Disclosure of Invention
The invention provides a user interface design method and a system based on immersive virtual reality, which are used for accurately obtaining all effective users of each immersive virtual reality user interface according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, eliminating users which do not perform real interaction, obtaining the perception satisfaction degree, the perception time limit and the perception efficiency value of all effective users of each immersive virtual reality user interface according to the use information of all effective users of each immersive virtual reality user interface, quantifying the satisfaction degree of each effective user to the corresponding immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction, obtaining an interface matrix of each immersive virtual reality user interface according to the perception satisfaction degree, the perception time limit and the perception efficiency value of all effective users of each immersive virtual reality user interface, facilitating the acquisition of the optimal design interface of the subsequent current user, and further obtaining the user interface design result of the immersive virtual reality user interface according to the matching between the basic information of all immersive virtual reality user and the basic information of the current user.
The invention provides a user interface design method based on immersive virtual reality, which comprises the following steps:
S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
S2: obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface based on the use information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface;
S3: and obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
Preferably, the user interface design method based on immersive virtual reality, S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface, wherein the method comprises the following steps:
Acquiring basic information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the basic information comprises gender, age and cultural degree of the users, and all immersive virtual reality user interfaces comprise a palace format interface, a list interface, a drawer interface, a distributed interface and a showcase interface;
Acquiring use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the use information comprises user first day use time, user first day use times, user first day single use longest time, user first day single use shortest time, user first day browsing data volume, user first day interface interaction times and user interface feedback star number;
And classifying all the immersive virtual reality experience users based on the use information of all the immersive virtual reality experience users of each immersive virtual reality user interface, and obtaining all the effective users of each immersive virtual reality user interface.
Preferably, the user interface design method based on immersive virtual reality is based on use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and user classification is performed on all immersive virtual reality experience users to obtain all effective users of each immersive virtual reality user interface, including:
And summarizing all immersive virtual reality experience users of each immersive virtual reality user interface, wherein the amount of the first-day browsing data is larger than a preset browsing amount threshold value and the interaction times of the first-day interface of the user are larger than a preset interaction times threshold value, and all immersive virtual reality experience users of which the amount of the first-day browsing data is not larger than the preset browsing amount threshold value and the use time of the first-day is larger than a preset time threshold value, and taking the first-day browsing data as all effective users of each immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality comprises the following steps of S2: obtaining a perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface based on usage information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface, comprising:
S201: taking the quotient of the user first day use time and the user first day use times in the use information of each effective user of each immersive virtual reality user interface as the perception time limit of each effective user of each immersive virtual reality user interface;
s202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S204: an interface matrix for each immersive virtual reality user interface is obtained based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality, S202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
Where β is the perceived satisfaction of a single active user of a single immersive virtual reality user interface, S is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, S is the sum of the user first time of use of all active users of the corresponding immersive virtual reality user interface, t max is the longest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, t min is the shortest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, μ is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, c is the user first time of interface interaction of the corresponding active user of the corresponding immersive virtual reality user interface, τ is the number of user interface feedback stars of the corresponding active user of the corresponding immersive virtual reality user interface, τ 0 is the average value of the number of user interface feedback stars of all active users of the corresponding immersive virtual reality user interface, n is the natural logarithm, and τ is the natural constant of 2.718.
Preferably, the user interface design method based on the immersive virtual reality, S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
wherein σ is the perception efficiency value of a single effective user of the single immersive virtual reality user interface, θ is the user first-day browsing data amount of the corresponding effective user of the corresponding immersive virtual reality user interface, θ s is the sum of the user first-day browsing data amounts of all effective users of the corresponding immersive virtual reality user interface, c is the user first-day interface interaction times of the corresponding effective user of the corresponding immersive virtual reality user interface, c 0 is the average of the user first-day interface interaction times of all effective users of the corresponding immersive virtual reality user interface, μ is the average of the user first-day use times of the corresponding effective user of the corresponding immersive virtual reality user interface, μ 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, s 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, t max is the average of the user first-day use times of the corresponding immersive virtual reality user interface, and t is the first-day use time of the corresponding effective user interface of the corresponding immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality, S204: obtaining an interface matrix for each immersive virtual reality user interface based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface, comprising:
According to the principle that the perceived satisfaction degree is from large to small, all effective users of each immersive virtual reality user interface are subjected to ordinal definition that ordinal numbers are increased from 1, and ordinal definition results are obtained;
Based on the perception satisfaction, perception time limit, perception efficiency value and ordinal number definition result of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, namely:
where E is the interface matrix of the single immersive virtual reality user interface, β 1 is the perceived satisfaction of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, β 2 is the perceived satisfaction of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, β n is the perceived satisfaction of the active user with ordinal number n in the corresponding immersive virtual reality user interface, α 1 is the perceived time limit of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, α 2 is the perceived time limit of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, α n is the perceived time limit of the active user with ordinal number n in the corresponding immersive virtual reality user interface, σ 1 is the perceived efficiency value of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, σ 2 is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface, and σ n is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality comprises the following steps of: based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, obtaining the user interface design result of the current user comprises the following steps:
Obtaining an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces;
And setting the optimal design interface of the current user as a display interface of the current user in the immersive virtual reality display device, and taking the optimal design interface as a user interface design result of the current user.
