[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

CN118363594A - User interface design method and system based on immersive virtual reality - Google Patents

User interface design method and system based on immersive virtual reality Download PDF

Info

Publication number
CN118363594A
CN118363594A CN202410545798.1A CN202410545798A CN118363594A CN 118363594 A CN118363594 A CN 118363594A CN 202410545798 A CN202410545798 A CN 202410545798A CN 118363594 A CN118363594 A CN 118363594A
Authority
CN
China
Prior art keywords
virtual reality
immersive virtual
user interface
user
users
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202410545798.1A
Other languages
Chinese (zh)
Other versions
CN118363594B (en
Inventor
杨石兴
戴晨晨
张昌帅
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xi'an Hengge Digital Technology Co ltd
Original Assignee
Beijing Hengge Zero One Information Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Hengge Zero One Information Technology Co ltd filed Critical Beijing Hengge Zero One Information Technology Co ltd
Priority to CN202410545798.1A priority Critical patent/CN118363594B/en
Publication of CN118363594A publication Critical patent/CN118363594A/en
Application granted granted Critical
Publication of CN118363594B publication Critical patent/CN118363594B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/10Requirements analysis; Specification techniques
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/20Software design
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/36Software reuse

Landscapes

  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention relates to the technical field of interactive interface design, and particularly discloses a user interface design method and system based on immersive virtual reality, wherein the method comprises the following steps: obtaining all active users of each immersive virtual reality user interface based on usage information of all immersive virtual reality experience users of each immersive virtual reality user interface; obtaining perceived satisfaction, perceived time limit, perceived efficiency values and an interface matrix of each immersive virtual reality user interface based on all effective users of each immersive virtual reality user interface; based on the interface matrix of all immersive virtual reality user interfaces, the user interface design result of the current user is obtained. The invention comprehensively considers three dimensions of the perception satisfaction degree, the perception time limit and the perception efficiency value of the current user, and selects the immersive virtual reality user interface which is most suitable for the current user.

