CN109359405B - Air-space-ground integrated big data battlefield environment semi-physical simulation system - Google Patents
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Abstract
The invention discloses an air-space-ground integrated big data battlefield environment semi-physical simulation system which comprises a virtual battlefield simulation system, a semi-physical simulation system and a bridging component, wherein a federal mode is adopted, subsystems of the virtual battlefield simulation system and the semi-physical simulation system are used as federal members, an RTI request service is used for adding in the federal, the bridging component adopts an agent federal member, an optical fiber reflection memory network is additionally arranged in the semi-physical simulation system, a data node is arranged on the optical fiber reflection memory network, and the agent federal member is accessed into the data node and is accessed into the virtual battlefield simulation system through the RTI. The virtual simulation network and the semi-physical simulation real network are effectively connected together, a set of comprehensive simulation system is constructed, real applications running on real equipment can participate in the virtual network in real time, and the fidelity of virtual simulation is improved by accessing the real network and real nodes.
Description
Technical Field
The invention relates to the technical field of comprehensive simulation systems, in particular to an air-ground integrated big data battlefield environment semi-physical simulation system.
Background
Modern battlefield simulation objects and fields are continuously extended, and the requirement of fine levels is continuously improved, so that the traditional development method cannot meet the objective requirements of the complexity degree and the development efficiency of a large-scale virtual battlefield environment system. With the rapid development of virtual reality technology, semi-physical simulation technology and geographic information systems, the development of a virtual battlefield environment semi-physical simulation system which can measure, experience, have multiple dimensions, is large in scene and fully considers realistic scenes becomes possible. The system can be used for weapon system performance verification and operation scheme deduction, can be combined with a semi-physical interaction device improvement system to give a presence feeling to people, promotes continuous improvement of training and tests, and promotes military operation and training simulation leap on concepts and methods. The existing simulation system and scheme have different limitations, and a comprehensive simulation system with high integration level is not formed. The simulation of the virtual battlefield in China has a certain foundation and obtains a little result, but a method for building a comprehensive simulation system with higher integration level is few by establishing a semi-physical simulation system, and particularly a good solution is not provided for the integration of heterogeneous systems.
Disclosure of Invention
The invention aims to provide an air-space-ground integrated big data battlefield environment semi-physical simulation system, which is used for solving the problems that the existing simulation system is single and not strong in expansion and cannot meet the requirements of large-scale air-space-ground battlefield environments in large scenes.
The invention solves the problems through the following technical scheme:
the integrated air-ground big data battlefield environment semi-physical simulation system comprises a comprehensive simulation system, wherein the comprehensive simulation system comprises a virtual battlefield simulation system, a semi-physical simulation system and a bridging component, the comprehensive simulation system adopts a federal mode, subsystems of the virtual battlefield simulation system and the semi-physical simulation system serve as federal members, the state of the federal is added through RTI request service, the RTI is used for exchanging information with the subsystems of the virtual battlefield simulation system and the semi-physical simulation system through the Ethernet, the bridging component adopts agency federal members, an optical fiber reflection memory network is additionally arranged in the semi-physical simulation system, a data node is arranged on the optical fiber reflection memory network, and the agency federal members access the data node and access the virtual battlefield simulation system through the RTI.
Heterogeneous integration is performed by adopting a High Level Architecture (HLA) technology, and a distributed simulation network is constructed. The integrated simulation system is used as a federation, and subsystems of the semi-physical simulation system and the virtual battlefield simulation system are used as federal members. The federate joins the federate through the request service of running the support environment RTI (Run Time Infrastructure), RTI is regarded as the procedure real-Time interface of every federate subsystem, carry on the information exchange with every other subsystem through Ethernet. And after the federate joins the federate, respective object examples are generated, and the RTI realizes the federate management, statement management, object management, ownership management, time management and data distribution management of the whole simulation system, so that the effect of comprehensive simulation is achieved. Each federal member is an independent system and can be added or deleted from the federal at any time. In order to realize the real-time performance and the interoperability of the semi-physical simulation system and the virtual battlefield simulation system, a bridging component is added. In order to save cost and change and program application program as little as possible, a method of acting federates is adopted. And adding an optical fiber reflection node in the semi-physical simulation network for acquiring all data in the semi-physical system, and calling the optical fiber network node as a data node. The agent federal member simulator is accessed to the data node of the real-time reflective memory network, and is simultaneously accessed to the Ethernet of the virtual battlefield simulation system through the network port. The agent federal member acquires information such as position, speed, attitude and the like in semi-physical simulation through a data node, and calls RTI service to publish semi-physical motion information to a virtual battlefield simulation system through a network port, and other federal members acquire the information through RTI; meanwhile, the agency federates order external information of each subsystem in the virtual battlefield simulation system through RTI service, and the external information is sent to a data node of the real-time reflection memory network through optical fibers for calling of the semi-physical simulation system.