Preferably, the method for designing a user interface based on immersive virtual reality obtains an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces, including:
Acquiring basic information of all effective users of each immersive virtual reality user interface based on basic information of all immersive virtual reality experience users;
Acquiring basic information of a current user, wherein the basic information comprises gender, age and cultural degree of the user, and screening all effective users which are completely consistent with the basic information of the current user from all effective users of each immersive virtual reality user interface, wherein the effective users are used as reference users of each immersive virtual reality user interface;
Deleting column elements of all reference users in an interface matrix of each immersive virtual reality user interface to obtain a reference matrix of the corresponding immersive virtual reality user interface;
and taking the immersive virtual reality user interface corresponding to the reference matrix with the largest rank in the reference matrixes of all immersive virtual reality user interfaces as the optimal design interface of the current user.
The invention provides a user interface design system based on immersive virtual reality, which is used for executing the user interface design method based on immersive virtual reality in any one of embodiments 1 to 9, and comprises the following steps:
The classification module is used for acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
The construction module is used for obtaining the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface based on the use information of all the effective users of each immersive virtual reality user interface, and obtaining the interface matrix of each immersive virtual reality user interface based on the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface;
and the design module is used for obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
Compared with the prior art, the invention has the following beneficial effects: according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, all effective users of each immersive virtual reality user interface are accurately obtained, users which do not conduct real interaction are eliminated, according to the use information of all effective users of each immersive virtual reality user interface, the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface are obtained, the satisfaction degree of each effective user to each immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction are quantified, and according to the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is obtained, the acquisition of the optimal design interface of the subsequent current user is facilitated, and the design result of the current user interface is obtained according to the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces.
Additional features and advantages of the application will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the application. The objects and other advantages of the application may be realized and obtained by means of the instrumentalities particularly pointed out in the written description of the application.
The technical scheme of the invention is further described in detail through the drawings and the embodiments.
Detailed Description
The preferred embodiments of the present invention will be described below with reference to the accompanying drawings, it being understood that the preferred embodiments described herein are for illustration and explanation of the present invention only, and are not intended to limit the present invention.
Example 1:
The invention provides a user interface design method based on immersive virtual reality, referring to fig. 1, comprising the following steps:
S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
S2: obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface based on the use information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface;
S3: and obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
In this embodiment, the immersive virtual reality user interface is a screen displayed by the immersive virtual reality device when a user interacts by wearing a head-mounted display into the virtual world in the immersive virtual reality technology.
In this embodiment, immersive virtual reality experience users use immersive virtual reality devices for pre-experiences to obtain a crowd of people fully immersed in the virtual environment, and each immersive virtual reality experience user pushes only one immersive virtual reality user interface.
In this embodiment, the usage information is information representing usage of the immersive virtual reality device by the user of the immersive virtual reality experience.
In this embodiment, an active user is a user obtained based on usage information of all immersive virtual reality experience users of each immersive virtual reality user interface, characterizing real interactions (interactions with devices that produce an amount of data sufficient to serve as an active reference data for an accurate analysis or decision process) with the corresponding immersive virtual reality user interface.
In this embodiment, perceived satisfaction is a numerical value obtained based on usage information of all active users of each immersive virtual reality user interface that characterizes the satisfaction of each active user of each immersive virtual reality user interface with the corresponding immersive virtual reality user interface.
