CN108310771A - The execution method and apparatus of task, storage medium, electronic device - Google Patents
The execution method and apparatus of task, storage medium, electronic device Download PDFInfo
- Publication number
- CN108310771A CN108310771A CN201810041284.7A CN201810041284A CN108310771A CN 108310771 A CN108310771 A CN 108310771A CN 201810041284 A CN201810041284 A CN 201810041284A CN 108310771 A CN108310771 A CN 108310771A
- Authority
- CN
- China
- Prior art keywords
- task
- picture
- transmission
- moment
- client
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a kind of execution method and apparatus of task, storage medium, electronic devices.Wherein, this method includes:Detect the first operation in the first client, wherein the first client is used to control the first object in virtual scene, and the first client is installed on mobile terminals;Determine the first transmission task indicated by the first operation, wherein the first transmission task includes that pre-set first position is sent to the pre-set second position from virtual scene by the first object;The first transmission task indicated by executing the first operation, the second position is sent to by the first object from first position.The present invention solves the relatively complicated technical problem of operation that the target object manipulated in the related technology in virtual scene goes to target location.
Description
Technical field
The present invention relates to internet arena, in particular to a kind of execution method and apparatus of task, storage medium,
Electronic device.
Background technology
With the development of multimedia technology and popularizing for wireless network, the recreation of people becomes more and more abundant, such as
Single machine or internet game are played by hand held media device networked game play, by computer, type of play is varied, such as bullet
Curtain shooting game, venture game, simulation, role playing game, leisure chess/card game and other game etc..
In the game of most of type, player can select to play with other players, for example, the online tactics of more people
Athletic game, this kind of game can provide multiple scene of game, have different playing methods in different scene of game, wrapped in scene
When including a plurality of circuit, player usually needs to carry out position switching between each circuit, goes to the fixed location where teammate, assists
Teammate attacks or is on the defensive.
It during going to fixed location, need to carry out seeking diameter, find the road of connection current location and target location, root
Go to the most short map circuit of above-mentioned fixed location well according to these roadings also needs during going to the fixed location
Hide place defence tower, hide the attack etc. that NPC role was pursued and attacked, defendd in place, operation is relatively complicated.
There is also similar problems in remaining virtual scene (such as virtual scene of social networking application, war simulation), go to
The operation of some fixed location is relatively complicated.
The relatively complicated skill of the operation of target location is gone to for the target object manipulated in the related technology in virtual scene
Art problem, currently no effective solution has been proposed.
Invention content
An embodiment of the present invention provides a kind of execution method and apparatus of task, storage medium, electronic devices, at least to solve
The relatively complicated technical problem of operation that the target object in virtual scene goes to target location is certainly manipulated in the related technology.
One side according to the ... of the embodiment of the present invention provides a kind of execution method of task, including:It detects first
The first operation in client, wherein the first client is used to control the first object in virtual scene, the installation of the first client
On mobile terminals;Determine the first transmission task indicated by the first operation, wherein the first transmission task includes by the first object
Pre-set first position is sent to the pre-set second position from virtual scene;By executing indicated by the first operation
First transmission task, the first object is sent to the second position from first position.
Another aspect according to the ... of the embodiment of the present invention additionally provides a kind of executive device of task, including:Detection unit,
For detecting the first operation in the first client, wherein the first client is used to control the first couple in virtual scene
As the first client is installed on mobile terminals;Determination unit, for determining the first transmission task indicated by the first operation,
Wherein, the first transmission task include by the first object from virtual scene pre-set first position be sent to it is pre-set
The second position;Execution unit, for the first transmission task indicated by executing the first operation, by the first object from first
It sets and is sent to the second position.
Another aspect according to the ... of the embodiment of the present invention additionally provides a kind of storage medium, which includes storage
Program, program execute above-mentioned method when running.
Another aspect according to the ... of the embodiment of the present invention, additionally provides a kind of electronic device, including memory, processor and deposits
The computer program that can be run on a memory and on a processor is stored up, processor executes above-mentioned side by computer program
Method.
In embodiments of the present invention, the first operation in the first client is detected, the first client is for controlling void
The first object in quasi- scene, the first client are installed on mobile terminals;Determine that the first transmission indicated by the first operation is appointed
Business, the first transmission task include that pre-set first position is sent to pre-set the from virtual scene by the first object
Two positions;The first transmission task indicated by executing the first operation, second is sent to by the first object from first position
It sets, in other words, user only needs that by one time first operation the second position can be gone to, and can solve to manipulate in the related technology virtual
Target object in scene goes to the relatively complicated technical problem of operation of target location, and then reaches the technology effect for simplifying operation
Fruit.
Description of the drawings
Attached drawing described herein is used to provide further understanding of the present invention, and is constituted part of this application, this hair
Bright illustrative embodiments and their description are not constituted improper limitations of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of the hardware environment of the execution method of task according to the ... of the embodiment of the present invention;
Fig. 2 is a kind of flow chart of the execution method of optional task according to the ... of the embodiment of the present invention;
Fig. 3 is a kind of schematic diagram of optional map according to the ... of the embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of optional map according to the ... of the embodiment of the present invention;
Fig. 5 is a kind of schematic diagram of optional interface according to the ... of the embodiment of the present invention;
Fig. 6 is a kind of schematic diagram of optional interface according to the ... of the embodiment of the present invention;
Fig. 7 is a kind of schematic diagram of optional interface according to the ... of the embodiment of the present invention;
Fig. 8 is a kind of schematic diagram of optional interface according to the ... of the embodiment of the present invention;
Fig. 9 is a kind of schematic diagram of optional interface according to the ... of the embodiment of the present invention;
Figure 10 is a kind of schematic diagram of optional interface according to the ... of the embodiment of the present invention;
Figure 11 is a kind of schematic diagram of optional frame synchronization according to the ... of the embodiment of the present invention;
Figure 12 is a kind of flow chart of the execution method of optional task according to the ... of the embodiment of the present invention;
Figure 13 is a kind of schematic diagram of the executive device of optional task according to the ... of the embodiment of the present invention;And
Figure 14 is a kind of structure diagram of terminal according to the ... of the embodiment of the present invention.
Specific implementation mode
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention
Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people
The every other embodiment that member is obtained without making creative work should all belong to the model that the present invention protects
It encloses.
It should be noted that term " first " in description and claims of this specification and above-mentioned attached drawing, "
Two " etc. be for distinguishing similar object, without being used to describe specific sequence or precedence.It should be appreciated that using in this way
Data can be interchanged in the appropriate case, so as to the embodiment of the present invention described herein can in addition to illustrating herein or
Sequence other than those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover
It includes to be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment to cover non-exclusive
Those of clearly list step or unit, but may include not listing clearly or for these processes, method, product
Or the other steps or unit that equipment is intrinsic.
