CN103699379A - Visible editing method and editor in game role fighting process - Google Patents
Visible editing method and editor in game role fighting process Download PDFInfo
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- CN103699379A CN103699379A CN201310682090.2A CN201310682090A CN103699379A CN 103699379 A CN103699379 A CN 103699379A CN 201310682090 A CN201310682090 A CN 201310682090A CN 103699379 A CN103699379 A CN 103699379A
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- 238000000034 method Methods 0.000 title claims abstract description 68
- 230000008569 process Effects 0.000 title claims abstract description 55
- 230000000694 effects Effects 0.000 claims abstract description 45
- 230000009471 action Effects 0.000 claims abstract description 41
- 230000003578 releasing effect Effects 0.000 claims abstract description 8
- 230000000875 corresponding effect Effects 0.000 claims description 38
- 238000010304 firing Methods 0.000 claims description 21
- 230000000007 visual effect Effects 0.000 claims description 17
- 208000027418 Wounds and injury Diseases 0.000 claims description 6
- 230000000903 blocking effect Effects 0.000 claims description 6
- 230000006378 damage Effects 0.000 claims description 6
- 208000014674 injury Diseases 0.000 claims description 6
- 210000000988 bone and bone Anatomy 0.000 claims description 5
- 230000008859 change Effects 0.000 claims description 5
- 238000007599 discharging Methods 0.000 claims description 5
- 238000009877 rendering Methods 0.000 claims description 5
- 238000004088 simulation Methods 0.000 abstract 4
- 230000004048 modification Effects 0.000 description 3
- 238000012986 modification Methods 0.000 description 3
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Abstract
The invention provides a visible editing method and a visible editor in a game role fighting process. A game role fighting process is sub-modularized, and the visible editing on skills in the role fighting process is realized by modularization; an editing module comprises a fighting action simulation module, a skill representing effect simulation module, an attack range simulation module, a releasing effect simulation module and an operation command editing module, the modules are provided with editing controls and preview windows at the interfaces; all skill parameters in the role fighting process can be visibly edited and the skill effects after editing can be timely previewed.
Description
Technical field
The present invention relates to edit methods and the editing machine of game role fistfight process in a kind of Fighting Game (FTG).
Background technology
Game can be divided into many types by function, as instant policy class game, MMO online game, action game etc., wherein Grapple belongs to a kind of of action game, this game side emphasis is generally on the switching of role's technical ability and movement displaying, finally should make among player immerses, reach the object of amusement.
At present, the editor of game role fistfight process does not have special editing machine, and there is no modularized processing during editor, for development of games, role, carry out, in complicated fistfight process, can relating to a plurality of relevant parameters, these parameters are generally kept in certain table, so that revise.Fight designer just carries out numerical value editor to form, cannot in manufacturing process, well control performance and operating experience, and the mode operating process inefficiency of this modification form, is restricting tempo of development and final effect to a certain extent.
Summary of the invention
One of the technical problem to be solved in the present invention, is to provide a kind of visualizing editing method of game role fistfight process, can make the skilled parameter in role's fistfight process realize visual edit, and the technical ability effect after can timely preview editor.
The above-mentioned technical matters of the present invention is achieved in that the visualizing editing method of a kind of game role fistfight process, and by the game role process parting blocking of grappling, by the visual edit of technical ability in modular implementation role fistfight process, described editor module comprises:
Fistfight action emulation module, is that role's fistfight process is equipped with corresponding action resource, and on interface, provides and select the edit control of described action resource and for showing the preview window of described action resource;
Technical ability expression effect emulation module, for role loads corresponding special efficacy resource when discharging technical ability, and by the special efficacy resource having loaded be placed into corresponding role tie up a little on; And be provided for preserving the form of all parameters that are associated with technical ability performance, for changing in real time relevant parameter, and on interface, provide the preview window, to observe immediately the technical ability effect after change;
Firing area emulation module, when current technical ability discharges, provides the region that can produce injury, and automatically calculates all destination objects in current attack region, and waits for that doing further attack hit logic processes; On interface, be provided for editing the edit control of described attack region detail parameters and for showing the preview window of described attack region edit effect, the parameter of final firing area will be saved in HitRange form;
Releasing effect emulation module, the effect of performance is provided for hitting role, and be provided for editor and represent to be hit the edit control of effect extent index and hit the preview window of effect degree described in showing, and the good parameter of clean up editing is saved in EffectInfo form;
Operational order editor module, provides edit control for User Defined operational order, to set up the corresponding relation of operational order and skill operation, and provides the preview window of the corresponding relation of display operation instruction and skill operation.