Furthermore, the subsystem of the virtual battlefield simulation system comprises a command control system, an aerospace battlefield environment system, a target simulation system, a battle object simulation system, a recording and evaluation system, a big data big scene organization drawing system and a situation display and visualization system, wherein:
the command control system is used for generating command control information in an interactive mode with a simulation worker and distributing the command control information to each subsystem;
the space-air-ground battlefield environment system adopts an open source image engine OSG to construct an earth for generating a battlefield environment according to the command control information and transmitting the battlefield environment information to a big data big scene organization drawing system
The target simulation system consists of a target motion strategy and a target model and is used for generating target simulation motion according to the command control information and sending target information to the big data big scene organization drawing system and the combat object simulation system;
the system comprises a combat model and a model motion strategy, and is used for generating combat object simulation motion according to received command control information and target information and simultaneously sending the combat object information to a recording and evaluation system and a big data big scene organization drawing system;
the recording and evaluating system is used for processing and generating recording and evaluating information according to the received command control information and the battle object information and transmitting the recording and evaluating information to the big data big scene organization drawing system;
the big data big scene organization drawing system is used for organizing and drawing a three-dimensional scene according to the received command control information, the battlefield environment information, the target information, the battle object information and the record evaluation information, and transmitting the real-time drawing information to the situation display and visualization system;
and the situation display and visualization system is used for outputting sound and images on a screen and multimedia according to the received command control information and drawing information.
The functional design of each subsystem is as follows:
(1) The command control system comprises: the system is designed as a program interface used by a user, and is used for interactively finishing command control information consisting of tactical deduction scheme selection, combat scenario selection, simulation training control, test data replay, various parameter state settings and the like with a simulator, and sending the selected or set state to the RTI to guide other subsystems to execute corresponding operations;
(2) Air-space-ground battlefield environment system: an open source image engine OSG is adopted to construct an earth similar to Google Earth, elevation, satellite texture, a building model, an atmospheric model and electromagnetic model data can be loaded, the simulation of a geographic environment, an atmospheric environment and an electromagnetic environment is realized, the full-space three-dimensional simulation effect including the earth surface, underground, underwater, sky and space is achieved, and the landform, geomorphologic features, weather phenomena and the like in an earth space system can be accurately displayed;
(3) The target simulation system comprises: the system consists of a target motion strategy and a target model and is used for simulating the activity of a target. The object model includes both static objects and dynamic objects. The static target only provides space position information, and the characteristics of the static target are not changed, such as barracks, launching wells, shelters and other fixed facilities; the dynamic target can change with time and change the attributes of the dynamic target, such as enemy personnel, enemy weaponry and the like. The target motion strategy refers to a target motion mode, and generally comprises static motion, uniform linear motion, variable linear motion, uniform circular motion, variable circular motion, trajectory curvilinear motion and the like. The target simulation system receives a command of the control command system through the RTI, designates a corresponding target model and a target motion strategy, and adds the target model and the target motion strategy into the simulation system;
(4) Combat object simulation system: the simulation system generally comprises various operational models and model motion strategies, and simulates the operational simulation of our party. The battle model is divided into static and dynamic models. The static model only provides spatial position information, and the characteristics of the static model are not changed, such as barracks, launching wells, shelters and other fixed facilities; the dynamic model can change along with time, and the attributes of the dynamic model, such as personnel and weaponry of the same party, are changed continuously. The model motion strategy generally comprises static motion, constant-speed linear motion, variable-speed linear motion, constant-speed circular motion, variable-speed circular motion, trajectory curvilinear motion and the like. The combat object simulation system receives a command for controlling the command system through the RTI, designates a corresponding combat model and a model motion strategy, and adds the combat model and the model motion strategy into the simulation system;
