CN115337626A - Entertainment system capable of realizing virtual-real interaction - Google Patents
Entertainment system capable of realizing virtual-real interaction Download PDFInfo
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- CN115337626A CN115337626A CN202211013555.0A CN202211013555A CN115337626A CN 115337626 A CN115337626 A CN 115337626A CN 202211013555 A CN202211013555 A CN 202211013555A CN 115337626 A CN115337626 A CN 115337626A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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Abstract
The invention discloses an entertainment system capable of realizing virtual-real interaction, which comprises a real-scene park, a meta-game system and a terminal; a live action park includes an interactive device placed at or operating on a venue for a player to play or enjoy or experience; and a collecting device for collecting information of the live-action park or the interactive device or the player; and communication means for communicating between the interactive devices or between the live-action park and the meta-game system; the information collected by the collecting device is transmitted to the meta-game system through the communication device; the meta-game system comprises a virtual park and an interactive system; the interactive system comprises an entertainment service module used for realizing the interaction between the player and each entertainment item; and a player management module for associating the real identity with the virtual identity of the player and for presenting real and virtual information. The invention has various playing methods, stronger entertainment and stronger interest.
Description
[ technical field ] A method for producing a semiconductor device
The invention relates to an entertainment system capable of realizing virtual-real interaction.
[ background of the invention ]
Besides being more interesting, the online game can also enable a plurality of game players to compete in the same game. The game player generates a ranking through game competition according to a certain competition rule; the game players are ranked by rank. The competitive online game increases game antagonism, enables game players to participate in the game more, has strong playing endurance, and becomes a main mode of online game development.
The existing online games are all played in a virtual environment provided by a game platform, the scenes of the games, the dolls of the games and the like exist in a virtual world, the reality sense of the games is lacked, and the live atmosphere of the games cannot be experienced.
[ summary of the invention ]
The invention aims to overcome the defects of the prior art, provides an entertainment system which can be played or experienced by the same player between a virtual world and a real world, can be played or experienced by the same player between the virtual world player and different players in the real world, can realize interactive experience and entertainment items, and increases virtual entertainment play methods of playing and real participatory interaction.
The object of the invention is achieved by:
an entertainment system capable of realizing virtual-real interaction is characterized by comprising a real-scene park, a meta-game system and a terminal;
a live action park includes an interactive device placed at or operating on a venue for a player to play or enjoy or experience; and a collecting device for collecting information of the live-action park or the interactive equipment or the player; and communication device used for mutual communication between the interactive devices or between the live-action park and the meta-play system; the information collected by the collecting device is transmitted to the meta-game system through the communication device;
the meta-game system comprises a virtual park and an interactive system; the interactive system comprises an entertainment service module used for realizing the interaction between the player and each entertainment item; and a player management module for associating the real identity with the virtual identity of the player and for presenting real and virtual information.
The live-action park is connected with the meta-swimming system and the meta-swimming system is connected with the terminal through a network.
An entertainment system capable of realizing virtual-real interaction as described above, characterized in that the terminal can be one or more of a mobile terminal or a PC or a display terminal or a physical display device.
The entertainment system capable of realizing virtual-real interaction is characterized in that the terminal is installed on the interaction equipment of the real-scene park.
An entertainment system capable of realizing virtual-real interaction is characterized in that the interactive system further comprises an amusement item management module.
An entertainment system capable of realizing virtual-real interaction is characterized in that the interactive system further comprises a task management module.
An entertainment system capable of realizing virtual-real interaction as described above, characterized in that the interactive system further comprises a digital asset management module.
The entertainment system capable of realizing virtual-real interaction is characterized in that the virtual park refers to a part or all of real parks, and digital scenes displayed after theme activities are superimposed.
The entertainment system capable of realizing virtual-real interaction is characterized in that the virtual park comprises virtual scenes, virtual equipment and a virtual character library.
An entertainment system capable of realizing virtual-real interaction as described above is characterized in that the virtual character is constructed or created based on the information of the real player.
An entertainment system capable of realizing virtual-real interaction as described above, characterized in that the virtual park further comprises a base material library, and the base material library may be one or more of virtual theme elements or virtual props or virtual interaction devices.
The entertainment system capable of realizing virtual-real interaction is characterized in that the acquisition device can be one or more of an image acquisition device, a position acquisition device, a motion state acquisition device, a sound acquisition device or a physiological information acquisition device.
