtual operation object is prevented from being determined as the second virtual operation object. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, in a game scene, a virtual operation object with the smallest first distance in the direction away from the target center of gravity in the target virtual operation objects can be determined as a second virtual operation object, or the virtual operation object with the smallest first distance in the virtual operation objects with the second distance smaller than or equal to the preset distance threshold value is selected as the second virtual operation object, so that the second virtual operation object closer to the direction towards the target center of gravity of the target virtual shooting object can be preferentially selected, and the hit rate of the second virtual operation object can be effectively selected.
Optionally, in this embodiment, before selecting the second virtual operation object from the target virtual operation objects of the target type, the method further includes: acquiring the position of a target type virtual operation object in a target game application; determining whether the position of the virtual operation object of the target type is located in the target area; and under the condition that the virtual operation object with the position located in the target area exists in the target type virtual operation object, determining that the target type target virtual operation object exists in the target area, wherein the target type target virtual operation object is the virtual operation object with the position located in the target area.
Optionally, the position of the virtual operation object of the target type in the target game application is acquired, then it is determined whether the position of the virtual operation object of the target type is within the target area, and if there is a virtual operation object whose position is within the target area in the virtual operation object of the target type, the virtual operation object whose position is within the target area is determined as the target virtual operation object. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, in a game scene, the target virtual operation object can be determined through the relation between the position of the target type virtual operation object and the target area, and the accuracy is improved.
Optionally, in this embodiment, determining whether the position of the virtual operation object of the target type is located in the target area may be implemented by: determining whether the position of the virtual operation object of the target type is located in a first area, wherein the target area comprises the first area, the first area is a first fan-shaped area taking the position of the first virtual operation object as a central angle, and the first fan-shaped area takes the direction of a target centroid as a symmetry axis; or determining whether the position of the virtual operation object of the target type is located in a second area, wherein the target area comprises the second area, the second area is a second fan-shaped area taking the position of the first virtual operation object as a central angle, and the symmetry axis of the first fan-shaped area is different from the direction of the target centroid.
Optionally, it is determined whether the position of the target type virtual operation object is located within a first region, where the target region may include the first region, the first region may be a first sector region with the position of the first virtual operation object as a central angle, and the first sector region has a direction of the centroid of the target virtual shooting prop as a symmetry axis. Or
And determining whether the position of the virtual operation object of the target type is located in a second area, wherein the target area can comprise the second area, the second area can be a second fan-shaped area taking the position of the first virtual operation object as a central angle, and the symmetry axis of the second fan-shaped area is not in the same direction as the direction of the collimation center of the target virtual shooting prop.
Through this embodiment, can use the direction of the accurate heart of the virtual shooting stage property of target as the benchmark to confirm the target area, improved the rate of accuracy of confirming the target area.
Optionally, in this embodiment, controlling the target virtual shooting prop to perform the shooting operation in the target game application may be implemented by: when the target virtual shooting prop is in a manual shooting mode, obtaining target touch operation in a target game application, wherein the target touch operation is used for controlling the target virtual shooting prop to execute the shooting operation; and responding to the target touch operation, and controlling the target virtual shooting prop to execute the shooting operation.
Optionally, in the target game application, in the mode in which the target virtual shooting prop is manually shot, a target touch operation for controlling the target virtual shooting prop to execute the shooting operation may be obtained in the target game application, and then the target virtual shooting prop is controlled to execute the shooting operation in response to the target touch operation.
Through this embodiment, in the game scene, under the condition that the virtual shooting stage property of target is in manual shooting mode, only when having obtained the target touch operation, just respond this target touch operation, the virtual shooting stage property of control target carries out the shooting operation, has improved the rate of accuracy to the control of the virtual shooting stage property of target.
Optionally, in this embodiment, controlling the target virtual shooting prop to perform the shooting operation in the target game application may be implemented by: and when the target virtual shooting prop is in the automatic shooting mode and the preset locking countdown is finished, controlling the target virtual shooting prop to execute the shooting operation.
Optionally, in a case that the target virtual shooting prop is in the automatic shooting mode, when the preset locking countdown is over, the target virtual shooting prop may be controlled to perform a shooting operation. That is to say, when the virtual shooting prop of target is in the automatic shooting mode, can lock the target in predetermined locking countdown, end when predetermined countdown, begin to control the virtual shooting prop of target and carry out the shooting operation.
Through this embodiment, when the virtual shooting stage property of target is in automatic shooting mode, can lock the target in predetermined locking countdown, end when predetermined countdown, the virtual shooting stage property of the start control target carries out the shooting operation, avoids user's manual target of aiming, has improved game experience.
