CN100401281C - Method and system for rendering multimedia in a portable device - Google Patents
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Abstract
Description
相关申请的交叉参考Cross References to Related Applications
本申请要求2002年6月4日提交的、名为“Mutlimedia Processing(多媒体处理)”的待审美国临时专利申请60/385,942的优先权。同时,本申请还要求2003年4月25日提交的、名为“多媒体处理”的待审美国临时专利申请的优先权。通过在本文中全文引用以上临时申请的公开,将其引入本申请。This application claims priority to co-pending US Provisional Patent Application 60/385,942, filed June 4, 2002, entitled "Mutlimedia Processing." Concurrently, this application also claims priority to a co-pending US Provisional Patent Application, filed April 25, 2003, entitled "Multimedia Processing." The disclosure of the above provisional application is hereby incorporated by reference in its entirety into this application.
技术领域 technical field
本发明总体上涉及多媒体处理,并且尤其涉及在具有嵌入式控制器的便携设备中再现多媒体的系统。The present invention relates generally to multimedia processing, and more particularly to a system for rendering multimedia in a portable device with an embedded controller.
背景技术 Background technique
技术的进步已经产生了更小并且功能更强的个人计算设备。例如,目前存在各种各样小、重量轻、便于用户携带的便携式蜂窝电话、个人数字助理(PDA)以及寻呼设备。通常,这些设备包括具有有限存储资源的嵌入式控制器。例如,可用存储量受到设备的小尺寸的限制。Advances in technology have produced smaller and more powerful personal computing devices. For example, there currently exist a wide variety of portable cellular telephones, personal digital assistants (PDAs), and paging devices that are small, lightweight, and easily portable by users. Typically, these devices include embedded controllers with limited memory resources. For example, the amount of available storage is limited by the small size of the device.
然而,要求此类设备处理更大量数据并且执行更复杂的程序的需求日益增加。例如,用户需要远程访问诸如游戏程序之类的交互程序,这些程序要求便携设备快速并且有效地再现多媒体应用和内容。例如,用户可能希望使用其便携设备观看或收听诸如视频剪辑、动画、电影之类的多媒体内容,以及诸如以MP3格式提供的音乐内容之类的音频。However, there is an increasing demand for such devices to handle larger amounts of data and execute more complex programs. For example, users need to remotely access interactive programs such as game programs that require portable devices to quickly and efficiently reproduce multimedia applications and content. For example, a user may wish to use their portable device to watch or listen to multimedia content such as video clips, animations, movies, and audio such as music content provided in MP3 format.
为了在便携设备上再现多媒体内容,需要控制设备的再现资源。例如,一种类型的便携设备可以包括一个低分辨率的显示屏或音频扬声器,而另一种类型的便携设备可以包括更大并且分辨率更高的显示屏和双扬声器立体声功能。因此,每种类型的便携设备可以具有不同的用其再现多媒体内容的多媒体再现资源。因此,当提供多媒体内容以便在具有不同配置和再现资源的各种便携设备上使用时,必须克服兼容问题。In order to reproduce multimedia content on a portable device, it is necessary to control the reproduction resources of the device. For example, one type of portable device may include a low-resolution display screen or audio speakers, while another type of portable device may include a larger, higher-resolution display screen and two-speaker stereo capability. Therefore, each type of portable device may have a different multimedia rendering resource with which to render multimedia content. Therefore, compatibility issues must be overcome when providing multimedia content for use on various portable devices with different configurations and rendering resources.
用于克服兼容问题的一种技术要求多媒体内容处于一种与便携设备上可用的再现资源具体相兼容的格式。例如,如果内容开发商希望制作用于在特定便携设备上使用的视频内容,则开发商需要剪裁视频内容,以便与便携设备上可用的视频再现资源精确地兼容。One technique for overcoming compatibility issues requires that the multimedia content be in a format that is specifically compatible with the rendering resources available on the portable device. For example, if a content developer wishes to produce video content for use on a particular portable device, the developer needs to tailor the video content to be precisely compatible with the video rendering resources available on the portable device.
不幸的是,为了将在其上再现多媒体内容的每个便携设备制作剪裁的多媒体内容是昂贵而且效率低的。例如,内容开发商需要针对不同的便携设备修改内容,并且由此生成相同内容的多个版本。同时,当新的再现资源变得可用时,内容开发商必须不断地更新其内容。Unfortunately, it is expensive and inefficient to create tailored multimedia content for each portable device on which the multimedia content will be rendered. For example, content developers need to modify content for different portable devices, and thereby generate multiple versions of the same content. At the same time, content developers must constantly update their content as new rendering resources become available.
