CN109634485A - A kind of trivial games icon display method based on social platform, device, terminal - Google Patents
A kind of trivial games icon display method based on social platform, device, terminal Download PDFInfo
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- CN109634485A CN109634485A CN201811537039.1A CN201811537039A CN109634485A CN 109634485 A CN109634485 A CN 109634485A CN 201811537039 A CN201811537039 A CN 201811537039A CN 109634485 A CN109634485 A CN 109634485A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
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Abstract
The present embodiments relate to mobile phone games technical fields, and in particular to a kind of trivial games icon display method based on social platform, device, terminal.The trivial games icon display method includes: the operation information obtained in predetermined amount of time to each trivial games in trivial games set;Determine user to the preference value of each trivial games in trivial games set according to the operation information;The icon of each trivial games in trivial games set is shown to the preference value of each trivial games in trivial games set according to user.Advantage of the embodiment of the present invention is to determine user to the preference of trivial games the operation information of trivial games within a predetermined period of time based on user, and then trivial games icon is shown according to preference of the user to trivial games, so as to which the trivial games icon for meeting user preference is preferentially shown to user, user experience is improved.
Description
Technical Field
The embodiment of the invention relates to the technical field of mobile phone games, in particular to a method, a device and a terminal for displaying a mini-game icon based on a social platform.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone are more and more powerful, which is comparable to the web games of computer games.
People generally download and install mobile game applications in order to play mobile games. Downloading too many applications not only occupies the desktop space of the mobile phone, but also occupies resources such as the memory of the mobile phone, and causes the mobile phone to be stuck.
Social platform based mini-games can be played without the need to specifically download a gaming application. For example, a mini game in WeChat belongs to a WeChat applet, is an application which can be used without downloading and installing, and can be opened by scanning or searching by a user, so that the concept of 'walking after use' is embodied, and the user does not need to care about whether too many applications are installed.
Based on the advantages of the WeChat applet described above, more and more mini-games have been developed. Users also tend to play a number of mini-games. In the prior art, when a user opens a display interface of a mini game, the mini game is displayed according to the time of the user operating the mini game, and the mini game recently operated by the user is not necessarily the favorite mini game of the user, so that the display mode of the mini game in the prior art is difficult to conform to the real intention of the user, and the user experience is poor.
Disclosure of Invention
Therefore, the embodiment of the invention provides a social platform-based mini game icon display method, a social platform-based mini game icon display device and a social platform-based mini game icon display terminal, and aims to solve the problem of poor user experience caused by the fact that a mini game display mode is difficult to meet the user intention in the prior art.
In order to achieve the above object, an embodiment of the present invention provides the following:
in a first aspect of embodiments of the present invention, there is provided a social platform-based mini-game icon display method, including: acquiring operation information of each mini-game in the mini-game set within a preset time period; determining the preference value of the user to each mini-game in the mini-game set according to the operation information; and displaying the icon of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set.
In one embodiment of the invention, the operation information includes any one or two of:
frequency of operation within the predetermined time period, total time of operation within the predetermined time period.
In another embodiment of the present invention, the displaying the icon of each mini-game in the mini-game set according to the preference value of the user for each mini-game in the mini-game set comprises: determining the display priority of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set; and sequentially displaying the mini-games in the mini-game set according to the display priority.
In another embodiment of the present invention, the displaying the icon of each mini-game in the mini-game set according to the preference value of the user for each mini-game in the mini-game set comprises: determining the display priority of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set; according to the display priority, icons of all the mini games in the mini game set are arranged in a display interface; and displaying the display interface.
In yet another embodiment of the present invention, the set of mini-games comprises a first mini-game and a second mini-game; when the display priority of the first mini-game is greater than the display priority of the second mini-game, the icon of the first mini-game is closer to the center of the display interface than the icon of the second mini-game.
In yet another embodiment of the present invention, the set of mini-games comprises a first mini-game and a second mini-game; when the display priority of the first mini-game is greater than the display priority of the second mini-game, the icon of the first mini-game is closer to the upper left corner of the display interface than the icon of the second mini-game.
In yet another embodiment of the present invention, the displaying the display interface includes: receiving an interface display instruction; and displaying the display interface according to the interface display instruction.
In yet another embodiment of the invention, the social platform is WeChat and the mini-game is a WeChat applet.
In a second aspect of embodiments of the present invention, there is provided a social platform based mini-game icon display device, including: the acquisition unit is used for acquiring the operation information of each mini game in the mini game set within a preset time period; the determining unit is used for determining the preference value of the user to each mini-game in the mini-game set according to the operation information; and the display unit is used for displaying the icon of each mini game in the mini game set according to the preference value of the user to each mini game in the mini game set.
In a third aspect of embodiments of the present invention, there is provided a terminal comprising a processor and a memory; wherein the memory stores code; the processor executes the code for performing the mini-game icon display method of the first aspect.