First, the part noun or term occurred during the embodiment of the present invention is described is suitable for as follows
It explains:
NPC is a kind of character types, is the abbreviation of Non-Player Character, refers generally to " non-player role ", refers to
Be the game role that is not manipulated by player in game, this concept is derived from single-play game earliest, later the gradual quilt of this concept
It is applied in other field of play.
MOBA:Full name Multiplayer Online Battle Arena refer to the online tactics sports of all types of more people
Game, such as use the online tactics athletic game of more people of fixed scene.
Transmission:Refer to the process that player's institute's role is quickly reached another transmission point by a transmission point.
Transmission point:The position that can be used for transmitting function is set in scene of fighting.
One side according to the ... of the embodiment of the present invention provides a kind of embodiment of the method for the execution method of task.
Optionally, in the present embodiment, the execution method of above-mentioned task can be applied to as shown in Figure 1 by server
101 and the hardware environment that is constituted of terminal 103 in.As shown in Figure 1, server 101 is attached by network and terminal 103,
Above-mentioned network includes but not limited to:Wide area network, Metropolitan Area Network (MAN) or LAN, terminal 103 are not limited to PC, mobile phone, tablet computer
Deng.The execution method of the task of the embodiment of the present invention can be executed by terminal 103, can also be by server 101 and terminal
103 common execution.Wherein, the execution method that terminal 103 executes the task of the embodiment of the present invention can also be by mounted thereto
Client execute.Embodiments herein is sketched by taking game as an example below:
Step S102 detects touch control operation (the i.e. first operation), such as the touch control operation to icon ICON as shown in Fig. 1.
As shown in Figure 1, the display interface of terminal may include two regions, one is the scene of game in the upper left corner is (i.e. virtual
Scene) " small map " display area (being denoted as first area), the other is the area in addition to the display area of " small map "
Domain (is denoted as second area), for showing that player role (i.e. the first object) 107 is currently located the field in region in scene of game
Scape picture.
Step S104, different icons represent different Mission Objective or game operation, the icon that can be clicked according to player
Corresponding Mission Objective is determined, if the corresponding Mission Objective of the icon being clicked in Fig. 1 is transmission task.
Step S106, the first transmission task indicated by executing the first operation, the first object is passed from first position
It send to the second position, and shows task animation corresponding with the transmission implementation procedure of task, as shown in the small map in Fig. 1, pass
Before sending, player role is located at position L1, and after transmission, player role is located at position L2.
As shown in Figure 1, in game process, terminal 103 can interact to obtain game services, clothes with server 101
The related data of game services can be stored in database 105 by business device.
The above is only illustrated by taking game as an example, and method provided herein can also apply social networking application, military affairs
War simulation etc. has in the application of virtual scene, and the application does not limit this.When the present processes are answered applied to social activity
When having with, military war simulation etc. in the application of virtual scene, realization method is similar to the above, and the application repeats no more.Under
Face combines concrete implementation scheme, continuation that embodiments herein is described in detail for playing.
Fig. 2 is a kind of flow chart of the execution method of optional task according to the ... of the embodiment of the present invention, as shown in Fig. 2, should
Method may comprise steps of:
Step S202 detects the first operation in the first client, and the first client is for controlling in virtual scene
The first object, the first client install on mobile terminals.
The first above-mentioned client is the client of intended application, this intended application specifically refers to have answering for virtual scene
With the applications such as game application as the aforementioned, social networking application, military war simulation.Game application including but not limited to takes a risk to swim
Play, simulation, role playing game, the game of MOBA classes and other game, the present processes are particularly suitable for therein
MOBA classes are played.
The first above-mentioned operation passes through game interaction for what the terminal (such as mobile terminal) of the first client of operation detected
Device is to the operation that the first object is manipulated in target game.Game interaction device includes but is not limited to:Game paddle is (empty
The handle of quasi- either entity), gamepad (virtual or entity keyboard), with above-mentioned game terminal have the another of communication relations
The image capture module etc. of one terminal, the touch screen of game terminal, game terminal.
Step S204 determines that the first transmission task indicated by the first operation, the first transmission task include by the first object
Pre-set first position is sent to the pre-set second position from virtual scene.
It should be noted that above-mentioned pre-setting is integrally fixed in virtual scene in first position and the second position
, object in virtual scene (such as game role) or the influence of player are not received, will not be changed because of object or player.
The corresponding different Mission Objective of different operations triggered by game interaction device, therefore can be true according to action type
Fixed corresponding Mission Objective, such as:Game paddle, touch screen, with above-mentioned game terminal has the another of communication relations at gamepad
Different key in terminal corresponds to different tasks, therefore button (or the button ICON that can be searched and press when pushing button
Mark) corresponding task;For another example, the collected different gestures of the image capture module of game terminal correspond to different game and appoint
Business, then task corresponding with gesture (or the gesture mark) can be searched when collecting gesture.
Step S206, the first transmission task indicated by executing the first operation, the first object is passed from first position
It send to the second position.
In embodiments herein, path is found manually without player, is not needed player more and is planned shortest path, only
By primary " the first operation " (as clicked " transmission " button) i.e. reachable target location the second position need to be gone to reduce
Operation complexity.
S202 detects the first operation in the first client, the first client to step S206 through the above steps
For controlling the first object in virtual scene, the first client is installed on mobile terminals;It determines indicated by the first operation
First transmission task, the first transmission task include by the first object from virtual scene pre-set first position be sent to it is pre-
The second position being first arranged;The first transmission task indicated by executing the first operation, the first object is passed from first position
It send to the second position, in other words, user only needs that by one time first operation the second position (i.e. target location) can be gone to, can be with
It solves to manipulate the relatively complicated technical problem of operation that the target object in virtual scene goes to target location in the related technology, into
And reach the technique effect for simplifying operation.
It should be noted that using the technical solution of the application, following effect may also reach up:
1) power consumption of terminal is reduced, if according to technical solution before, in player role (i.e. the first object) from
During the second position is gone in one position, player needs to manipulate movable button always, is equivalent to mobile terminal and needs to continue
The manipulation event of player is monitored, and corresponding movement speed, direction etc. are calculated according to the operation amplitude of player;And in moving process
In, due to needing by a series of scene space, picture needs to change always, then needing constantly to render emerging scene
Content;This series of task (including detection user's operation, calculating, rendering etc.) needs to consume the electricity of mobile terminal, and adopts
With the technical solution of the application, it is only necessary to one time first operation is detected, being equivalent to reduces the electricity that detection user's operation is consumed,
It also reduces and calculates movement speed, the electricity that direction etc. is consumed, and only need to render first position, the scene of the second position and few
Amount indicates the information of transmission state, is equivalent to the rendering workload for reducing GPU, namely reduce GPU and rendered and disappeared
The power consumption of consumption;
2) reduce the loss to terminal, as described above, going to from first position in player role (i.e. the first object)
During two positions, player needs to manipulate movable button always, such as movable button is persistently clicked, due to clicking for touch screen
Number is limited, which can shorten the service life of touch screen, and the progress of the application is primary " the first operation ", such as clicks primary
Screen can significantly reduce the loss to terminal relative to technical solution in the related technology.