Further, described action resource mainly comprises a rending model and a plurality of animation sequence, wherein rending model is a grid mesh, representing role's outer shape, and animation sequence is representing role's a action, in store role's bone information converting, the corresponding a set of action resource of a kind of weapon, all action resources can automatically load when program initialization.
Further, described firing area emulation module can build different grids and simulate corresponding attack region, role, start in the process of movements in martial arts technical ability, the firing area grid that real-time rendering is current, whether for deviser, directly observe current movements in martial arts has hit.
Further, described operational order is supported combination button.
Two of the technical problem to be solved in the present invention, is to provide a kind of visualizing editing method of game role fistfight process, can make the skilled parameter in role's fistfight process realize visual edit, and the technical ability effect after can timely preview editor.
The above-mentioned technical matters of the present invention is achieved in that a kind of visual editor of game role fistfight process, it is characterized in that: by the game role process parting blocking of grappling, by the visual edit of technical ability in modular implementation role fistfight process, described editor module comprises:
Fistfight action emulation module, is that role's fistfight process is equipped with corresponding action resource, and on interface, provides and select the edit control of described action resource and for showing the preview window of described action resource;
Technical ability expression effect emulation module, for role loads corresponding special efficacy resource when discharging technical ability, and by the special efficacy resource having loaded be placed into corresponding role tie up a little on; And be provided for preserving the form of all parameters that are associated with technical ability performance, for changing in real time relevant parameter, and on interface, provide the preview window, to observe immediately the technical ability effect after change;
Firing area emulation module, when current technical ability discharges, provides the region that can produce injury, and automatically calculates all destination objects in current attack region, and waits for that doing further attack hit logic processes; On interface, be provided for editing the edit control of described attack region detail parameters and for showing the preview window of described attack region edit effect, the parameter of final firing area will be saved in HitRange form;
Releasing effect emulation module, the effect of performance is provided for hitting role, and be provided for editor and represent to be hit the edit control of effect extent index and hit the preview window of effect degree described in showing, and the good parameter of clean up editing is saved in EffectInfo form;
Operational order editor module, provides edit control for User Defined operational order, to set up the corresponding relation of operational order and skill operation, and provides the preview window of the corresponding relation of display operation instruction and skill operation.
Further, described action resource mainly comprises a rending model and a plurality of animation sequence, wherein rending model is a grid mesh, representing role's outer shape, and animation sequence is representing role's a action, in store role's bone information converting, the corresponding a set of action resource of a kind of weapon, all action resources can automatically load when program initialization.
Further, described firing area emulation module can build different grids and simulate corresponding attack region, role, start in the process of movements in martial arts technical ability, the firing area grid that real-time rendering is current, whether for deviser, directly observe current movements in martial arts has hit.
Further, described operational order is supported combination button.
Tool of the present invention has the following advantages: the present invention utilizes existing emulation technology, makes correlation module parametrization in role's fistfight process, visual, and final technical ability effect is edited in preview in time, and accelerate development progress strengthens final product fistfight and experiences.
Accompanying drawing explanation
The present invention is further illustrated in conjunction with the embodiments with reference to the accompanying drawings.
Fig. 1 is the inventive method flowchart.
Fig. 2 to Fig. 5 is the interface schematic diagram of visual editor of the present invention.