The entertainment system capable of realizing virtual-real interaction is characterized in that the display terminal is a display device for displaying a real-scene park or a mixed virtual-real scene or a virtual park.
The entertainment system capable of realizing virtual-real interaction is characterized in that a plurality of real-scene orchards are provided, and a plurality of virtual orchards are provided; and the real-scene parks, the virtual parks and the real-scene parks are connected through an interactive system.
The entertainment system capable of realizing virtual-real interaction is characterized in that a plurality of real-scene paradises form a real world, a plurality of virtual paradises form a virtual world, and the real world is connected with the virtual world through an interaction system.
The invention has the beneficial effects that:
the playing mode of the invention is as follows: 1. a player may enter a virtual park, 2. The player may enter the virtual park to participate in a game, 3. The player may play in the live-action park, 4. The player may interact on the live-action park outside the field of the interactive device, 5. Different players may play simultaneously on the virtual device of the virtual park and the interactive device in the live-action park, 6. The player may interact between the virtual park and the live-action park. And the playing method is various, the entertainment is stronger, and the interest is stronger.
[ description of the drawings ]
FIG. 1 is a schematic structural view of the present invention;
FIG. 2 is a schematic diagram of the structure of the interactive system of the present invention in connection with a terminal;
fig. 3 is a structural diagram of a virtual park of the present invention.
[ detailed description ] embodiments
The invention will be further described with reference to the accompanying drawings in which:
an entertainment system capable of realizing virtual-real interaction comprises a real-scene park 1, a meta-game system 2 and a terminal 3;
the real park 1 comprises interactive devices placed at or operating on a venue for the players to entertain or play or experience; and a collecting device for collecting information of the live-action park or the interactive equipment or the player; and communication means for communicating between the interactive devices or between the live-action park and the meta-game system; the information collected by the collecting device is transmitted to the metatour system through the communication device;
the meta-game system 2 comprises a virtual park 21 and an interactive system 22; the interactive system 22 includes an amusement service module 23 for enabling the player to interact with each of the amusement items; and a player management module 24 that enables association of player real and virtual identities and for presenting real and virtual information.
The live-action park 1 and the meta-play system 2 and the terminal 3 are connected through a network.
The terminal 3 of the present invention includes a mobile terminal 31, a pc32, a display terminal 33, and a physical display device. The mobile terminal can be a mobile phone, a tablet, a remote controller, an intelligent watch, intelligent glasses and the like, and the PC can be a desktop computer, a DIY computer, a notebook computer, a tablet computer, an all-in-one computer, a super notebook and the like. Display terminals include various displays, televisions, rear projectors, and the like. The physical display device can be used for lifting the water level in the water column, and the higher the water level is, the higher the score is; the physical display device may also be the rise and fall of sand in a sand column, the more the integral of the sand pile.
The terminal of the invention can be arranged on the interactive equipment of the live-action park and can also be arranged on the field of the live-action park.
The interactive system 22 of the present invention includes an attraction module 23 for interfacing and processing each virtual-real combination attraction and a player management module 24. The player management module is used for realizing the association of the real identity and the virtual identity of the player and the presentation of real and virtual information. An amusement services module can store a game, and realize the association of real identities and virtual identities of players and the association and presentation of real and virtual information of the same player through a player management module.
The interactive system 22 of the present invention further comprises an attraction management module 25 for access information management, software upgrade, and content upgrade to live action attractions.
The interactive system 22 of the present invention further includes a mission management module 26 for associating with the attraction in the live action park to enable the player to play in various themed activities.
The interactive system 22 of the present invention further includes a digital asset management module 27 for implementing digital content management for player online and live-action park authoring and supporting player trading in the platform. Where the digital assets may be various virtual currencies, virtual property, and the like.
The virtual park of the invention takes a real park as a prototype and is a digital scene displayed after theme activities are superimposed. The scenes, the entertainment projects, the service points, the merchants, the hotels and the like of the virtual paradise are all shown after the real paradise is used as a prototype and is overlaid with theme atmosphere or theme elements or other elements through 2D or 3D modeling, so that the scenes experienced by players in the virtual paradise can correspond to the real scenes, but are more vivid and interesting than the real scenes.
The virtual park 21 of the present invention includes a virtual scene 211, a virtual device 212, and a virtual character library 213. The at least one virtual scene plus the at least one virtual device may constitute a casino.
The virtual character library of the present invention includes a plurality of virtual characters, which may be player characters constructed based on player information.