According to the embodiment of the invention, the small game icon display method, the small game icon display device and the small game icon display terminal based on the social platform have the following advantages: the preference of the user to the mini-game is determined based on the operation information of the user to the mini-game in the preset time period, and then the mini-game icon is displayed according to the preference of the user to the mini-game, so that the mini-game icon which accords with the preference of the user can be preferentially displayed to the user, and the user experience is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It should be apparent that the drawings in the following description are merely exemplary, and that other embodiments can be derived from the drawings provided by those of ordinary skill in the art without inventive effort.
Fig. 1 is a flowchart of a method for displaying a mini-game icon based on a social platform according to an embodiment of the present invention;
FIG. 2 is a schematic structural diagram of a social platform-based mini-game icon display device according to another embodiment of the present invention;
fig. 3 is a schematic structural diagram of a terminal according to another embodiment of the present invention.
In the figure: 21. the device comprises an acquisition unit, 22 a determination unit, 23 a display unit, 31 a processor and 32 a memory.
Detailed Description
The present invention is described in terms of particular embodiments, other advantages and features of the invention will become apparent to those skilled in the art from the following disclosure, and it is to be understood that the described embodiments are merely exemplary of the invention and that it is not intended to limit the invention to the particular embodiments disclosed. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
People are increasingly relying on network socialization, e.g. playing small games, etc. through WeChat, etc. The idea of the embodiment of the invention is to display the mini-game according to the operation information of the mini-game of the people on the social platform in the preset time period, so that the user can quickly see the favorite mini-game.
Example 1
The embodiment provides a social platform-based mini-game icon display method, and an execution subject of the method is a terminal. The terminal may be a mobile terminal, specifically, a mobile phone, a tablet computer, and the like.
As shown in fig. 1, the mini game icon display method includes the following steps.
And 11, acquiring operation information of each mini-game in the mini-game set in a preset time period.
The terminal may record operation information generated when the user operates the mini-game. The operation information may be retained locally, and accordingly, the terminal acquires the operation for a predetermined period of time from the local. The operation information can also be uploaded to the social platform server, and accordingly, the terminal obtains the operation information in a preset time period from the social platform server. The predetermined time period may be preset, specifically, may be one month, and may also be one week.
The social platform may specifically be WeChat (WeChat), and accordingly, the mini-game may be a WeChat applet.
In one example, the operational information includes either or both of:
frequency of operation within the predetermined time period, total time of operation within the predetermined time period.
The higher the frequency of operation of a mini-game within a predetermined period of time, the more preferred the user is to the mini-game. The longer the duration of each play of a mini-game is operated within a predetermined period of time, the more preferred the user is to the mini-game.
And step 12, determining the preference value of the user to each mini-game in the mini-game set according to the operation information.
The preference value may be a relative value.
When the operation information includes the operation frequency within the predetermined period, the operation frequencies of the respective mini-games may be compared, the preference value of the mini-game having the highest operation frequency within the predetermined period is set to 1, and then the preference values of the other mini-games may be obtained according to the comparison between the operation frequency of the other mini-games and the operation frequency of the mini-game having the highest operation frequency.
When the operation information includes the total time of operations within the predetermined period of time, the total time of operations of the respective mini-games may be compared, the preference value of the mini-game having the longest operation time within the predetermined period of time is set to 1, and then the preference values of the other mini-games may be obtained according to the comparison of the operation time of the other mini-games with the operation time of the mini-game having the longest operation time.
When the operation information includes the operation frequency within the predetermined period of time and the total time of the operation within the predetermined period of time, a weight may be set for the operation frequency and the total time of the operation, for example, the weight of the operation frequency is 0.5 and the weight of the total time of the operation is 0.5. The preference value of the mini-game is then determined according to the weighting according to the scheme described above.
And step 13, displaying icons of all the mini games in the mini game set according to the preference values of the user to all the mini games in the mini game set.
In one example, the displaying the icon of each mini-game in the mini-game set according to the preference value of the user for each mini-game in the mini-game set comprises: determining the display priority of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set; and sequentially displaying the mini-games in the mini-game set according to the display priority.
When the icons of the mini-games are large, the display interface of the terminal is small, or the number of the mini-games operated by the user is too large, and all the mini-games cannot be displayed on one interface at the same time, the mini-games can be sequentially displayed according to the display priority. The display priority ranking can be performed according to the preference value from high to low, and the mini-games with high preference values are displayed first, and then the mini-games with low preference values are displayed. The display may be a scrolling display and the speed of scrolling may be set. The display can also be a batch rotation display, and the rotation time can be set.
In one example, the displaying the icon of each mini-game in the mini-game set according to the preference value of the user for each mini-game in the mini-game set comprises: determining the display priority of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set; according to the display priority, icons of all the mini games in the mini game set are arranged in a display interface; and displaying the display interface.
Icons of the mini-games in the mini-game set can be displayed on one display interface, the mini-games are arranged according to the display priority, and the icons of the mini-games with the highest preference values can be displayed at the most obvious positions which are most easily noticed by the user.
In one example, the mini-game set includes a first mini-game and a second mini-game; when the display priority of the first mini-game is greater than the display priority of the second mini-game, the icon of the first mini-game is closer to the center of the display interface than the icon of the second mini-game.