(5) Recording and evaluation system: the system is used for recording the position, speed, posture, angular speed and other operation data of various combat object models in the combat object simulation subsystem, evaluating the striking precision by calculating the longitudinal deviation Dx and the transverse deviation Dz of the landing point of the position of the combat object model and the position of the target model, and generating respective situation information, wherein the situation information comprises the name of the combat object model, the longitudinal deviation, the transverse deviation and the striking precision of the landing point, and can be displayed in a situation display and visualization system;
(6) Big scene of big data organizes drawing system: the OSG organizes the models, loads and schedules the models, traverses an event queue, deletes expired sub-scenes and sub-scenes required for loading, updates cameras, light, attributes and the like of the observer, draws the scenes and greatly reduces the cost. The source code is public, and can be cut down and added with functions for secondary development according to needs;
(7) Situation display and visualization system: the system consists of a software interface, a multimedia sound, a projector and a screen, and is used for realizing the output and display of scene images and showing the scene images more truly through multimedia.
Further, the space, air and ground battlefield environment system comprises an atmospheric environment model, a geomorphic feature model and a terrain model, wherein,
the atmospheric environment model adopts a particle special effect technology;
the landform feature model adopts a vector generation technology and a 3D modeling technology;
the terrain model adopts a constrained quadtree algorithm and a Delaunay algorithm.
Further, the semi-physical simulation system comprises a simulation computer system, a satellite simulation system, an attitude simulation system, a target simulation system and a load simulation system, wherein:
the simulation computer system is used for calculating the position information of the bomb according to the received control information and sending the position information to the satellite simulation system; the system is also used for sending the relative position information to the target simulation system; the system is used for sending the load information to the load simulation system and sending the attitude information to the attitude simulation system;
the satellite simulation system is used for generating a satellite signal according to the position information and sending the satellite signal to the attitude simulation system;
the target simulation system is used for generating guidance information according to the relative position information and sending the guidance information to the attitude simulation system;
the attitude simulation system is used for receiving the satellite signals, the attitude information and the guidance information, feeding back control information to the simulation computer and feeding back rudder control information to the load simulation system;
and the load simulation system is used for controlling the steering engine to move according to the steering control information and returning the control information to the simulation computer.
The DIS system is constructed based on an optical fiber real-time reflection memory network, and various physical systems such as an attitude simulation system (a turntable physical object), a satellite simulation system (a GPS/BD simulator), a load simulation system (a steering engine load) and an emulation computer can be added according to needs.
Furthermore, the attitude simulation system consists of a vertical three-axis turntable and a five-axis turntable, wherein the vertical three-axis turntable is used for bearing the controller and providing a three-dimensional attitude angular motion environment for the projectile attitude sensitive element; the five-axis rotary table comprises a three-axis rotary table and a two-axis rotary table, wherein the three-axis rotary table is used for bearing the laser guide head and simulating pitching, yawing and rolling attitude motions of the projectile, and the two-axis rotary table is used for simulating the variation relation of the visual line angle of the projectile;
the satellite simulation system consists of a simulation computer, a satellite simulator, a satellite transponder and a transmitting antenna, wherein the simulation computer is used for calculating the position, the speed, the acceleration, the angular acceleration and the flight time of the missile under the current WGS84 coordinate system in real time and transmitting the position, the speed, the acceleration, the angular acceleration and the flight time to the satellite simulator through optical fibers; the satellite simulator simulates the current satellite position to generate a star map and output satellite navigation signals; the satellite transponder receives the satellite navigation signal, amplifies the satellite navigation signal, transmits the satellite navigation signal to the transmitting antenna, and transmits an electromagnetic signal by the transmitting antenna;
the load simulation system consists of a steering engine system and a load simulator and is used for providing external working conditions required by a semi-physical simulation test, realizing dynamic loading of the steering engine system and simulating air hinge moment applied to the steering engine in the flight process;
the target simulation system is composed of a laser irradiator and a five-axis rotary table, a target is replaced by a laser spot, the angle relation between the target and a missile body is simulated through the two-axis rotary table of the five-axis rotary table, and the laser missile captures and tracks the target through a seeker and flies to the target position.