因此,需要一种无需为每种设备上可用的不同再现资源而剪裁内容就能在各种便携设备上再现多媒体内容的系统。该系统在运行时应允许再现所有类型的多媒体内容,并且提供一种允许再现新开发的多媒体格式的可扩展的结构。Therefore, there is a need for a system that can render multimedia content on various portable devices without tailoring the content for the different rendering resources available on each device. The system should allow the reproduction of all types of multimedia content at runtime and provide an extensible structure allowing the reproduction of newly developed multimedia formats.
发明内容 Contents of the invention
在一种或多种实施方式中,提供了一种在便携设备上再现多媒体内容的多媒体系统,包括方法和装置。例如,便携设备可以是具有嵌入式控制器和有限存储资源的蜂窝电话,它执行程序指令,以便使用该设备的可用再现资源对多媒体内容进行再现。在一种或多种实施方式中,多媒体系统是一种小的并且有效的实现方式,它使用较少资源,并且特别适合于在包括具有有限存储资源的嵌入式控制器的便携设备中使用。In one or more embodiments, a multimedia system for reproducing multimedia content on a portable device is provided, including a method and an apparatus. For example, a portable device may be a cellular telephone with an embedded controller and limited memory resources that executes program instructions for rendering multimedia content using the device's available rendering resources. In one or more implementations, the multimedia system is a small and efficient implementation that uses fewer resources and is particularly suitable for use in portable devices that include embedded controllers with limited memory resources.
在一种实施方式中,该系统包括用于对设备的再现资源进行控制的一组格式处理程序(handler)。每个格式处理程序被设计用来处理具有特定格式的多媒体内容,从而对设备的再现资源进行控制以再现该内容。例如,每个格式处理程序再现(一种特定格式的)多媒体音频或视频文件(播放和理解它)。格式处理程序确定该内容所需的资源,读取文件,并且调用正确的资源。便携设备包括高级应用编程接口(API),格式处理程序使用API执行任务。可以在制造时将每个格式处理程序作为多媒体系统的一部分包括在便携设备中,或者可以动态地下载格式处理程序。因此,多媒体系统的一种或多种实施方式能够利用一组格式处理程序,从而无需根据在每个设备处可用的再现资源对内容进行剪裁,就可以在各种便携设备中再现多媒体内容。另外,多媒体系统提供了一种可扩展的结构,它允许通过添加用于再现新开发内容类型的新的格式处理程序,对系统进行扩展。In one embodiment, the system includes a set of format handlers for controlling rendering resources of a device. Each format handler is designed to process multimedia content with a specific format, thereby controlling the reproduction resources of the device to reproduce the content. For example, each format handler renders (of a particular format) a multimedia audio or video file (plays and understands it). The format handler determines the resources needed for the content, reads the file, and calls the correct resource. The portable device includes a high-level application programming interface (API) that the format handler uses to perform tasks. Each format handler may be included in the portable device at the time of manufacture as part of the multimedia system, or the format handler may be downloaded dynamically. Accordingly, one or more embodiments of the multimedia system can utilize a set of format handlers to render multimedia content in various portable devices without tailoring the content to the rendering resources available at each device. Additionally, the multimedia system provides an extensible architecture that allows the system to be extended by adding new format handlers for rendering newly developed content types.
多媒体系统的结构对于多媒体用户和开发商来说都是有利的。例如,它允许开发商编写自己的用于在无线平台上使用的格式处理程序。并且,由于该系统提供了一种无需了解再现设备的精确配置就允许再现所有类型内容的简单接口,所以多媒体用户也能从中获利。The architecture of the multimedia system is beneficial to both multimedia users and developers. For example, it allows developers to write their own format handlers for use on wireless platforms. Also, multimedia users can benefit from the system because it provides a simple interface that allows reproduction of all types of content without knowing the precise configuration of the reproduction device.
在一种实施方式中,提供了一种在具有嵌入式处理器的便携设备中再现多媒体内容的方法。便携设备还包括一种或多种再现资源。该方法包括:根据多媒体内容生成多媒体对象,将格式处理程序和多媒体对象进行关联,以及利用格式处理程序控制选定的再现资源以便从多媒体对象再现多媒体内容。In one embodiment, a method of rendering multimedia content in a portable device with an embedded processor is provided. The portable device also includes one or more rendering resources. The method includes: generating a multimedia object according to the multimedia content, associating the format processing program with the multimedia object, and using the format processing program to control selected reproduction resources so as to reproduce the multimedia content from the multimedia object.
在另一种实施方式中,提供了一种在具有嵌入式处理器的便携设备中再现多媒体内容的多媒体系统。便携设备包括一种或多种再现资源。多媒体系统包括创建媒体逻辑,媒体逻辑在运行时根据多媒体内容生成多媒体对象。该系统还包括选择逻辑,选择逻辑在运行时将格式处理程序与多媒体对象进行关联。该系统还包括格式处理逻辑,格式处理逻辑在运行时控制选定的再现资源来从多媒体对象再现多媒体内容。In another embodiment, a multimedia system for rendering multimedia content in a portable device with an embedded processor is provided. A portable device includes one or more rendering resources. The multimedia system includes creating media logic that generates multimedia objects from multimedia content at runtime. The system also includes selection logic that associates the format handler with the multimedia object at runtime. The system also includes format processing logic that controls selected rendering resources at runtime to render multimedia content from the multimedia object.
