CN107638695A - Game control method and games system - Google Patents
Game control method and games system Download PDFInfo
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- CN107638695A CN107638695A CN201711003657.3A CN201711003657A CN107638695A CN 107638695 A CN107638695 A CN 107638695A CN 201711003657 A CN201711003657 A CN 201711003657A CN 107638695 A CN107638695 A CN 107638695A
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Abstract
The invention discloses a kind of game control method and games system, including server and client side, in addition to:S10:Server opens ludic activity;S20:The game application being currently running is provided to the client by wireless connection, client is used to show the game control interface corresponding with the game application, and game control interface information and user profile are sent to server;S30:Server obtains the user profile of presently described client;S40:Server judges and analyzes whether the user profile exceedes default original user information threshold;S41:When user profile is not less than default original user information threshold, server stops that the game application for providing and being currently running is distributed and be grouped to the first kind client;S42:When user profile exceedes default original user information threshold, server distributes and is grouped the game application for providing and being currently running according to the first default allocation model to first kind client.Present invention reduces the burst contingency of chess/card game.
Description
Technical field
The present invention relates to technical field of data processing, and specifically, the present invention relates to a kind of game control method and game
System.
Background technology
Electronic game, the interactive game that hereinafter referred game refers to rely on electronic equipment platform and run, is broadly divided into
Online game and single-play game;But existing games system has following problem in play:Bonus is predetermined, and with
Participant's quantity is unrelated;In general match has preliminary contest, wherein eliminating a number of participant corresponding to schedule;So
And participant can only also obtain predetermined bonus even if by first post-games, in addition, the prize-winning rate of game is relatively low, happen suddenly contingency
Larger, fairness is relatively low.
Based on this, it is necessary to a kind of game control method and games system are designed, realizes the controllability of the prize-winning rate of user,
Improve prize-winning rate and fairness;In addition, also retains the athletics of chess/card game, the burst for reducing chess/card game is accidental
Property.
The content of the invention
It is a primary object of the present invention to provide a kind of game control method and games system, by setting games system
Preliminary contest and finals pattern, it is intended to which it is relatively low to solve the prize-winning rate of games system in play, and burst contingency is also larger, fairness
The problem of relatively low.
To achieve the above object, the invention provides a kind of game control method, including server and client side, the trip
Play control method also includes:
S10:The server opens ludic activity;
S20:The game application being currently running is provided to the client by the wireless connection, the client is used for
The display game control interface corresponding with the game application, and the game control interface information and user profile are sent out
Deliver to server;
S30:The server obtains the user profile of presently described client, the user profile include number of users,
Age and sex;
S40:The server judges and analyzes whether the user profile exceedes default original user information threshold;
S41:When the user profile is not less than default original user information threshold, the server passes through the nothing
Line connection stops that the game application for providing and being currently running is distributed and be grouped to the first kind client;
S42:When the user profile exceedes default original user information threshold, the server is default according to first
Allocation model, distributed by the wireless connection to the first kind client and be grouped the game that is currently running is provided should
With, and baseline results are sent to server.
In one of the embodiments, also include after step S10:
S11:Server establishes wireless connection with the client.
In one of the embodiments, the user profile also includes the game credits grade of user.
In one of the embodiments, described game control method is further comprising the steps of after step S42:
S43:Judge and analyze whether the user profile exceedes default user's first information threshold value, and first is judged
As a result send to server;
S431:When the first judged result is not less than default user profile threshold value, server passes through the wireless connection
Stop that the game application for providing and being currently running is distributed and be grouped to the first kind client;
S432:When the first judged result exceedes default user's first information threshold value, server is default according to first
Allocation model, the game application for providing and being currently running is distributed and is grouped to the first kind client by the wireless connection,
The first kind client is simultaneously sent the first result of the game application to server by wireless connection;
S44:Whether the quantity for judging and analyzing the first result of the game application of the client exceedes default second
Amount threshold, and the quantity of the second judged result is sent to server;
S441:When second judged result is not less than default the second information threshold of user, second control is single
Member stops distributing and being grouped to the second class client providing the game application being currently running by the wireless connection;
S442:When second judged result exceedes default the second information threshold of user, server is pre- according to second
If allocation model, distributed and be grouped to the second class client by the wireless connection game application that is currently running is provided,
The client is simultaneously sent the second result of the game application to server by wireless connection;
S45:Whether the quantity for judging and analyzing the second result of the game application of the client exceedes the default 3rd
Amount threshold, and the quantity of the 3rd judged result is sent to server;
S451:When the 3rd judged result is not less than three information threshold of default user, server passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 3rd class client;
S452:When the 3rd judged result exceedes three information threshold of default user, server is pre- according to the 3rd
If allocation model, distributed and be grouped to the 3rd class client by the wireless connection game application that is currently running is provided,
The client is simultaneously sent the 3rd result of the game application to server by wireless connection;
S46:Whether the quantity for judging and analyzing the 3rd result of the game application of the client exceedes the default 4th
Amount threshold, and the quantity of the 4th judged result is sent to server;
S461:When the 4th judged result is not less than four information threshold of default user, server passes through described wireless
Connection stops that the game application for providing and being currently running is distributed and be grouped to the 4th class client;
S462:When the 4th judged result exceedes four information threshold of default user, server is default according to the 4th
Allocation model, the game application for providing and being currently running is distributed and is grouped to the 4th class client by the wireless connection, it is described
Client is simultaneously sent the 4th result of the game application to server by wireless connection.