Compared with the prior art, the invention has the following advantages and beneficial effects:
(1) The invention effectively connects the virtual simulation network and the semi-physical simulation real network together, constructs a set of comprehensive simulation system, real application running on real equipment can participate in the virtual network in real time, and the fidelity of virtual simulation is improved by accessing the real network and real nodes.
(2) The invention enables the semi-physical simulation system to be accessed into the virtual network, can vividly reproduce the three-dimensional environment through the battlefield environment, and users can participate in the simulation work of tactical internet in real time and feel the battlefield situation change in real time.
(3) The invention adopts HLA technique to integrate different simulation software to complete heterogeneous integration, which greatly enlarges the scale and flexibility of the prior simulation technique due to the characteristics of expansibility and flexibility.
(4) The big data big scene organization drawing system adopts the improved open source image engine, has low cost, and can realize the organization, management, drawing and rendering of the global real geographic terrain construction, the generation of the landform building, the combat entity, the sky environment, the weather and other multi-object big scenes.
Drawings
FIG. 1 is a block diagram of the system of the present invention;
FIG. 2 is a connection diagram of subsystems in the virtual battlefield simulation system of the present invention;
FIG. 3 is a schematic block diagram of the aerospace-ground battlefield environment system of the present invention;
FIG. 4 is a schematic block diagram of a situation display and visualization system of the present invention;
FIG. 5 is a schematic block diagram of a semi-physical simulation system according to the present invention.
Detailed Description
The present invention will be described in further detail with reference to examples, but the embodiments of the present invention are not limited thereto.
Example 1:
as shown in figure 1, the air-ground integrated semi-physical simulation system for the big data battlefield environment is characterized by comprising a comprehensive simulation system, wherein the comprehensive simulation system comprises a virtual battlefield simulation system, a semi-physical simulation system and a bridging component, the comprehensive simulation system adopts a federal mode, subsystems of the virtual battlefield simulation system and the semi-physical simulation system serve as federal members, information exchange is carried out between the RTI and the subsystems of the virtual battlefield simulation system and the semi-physical simulation system through an Ethernet, the bridging component adopts an agent federal member, an optical fiber reflective memory network is additionally arranged in the semi-physical simulation system, data nodes are arranged on the optical fiber reflective memory network, and the agent federal member accesses the data nodes and accesses the virtual battlefield simulation system through the RTI.
As shown in fig. 2, the subsystems of the virtual battlefield simulation system include a command control system, an aerospace battlefield environment system, a target simulation system, a battle object simulation system, a recording and evaluation system, a big data big scene organization drawing system and a situation display and visualization system, wherein:
the command control system is used for generating command control information by interacting with a simulator and distributing the command control information to each subsystem;
the space-air-ground battlefield environment system adopts an open source image engine OSG to construct an earth for generating a battlefield environment according to the command control information and transmitting the battlefield environment information to a big data big scene organization drawing system
The target simulation system consists of a target motion strategy and a target model and is used for generating target simulation motion according to the command control information and sending target information to the big data big scene organization drawing system and the combat object simulation system;
the combat object simulation system comprises a combat model and a model motion strategy, and is used for generating combat object simulation motion according to the received command control information and target information and simultaneously sending the combat object information to the recording and evaluation system and the big data big scene organization drawing system;
the recording and evaluating system is used for processing and generating recording and evaluating information according to the received command control information and the information of the battle object and transmitting the recording and evaluating information to the big data big scene organization drawing system;
the big data big scene organization drawing system is used for organizing and drawing a three-dimensional scene according to the received command control information, the battlefield environment information, the target information, the battle object information and the record evaluation information, and transmitting the real-time drawing information to the situation display and visualization system;
and the situation display and visualization system is used for outputting sound and images on a screen and multimedia according to the received command control information and drawing information.