在另一种实施方式中,提供了一种计算机可读介质,它包括用于在具有嵌入式处理器的便携设备中再现多媒体内容的计算机可执行指令。便携设备还包括一种或多种再现资源。该指令在执行时会执行以下方法,它包括:根据多媒体内容生成多媒体对象,将格式处理程序与多媒体对象进行关联,以及利用格式处理程序控制选定的再现资源以便从多媒体对象再现多媒体内容。In another embodiment, a computer-readable medium comprising computer-executable instructions for rendering multimedia content in a portable device having an embedded processor is provided. The portable device also includes one or more rendering resources. The instructions, when executed, perform the following methods, which include: generating a multimedia object from the multimedia content, associating a format handler with the multimedia object, and using the format handler to control a selected rendering resource to render the multimedia content from the multimedia object.
在另一种实施方式中,提供了一种用于在具有嵌入式处理器的便携设备中再现多媒体内容的多媒体系统。便携设备还包括一种或多种再现资源。多媒体系统包括用于根据多媒体内容生成多媒体对象的装置。该系统还包括用于将格式处理程序与多媒体对象进行关联的装置。该系统还包括用于利用格式处理程序控制选定的再现资源以便从多媒体对象再现多媒体内容的装置。In another embodiment, a multimedia system for rendering multimedia content in a portable device with an embedded processor is provided. The portable device also includes one or more rendering resources. The multimedia system includes means for generating multimedia objects from multimedia content. The system also includes means for associating the format handler with the multimedia object. The system also includes means for controlling the selected rendering resource with the format handler to render multimedia content from the multimedia object.
通过阅读以下阐述的附图简要说明、本发明的详细说明和权利要求书,本发明的其它方面、优点和特征将变得明显。Other aspects, advantages and features of the invention will become apparent from a reading of the brief description of the drawings, the detailed description of the invention and the claims set forth below.
附图说明 Description of drawings
通过结合附图参考以下详细描述,在此描述的实施方式的上述各个方面和附加优点将变得更加明显,其中:The foregoing aspects and additional advantages of the embodiments described herein will become more apparent by reference to the following detailed description, taken in conjunction with the accompanying drawings, in which:
图1表示包括便携无线设备的数据网络,该便携无线设备包括适于实现多媒体系统的一种实施方式以再现多媒体内容的嵌入式控制器;Figure 1 shows a data network comprising a portable wireless device comprising an embedded controller adapted to implement an embodiment of a multimedia system to reproduce multimedia content;
图2为表示图1中的便携设备的一种实施方式的功能方框图,其中包括将其运行以再现多媒体内容的多媒体系统的一种实施方式;FIG. 2 is a functional block diagram illustrating an embodiment of the portable device of FIG. 1 , including an embodiment of a multimedia system operative to reproduce multimedia content;
图3表示图2中的多媒体系统的一种实施方式的详细方框图;Figure 3 shows a detailed block diagram of an embodiment of the multimedia system in Figure 2;
图4表示通过格式处理程序管理以再现多媒体内容的状态机的一种实施方式;以及Figure 4 shows an embodiment of a state machine managed by a format handler to render multimedia content; and
图5表示用于在便携设备中再现多媒体内容的方法的一种实施方式。Figure 5 shows an embodiment of a method for rendering multimedia content in a portable device.
具体实施方式 Detailed ways
以下详细说明描述了用于在便携设备中再现多媒体内容的多媒体系统,包括方法和装置。在一种或多种实施方式中,便携设备具有嵌入式控制器和有限的资源(即有限的存储容量),并且该系统在运行时利用设备的可用再现资源再现多媒体内容。The following detailed description describes a multimedia system for reproducing multimedia content in a portable device, including methods and apparatuses. In one or more implementations, the portable device has an embedded controller and limited resources (ie, limited storage capacity), and the system, at runtime, renders multimedia content using the device's available rendering resources.
在一种或多种实施方式中,多媒体系统例如通过提供对设备特有资源的通用调用,与在该设备上运行的、用于简化设备操作的运行环境进行交互。一种这样的运行环境是由加利福尼亚州圣地亚哥的高通公司开发的无线二进制运行环境(BREWTM)软件平台。在以下描述中,假定多媒体系统是在执行诸如BREW软件平台之类的运行环境的便携设备上实现的。然而,多媒体系统的一种或多种实施方式适合于与其它类型的运行环境一起使用以在便携设备上再现多媒体内容。In one or more implementations, the multimedia system interacts with the runtime environment running on the device to simplify device operations, for example, by providing generic calls to device-specific resources. One such operating environment is the Binary Operating Environment for Wireless (BREW ™ ) software platform developed by Qualcomm Incorporated of San Diego, California. In the following description, it is assumed that the multimedia system is implemented on a portable device executing an execution environment such as the BREW software platform. However, one or more implementations of the multimedia system are suitable for use with other types of execution environments to render multimedia content on portable devices.