The virtual character of the present invention may also be a non-player character, i.e., an NPC, set up according to the amusement experience of the virtual park.
The task management module is used for unifying the content of theme activities in the virtual park and the live-action park, and the virtual park and the live-action park respectively comprise theme elements, props, IP, landscape, sound effects, light effects, story lines, NPC, prizes and the like.
The virtual park also comprises a basic material library, wherein the basic material library used for constructing the virtual park comprises virtual theme elements, virtual props, virtual equipment elements, virtual scene elements, virtual character elements and the like. For example, when the theme activity is the morning festival theme activity, the virtual theme elements include a virtual rice dumpling, a virtual rice dumpling leaf, and a virtual food material. The virtual prop comprises a paddle for rowing a dragon boat and the like.
The task management module comprises theme activities, wherein the theme activities can be festival activities, culture propaganda activities and the like, the IP can be the IP of a park or the IP cooperated with other companies, a story line can be similar to the IP, but the story line is promoted by story plot and the like, and the story line is simultaneously embodied in virtual/real scenes.
The embodiment mode comprises the following steps: 1. landscape: the theme elements displayed by the contents of landscape arrangement, lighting, music and the like of the real scene are fused with the theme elements such as scene rendering, picture music and the like in the virtual park and are mutually connected and depended. 2. Story line tasks: in the live-action park, the park tasks distributed to the players and the scenario/game tasks embodied by the players in the virtual park are in certain association, can be similar subject contents and playing methods, and can also be mutually supplemented and promoted layer by layer. Npc dress/interactive form: in a real park, elements that can express the function of NPC are: employees, digital people, airplane nails, certain equipment or landscapes, which play a role in park services, task advancement, theme atmosphere rendering, increasing interactive pleasure, and the like. The NPC in the virtual park also has the above presentation forms and functions, and has a mapping relation with the NPC in the live-action park. 4. Gift/prize, etc.: the prize obtained by the player through participation in the game, the event, the competition, or the like, or the gift given to the player by the garden, or the like, may have a communicating part in the expression form of the real scene and the virtual park. Such as coexistence of virtual badges and physical badges, coexistence of virtual props and physical props, real-scene park gift certificate of virtual parks, and the like.
The acquisition device comprises an image acquisition device, a position acquisition device, a motion state acquisition device, a sound acquisition device and a physiological information acquisition device. The image acquisition device comprises a camera, a camera and the like, the position acquisition device comprises a positioner, and the motion state acquisition device can be a speed sensor, a direction sensor, an acceleration sensor and the like and is used for acquiring the states of a player, such as the actions of the body, the stretching of hands and feet, the movement of front, back, left, right, up and down and the like. The sound collecting device can be a microphone, a recording device and the like, and the physiological information collecting device can be a sphygmomanometer and a device for measuring height and weight.
The interactive equipment comprises amusement facilities, game machines and props. The amusement ride can be a bumper car, roller coaster, or the like.
The player management module includes an identity recognition submodule for recognizing virtual identity information and real identity information of the player. The identity recognition sub-module recognizes the identity information of the player through password authentication or face recognition or fingerprint recognition or iris recognition or an electronic tag (such as a bracelet) containing the identity information.
The display terminal is a display device for displaying a real-scene park or a virtual and real mixed scene or a virtual park. The display device may be a display screen, a mobile phone, a tablet, a PC, AR glasses, or the like.
The invention can be provided with a plurality of live-action paradises and a plurality of virtual paradises, and the live-action paradises are connected with the virtual paradises and/or the virtual paradises through an interactive system.
A plurality of real-scene parks of the invention form a real world, a plurality of virtual parks of the invention form a virtual world, and the real world is connected with the virtual world and/or the virtual world through an interactive system.
The working principle of the invention is as follows: firstly, a virtual park is constructed by wholly or partially referring to a live-action park, and a virtual park model can be 2D or 3D; then establishing a corresponding relation between the virtual coordinate and the live-action coordinate; then determining the current virtual coordinate and visual angle of the player or determining the real-scene coordinate and visual angle of the player through a positioner and converting the real-scene coordinate and visual angle into the current virtual coordinate and visual angle of the player; and the amusement service in the interactive system calculates the view in real time in the virtual park model according to the current virtual coordinate and the visual angle of the player, and presents the view to the player through the terminal or fusion.