In one of the embodiments, the game control method is further comprising the steps of:
S47:Whether the quantity for judging and analyzing the 4th result of the game application of the client exceedes the default 5th
Amount threshold, and the quantity of the 5th judged result is sent to server;
S471:When the 5th judged result is not less than five information threshold of default user, server passes through described wireless
Connection stops that the game application for providing and being currently running is distributed and be grouped to the 5th class client;
S472:When the 5th judged result exceedes five information threshold of default user, server is default according to the 5th
Allocation model, the game application for providing and being currently running is distributed and is grouped to the 5th class client by the wireless connection, it is described
Client is simultaneously sent the 5th result of the game application to server by wireless connection.
In addition, the invention also discloses a kind of games system using above-mentioned game control method, the games system institute
Stating games system includes opening module, interactive module, data obtaining module, judge module and control module, wherein:
The opening module, for opening ludic activity;
The interactive module, for providing the game application being currently running to the client by the wireless connection,
The client is used to showing the game control interface corresponding with the game application, and by the game control interface information
And user profile is sent to server;
Described information acquisition module, for obtaining the user profile of presently described client, the user profile includes using
Amount amount, age and sex;
The judge module, for judging whether the user profile exceedes default original user information threshold;And will
The judged result is sent to control module;
The control module, pass through the wireless connection for receiving the judged result, and according to the judged result
Start and/or stop that the game application for providing and being currently running is distributed and be grouped to the first kind client.
In one of the embodiments, the system also includes connection establishment module, for server and the client
Establish wireless connection.
In one of the embodiments, the user profile also includes the game credits grade of user.
In one of the embodiments, the judge module includes the first judging unit, the second judging unit, the 3rd judgement
Unit and the 4th judging unit, the control module include the first control unit, the second control unit, the 3rd control unit and the
Four control units, wherein:
First judging unit, for judging whether the user profile exceedes default user's first information threshold value;
And the first judged result is sent to first control unit;
First control unit is used to receive first judged result,
When first judged result is not less than default user profile threshold value, first control unit passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the first kind client;
When first judged result exceedes default user's first information threshold value, first control unit is according to
One default allocation model, the trip for providing and being currently running is distributed and is grouped to the first kind client by the wireless connection
Play application, the first kind client are simultaneously sent the first result of the game application to server by wireless connection;
Second judging unit, the quantity of the first result of the game application for obtaining and analyzing the client are
It is no to exceed default second amount threshold, and the quantity of the second judged result is sent to second control unit;
Second control unit is used to receive second judged result,
When second judged result is not less than default the second information threshold of user, second control unit passes through
The wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the second class client;
When second judged result exceedes default the second information threshold of user, server is according to second default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the second class client by the wireless connection
Family end is simultaneously sent the second result of the game application to the second control unit by wireless connection;
3rd judging unit, the quantity of the second result of the game application for obtaining and analyzing the client are
It is no to exceed default 3rd amount threshold, and the 3rd judged result is sent to the 3rd control unit;
3rd control unit is used to receive the 3rd judged result,
When the 3rd judged result is not less than three information threshold of default user, the 3rd control unit passes through
The wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 3rd class client;
When the 3rd judged result exceedes three information threshold of default user, server is according to the 3rd default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the 3rd class client by the wireless connection
Family end is simultaneously sent the 3rd result of the game application to server by wireless connection;
The quantity for the 3rd result of game application that 4th judging unit is used to obtain and analyze the client is
It is no to exceed default 4th amount threshold, and the quantity of the 4th judged result is sent to the 4th control unit;
4th control unit is used to receive the 4th judged result;
When the 4th judged result is not less than four information threshold of default user, the 4th control unit passes through
The wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 4th class client;
When the 4th judged result exceedes four information threshold of default user, server is according to the 4th default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the 4th class client by the wireless connection
Family end is simultaneously sent the 4th result of the game application to server by wireless connection.