Embodiment
The visualizing editing method of game role of the present invention fistfight process, by the game role process parting blocking of grappling, by the visual edit of technical ability in modular implementation role fistfight process, described editor module comprises:
Fistfight action emulation module, the corresponding action of fistfight process outfit resource for role, described action resource mainly comprises a rending model and a plurality of animation sequence, wherein rending model is a grid mesh, representing role's outer shape, and animation sequence is representing role's a action, in store role's bone information converting, the corresponding a set of action resource of weapon, all action resources can automatically load when program initialization.And on interface, provide and select the edit control of described action resource and for showing the preview window of described action resource;
Technical ability expression effect emulation module, for role loads corresponding special efficacy resource when discharging technical ability, and by the special efficacy resource having loaded be placed into corresponding role tie up a little on; And be provided for preserving the form of all parameters that are associated with technical ability performance, for changing in real time relevant parameter, and on interface, provide the preview window, to observe immediately the technical ability effect after change;
Firing area emulation module, when current technical ability discharges, provides the region that can produce injury, and automatically calculates all destination objects in current attack region, and waits for that doing further attack hit logic processes; On interface, be provided for editing the edit control of described attack region detail parameters and for showing the preview window of described attack region edit effect, the parameter of final firing area will be saved in HitRange form; This module can build different grids and simulate corresponding attack region, role, starts in the process of movements in martial arts technical ability, and the firing area grid that real-time rendering is current, whether for deviser, directly observe current movements in martial arts has hit;
Releasing effect emulation module, the effect of performance is provided for hitting role, and be provided for editor and represent to be hit the edit control of effect extent index and hit the preview window of effect degree described in showing, and the good parameter of clean up editing is saved in EffectInfo form;
Operational order editor module, provides edit control for User Defined operational order, to set up the corresponding relation of operational order and skill operation, and provides the preview window of the corresponding relation of display operation instruction and skill operation; Described operational order is supported combination button.
As shown in Figure 1, the visual editor of game role fistfight process of the present invention, by the game role process parting blocking of grappling, by the visual edit of technical ability in modular implementation role fistfight process, described editor module comprises described fistfight action emulation module, described technical ability expression effect emulation module, described firing area emulation module, described releasing effect emulation module and described operational order editor module.
The interface of editing machine as shown in Figures 2 to 5, on interface, be provided with toolbar, form preview button and technical ability preview button, by toolbar and form preview button, can carry out every editor and adjust the editors such as parameter, by technical ability preview button, can watch the effect after editor, realize visual operation.
While utilizing editing machine of the present invention to edit, process can be as follows:
1, the emulation that the control that deviser provides by fistfight action emulation module selects action resource to grapple and move, and the effect of carrying out preview emulation by the preview window; As shown in Figure 2.
2, deviser is provided the effect of performance by technical ability expression effect emulation module for hitting role, the special efficacy resource having loaded is placed into tying up of corresponding role a little upper, and changes in real time relevant parameter by form, carries out the emulation of technical ability expression effect; As shown in Figure 3.
When 3, deviser provides attack by firing area emulation module, can produce the region of injury, automatically calculate all destination objects in current attack region, by edit control, revise the parameter in HitRange form and directly observe attack effect at the preview window in real time; As shown in Figure 4 and Figure 5.
4, deviser is provided the effect of performance for hitting role by releasing effect emulation module, and by edit control in EffectInfo modification parameter, described in showing, hit effect degree in the preview window;
5, user is by the instruction of operational order editor module self-defining operation, to set up the corresponding relation of operational order and skill operation, and at the corresponding relation of the preview window observation operational order and skill operation.
Although more than described the specific embodiment of the present invention; but being familiar with those skilled in the art is to be understood that; our described specific embodiment is illustrative; rather than for the restriction to scope of the present invention; those of ordinary skill in the art are in equivalent modification and the variation done according to spirit of the present invention, all should be encompassed in the scope that claim of the present invention protects.
Claims (8)
1. a visualizing editing method for game role fistfight process, is characterized in that: by the game role process parting blocking of grappling, by the visual edit of technical ability in modular implementation role fistfight process, described editor module comprises:
Fistfight action emulation module, is that role's fistfight process is equipped with corresponding action resource, and on interface, provides and select the edit control of described action resource and for showing the preview window of described action resource;
Technical ability expression effect emulation module, for role loads corresponding special efficacy resource when discharging technical ability, and by the special efficacy resource having loaded be placed into corresponding role tie up a little on; And be provided for preserving the form of all parameters that are associated with technical ability performance, for changing in real time relevant parameter, and on interface, provide the preview window, to observe immediately the technical ability effect after change;
Firing area emulation module, when current technical ability discharges, provides the region that can produce injury, and automatically calculates all destination objects in current attack region, and waits for that doing further attack hit logic processes; On interface, be provided for editing the edit control of described attack region detail parameters and for showing the preview window of described attack region edit effect, the parameter of final firing area will be saved in HitRange form;
Releasing effect emulation module, the effect of performance is provided for hitting role, and be provided for editor and represent to be hit the edit control of effect extent index and hit the preview window of effect degree described in showing, and the good parameter of clean up editing is saved in EffectInfo form;
Operational order editor module, provides edit control for User Defined operational order, to set up the corresponding relation of operational order and skill operation, and provides the preview window of the corresponding relation of display operation instruction and skill operation.