Optionally, in an embodiment, automatically moving the target centroid onto the second virtual operation object may be implemented by: and under the condition that no virtual barrier exists between the target virtual shooting prop and the second virtual operation object, automatically moving the target standard center to the second virtual operation object.
Alternatively, when the aim (target aim) of the target virtual shooting prop is automatically moved onto the second virtual operation object, the target aim can be automatically moved onto the second virtual operation object when there is no virtual obstacle between the target virtual shooting prop and the first virtual operation object. If the target sighting center can be automatically moved to the adsorption frame of the second virtual operation object, a rectangular collision box is hung on the second virtual operation object, and the system can automatically help the player to move the sighting center to the center of the second virtual operation object when the target virtual shooting prop sighting center aims at firing on the adsorption frame. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through this embodiment, can be under the condition that there is not virtual barrier between virtual shooting stage property of target and the virtual operation object of second, with aim at standard heart automatic movement to the virtual operation object of second on, improved, avoided under the condition that has the barrier, the virtual operation object of unable accurate target has improved the rate of accuracy.
Optionally, in an embodiment, a detection ray is emitted from the target virtual shooting prop to the second virtual operation object; and under the condition that the detection ray reaches the second virtual operation object, determining that no virtual barrier exists between the target virtual shooting prop and the second virtual operation object.
Alternatively, whether a virtual barrier exists between the target virtual shooting prop and the second virtual operation object may be determined by, for example, launching a detection line to the second virtual operation object through the target virtual shooting prop, and in the case that the detection line can reach the second virtual operation object, determining that there is no virtual barrier between the target virtual shooting prop and the second virtual operation object. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through this embodiment, whether there is virtual barrier between virtual shooting stage property of target and the virtual operation object of second through the detection line can be accurately confirmed, the rate of accuracy has been improved.
The following describes a flow of a method for controlling a virtual item with reference to an optional example, as shown in fig. 3, the method includes the following steps:
step S301, in the game, when the zombie mode is entered, whether automatic fire is started or manual fire is started, and adsorption is generated only when fire is started.
Alternatively, manual firing requires clicking a firing key, after which the zombie is initially attracted.
When the automatic fire is started, the locking countdown is required to be met, and the fire can be started immediately when the locking countdown is finished. As shown in fig. 4, the target isocenter will be aimed at a corpse that can fire automatically. Then, as shown in fig. 5, after the lock countdown is over, the fire is automatically started immediately, and the target is slowly attracted to the corpse during the firing process. As described above, the target center of gravity is the center of gravity of the virtual prop gun shown in fig. 4.
It should be noted that the zombies correspond to the virtual operation objects of the target types, and in this embodiment, zombies are taken as an example, but not limited to zombies, and other types of monsters may also be used.
In step S302, the target which does not generate adsorption is eliminated, and the target in the adsorption angle range is adsorbed.
In a game, there may be many zombies, and some targets that do not generate adsorption need to be excluded, as shown in fig. 6, the condition of adsorption selection may be targets directly in front of the player, and zombies behind the player may be excluded, as shown in fig. 7, the adsorbable angular range may be targets within 60 degrees of right-left and left-right offset of the target.
Step S303, when all zombies enter the adsorbable angle range, selecting a target with the closest horizontal distance to the target centroid from the player (corresponding to the first virtual operation object), and moving the centroid to the target.
Alternatively, as shown in fig. 8, the points of all the zombies are projected onto the screen and all the zombies are in the same coordinate system, then the distance between each of all the zombies and the target centroid is calculated respectively, and the closest distance is determined as the selected target (corresponding to the second virtual operation object above).
And step S304, after the target is selected, further judging whether an obstacle exists between the zombie and the player, and enabling the collimation to continue moving under the condition that no obstacle exists.
Alternatively, since the zombies are adsorbed by physical computation, the physical computation only computes the position relationship between the two, but the physical computation does not detect the obstacle condition between the two, as shown in fig. 9, a detection ray may be emitted from the position of the player and the target, and if the detection ray does not detect the obstacle, it indicates that the current target can be selected to attack.
In step S305, the adsorption is stopped when the target dies or adsorbs to the center of the target.
Alternatively, in the game, the adsorption is stopped if the target dies, or the target centroid has already adsorbed to the target center.