In one of the embodiments, the games system also includes the 5th judging unit and the 5th control unit,
The quantity for the 4th result of game application that 5th judging unit is used to obtain and analyze the client is
It is no to exceed default 5th amount threshold, and the quantity of the 5th judged result is sent to the 5th control unit;
5th control unit is used to receive the 5th judged result;
When the 5th judged result is not less than five information threshold of default user, the 5th control unit passes through
The wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 5th class client;
When the 5th judged result exceedes five information threshold of default user, server is according to the 5th default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the 5th class client by the wireless connection
Family end is simultaneously sent the 5th result of the game application to server by wireless connection.
The present invention uses above-mentioned technical proposal, and the technique effect brought is:The controllability of the prize-winning rate of user is realized, is improved
Prize-winning rate and fairness;In addition, also retains the athletics of chess/card game, the burst contingency of chess/card game is reduced.
Brief description of the drawings
Fig. 1 is the schematic flow sheet of game control method first embodiment of the present invention;
Fig. 2 is the schematic flow sheet of game control method second embodiment of the present invention;
Fig. 3 is the schematic flow sheet of game control method 3rd embodiment of the present invention;
Fig. 4 is the structural representation of games system first embodiment of the present invention;
Fig. 5 is the structural representation of games system second embodiment of the present invention;
Fig. 6 is the structural representation of the judge module in games system of the present invention;
Fig. 7 is the structural representation of the control module in games system of the present invention.
The realization, functional characteristics and advantage of the object of the invention will be described further referring to the drawings in conjunction with the embodiments.
Embodiment
It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, it is not intended to limit the present invention.
It is a primary object of the present invention to provide a kind of game control method, to achieve the above object, the invention provides
A kind of game control method.
Reference picture 1, Fig. 1 are the schematic flow sheet of game control method first embodiment of the present invention;In the first embodiment,
The invention discloses a kind of game control method, including server and client side, mainly includes 6 steps, specific as follows shown:
S10:The server opens ludic activity;
In step slo, server first turns on ludic activity, then sends game to client or user, described
Game comprises at least:Fighting landlord, upgrading game or other kinds of game.
S20:The game application being currently running is provided to the client by the wireless connection, the client is used for
The display game control interface corresponding with the game application, and the game control interface information and user profile are sent out
Deliver to server;
In step S20, the mode that preferred wireless connects between server and client is attached, and client receives clothes
The game application being currently running that business device is sent, client can be user mobile phone, IPAD and computer;In addition, client is also
The user profile and game control interface information can be sent to server.
S30:The server obtains the user profile of presently described client, the user profile include number of users,
Age and sex;
In step s 30, server receives the user profile and game control interface information that client is sent, Yong Huxin
Breath includes number, the registration age of user, the sex of user of user before active client, in addition, user profile also includes using
The current game credits class information at family.
S40:The server judges and analyzes whether the user profile exceedes default original user information threshold;
In step s 40, whether server discriminatory analysis user profile exceedes default original user information threshold, the use
Family information comprises at least the quantity of existing customer end subscriber.Default user profile threshold value is preferably 12N, N=0,1, and 2,3,
4.........100.........As N=1, default user profile threshold value is 12, server discriminatory analysis number of users
Whether information exceedes default 12 people;
S41:When the user profile is not less than default original user information threshold, the server passes through the nothing
Line connection stops that the game application for providing and being currently running is distributed and be grouped to the first kind client, and baseline results are sent
To server;
In step S41, user profile is by taking number of users information as an example, and when N is less than or equal to 1, server judges to divide
When analysing number of users information not less than default 12 people, server stops that offer is being distributed and be grouped to first kind client currently just
In the game application of operation, the quantity of the user of first kind client is less than 12 people, can be 1 people, 2 people, 3 people, 4
People ... ..12 people, current first kind client can not participate in game experiencing or activity.
S42:When the user profile exceedes default original user information threshold, the server is default according to first
Allocation model, distributed by the wireless connection to the first kind client and be grouped the game that is currently running is provided should
With.
In step S42, likewise, user profile by taking number of users information as an example, is preset when number of users information exceedes
Original amount threshold value when, i.e. N be more than or equal to 1 when, when server discriminatory analysis number of users information exceedes default 12 people,
Server distributes and is grouped the game application for providing and being currently running, first kind visitor by wireless connection to first kind client
The quantity of the user at family end is more than or equal to 12 people, can be 12 people, 13 people, 14 people ... ..23 people, in the present embodiment
Packet can be divided into room one by one or one by one group, matched with specific be actually needed, so as to realize the
A kind of client participates in game experiencing or activity.
On the basis of first embodiment, the invention also discloses second embodiment, as shown in Fig. 2 Fig. 2 is the present invention
The schematic flow sheet of game control method second embodiment;
In a second embodiment, after step S10, a step S11 is also included before step S20:Server and the visitor
Wireless connection is established at family end.
