CN101264384A - Disk game system and robot device - Google Patents
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Abstract
Description
技术领域 technical field
本发明涉及利用机器手臂的盘式游戏系统。The present invention relates to a board game system utilizing a robotic arm.
背景技术 Background technique
多种盘式游戏(board game)软件程序已被开发,使得使用者可以与计算机对玩如象棋、国际象棋等棋类游戏、或是大富翁等游戏。然而使用者面对计算机的感觉非常不真实,因此已知技术有开发人与机器人玩棋类游戏的想法。譬如美国专利第4,398,720号(Robot Computer Chess Game,机器人玩棋游戏)即是。虽然机器手臂已开发成熟,然而如美国专利第4,398,720号有能力抓取棋子功能的机器手臂相当昂贵,而且若是要让机器手臂能抓取不同种类,大小或形状的棋子则难度甚高(因为还需考虑不要碰到邻近的棋子)。A variety of board game software programs have been developed that allow users to play board games such as chess and chess, or games such as Monopoly against a computer. However, the feeling of the user facing the computer is very unreal, so the known technology has the idea of developing people and robots to play board games. For example, U.S. Patent No. 4,398,720 (Robot Computer Chess Game, robot playing chess game) is exactly. Although the robotic arm has been developed maturely, the robotic arm capable of grabbing chess pieces as in U.S. Patent No. 4,398,720 is quite expensive, and if the robotic arm can grab different kinds, it is very difficult (because there are still chess pieces of different sizes or shapes). Consider not touching adjacent pieces).
而且美国专利第4,398,720号所采用的棋盘为实体棋盘,因此若要玩不同种类的棋类游戏则必须更换棋盘、棋子、以及相关的控制软件,不但困难且机器手臂需要相当精密才能达成目的。Moreover, the chessboard used in U.S. Patent No. 4,398,720 is a physical chessboard. Therefore, if you want to play different types of board games, you must replace the chessboard, chess pieces, and related control software.
因此如何设计可以玩多种盘式游戏,而且能大大降低难度及成本是有需要的。Therefore, it is necessary to design a game that can play multiple disc games and greatly reduce the difficulty and cost.
发明内容 Contents of the invention
本发明的主要目的是让使用者可以与机器人或机器手臂互动进行盘式游戏。The main purpose of the present invention is to allow a user to interact with a robot or robotic arm for a shuffleboard game.
为达成上述目的,本发明盘式游戏系统主要包括触摸式屏幕,计算机装置以及机器手臂。计算机装置包括处理器以及存储器。存储器中包括存储至少一盘式游戏软件程序,当处理器执行盘式游戏软件程序时,触摸式屏幕显示盘式游戏软件程序所呈现的游戏界面(例如棋盘)。因此只要玩不同盘式游戏时,触摸式屏幕则会显示对应的游戏界面。To achieve the above object, the board game system of the present invention mainly includes a touch screen, a computer device and a robot arm. A computer device includes a processor and memory. At least one disc game software program is stored in the memory, and when the processor executes the disc game software program, the touch screen displays the game interface (such as a chessboard) presented by the disc game software program. Therefore, as long as different disc games are played, the touch screen will display the corresponding game interface.
本发明的机器手臂包括碰触端,当盘式游戏软件程序被执行时,计算机装置可以控制该机器手臂,使得机器手臂的碰触端可以碰触该触摸式屏幕,使得一或多使用者(真人)可以与盘式游戏系统对玩该盘式游戏。The robot arm of the present invention includes a touch end. When the disc game software program is executed, the computer device can control the robot arm so that the touch end of the robot arm can touch the touch screen, so that one or more users ( A real person) can play the shuffle game against the shuffle game system.
根据本发明的盘式游戏系统,其中该机器手臂与该触摸式屏幕可固定结合。According to the board game system of the present invention, the robot arm and the touch screen can be fixedly combined.