图1表示包括便携无线设备102的数据网络100,其中便携无线设备102具有适合于实现多媒体系统的一种实施方式以再现多媒体内容的嵌入式控制器。例如,设备102包括以下称为“IMedia”的多媒体系统104的一种实施方式。在网络100中,无线设备102利用无线通信信道110经由无线网络108与网络服务器106进行通信。Figure 1 shows a
在一种实施方式中,设备102包括可以经由无线网络108发射和/或接收语音信息的蜂窝电话。然而,所述多媒体系统的一种或多种实施方式适合于与其它类型的便携设备一起使用。例如,其它合适的便携设备包括但不限于:PDA、电子邮件设备、寻呼机、平板计算机、移动电话、或者包括多媒体再现资源的任何其它类型的便携设备。In one implementation,
设备102还可以经由无线网络108接收多媒体应用或内容。例如,可以将多媒体应用112和114从网络服务器106下载到设备102上。另外,也可以将多媒体内容116从网络服务器106下载到设备102上。将多媒体应用或内容从与无线网络108相连的其它任何网络实体中下载到设备102上,也是可能的。
在一种实施方式中,设备102也可以经由直接链路120直接与诸如本地工作站118之类的本地系统连接。在一种实施方式中,本地工作站118使用直接链路120将多媒体应用或内容下载到设备102上。例如,使用链路120,将多媒体应用122从工作站118下载到设备102上。In one embodiment,
可以将IMedia系统104从服务器106下载到设备102上,并且将其在设备102上运行以便再现多媒体应用或内容。在另一种实施方式中,可以经由链路120将IMedia系统104从工作站118下载到设备102上,或者在制造期间将其安装到设备中。
在一种实施方式中,在诸如软盘之类的计算机可读介质上提供IMedia系统104,然后将其加载到系统118上用于向设备102进行传送。在另一种实施方式中,可以在诸如存储卡(未示出)之类的计算机可读存储设备上存储IMedia系统104,然后将其直接插入到设备102中,以便使IMedia系统104可以在设备102上运行。因此,设备102可以接收以无线方式发射或者以有线方式传送的IMedia系统104,或者通过直接从存储设备中获得IMedia系统104。In one implementation,
网络100还可以包括其它类型的便携设备,例如其它类型的无线或有线便携设备,并且这些设备可以与服务器106或采用各种网络类型和通信结构的任何其它网络实体进行通信,其中网络实体包括无线和有线网络、专用和公用网络、交换和非交换网络、直接链路以及它们的任意组合,以便下载IMedia系统104的一种或多种实施方式来再现多媒体内容。The
图2为表示便携设备102的一种实施方式的功能方框图,其中包括将其运行以再现多媒体内容的IMedia系统104的一种实施方式。设备102包括与内部数据总线204和堆栈存储器216连接的处理逻辑202。与内部数据总线204连接的还有指令存储器206、多媒体应用/内容存储器208、堆存储器210、用户接口212、显示逻辑216、音频逻辑218以及输入/输出(I/O)接口214。2 is a functional block diagram illustrating one embodiment of a
在设备102运行期间,处理逻辑202执行指令存储器206中存储的程序指令,以生成运行环境220。运行环境220可以是BREW环境或其它适合的运行环境。为了辅助指令执行,处理逻辑202利用堆栈存储器216临时存储程序数据或指令。例如,处理逻辑202可以在堆栈存储器216中存储常数、变量、程序地址、指针、指令和其它信息项。在另一种实施方式中,处理逻辑202可以在堆存储器210中临时存储信息。实际上,堆存储器包括适于由处理逻辑202存储和获取信息的任何类型的存储器。During operation of
在一种或多种实施方式中,处理逻辑202包括CPU、门阵列、硬件逻辑、软件,或者硬件和软件的组合。因此,处理逻辑202通常包括执行机器可读指令的逻辑。In one or more implementations, the
指令存储器206包括RAM、ROM、FLASH、EEROM,或者其它任何合适类型的存储器,或者它们的组合。在一种实施方式中,指令存储器206位于设备102的内部,而在另一种实施方式中,指令存储器206包括可拆装的存储卡或存储设备,它可与设备102选择性地连接,并由此与内部总线204相连。因此,实际上,指令存储器206可以包括能够存储可由处理逻辑202执行的指令的任何类型的存储器。The instruction memory 206 includes RAM, ROM, FLASH, EEROM, or any other suitable type of memory, or a combination thereof. In one embodiment, the instruction memory 206 is located inside the
用户接口212接收例如来自键盘、指示设备、触摸板或其它输入机制的用户输入,以允许用户与设备102进行交互。显示逻辑216包括向设备显示器输出信息的逻辑。例如,该设备可以包括LCD、LED或者其它类型的显示资源。音频逻辑218包括向设备扬声器、远程扬声器或音频系统、或者其它类型的声音资源输出音频信息的逻辑。例如,一对远程扬声器可以接收音频逻辑218的输出,以便为设备用户再现音频信息。因此,显示逻辑216和音频逻辑218可以包括硬件和/或软件的任意组合,以便允许设备102向设备用户再现可视信息或音频信息。User interface 212 receives user input, for example, from a keyboard, pointing device, touchpad, or other input mechanism to allow a user to interact with
