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CN108535871A - Zoopery desktop VR visual stimulus system - Google Patents

Zoopery desktop VR visual stimulus system Download PDF

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CN108535871A
CN108535871A CN201810214499.4A CN201810214499A CN108535871A CN 108535871 A CN108535871 A CN 108535871A CN 201810214499 A CN201810214499 A CN 201810214499A CN 108535871 A CN108535871 A CN 108535871A
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visual stimulus
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visual stimulation
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zoopery
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CN108535871B (en
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李星怡
谌小维
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Army Medical University
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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0149Head-up displays characterised by mechanical features
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0149Head-up displays characterised by mechanical features
    • G02B2027/0169Supporting or connecting means other than the external walls

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  • Optics & Photonics (AREA)
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Abstract

本发明公开了一种动物实验用桌面虚拟现实视觉刺激系统,包括:显示器支架、视觉刺激屏幕系统和图像处理装置;所述显示器支架包括平面板,平面板的一侧开设有凹口;视觉刺激屏幕系统包括:三个分别安装于平面板的凹口一侧开之外的三个侧部的显示器,图像处理装置同时与视觉刺激屏幕系统的三个显示器连接,以将三个方向的图像同步传输到对应的显示器上,形成3D视觉效果。上述的动物实验用桌面虚拟现实视觉刺激系统,能实现全视野覆盖的3D沉浸,可匹配不同体型的动物进行视觉刺激,达到极佳的视觉刺激效果,且结构简单,价格低廉,便与推广。

The invention discloses a desktop virtual reality visual stimulation system for animal experiments, comprising: a display bracket, a visual stimulation screen system and an image processing device; The screen system includes: three displays installed on the three sides of the notch of the flat panel, and the image processing device is connected to the three displays of the visual stimulation screen system at the same time to synchronize the images in the three directions It is transmitted to the corresponding display to form a 3D visual effect. The above-mentioned desktop virtual reality visual stimulation system for animal experiments can realize 3D immersion with full field of view coverage, and can match animals of different sizes for visual stimulation, achieving excellent visual stimulation effects, and has a simple structure, low price, and easy promotion.

Description

动物实验用桌面虚拟现实视觉刺激系统Desktop virtual reality visual stimulation system for animal experiments

技术领域technical field

本发明属于科研设备领域,用于包括非人灵长类/啮齿类动物与视觉相关的行为学研究、神经生物学研究,以及在体脑活动记录/成像等研究,具体涉及一种动物实验用桌面虚拟现实视觉刺激系统。The invention belongs to the field of scientific research equipment, and is used for behavioral research related to vision of non-human primates/rodents, neurobiological research, and in-body brain activity recording/imaging research, and specifically relates to a device for animal experiments. Desktop virtual reality visual stimulation system.

背景技术Background technique

视觉是人和动物最重要的感知能力。大脑获得的外界信息,绝大部分由视觉提供。视觉是神经科学最广泛研究的领域,当前的视觉研究,仍然以使用啮齿类动物为主,同时研究中使用的视觉刺激方式,也以平面(2D)视觉信息为主。需要强调的是,实验室使用的啮齿类动物长期生活在笼盒之中,接触到的环境基本限定在水平面,而在垂直方向的活动范围不能够超出笼子的高度,因此其视觉经验长期处于2D的水平。对于非人灵长类动物和人类来说,在垂直方向的活动范围极大,因而在视觉能力上也远胜啮齿类。从这一角度来说,视觉研究的内容需要面对几个前提性的问题:一,使用啮齿类动物结合2D视觉刺激的视觉研究方式是否有所欠缺?二,使用非人灵长类动物结合2D视觉刺激的方式是否匹配?因此,开发相关的科研装置意义重大,有助于我们对视觉系统的功能获得更接近真实的理解。Vision is the most important sensory ability of humans and animals. Most of the external information obtained by the brain is provided by vision. Vision is the most widely studied field in neuroscience. Current vision research still mainly uses rodents. At the same time, the visual stimulation methods used in the research are also mainly planar (2D) visual information. It should be emphasized that the rodents used in the laboratory live in cages for a long time, and the environment they come into contact with is basically limited to the horizontal plane, and the range of activities in the vertical direction cannot exceed the height of the cage, so their visual experience has been in 2D for a long time s level. For non-human primates and humans, the range of motion in the vertical direction is extremely large, and thus the visual ability is far superior to that of rodents. From this perspective, the content of visual research needs to face several premise questions: First, is there a lack of visual research methods that use rodents combined with 2D visual stimuli? Two, does the use of nonhuman primates match the way 2D visual stimuli are incorporated? Therefore, it is of great significance to develop relevant scientific research devices, which will help us gain a closer understanding of the function of the visual system.