In the embodiment of step S202, the first operation in the first client is detected, the first client is for controlling
The first object in virtual scene processed, the first client are installed on mobile terminals.
Optionally, first operation include but is not limited to:When game interaction device is game paddle (as clicked on handle
Button), the first operation is operation (such as pressing lever knob, sliding button) on game paddle;It is filled in game interaction
When being set to gamepad, the first operation is the operation on gamepad (such as the button on point beating keyboard);It is filled in game interaction
When being set to touch screen, the first operation is the touch control operation (such as click, sliding, drag, release) on touch screen;It is handed in game
When mutual device is image capture module, the first operation is to pass through the collected gesture operation of image capture module.
Optionally, above-mentioned transmitting function is used for the ease of player, is detecting the first behaviour in the first client
Before work, it can be prompted in the following way:
1) target area in virtual scene shows third mark, namely shows third in the first area of mobile terminal
It identifies (such as whirlpool), target area is gone out by third Identification, target area is to allow to execute the object in virtual scene
The region of first transmission task consequently facilitating finding the region during player, and enters the region and activates transmitting function.
2) it is located at third in first position (i.e. position where the first object current time) and identifies identified target area
In the case of domain, namely when player role (the first object) is located at target area, transmitting function can be activated, in the first client
Show that the 4th mark, the 4th mark are used to indicate the first transmission task and are in the state for allowing to be triggered on end, such as mobile whole
The second area of the display interface at end shows " transmission " button, or already existing " transmission " button of activation.
At this point, detecting that the first operation in the first client can be to detect in target area and identified to the 4th
First operation, such as click " transmission " button.
Optionally, the first above-mentioned client can be the client of target game, and same office is participated in the first client
The client of target game is the second client, and target game includes the online tactics athletic game of more people, logs in the first client
The first account number on end and to log in the second account number on a second client be to participate in the account number of same office's game, the first account number with
The relationship of second account number can be:Teammate's (belonging to same World War I team) or enemy's (belonging to different war teams).
In the embodiment of step S204, the first transmission task indicated by the first operation is determined, wherein the first transmission is appointed
Business includes that pre-set first position is sent to the pre-set second position from virtual scene by the first object.
A kind of optional tables of data is as shown in table 1:
Table 1
Marking keys or gesture mark | Task names |
1 | Task 1 |
2 | Task 2 |
3 | Task 3 |
4 | Task 4 (such as transmission task) |
5 | Task 5 |
…… | …… |
n | Task n |
After detecting the first operation, task corresponding with the mark of the first operation is searched from above-mentioned tables of data, is such as pressed
Key is identified as 4, corresponding task, that is, transmission task.
In the embodiment of step S206, the first transmission task indicated by executing the first operation, by the first object
It is sent to the second position from first position.
Optionally, it when the first client locally executes the first transmission task, can directly display and the first transmission times
At the same time the corresponding task animation of implementation procedure of business carries out tasks synchronization to server;Also it can first synchronize, execute
First transmission task, it is specific as follows:
Step S2062 sends solicited message to server, and solicited message executes the first transmission task, service for asking
Device indicates the first client and the second client synchronization for being synchronized to the task of each client, such as by synchronization message
Execute the first transmission task.
The second above-mentioned client is that the client of same office's game is participated in the first client, and the second client is for controlling
The second object in virtual scene processed, the second object are the teammate or enemy of the first object.
Optionally, in order to avoid the unconfined transmission technical ability provided using game, solicited message is being sent to server
Before, can determine whether time interval (at the time of to have executed the second transmission task, i.e., before primary execution transmission task with detect the
Time interval between at the time of one operation) whether reach the second duration (cooling time for transmitting technical ability), if not reaching
Above-mentioned solicited message is not sent then;Solicited message is sent in the case where time interval reaches the second duration, then to server,
Second transmission task is the transmission task executed to the first object before detecting the first operation.
Step S2064, in the case where receiving the synchronization message that server issues, execute the first operation it is indicated the
One transmission task, and show task animation corresponding with the first transmission implementation procedure of task, wherein it is included in task animation
The first object is located at the picture of first position when first transmission task starts to execute, then transmits Mission Success completion, then can also wrap
Include the picture that the first object when the first transmission task is completed is located at the second position.
In order to make the game process of each client synchronize, the synchronization message that each client can be issued with server is
Standard, the task (including above-mentioned first transmission task) indicated by the synchronization message issued come server of seeking unity of action.
In embodiments herein, the display interface of the first client includes first area and second area, the secondth area
Domain is for showing the first picture, the second picture and third picture (i.e. the scenic picture of game player region), the firstth area
Domain is used to show that the scene map (alternatively referred to as small map) of scene of game, display to be corresponding with the first transmission implementation procedure of task
Task animation may include the following aspects:
1) the first picture is shown at the first moment, wherein at the time of the first moment was that the first transmission task starts to execute, the
One picture be virtual scene include first position part scene picture, the first object is located at first position in picture.
At the same time, can also the first moment show the 4th picture, wherein the 4th picture be shown in first area,
The picture of first identifier is carried in the scene map of virtual scene, first identifier is for identifying the first object in virtual scene
The first position at middle place.
In other words, two aspects can be embodied in by being shown to first position:One is in the portion where the first object
In first picture of branch scape, position, that is, first position where the first object;The second is the small map in scene of game is got the bid
Know the position i.e. first position.
2) show that the second picture, the second picture are used to indicate the time between the second moment and third moment at the second moment
Difference.
At the time of the second above-mentioned moment is between the first moment and third moment namely the second moment actually can be with
Multiple moment are interpreted as, the third moment is at the time of completing the first transmission task.
3) third picture is shown at the third moment, wherein third picture is the part that virtual scene includes the second position
The picture of scene.
It should be noted that if when showing the first picture at the first moment, operation is interrupted, then is only executed " at first
Carve and show the first picture ", without executing subsequent " showing the second picture at the second moment " and " showing that third is drawn at the third moment
Face ";If execution " showing the second picture at the second moment ", transfer operation is interrupted, then is not executed subsequent " at the third moment
Show third picture ".
Optionally, can also the third moment show the 5th picture, the 5th picture be shown in first area, in scene
The picture of second identifier is carried in figure, second identifier is used to identify the second position of first object where in virtual scene.