In step s 11, server is established with client or user by way of wireless connection and connected, and realizes clothes
The real-time interaction function for device and the client of being engaged in.
In addition, as shown in figure 3, Fig. 3 is the schematic flow sheet of game control method 3rd embodiment of the present invention.It is real the 3rd
Apply in example,
Described game control method is further comprising the steps of after step S42:
S43:Judge and analyze whether the user profile exceedes default user's first information threshold value, and first is judged
As a result send to server;
S431:When the first judged result is not less than default user profile threshold value, server passes through the wireless connection
Stop that the game application for providing and being currently running is distributed and be grouped to the first kind client;
S432:When the first judged result exceedes default user's first information threshold value, server is default according to first
Allocation model, the game application for providing and being currently running is distributed and is grouped to the first kind client by the wireless connection,
The first kind client is simultaneously sent the first result of the game application to server by wireless connection;
Specifically, in step S43, S431 and S432, user profile is by taking number of users information as an example, the user profile
Also include the game credits grade of user.When number of users information exceedes default amount threshold, i.e. when N is more than or equal to 1,
When server discriminatory analysis number of users information exceedes default 12 people, server is divided by wireless connection to first kind client
Match somebody with somebody and be grouped and the game application that is currently running is provided, the quantity of the user of first kind client be more than 12 people less than or
Can be 12 people equal to 23 people, 13 people, 14 people ... ..23 people, the packet in the present embodiment can be divided into a room,
It can also be a group, be matched with specific be actually needed, so as to realize that first kind client participates in game experiencing or activity.
It can be 25 people less than or equal to 35 people more than 24 people to be when the quantity of the user of first kind client, 26 people, 27
During people ... ..35 people, packet can be divided into a room or 2 rooms or a group, or 2
Individual group, preferably 2 rooms, the game application being currently running is provided according to above-mentioned distribution and group technology.In addition, pass through
Step S421, the first result of the game application of client user can be also facilitated to be sent by wireless connection to server, it is convenient
Server receives.
S44:Whether the quantity for judging and analyzing the first result of the game application of the client exceedes default second
Amount threshold, and the quantity of the second judged result is sent to server;
S441:When second judged result is not less than default the second information threshold of user, second control is single
Member stops distributing and being grouped to the second class client providing the game application being currently running by the wireless connection;
S442:When second judged result exceedes default the second information threshold of user, server is pre- according to second
If allocation model, distributed and be grouped to the second class client by the wireless connection game application that is currently running is provided,
The client is simultaneously sent the second result of the game application to server by wireless connection;
In step S44, S441 and S442, server receives the first result of the game application of client user, now
Second judged result can be preferably match score value or chess and card fraction, shown default second amount threshold be preferably room or
The match of user divides threshold value or chess and card score threshold in group, when match divides threshold value or chess and card score threshold more than default
During the second amount threshold, server is divided according to the second default allocation model by the wireless connection to the second class client
Match somebody with somebody and be grouped and the game application that is currently running is provided, the client and by the second result of the game application by wirelessly connecting
Server is delivered in sending and receiving;When the match of user in room or group divides threshold value or chess and card score threshold not less than default second
During amount threshold, server stops that the game application for providing and being currently running, the second class visitor are distributed and be grouped to the second class client
Family end subscriber Exit Game.
S45:Whether the quantity for judging and analyzing the second result of the game application of the client exceedes the default 3rd
Amount threshold, and the quantity of the 3rd judged result is sent to server;
S451:When the 3rd judged result is not less than three information threshold of default user, server passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 3rd class client;
S452:When the 3rd judged result exceedes three information threshold of default user, server is pre- according to the 3rd
If allocation model, distributed and be grouped to the 3rd class client by the wireless connection game application that is currently running is provided,
The client is simultaneously sent the 3rd result of the game application to server by wireless connection;
In step S45, S451 and S452, the 3rd judged result now can be preferably match score value or chess and card point
Number, shown default 3rd amount threshold is preferably the match point threshold value or chess and card score threshold of user in room or group,
When the quantity of second result exceedes default three amount threshold, server leads to according to the 3rd default allocation model
Cross the wireless connection and distribute and be grouped to the 3rd class client and the game application that is currently running is provided, the client and by institute
The 3rd result for stating game application is sent to server by wireless connection.When the quantity of second result is less than default the
During three amount thresholds, server stops distributing and be grouped to provide to the second class client transporting by the wireless connection
Capable game application.