国际前沿在这方面的研究逐渐开始使用3D视觉刺激,以及开始使用非人灵长类动物作为研究对象。一方面,采用球幕构造的虚拟现实(3D)视觉刺激系统,来研究小鼠的空间导航能力(Dombeck et.al,2010);他们将小鼠放置在用气压悬浮的球形跑道上,小鼠在头部固定的情况下可以做出跑步动作,而球幕播放的画面移动速度直接与小鼠的跑动速度相关;目前该装置已经商业化,但造价昂贵,用于啮齿类动物的最普通的硬件,价格就超过20万元人民币,且球幕视觉刺激系统购买后尺寸就完全固定,通常球幕的大小和价格成正比,用于啮齿类动物的球幕,其半径不足以容纳体型超过啮齿类20倍以上的非人灵长类动物,而专门订制大尺寸的球幕,其价格几乎无法承受,同时要达到高扫描频率的显示效果,以及彩色显示效果,硬件价格也会翻番,球幕播放的视觉刺激需要特别订制,也需要额外支付不菲的费用。同时,针对啮齿类设计的该装置并不适用于非人灵长类动物的视觉研究,一者是,刷新频率方面,非人灵长类动物的视觉能力较人类更强:通常60Hz的刷新频率足够人类使用,甚至低一些的刷新频率也可用于啮齿类的视觉刺激,但对于非人灵长类动物来说,就可能会产生跳帧的效果,因此用于非人灵长类动物的球幕造价更高;再者,非人灵长类动物在视觉能力方面,拥有完整的彩色视觉以及3D视觉能力,远远胜过啮齿类动物,但是其体型较大,行为多样,不容易固定到球幕内部,并且长时间的固定引起动物情绪失常,容易造成球幕的损坏。International frontier research in this area gradually began to use 3D visual stimuli, and began to use non-human primates as research objects. On the one hand, a virtual reality (3D) visual stimulation system constructed with a ball screen was used to study the spatial navigation ability of mice (Dombeck et.al, 2010); they placed the mice on a spherical track suspended by air pressure, and the mice The running action can be performed with the head fixed, and the moving speed of the picture played by the ball screen is directly related to the running speed of the mouse; at present, this device has been commercialized, but it is expensive, and the most common device for rodents The price of the hardware is more than 200,000 RMB, and the size of the dome visual stimulation system is completely fixed after purchase. Usually, the size of the dome is proportional to the price. The radius of the dome used for rodents is not enough to accommodate more than Rodents are 20 times more than non-human primates, and the price of custom-made large-scale dome screens is almost unaffordable. At the same time, to achieve high scanning frequency display effects and color display effects, the hardware price will also double. The visual stimuli displayed on the dome screen need to be specially ordered, and additional fees are also required. At the same time, the device designed for rodents is not suitable for visual research on non-human primates. First, in terms of refresh rate, non-human primates have stronger visual ability than humans: usually 60Hz refresh rate Enough for human use, and even a lower refresh rate can be used for visual stimulation of rodents, but for non-human primates, it may cause frame skipping effects, so the ball used for non-human primates In terms of visual ability, non-human primates have complete color vision and 3D visual ability, which are far superior to rodents, but they are larger in size and have diverse behaviors, so it is not easy to fix them. The interior of the dome, and the long-term fixation will cause the animal to be emotionally disturbed, which will easily cause damage to the dome.

因此,现有的3D(虚拟现实)视觉刺激系统价格昂贵,且不容易推广到体型较大的非人灵长类动物实验,需要设计廉价、简易和适用的3D视觉刺激系统。Therefore, the existing 3D (virtual reality) visual stimulation system is expensive, and it is not easy to be extended to larger non-human primate experiments. It is necessary to design a cheap, simple and applicable 3D visual stimulation system.