I/O接口214在运行时在设备102和外部设备、系统和/或网络之间发送和接收信息。例如,在一种实施方式中,I/O接口214包括无线收发机电路(未示出),该电路在运行时使用例如通信链路106经由无线数据网络发射和接收信息。例如,该收发机包括对从处理逻辑202接收的信息进行调制并将调制的信息转换为适于无线传输的高频信号的电路。类似地,该收发机还包括将接收的高频通信信号转换为适于由处理逻辑202进行解调和后续处理的信号的电路。I/O interface 214 transmits and receives information between
在另一种实施方式中,I/O接口214包括一个收发机,该收发机在运行时经由诸如电话线之类的硬布线的通信链路发送和接收信息,以便与诸如因特网之类的公用数据网中的远程系统进行通信。In another embodiment, the I/O interface 214 includes a transceiver that operates to send and receive information via a hardwired communication link, such as a telephone line, to communicate with a public network, such as the Internet. Remote systems in the data network communicate.
在另一种实施方式中,I/O接口214包括将其运行以便利用链路120与诸如本地工作站116之类的本地设备进行通信的电路。I/O接口214还可以包括与打印机或其它本地计算机或诸如软盘或存储卡之类的设备进行通信的电路(例如串行或并行端口逻辑)。因此,I/O接口214可以包括任何类型的硬件、软件或它们的组合,从而允许设备102与其它本地或远程设备或者系统进行通信。In another implementation, I/O interface 214 includes circuitry that operates to communicate with a local device, such as
在设备102工作期间,由处理逻辑202执行程序指令使得生成IMedia系统104。例如,在执行时生成IMedia系统104的IMedia指令可以存储在指令存储器206中。IMedia系统104与运行环境220进行交互,以便在设备102上再现多媒体应用和内容。例如,可以经由无线网络108将多媒体应用和内容下载到设备102上,并且将其存储在存储器208中。在一种实施方式中,IMedia系统104经由内部总线204获取存储器208中存储的多媒体内容,并且通过经由运行环境220与该设备的再现资源(即显示逻辑、音频逻辑等)进行交互来对该内容进行处理,以便在设备102上再现该内容。同时,IMedia系统104在运行时处理并再现流式多媒体内容。例如,利用IMedia系统104在设备102上再现从网络108下载到设备102上的流式多媒体内容。During operation of
应当注意到,设备102的配置仅是适于实现用来再现多媒体应用和内容的IMedia系统104的一种实施方式的配置。在本发明的范围内使用其它设备或设备配置实现IMedia系统104,也是可能的。It should be noted that the configuration of
图3表示用于在设备102中使用的IMedia系统104的一种实施方式的详细方框图。设备102包括其中包括处理逻辑202的本机硬件302,并且设备102可以选择性地包括特别为处理多媒体信息而设计的多媒体处理器304。没有进一步描述的情况下,假设本机硬件302包括用于操作该设备的再现资源(即,显示逻辑216等)的逻辑,并且假设可以运行处理逻辑202和多媒体处理器304来控制这些资源。FIG. 3 shows a detailed block diagram of one embodiment of the
设备102还包括本机多媒体软件306,它包括音频1308、音频2310和视频312模块。这些模块代表用于直接与本机硬件302进行通信以便控制选定的再现资源的低层软件模块。例如,视频模块312与多媒体处理器304进行通信,以控制视频再现资源。尽管示出了一种实施方式,但是也有可能有更少或更多的多媒体软件模块306,并且这些模块可以与所有类型的本机硬件302进行通信。因此,在本发明的范围内其它的本机硬件302和软件306配置也是可能的。
在操作期间,设备102执行程序指令以生成运行环境220,在一种实施方式中,该运行环境是BREW环境。然后有可能执行IMedia指令以生成IMedia系统104,以便与运行环境一起再现多媒体内容。例如,可以经由无线网络108将IMedia指令下载到设备上,并且将其存储到指令存储器206中。During operation,
IMedia系统104在运行时抽象出多媒体内容处理,并且在运行时定义多媒体接口的框架。在一种实施方式中,IMedia系统104在运行时提供以下特征:The
1.提供对于设备多媒体特征和性能的通用和简便的访问。1. Provides universal and easy access to device multimedia features and capabilities.