With it is above-mentioned 1) in it is similar, the second position is shown can be embodied in two aspect:One is in the first object
In first picture of the part scene at place, position, that is, first position where the first object;The second is in the small of scene of game
The position identified in map the i.e. second position.
It should be noted that while display transmits the implementation procedure of task corresponding task animation with first or it
Before, the time span undergone required for entire transmit process can be determined as follows:The first object is obtained from first
Set the path in virtual scene be moved to pass through needed for the second position the first duration (i.e. from first position to the second position,
What the first object walked that optimal path spent most grows in short-term), the time interval between third moment and the first moment is equal to first
Duration.
When the first duration is determined, it is equivalent to the quantity for also determining for the second moment, such as first when is 30 seconds a length of,
So the first moment can be understood as the 1st second, the second moment i.e. 2-29 seconds, third moment i.e. the 30th second.
Optionally, in the implementation procedure of the first transmission task, in the case where meeting one of the following conditions, can stop pair
The execution of first transmission task:
1) in the case where detecting the second operation in the first client, the execution to the first transmission task can be stopped,
In, the second operation is for controlling the third object in the first object attack virtual scene;
2) in the case where detecting third operation in the first client, the execution to the first transmission task can be stopped,
In, the second operation is moved for controlling the first object;
3) in the case where receiving the strike mission that server issues, the execution to the first transmission task can be stopped,
In, strike mission is used to indicate the 4th object in virtual scene and attacks the first object;
4) in the case where the first object is in slave mode, the execution to the first transmission task, slave mode can be stopped
Refer to as other roles's (NPC or other client roles) to special-effect caused by this client role (i.e. the first object),
This client role is set to cannot respond to the operation requests of client, including but not limited to:Determine body (fixed body cannot take action),
Dizziness, compacting etc..
As a kind of optional embodiment, the technical solution of the application is carried out from product side and technology side separately below detailed
It states:
(1) product side
In a kind of Map Design of optional MOBA game, as shown in figure 3, including upper road, Road and three, lower road master
Circuit, the strategic value of Road is wanted to be greater than upper and lower two roads, Road is in the center of upper and lower two-way, the angle that player is played the part of
Color can be interacted quickly with upper and lower two-way, formed and supported or instead support.And two-way up and down is reviewed, due to air line distance
It is too far, direct interaction can not be formed, can only be interacted respectively with Road.
Imbalance between the strategic value on three roads significantly limits the diversity of tactics.As shown in figure 4, in order to
Change this present situation, balance the relationship between three roads, a transmission point can be respectively set in the center on Shang Lu and lower road,
So that player's institute's role can be transmitted quickly between upper and lower two-way, the direct interaction between road up and down is formed.
Transmission point appearance is as shown in Figure 5, can be a whirlpool by transmission point packaging in conjunction with the actual landform in battlefield
The other end of (i.e. third mark 501), whirlpool is another transmission point, and transmission point packaging also can be by the two intercommunication certainly
Remaining face shaping, such as door shape, the application do not limit this.
Specific transmit process is as follows:
1) as shown in fig. 6, when the role of player be in transmission point region class when, can automatic spring transfer operation button (i.e.
4th mark is 601);
2) transmission button is clicked, player institute role will enter in transmit process, and whirlpool can show high speed and revolve
The state turned, as shown in Figure 7;
3) after the completion of transmitting, player institute role has had arrived at another transmission point 801, and small map can be clearly
Show the variation of position, as shown in Figure 8.
In order to keep the balance in game, so that transmission is supported with walking and keep of equal value, can be the following limitation of transmission setting:
1) it should be equal to transmit and most arrive separately at the time of Road from upper and lower road soon, so having fixed transmit process
The several seconds can be spent to read the limitation of time, the progress bar in transmit process below player institute role is to read item instruction,
" 3.2 seconds remaining " as shown in Figure 9;
2) the support interaction of road and Road can be interfered by other side up and down, therefore can be by the control of enemy provided with transmit process
The limitation that technical ability processed interrupts;
3) interaction of Road and upper and lower road cannot be undying, need the cost for being related to turning back run, so provided with passing
Send the limitation of cooling time, " 96 " second cooling time as shown in Figure 10.
(2) technology side
As shown in figure 11, frame synchronizing is to collect single intra-office all clients (i.e. visitor in anchor-frame clock by server
The execution operation requests (reporting operation requests) that family end 1 is initiated to client n) issue operational set and give single intra-office institute after summarizing
There is client, each client is individually according to the mistake of all operation (i.e. operational set) independent operating results of the execution after summarizing
Journey.
It is as shown in figure 12 to use following execution logic when realizing transmission door system based on this technology:
Step S1201, active client are client 1, display transmission button.
Before display transmits button, judges whether to meet transmission condition, if then showing transmission button, otherwise not show.
Condition judgment carried out to local role by the transmission gate state machine of client 1, transmission condition (including locality condition and cooling item
Part) judge as shown in table 1, judgement in 1 interface display of client by that then can transmit button.
Table 1
Locality condition | Cooling condition | Judge result |
Within the scope of transmission gate | Transmission gate cooling is completed | Pass through |
Within the scope of transmission gate | In transmission gate cooling | Do not pass through |
Outside transmission gate range | Transmission gate cooling is completed | Do not pass through |
Outside transmission gate range | In transmission gate cooling | Do not pass through |
Step S1202 detects that player clicks transmission button.
Step S1203 judges whether to meet skill growing system mutual exclusion state, if so then execute step S1204, otherwise returns to step
Rapid S1201, and do not report transfer operation.
When player clicks transmission button at 1 interface of client, client 1 can then be performed locally skill growing system mutual exclusion and sentence
It is fixed.Under the following conditions, meeting condition, for the moment, transmission mutual exclusion judgement does not pass through:It coming to harm, causing to hinder
It does harm to, moving, just under slave mode.
When judgement passes through, the operation requests for executing 1 role of client and transmitting are reported to server.
Step S1204 reports transfer operation, server to execute transfer operation to server.
Server is handed down to after summarizing the execution operation requests that all clients that this frame clock was collected are initiated
Each client, including execute the operation requests of 1 role of client transmission.
Step S1205, all clients (i.e. all clients in client set) synchronous driving behaviour to play to single innings
Make, by each client executing transfer operation.Single intra-office all clients execute the step of 1 role of client transmission.
Step S1206, all clients play the special efficacy of transfer operation.Single intra-office all clients execute 1 jiao of client
The special effect play of color transmission.
Step S1207, target roles forced displacement to the second position (i.e. target location).Single intra-office all clients execute
The step of 1 character location of client changes.
In the above scheme, realize role from scene from fixed point to the mutual transmission another fixed point
Process;Condition processed is more to consider that the application does not limit this for balance sex play.