The following description will be given by taking a bumper car as an example:
in this embodiment, the real-scene park includes an interactive device, i.e., a dodgem, which is a dodgem field, and the dodgem has the same structure as the existing dodgem, and includes a driving device for controlling the dodgem to advance, a braking device for controlling the dodgem to stop, and a steering device for controlling the dodgem direction. And a remote control device is additionally arranged, and the remote control device is mainly used for additionally arranging the remote control device for the steering device and the driving device.
The terminal in this embodiment is vehicle-mounted display device, aims at providing immersive mixed reality and experiences, can show the virtual scene in the place through vehicle-mounted display device, and vehicle-mounted display screen installs the mixed reality display device in dodgem the place ahead, also can be AR glasses, shows parking lot real environment and virtual game element simultaneously, and wherein virtual game element passes through mixed reality technique, will correctly map to real environment position to the experience of immersing of player has been strengthened at the interactive in-process.
In the process of driving on the field, the acquisition device in the embodiment can acquire parameters such as vehicle ID, position, attitude and the like of each vehicle, so as to complete a series of interactive events in the interactive system, such as picking up virtual gold coins, props and the like in the field; through the related collision sensors, the dodgem amusement service in the interactive system can record information such as collision position, force, direction and the like when the vehicles collide interactively, so that different scores obtained by different players are calculated; the virtual reality increase of the bumper cars and the virtual-real combination and interaction in the real scene field are realized. The communication device may be a wireless module (bluetooth module or Wifi module or mobile communication module) disposed at the bumper car or the bumper car site, the terminal may be a mobile phone, and the display terminal may be a display screen or AR glasses disposed on the bumper car. The mobile phone for the players logs in the server through the network, enters the virtual park, is connected with the dodgem in the live-action park through the dodgem amusement service of the interactive system, controls the braking device for stopping the dodgem through the driving device for controlling the forward movement of the dodgem, and controls the steering device for controlling the direction of the dodgem to control the dodgem.
The following explains the specific play interaction implementation of the bumper cars in different scenes:
1. playing under the center line of live-action park
The method is characterized in that the interactive playing of the bumper cars in the live-action park is realized by developing a virtual scene, and a virtual-real integrated competition environment is constructed by utilizing technologies such as vehicle-mounted display or MR glasses or AR glasses or VR glasses and combining software and hardware development, so that players can compete in a virtual three-dimensional environment established by a designer or in a different place by showing themselves, such as lava, space, seabed and the like; when a player wears MR glasses to drive a vehicle, a mixed reality scene is displayed, the position and direction information of each bumper car is transmitted to the bumper car entertainment service of the interactive system through the positioning system, the glasses can correctly display the position and the posture of the bumper car, the player can add a virtual game playing method in the reality scene, and the player can experience real collision of the vehicle.
The playing process of the playing method in the field is as follows: (1) after a player wears a bracelet containing an RFID chip and enters a bumper car in a bumper car park, the identity of the player is identified through a vehicle-mounted RFID reader. After the identity information of the player is transmitted to the player management module of the interactive system through the network, the player management module returns the relevant information of the player, such as player information, prop quantity and the like. (2) After the equipment starts, the player competes mutually through driving the dodgem in the dodgem yard, and the gold coins fall off from the driven dodgem of other players due to real collision, and the falling gold coins can be picked up by other players, and the virtual props such as the gold coins are presented to the player through the display terminal, and the display terminal can be a vehicle-mounted display or a transparent HUD wind screen or AR/MR glasses and the like. (3) Besides the virtual prop, the virtual vehicle can be used for playing, the vehicle can be controlled by AI, and after the player interacts with the virtual prop, the feedback is carried out through an on-vehicle control system, for example, the collision with the virtual vehicle occurs, and the real bumper car is braked by controlling a brake device to simulate the collision of a virtual vehicle and a real vehicle. (4) And (4) ending the game play after the specified time is reached, and calculating the result of the game by the game service and recording the result into each player account.
Inside and outside interactive playing method: the off-site players interact with the players playing the dodgem in the field through the display terminals outside the field, the virtual elements in the field are seen to be fused with the real scene, the off-site terminal device can be used for throwing the virtual props into the field, the corresponding virtual props are displayed at the throwing positions through the various display terminals, and the two-eliminating capacity of the project is promoted.