发明内容Contents of the invention

针对上述问题,本发明提出一种动物实验用桌面虚拟现实视觉刺激系统,能实现全视野覆盖的3D沉浸,可匹配不同体型的动物进行视觉刺激,达到极佳的视觉刺激效果,且结构简单,价格低廉,便与推广。In view of the above problems, the present invention proposes a desktop virtual reality visual stimulation system for animal experiments, which can realize 3D immersion with full field of view coverage, can match animals of different sizes for visual stimulation, and achieve excellent visual stimulation effects, and has a simple structure. Inexpensive, convenient and promotional.

为达到上述技术效果,本发明采用的技术方案是:For reaching above-mentioned technical effect, the technical scheme that the present invention adopts is:

一种动物实验用桌面虚拟现实视觉刺激系统,包括:显示器支架、设置在显示器支架上的视觉刺激屏幕系统以及与视觉刺激屏幕系统电性连接的图像处理装置;所述显示器支架包括:底座、平面板以及连接底座和平面板的支撑架,所述平面板的一侧开设有凹口;所述视觉刺激屏幕系统包括:三个刷新频率不低于144Hz的显示器,三个所述显示器分别安装于平面板的凹口一侧开之外的三个侧部,三个显示器屏幕向内设置,形成一各个向凹口一侧开口的半包围结构,且开口侧的宽度大于一个显示器的宽度;所述图像处理装置同时与视觉刺激屏幕系统的三个显示器连接,以将三个方向的图像同步传输到对应的显示器上。A desktop virtual reality visual stimulation system for animal experiments, comprising: a display support, a visual stimulation screen system arranged on the display support, and an image processing device electrically connected to the visual stimulation screen system; the display support includes: a base, a flat A panel and a support frame connecting the base and the panel, a notch is opened on one side of the flat panel; the visual stimulation screen system includes: three displays with a refresh rate not lower than 144Hz, and the three displays are respectively installed on the flat panel On the three sides of the notch on one side of the panel, three display screens are arranged inwardly, forming a semi-enclosed structure each opening to one side of the notch, and the width of the opening side is greater than the width of one display; The image processing device is simultaneously connected with the three displays of the visual stimulation screen system, so as to synchronously transmit images in three directions to corresponding displays.

上述的动物实验用桌面虚拟现实视觉刺激系统,通过三台显示器在显示器支架的平面板上搭建出视觉刺激屏幕系统,虚拟现实的图像由不同方向的多台摄像机同步录制,通过图像处理装置的控制,不同方向的图像通过三台显示器同步播放,形成3D的虚拟现实效果;实验时将用于实验的动物放置于凹口一侧的平面板上,三台显示器可以覆盖动物几乎所有的视野,造成沉浸式的视觉体验,达到3D视觉刺激的实验效果。The above-mentioned desktop virtual reality visual stimulation system for animal experiments uses three monitors to build a visual stimulation screen system on the flat panel of the display bracket. The virtual reality images are recorded synchronously by multiple cameras in different directions, and are controlled by the image processing device. , the images in different directions are played synchronously through three monitors to form a 3D virtual reality effect; during the experiment, the animal used for the experiment is placed on the flat plate on one side of the notch, and the three monitors can cover almost all of the animal's field of view, resulting in The immersive visual experience achieves the experimental effect of 3D visual stimulation.

进一步地,所述视觉刺激屏幕系统的三个显示器上的图像,通过基于数学软件编写的用户界面进行整合、同步和控制。通过数学软件实现图像的同步控制,保证视觉刺激屏幕系统内形成的3D视觉效果流畅和逼真,增强沉浸式体验。Further, the images on the three displays of the visual stimulation screen system are integrated, synchronized and controlled through a user interface written based on mathematics software. The synchronous control of images is realized through mathematical software to ensure smooth and realistic 3D visual effects formed in the visual stimulation screen system and enhance the immersive experience.

进一步地,所示图像处理装置为一台能同时连接至少四台显示器的电脑。采用电脑作为图像控制的硬件,并使其可以同时连接视觉刺激屏幕系统的三个显示器,以及电脑自身需要的显示器,达到3D视觉刺激效果的同时,其价格约为现有球幕3D视觉刺激系统的十分之一,配置成本低,且结构简单,便于推广。Further, the image processing device shown is a computer capable of connecting at least four monitors at the same time. The computer is used as the hardware for image control, and it can be connected to the three displays of the visual stimulation screen system and the display required by the computer itself, so as to achieve the 3D visual stimulation effect, and its price is about the same as that of the existing dome 3D visual stimulation system. One tenth of that, the configuration cost is low, the structure is simple, and it is easy to popularize.