In this embodiment, the perceived time limit is an average time obtained based on usage information of all active users of each immersive virtual reality user interface that characterizes each active user of each immersive virtual reality user interface for a single interaction with the corresponding immersive virtual reality user interface on the first day.
In this embodiment, the perceived efficiency value is a numerical value representing the relative magnitude of perceived acquisition efficiency of data for each active user of each immersive virtual reality user interface as the user interacts with the corresponding immersive virtual reality user interface, obtained based on usage information of all active users of the immersive virtual reality user interface.
In this embodiment, the interface matrix is a matrix obtained based on the perceived satisfaction, perceived time limit, and perceived efficiency values of all active users of each immersive virtual reality user interface, reflecting perceived experience parameters of all active users of each immersive virtual reality user interface.
In this embodiment, the user interface design result is a result of setting the optimal design interface of the current user as the immersive virtual reality user interface of the current user.
The beneficial effects of the technology are as follows: according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, all effective users of each immersive virtual reality user interface are accurately obtained, users which do not carry out real interactions are eliminated, according to the use information of all effective users of each immersive virtual reality user interface, the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface are obtained, the satisfaction degree of each effective user to each immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction are quantified, and according to the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is obtained, the acquisition of the optimal design interface of the current user is facilitated, and further according to the matching between the basic information of all immersive virtual reality experience users and the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, the design result of the current user is obtained.
Example 2:
Based on embodiment 1, a user interface design method based on immersive virtual reality, S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface, wherein the method comprises the following steps:
Acquiring basic information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the basic information comprises gender, age and cultural degree of the users, and all immersive virtual reality user interfaces comprise a palace format interface, a list interface, a drawer interface, a distributed interface and a showcase interface;
Acquiring use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the use information comprises user first day use time, user first day use times, user first day single use longest time, user first day single use shortest time, user first day browsing data volume, user first day interface interaction times and user interface feedback star number;
And classifying all the immersive virtual reality experience users based on the use information of all the immersive virtual reality experience users of each immersive virtual reality user interface, and obtaining all the effective users of each immersive virtual reality user interface.
In this embodiment, the cultural level is the level of education of the user, such as the family, the study, etc.
In this embodiment, gong Geshi interfaces are an interface layout that divides the interface into a number of parts and performs a fill design at each part.
In this embodiment, the list-type interface is an interface layout form in which pieces of information are displayed in a list form in the interface.
In this embodiment, the drawer interface is an interface consisting of a drawer and a content area, wherein the drawer is a vertically sliding panel, typically located on the left or right side of the application, for providing navigation menus or other functional options. The content area is the content displayed after the drawer is unfolded, and can be other menus, pages or tools.
In this embodiment, a decentralized interface is a form of interface layout in which individual interface elements or components are scattered across the screen, rather than being concentrated in a concentrated area.
In this embodiment, the showroom interface is an interface layout form that references the exhibition mode of a showroom or a museum in the real world, and in this interface, information or content is exhibited in the form of a similar exhibit, and each exhibit (or referred to as a unit, a card, etc.) typically contains key information such as a picture, a title, a description, etc., and is arranged on a screen in a certain rule.
In this embodiment, the user first day usage time is the total time the user uses the immersive virtual reality device within the first day of using the immersive virtual reality device.
In this embodiment, the number of times the user uses the first day is the number of times the user uses the immersive virtual reality device within the first day of using the immersive virtual reality device.
In this embodiment, the maximum time of single use by the user is the maximum time of single use by the user of the immersive virtual reality device within the first day of use of the immersive virtual reality device.
In this embodiment, the shortest time for a single use by the user is the shortest time for a single use by the user of the immersive virtual reality device within the first day of use of the immersive virtual reality device.
In this embodiment, the user's first day browse data amount is the total data amount that the user browses within the first day using the immersive virtual reality device.
In this embodiment, the number of user birthday interface interactions is the number of times the user clicks the immersive virtual reality user interface within the birthday in which the immersive virtual reality device is used.
In this embodiment, the feedback star count of the user interface is the feedback star count of the user to the immersive virtual reality user interface after the first day of using the immersive virtual reality device, and the feedback star count is from 1 to 5 stars.