2. the visualizing editing method of game role according to claim 1 fistfight process, it is characterized in that: described action resource mainly comprises a rending model and a plurality of animation sequence, wherein rending model is a grid mesh, representing role's outer shape, and animation sequence is representing role's a action, in store role's bone information converting, the corresponding a set of action resource of a kind of weapon, all action resources can automatically load when program initialization.
3. the visualizing editing method of game role according to claim 1 fistfight process, it is characterized in that: described firing area emulation module can build different grids and simulate corresponding attack region, role, start in the process of movements in martial arts technical ability, whether the firing area grid that real-time rendering is current, for deviser, directly observing current movements in martial arts has hit.
4. the visualizing editing method of game role fistfight process according to claim 1, is characterized in that: described operational order is supported combination button.
5. a visual editor for game role fistfight process, is characterized in that: by the game role process parting blocking of grappling, by the visual edit of technical ability in modular implementation role fistfight process, described editor module comprises:
Fistfight action emulation module, is that role's fistfight process is equipped with corresponding action resource, and on interface, provides and select the edit control of described action resource and for showing the preview window of described action resource;
Technical ability expression effect emulation module, for role loads corresponding special efficacy resource when discharging technical ability, and by the special efficacy resource having loaded be placed into corresponding role tie up a little on; And be provided for preserving the form of all parameters that are associated with technical ability performance, for changing in real time relevant parameter, and on interface, provide the preview window, to observe immediately the technical ability effect after change;
Firing area emulation module, when current technical ability discharges, provides the region that can produce injury, and automatically calculates all destination objects in current attack region, and waits for that doing further attack hit logic processes; On interface, be provided for editing the edit control of described attack region detail parameters and for showing the preview window of described attack region edit effect, the parameter of final firing area will be saved in HitRange form;
Releasing effect emulation module, the effect of performance is provided for hitting role, and be provided for editor and represent to be hit the edit control of effect extent index and hit the preview window of effect degree described in showing, and the good parameter of clean up editing is saved in EffectInfo form;
Operational order editor module, provides edit control for User Defined operational order, to set up the corresponding relation of operational order and skill operation, and provides the preview window of the corresponding relation of display operation instruction and skill operation.
6. the visual editor of game role according to claim 5 fistfight process, it is characterized in that: described action resource mainly comprises a rending model and a plurality of animation sequence, wherein rending model is a grid mesh, representing role's outer shape, and animation sequence is representing role's a action, in store role's bone information converting, the corresponding a set of action resource of a kind of weapon, all action resources can automatically load when program initialization.
7. the visual editor of game role according to claim 5 fistfight process, it is characterized in that: described firing area emulation module can build different grids and simulate corresponding attack region, role, start in the process of movements in martial arts technical ability, whether the firing area grid that real-time rendering is current, for deviser, directly observing current movements in martial arts has hit.
8. the visual editor of game role fistfight process according to claim 5, is characterized in that: described operational order is supported combination button.
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CN113559505A (en) * | 2021-07-28 | 2021-10-29 | 网易(杭州)网络有限公司 | Information processing method and device in game and mobile terminal |
CN113559505B (en) * | 2021-07-28 | 2024-02-02 | 网易(杭州)网络有限公司 | Information processing method and device in game and mobile terminal |
CN115253301A (en) * | 2022-07-22 | 2022-11-01 | 厦门极致互动网络技术股份有限公司 | A turn-based combat skill editing system and method |
WO2025020777A1 (en) * | 2023-07-27 | 2025-01-30 | 网易(杭州)网络有限公司 | Game action generation method and apparatus, storage medium, and electronic device |
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