进一步地,所述支撑架可升降;以适应不同的实验环境。Further, the support frame can be raised and lowered to adapt to different experimental environments.

进一步地,所述支撑架包括:支柱,所述支撑柱可纵向伸缩,结构简单,却能保证支撑架的可升降性能。Further, the support frame includes: a pillar, the support column is longitudinally expandable and simple in structure, but can ensure the liftability of the support frame.

进一步地,所述支撑架还包括:设置在所述支撑柱上部升降平台,所述升降平台的上部连接平面板;通过升降平台进一步调节平面板的高度,可调范围更广,调节更便利,使用更方便。Further, the support frame also includes: a lifting platform arranged on the upper part of the support column, the upper part of the lifting platform is connected to the plane plate; the height of the plane plate is further adjusted through the lifting platform, the adjustable range is wider, and the adjustment is more convenient. It is more convenient to use.

进一步地,所述支撑架的最小承重为20千克;保证显示器支架能够承受体型较大的非人灵长类动物进行实验。Further, the minimum load-bearing capacity of the support frame is 20 kg; it is ensured that the display frame can withstand larger non-human primates for experiments.

进一步地,所述底座的下部设置有万向轮;方便整个系统的移动。Further, the lower part of the base is provided with universal wheels; it is convenient for the movement of the whole system.

进一步地,所示显示器通过支撑臂连接于平面板上;便于显示器的拆装和调节,便与设备的维护,并能方便的调节出更具沉浸效果的3D视觉效果。Furthermore, the displayed display is connected to the flat panel through the support arm; it is convenient for the disassembly and adjustment of the display, the maintenance of the equipment, and the convenient adjustment of a more immersive 3D visual effect.

进一步地,所述平面板的凹口处可拆卸的嵌设一小面板。使用体型较大的非人灵长类动物进行实验时,可将放置动物的猴椅固定到凹口上,以方便的进行视觉相关实验;使用体格较小的啮齿类动物进行实验时,可在凹口中嵌入小面板以消除凹口,以便在平面板上直接放置啮齿类动物;平面板结构切换方便,适用范围更广。Further, a small panel is detachably embedded in the recess of the flat panel. When using larger non-human primates for experiments, the monkey chair for placing animals can be fixed to the notch to facilitate visual related experiments; A small panel is embedded in the mouth to eliminate the notch, so that rodents can be placed directly on the flat panel; the flat panel structure is easy to switch, and the application range is wider.

采用上述技术方案,本发明的有益效果有:Adopt above-mentioned technical scheme, the beneficial effect of the present invention has:

1、成本低,易推广:本发明使用高刷新频率液晶显示器组合搭建,核心部件是安装有2块高性能显卡的图像处理电脑,可同时连接4台显示器,同步输出不同方向的画面,达到3D视觉刺激的效果,价格约为球幕3D视觉刺激系统的十分之一,成本低,且结构简单,组装容易,更易于推广;1. Low cost and easy to popularize: the present invention uses a combination of high-refresh frequency liquid crystal displays to build. The core component is an image processing computer equipped with 2 high-performance graphics cards. It can be connected to 4 displays at the same time, and simultaneously output images in different directions to achieve 3D The effect of visual stimulation, the price is about one tenth of the dome 3D visual stimulation system, the cost is low, and the structure is simple, easy to assemble, and easier to promote;

2、尺寸自由度大,适用范围广:本发明的核心部件是图像处理电脑,可根据需要同时连接不同尺寸的显示器,从而能够很方便的调整整个视觉刺激系统的尺寸,配合可升降的显示器支架,可以匹配不同体型的动物进行实验,使用范围广;2. Large degree of freedom in size and wide application range: the core component of the present invention is an image processing computer, which can be connected to displays of different sizes at the same time according to needs, so that the size of the entire visual stimulation system can be easily adjusted, and it can be matched with a liftable display stand , can be matched with animals of different sizes for experiments, and has a wide range of applications;

3、3D视觉刺激效果好:全视野覆盖的沉浸式效果,可以达到球幕的水准,虚拟现实沉浸式效果极佳好;同时,摆脱了佩戴式设备,例如3D眼镜,消除固有的束缚感和视野局限保证3D视觉刺激的效果。3. Good 3D visual stimulation effect: the immersive effect of the full field of view can reach the level of the ball screen, and the immersive effect of virtual reality is excellent; at the same time, it gets rid of wearable devices, such as 3D glasses, eliminating the inherent sense of restraint and The limited field of view ensures the effect of 3D visual stimulation.