Through this embodiment, in the recreation process, can realize adsorbing the function of aiming on the monster (like the zombie), bring better shooting experience for the player in the monster mode, and can not cause the performance loss that the recreation is more, improved the rate of accuracy of aiming the monster, improved player's gaming experience.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a control device of a virtual prop, as shown in fig. 10, the device includes:
(1) the control unit 1002 is configured to control a target virtual shooting prop to execute a shooting operation in a target game application, where the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application;
(2) a selecting unit 1004, configured to select a second virtual operation object from the target virtual operation objects of the target type if a target virtual operation object of the target type exists in a target area when the shooting operation is performed, where the target area includes a partial area within a visual field range of the first virtual operation object, a direction covered by the target area includes a direction of a target centroid, the target centroid is a centroid of the target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of the target game application to perform an attack operation on the first virtual operation object;
(3) a processing unit 1006 for automatically moving the target centroid onto the second virtual operation object.
Optionally, the control method of the virtual item may be, but is not limited to, a scene in which a client is used to play a virtual shooting game.
Alternatively, the control unit 1002 may be configured to execute step S202, the selection unit 1004 may be configured to execute step S204, and the processing unit 1006 may be configured to execute step S206.
With the present embodiment, first, a target virtual shooting prop is controlled in a target game application to perform a shooting operation, where the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application, during the execution of the shooting operation, if a target virtual operation object of a target type exists in a target area, a second virtual operation object can be selected from the target virtual operation objects of the target type, where the target area includes a partial area within a visual field range of the first virtual operation object, and a direction covered by the target area includes a direction of a target centroid, the target centroid is a centroid of the target virtual shooting prop, the target virtual operation object can be set to be controlled by a program of the target game application to be able to perform an attack operation on the first virtual operation object, and in a case where the target virtual operation object selects the second virtual operation object, and automatically moving the target standard center to the second virtual operation object. Through the technical scheme, in the target game application, when the first virtual operation object controls the target virtual shooting prop to execute the shooting operation, if the target virtual operation object of the target type exists in the target area, the second virtual operation object is selected from the target virtual operation objects of the target type, and the center of the target virtual shooting prop is automatically moved to the second virtual operation object, wherein the second virtual operation object (such as a monster) is set to be capable of executing the attack operation on the first virtual operation object, so that the aim of the virtual shooting prop is automatically moved to the second virtual operation object executing the attack operation on the first virtual operation object controlling the virtual shooting prop, and the aim accuracy of the second virtual operation object (such as a monster) in the game is improved.
As an optional technical solution, the selecting unit 1004 includes:
(1) the first processing module is used for acquiring a first distance from a target virtual operation object of a target type to the direction of a target centroid; selecting the virtual operation object with the minimum first distance from the target virtual operation objects of the target type as a second virtual operation object; or
(2) The second processing module is used for acquiring a first distance from a target virtual operation object of the target type to the target collimation direction and a second distance from the target virtual operation object of the target type to the first virtual operation object; and determining the virtual operation objects with the second distance smaller than or equal to a preset distance threshold value from the target virtual operation objects of the target type, and selecting the virtual operation object with the smallest first distance from the virtual operation objects with the second distance smaller than or equal to the preset distance threshold value as the second virtual operation object.
As an optional technical solution, the apparatus further includes:
(1) an acquisition unit configured to acquire a position of a target type virtual operation object in the target game application before selecting a second virtual operation object among the target type virtual operation objects;
(2) a first determination unit configured to determine whether a position of a virtual operation object of a target type is located within a target area;
(3) and a second determining unit, configured to determine that a target virtual operation object of the target type exists in the target area when a virtual operation object whose position is within the target area exists in the virtual operation object of the target type, where the target virtual operation object of the target type is a virtual operation object whose position is within the target area.
As an alternative solution, it is possible to provide,
(1) the first determining unit is further configured to determine whether the position of the virtual operation object of the target type is located in a first region, where the target region includes the first region, the first region is a first sector region with the position of the first virtual operation object as a central angle, and the first sector region has a direction of the target centroid as a symmetry axis; or
(2) The first determining unit is further configured to determine whether the position of the virtual operation object of the target type is located in a second region, where the target region includes the second region, the second region is a second sector region with the position of the first virtual operation object as a central angle, and a symmetry axis of the first sector region is different from a direction of the target centroid.
As an optional technical solution, the control unit 1002 includes:
(1) the acquisition module is used for acquiring target touch operation in the target game application when the target virtual shooting prop is in a manual shooting mode, wherein the target touch operation is used for controlling the target virtual shooting prop to execute the shooting operation;
(2) and the response module is used for responding to the target touch operation and controlling the target virtual shooting prop to execute the shooting operation.