2.屏蔽复杂的专用集成电路(ASIC)层的多媒体API和资源管理。2. Shield the multimedia API and resource management of the complex application-specific integrated circuit (ASIC) layer.
3.提供用以开发复杂的多媒体应用的创建块。3. Provide building blocks for developing complex multimedia applications.
4.基于文件扩展、文件内容或者文件中的签名选择性地导出媒体类型。4. Selectively export media types based on file extensions, file content, or signatures in files.
IMedia系统104包括创建媒体工具324、媒体数据结构326、以及格式处理程序314、316、318和320。同时,示出了作为IMedia系统104一部分的IMedia抽象328,它表示在IMedia系统104运行期间创建的基本IMedia对象。提供IMedia系统组件的详细描述如下。IMedia抽象
IMedia抽象328是能够注册和处理多媒体内容类型的抽象接口。IMedia抽象328保留了对媒体数据结构326中的媒体数据的引用。The
媒体数据结构media data structure
媒体数据结构326在运行时封装媒体数据源或宿。这允许IMedia系统104对来自各个数据源或到达各个目的地的媒体数据进行流处理。在一种实施方式中,媒体数据结构326是从数据结构逻辑形成的,其中数据结构逻辑包括执行程序指令以生成存储器210中的媒体数据结构326的处理逻辑202。
创建媒体工具Create media tools
创建媒体工具324执行几种功能。首先,创建媒体工具324在运行时接收用于再现的多媒体应用或内容。例如,多媒体应用或内容可以存储在存储器208中,并且该内容包括对创建媒体工具324的函数调用。其次,创建媒体工具324处理多媒体内容,以便根据媒体数据结构326中包含的信息创建IMedia对象328。在创建IMedia对象之后,创建媒体工具设置媒体数据并将IMedia对象置于预备状态中。在一种实施方式中,创建媒体工具324是从创建媒体逻辑形成的,其中创建媒体逻辑包括执行程序指令以便创建存储器210中的IMedia对象328并执行上述创建媒体工具的功能的处理逻辑202。
在一种实施方式中,创建媒体工具324包括选择逻辑,它包括执行程序指令以选择一个格式处理程序与IMedia对象328相关联并且执行其它上述功能的处理逻辑202。例如,选择逻辑对与媒体内容相关的数据结构326进行估计,以确定选择哪一个格式处理程序。In one embodiment, create
格式处理程序format handler
在一种实施方式中,IMedia系统104包括一组格式处理程序(FH)。例如,IMedia系统104包括MIDI 314、MP3316、MPEG4 318和ADCPM 320格式处理程序。这些格式处理程序在IMedia对象328和设备102的多媒体再现硬件和软件之间提供接口322。在一种实施方式中,格式处理程序对公用指令集进行解释,从而使多媒体应用或内容可以利用相同的指令来指示格式处理程序执行诸如播放、停止、倒带等类似任务。可以使用任意数目的格式处理程序,并且可以添加新的格式处理程序,以便再现新类型的多媒体内容。在一种实施方式中,格式处理程序是从格式处理逻辑形成的,其中格式处理逻辑包括执行程序指令以执行上述格式处理程序的功能的处理逻辑202。In one embodiment,
在一种实施方式中,公用指令集指示格式处理程序再现多媒体内容,并且提供用于传递参数和状态的机制。公用指令集中包括的指令的示例如下:In one embodiment, the common instruction set instructs the format handler to render multimedia content and provides mechanisms for passing parameters and status. Examples of instructions included in the common instruction set are as follows:
1.IMedia_SetMediaParm();设置FH的参数1.IMedia_SetMediaParm(); set the parameters of FH
2.IMedia_GetMediaParm();从FH获取参数2.IMedia_GetMediaParm(); Get parameters from FH
3.IMedia_SetMediaData();设置媒体数据3.IMedia_SetMediaData(); set media data
4.IMedia_GetMediaData();获取媒体数据4.IMedia_GetMediaData(); get media data
5.IMedia_GetClassID();获取类ID5.IMedia_GetClassID(); get class ID
6.IMedia_GetState();获取状态6.IMedia_GetState(); get state
7.IMedia_RegisterNotify();向FH注册回叫7.IMedia_RegisterNotify(); Register callback to FH
8.IMedia_Play();向FH发送播放命令8.IMedia_Play(); Send a play command to FH
9.IMedia_Stop();向FH发送停止命令9.IMedia_Stop(); Send a stop command to FH
10.IMedia_SetRect();设置视频参数10.IMedia_SetRect(); set video parameters