Description

User interface design method and system based on immersive virtual reality
Technical Field
The invention relates to the technical field of interactive interface design, in particular to a user interface design method and system based on immersive virtual reality.
Background
At present, the immersive virtual reality technology is a technology for simulating a real or fictional scene, and enables a user to feel as if the user is actually placed in the immersive virtual reality technology through a highly realistic virtual environment, so that high interaction and reality are realized. The technology transfers the user interface from the traditional plane screen to the panoramic display with a strong stereoscopic impression, so that a user can enter the virtual world to interact with the environment, the objects, the roles and the like by wearing a head-mounted display or other devices such as body tracking, hand tracking and the like, thereby obtaining the experiences of real vision, hearing, touch and the like. Therefore, the user interface design method based on the immersive virtual reality is generated, and becomes a research hotspot in the current interface design field.
However, in terms of user interface design of the immersive virtual reality technology, the conventional interface design method often cannot meet the multi-dimensional requirements of users, and particularly does not consider the perception satisfaction, the perception time limit and the perception efficiency of the users, so that the user experience of the users on the immersive virtual reality user interface needs to be improved.
Therefore, the invention provides a user interface design method and system based on immersive virtual reality.
Disclosure of Invention
The invention provides a user interface design method and a system based on immersive virtual reality, which are used for accurately obtaining all effective users of each immersive virtual reality user interface according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, eliminating users which do not perform real interaction, obtaining the perception satisfaction degree, the perception time limit and the perception efficiency value of all effective users of each immersive virtual reality user interface according to the use information of all effective users of each immersive virtual reality user interface, quantifying the satisfaction degree of each effective user to the corresponding immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction, obtaining an interface matrix of each immersive virtual reality user interface according to the perception satisfaction degree, the perception time limit and the perception efficiency value of all effective users of each immersive virtual reality user interface, facilitating the acquisition of the optimal design interface of the subsequent current user, and further obtaining the user interface design result of the immersive virtual reality user interface according to the matching between the basic information of all immersive virtual reality user and the basic information of the current user.
The invention provides a user interface design method based on immersive virtual reality, which comprises the following steps:
S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
S2: obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface based on the use information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface;
S3: and obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
Preferably, the user interface design method based on immersive virtual reality, S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface, wherein the method comprises the following steps:
Acquiring basic information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the basic information comprises gender, age and cultural degree of the users, and all immersive virtual reality user interfaces comprise a palace format interface, a list interface, a drawer interface, a distributed interface and a showcase interface;
Acquiring use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the use information comprises user first day use time, user first day use times, user first day single use longest time, user first day single use shortest time, user first day browsing data volume, user first day interface interaction times and user interface feedback star number;
And classifying all the immersive virtual reality experience users based on the use information of all the immersive virtual reality experience users of each immersive virtual reality user interface, and obtaining all the effective users of each immersive virtual reality user interface.
Preferably, the user interface design method based on immersive virtual reality is based on use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and user classification is performed on all immersive virtual reality experience users to obtain all effective users of each immersive virtual reality user interface, including:
And summarizing all immersive virtual reality experience users of each immersive virtual reality user interface, wherein the amount of the first-day browsing data is larger than a preset browsing amount threshold value and the interaction times of the first-day interface of the user are larger than a preset interaction times threshold value, and all immersive virtual reality experience users of which the amount of the first-day browsing data is not larger than the preset browsing amount threshold value and the use time of the first-day is larger than a preset time threshold value, and taking the first-day browsing data as all effective users of each immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality comprises the following steps of S2: obtaining a perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface based on usage information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface, comprising:
S201: taking the quotient of the user first day use time and the user first day use times in the use information of each effective user of each immersive virtual reality user interface as the perception time limit of each effective user of each immersive virtual reality user interface;
s202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S204: an interface matrix for each immersive virtual reality user interface is obtained based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality, S202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
Where β is the perceived satisfaction of a single active user of a single immersive virtual reality user interface, S is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, S is the sum of the user first time of use of all active users of the corresponding immersive virtual reality user interface, t max is the longest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, t min is the shortest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, μ is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, c is the user first time of interface interaction of the corresponding active user of the corresponding immersive virtual reality user interface, τ is the number of user interface feedback stars of the corresponding active user of the corresponding immersive virtual reality user interface, τ 0 is the average value of the number of user interface feedback stars of all active users of the corresponding immersive virtual reality user interface, n is the natural logarithm, and τ is the natural constant of 2.718.
Preferably, the user interface design method based on the immersive virtual reality, S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
