CN108744522A - A kind of player's behaviour control method, terminal and storage medium based on mobile platform game - Google Patents
A kind of player's behaviour control method, terminal and storage medium based on mobile platform game Download PDFInfo
- Publication number
- CN108744522A CN108744522A CN201810503321.1A CN201810503321A CN108744522A CN 108744522 A CN108744522 A CN 108744522A CN 201810503321 A CN201810503321 A CN 201810503321A CN 108744522 A CN108744522 A CN 108744522A
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- China
- Prior art keywords
- player
- game
- mobile platform
- account
- behavior
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present invention relates to a kind of player's behaviour control method, terminal and storage mediums based on mobile platform game, and this approach includes the following steps:Step S1:Obtain the account information and its game records of player;Step S2:According to the account information and its game records of the player got, grade to player account;Step S3:The operation of player account is controlled according to grading.This method controls player's behavior using rating methods, can efficiently control the behavior of player, not abide by the player of game rule in this conveniently and efficiently processing game that helps to play.
Description
Technical field
The present invention relates to intelligent game field, especially a kind of player's behaviour control method of mobile platform game.
Background technology
With popularizing for smart mobile phone, more and more mobile phone games occur on a mobile platform.Some game users are
Obtaining more winning rates, free virtual objects, higher integral etc. in online game and carrying out some game rules does not allow
Operation.These illegal operations are for example:On-hook in gaming;Multiple accounts are created in gaming and get movable reward, then will prize
Carry out that game rule do not allow in mobile other account illegal is encouraged to sell;Minor does not comply with game definition beyond trip
The time of minor's playtime as defined in play rules plays.
The method of common control player's behavior be according to the information of player in backstage or server-side directly to player or
Player information is operated, and the prompting to player or punishment are carried out using artificial mode.However manual operation is used, it needs to expend
A large amount of manpowers and time, under efficiency is very low.Therefore, the problems such as being based on inefficiency, high labor cost, it is necessary to traditional
Manual type is improved, and is designed a kind of player's behaviour control method of automation, is enable control flow on the backstage of game
It is directly carried out in server.
Invention content
In view of this, the purpose of the present invention is to propose to a kind of player's behaviour control method played based on mobile platform, ends
End and storage medium, this method control player's behavior using rating methods, can efficiently control the behavior of player, with
This help, which is played, does not abide by the player of game rule during conveniently and efficiently processing is played.
The present invention is realized using following scheme:A kind of player's behaviour control method based on mobile platform game, including with
Lower step:
Step S1:Obtain the account information and its game records of player;
Step S2:According to the account information and its game records of the player got, grade to player account;
Step S3:The operation of player account is controlled according to grading.
Further, the web background servers that the step S1 is played by accessing mobile platform, transfer player's automatically
Account information and its game records filter out the account letter of the player according to the id information of player in web background servers
Breath and its game records.
Further, the game records include the behavior record of player in gaming, and behavior record is specially that player exists
Any number of game currency or game item are obtained in some room, if not being inconsistent normally by having in the behavior record of player
Mode when obtaining stage property behavior or having the behavior of doubt, then the behavior be registered as hazardous act;Wherein, there is doubt
Behavior includes obtaining the stage property that originally can not be obtained.
Further, the account information includes:Whether the elemental user information of player fills in completely, and whether authentication
Pass through, whether authentication meets 18 years old and the number of the hazardous act of player.
Further, when the step S2 grades to player account, in the account information of player project and
Behavior record in game records scores according to important accounting so that player account obtains different according to different scores
Grading, specially:Project in the elemental user information of player has one not dose one point, and authentication by adding 3 points, is not played
Family game records in there are a hazardous acts to add 1 point, if player account comprehensive score be 6 points and 6 points or less be rated
Safety, 9 points and 9 points or less are danger, and 9 points or more are abnormally dangerous.
Further, in the step S3, the player of corresponding different gradings will obtain different workable operating rights,
Specially:If when being rated safe of player, which can use institute functional;If when being rated danger of player,
The player can not send function using increasing in gaming;If when being rated abnormally dangerous of player, which can not be in gaming
Function is sent using increasing and can not be exchanged with other players using chat feature.
To achieve the above object, the present invention also provides a kind of player's behaviour control terminal based on mobile platform game, packets
Processor, storage medium and storage are included on said storage to the instruction executed by the processor, described instruction quilt
The processor executes the step of method described above.
In addition, to achieve the above object, the present invention also provides a kind of storage medium, finger is stored on the storage medium
The step of order, described instruction is executed by processor to realize the above method.
Compared with prior art, the present invention has following advantageous effect:Player's row based on mobile platform game in the present invention
Method controls player's behavior using rating methods in order to control, can efficiently control the behavior of player, helps to swim with this
Play conveniently and efficiently handles the player that game rule is not abided by game;Meanwhile the operating right by grading to player carries out
Limitation also can effectively prevent the on-hook behavior of player and prevent minor from playing beyond limitation finite time.