As an optional technical solution, the control unit 1002 is further configured to control the target virtual shooting prop to execute a shooting operation when a preset locking countdown is finished when the target virtual shooting prop is in an automatic shooting mode.
As an optional technical solution, the processing unit 1006 is further configured to automatically move the target centroid to the second virtual operation object when there is no virtual obstacle between the target virtual shooting prop and the second virtual operation object.
As an optional technical solution, the apparatus further includes:
(1) the launching unit is used for launching a detection ray from the target virtual shooting prop to the second virtual operation object;
(2) and the third determining unit is used for determining that no virtual barrier exists between the target virtual shooting prop and the second virtual operation object under the condition that the detection ray reaches the second virtual operation object.
According to a further aspect of embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, controlling the target virtual shooting prop to execute shooting operation in the target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application;
s2, when a target virtual operation object of a target type exists in a target area during the shooting operation, selecting a second virtual operation object from the target virtual operation objects of the target type, wherein the target area comprises a partial area in the visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of the target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of the target game application to execute an attack operation on the first virtual operation object;
and S3, automatically moving the target standard center to the second virtual operation object.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, ROM (Read-Only Memory), RAM (Random Access Memory), magnetic or optical disks, and the like.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the method for controlling a virtual item, as shown in fig. 11, the electronic device includes a memory 1102 and a processor 1104, the memory 1102 stores therein a computer program, and the processor 1104 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, controlling the target virtual shooting prop to execute shooting operation in the target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application;
s2, when a target virtual operation object of a target type exists in a target area during the shooting operation, selecting a second virtual operation object from the target virtual operation objects of the target type, wherein the target area comprises a partial area in the visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target centroid, the target centroid is the centroid of the target virtual shooting prop, and the target virtual operation object of the target type is set to be controlled by a program of the target game application to execute an attack operation on the first virtual operation object;
and S3, automatically moving the target standard center to the second virtual operation object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 11 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 11 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 11, or have a different configuration than shown in FIG. 11.
The memory 1102 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual item in the embodiment of the present invention, and the processor 1104 executes various functional applications and data processing by running the software programs and modules stored in the memory 1102, that is, implements the method for controlling a virtual item. The memory 1102 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1102 can further include memory located remotely from the processor 1104 and such remote memory can be coupled to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. As an example, as shown in fig. 11, the memory 1102 may include, but is not limited to, a control unit 1002, a selection unit 1004, and a processing unit 1006 in the control device of the virtual item. In addition, the system may further include, but is not limited to, other module units in the control device of the virtual item, which is not described in detail in this example.
Optionally, the transmitting device 1106 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1106 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 1106 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1108; the connection bus 1110 is used to connect the module components in the electronic device.
In other embodiments, the terminal or the server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication form. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.
Claims (11)
1. A control method of a virtual prop is characterized by comprising the following steps:
when the target virtual shooting prop is in an automatic shooting mode and a preset locking countdown is finished, controlling the target virtual shooting prop to execute a shooting operation, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in a target game application;
in the case where a non-player-controlled target virtual operation object exists in a target area when the shooting operation is performed, projecting a point of each non-player-controlled target virtual operation object onto a screen of the same coordinate system, and calculating a first distance from the point of each non-player-controlled target virtual operation object to a point on the screen at which a target centroid is located and a second distance from the non-player-controlled target virtual operation object to the first virtual operation object; determining a virtual operation object with the second distance smaller than or equal to a preset distance threshold value from the non-player-controlled target virtual operation objects, selecting the virtual operation object with the smallest first distance from the virtual operation objects with the second distance smaller than or equal to the preset distance threshold value as a second virtual operation object, wherein the target area comprises a partial area in the visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target standard center, the target standard center is the center of the target virtual shooting prop, and the non-player-controlled target virtual operation object is set to be controlled by a program of the target game application to execute an attack operation on the first virtual operation object;
and under the condition that no virtual barrier exists between the target virtual shooting prop and the second virtual operation object, automatically moving the target standard center to the second virtual operation object.
2. The method of claim 1, wherein prior to said selecting as said second virtual operand the virtual operand whose second distance is less than or equal to said predetermined distance threshold, the virtual operand whose first distance is the smallest among the virtual operands, the method further comprises:
acquiring the position of the non-player-controlled virtual operation object in the target game application; determining whether the position of the non-player controlled virtual operation object is located in the target area;
and when a virtual operation object with a position located in the target area exists in the non-player-controlled virtual operation object, determining that the non-player-controlled target virtual operation object exists in the target area, wherein the non-player-controlled target virtual operation object is the virtual operation object with the position located in the target area.