One implementation of in-field and out-of-field interactive play: a display screen (which may be a transparent screen or a semi-transparent screen or an opaque screen) is disposed around the yard to allow off-board players to interact with on-board players. The off-site player controls by operating the dodgem on the off-site display screen: for example, zooming the screen, displaying a panoramic view or a local close-up on the screen, for example, launching props such as virtual coins, bombs or virtual walls, for example, adding an accelerator card, a deceleration card or a armor to the selected bumper car, so as to accelerate or decelerate the selected bumper car or prevent the selected bumper car from being attacked, and the like. When the display screen is operated by no person, the display screen can be used as a large screen to display various ranking conditions, real-time battle condition rebroadcasting conditions, scene display in virtual interaction and the like, or operation prompts are given to attract audience participation.
2. Playing on virtual park midline upstream
Online hand-game: an online player can log in a meta-game system through terminals such as a mobile phone, the mobile phone is used for participating in a small game of a bumper car in a virtual scene, the player can see the virtual bumper car controlled by various other players to play in the virtual scene, the game scene is various and changeable, the playing method can be close to an offline playing method and can also be beyond an offline playing method, and the online player becomes an independent game ecology.
3. On-line virtual park and off-line real park together play
In the same-scene competition in the virtual paradise and the real-scene paradise, as the two play modes, the online player can remotely control the offline real vehicle or the online virtual vehicle through the combination of software and hardware, and the online player can perform the same competition with the online downstream real bumper car player.
The off-line player can see the on-line player's avatar driving the real dodgem or see the avatar and avatar through the display terminal, and the on-line player can see the scene of the real scene and the virtual scene or the purely virtual scene. The playing method solves the difficult problem that off-line players lack accompanying playing, and is connected with each terminal and a plurality of space-time players.
Before the game starts, the online player authorizes the login platform at the terminal, enters the game hall, selects the dodgem to be controlled, and the offline player selects the dodgem through the bracelet binding.
After the on-line player waits for the instruction of starting the game to be sent on site, the on-line player can control the selected dodgem to participate in the game on the terminal through the dodgem amusement service of the interactive system like playing the game, and the real picture transmitted by the vehicle-mounted camera is fused with the picture of the virtual-real combination of the virtual elements; or the physical dodgem can not be remotely controlled, only pure virtual pictures are displayed, and the online player can see the playing pictures consisting of a plurality of virtual dodgem cars and other virtual elements displayed according to the positions of other players.
The offline player can see the real bumper car remotely controlled and the virtual image of the remote player on the car through various display terminals, or the purely virtual car and the character are fused in the real field.
The playing method is used for getting through online and offline, online players can remotely experience the stimulation and the joy of the field game, and the field players can obtain the distinctive playing experience because the remotely controlled unmanned dodgem participates in the game.
4. Dodgem competition among different fields: the mode needs at least two real bump car yards with online and offline playing functions, the two car yards can automatically match the intersection area to ensure that the sizes of the playing areas are consistent, and the two car yards need to be in an online playing matching mode at the same time, hereinafter referred to as a car yard A and a car yard B, and the total number of the played people is not more than the number of the smaller number of the playable people in the two yards.
And entering an initialization process after the matching is successful, wherein players in the two fields need to drive to a specified area for parking, and the steps are to unify the positions of the vehicles in the two fields so as to facilitate the synchronization of the actions of the local vehicle and the unmanned bumper car in the different places during the playing.
And when the player in the site A drives the vehicle to run, the unmanned bumper car in the site B synchronously runs according to the running posture of the unmanned bumper car. And on the contrary, the corresponding unmanned bumper cars can also run on the site B. Therefore, the players can collide with each other, virtual props are used, and the somatosensory feedback of the two sides is consistent due to the fact that the players have synchronous entity cars.
5. Continuous playing on line and off line
Each account number has a storage function, and online credits can be played offline or offline. The player can create an account, log in a meta-game system through terminals such as a mobile phone and the like, participate in a project in the virtual park by using the terminals, and obtain points.
When playing offline, a player can enter the live-action park by brushing the bracelet configured in the live-action park, and the meta-game system obtains and updates information such as the score ranking of the player while brushing the bracelet, so that the player can play offline by using the online score ranking.
A player enters a mine mountain vehicle project queuing area of a park, a virtual reality playing method of the project is prefabricated through a large screen (1-2) arranged in the queuing area, expectation is full of the innovative playing method to be experienced, and the operation method and skill of each link of play are mastered.