S46:Whether the quantity for judging and analyzing the 3rd result of the game application of the client exceedes the default 4th
Amount threshold, and the quantity of the 4th judged result is sent to server;
S461:When the 4th judged result is not less than four information threshold of default user, server passes through described wireless
Connection stops that the game application for providing and being currently running is distributed and be grouped to the 4th class client;
S462:When the 4th judged result exceedes four information threshold of default user, server is default according to the 4th
Allocation model, the game application for providing and being currently running is distributed and is grouped to the 4th class client by the wireless connection, it is described
Client is simultaneously sent the 4th result of the game application to server by wireless connection.
In step S46, S461 and S462, likewise, the 4th judged result now similarly can be preferably to compete
Score value or chess and card fraction, shown default 4th amount threshold be preferably user in room or group match point threshold value or
Chess and card score threshold, when the 4th judged result exceedes the default information threshold of user the 4th, server is according to the 4th default point
With pattern, distributed by the wireless connection to the 4th class client, when not less than default four amount threshold, server
Stop distributing and being grouped to the 4th class client by the wireless connection providing the game application being currently running.
In one of the embodiments, the game control method is further comprising the steps of:
S47:Whether the quantity for judging and analyzing the 4th result of the game application of the client exceedes the default 5th
Amount threshold, and the quantity of the 5th judged result is sent to server;
S471:When the 5th judged result is not less than five information threshold of default user, server passes through described wireless
Connection stops that the game application for providing and being currently running is distributed and be grouped to the 5th class client;
S472:When the 5th judged result exceedes five information threshold of default user, server is default according to the 5th
Allocation model, the game application for providing and being currently running is distributed and is grouped to the 5th class client by the wireless connection, it is described
Client is simultaneously sent the 5th result of the game application to server by wireless connection.
In step S47, S471 and S472, the 5th judged result now similarly can be preferably match score value or
Chess and card fraction, shown default 5th amount threshold are preferably the match point threshold value or chess and card fraction of user in room or group
Threshold value, when the 5th judged result exceedes default five amount threshold, server passes through according to the 5th default allocation model
The wireless connection is distributed to the 5th class client, and when not less than default five amount threshold, server passes through the nothing
Line connection stops that the game application for providing and being currently running is distributed and be grouped to the 5th class client.
In addition, the invention also discloses a kind of games system, as shown in figure 4, Fig. 4 is real for games system 00 first of the present invention
Apply the structural representation of example.The games system 00 also includes opening module 10, interactive module 20, data obtaining module 30, sentenced
Disconnected module 40 and control module 50, wherein:
The opening module 10, for opening ludic activity;
The interactive module 20, should for providing the game being currently running to the client by the wireless connection
It is used to showing the game control interface corresponding with the game application with, the client, and by the game control interface
Information and user profile are sent to server;
Described information acquisition module 30, for obtaining the user profile of presently described client, the user profile includes
Number of users, age and sex;The user profile also includes the game credits grade of user.
The judge module 40, for judging whether the user profile exceedes default original user information threshold;And
The judged result is sent to control module 50;
The control module 50, wirelessly connected by described for receiving the judged result, and according to the judged result
Connect and start and/or stop that the game application for providing and being currently running is distributed and be grouped to the first kind client.
Specifically, in the first embodiment, the games system 00 also includes opening module 10, interactive module 20, information
Acquisition module 30, judge module 40 and control module 50, specifically, opening module 10 refers to first turn on trip by server
Play activity, then game is sent to client or user, the game and comprised at least:Fighting landlord, upgrading is played or other
The game of type
Specifically, interactive module 20 refers to that the mode that preferred wireless connects between server and client is attached, visitor
The game application being currently running that family end the reception server is sent, client can be user mobile phone, IPAD and computer;This
Outside, client can also send the user profile and game control interface information to server.
Specifically, data obtaining module 30 refers to that server receives user profile and the game control circle that client is sent
Face information, user profile includes number, the registration age of user, the sex of user of user before active client, in addition, user
Information also includes the current game credits class information of user.
Specifically, judge module 40 refers to whether server discriminatory analysis user profile exceedes default user profile threshold
Value, the user profile comprise at least the quantity of existing customer end subscriber.The control module 50, for receiving the judgement knot
Fruit, and start and/or stop to distribute and divide to the first kind client by the wireless connection according to the judged result
Group provides the game application being currently running.Specifically, default user profile threshold value is preferably 12N, N=0,1,2,3,
4.........100.........As N=1, default user profile threshold value is 12, server discriminatory analysis number of users
Whether information exceedes default 12 people;Specifically, user profile by taking number of users information as an example, when N is less than or equal to 1, takes
When device discriminatory analysis number of users information of being engaged in is not less than default 12 people, server stops distributing and being grouped to first kind client
The game application that is currently running is provided, the quantity of the user of first kind client is less than 12 people, can be 1 people, 2 people, 3
People, 4 people ... ..12 people, current first kind client can not participate in game experiencing or activity.