Specific implementation descriptions will be given below by taking a certain type of laser missile ground attack as an example:
1. the comprehensive simulation system is defined as a federation by adopting an HLA technology, a subsystem which participates in execution of the comprehensive simulation system serves as a federation member, the content and Format (FOM) of information exchange among all federation members are well defined, the capability (SOM) of the federation members for information exchange with the outside is formed, and a document is formed, so that a user can visually and completely understand the function and data interaction interfaces of the simulation system and the simulation assembly, and the reuse and the expansion of the simulation assembly are facilitated.
2. The method is characterized in that an editable and selectable command control system federal member interface is constructed by adopting an MFC, a planned task is newly established, and the planned task comprises information such as simulation type (single, multiple and integrated), a combat object, target object configuration, launch position configuration and the like.
3. As shown in fig. 3, the federal member of the air, space and ground battlefield environment system is composed of a terrain model, a landform feature model and an atmospheric environment model, and adopts a large-scale terrain model combining a real-time dynamic terrain model and a static terrain model. For the terrain with a small range, a Delaunay algorithm is adopted to more finely express the detail level of the terrain. And the real-time dynamic large-range terrain model is organized, scheduled and realized by adopting an improved constraint quadtree algorithm. The global large-scale terrain model adopts elevation data with the resolution of 90 meters, and for local terrain, elevation with higher precision is supplemented on the precision of 90 meters, so that the construction of special mountainous area terrain is realized. The texture data adopts Google satellite tile image to realize 1-19 level multi-resolution mapping. Vector data are adopted for mass production of geomorphic feature models on landforms, such as roads, rivers, cities and the like, and models constructed in small-range local areas (a certain special building, a landmark building and a certain data point in a virtual battlefield) are required to be real and vivid, have high fineness and good material quality, and are subjected to refined modeling by adopting 3D modeling software. The atmospheric environment and the electromagnetic environment are simulated by using a particle special effect technology.
4. The target simulation system federate member comprises a target type, a static target and a moving target, obtains information about the target object sent by the command control system federate member through the RTI, and then calls a corresponding target model and a corresponding moving mode. The embodiment selects a vehicle target, an initial target point xyz (150,0,0) km, and a motion mode is Z-direction uniform linear motion.
5. The operational object simulation system federal member comprises operational object types and model functions, for example, a certain laser missile is used, the dragon lattice tower iterative algorithm is used for resolving the attitude angle, the angular velocity, the position and the speed of the missile in real time through pneumatic data and a control strategy, information is sent to the RTI, and if the operational object is accessed to the semi-physical simulation system, the operational object needs to move to obtain the information sent by the semi-physical simulation system through calling the RTI.
6. The federate of the recording and evaluating system obtains data of each simulation through RTI and records and stores the data, including operation information, target operation information and drop point deviation of the missile, and executes an evaluating program on multiple simulation results, wherein the evaluating program mainly comprises the steps of squaring and re-opening the drop point deviation for multiple times to obtain the impact precision, and the minimum radius (namely CEP) with the probability of 50% falling to the vicinity of a target point.
7. And organizing a terrain model, a landform model, a combat object model, a target model, a weather model, an electromagnetic model and the like by a big data big scene organization drawing federate member according to the relation of a root node, a group node and a leaf node through a hierarchical data structure of an OpenSceneGraph open source engine, loading and scheduling the terrain model, the landform model, the combat object model, the target model, the weather model, the electromagnetic model and the like, traversing an event queue, deleting an expired sub-scene and a sub-scene required for loading, updating a camera, light, attributes and the like of an observer, and drawing a rendering scene.
8. As shown in fig. 4, the federal member of the situation display and visualization system comprises a situation display and visualization computer, a display screen, a projector, a screen and an audio device, wherein a Ribbon interface for system display and operation is constructed by VC2010, a main window displays a drawn three-dimensional scene graph in real time, the computer transmits image information to the display screen for display and simultaneously transmits the image information to the projector, the projector projects light and shadow information onto the screen for display, and sound information generated by the system is transmitted to the audio device, thereby realizing the effect that the whole simulation process can be displayed on the screen or on a large screen.