附图说明Description of drawings

图1为本发明实施例的正视结构示意图;Fig. 1 is the front structural schematic diagram of the embodiment of the present invention;

图2为本发明实施例的俯视结构示意图;Fig. 2 is a top view structural schematic diagram of an embodiment of the present invention;

图3为本发明实施例控制原理示意图;Fig. 3 is a schematic diagram of the control principle of the embodiment of the present invention;

附图标记:Reference signs:

1-显示器支架,11-底座,12-平面板,13-支撑架,131-支柱,132-升降平台,14-凹口,15-小面板,16-万向轮,17-支撑臂,2-视觉刺激屏幕系统,21-显示器,3-图像处理装置。1-monitor stand, 11-base, 12-plane board, 13-support frame, 131-pillar, 132-lift platform, 14-notch, 15-small panel, 16-universal wheel, 17-support arm, 2 - visual stimulation screen system, 21 - monitor, 3 - image processing device.

具体实施方式Detailed ways

下面将结合附图对本发明技术方案的实施例进行详细的描述。以下实施例仅用于更加清楚地说明本发明的技术方案,因此只作为示例,而不能以此来限制本发明的保护范围。在本发明申请的描述中,需要理解的是,术语“上”、“下”、“前”、“后”、“左”、“右”等,指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本发明和简化描述,而不是指示或暗示所指的部件或结构必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。Embodiments of the technical solutions of the present invention will be described in detail below in conjunction with the accompanying drawings. The following examples are only used to illustrate the technical solutions of the present invention more clearly, and therefore are only examples, rather than limiting the protection scope of the present invention. In the description of the present application, it should be understood that the orientation or positional relationship indicated by the terms "upper", "lower", "front", "rear", "left", "right" etc. is based on the drawings The orientation or positional relationship shown is only for the convenience of describing the present invention and simplifying the description, but does not indicate or imply that the components or structures referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be construed as limiting the scope of the present invention. limit.

如图1和图2所示,本实施例提供的一种动物实验用桌面虚拟现实视觉刺激系统,包括:显示器支架1、设置在显示器支架1上的视觉刺激屏幕系统2以及与视觉刺激屏幕系统2电性连接的图像处理装置3。显示器支架1包括:底座11、平面板12以及连接底座11和平面板12的支撑架13,平面板12的前方设有凹口14,凹口14处可拆卸的嵌设一小面板15;使用体型较大的非人灵长类动物进行实验时,可将放置动物的猴椅固定到凹口14上,以方便的进行视觉相关实验;使用体格较小的啮齿类动物进行实验时,可在凹口14中嵌入小面板15以消除缺口,以便在平面板12上直接放置啮齿类动物,平面板12的结构切换方便,适用范围更广。As shown in Fig. 1 and Fig. 2, a kind of desktop virtual reality visual stimulation system for animal experiments provided by the present embodiment includes: a display support 1, a visual stimulation screen system 2 arranged on the display support 1 and a visual stimulation screen system 2. An image processing device 3 electrically connected. Display support 1 comprises: base 11, plane board 12 and the support frame 13 that connects base 11 and plane board 12, the front of plane board 12 is provided with notch 14, and notch 14 place is detachably embedded a small panel 15; When experimenting with larger non-human primates, the monkey chair for placing the animals can be fixed to the notch 14, so as to carry out visual-related experiments conveniently; A small panel 15 is embedded in the mouth 14 to eliminate the gap, so that rodents can be directly placed on the flat panel 12. The structure of the flat panel 12 is convenient to switch and has a wider range of applications.