On the basis of first embodiment, games system 00 of the present invention also discloses second embodiment.As shown in figure 5,
Fig. 5 is the structural representation of the second embodiment of games system 00 of the present invention;
System also includes connection establishment module 11, and wireless connection is established for server and the client.
In a second embodiment, connection establishment module 11 refers to by way of server is by wireless connection and client
Or user establishes connection, the real-time interaction function of server and client is realized.
In a second embodiment, as shown in Figure 6 and Figure 7, Fig. 6 is the knot of the judge module 40 in games system 00 of the present invention
Structure schematic diagram;Fig. 7 is the structural representation of the control module 50 in games system 00 of the present invention.The judge module 40 includes the
One judging unit 401, the second judging unit 402, the 3rd judging unit 403 and the 4th judging unit 404, the control module 50
Including the first control unit 501, the second control unit 502, the 3rd control unit 503 and the 4th control unit 504, wherein:
Wherein:
First judging unit 401, for judging whether the user profile exceedes default user's first information threshold
Value;And the first judged result is sent to first control unit 501;
First control unit 501 is used to receive first judged result,
When first judged result is not less than default user profile threshold value, first control unit 501 passes through
The wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the first kind client;
When first judged result exceedes default user's first information threshold value, first control unit 501 is pressed
According to the first default allocation model, distribute to the first kind client by the wireless connection and offer is provided and be currently running
Game application, the first kind client simultaneously sent the first result of the game application to service by wireless connection
Device;
Second judging unit 402, the number of the first result of the game application for obtaining and analyzing the client
Whether amount exceedes default second amount threshold, and the quantity of the second judged result is sent to second control unit 502;
Second control unit 502 is used to receive second judged result,
When second judged result is not less than default the second information threshold of user, second control unit 502
Stop distributing and being grouped to the second class client by the wireless connection providing the game application being currently running;
When second judged result exceedes default the second information threshold of user, server is according to second default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the second class client by the wireless connection
Family end is simultaneously sent the second result of the game application to the second control unit 502 by wireless connection;
3rd judging unit 403, the number of the second result of the game application for obtaining and analyzing the client
Whether amount exceedes default 3rd amount threshold, and the 3rd judged result is sent to the 3rd control unit 503;
3rd control unit 503 is used to receive the 3rd judged result,
When the 3rd judged result is not less than three information threshold of default user, the 3rd control unit 503
Stop distributing and being grouped to the 3rd class client by the wireless connection providing the game application being currently running;
When the 3rd judged result exceedes three information threshold of default user, server is according to the 3rd default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the 3rd class client by the wireless connection
Family end is simultaneously sent the 3rd result of the game application to server by wireless connection;
4th judging unit 404 is used for the quantity of the 3rd result of the game application for obtaining and analyzing the client
Whether exceed default 4th amount threshold, and the quantity of the 4th judged result is sent to the 4th control unit 504;
4th control unit 504 is used to receive the 4th judged result;
When the 4th judged result is not less than four information threshold of default user, the 4th control unit 504
Stop distributing and being grouped to the 4th class client by the wireless connection providing the game application being currently running;
When the 4th judged result exceedes four information threshold of default user, server is according to the 4th default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the 4th class client by the wireless connection
Family end is simultaneously sent the 4th result of the game application to server by wireless connection.
On the basis of first embodiment, games system 00 of the present invention also discloses second embodiment, second
In embodiment, the games system 00 also includes the 5th judging unit 405 and the 5th control unit 505,
5th judging unit 405 is used for the quantity of the 4th result of the game application for obtaining and analyzing the client
Whether exceed default 5th amount threshold, and the quantity of the 5th judged result is sent to the 5th control unit 505;
5th control unit 505 is used to receive the 5th judged result;
When the 5th judged result is not less than five information threshold of default user, the 5th control unit 505
Stop distributing and being grouped to the 5th class client by the wireless connection providing the game application being currently running;
When the 5th judged result exceedes five information threshold of default user, server is according to the 5th default point
With pattern, the game application for providing and being currently running, the visitor are distributed and are grouped to the 5th class client by the wireless connection
Family end is simultaneously sent the 5th result of the game application to server by wireless connection.
The present invention uses above-mentioned technical proposal, and the technique effect brought is:The controllability of the prize-winning rate of user is realized, is improved
Prize-winning rate and fairness;In addition, also retains the athletics of chess/card game, the burst contingency of chess/card game is reduced.
The preferred embodiments of the present invention are these are only, are not intended to limit the scope of the invention, it is every to utilize this hair
The equivalent structure or equivalent flow conversion that bright specification and accompanying drawing content are made, or directly or indirectly it is used in other related skills
Art field, is included within the scope of the present invention.