The beneficial effects of the technology are as follows: and according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, accurately obtaining all effective users of each immersive virtual reality user interface, and eliminating users without real interaction.
Example 3:
Based on embodiment 2, the user interface design method based on immersive virtual reality, based on the usage information of all immersive virtual reality experience users of each immersive virtual reality user interface, classifies all immersive virtual reality experience users to obtain all effective users of each immersive virtual reality user interface, including:
And summarizing all immersive virtual reality experience users of each immersive virtual reality user interface, wherein the amount of the first-day browsing data is larger than a preset browsing amount threshold value and the interaction times of the first-day interface of the user are larger than a preset interaction times threshold value, and all immersive virtual reality experience users of which the amount of the first-day browsing data is not larger than the preset browsing amount threshold value and the use time of the first-day is larger than a preset time threshold value, and taking the first-day browsing data as all effective users of each immersive virtual reality user interface.
In this embodiment, the preset browsing volume threshold is a preset browsing volume threshold for acquiring all active users of each immersive virtual reality user interface.
In this embodiment, the preset interaction number threshold is a preset interaction number threshold for acquiring all active users of each immersive virtual reality user interface.
In this embodiment, the preset time threshold is a preset time threshold for acquiring all active users of each immersive virtual reality user interface.
The beneficial effects of the technology are as follows: and according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, accurately obtaining all effective users of each immersive virtual reality user interface, and eliminating users without real interaction.
Example 4:
Based on embodiment 1, the user interface design method based on immersive virtual reality, S2: obtaining a perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface based on usage information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface, comprising:
S201: taking the quotient of the user first day use time and the user first day use times in the use information of each effective user of each immersive virtual reality user interface as the perception time limit of each effective user of each immersive virtual reality user interface;
s202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S204: an interface matrix for each immersive virtual reality user interface is obtained based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface.
The beneficial effects of the technology are as follows: and obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface according to the use information of all effective users of each immersive virtual reality user interface, quantifying the satisfaction degree, single interaction time and interaction perception data efficiency of each effective user on the corresponding immersive virtual reality user interface, and completing the construction of an interface matrix based on the parameters.
Example 5:
Based on embodiment 4, the user interface design method based on immersive virtual reality, S202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
Where β is the perceived satisfaction of a single active user of a single immersive virtual reality user interface, S is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, S is the sum of the user first time of use of all active users of the corresponding immersive virtual reality user interface, t max is the longest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, t min is the shortest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, μ is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, c is the user first time of interface interaction of the corresponding active user of the corresponding immersive virtual reality user interface, τ is the number of user interface feedback stars of the corresponding active user of the corresponding immersive virtual reality user interface, τ 0 is the average value of the number of user interface feedback stars of all active users of the corresponding immersive virtual reality user interface, n is the natural logarithm, and τ is the natural constant of 2.718.
The beneficial effects of the technology are as follows: according to the use information of all effective users of each immersive virtual reality user interface, the perceived satisfaction degree of all effective users of each immersive virtual reality user interface is obtained, the satisfaction degree of each effective user on the corresponding immersive virtual reality user interface is quantified, the construction of a subsequent interface matrix is facilitated, and a specific method for quantifying the satisfaction degree of each effective user on the corresponding immersive virtual reality user interface is provided.
Example 6:
Based on embodiment 4, the user interface design method based on immersive virtual reality, S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
wherein σ is the perception efficiency value of a single effective user of the single immersive virtual reality user interface, θ is the user first-day browsing data amount of the corresponding effective user of the corresponding immersive virtual reality user interface, θ s is the sum of the user first-day browsing data amounts of all effective users of the corresponding immersive virtual reality user interface, c is the user first-day interface interaction times of the corresponding effective user of the corresponding immersive virtual reality user interface, c 0 is the average of the user first-day interface interaction times of all effective users of the corresponding immersive virtual reality user interface, μ is the average of the user first-day use times of the corresponding effective user of the corresponding immersive virtual reality user interface, μ 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, s 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, t max is the average of the user first-day use times of the corresponding immersive virtual reality user interface, and t is the first-day use time of the corresponding effective user interface of the corresponding immersive virtual reality user interface.