wherein σ is the perception efficiency value of a single effective user of the single immersive virtual reality user interface, θ is the user first-day browsing data amount of the corresponding effective user of the corresponding immersive virtual reality user interface, θ s is the sum of the user first-day browsing data amounts of all effective users of the corresponding immersive virtual reality user interface, c is the user first-day interface interaction times of the corresponding effective user of the corresponding immersive virtual reality user interface, c 0 is the average of the user first-day interface interaction times of all effective users of the corresponding immersive virtual reality user interface, μ is the average of the user first-day use times of the corresponding effective user of the corresponding immersive virtual reality user interface, μ 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, s 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, t max is the average of the user first-day use times of the corresponding immersive virtual reality user interface, and t is the first-day use time of the corresponding effective user interface of the corresponding immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality, S204: obtaining an interface matrix for each immersive virtual reality user interface based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface, comprising:
According to the principle that the perceived satisfaction degree is from large to small, all effective users of each immersive virtual reality user interface are subjected to ordinal definition that ordinal numbers are increased from 1, and ordinal definition results are obtained;
Based on the perception satisfaction, perception time limit, perception efficiency value and ordinal number definition result of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, namely:
where E is the interface matrix of the single immersive virtual reality user interface, β 1 is the perceived satisfaction of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, β 2 is the perceived satisfaction of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, β n is the perceived satisfaction of the active user with ordinal number n in the corresponding immersive virtual reality user interface, α 1 is the perceived time limit of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, α 2 is the perceived time limit of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, α n is the perceived time limit of the active user with ordinal number n in the corresponding immersive virtual reality user interface, σ 1 is the perceived efficiency value of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, σ 2 is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface, and σ n is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface.
Preferably, the user interface design method based on the immersive virtual reality comprises the following steps of: based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, obtaining the user interface design result of the current user comprises the following steps:
Obtaining an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces;
And setting the optimal design interface of the current user as a display interface of the current user in the immersive virtual reality display device, and taking the optimal design interface as a user interface design result of the current user.
Preferably, the method for designing a user interface based on immersive virtual reality obtains an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces, including:
Acquiring basic information of all effective users of each immersive virtual reality user interface based on basic information of all immersive virtual reality experience users;
Acquiring basic information of a current user, wherein the basic information comprises gender, age and cultural degree of the user, and screening all effective users which are completely consistent with the basic information of the current user from all effective users of each immersive virtual reality user interface, wherein the effective users are used as reference users of each immersive virtual reality user interface;
Deleting column elements of all reference users in an interface matrix of each immersive virtual reality user interface to obtain a reference matrix of the corresponding immersive virtual reality user interface;
and taking the immersive virtual reality user interface corresponding to the reference matrix with the largest rank in the reference matrixes of all immersive virtual reality user interfaces as the optimal design interface of the current user.
The invention provides a user interface design system based on immersive virtual reality, which is used for executing the user interface design method based on immersive virtual reality in any one of embodiments 1 to 9, and comprises the following steps:
The classification module is used for acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
The construction module is used for obtaining the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface based on the use information of all the effective users of each immersive virtual reality user interface, and obtaining the interface matrix of each immersive virtual reality user interface based on the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface;
and the design module is used for obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
Compared with the prior art, the invention has the following beneficial effects: according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, all effective users of each immersive virtual reality user interface are accurately obtained, users which do not conduct real interaction are eliminated, according to the use information of all effective users of each immersive virtual reality user interface, the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface are obtained, the satisfaction degree of each effective user to each immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction are quantified, and according to the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is obtained, the acquisition of the optimal design interface of the subsequent current user is facilitated, and the design result of the current user interface is obtained according to the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces.
Additional features and advantages of the application will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the application. The objects and other advantages of the application may be realized and obtained by means of the instrumentalities particularly pointed out in the written description of the application.
The technical scheme of the invention is further described in detail through the drawings and the embodiments.
Drawings
The accompanying drawings are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate the invention and together with the embodiments of the invention, serve to explain the invention. In the drawings:
FIG. 1 is a flowchart of a user interface design method based on immersive virtual reality in an embodiment of the invention;
fig. 2 is a schematic diagram of a user interface design system based on immersive virtual reality in an embodiment of the invention.
Detailed Description
The preferred embodiments of the present invention will be described below with reference to the accompanying drawings, it being understood that the preferred embodiments described herein are for illustration and explanation of the present invention only, and are not intended to limit the present invention.