It is above-mentioned that " transmission gate " is respectively arranged at (i.e. first position or the second position) and lower road centre among road (i.e. the
Two positions or first position) it is only used for illustrating, any position in scene of game can be arranged in " transmission gate " of the application, this
Application does not limit this.
Through the above technical solutions, the imbalance of strategic value makes the variation of tactics and strategy all be between upper, middle and lower road
It is concentrated to Road, this can greatly limit variability tactful in MOBA game, and road strategy valence up and down is improved by transmission gate
While value, the diversity of tactics is also to be enriched constantly and excavated, this is also the basic of electronic game sportsization, to
Improve user experience.
It should be noted that for each method embodiment above-mentioned, for simple description, therefore it is all expressed as a series of
Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the described action sequence because
According to the present invention, certain steps can be performed in other orders or simultaneously.Secondly, those skilled in the art should also know
It knows, embodiment described in this description belongs to preferred embodiment, and involved action and module are not necessarily of the invention
It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but it is very much
In the case of the former be more preferably embodiment.Based on this understanding, technical scheme of the present invention is substantially in other words to existing
The part that technology contributes can be expressed in the form of software products, which is stored in a storage
In medium (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal equipment (can be mobile phone, calculate
Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Other side according to the ... of the embodiment of the present invention additionally provides a kind of for implementing the execution method of above-mentioned task
The executive device of task.Figure 13 is a kind of schematic diagram of the executive device of optional task according to the ... of the embodiment of the present invention, is such as schemed
Shown in 13, which may include:Detection unit 1301, determination unit 1303 and execution unit 1305.
Detection unit 1301, for detecting the first operation in the first client, wherein the first client is for controlling
The first object in virtual scene processed, the first client are installed on mobile terminals.
The first above-mentioned client is the client of intended application, this intended application specifically refers to have answering for virtual scene
With the applications such as game application as the aforementioned, social networking application, military war simulation.Game application including but not limited to takes a risk to swim
Play, simulation, role playing game, the game of MOBA classes and other game, the present processes are particularly suitable for therein
MOBA classes are played.
The first above-mentioned operation passes through game interaction for what the terminal (such as mobile terminal) of the first client of operation detected
Device is to the operation that the first object is manipulated in target game.Game interaction device includes but is not limited to:Game paddle is (empty
The handle of quasi- either entity), gamepad (virtual or entity keyboard), with above-mentioned game terminal have the another of communication relations
The image capture module etc. of one terminal, the touch screen of game terminal, game terminal.
Determination unit 1303, for determining the first transmission task indicated by the first operation, wherein the first transmission task packet
Include that preset first position is sent to the preset second position from virtual scene by the first object.
It should be noted that above-mentioned pre-setting is integrally fixed in virtual scene in first position and the second position
, object in virtual scene (such as game role) or the influence of player are not received, will not be changed because of object or player.
The corresponding different Mission Objective of different operations triggered by game interaction device, therefore can be true according to action type
Fixed corresponding Mission Objective, such as:Game paddle, touch screen, with above-mentioned game terminal has the another of communication relations at gamepad
Different key in terminal corresponds to different tasks, therefore button (or the button ICON that can be searched and press when pushing button
Mark) corresponding task;For another example, the collected different gestures of the image capture module of game terminal correspond to different game and appoint
Business, then task corresponding with gesture (or the gesture mark) can be searched when collecting gesture.
Execution unit 1305, for the first transmission task indicated by executing the first operation, by the first object from the
One position is sent to the second position.
In embodiments herein, path is found manually without player, is not needed player more and is planned shortest path, only
By primary " the first operation " (as clicked " transmission " button) i.e. reachable target location the second position need to be gone to reduce
Operation complexity.
It should be noted that the detection unit 1301 in the embodiment can be used for executing the step in the embodiment of the present application
S202, the determination unit 1303 in the embodiment can be used for executing the step S204 in the embodiment of the present application, in the embodiment
Execution unit 1305 can be used for execute the embodiment of the present application in step S206.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part for device may operate in as
In hardware environment shown in FIG. 1, it can also pass through hardware realization by software realization.
By above-mentioned module, the first operation in the first client is detected, the first client is for controlling virtual field
The first object in scape, the first client are installed on mobile terminals;Determine the first transmission task indicated by the first operation, the
One transmission task includes that pre-set first position is sent to pre-set second from virtual scene by the first object
It sets;The first transmission task indicated by executing the first operation, is sent to the second position from first position by the first object, changes
Yan Zhi, user only need that by one time first operation the second position (i.e. target location) can be gone to, can solve in the related technology
Target object in manipulation virtual scene goes to the relatively complicated technical problem of operation of target location, and then reaches simplified operation
Technique effect.
Above-mentioned execution unit may include:Sending module, for sending solicited message to server, wherein solicited message
For asking to execute the first transmission task, server is used to indicate the first client and the second client synchronization by synchronization message
The first transmission task is executed, the second client is used to control the second object in virtual scene;Display module, for receiving
In the case of the synchronization message that server issues, the first indicated transmission task of the first operation is executed, and show and passed with first
Send the implementation procedure of task corresponding task animation, wherein to be included in task animation the when the first transmission task starts to execute
An object is located at the picture of first position and the first object is located at the picture of the second position when the first transmission task is completed.
Optionally, sending module can be additionally used in the case where time interval reaches the second duration, be asked to server transmission
Seek information, wherein time interval be at the time of having executed the second transmission task and at the time of detecting the first operation between when
Between be spaced, the second transmission task be before detecting the first operation to the first object execute transmission task.
Optionally, the display interface of the first client includes first area and second area, and second area is for showing the
One picture, the second picture and third picture.
Display module may include:First display sub-module, for showing the first picture at the first moment, wherein when first
Carve be the first transmission task start execute at the time of, the first picture be virtual scene include first position part scene picture
Face.
Or, display module may include:First display sub-module, for showing the first picture at the first moment, wherein first
At the time of moment is that the first transmission task starts to execute, the first picture is the part scene that virtual scene includes first position
Picture;First display sub-module is additionally operable to show the 4th picture at the first moment, wherein the 4th picture is to be shown in first area
, the picture that first identifier is carried in scene map in virtual scene, first identifier is for identifying the first object virtual
First position where in scene.
Or, display module may include:First display sub-module, for showing the first picture at the first moment, wherein first
At the time of moment is that the first transmission task starts to execute, the first picture is the part scene that virtual scene includes first position
Picture;First display sub-module is additionally operable to show the 4th picture at the first moment, wherein the 4th picture is to be shown in first area
, the picture that first identifier is carried in scene map in virtual scene, first identifier is for identifying the first object virtual
First position where in scene;Second display sub-module, for showing the second picture at the second moment, wherein the second moment
At the time of to be located between the first moment and third moment, the third moment is the second picture at the time of completing the first transmission task
The time difference being used to indicate between the second moment and third moment;Third display sub-module, for showing third at the third moment
Picture, wherein third picture be virtual scene include the second position part scene picture.