3. The method of claim 2, wherein said determining whether the position of the non-player controlled virtual operation object is within the target area comprises:
determining whether the position of the non-player controlled virtual operation object is located in a first area, wherein the target area comprises the first area, the first area is a first sector area with the position of the first virtual operation object as a central angle, and the first sector area takes the direction of the target center as a symmetry axis; or
Determining whether the position of the non-player controlled virtual operation object is located in a second area, wherein the target area includes the second area, the second area is a second sector area with the position of the first virtual operation object as a central angle, and the symmetry axis of the first sector area is different from the direction of the target center.
4. The method of claim 1, wherein prior to said selecting as said second virtual operand the virtual operand whose second distance is less than or equal to said predetermined distance threshold, the virtual operand whose first distance is the smallest, comprises:
when the target virtual shooting prop is in a manual shooting mode, obtaining target touch operation in a target game application, wherein the target touch operation is used for controlling the target virtual shooting prop to execute the shooting operation;
and responding to the target touch operation, and controlling the target virtual shooting prop to execute the shooting operation.
5. The method of claim 1, further comprising:
launching a detection ray from the target virtual shooting prop to the second virtual operation object;
and under the condition that the detection ray reaches the second virtual operation object, determining that no virtual barrier exists between the target virtual shooting prop and the second virtual operation object.
6. A control device of a virtual prop, comprising:
the control unit is used for controlling a target virtual shooting prop to execute shooting operation in a target game application, wherein the target virtual shooting prop is a virtual shooting prop controlled by a first virtual operation object in the target game application;
a selection unit configured to, in a case where a non-player-controlled target virtual operation object exists in a target area when the shooting operation is performed, project a point of each of the non-player-controlled target virtual operation objects onto a screen of the same coordinate system, and calculate a first distance between the point of each of the non-player-controlled target virtual operation objects and a point of a target centroid on the screen, and a second distance between the non-player-controlled target virtual operation object and the first virtual operation object; determining a virtual operation object with the second distance smaller than or equal to a preset distance threshold value from the non-player-controlled target virtual operation objects, selecting the virtual operation object with the smallest first distance from the virtual operation objects with the second distance smaller than or equal to the preset distance threshold value as a second virtual operation object, wherein the target area comprises a partial area in the visual field range of the first virtual operation object, the direction covered by the target area comprises the direction of a target standard center, the target standard center is the center of the target virtual shooting prop, and the non-player-controlled target virtual operation object is set to be controlled by a program of the target game application to execute an attack operation on the first virtual operation object;
the processing unit is used for automatically moving the target standard center to the second virtual operation object under the condition that no virtual barrier exists between the target virtual shooting prop and the second virtual operation object;
the control unit is further used for controlling the target virtual shooting prop to execute shooting operation when the preset locking countdown is finished when the target virtual shooting prop is in the automatic shooting mode.
7. The apparatus of claim 6, further comprising:
an acquisition unit configured to acquire a position of the non-player controlled virtual manipulation object in the target game application before the virtual manipulation object of which the first distance is smallest among the virtual manipulation objects of which the second distance is smaller than or equal to the predetermined distance threshold is selected as the second virtual manipulation object;
a first determination unit configured to determine whether a position of the non-player-controlled virtual operation object is located within the target area;
and a second determining unit, configured to determine that a target virtual operation object controlled by the non-player exists in the target area when a virtual operation object whose position is within the target area exists in the virtual operation object controlled by the non-player, where the target virtual operation object controlled by the non-player is the virtual operation object whose position is within the target area.
8. The apparatus according to claim 7, wherein the first determining unit is further configured to determine whether the position of the non-player-controlled virtual operation object is located within a first region, wherein the target region includes the first region, the first region is a first sector region having the position of the first virtual operation object as a central angle, and the first sector region has a direction of the target center as a symmetry axis; or
The first determination unit is further configured to determine whether the position of the non-player-controlled virtual operation object is located within a second region, where the target region includes the second region, the second region is a second sector region having the position of the first virtual operation object as a central angle, and a symmetry axis of the first sector region is different from a direction of the target center.
9. The apparatus of claim 6, wherein the control unit comprises:
an obtaining module, configured to obtain a target touch operation in the target game application when the target virtual shooting prop is in a manual shooting mode, where the target touch operation is used to control the target virtual shooting prop to execute the shooting operation;
and the response module is used for responding to the target touch operation and controlling the target virtual shooting prop to execute the shooting operation.
10. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 5.
11. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 5 by means of the computer program.
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