Example 1:
The invention provides a user interface design method based on immersive virtual reality, referring to fig. 1, comprising the following steps:
S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
S2: obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface based on the use information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface;
S3: and obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
In this embodiment, the immersive virtual reality user interface is a screen displayed by the immersive virtual reality device when a user interacts by wearing a head-mounted display into the virtual world in the immersive virtual reality technology.
In this embodiment, immersive virtual reality experience users use immersive virtual reality devices for pre-experiences to obtain a crowd of people fully immersed in the virtual environment, and each immersive virtual reality experience user pushes only one immersive virtual reality user interface.
In this embodiment, the usage information is information representing usage of the immersive virtual reality device by the user of the immersive virtual reality experience.
In this embodiment, an active user is a user obtained based on usage information of all immersive virtual reality experience users of each immersive virtual reality user interface, characterizing real interactions (interactions with devices that produce an amount of data sufficient to serve as an active reference data for an accurate analysis or decision process) with the corresponding immersive virtual reality user interface.
In this embodiment, perceived satisfaction is a numerical value obtained based on usage information of all active users of each immersive virtual reality user interface that characterizes the satisfaction of each active user of each immersive virtual reality user interface with the corresponding immersive virtual reality user interface.
In this embodiment, the perceived time limit is an average time obtained based on usage information of all active users of each immersive virtual reality user interface that characterizes each active user of each immersive virtual reality user interface for a single interaction with the corresponding immersive virtual reality user interface on the first day.
In this embodiment, the perceived efficiency value is a numerical value representing the relative magnitude of perceived acquisition efficiency of data for each active user of each immersive virtual reality user interface as the user interacts with the corresponding immersive virtual reality user interface, obtained based on usage information of all active users of the immersive virtual reality user interface.
In this embodiment, the interface matrix is a matrix obtained based on the perceived satisfaction, perceived time limit, and perceived efficiency values of all active users of each immersive virtual reality user interface, reflecting perceived experience parameters of all active users of each immersive virtual reality user interface.
In this embodiment, the user interface design result is a result of setting the optimal design interface of the current user as the immersive virtual reality user interface of the current user.
The beneficial effects of the technology are as follows: according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, all effective users of each immersive virtual reality user interface are accurately obtained, users which do not carry out real interactions are eliminated, according to the use information of all effective users of each immersive virtual reality user interface, the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface are obtained, the satisfaction degree of each effective user to each immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction are quantified, and according to the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is obtained, the acquisition of the optimal design interface of the current user is facilitated, and further according to the matching between the basic information of all immersive virtual reality experience users and the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, the design result of the current user is obtained.
Example 2:
Based on embodiment 1, a user interface design method based on immersive virtual reality, S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface, wherein the method comprises the following steps:
Acquiring basic information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the basic information comprises gender, age and cultural degree of the users, and all immersive virtual reality user interfaces comprise a palace format interface, a list interface, a drawer interface, a distributed interface and a showcase interface;
Acquiring use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the use information comprises user first day use time, user first day use times, user first day single use longest time, user first day single use shortest time, user first day browsing data volume, user first day interface interaction times and user interface feedback star number;
And classifying all the immersive virtual reality experience users based on the use information of all the immersive virtual reality experience users of each immersive virtual reality user interface, and obtaining all the effective users of each immersive virtual reality user interface.
In this embodiment, the cultural level is the level of education of the user, such as the family, the study, etc.
In this embodiment, gong Geshi interfaces are an interface layout that divides the interface into a number of parts and performs a fill design at each part.
In this embodiment, the list-type interface is an interface layout form in which pieces of information are displayed in a list form in the interface.
In this embodiment, the drawer interface is an interface consisting of a drawer and a content area, wherein the drawer is a vertically sliding panel, typically located on the left or right side of the application, for providing navigation menus or other functional options. The content area is the content displayed after the drawer is unfolded, and can be other menus, pages or tools.
In this embodiment, a decentralized interface is a form of interface layout in which individual interface elements or components are scattered across the screen, rather than being concentrated in a concentrated area.
In this embodiment, the showroom interface is an interface layout form that references the exhibition mode of a showroom or a museum in the real world, and in this interface, information or content is exhibited in the form of a similar exhibit, and each exhibit (or referred to as a unit, a card, etc.) typically contains key information such as a picture, a title, a description, etc., and is arranged on a screen in a certain rule.
In this embodiment, the user first day usage time is the total time the user uses the immersive virtual reality device within the first day of using the immersive virtual reality device.
In this embodiment, the number of times the user uses the first day is the number of times the user uses the immersive virtual reality device within the first day of using the immersive virtual reality device.
In this embodiment, the maximum time of single use by the user is the maximum time of single use by the user of the immersive virtual reality device within the first day of use of the immersive virtual reality device.
In this embodiment, the shortest time for a single use by the user is the shortest time for a single use by the user of the immersive virtual reality device within the first day of use of the immersive virtual reality device.