根据本发明的盘式游戏系统,其中还包括机器人装置,其中该机器手臂连结于该机器人装置。According to the board game system of the present invention, it further includes a robot device, wherein the robot arm is connected to the robot device.
另外机器手臂的碰触端可设有缓冲机构以及安全传感器,以减少破坏该触摸式屏幕的机率。In addition, the touch end of the robotic arm can be provided with a buffer mechanism and a safety sensor to reduce the probability of damaging the touch screen.
本发明还提供一种机器人装置,可与触摸式屏幕电连接,以达成与使用者进行盘类游戏,该机器人装置包括:计算机装置,包括处理器,存储器,其中该存储器包括至少一盘式游戏软件程序,使得该处理器可执行该盘式游戏软件程序,以便将该盘式游戏软件程序对应的游戏界面显示于该触摸式屏幕;以及机器手臂,与该计算机装置电连接,该机器手臂包括碰触端;通过上述构造,当该盘式游戏软件程序被执行时,该计算机装置控制该机器手臂使得该机器手臂的该碰触端可以碰触该触摸式屏幕,使得使用者可以与该盘式游戏系统玩该盘式游戏软件程序。The present invention also provides a robot device, which can be electrically connected with a touch screen to achieve board games with users. The robot device includes: a computer device, including a processor, and a memory, wherein the memory includes at least one board game A software program, so that the processor can execute the disc game software program, so that the game interface corresponding to the disc game software program is displayed on the touch screen; and a robot arm is electrically connected to the computer device, and the robot arm includes Touch end; By the above construction, when the disc game software program is executed, the computer device controls the robot arm so that the touch end of the robot arm can touch the touch screen, so that the user can interact with the disc game. The disc game software program is played on the disc game system.
附图说明 Description of drawings
图1是本发明盘式游戏系统第一实施例外观图。Fig. 1 is an appearance diagram of the first embodiment of the board game system of the present invention.
图2是本发明关于机器手臂的碰触端剖视图。Fig. 2 is a sectional view of the touching end of the robot arm of the present invention.
图3是本发明盘式游戏系统关于第一实施的硬件架构图。Fig. 3 is a hardware architecture diagram of the first implementation of the board game system of the present invention.
图4是本发明关于机器手臂操作的流程图。Fig. 4 is a flow chart of the present invention regarding the operation of the robotic arm.
图5是本发明盘式游戏系统第二实施例外观图,显示机器人装置与触摸式屏幕尚未结合的状态。Fig. 5 is an appearance view of the second embodiment of the board game system of the present invention, showing the state that the robot device is not combined with the touch screen.
图6是本发明盘式游戏系统第二实施例外观图,显示机器人装置与触摸式屏幕结合的状态。Fig. 6 is an appearance view of the second embodiment of the board game system of the present invention, showing the state of the combination of the robot device and the touch screen.
图7是本发明盘式游戏系统关于第二实施的硬件架构图。FIG. 7 is a hardware architecture diagram of the second implementation of the board game system of the present invention.
图8是本发明盘式游戏系统第三实施例外观图。Fig. 8 is an appearance view of the third embodiment of the board game system of the present invention.
图9是本发明盘式游戏系统关于第三实施的硬件架构图。FIG. 9 is a hardware architecture diagram of the third implementation of the board game system of the present invention.