Description of the drawings
Fig. 1 is the method flow schematic diagram of the embodiment of the present invention.
Specific implementation mode
With reference to embodiment, the present invention will be further described with embodiment.
Player's behaviour control method based on mobile platform game a kind of in the present embodiment, as shown in Figure 1, including following
Step:
Step S1:Obtain the account information and its game records of player;
Step S2:According to the account information and its game records of the player got, grade to player account;
Step S3:The operation of player account is controlled according to grading.
In the present embodiment, the web background servers that the step S1 is played by accessing mobile platform, transfer object for appreciation automatically
The account information and its game records of family, i.e., filter out the account of the player according to the id information of player in web background servers
Number information and its game records.
In the present embodiment, the game records include the behavior record of player in gaming, and behavior record is specially to play
Family obtains any number of game currency or game item in some room, if by not meeting in the behavior record of player
The mode of rule is when obtaining stage property behavior or having the behavior of doubt, then the behavior be registered as hazardous act;Wherein, have doubtful
Puzzled behavior includes obtaining the stage property that originally can not be obtained.
In the present embodiment, the account information includes:Whether the elemental user information of player fills in completely, authentication
Whether pass through, whether authentication meets 18 years old and the number of the hazardous act of player.
In the present embodiment, when the step S2 grades to player account, to the project in the account information of player
And the behavior record in game records scores according to important accounting so that player account obtains not according to different scores
Same grading, specially:Project in the elemental user information of player has one not dose one point, and authentication is not by adding 3
Point, in the game records of player there are a hazardous acts to add 1 point, if player account comprehensive score be 6 points and 6 points or less comment
Grade is safety, and 9 points and 9 points or less are danger, and 9 points or more are abnormally dangerous.
Wherein, the elemental user information of player includes user name, gender, age, the essential informations such as occupation.
In the present embodiment, in the step S3, the player of corresponding different gradings will obtain different workable operations
Permission, specially:If when being rated safe of player, which can use institute functional;If player's is rated danger
When, then the player can not send function using increasing in gaming;If when being rated abnormally dangerous of player, which can not swim
Function is sent using increasing and can not be exchanged with other players using chat feature in play.
According to above-mentioned control method, if the essential information in player account has two not fill in, to player account into
Add 2 points when row grading;If the authentication of the player does not pass through, add 3 points again when grading to the player account, at this time
Player's is rated safety, and institute can be used functional;If there are 2 subsidiary risk behaviors during subsequent game in the player,
Web background servers will charge to 2 subsidiary risk behaviors in the corresponding game records of its player account, then to the player account into
Add 2 points again when row grading, player is rated danger at this time, which can not send function using increasing in gaming;If the player
By there is 1 subsidiary risk behavior during subsequent game, web background servers will be in the corresponding game records of its player account
In charge to 1 subsidiary risk behavior, then add 1 point again when grading to the player account, at this time the rank score of player be 9 points,
It is rated abnormally dangerous, which will be unable to send function using increasing in gaming and can not use chat feature and other players
It is exchanged.It can be seen that player's behaviour control method based on mobile platform game in the present embodiment uses rating methods pair
Player's behavior controls, and can efficiently control the behavior of player, and helping to play with this is conveniently and efficiently handled in game not
In accordance with the player of game rule.
To achieve the above object, the present embodiment also provides a kind of player's behaviour control terminal played based on mobile platform,
Including processor, storage medium and storage on said storage to the instruction executed by the processor, described instruction
The step of method described above is executed by the processor.
In addition, to achieve the above object, the present embodiment also provides a kind of storage medium, and finger is stored on the storage medium
The step of order, described instruction is executed by processor to realize the above method.
One of ordinary skill in the art will appreciate that realizing that all or part of step of above-described embodiment can pass through hardware
With software in conjunction with completing.The foregoing is merely presently preferred embodiments of the present invention, is not intended to limit the invention, all in the present invention
Spirit and principle within, any modification, equivalent replacement, improvement and so on, should be included in protection scope of the present invention it
It is interior.
Claims (8)
1. a kind of player's behaviour control method based on mobile platform game, it is characterised in that:Include the following steps:
Step S1:Obtain the account information and its game records of player;
Step S2:According to the account information and its game records of the player got, grade to player account;
Step S3:The operation of player account is controlled according to grading.
2. a kind of player's behaviour control method based on mobile platform game according to claim 1, it is characterised in that:Institute
The web background servers that step S1 plays by accessing mobile platform are stated, transfer the account information and its game note of player automatically
Record, i.e., filter out the account information and its game records of the player according to the id information of player in web background servers.