In this embodiment, the user's first day browse data amount is the total data amount that the user browses within the first day using the immersive virtual reality device.
In this embodiment, the number of user birthday interface interactions is the number of times the user clicks the immersive virtual reality user interface within the birthday in which the immersive virtual reality device is used.
In this embodiment, the feedback star count of the user interface is the feedback star count of the user to the immersive virtual reality user interface after the first day of using the immersive virtual reality device, and the feedback star count is from 1 to 5 stars.
The beneficial effects of the technology are as follows: and according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, accurately obtaining all effective users of each immersive virtual reality user interface, and eliminating users without real interaction.
Example 3:
Based on embodiment 2, the user interface design method based on immersive virtual reality, based on the usage information of all immersive virtual reality experience users of each immersive virtual reality user interface, classifies all immersive virtual reality experience users to obtain all effective users of each immersive virtual reality user interface, including:
And summarizing all immersive virtual reality experience users of each immersive virtual reality user interface, wherein the amount of the first-day browsing data is larger than a preset browsing amount threshold value and the interaction times of the first-day interface of the user are larger than a preset interaction times threshold value, and all immersive virtual reality experience users of which the amount of the first-day browsing data is not larger than the preset browsing amount threshold value and the use time of the first-day is larger than a preset time threshold value, and taking the first-day browsing data as all effective users of each immersive virtual reality user interface.
In this embodiment, the preset browsing volume threshold is a preset browsing volume threshold for acquiring all active users of each immersive virtual reality user interface.
In this embodiment, the preset interaction number threshold is a preset interaction number threshold for acquiring all active users of each immersive virtual reality user interface.
In this embodiment, the preset time threshold is a preset time threshold for acquiring all active users of each immersive virtual reality user interface.
The beneficial effects of the technology are as follows: and according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, accurately obtaining all effective users of each immersive virtual reality user interface, and eliminating users without real interaction.
Example 4:
Based on embodiment 1, the user interface design method based on immersive virtual reality, S2: obtaining a perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface based on usage information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface, comprising:
S201: taking the quotient of the user first day use time and the user first day use times in the use information of each effective user of each immersive virtual reality user interface as the perception time limit of each effective user of each immersive virtual reality user interface;
s202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S204: an interface matrix for each immersive virtual reality user interface is obtained based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface.
The beneficial effects of the technology are as follows: and obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface according to the use information of all effective users of each immersive virtual reality user interface, quantifying the satisfaction degree, single interaction time and interaction perception data efficiency of each effective user on the corresponding immersive virtual reality user interface, and completing the construction of an interface matrix based on the parameters.
Example 5:
Based on embodiment 4, the user interface design method based on immersive virtual reality, S202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
Where β is the perceived satisfaction of a single active user of a single immersive virtual reality user interface, S is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, S is the sum of the user first time of use of all active users of the corresponding immersive virtual reality user interface, t max is the longest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, t min is the shortest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, μ is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, c is the user first time of interface interaction of the corresponding active user of the corresponding immersive virtual reality user interface, τ is the number of user interface feedback stars of the corresponding active user of the corresponding immersive virtual reality user interface, τ 0 is the average value of the number of user interface feedback stars of all active users of the corresponding immersive virtual reality user interface, n is the natural logarithm, and τ is the natural constant of 2.718.
The beneficial effects of the technology are as follows: according to the use information of all effective users of each immersive virtual reality user interface, the perceived satisfaction degree of all effective users of each immersive virtual reality user interface is obtained, the satisfaction degree of each effective user on the corresponding immersive virtual reality user interface is quantified, the construction of a subsequent interface matrix is facilitated, and a specific method for quantifying the satisfaction degree of each effective user on the corresponding immersive virtual reality user interface is provided.
Example 6:
Based on embodiment 4, the user interface design method based on immersive virtual reality, S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
wherein σ is the perception efficiency value of a single effective user of the single immersive virtual reality user interface, θ is the user first-day browsing data amount of the corresponding effective user of the corresponding immersive virtual reality user interface, θ s is the sum of the user first-day browsing data amounts of all effective users of the corresponding immersive virtual reality user interface, c is the user first-day interface interaction times of the corresponding effective user of the corresponding immersive virtual reality user interface, c 0 is the average of the user first-day interface interaction times of all effective users of the corresponding immersive virtual reality user interface, μ is the average of the user first-day use times of the corresponding effective user of the corresponding immersive virtual reality user interface, μ 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, s 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, t max is the average of the user first-day use times of the corresponding immersive virtual reality user interface, and t is the first-day use time of the corresponding effective user interface of the corresponding immersive virtual reality user interface.