其中,附图标记说明如下:Wherein, the reference signs are explained as follows:
10,10a,10b盘式游戏系统10, 10a, 10b Disc Game System
20触摸式屏幕20 touch screen
30,30b计算机装置30, 30b Computer device
31处理器31 processors
32存储器32 memory
33喇叭33 speakers
35盘式游戏软件程序35 disc game software programs
351游戏界面351 game interface
38输入输出界面38 input and output interfaces
381影像传输线381 image transmission line
40机器手臂40 robotic arms
41碰触端41 touch end
42缓冲机构42 buffer mechanism
43安全传感器43 safety sensor
50,50b机器人装置50, 50b Robotic devices
51连接界面51 connection interface
511凹槽511 groove
具体实施方式 Detailed ways
本发明适用于实现任何盘式游戏,像是象棋、国际象棋、围棋、五子棋、跳棋等棋类游戏,或是大富翁等游戏,通常这类游戏都具有一个有特定图形的盘面,以及依照一定游戏规则在特定图形内移动的「子」(piece),然后一或多人依照一定顺序交替移动或翻动棋子。只要是符合上述特性的游戏,本发明均有适用的可能。在本发明中,机器手臂或机器人是其中一方,一个或多个使用者为其他方,而触摸式屏幕则用于呈现盘面与「子」。为能让贵审查员更了解本发明的技术内容,以下以较为多数人熟知的棋类游戏为例,特举三个较佳具体实施例说明如下。The present invention is suitable for realizing any board game, such as chess, chess, go, backgammon, checkers and other board games, or games such as Monopoly, usually such games have a board surface with specific graphics, and according to a certain The rules of the game are "pieces" that move within a specific graphic, and then one or more people alternately move or flip the pieces in a certain order. As long as it is a game that meets the above characteristics, the present invention may be applicable. In the present invention, a robotic arm or robot is one party, one or more users are the other party, and a touch screen is used to present the board and the "sub". In order to allow your examiners to better understand the technical content of the present invention, three preferred specific embodiments are given below as an example of a board game that is well-known to most people.
以下请一并参考图1~4关于第一实施例。Please refer to FIGS. 1-4 together below for the first embodiment.
盘式游戏系统10主要包括触摸式屏幕20,计算机装置30以及机器手臂40。在第一实施例中触摸式屏幕20,计算机装置30以及机器手臂40都整合在一起,而触摸式屏幕20与计算机装置30电连接,且机器手臂40也与计算机装置30电连接。The
计算机装置30包括处理器31,存储器32(可包括如DRAM或硬盘等存储器)以及喇叭33。存储器32中包括存储至少一盘式游戏软件程序35。当处理器31执行盘式游戏软件程序35时,触摸式屏幕20显示盘式游戏软件程序35所对应的游戏界面351。喇叭33的功能主要是产生娱乐效果,譬如配合棋类游戏的进行,制造一些音效,或是如鼓励或嘲笑的语音以增加真实感。The
盘式游戏软件程序35譬如是国际象棋,象棋,围棋,跳棋等等。由于目前已有多种盘式游戏软件程序,因此盘式游戏软件程序35的细节以下不多赘述。以棋类游戏为例,本发明的「棋盘」是触摸式屏幕20,而「棋盘」上的格线与「棋子」是触摸式屏幕20所呈现的影像,因此盘式游戏系统10可以提供多种棋类游戏与一或多使用者对玩。The board game software program 35 is, for example, chess, Chinese chess, go, checkers and the like. Since there are many kinds of disc game software programs, the details of the disc game software program 35 will not be repeated below. Taking board games as an example, the "chessboard" of the present invention is the
本发明的机器手臂40包括碰触端41,当盘式游戏软件程序35被执行时,计算机装置30可以控制该机器手臂40,使得机器手臂40的碰触端41可以碰触该触摸式屏幕20「棋盘」的某第一位置上所呈现的「棋子」,以代表「拿起」该「棋子」,然后计算机装置30控制该机器手臂40移动到另一第二位置碰触该触摸式屏幕20,以代表「放下」该「棋子」。计算机装置30根据「棋子」位置的变化以及当时的棋局,可以自动做出各种反应,例如「吃掉」第二位置上原有的他方「棋子」、发出「将军」的警示、或是邀请下一方走棋等等。因此,本发明可以使得一或多使用者(真人)可以与盘式游戏系统10对玩各类棋类游戏。The