Claims (10)
1. a kind of game control method, including server and client side, it is characterised in that described game control method also wraps
Include:
S10:The server opens ludic activity;
S20:The game application being currently running is provided to the client by the wireless connection, the client is used to show
The game control interface corresponding with the game application, and by the game control interface information and user profile send to
Server;
S30:The server obtains the user profile of presently described client, and the user profile includes number of users, age
And sex;
S40:The server judges and analyzes whether the user profile exceedes default original user information threshold;
S41:When the user profile is not less than default original user information threshold, the server is wirelessly connected by described
Connect and stop that the game application for providing and being currently running is distributed and be grouped to the first kind client;
S42:When the user profile exceedes default original user information threshold, the server is according to first default point
With pattern, the game application for providing and being currently running is distributed and is grouped to the first kind client by the wireless connection, and
Baseline results are sent to server.
2. game control method as claimed in claim 1, it is characterised in that also include after step S10:
S11:Server establishes wireless connection with the client.
3. game control method as claimed in claim 1, it is characterised in that the user profile also game including user is believed
Use grade.
4. game control method as claimed in claim 1, it is characterised in that described game control method step S42 it
It is further comprising the steps of afterwards:
S43:Server is received and judges whether the baseline results exceed default user's first information threshold value, and first is sentenced
Disconnected result is sent to server;
S431:When the first judged result is not less than default user profile threshold value, server is stopped by the wireless connection
The game application for providing and being currently running is distributed and is grouped to the first kind client;
S432:When the first judged result exceedes default user's first information threshold value, server is according to the first default distribution
Pattern, the game application for providing and being currently running is distributed and is grouped to the first kind client by the wireless connection, it is described
First kind client is simultaneously sent the first result of the game application to server by wireless connection;
S44:Whether the quantity for judging and analyzing the first result of the game application of the client exceedes default second quantity
Threshold value, and the quantity of the second judged result is sent to server;
S441:When second judged result is not less than default the second information threshold of user, second control unit is led to
The wireless connection is crossed to stop that the game application for providing and being currently running is distributed and be grouped to the second class client;
S442:When second judged result exceedes default the second information threshold of user, server is default according to second
Allocation model, the game application for providing and being currently running is distributed and is grouped to the second class client by the wireless connection, it is described
Client is simultaneously sent the second result of the game application to server by wireless connection;
S45:Whether the quantity for judging and analyzing the second result of the game application of the client exceedes default 3rd quantity
Threshold value, and the quantity of the 3rd judged result is sent to server;
S451:When the 3rd judged result is not less than three information threshold of default user, server passes through described wireless
Connection stops that the game application for providing and being currently running is distributed and be grouped to the 3rd class client;
S452:When the 3rd judged result exceedes three information threshold of default user, server is default according to the 3rd
Allocation model, the game application for providing and being currently running is distributed and is grouped to the 3rd class client by the wireless connection, it is described
Client is simultaneously sent the 3rd result of the game application to server by wireless connection;
S46:Whether the quantity for judging and analyzing the 3rd result of the game application of the client exceedes default 4th quantity
Threshold value, and the quantity of the 4th judged result is sent to server;
S461:When the 4th judged result is not less than four information threshold of default user, server passes through the wireless connection
Stop that the game application for providing and being currently running is distributed and be grouped to the 4th class client;
S462:When the 4th judged result exceedes four information threshold of default user, server is according to the 4th default distribution
Pattern, the game application for providing and being currently running, the client are distributed and are grouped to the 4th class client by the wireless connection
Hold and send the 4th result of the game application to server by wireless connection.
5. game control method as claimed in claim 4, it is characterised in that the game control method also includes following step
Suddenly:
S47:Whether the quantity for judging and analyzing the 4th result of the game application of the client exceedes default 5th quantity
Threshold value, and the quantity of the 5th judged result is sent to server;
S471:When the 5th judged result is not less than five information threshold of default user, server passes through the wireless connection
Stop that the game application for providing and being currently running is distributed and be grouped to the 5th class client;
S472:When the 5th judged result exceedes five information threshold of default user, server is according to the 5th default distribution
Pattern, the game application for providing and being currently running, the client are distributed and are grouped to the 5th class client by the wireless connection
Hold and send the 5th result of the game application to server by wireless connection.
A kind of 6. games system for applying the game control method as described in Claims 1 to 5, it is characterised in that the game
System includes opening module, interactive module, data obtaining module, judge module and control module, wherein:
The opening module, for opening ludic activity;
The interactive module, it is described for providing the game application being currently running to the client by the wireless connection
Client is used to showing the game control interface corresponding with the game application, and by the game control interface information and
User profile is sent to server;
Described information acquisition module, for obtaining the user profile of presently described client, the user profile includes number of users
Amount, age and sex;
The judge module, for judging whether the user profile exceedes default user profile threshold value;And by the judgement
As a result send to control module;
The control module, started for receiving the judged result, and according to the judged result by the wireless connection
And/or stop that the game application for providing and being currently running is distributed and be grouped to the first kind client.