The beneficial effects of the technology are as follows: according to the use information of all effective users of each immersive virtual reality user interface, the perception efficiency values of all effective users of each immersive virtual reality user interface are obtained, the efficiency of perception data when each effective user interacts with the corresponding immersive virtual reality user interface is quantified, the construction of a subsequent interface matrix is facilitated, and the embodiment provides a specific method for quantifying the efficiency of perception data when each effective user interacts with the corresponding immersive virtual reality user interface.
Example 7:
Based on embodiment 4, the user interface design method based on immersive virtual reality, S204: obtaining an interface matrix for each immersive virtual reality user interface based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface, comprising:
According to the principle that the perceived satisfaction degree is from large to small, all effective users of each immersive virtual reality user interface are subjected to ordinal definition that ordinal numbers are increased from 1, and ordinal definition results are obtained;
Based on the perception satisfaction, perception time limit, perception efficiency value and ordinal number definition result of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, namely:
where E is the interface matrix of the single immersive virtual reality user interface, β 1 is the perceived satisfaction of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, β 2 is the perceived satisfaction of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, β n is the perceived satisfaction of the active user with ordinal number n in the corresponding immersive virtual reality user interface, α 1 is the perceived time limit of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, α 2 is the perceived time limit of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, α n is the perceived time limit of the active user with ordinal number n in the corresponding immersive virtual reality user interface, σ 1 is the perceived efficiency value of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, σ 2 is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface, and σ n is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface.
The beneficial effects of the technology are as follows: according to the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, the acquisition of the optimal design interface of the current user is facilitated, and the embodiment provides a specific method for building the interface matrix of each immersive virtual reality user interface according to the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface.
Example 8:
based on embodiment 1, the user interface design method based on immersive virtual reality, S3: based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, obtaining the user interface design result of the current user comprises the following steps:
Obtaining an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces;
And setting the optimal design interface of the current user as a display interface of the current user in the immersive virtual reality display device, and taking the optimal design interface as a user interface design result of the current user.
In this embodiment, the optimal design interface is an immersive virtual reality user interface which is determined to be most suitable for the current user under the condition of comprehensively considering three dimensions of the perception satisfaction degree, the perception time limit and the perception efficiency of the user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces.
The beneficial effects of the technology are as follows: and obtaining a user interface design result of the current user, which is determined under the condition of comprehensively considering three dimensions of the perception satisfaction degree, the perception time limit and the perception efficiency of the user, according to the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
Example 9:
Based on embodiment 8, the user interface design method based on the immersive virtual reality obtains an optimal design interface of the current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces, including:
Acquiring basic information of all effective users of each immersive virtual reality user interface based on basic information of all immersive virtual reality experience users;
Acquiring basic information of a current user, wherein the basic information comprises gender, age and cultural degree of the user, and screening all effective users which are completely consistent with the basic information of the current user from all effective users of each immersive virtual reality user interface, wherein the effective users are used as reference users of each immersive virtual reality user interface;
Deleting column elements of all reference users in an interface matrix of each immersive virtual reality user interface to obtain a reference matrix of the corresponding immersive virtual reality user interface;
and taking the immersive virtual reality user interface corresponding to the reference matrix with the largest rank in the reference matrixes of all immersive virtual reality user interfaces as the optimal design interface of the current user.
The beneficial effects of the technology are as follows: the embodiment provides a specific method for obtaining the optimal design interface of the current user based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces by matching the basic information of all immersive virtual reality experience users with the basic information of the current user and combining the interface matrix of all immersive virtual reality user interfaces to screen the optimal design interface of the current user from all immersive virtual reality user interfaces.
Example 10:
The present invention provides an immersive virtual reality-based user interface design system for executing any one of embodiments 1 to 9, referring to fig. 2, including:
The classification module is used for acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
The construction module is used for obtaining the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface based on the use information of all the effective users of each immersive virtual reality user interface, and obtaining the interface matrix of each immersive virtual reality user interface based on the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface;
and the design module is used for obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
The beneficial effects of the technology are as follows: according to the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, all effective users of each immersive virtual reality user interface are accurately obtained, users which do not carry out real interactions are eliminated, according to the use information of all effective users of each immersive virtual reality user interface, the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface are obtained, the satisfaction degree of each effective user to each immersive virtual reality user interface, the time of single interaction and the efficiency of perception data during interaction are quantified, and according to the perception satisfaction degree, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is obtained, the acquisition of the optimal design interface of the current user is facilitated, and further according to the matching between the basic information of all immersive virtual reality experience users and the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, the design result of the current user is obtained.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.