触摸式屏幕20基本上有两种,一种是需有物体实际碰触到触摸式屏幕20,第二种是通过特殊感应笔使触摸式屏幕20发生感应,第二种方式的感应笔实际上只要接近触摸式屏幕20即可让触摸式屏幕20发生感应。由于目前机器手臂40的控制已很精准,因此不需太担心机器手臂40破坏该触摸式屏幕20。但为减少破坏该触摸式屏幕20的机率,如图2所示,碰触端41最好采用非硬性材质,如橡胶。另外可设有缓冲机构42(如弹簧),使得机器手臂40的控制可有稍许误差;甚至也可加装安全传感器43,万一碰触端41往下碰触触摸式屏幕20超过一段距离时,碰触端41会按押到安全传感器43(譬如按钮),此时安全传感器43可发出信号让计算机装置30将机器手臂40提起来或归位,关于安全程序的问题,于下述步骤403中也会补充说明。安全传感器43除了防止机器手臂40破坏该触摸式屏幕20之外,也可防止使用者不小心被机器手臂40压到的危险。There are basically two types of
以下请参考图4关于机器手臂40操作的流程图:Please refer to FIG. 4 for the flow chart of the operation of the
步骤401:Step 401:
机器手臂40自计算机装置30接收目标位置信号。The
盘式游戏软件程序35的设计都会计算出「计算机方」下一步该怎么做,譬如要移动哪一个棋子到哪一个位置;或是如围棋,要将棋子放在哪一个位置。因此位置即可转换成机器手臂40要去的目标位置(通常得出坐标值后,再控制机器手臂中的各马达要转的角度),由于机器手臂40的控制是已知技术,因此在此不再赘述。The design of the board game software program 35 all calculates what the "computer side" should do next, such as which chess piece will be moved to which position; or as Go, which position the chess piece will be placed on. Therefore, the position can be converted into the target position where the
步骤402:Step 402:
机器手臂40移动至目标位置,进行触碰触摸式屏幕20。The
步骤403:Step 403:
此步骤为安全程序,譬如有两种方式:This step is a safety procedure, for example, there are two ways:
第一种:触摸式屏幕20一旦有被触碰感应,则要求机器手臂40归位。The first type: Once the
第二种:碰触端41按押到安全传感器43,此时安全传感器43可发出信号让计算机装置30将机器手臂40归位。The second type: the touch end 41 is pressed to the safety sensor 43 , and the safety sensor 43 can send a signal to let the
以上两种安全程序可以任选一种,或两种都选择。You can choose one or both of the above two security procedures.
如果发生异常状况而必须执行步骤403时,可发出警告,譬如要求进行机器手臂40的校正程序。If an abnormal situation occurs and step 403 must be executed, a warning may be issued, for example, a calibration procedure of the
需注意的是,目前机器手臂40的控制已很精准,因此步骤403不一定需要。It should be noted that the control of the
步骤404:Step 404:
机器手臂40到达目标位置后,机器手臂40离开触摸式屏幕20。下一步骤视状况有可能机器手臂40先归位,或是因为立即接收到另一目标位置信号,而机器手臂40继续移动到下一个目标位置。After the
需注意的是,步骤401一次也可接收一个以上的目标位置信号,使得机器手臂40依序进行各目标位置的移动。另外机器手臂40其实最好附在玩偶(图未示)上成为玩偶的手臂,以增加美观或趣味效果。It should be noted that
以下请一并参考图5~7关于第二实施例的盘式游戏系统10a。盘式游戏系统10a包括机器人装置50,而机器手臂40则为机器人装置50的一部分,此机器人装置50在较佳的设计是可以有其他用途,而当要进行棋类游戏时,可将机器人装置50的连接界面51与计算机装置30的输入输出界面38相连接,图5显示机器人装置50与触摸式屏幕20尚未结合的状态,图6则为结合的状态。在本实施例中,机器人装置50的连接界面51具有凹槽511以便与触摸式屏幕20结合,一旦机器人装置50与触摸式屏幕20结合,机器手臂40与触摸式屏幕20的相对位置关系也被确定。需注意的是,机器手臂40与触摸式屏幕20的相对位置关系可有其他方式达成,譬如机器人装置50包括有影像获取装置及影像分析软件以知道触摸式屏幕20的位置。第二实施例的重点在于说明机器手臂40不一定要如第一实施例般与触摸式屏幕20固定结合。Please refer to FIGS. 5-7 together below for the
以下请一并参考图8~9关于第三实施例的盘式游戏系统10b,盘式游戏系统10b的重点是机器人装置50b内的计算机装置30b即可执行盘式游戏软件程序,且盘式游戏系统10b则不一定要包括触摸式屏幕20,而是譬如通过传输线381与触摸式屏幕20连接。当然机器人装置50b也可设计成附有触摸式屏幕20,平常触摸式屏幕20是收合状态,当使用者要玩时,触摸式屏幕20再放平。Please refer to FIGS. 8-9 together below for the board game system 10b of the third embodiment. The focus of the board game system 10b is that the computer device 30b in the robot device 50b can execute the board game software program, and the board game System 10 b does not necessarily include