Above-mentioned third display sub-module is additionally operable to show the 5th picture at the third moment, wherein the 5th picture is the
Picture that one region is shown, carrying in scene map second identifier, second identifier is for identifying the first object virtual
The second position where in scene.
Optionally, the device of the application may also include:Acquiring unit, for the execution in display and the first transmission task
While journey corresponding task animation or before, obtains the first object and be moved to the from path of the first position in virtual scene
The first duration passed through needed for two positions, wherein the time interval between third moment and the first moment is equal to the first duration.
Optionally, the device of the application may also include, control unit, in the implementation procedure of the first transmission task:
In the case where detecting the second operation in the first client, stop the execution to the first transmission task, wherein the
Two operations are for controlling the third object in the first object attack virtual scene;
In the case where detecting third operation in the first client, stop the execution to the first transmission task, wherein the
Two operations are moved for controlling the first object;
In the case where receiving the strike mission that server issues, stop the execution to the first transmission task, wherein attack
The task of hitting is used to indicate the 4th object in virtual scene and attacks the first object;
In the case where the first object is in slave mode, stop the execution to the first transmission task.
Optionally, the device of the application may also include:First identifier display unit, for detecting in the first client
On the first operation before, target area in virtual scene shows third mark, wherein third is identified for indicating target
Region is the region for allowing to execute the object in virtual scene the first transmission task;Second identifier display unit, for
In the case that first position is located at the identified target area of third mark, the 4th mark is shown in the first client, wherein
4th mark is used to indicate the first transmission task and is in the state for allowing to be triggered.
Optionally, detection unit is additionally operable to detect the first operation to the 4th mark in target area, wherein the first visitor
Family end is the client of target game, and the client that same office's target game is participated in the first client is the second client, mesh
Mark game includes the online tactics athletic game of more people.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part for device may operate in as
In hardware environment shown in FIG. 1, it can also pass through hardware realization by software realization, wherein hardware environment includes network
Environment.
Other side according to the ... of the embodiment of the present invention additionally provides a kind of for implementing the execution method of above-mentioned task
Server or terminal.
Figure 14 is a kind of structure diagram of terminal according to the ... of the embodiment of the present invention, and as shown in figure 14, which may include:
One or more (one is only shown in Figure 14) processors 1401, memory 1403 and (such as above-mentioned implementation of transmitting device 1405
Sending device in example), as shown in figure 14, which can also include input-output equipment 1407.
Wherein, memory 1403 can be used for storing software program and module, such as holding for the task in the embodiment of the present invention
Corresponding program instruction/the module of row method and apparatus, processor 1401 are stored in the software journey in memory 1403 by operation
Sequence and module realize the execution method of above-mentioned task to perform various functions application and data processing.Memory
1403 may include high speed random access memory, can also include nonvolatile memory, as one or more magnetic storage device,
Flash memory or other non-volatile solid state memories.In some instances, memory 1403 can further comprise relative to processing
The remotely located memory of device 1401, these remote memories can pass through network connection to terminal.The example packet of above-mentioned network
Include but be not limited to internet, intranet, LAN, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 1405 is used to receive via network or transmission data, can be also used for processor with
Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example,
Transmitting device 1405 includes a network adapter (Network Interface Controller, NIC), can pass through cable
It is connected with other network equipments with router so as to be communicated with internet or LAN.In an example, transmission dress
It is radio frequency (Radio Frequency, RF) module to set 1405, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 1403 is for storing application program.
Processor 1401 can call the application program that memory 1403 stores by transmitting device 1405, following to execute
Step:
Detect the first operation in the first client, wherein the first client is used to control the in virtual scene
An object, the first client are installed on mobile terminals;
Determine the first transmission task indicated by the first operation, wherein the first transmission task includes by the first object from void
Pre-set first position is sent to the pre-set second position in quasi- scene;
Display task animation corresponding with the first transmission implementation procedure of task, wherein be included in first in task animation
The picture and the first object position when the first transmission task is completed that the first object is located at first position when transmission task starts to execute
Picture in the second position.
Processor 1401 is additionally operable to execute following step:
The first picture is shown at the first moment, wherein at the time of the first moment was that the first transmission task starts to execute, first
Picture be virtual scene include first position part scene picture;
The second moment show the second picture, wherein the second moment be between the first moment and third moment when
It carves, the third moment is at the time of completing the first transmission task, and the second picture was used to indicate between the second moment and third moment
Time difference;
The first transmission task indicated by executing the first operation, second is sent to by the first object from first position
It sets.
Using the embodiment of the present invention, the first operation in the first client is detected, the first client is for controlling void
The first object in quasi- scene, the first client are installed on mobile terminals;Determine that the first transmission indicated by the first operation is appointed
Business, wherein the first transmission task includes that pre-set first position is sent to and sets in advance from virtual scene by the first object
The second position set;The first transmission task indicated by executing the first operation, the first object is sent to from first position
The second position, in other words, user only need that by one time first operation the second position can be gone to, and can solve to grasp in the related technology
Target object in control virtual scene goes to the relatively complicated technical problem of operation of target location, and then reaches and simplify operation
Technique effect.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment
Details are not described herein.
It will appreciated by the skilled person that structure shown in Figure 14 is only to illustrate, terminal can be smart mobile phone
(such as Android phone, iOS mobile phones), tablet computer, palm PC and mobile internet device (Mobile Internet
Devices, MID), the terminal devices such as PAD.Figure 14 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also
It may include more either less components (such as network interface, display device) than shown in Figure 14 or have and Figure 14 institutes
Show different configurations.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can
To be completed come command terminal device-dependent hardware by program, which can be stored in a computer readable storage medium
In, storage medium may include:Flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random
Access Memory, RAM), disk or CD etc..
The embodiments of the present invention also provide a kind of storage mediums.Optionally, in the present embodiment, above-mentioned storage medium can
For the program code of the execution method of execution task.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment
On at least one of network equipment network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S11 detects the first operation in the first client, wherein the first client is for controlling in virtual scene
The first object, the first client install on mobile terminals;
S12 determines the first transmission task indicated by the first operation, wherein the first transmission task includes by the first object
Pre-set first position is sent to the pre-set second position from virtual scene;
First object is sent to the by S13, the first transmission task indicated by executing the first operation from first position
Two positions.
Optionally, storage medium is also configured to store the program code for executing following steps:
S21 shows the first picture at the first moment, wherein at the time of the first moment was that the first transmission task starts to execute,
First picture be virtual scene include first position part scene picture;
S22 shows the second picture at the second moment, wherein the second moment was between the first moment and third moment
At the time of, the third moment is at the time of completing the first transmission task, the second picture be used to indicate the second moment and third moment it
Between time difference;
S23 shows third picture at the third moment, wherein third picture is the portion that virtual scene includes the second position
The picture of branch scape.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment
Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only memory (ROM,
Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or
The various media that can store program code such as CD.