Claims (10)

1. A method of designing a user interface based on immersive virtual reality, comprising:
S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
S2: obtaining the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface based on the use information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perception satisfaction, perception time limit and perception efficiency value of all effective users of each immersive virtual reality user interface;
S3: and obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
2. The immersive virtual reality-based user interface design method of claim 1, wherein S1: acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface, wherein the method comprises the following steps:
Acquiring basic information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the basic information comprises gender, age and cultural degree of the users, and all immersive virtual reality user interfaces comprise a palace format interface, a list interface, a drawer interface, a distributed interface and a showcase interface;
Acquiring use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, wherein the use information comprises user first day use time, user first day use times, user first day single use longest time, user first day single use shortest time, user first day browsing data volume, user first day interface interaction times and user interface feedback star number;
And classifying all the immersive virtual reality experience users based on the use information of all the immersive virtual reality experience users of each immersive virtual reality user interface, and obtaining all the effective users of each immersive virtual reality user interface.
3. The immersive virtual reality-based user interface design method of claim 2, wherein classifying all immersive virtual reality experience users based on usage information of all immersive virtual reality experience users of each immersive virtual reality user interface to obtain all effective users of each immersive virtual reality user interface, comprises:
And summarizing all immersive virtual reality experience users of each immersive virtual reality user interface, wherein the amount of the first-day browsing data is larger than a preset browsing amount threshold value and the interaction times of the first-day interface of the user are larger than a preset interaction times threshold value, and all immersive virtual reality experience users of which the amount of the first-day browsing data is not larger than the preset browsing amount threshold value and the use time of the first-day is larger than a preset time threshold value, and taking the first-day browsing data as all effective users of each immersive virtual reality user interface.
4. The immersive virtual reality-based user interface design method of claim 1, wherein S2: obtaining a perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface based on usage information of all effective users of each immersive virtual reality user interface, and obtaining an interface matrix of each immersive virtual reality user interface based on the perceived satisfaction, perceived time limit, and perceived efficiency value of all effective users of each immersive virtual reality user interface, comprising:
S201: taking the quotient of the user first day use time and the user first day use times in the use information of each effective user of each immersive virtual reality user interface as the perception time limit of each effective user of each immersive virtual reality user interface;
s202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface;
S204: an interface matrix for each immersive virtual reality user interface is obtained based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface.
5. The immersive virtual reality-based user interface design method of claim 4, wherein S202: obtaining perceived satisfaction of each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
Where β is the perceived satisfaction of a single active user of a single immersive virtual reality user interface, S is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, S is the sum of the user first time of use of all active users of the corresponding immersive virtual reality user interface, t max is the longest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, t min is the shortest time of first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, μ is the user first time of use of the corresponding active user of the corresponding immersive virtual reality user interface, c is the user first time of interface interaction of the corresponding active user of the corresponding immersive virtual reality user interface, τ is the number of user interface feedback stars of the corresponding active user of the corresponding immersive virtual reality user interface, τ 0 is the average value of the number of user interface feedback stars of all active users of the corresponding immersive virtual reality user interface, n is the natural logarithm, and τ is the natural constant of 2.718.
6. The immersive virtual reality-based user interface design method of claim 4, wherein S203: obtaining a perceived efficiency value for each active user of each immersive virtual reality user interface based on usage information of all active users of each immersive virtual reality user interface, comprising:
wherein σ is the perception efficiency value of a single effective user of the single immersive virtual reality user interface, θ is the user first-day browsing data amount of the corresponding effective user of the corresponding immersive virtual reality user interface, θ s is the sum of the user first-day browsing data amounts of all effective users of the corresponding immersive virtual reality user interface, c is the user first-day interface interaction times of the corresponding effective user of the corresponding immersive virtual reality user interface, c 0 is the average of the user first-day interface interaction times of all effective users of the corresponding immersive virtual reality user interface, μ is the average of the user first-day use times of the corresponding effective user of the corresponding immersive virtual reality user interface, μ 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, s 0 is the average of the user first-day use times of all effective users of the corresponding immersive virtual reality user interface, t max is the average of the user first-day use times of the corresponding immersive virtual reality user interface, and t is the first-day use time of the corresponding effective user interface of the corresponding immersive virtual reality user interface.
7. The immersive virtual reality-based user interface design method of claim 4, wherein S204: obtaining an interface matrix for each immersive virtual reality user interface based on the perceived time limit, perceived satisfaction, and perceived efficiency values of all active users of each immersive virtual reality user interface, comprising:
According to the principle that the perceived satisfaction degree is from large to small, all effective users of each immersive virtual reality user interface are subjected to ordinal definition that ordinal numbers are increased from 1, and ordinal definition results are obtained;
Based on the perception satisfaction, perception time limit, perception efficiency value and ordinal number definition result of all effective users of each immersive virtual reality user interface, an interface matrix of each immersive virtual reality user interface is built, namely:
where E is the interface matrix of the single immersive virtual reality user interface, β 1 is the perceived satisfaction of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, β 2 is the perceived satisfaction of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, β n is the perceived satisfaction of the active user with ordinal number n in the corresponding immersive virtual reality user interface, α 1 is the perceived time limit of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, α 2 is the perceived time limit of the active user with ordinal number 2 in the corresponding immersive virtual reality user interface, α n is the perceived time limit of the active user with ordinal number n in the corresponding immersive virtual reality user interface, σ 1 is the perceived efficiency value of the active user with ordinal number 1 in the corresponding immersive virtual reality user interface, σ 2 is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface, and σ n is the perceived efficiency value of the active user with ordinal number n in the corresponding immersive virtual reality user interface.
8. The immersive virtual reality-based user interface design method of claim 1, wherein S3: based on the basic information of all immersive virtual reality experience users, the basic information of the current user and the interface matrix of all immersive virtual reality user interfaces, obtaining the user interface design result of the current user comprises the following steps:
Obtaining an optimal design interface of a current user based on basic information of all immersive virtual reality experience users, basic information of the current user and interface matrixes of all immersive virtual reality user interfaces;
And setting the optimal design interface of the current user as a display interface of the current user in the immersive virtual reality display device, and taking the optimal design interface as a user interface design result of the current user.
9. The immersive virtual reality-based user interface design method of claim 8, wherein obtaining the optimal design interface for the current user based on the basic information of all immersive virtual reality experience users, the basic information of the current user, and the interface matrix of all immersive virtual reality user interfaces comprises:
Acquiring basic information of all effective users of each immersive virtual reality user interface based on basic information of all immersive virtual reality experience users;
Acquiring basic information of a current user, wherein the basic information comprises gender, age and cultural degree of the user, and screening all effective users which are completely consistent with the basic information of the current user from all effective users of each immersive virtual reality user interface, wherein the effective users are used as reference users of each immersive virtual reality user interface;
Deleting column elements of all reference users in an interface matrix of each immersive virtual reality user interface to obtain a reference matrix of the corresponding immersive virtual reality user interface;
and taking the immersive virtual reality user interface corresponding to the reference matrix with the largest rank in the reference matrixes of all immersive virtual reality user interfaces as the optimal design interface of the current user.
10. An immersive virtual reality based user interface design system for performing the immersive virtual reality based user interface design method of any one of claims 1 to 9, comprising:
The classification module is used for acquiring the use information of all immersive virtual reality experience users of all immersive virtual reality user interfaces, classifying the users based on the use information of all immersive virtual reality experience users of each immersive virtual reality user interface, and acquiring all effective users of each immersive virtual reality user interface;
The construction module is used for obtaining the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface based on the use information of all the effective users of each immersive virtual reality user interface, and obtaining the interface matrix of each immersive virtual reality user interface based on the perception satisfaction, the perception time limit and the perception efficiency value of all the effective users of each immersive virtual reality user interface;
and the design module is used for obtaining the user interface design result of the current user based on the basic information of all the immersive virtual reality experience users, the basic information of the current user and the interface matrix of all the immersive virtual reality user interfaces.
CN202410545798.1A 2024-05-06 2024-05-06 User interface design method and system based on immersive virtual reality Active CN118363594B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410545798.1A CN118363594B (en) 2024-05-06 2024-05-06 User interface design method and system based on immersive virtual reality