请注意到,本发明的精神也可延伸适用到像是牌类游戏(包含麻将等),因为这些游戏和盘式游戏的主要差别是在于前者不需要特殊的盘面,牌卡则与盘式游戏的「子」类同,所以本发明只要变更游戏软件程序,就同样可以提供多种一或多个使用者和机器人对玩的牌类游戏。Please note that the spirit of the present invention can also be extended to card games (including mahjong, etc.), because the main difference between these games and disc games is that the former does not require a special board, and cards are the same as disc games. The "sub" is similar, so as long as the game software program is changed in the present invention, it can also provide a variety of card games played by one or more users and robots.
综上所陈,本发明无论就目的、手段及功效,在均显示其迥异于已知技术的特征。但是,应注意的是,上述诸多实施例仅为了便于说明而举例而已,本发明所主张的权利范围自应以权利要求所述为准,而非仅限于上述实施例。To sum up, the present invention exhibits features that are quite different from the known technologies in terms of purpose, means and effects. However, it should be noted that the above-mentioned embodiments are examples only for convenience of description, and the scope of rights claimed by the present invention should be determined by the claims, rather than being limited to the above-mentioned embodiments.
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CN103611290A (en) * | 2013-11-11 | 2014-03-05 | 常州大学 | Chinese chess robot device based on real chessboard man-machine chess playing |
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CN105500378A (en) * | 2016-01-12 | 2016-04-20 | 上海交通大学 | Robot for automatically playing game of rhythm master |
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CN102008816A (en) * | 2009-09-07 | 2011-04-13 | 周四红 | Electronic chessboard device and automatic chess moving method |
CN104606878A (en) * | 2013-11-05 | 2015-05-13 | 中科英华湖州工程技术研究中心有限公司 | Automatic Weiqi manual making device for Weiqi |
CN103611290A (en) * | 2013-11-11 | 2014-03-05 | 常州大学 | Chinese chess robot device based on real chessboard man-machine chess playing |
CN103611290B (en) * | 2013-11-11 | 2016-10-19 | 常州大学 | A robot device for playing chess based on a physical chessboard |
CN105983228A (en) * | 2015-02-10 | 2016-10-05 | 施政 | System and method for making object move along preset route on interactive platform |
CN105500378A (en) * | 2016-01-12 | 2016-04-20 | 上海交通大学 | Robot for automatically playing game of rhythm master |
CN105500378B (en) * | 2016-01-12 | 2017-11-14 | 上海交通大学 | It is automatically performed the robot of game rhythm great master |
TWI656421B (en) * | 2017-11-20 | 2019-04-11 | 所羅門股份有限公司 | Control method of self-propelled equipment |
CN112405553A (en) * | 2020-11-03 | 2021-02-26 | 马鞍山安慧智电子科技有限公司 | Game robot |
CN115431255A (en) * | 2021-06-01 | 2022-12-06 | 腾讯科技(深圳)有限公司 | Control method of chess robot and control method of robot object grabbing |
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