视觉刺激屏幕系统2包括:三个刷新频率不低于144Hz的显示器21,三个显示器21分别安装于平面板12的凹口一侧开之外的三个侧部,即平面板12的后方和左、右三侧,三个显示器21的屏幕向内设置,形成一各个向凹口14一侧开口的半包围结构,且开口侧的宽度大于一个显示器21的宽度,显示器21的边框尽量小,通过支撑臂17连接于平面板12上,实验动物位于平面板12前部时,可以完全覆盖其前、左、右三个方向的视野。The visual stimulation screen system 2 includes: three displays 21 with a refresh rate not lower than 144Hz, and the three displays 21 are respectively installed on the three sides of the notch of the flat panel 12, that is, the rear and the rear of the flat panel 12. On the left and right sides, the screens of the three displays 21 are arranged inwardly to form a semi-enclosed structure with openings on one side of the notch 14, and the width of the opening side is greater than the width of one display 21, and the frame of the display 21 is as small as possible. When the support arm 17 is connected to the plane board 12 , when the experimental animal is located at the front of the plane board 12 , it can completely cover its front, left and right fields of view.

图像处理装置3同时与视觉刺激屏幕系统2的三个显示器21连接,以将三个方向的图像同步传输到对应的显示器上;视觉刺激屏幕系统2的三个显示器上21的图像,是通过基于数学软件(如:美国MathWorks公司出品的商业数学软件MATLAB)编写的用户界面进行整合、同步和控制,通过数学软件实现图像的同步控制,保证视觉刺激屏幕系统2内形成的3D视觉效果流畅和逼真,增强沉浸式体验。本实施例中的图像处理装置3为一台能同时连接至少四台显示器的电脑,采用电脑作为图像控制的硬件,并使其可以同时连接视觉刺激屏幕系统2的三个显示器21,以及电脑自身需要的显示器,达到3D视觉刺激效果的同时,其价格约为现有球幕3D视觉刺激系统的十分之一,配置成本低,且结构简单,便于推广。The image processing device 3 is connected with the three displays 21 of the visual stimulation screen system 2 at the same time, so that the images in three directions are synchronously transmitted to the corresponding displays; the images on the three displays 21 of the visual stimulation screen system 2 are obtained by The user interface written by mathematical software (such as: the commercial mathematical software MATLAB produced by MathWorks, USA) is integrated, synchronized and controlled, and the synchronous control of the image is realized through the mathematical software to ensure that the 3D visual effect formed in the visual stimulation screen system 2 is smooth and realistic , to enhance the immersive experience. The image processing device 3 in this embodiment is a computer that can be connected to at least four monitors at the same time, and the computer is used as the hardware for image control, and it can be connected to the three monitors 21 of the visual stimulation screen system 2 at the same time, as well as the computer itself The required display achieves the 3D visual stimulation effect, and its price is about one tenth of the existing dome 3D visual stimulation system. The configuration cost is low, and the structure is simple, which is convenient for popularization.

显示器支架1的底座的下部设置有万向轮16,方便整个系统的移动。支撑架13的最小承重为20千克,保证显示器支架1能够承受体型较大的非人灵长类动物进行实验。同时,支撑架13可升降,以适应不同的实验环境,具体的,参见图1,支撑架13包括:支柱131,该支撑柱131可纵向伸缩,结构简单,却能保证支撑架13的可升降性能;同时在支撑柱131上部升降平台132,该升降平台132的上部连接平面板12;通过升降平台132进一步调节平面板12的高度,可调范围更广,调节更便利,使用更方便。The bottom of the base of the monitor support 1 is provided with universal wheels 16, which facilitates the movement of the whole system. The minimum load-bearing capacity of the support frame 13 is 20 kg, which ensures that the monitor support 1 can bear larger non-human primates for experiments. At the same time, the support frame 13 can be lifted to adapt to different experimental environments. Specifically, referring to Fig. 1, the support frame 13 includes: a pillar 131, which is longitudinally expandable and simple in structure, but can ensure that the support frame 13 can be lifted Performance; at the same time, the lifting platform 132 on the top of the support column 131, the top of the lifting platform 132 is connected to the flat panel 12; the height of the flat panel 12 is further adjusted by the lifting platform 132, the adjustable range is wider, the adjustment is more convenient, and the use is more convenient.