9. The semi-physical simulation federal member consists of all physical systems, forms a DIS system through a reflective optical fiber network, and acquires and sends information through a bridging component-data node and an RTI. The connection relation and the data transmission relation of the semi-physical simulation system are shown in FIG. 5, the simulation computer receives the control information to calculate the position of the bomb, sends the position information to the satellite simulation system and generates a satellite signal; meanwhile, the relative position information is sent to a target simulation system, and guidance information is calculated; and sending the load information to a load simulation system; then the simulation computer sends the posture information of the missile to the posture simulation system, the posture simulation system receives the posture information, the satellite signal and the guidance information and carries out operation to generate steering control information and control information, the steering control information is sent to the load simulation system to control the steering engine to move, and the control information is returned to the simulation computer; the simulation computer starts a new round of calculation and the process is circulated. The specific design is as follows:
(1) The simulation computer is used for designing, developing and operating simulation ballistic, autopilot, steering engine, satellite navigation and other models. The optical fiber and the serial port are used as interfaces for data output and input and are used for realizing real-time exchange of data in equipment.
(2) The attitude simulation system is characterized by comprising a three-axis turntable and a five-axis turntable which jointly form an attitude simulation device for missile flight, wherein the vertical three-axis turntable is used for bearing a controller and providing a three-dimensional attitude angular motion environment for an on-missile attitude sensitive element; the three-axis rotary table of the five-axis rotary table is used for bearing the laser guide head and simulating pitching, yawing and rolling attitude motion of the projectile, and the two-axis rotary table of the five-axis rotary table is used for simulating the variation relation of the visual line angle of the projectile.
(3) The satellite simulation system consists of a simulation computer, a satellite simulator, a satellite transponder and a transmitting antenna. The simulation computer real-timely calculates the position, the speed, the acceleration, the jerk and the flight time of the missile under the current WGS84 coordinate system, the position, the speed, the acceleration, the jerk and the flight time are transmitted to the satellite simulator through optical fibers, the satellite simulator simulates the current satellite position to generate a star map and output satellite navigation signals, then the satellite navigation signals are amplified through the satellite transponder, and finally the navigation signals are transmitted to the transmitting antenna to be transmitted as electromagnetic signals.
(4) The load simulation system is composed of a steering engine system and a load simulator, and mainly provides external working conditions required by a semi-physical simulation test, so that dynamic loading of the steering engine system is realized, and air hinge moment applied to the steering engine in the flight process is simulated.
(5) The target simulation system consists of a laser irradiator and a five-axis turntable, the target is replaced by a laser spot, and the angle relation between the target and the projectile is simulated through two axes of the five-axis turntable. The laser missile captures and tracks the target through the seeker and flies to the target position.
It should be noted that the above-mentioned embodiments are part of the present invention, not all of them, and not limitation of the present invention, and that some systems may be added or subtracted on the basis of the present invention to form new embodiments.
Although the present invention has been described herein with reference to the illustrated embodiments thereof, which are intended to be preferred embodiments of the present invention, it is to be understood that the invention is not limited thereto, and that numerous other modifications and embodiments can be devised by those skilled in the art that will fall within the spirit and scope of the principles of this disclosure.
Claims (4)
1. An air-space-ground integrated big data battlefield environment semi-physical simulation system is characterized by comprising a comprehensive simulation system, wherein the comprehensive simulation system comprises a virtual battlefield simulation system, a semi-physical simulation system and a bridging component, the comprehensive simulation system adopts a federal mode, subsystems of the virtual battlefield simulation system and the semi-physical simulation system serve as federal members, an RTI request service is used for adding the federal, the RTI is used for exchanging information with the subsystems of the virtual battlefield simulation system and the semi-physical simulation system through an Ethernet, the bridging component adopts an agent federal member, an optical fiber reflective memory network is additionally arranged in the semi-physical simulation system, a data node is arranged on the optical fiber reflective memory network, and the agent federal member accesses the data node and accesses the virtual battlefield simulation system through the RTI;
the subsystem of the virtual battlefield simulation system comprises a command control system, an aerospace field environment system, a target simulation system, a battle object simulation system, a recording and evaluation system, a big data big scene organization drawing system and a situation display and visualization system, wherein:
the command control system is used for generating command control information by interacting with a simulator and distributing the command control information to each subsystem;
the space-air-ground battlefield environment system adopts an open source image engine OSG to construct an earth for generating a battlefield environment according to the command control information and transmitting the battlefield environment information to a big data big scene organization drawing system
The target simulation system consists of a target motion strategy and a target model and is used for generating target simulation motion according to the command control information and sending target information to the big data big scene organization drawing system and the combat object simulation system;
the combat object simulation system comprises a combat model and a model motion strategy, and is used for generating combat object simulation motion according to the received command control information and target information and simultaneously sending the combat object information to the recording and evaluation system and the big data big scene organization drawing system;
the recording and evaluating system is used for processing and generating recording and evaluating information according to the received command control information and the information of the battle object and transmitting the recording and evaluating information to the big data big scene organization drawing system;
the big data big scene organization drawing system is used for organizing and drawing a three-dimensional scene according to the received command control information, the battlefield environment information, the target information, the battle object information and the record evaluation information, and transmitting the real-time drawing information to the situation display and visualization system;
and the situation display and visualization system is used for outputting sound and images on a screen and multimedia according to the received command control information and drawing information.