In general, the user can easily notice the icon in the center of the display interface, and the icon of the mini-game with higher preference value is displayed at a position close to the center of the display interface, so that the user can more easily notice the icon.
In one example, the mini-game set includes a first mini-game and a second mini-game; when the display priority of the first mini-game is greater than the display priority of the second mini-game, the icon of the first mini-game is closer to the upper left corner of the display interface than the icon of the second mini-game.
In general, users are accustomed to viewing the interface from left to right, from top to bottom, and the icon of the mini-game with a higher preference value is displayed near the top left corner of the display interface and is first visible to the user.
In one example, the displaying the display interface includes: receiving an interface display instruction; and displaying the display interface according to the interface display instruction.
In order to save the display space of the social platform client, in a default state, the display interface may be in a hidden state, and when an interface display instruction of a user is received, the display interface is displayed. The operation for generating the interface display instruction may be a slide-down operation.
The method for displaying the mini-game icon based on the social platform provided by the embodiment of the invention has the following advantages: the preference of the user for the mini-game is determined based on the operation information of the user for the mini-game in the preset time period, and the mini-game icon is displayed according to the preference of the user for the mini-game, so that the mini-game icon according with the preference of the user can be preferentially displayed to the user, and the user experience is provided.
Example 2
The embodiment provides a social platform-based mini game icon display device, as shown in fig. 2, including:
an acquisition unit 21 configured to acquire operation information on each mini game in the mini game set within a predetermined period of time;
a determining unit 22, configured to determine, according to the operation information, a preference value of the user for each mini-game in the mini-game set;
and the display unit 23 is used for displaying the icon of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set.
The functions of each functional unit of the social platform-based mini-game icon display device provided in this embodiment may be implemented by referring to the contents described in embodiment 1, and are not described herein again.
The social platform-based mini-game icon display device provided by the embodiment has the following advantages: the preference of the user for the mini-game is determined based on the operation information of the user for the mini-game in the preset time period, and the mini-game icon is displayed according to the preference of the user for the mini-game, so that the mini-game icon according with the preference of the user can be preferentially displayed to the user, and the user experience is provided.
Example 3
The present embodiment provides a terminal, as shown in fig. 3, including a processor 31 and a memory 32; wherein,
the memory 32 stores code;
the processor 31 executes the code for performing the mini-game icon display method described in embodiment 1.
The terminal provided by the embodiment has the following advantages: the preference of the user for the mini-game is determined based on the operation information of the user for the mini-game in the preset time period, and the mini-game icon is displayed according to the preference of the user for the mini-game, so that the mini-game icon according with the preference of the user can be preferentially displayed to the user, and the user experience is provided.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A method for displaying a mini-game icon based on a social platform is characterized by comprising the following steps:
acquiring operation information of each mini-game in the mini-game set within a preset time period;
determining the preference value of the user to each mini-game in the mini-game set according to the operation information;
and displaying the icon of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set.
2. The minigame icon display method of claim 1, wherein the operation information includes either or both of:
frequency of operation within the predetermined time period, total time of operation within the predetermined time period.
3. The mini game icon display method of claim 1, wherein displaying the icon of each mini game in the mini game set according to the preference value of the user for each mini game in the mini game set comprises:
determining the display priority of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set;
and sequentially displaying the mini-games in the mini-game set according to the display priority.
4. The mini game icon display method of claim 1, wherein displaying the icon of each mini game in the mini game set according to the preference value of the user for each mini game in the mini game set comprises:
determining the display priority of each mini-game in the mini-game set according to the preference value of the user to each mini-game in the mini-game set;
according to the display priority, icons of all the mini games in the mini game set are arranged in a display interface;
and displaying the display interface.
5. The minigame icon display method of claim 4, wherein the minigame set includes a first minigame and a second minigame;
when the display priority of the first mini-game is greater than the display priority of the second mini-game, the icon of the first mini-game is closer to the center of the display interface than the icon of the second mini-game.
6. The minigame icon display method of claim 4, wherein the minigame set includes a first minigame and a second minigame;
when the display priority of the first mini-game is greater than the display priority of the second mini-game, the icon of the first mini-game is closer to the upper left corner of the display interface than the icon of the second mini-game.
7. The minigame icon display method of claim 4, wherein the displaying the display interface comprises:
receiving an interface display instruction;
and displaying the display interface according to the interface display instruction.
8. The minigame icon display method of claim 1, wherein the social platform is WeChat and the minigame is a WeChat applet.
9. A social platform-based mini-game icon display device, comprising:
the acquisition unit is used for acquiring the operation information of each mini game in the mini game set within a preset time period;
the determining unit is used for determining the preference value of the user to each mini-game in the mini-game set according to the operation information;
and the display unit is used for displaying the icon of each mini game in the mini game set according to the preference value of the user to each mini game in the mini game set.
10. A terminal comprising a processor and a memory; wherein,
the memory stores code;
the processor executes the code for performing the mini-game icon display method of any one of claims 1-8.
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Application publication date: 20190416 |