例如,IMedia对象中可以包括IMedia_SetMediaParm()指令,以便指示格式处理程序设置特定的参数、设置或与格式处理程序相关的变量。例如,利用IMedia_SetMediaParm()指令,能够设置与设计用来再现MPEG视频的格式处理程序相关的参数。在其它实施方式中,特定格式处理程序也可以对附加指令(未示出)进行解释,其中附加指令可以包括在IMedia对象328中,并且使用附加指令控制受控资源的特定功能。For example, an IMedia object may include an IMedia_SetMediaParm() instruction to instruct the format handler to set a specific parameter, setting, or variable related to the format handler. For example, with the IMedia_SetMediaParm() command, parameters related to a format handler designed to reproduce MPEG video can be set. In other embodiments, the format-specific handler may also interpret additional instructions (not shown), which may be included in the
在一种实施方式中,格式处理程序是在便携设备上运行的作为IMedia系统104一部分的软件。在另一种实施方式中,格式处理程序可以是硬件和软件的组合。另外,当格式处理程序变得可用时,可以将其添加到IMedia系统中,从而使得IMedia系统是可扩展的,并且当其变得可用时能够再现新类型的多媒体内容。In one embodiment, the format handler is software that runs on the portable device as part of the
在运行期间,格式处理程序将其自身(其MIME类型)向运行环境进行注册,并且通过查询MIME类型或枚举该系统支持(注册)的格式处理程序的列表,多媒体应用可以检测格式处理程序。每个格式处理程序提供功能选择,它包括但不限于:During runtime, a format handler registers itself (its MIME type) with the runtime environment, and a multimedia application can detect a format handler by querying the MIME type or enumerating the list of format handlers supported (registered) by the system. Each format handler provides a selection of features, which include but are not limited to:
1.提供应用编程接口(API),该接口:1. Provide an application programming interface (API) that:
a.执行多媒体内容的重放和录制,包括诸如搜索、暂停、重新开始之类的控制功能;a. Perform playback and recording of multimedia content, including control functions such as search, pause, and restart;
b.设置和/或获取音频和视频控制参数;b. Set and/or obtain audio and video control parameters;
c.处理来自IMedia对象的异步事件。c. Handle asynchronous events from the IMedia object.
2.经由注册的回叫函数发送异步媒体事件。2. Send an asynchronous media event via the registered callback function.
3.管理设备多媒体再现资源。3. Manage device multimedia reproduction resources.
4.管理可通过导出类扩展的状态机。4. Manage state machines that can be extended by exporting classes.
图4表示通过诸如格式处理程序318的格式处理程序管理以再现多媒体内容的状态机400的一种实施方式。格式处理程序的初始状态是空闲402。一旦将格式处理程序和IMedia对象进行关联之后,格式处理程序的状态就转到预备404。根据与多媒体内容相关的命令,格式处理程序可以从预备状态404进入到播放状态406或录制状态408。格式处理程序可以从播放状态406和录制状态408转到播放暂停状态410或录制暂停状态412。也有可能从这些状态重新开始相应的播放状态406和录制状态408。格式处理程序还可以停止414,然后返回到预备状态404。FIG. 4 shows one embodiment of a
因此,利用状态机400,每个格式处理程序能够控制设备的再现资源,以便再现与该格式处理程序关联的多媒体应用或内容(IMedia对象)。在另一种实施方式中,格式处理程序也能够实现与图4所示的状态机不同的状态机。另外,在其它实施方式中,能够定义可以在再现处理期间使用的附加状态。Thus, using the
图5表示在便携设备中再现多媒体内容的方法500的一种实施方式。FIG. 5 shows an implementation of a
在框502中,通过使用IMedia构造创建多媒体应用或内容,使得可以将其再现在便携设备上。例如,应用开发商使用创建媒体工具324创建IMedia对象。IMedia对象数目和诸如同时播放或录制之类的性能是依赖于设备的。所有的IMedia对象均遵循如图4所示的基本状态机。在一种实施方式中,可以使用以下步骤创建并使用IMedia对象。In
1.基于媒体数据源/宿创建媒体数据结构并且对其进行初始化。按以下方式定义AEEMediaData:1. Create and initialize a media data structure based on a media data source/sink. Define AEEMediaData as follows:
typedef structtypedef struct
{{
AEECLSID clsData;//媒体数据的类型AEECLSID clsData; //Type of media data
void*pData;//上下文敏感的数据(见表格)void*pData;//Context-sensitive data (see table)
unit32dwSize;//上下文敏感的数据(见表格)unit32dwSize;//Context-sensitive data (see table)
}AEEMediaData;}AEEMediaData;
2.基于下表中的信息初始化以上结构的成员。2. Initialize the members of the above structure based on the information in the table below.