2. The air-ground integrated big data battlefield environment semi-physical simulation system according to claim 1, wherein the air-ground battlefield environment system comprises an atmospheric environment model, a topographic feature model and a topographic model, wherein,
the atmospheric environment model adopts a particle special effect technology;
the landform feature model adopts a vector generation technology and a 3D modeling technology;
the terrain model adopts a constrained quadtree algorithm and a Delaunay algorithm.
3. The air-space-ground integrated big data battlefield environment semi-physical simulation system according to claim 1, wherein the semi-physical simulation system comprises a simulation computer system, a satellite simulation system, an attitude simulation system, a target simulation system and a load simulation system, wherein:
the simulation computer system is used for calculating the position information of the missile according to the received control information and sending the position information to the satellite simulation system; the system is also used for sending the relative position information to the target simulation system; the system is used for sending the load information to the load simulation system and sending the attitude information to the attitude simulation system;
the satellite simulation system is used for generating a satellite signal according to the position information and sending the satellite signal to the attitude simulation system;
the target simulation system is used for generating guidance information according to the relative position information and sending the guidance information to the attitude simulation system;
the attitude simulation system is used for receiving the satellite signals, attitude information and guidance information, feeding back control information to the simulation computer and feeding back rudder control information to the load simulation system;
and the load simulation system is used for controlling the steering engine to move according to the steering control information and returning the control information to the simulation computer.
4. The air-space-ground integrated big data battlefield environment semi-physical simulation system according to claim 3, wherein the attitude simulation system is composed of a vertical three-axis turntable and a five-axis turntable, the vertical three-axis turntable is used for carrying a controller and providing a three-dimensional attitude angular motion environment for the projectile attitude sensitive element; the five-axis rotary table comprises a three-axis rotary table and a two-axis rotary table, wherein the three-axis rotary table is used for bearing the laser seeker and simulating pitching, yawing and rolling attitude motions of the missile, and the two-axis rotary table is used for simulating the angle change relation of the visual line of the missile;
the satellite simulation system consists of a simulation computer, a satellite simulator, a satellite transponder and a transmitting antenna, wherein the simulation computer is used for calculating the position, the speed, the acceleration, the angular acceleration and the flight time of the missile under the current WGS84 coordinate system in real time and transmitting the position, the speed, the acceleration, the angular acceleration and the flight time to the satellite simulator through optical fibers; the satellite simulator simulates the current satellite position to generate a star map and output satellite navigation signals; the satellite transponder receives the satellite navigation signal, amplifies the satellite navigation signal, transmits the satellite navigation signal to the transmitting antenna and transmits an electromagnetic signal by the transmitting antenna;
the load simulation system consists of a steering engine system and a load simulator and is used for providing external working conditions required by a semi-physical simulation test, realizing dynamic loading of the steering engine system and simulating air hinge moment applied to the steering engine in the flight process;
the target simulation system is composed of a laser irradiator and a five-axis turntable, a target is replaced by a laser spot, the angle relation between the target and a missile body is simulated through the two-axis turntable of the five-axis turntable, and the laser missile captures and tracks the target through a seeker and flies to the target position.
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