When the safety pressure bar is bound in the passenger area, a player is prompted to bind with the interactive handrail through broadcasting, and whether the binding is successful is determined according to interactive handrail indication and the like.
After the mine mountain car is dispatched, a player can visually see a plurality of virtual story line related pictures on the track, make a specified action through peripheral sound prompt, can interactively interact with the pictures and can pass through the pictures to create activity interaction and amusement surprise for the player.
The player may perform the enactment of actions based on the interactive armrest, and the player may control certain devices of the play item based on the performance of the action index by the full car player, such as: gem light, model movement, volcanic eruption, water curtain water flow, etc.
Through the playing performance of the players, the meta-game system scores each tourist and converts the score into a corresponding growth value of a point reward system of the meta-game system, and the point can be used in an online meta-game system and an offline live-action park.
The player can exchange special props during the on-line mine mountain car play in the live-action park to obtain different game privileges through the credit of the meta-play system; or for redeeming associated ticket offers released by the campus.
Claims (14)
1. An entertainment system capable of realizing virtual-real interaction is characterized by comprising a real scene park (1), a meta-game system (2) and a terminal (3);
the live-action park (1) comprises an interactive device which is placed at a field or operated on the field and is used for entertainment or play or experience of a player; and a collecting device for collecting information of the live-action park or the interactive device or the player; and communication device used for mutual communication between the interactive devices or between the live-action park and the meta-play system; the information collected by the collecting device is transmitted to the metatour system through the communication device;
the meta-game system (2) comprises a virtual park (21) and an interactive system (22); the interaction system (22) comprises an amusement service module (23) for enabling the player to interact with the respective amusement items; and a player management module (24) for associating the player's real identity with the virtual identity and for presenting real and virtual information;
the live-action park (1) is connected with the meta-swimming system (2) and the meta-swimming system (2) is connected with the terminal (3) through a network.
2. An entertainment system capable of realizing virtual-real interaction according to claim 1, characterized in that the terminal (3) can be one or more of a mobile terminal (31) or a PC (32) or a display terminal (33) or a physical display device.
3. An entertainment system capable of realizing virtual-real interaction according to claim 2, characterized in that the terminal is installed on an interactive device of a real-scene park.
4. An entertainment system capable of realizing virtual-real interaction according to claim 1, characterized in that the interactive system (22) further comprises an amusement program management module (25).
5. An entertainment system capable of realizing virtual-real interaction according to claim 4, characterized in that the interactive system (22) further comprises a task management module (26).
6. An entertainment system capable of realizing virtual-real interaction according to claim 4, characterized in that the interactive system (22) further comprises a digital asset management module (27).
7. The system of claim 1, wherein the virtual paradise is a digital scene displayed by superimposing a theme event on a part or all of the real paradise.
8. An entertainment system capable of realizing virtual-real interaction according to claim 1, characterized in that the virtual park (21) comprises a virtual scene (211), a virtual device (212) and a virtual character library (213).
9. An entertainment system according to claim 8, wherein the virtual character is constructed or created based on real player information.
10. An entertainment system capable of realizing virtual-real interaction according to claim 8, characterized in that the virtual park further comprises a base material library (214), and the base material library can be one or more of virtual theme elements or virtual props or virtual interaction devices.
11. The entertainment system as claimed in claim 1, wherein the capturing device is one or more of an image capturing device, a position capturing device, a motion state capturing device, a sound capturing device, and a physiological information capturing device.
12. The entertainment system capable of realizing virtual-real interaction according to claim 2, wherein the display terminal is a display device for displaying a real-scene park or a mixed virtual-real scene or a virtual park.
13. The entertainment system for realizing virtual-real interaction as claimed in claim 1, wherein there are a plurality of real-scene parks and a plurality of virtual parks; and the real-scene parks, the virtual parks and the real-scene parks are connected through an interactive system.
14. The system of claim 13, wherein the real-world amusement parks form a real world, the virtual parks form a virtual world, and the real world and the virtual world are connected through the interactive system.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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CN202211013555.0A CN115337626A (en) | 2022-08-23 | 2022-08-23 | Entertainment system capable of realizing virtual-real interaction |
CN202311045088.4A CN116850575A (en) | 2022-08-23 | 2023-08-18 | Entertainment system capable of realizing virtual-real interaction |
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CN202311045088.4A Pending CN116850575A (en) | 2022-08-23 | 2023-08-18 | Entertainment system capable of realizing virtual-real interaction |
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