The beneficial effects of the technology are as follows: according to the use information of all effective users of each immersive virtual reality user interface, the perception efficiency values of all effective users of each immersive virtual reality user interface are obtained, the efficiency of perception data when each effective user interacts with the corresponding immersive virtual reality user interface is quantified, the construction of a subsequent interface matrix is facilitated, and the embodiment provides a specific method for quantifying the efficiency of perception data when each effective user interacts with the corresponding immersive virtual reality user interface.
Example 7:
Based on embodiment 4, the user interface design method based on immersive virtual reality, S204: obtaining an interface matrix for each immersive virtual reality user interface based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface, comprising:
According to the principle that the perceived satisfaction degree is from large to small, all effective users of each immersive virtual reality user interface are subjected to ordinal definition that ordinal numbers are increased from 1, and ordinal definition results are obtained;
Based on the perception satisfaction, perception time limit, perception efficiency value and ordinal number definition result of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, namely:
where E is the interface matrix of the single immersive virtual reality user interface, β 1 is the perceived satisfaction of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, β 2 is the perceived satisfaction of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, β n is the perceived satisfaction of the active user with ordinal number n in the corresponding immersive virtual reality user interface, α 1 is the perceived time limit of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, α 2 is the perceived time limit of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, α n is the perceived time limit of the active user with ordinal number n in the corresponding immersive virtual reality user interface, σ 1 is the perceived efficiency value of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, σ 2 is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface, and σ n is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface.
The beneficial effects of the technology are as follows: according to the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, the acquisition of the optimal design interface of the current user is facilitated, and the embodiment provides a specific method for building the interface matrix of each immersive virtual reality user interface according to the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface.
Example 8:
based on embodiment 1, the user interface design method based on immersive virtual reality, S3: based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, obtaining the user interface design result of the current user comprises the following steps:
Obtaining an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces;
And setting the optimal design interface of the current user as a display interface of the current user in the immersive virtual reality display device, and taking the optimal design interface as a user interface design result of the current user.
In this embodiment, the optimal design interface is an immersive virtual reality user interface which is determined to be most suitable for the current user under the condition of comprehensively considering three dimensions of the perception satisfaction degree, the perception time limit and the perception efficiency of the user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces.
The beneficial effects of the technology are as follows: and obtaining a user interface design result of the current user, which is determined under the condition of comprehensively considering three dimensions of the perception satisfaction degree, the perception time limit and the perception efficiency of the user, according to the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
Example 9:
Based on embodiment 8, the user interface design method based on the immersive virtual reality obtains an optimal design interface of the current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces, including:
Acquiring basic information of all effective users of each immersive virtual reality user interface based on basic information of all immersive virtual reality experience users;
Acquiring basic information of a current user, wherein the basic information comprises gender, age and cultural degree of the user, and screening all effective users which are completely consistent with the basic information of the current user from all effective users of each immersive virtual reality user interface, wherein the effective users are used as reference users of each immersive virtual reality user interface;
Deleting column elements of all reference users in an interface matrix of each immersive virtual reality user interface to obtain a reference matrix of the corresponding immersive virtual reality user interface;
and taking the immersive virtual reality user interface corresponding to the reference matrix with the largest rank in the reference matrixes of all immersive virtual reality user interfaces as the optimal design interface of the current user.
The beneficial effects of the technology are as follows: the embodiment provides a specific method for obtaining the optimal design interface of the current user based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces by matching the basic information of all immersive virtual reality experience users with the basic information of the current user and combining the interface matrix of all immersive virtual reality user interfaces to screen the optimal design interface of the current user from all immersive virtual reality user interfaces.
Example 10:
The present invention provides an immersive virtual reality-based user interface design system for executing any one of embodiments 1 to 9, referring to fig. 2, including:
The classification module is used for acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
The construction module is used for obtaining the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface based on the use information of all the effective users of each immersive virtual reality user interface, and obtaining the interface matrix of each immersive virtual reality user interface based on the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface;
and the design module is used for obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
The beneficial effects of the technology are as follows: according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, all effective users of each immersive virtual reality user interface are accurately obtained, users which do not carry out real interactions are eliminated, according to the use information of all effective users of each immersive virtual reality user interface, the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface are obtained, the satisfaction degree of each effective user to each immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction are quantified, and according to the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is obtained, the acquisition of the optimal design interface of the current user is facilitated, and further according to the matching between the basic information of all immersive virtual reality experience users and the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, the design result of the current user is obtained.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.