7. games system as claimed in claim 6, it is characterised in that the system also includes connection establishment module, for taking
Business device establishes wireless connection with the client.
8. games system as claimed in claim 6, it is characterised in that the user profile also game credits including user etc.
Level.
9. games system as claimed in claim 6, it is characterised in that the judge module includes the first judging unit, second
Judging unit, the 3rd judging unit and the 4th judging unit, the control module include the first control unit, the second control list
Member, the 3rd control unit and the 4th control unit, wherein:
First judging unit, for judging whether the user profile exceedes default user's first information threshold value;And will
First judged result is sent to first control unit;
First control unit is used to receive first judged result,
When first judged result is not less than default user profile threshold value, first control unit passes through described wireless
Connection stops that the game application for providing and being currently running is distributed and be grouped to the first kind client;
When first judged result exceedes default user's first information threshold value, first control unit is pre- according to first
If allocation model, distributed by the wireless connection to the first kind client and be grouped the game that is currently running is provided should
With the first kind client is simultaneously sent the first result of the game application to server by wireless connection;
Whether second judging unit, the quantity of the first result of the game application for obtaining and analyzing the client surpass
Default second amount threshold is crossed, and the quantity of the second judged result is sent to second control unit;
Second control unit is used to receive second judged result,
When second judged result is not less than default the second information threshold of user, second control unit passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the second class client;
When second judged result exceedes default the second information threshold of user, server is according to the second default distribution mould
Formula, the game application for providing and being currently running, the client are distributed and are grouped to the second class client by the wireless connection
And the second result of the game application is sent to the second control unit by wireless connection;
Whether the 3rd judging unit, the quantity of the second result of the game application for obtaining and analyzing the client surpass
Default 3rd amount threshold is crossed, and the 3rd judged result is sent to the 3rd control unit;
3rd control unit is used to receive the 3rd judged result,
When the 3rd judged result is not less than three information threshold of default user, the 3rd control unit passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 3rd class client;
When the 3rd judged result exceedes three information threshold of default user, server is according to the 3rd default distribution mould
Formula, the game application for providing and being currently running, the client are distributed and are grouped to the 3rd class client by the wireless connection
And the 3rd result of the game application is sent to server by wireless connection;
Whether the quantity of the 3rd result of the game application that the 4th judging unit is used to obtain and analyze the client surpasses
Default 4th amount threshold is crossed, and the quantity of the 4th judged result is sent to the 4th control unit;
4th control unit is used to receive the 4th judged result;
When the 4th judged result is not less than four information threshold of default user, the 4th control unit passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 4th class client;
When the 4th judged result exceedes four information threshold of default user, server is according to the 4th default distribution mould
Formula, the game application for providing and being currently running, the client are distributed and are grouped to the 4th class client by the wireless connection
And the 4th result of the game application is sent to server by wireless connection.
10. games system as claimed in claim 6, it is characterised in that the games system also include the 5th judging unit and
5th control unit,
Whether the quantity of the 4th result of the game application that the 5th judging unit is used to obtain and analyze the client surpasses
Default 5th amount threshold is crossed, and the quantity of the 5th judged result is sent to the 5th control unit;
5th control unit is used to receive the 5th judged result;
When the 5th judged result is not less than five information threshold of default user, the 5th control unit passes through described
Wireless connection stops that the game application for providing and being currently running is distributed and be grouped to the 5th class client;
When the 5th judged result exceedes five information threshold of default user, server is according to the 5th default distribution mould
Formula, the game application for providing and being currently running, the client are distributed and are grouped to the 5th class client by the wireless connection
And the 5th result of the game application is sent to server by wireless connection.
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CN201711003657.3A CN107638695A (en) | 2017-10-24 | 2017-10-24 | Game control method and games system |
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CN109771956A (en) * | 2018-12-13 | 2019-05-21 | 北京有三逗科技有限公司 | The realization system and method for multi-user's singing game |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN108479064A (en) * | 2018-03-29 | 2018-09-04 | 武汉斗鱼网络科技有限公司 | A kind of control method and device of game |
CN109771956A (en) * | 2018-12-13 | 2019-05-21 | 北京有三逗科技有限公司 | The realization system and method for multi-user's singing game |
CN109771939A (en) * | 2019-01-15 | 2019-05-21 | 网易(杭州)网络有限公司 | Game server method of adjustment and device, storage medium, electronic equipment |
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