上述的动物实验用桌面虚拟现实视觉刺激系统,通过三台显示器21在显示器支架1的平面板21上搭建出视觉刺激屏幕系统2,虚拟现实的图像由不同方向的多台摄像机同步录制,参见图3,通过图像处理装置3的控制,不同方向的图像通过三台显示器21同步播放,形成3D的虚拟现实效果;实验时将用于实验的动物放置于凹口14一侧的平面板12上,三台显示器21可以覆盖动物几乎所有的视野,造成沉浸式的视觉体验,达到3D视觉刺激的实验效果。上述系统可用于对实验动物进行3D虚拟现实视觉刺激,进而进行视觉研究、动物行为学研究、动物空间导航行为的研究。The above-mentioned desktop virtual reality visual stimulation system for animal experiments uses three monitors 21 to build a visual stimulation screen system 2 on the flat panel 21 of the display bracket 1, and the virtual reality images are recorded synchronously by multiple cameras in different directions, see Fig. 3. Through the control of the image processing device 3, images in different directions are played synchronously through three monitors 21 to form a 3D virtual reality effect; during the experiment, the animals used for the experiment are placed on the flat panel 12 on one side of the notch 14, The three monitors 21 can cover almost all the visual field of the animal, resulting in an immersive visual experience and achieving the experimental effect of 3D visual stimulation. The above-mentioned system can be used to perform 3D virtual reality visual stimulation on experimental animals, and then carry out vision research, animal behavior research, and animal space navigation behavior research.

综上所述,采用上述技术方案的动物实验用桌面虚拟现实视觉刺激系统,能实现全视野覆盖的3D沉浸,可匹配不同体型的动物进行视觉刺激,达到极佳的视觉刺激效果,且结构简单,价格低廉,便与推广。In summary, the desktop virtual reality visual stimulation system for animal experiments using the above-mentioned technical scheme can realize 3D immersion with full field of view coverage, and can match animals of different sizes for visual stimulation, achieving excellent visual stimulation effects, and has a simple structure , cheap, convenient and promotional.

需要说明的是,以上优选实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述实施例所记载的技术方案进行修改,或者对其中部分或者全部技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明实施例技术方案的范围,其均应涵盖在本发明的权利要求和说明书的范围当中。It should be noted that the above preferred embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit them; although the present invention has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: it can still Modifications are made to the technical solutions described in the foregoing embodiments, or equivalent replacements are made to some or all of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention. It should be included within the scope of the claims and description of the present invention.

Claims (10)

1. a kind of zoopery desktop VR visual stimulus system, which is characterized in that including:Display bracket, setting Visual stimulus screen system on display bracket and the image processing apparatus with the electric connection of visual stimulus screen system;
The display bracket includes:The supporting rack of pedestal, surface plate and connect base and surface plate, the one of the surface plate Side offers recess;
The visual stimulus screen system includes:Three refreshing frequencys are not less than the display of 144Hz, three displays point Be not installed on surface plate recess side open except three sides, three indicator screens are inwardly arranged, formed one it is each to The semi-surrounding structure of one side opening of recess, and the width of open side is more than the width of a display;
Described image processing unit is connect with three displays of visual stimulus screen system simultaneously, by the image in three directions In synchronous transfer to corresponding display.
2. zoopery according to claim 1 desktop VR visual stimulus system, which is characterized in that described to regard The image on three displays of stimulation screen system is felt, by being integrated, together based on the user interface that mathematical software is write Step and control.
3. zoopery according to claim 1 or 2 desktop VR visual stimulus system, which is characterized in that institute Show that image processing apparatus is a computer that can connect at least four displays simultaneously.
4. zoopery according to claim 1 or 2 desktop VR visual stimulus system, which is characterized in that institute State supporting rack liftable.
5. zoopery according to claim 4 desktop VR visual stimulus system, which is characterized in that the branch Support includes:Pillar, the support column can longitudinal extensions.
6. zoopery according to claim 5 desktop VR visual stimulus system, which is characterized in that the branch Support further includes:It is arranged in the upper part of the supporting column hoistable platform, the upper connection plane plate of the hoistable platform.
7. according to claim 1,5 or 6 any one of them zooperies desktop VR visual stimulus system, feature It is, the minimum load-bearing of support frame as described above is 20 kilograms.
8. zoopery according to claim 1 desktop VR visual stimulus system, which is characterized in that the bottom The lower part of seat is provided with universal wheel.
9. zoopery according to claim 1 desktop VR visual stimulus system, which is characterized in that shown aobvious Show that device is connected to by support arm on surface plate.
10. zoopery according to claim 1 desktop VR visual stimulus system, which is characterized in that described The indent of surface plate is removably embedded a small panel.
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