在框504中,将多媒体内容下载到用于再现的便携设备。例如,可以经由无线数据网络108将应用或内容下载到设备上。可以按流内容的方式再现内容,或者将其存储到存储器中并且稍后再进行再现。In
在框506中,基于所接收的内容中包括的媒体源或宿的特性,创建并初始化媒体数据结构。例如,将媒体数据结构存储在媒体数据结构326中。在一种实施方式中,基于文件扩展、文件内容或文件中包括的签名,导出媒体类型。In
在框508中,使用相关的数据结构创建IMedia对象。例如,使用创建媒体工具324创建IMedia对象。在预备状态404中返回IMedia对象。In
在框510中,如果需要从IMedia对象接收异步事件,则执行可选的步骤以注册通知函数。In
在框512中,将IMedia对象与格式处理程序进行关联,并且在便携设备上再现多媒体应用或内容。例如,格式处理程序可以提供状态机400的任意功能,以便再现多媒体内容。In
在框514中,在已经对该内容进行再现之后并且不再需要IMedia对象时,释放该对象。In
实现示例Implementation example
以下是表示在一种实施方式中如何创建IMedia对象的一个实现示例。该示例包括对图5所示方法的相应框的引用,并且假设便携设备102使用的运行环境是BREW环境。因此,“CApp”是BREW小应用程序全局结构的实例。The following is an example implementation showing how to create an IMedia object in one implementation. This example includes references to the corresponding blocks of the method shown in FIG. 5 and assumes that the execution environment used by the
static void App_PlayMedia(CApp*pme)static void App_PlayMedia(CApp*pme)
{{
int nRet;int nRet;
AEEMediaData md;AEEMediaData md;
//创建媒体数据结构(图5中的框506)//Create the media data structure (
md.clsData=MMD_FILE_NAME;md.clsData = MMD_FILE_NAME;
md.pData=(void*)“media/midi_fmtl.mid”;md.pData = (void*) "media/midi_fmtl.mid";
md.dwSize=0;md.dwSize = 0;
//创建IMedia对象并进入预备状态(图5中的框508)//Create an IMedia object and enter the ready state (
nRet=AEEMediaUtil_CreateMedia(pme->a.pIShell,&md,pme->m_pIMedia);nRet=AEEMediaUtil_CreateMedia(pme->a.pIShell, &md, pme->m_pIMedia);
//如果成功,则将App_MediaNotify()注册作为IMedia事件的注册回叫函数(图5中的块510)//If successful, App_MediaNotify () is registered as the registration callback function of the IMedia event (block 510 in Figure 5)
if(SUCCESS!=nRet)if (SUCCESS != nRet)
DisplayErrorDlg(pme,IDS_ERR_CREATEMEDIA);DisplayErrorDlg(pme, IDS_ERR_CREATEMEDIA);
else if(SUCCESS!=IMEDAI_RegisterNotify(pme->pIMedia,else if(SUCCESS!=IMEDAI_RegisterNotify(pme->pIMedia,
App_mediaNotify,pme))App_mediaNotify, pme))
DisplayErrorDlg(pme,IDS_ERR_REGISTERNOTIFY);DisplayErrorDlg(pme, IDS_ERR_REGISTERNOTIFY);
else if(SUCCESS!=IMEDIA_Play(pme->m_pIMedia))//开始重放(图5中的框512)else if(SUCCESS!=IMEDIA_Play(pme->m_pIMedia))//Start playback (
DisplayErrorDlg(pme,IDS_ERR_PLAY);DisplayErrorDlg(pme, IDS_ERR_PLAY);
在本发明包括的一种或多种实施方式中,运行包括方法和装置的多媒体系统,以便在具有嵌入式控制器的有限资源的便携设备上再现多媒体应用和内容。因此,尽管在此已经举例说明并且指出了该方法和装置的一种或多种实施方式,但是应该理解到,能够对各实施方式作出各种改变而并不背离其精神或实质特征。因此,在此的公开和说明只是说明而不是限制在所附权利要求书中阐述的本发明的范围。In one or more embodiments encompassed by the present invention, a multimedia system including methods and apparatus operates to render multimedia applications and content on a portable device with limited resources of an embedded controller. Therefore, although one or more implementations of the method and apparatus have been illustrated and indicated herein, it should be understood that various changes can be made to the various implementations without departing from the spirit or essential characteristics thereof. Accordingly, the disclosures and descriptions herein are intended to illustrate and not to limit the scope of the invention as set forth in the appended claims.
Claims (6)
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US60/465,533 | 2003-04-25 | ||
US10/453,091 US20040083015A1 (en) | 2002-06-04 | 2003-06-02 | System for multimedia rendering in a portable device |
US10/453,091 | 2003-06-02 |
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JP (2) | JP4943650B2 (en) |
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US9413803B2 (en) | 2011-01-21 | 2016-08-09 | Qualcomm Incorporated | User input back channel for wireless displays |
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CN103777938A (en) * | 2012-10-25 | 2014-05-07 | 百度在线网络技术(北京)有限公司 | Playing method and device supporting multiple browsers |
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AU2003251399C1 (en) | 2009-12-17 |
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