The embodiments of the present invention are for illustration only, can not represent the quality of embodiment.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product
Sale in use, can be stored in the storage medium that above computer can be read.Based on this understanding, skill of the invention
Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme
The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one
Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention
State all or part of step of method.
In the above embodiment of the present invention, all emphasizes particularly on different fields to the description of each embodiment, do not have in some embodiment
The part of detailed description may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side
Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, for example, the unit division, only one
Kind of division of logic function, formula that in actual implementation, there may be another division manner, such as multiple units or component can combine or
It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it
Between coupling, direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module
It connects, can be electrical or other forms.
The unit illustrated as separating component may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, you can be located at a place, or may be distributed over multiple
In network element.Some or all of unit therein can be selected according to the actual needs to realize the mesh of this embodiment scheme
's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also
It is that each unit physically exists alone, it can also be during two or more units be integrated in one unit.Above-mentioned integrated list
The form that hardware had both may be used in member is realized, can also be realized in the form of SFU software functional unit.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (15)
1. a kind of execution method of task, which is characterized in that including:
Detect the first operation in the first client, wherein first client is used to control the in virtual scene
An object, the first client installation is on mobile terminals;
Determine the first indicated transmission task of first operation, wherein the first transmission task includes by described first
Object pre-set first position from the virtual scene is sent to the pre-set second position;
The first transmission task indicated by executing first operation, first object is transmitted from the first position
To the second position.
2. according to the method described in claim 1, it is characterized in that, first transmission indicated by executing first operation
Task, first object is sent to the second position from the first position includes:
Solicited message is sent to server, wherein the solicited message executes the first transmission task, the clothes for asking
Business device is used to indicate that first client and the second client synchronization execute the first transmission task, institute by synchronization message
The second client is stated for controlling the second object in the virtual scene;
In the case where receiving the synchronization message that the server issues, first indicated by first operation is executed
Transmission task, and show task animation corresponding with the first transmission implementation procedure of task, wherein in the task animation
First object described in being included in when the first transmission task starts to execute is located at the picture of the first position.
3. according to the method described in claim 2, it is characterized in that, display is corresponding with the first transmission implementation procedure of task
The task animation include:
The first picture is shown at the first moment, wherein at the time of first moment is that the first transmission task starts to execute,
First picture be the virtual scene include the first position part scene picture.
4. according to the method described in claim 2, it is characterized in that, display is corresponding with the first transmission implementation procedure of task
The task animation include:
The first picture is shown at the first moment, wherein at the time of first moment is that the first transmission task starts to execute,
First picture be the virtual scene include the first position part scene picture;
The second picture is shown at the second moment, wherein second moment is between first moment and third moment
At the time of, the third moment is at the time of completing the first transmission task, and second picture is used to indicate described second
Time difference between moment and the third moment.
5. according to the method described in claim 2, it is characterized in that, display is corresponding with the first transmission implementation procedure of task
The task animation include:
The first picture is shown at the first moment, wherein at the time of first moment is that the first transmission task starts to execute,
First picture be the virtual scene include the first position part scene picture;
The second picture is shown at the second moment, wherein second moment is between first moment and third moment
At the time of, the third moment is at the time of completing the first transmission task, and second picture is used to indicate described second
Time difference between moment and the third moment;
Third picture is shown at the third moment, wherein the third picture is that the virtual scene includes described second
The picture of the part scene of position.
6. according to the method described in claim 5, it is characterized in that, the display interface of first client includes first area
And second area, the second area are used to show first picture, second picture and the third picture,
In, the display task animation corresponding with the first transmission implementation procedure of task further includes:
First moment show the 4th picture, wherein the 4th picture be shown in the first area, described
The picture of first identifier is carried in the scene map of virtual scene, the first identifier is for identifying first object in institute
The first position where stating in virtual scene;
The third moment show the 5th picture, wherein the 5th picture be shown in the first area, described
The picture of second identifier is carried in scene map, the second identifier is for identifying first object in the virtual scene
The second position at middle place.
7. according to the method described in claim 5, it is characterized in that, time between the third moment and first moment
Interval be equal to the first duration, wherein when described first a length of first object from the first position along the virtual scene
In path be moved to the duration passed through needed for the second position.
8. according to the method described in claim 2, it is characterized in that, including to server transmission solicited message:
In the case where time interval reaches the second duration, the solicited message is sent to the server, wherein the time
Between at the time of be divided at the time of having executed the second transmission task and detect first operation between time interval, described the
Two transmission tasks are the transmission task executed to first object before detecting first operation.
9. according to the method described in claim 1, it is characterized in that, it is described first transmission task implementation procedure in, it is described
Method further includes:
In the case where detecting the second operation in first client, stop the execution to the first transmission task,
In, described second operates the third object attacked in the virtual scene for controlling first object;
In the case where detecting third operation in first client, stop the execution to the first transmission task,
In, second operation is moved for controlling first object;
In the case where receiving the strike mission that server issues, stop the execution to the first transmission task, wherein institute
It states the 4th object that strike mission is used to indicate in the virtual scene and attacks first object;
In the case where first object is in slave mode, stop the execution to the first transmission task.
10. method as claimed in any of claims 1 to 9, which is characterized in that detecting in the first client
First operation before, the method further includes:
Target area in the virtual scene shows third mark, wherein the third mark is for indicating the target
Region is the region for allowing to execute the object in the virtual scene the first transmission task;
In the case where detecting that first object enters the target area that the third is identified, described the
The 4th mark of display in one client, wherein the 4th mark, which is used to indicate the first transmission task and is in, to be allowed to be touched
The state of hair.
11. according to the method described in claim 10, it is characterized in that, detecting the first operation packet in the first client
It includes:
First operation to the 4th mark is detected in the target area.
12. a kind of executive device of task, which is characterized in that including:
Detection unit, for detecting the first operation in the first client, wherein first client is for controlling void
The first object in quasi- scene, the first client installation is on mobile terminals;
Determination unit, the first transmission task indicated for determining first operation, wherein the first transmission task packet
Include that preset first position is sent to the preset second position from the virtual scene by first object;
Execution unit, for the first transmission task indicated by executing first operation, by first object from institute
It states first position and is sent to the second position.
13. device according to claim 12, which is characterized in that the execution unit includes:
Sending module, for sending solicited message to server, wherein the solicited message is for asking execution described first to pass
Send task, the server is used to indicate first client and the second client synchronization execution described the by synchronization message
One transmission task, second client are used to control the second object in the virtual scene;
Display module, in the case where receiving the synchronization message that the server issues, executing first behaviour
Make the first indicated transmission task, and show task animation corresponding with the first transmission implementation procedure of task, wherein
The first object is located at the first position described in being included in the task animation when the first transmission task starts to execute
Picture.
14. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein when described program is run
Execute the method described in 1 to 11 any one of the claims.
15. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor
Capable computer program, which is characterized in that the processor executes the claims 1 to 11 by the computer program
Method described in one.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810041284.7A CN108310771A (en) | 2018-01-16 | 2018-01-16 | The execution method and apparatus of task, storage medium, electronic device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201810041284.7A CN108310771A (en) | 2018-01-16 | 2018-01-16 | The execution method and apparatus of task, storage medium, electronic device |
Publications (1)
Publication Number | Publication Date |
---|---|
CN108310771A true CN108310771A (en) | 2018-07-24 |
Family
ID=62894705
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201810041284.7A Pending CN108310771A (en) | 2018-01-16 | 2018-01-16 | The execution method and apparatus of task, storage medium, electronic device |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN108310771A (en) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109445662A (en) * | 2018-11-08 | 2019-03-08 | 腾讯科技(深圳)有限公司 | Method of controlling operation thereof, device, electronic equipment and the storage medium of virtual objects |
CN111589126A (en) * | 2020-04-23 | 2020-08-28 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, equipment and storage medium |
CN111729306A (en) * | 2020-06-24 | 2020-10-02 | 网易(杭州)网络有限公司 | Game character transmission method, device, electronic equipment and storage medium |
CN112379992A (en) * | 2020-12-04 | 2021-02-19 | 中国科学院自动化研究所 | Multi-agent task collaborative message transmission and exception handling method based on role |
CN113082718A (en) * | 2021-04-19 | 2021-07-09 | 网易(杭州)网络有限公司 | Game operation method, device, terminal and storage medium |
CN113082708A (en) * | 2021-04-14 | 2021-07-09 | 网易(杭州)网络有限公司 | Task guiding method and device in game |
CN114040377A (en) * | 2021-11-15 | 2022-02-11 | 青岛海尔科技有限公司 | Method and device for executing operation task, storage medium and electronic device |
CN114210065A (en) * | 2021-12-02 | 2022-03-22 | 腾讯科技(深圳)有限公司 | Object control method and device, storage medium and electronic equipment |
-
2018
- 2018-01-16 CN CN201810041284.7A patent/CN108310771A/en active Pending
Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109445662B (en) * | 2018-11-08 | 2022-02-22 | 腾讯科技(深圳)有限公司 | Operation control method and device for virtual object, electronic equipment and storage medium |
CN109445662A (en) * | 2018-11-08 | 2019-03-08 | 腾讯科技(深圳)有限公司 | Method of controlling operation thereof, device, electronic equipment and the storage medium of virtual objects |
CN111589126A (en) * | 2020-04-23 | 2020-08-28 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, equipment and storage medium |
CN111589126B (en) * | 2020-04-23 | 2023-07-04 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, equipment and storage medium |
CN111729306A (en) * | 2020-06-24 | 2020-10-02 | 网易(杭州)网络有限公司 | Game character transmission method, device, electronic equipment and storage medium |
CN111729306B (en) * | 2020-06-24 | 2024-06-04 | 网易(杭州)网络有限公司 | Method and device for transmitting game roles, electronic equipment and storage medium |
CN112379992A (en) * | 2020-12-04 | 2021-02-19 | 中国科学院自动化研究所 | Multi-agent task collaborative message transmission and exception handling method based on role |
CN112379992B (en) * | 2020-12-04 | 2024-01-30 | 中国科学院自动化研究所 | Role-based multi-agent task cooperative message transmission and exception handling method |
CN113082708A (en) * | 2021-04-14 | 2021-07-09 | 网易(杭州)网络有限公司 | Task guiding method and device in game |
CN113082718A (en) * | 2021-04-19 | 2021-07-09 | 网易(杭州)网络有限公司 | Game operation method, device, terminal and storage medium |
CN113082718B (en) * | 2021-04-19 | 2024-06-04 | 网易(杭州)网络有限公司 | Game operation method, game operation device, terminal and storage medium |
CN114040377A (en) * | 2021-11-15 | 2022-02-11 | 青岛海尔科技有限公司 | Method and device for executing operation task, storage medium and electronic device |
CN114040377B (en) * | 2021-11-15 | 2024-02-23 | 青岛海尔科技有限公司 | Method and device for executing operation task, storage medium and electronic device |
CN114210065A (en) * | 2021-12-02 | 2022-03-22 | 腾讯科技(深圳)有限公司 | Object control method and device, storage medium and electronic equipment |
CN114210065B (en) * | 2021-12-02 | 2023-08-25 | 腾讯科技(深圳)有限公司 | Object control method and device, storage medium and electronic equipment |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN108310771A (en) | The execution method and apparatus of task, storage medium, electronic device | |
CN107423015B (en) | The synchronous display method and device of game content | |
CN111905370B (en) | Method and device for controlling virtual character in game, electronic equipment and storage medium | |
CN108211358B (en) | Information display method and device, storage medium and electronic device | |
CN105288998B (en) | The exchange method and device of Intelligent hardware | |
CN109806588A (en) | The restoration methods and device of attribute value, storage medium, electronic device | |
CN109731330A (en) | The display methods and device of picture, storage medium, electronic device | |
CN105641934B (en) | The method and device that player role switches in real time in a kind of same account | |
WO2019047879A1 (en) | Method, device, and storage medium for acquiring game operation of game account | |
CN111298430A (en) | Virtual item control method and device, storage medium and electronic device | |
CN115155065A (en) | Display control method and device for instant card making game | |
CN111265850B (en) | Control method and device of virtual operation object, storage medium and electronic device | |
JP2023552212A (en) | Display method, device, equipment and computer program for game payment interface | |
CN108310768A (en) | The display methods and device of virtual scene, storage medium, electronic device | |
CN108295470B (en) | Virtual application control method and device, storage medium and electronic device | |
CN110102047B (en) | Game operation processing method and device, and game effect display method and device | |
CN112138379B (en) | Interaction method and device among different application modes and storage medium | |
CN106861192B (en) | Event execution method and device | |
CN111359214B (en) | Virtual item control method and device, storage medium and electronic device | |
CN111249732A (en) | Virtual object acquisition method and device, storage medium and electronic device | |
CN113730907B (en) | Virtual resource transfer method and device, storage medium and electronic equipment | |
CN111803958B (en) | Virtual object queuing method and device and storage medium | |
CN116920374A (en) | Virtual object display method and device, storage medium and electronic equipment | |
CN113713379B (en) | Object matching method and device, storage medium and electronic equipment | |
JP7400117B2 (en) | Transmission method, display method, device and terminal of virtual article information |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20180724 |