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410545798.1A CN118363594B (en) 2024-05-06 2024-05-06 User interface design method and system based on immersive virtual reality

Publications (2)

Publication Number Publication Date
CN118363594A true CN118363594A (en) 2024-07-19
CN118363594B CN118363594B (en) 2024-10-01

Family

ID=91881743

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410545798.1A Active CN118363594B (en) 2024-05-06 2024-05-06 User interface design method and system based on immersive virtual reality

Country Status (1)

Country Link
CN (1) CN118363594B (en)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060071302A (en) * 2004-12-21 2006-06-26 한국전자통신연구원 User interface design and evaluation system and hand interaction based user interface design and evaluation system
US7904079B1 (en) * 2005-02-16 2011-03-08 Sprint Spectrum L.P. Method, apparatus, and system for monitoring user-interface operation to facilitate analysis and report generation
CN105204854A (en) * 2015-09-15 2015-12-30 浪潮集团有限公司 Method for realizing user-centered interactive interface design
CN106095102A (en) * 2016-06-16 2016-11-09 深圳市金立通信设备有限公司 The method of a kind of virtual reality display interface process and terminal
US20170214782A1 (en) * 2016-01-22 2017-07-27 Htc Corporation Method, virtual reality system, and computer-readable recording medium for real-world interaction in virtual reality environment
US20200341779A1 (en) * 2019-04-24 2020-10-29 Salesforce.Com, Inc. Correlating user interface design types to user groups
CN112083985A (en) * 2019-06-12 2020-12-15 皇家飞利浦有限公司 Apparatus and method for generating personalized virtual user interface
CN116595256A (en) * 2023-05-22 2023-08-15 毕加展览有限公司 Method and system for data screening and immersive interaction of digital exhibition

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060071302A (en) * 2004-12-21 2006-06-26 한국전자통신연구원 User interface design and evaluation system and hand interaction based user interface design and evaluation system
US7904079B1 (en) * 2005-02-16 2011-03-08 Sprint Spectrum L.P. Method, apparatus, and system for monitoring user-interface operation to facilitate analysis and report generation
CN105204854A (en) * 2015-09-15 2015-12-30 浪潮集团有限公司 Method for realizing user-centered interactive interface design
US20170214782A1 (en) * 2016-01-22 2017-07-27 Htc Corporation Method, virtual reality system, and computer-readable recording medium for real-world interaction in virtual reality environment
CN106095102A (en) * 2016-06-16 2016-11-09 深圳市金立通信设备有限公司 The method of a kind of virtual reality display interface process and terminal
US20200341779A1 (en) * 2019-04-24 2020-10-29 Salesforce.Com, Inc. Correlating user interface design types to user groups
CN112083985A (en) * 2019-06-12 2020-12-15 皇家飞利浦有限公司 Apparatus and method for generating personalized virtual user interface
CN116595256A (en) * 2023-05-22 2023-08-15 毕加展览有限公司 Method and system for data screening and immersive interaction of digital exhibition

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
刘亚明等: "基于视觉感知的人机交互界面优化设计研究", 《机械设计与制造工程》, 31 March 2021 (2021-03-31) *

Also Published As

Publication number Publication date
CN118363594B (en) 2024-10-01

Similar Documents

Publication Publication Date Title
Cockburn Revisiting 2D vs 3D implications on spatial memory
US10049308B1 (en) Synthesizing training data
McLaughlin et al. Touch in virtual environments: Haptics and the design of interactive systems
Vishwanath et al. Seeing in 3-D with just one eye: Stereopsis without binocular vision
US8543929B1 (en) User ratings allowing access to features for modifying content
CN113255052B (en) Home decoration scheme recommendation method and system based on virtual reality and storage medium
CN113766296B (en) Live broadcast picture display method and device
CN110489582A (en) Personalization shows the generation method and device, electronic equipment of image
CN107817976A (en) Page info processing system and page generation, page info provide method and device
EP2591458A2 (en) Systems and methods for improving visual attention models
CN113271486B (en) Interactive video processing method, device, computer equipment and storage medium
CN108399586A (en) A kind of house property broker personal information methods of exhibiting and system
CN111580679A (en) Space capsule display method and device, electronic equipment and storage medium
CN114881741A (en) Commodity recommendation system based on virtual reality live scene
CN118363594B (en) User interface design method and system based on immersive virtual reality
CN112272328B (en) Bullet screen recommendation method and related device
US6295056B1 (en) Modulating the dimensions of environmentally related and proportionally sized displayed objects to conform selected object dimensions to limitations of a defined display space
Ariffin et al. Enhancing tourism experiences via mobile augmented reality by superimposing virtual information on artefacts
Cooper et al. Virtual reality mapping: IT tools for the divide between knowledge and action in tourism
Parent A virtual environment task analysis workbook for the creation and evaluation of virtual art exhibits
CN112468865A (en) Video processing method, VR terminal and computer readable storage medium
Gao et al. Impacts of Presenting Extra Information in Short Videos via Text and Voice on User Experience
Wichansky User benefits of visualization with 3-D stereoscopic displays
Blanco Mallo et al. Only for your eyes: Visualizing the results of a personalized recommendation system
WO2023139961A1 (en) Information processing device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20240930

Address after: Room 903, 9th Floor, Building B, National Digital Publishing Base, Science and Technology Sixth Road West Section, High tech Zone, Xi'an City, Shaanxi Province 710021

Patentee after: XI'AN HENGGE DIGITAL TECHNOLOGY Co.,Ltd.

Country or region after: China

Address before: 213, 2nd Floor, Building 7, Courtyard 9, Building Materials City West Road, Changping District, Beijing 100096

Patentee before: Beijing Hengge Zero One Information Technology Co.,Ltd.

Country or region before: China