3. a kind of player's behaviour control method based on mobile platform game according to claim 1, it is characterised in that:Institute
It includes the behavior record of player in gaming to state game records, and behavior record is specially that player obtains arbitrary number in some room
The game currency or game item of amount, if obtained by way of having and not being inconsistent normally in the behavior record of player stage property behavior or
When having the behavior of doubt, then the behavior be registered as hazardous act;Wherein, the behavior for having doubt includes obtaining originally can not
The stage property of acquisition.
4. a kind of player's behaviour control method based on mobile platform game according to claim 1, it is characterised in that:Institute
Stating account information includes:Whether the elemental user information of player fills in completely, and whether authentication passes through, and whether authentication is full
Foot 18 years old and player hazardous act number.
5. a kind of player's behaviour control method based on mobile platform game according to claim 1, it is characterised in that:Institute
When stating step S2 and grading to player account, to the project in the account information of player and the behavior record in game records
It is scored according to important accounting so that player account obtains different gradings according to different scores, specially:The base of player
Project in this user information has one not dose one point, and authentication is not by adding 3 points, the presence in the game records of player
One time hazardous act adds 1 point, if player account comprehensive score, which is 6 points and 6 points or less, is rated safety, 9 points and 9 points or less are danger
Danger, 9 points or more are abnormally dangerous.
6. a kind of player's behaviour control method based on mobile platform game according to claim 1, it is characterised in that:Institute
It states in step S3, the player of corresponding different gradings will obtain different workable operating rights, specially:If the grading of player
When being safe, then the player can use institute functional;If when being rated danger of player, which can not make in gaming
Function is sent with increasing;If when being rated abnormally dangerous of player, which can not send function using increasing in gaming and can not
It is exchanged with other players using chat feature.
7. a kind of player's behaviour control terminal based on mobile platform game, it is characterised in that:Including processor, storage medium and
On said storage to the instruction executed by the processor, described instruction is executed by the processor to realize for storage
The step of any one of claim 1-6 the methods.
8. a kind of storage medium, instruction is stored on the storage medium, it is characterised in that:Described instruction be executed by processor with
The step of realizing any one of claim 1-6 the methods.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810503321.1A CN108744522A (en) | 2018-05-23 | 2018-05-23 | A kind of player's behaviour control method, terminal and storage medium based on mobile platform game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810503321.1A CN108744522A (en) | 2018-05-23 | 2018-05-23 | A kind of player's behaviour control method, terminal and storage medium based on mobile platform game |
Publications (1)
Publication Number | Publication Date |
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CN108744522A true CN108744522A (en) | 2018-11-06 |
Family
ID=64005261
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CN201810503321.1A Withdrawn CN108744522A (en) | 2018-05-23 | 2018-05-23 | A kind of player's behaviour control method, terminal and storage medium based on mobile platform game |
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CN (1) | CN108744522A (en) |
Citations (6)
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CN1713201A (en) * | 2004-06-23 | 2005-12-28 | 世嘉股份有限公司 | Online game irregularity detection method |
CN102262708A (en) * | 2010-05-25 | 2011-11-30 | Inca网络有限公司 | Method for displaying information about use of hack tool in online game |
CN104065634A (en) * | 2013-05-07 | 2014-09-24 | 腾讯科技(深圳)有限公司 | Online game account stealing processing method and system |
US20170236370A1 (en) * | 2016-02-15 | 2017-08-17 | Zynga Inc. | Automatically identifying potentially fraudulent gaming accounts |
CN107213639A (en) * | 2017-05-22 | 2017-09-29 | 网易(杭州)网络有限公司 | Method and device for judging cheating in online game |
CN107281755A (en) * | 2017-07-14 | 2017-10-24 | 网易(杭州)网络有限公司 | Construction method, device, storage medium, processor and the terminal of detection model |
-
2018
- 2018-05-23 CN CN201810503321.1A patent/CN108744522A/en not_active Withdrawn
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1713201A (en) * | 2004-06-23 | 2005-12-28 | 世嘉股份有限公司 | Online game irregularity detection method |
CN102262708A (en) * | 2010-05-25 | 2011-11-30 | Inca网络有限公司 | Method for displaying information about use of hack tool in online game |
CN104065634A (en) * | 2013-05-07 | 2014-09-24 | 腾讯科技(深圳)有限公司 | Online game account stealing processing method and system |
US20170236370A1 (en) * | 2016-02-15 | 2017-08-17 | Zynga Inc. | Automatically identifying potentially fraudulent gaming accounts |
CN107213639A (en) * | 2017-05-22 | 2017-09-29 | 网易(杭州)网络有限公司 | Method and device for judging cheating in online game |
CN107281755A (en) * | 2017-07-14 | 2017-10-24 | 网易(杭州)网络有限公司 | Construction method, device, storage medium, processor and the terminal of detection model |
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WW01 | Invention patent application withdrawn after publication |
Application publication date: 20181106 |
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WW01 | Invention patent application withdrawn after publication |