CN107564058B - Object position display method and device - Google Patents
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Abstract
The embodiment of the invention provides an object position display method and device, wherein the method comprises the following steps: forming a horizontal plane on the basis of a first object controlled by a player, wherein the horizontal plane continuously changes according to the motion change of the first object in the space; projecting at least one second object in the interface onto a horizontal plane to obtain an object projection and a projection height of each second object on the horizontal plane, wherein the object projection is used for representing the relative distance between each second object and the first object on the X axis and the Y axis, and the projection height is used for representing the relative distance between each second object and the first object in the Z axis direction; and displaying the projection of the first object, the second object and the object corresponding to the second object on the interface and the projection height. Because the projection height is the relative distance between the second object and the first object in the Z-axis direction, the player can accurately judge the relative distance between the second object and the first object in the vertical direction, and the accuracy of the judgment of the object position is improved.
Description
Technical Field
The embodiment of the invention relates to the technical field of games, in particular to an object position display method and device.
Background
Three-dimensional games (3D games) are games in which objects such as characters and scenes are created using 3D models, and players can play games from various angles by rotating the viewing angles by 360 degrees, which greatly increases the degree of freedom, interest, and reality of the games.
In a 3D game interface, such as deep sea, space, and the like, the positional relationship of objects is often displayed two-dimensionally by a small map, and therefore, a player can observe the distance in the horizontal direction between other objects and himself through the small map. However, according to the object position display method, the player cannot determine the relative distance between the other object and the player in the vertical direction, and the misjudgment rate of the object position is high.
Disclosure of Invention
The embodiment of the invention provides an object position display method and device, which are used for enabling a player to accurately judge the relative distance between other objects and the player in the vertical direction.
In a first aspect, an embodiment of the present invention provides an object position display method, including:
forming a horizontal plane on the basis of a first object controlled by a player, wherein the horizontal plane continuously changes according to the motion change of the first object in the space;
projecting at least one second object in the interface onto the horizontal plane to obtain an object projection and a projection height of each second object on the horizontal plane, wherein the object projection is used for representing the relative distance between each second object and the first object on the X axis and the Y axis, and the projection height is used for representing the relative distance between each second object and the first object in the Z axis direction;
and displaying the projection and the projection height of the first object, the second object and the object corresponding to the second object on the interface.
In a second aspect, an embodiment of the present invention provides an object position display apparatus, including:
the processing module is used for forming a horizontal plane by taking a first object controlled by a player as a reference, and the horizontal plane continuously changes according to the motion change of the first object in the space;
the projection module is used for projecting at least one second object in the interface onto the horizontal plane to obtain an object projection and a projection height of each second object on the horizontal plane, wherein the object projection is used for representing the relative distance between each second object and the first object on an X axis and a Y axis, and the projection height is used for representing the relative distance between each second object and the first object in a Z axis direction;
and the display module is used for displaying the first object, the second object and the object projection and the projection height corresponding to the second object on the interface.
The embodiment of the invention provides an object position display method and device, wherein a horizontal plane is formed by taking a first object controlled by a player as a reference, at least one second object in an interface is projected onto the horizontal plane to obtain object projections and projection heights of the second objects on the horizontal plane, and the object projections and the projection heights corresponding to the first object, the second object and the second object are displayed on the interface. Because the projection height is the relative distance between the second object and the first object in the Y-axis direction, the player can accurately judge the relative distance between the second object and the first object in the vertical direction, and the accuracy of the judgment of the object position is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, a brief description will be given below of the drawings required for the embodiments or the technical solutions in the prior art, and it is obvious that the drawings in the following description are some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without creative efforts.
Fig. 1 is a flowchart of an object position display method according to an embodiment of the present invention;
fig. 2 is a schematic interface diagram of an object position display method according to an embodiment of the present invention;
fig. 3 is a schematic view of another interface in the object position display method according to the embodiment of the present invention;
FIG. 4 is a flowchart of an object position display method according to another embodiment of the present invention;
fig. 5 is a schematic structural diagram of an object position display apparatus according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a terminal according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Aiming at the problem that the misjudgment rate of the object position is high when the existing small map is displayed, the embodiment of the invention provides an object position display method and device, which are used for assisting a player to accurately judge the relative distance between other objects in an interface and an object controlled by the player in the vertical direction.
Fig. 1 is a flowchart of an object position display method according to an embodiment of the present invention. The execution main body of the method may be a background server of the game software/client, or a terminal installed by the game software/client, where the terminal is, for example, a computer, a smart phone, a tablet computer, a game machine, etc., but not limited thereto.
The method comprises the steps of executing a software application on a processor of the terminal and rendering an interface on a display of the terminal, wherein game content displayed on the interface at least comprises a controllable object. Specifically, the player may download game software installed to the terminal, and play a game by operating an object on the terminal.
As shown in fig. 1, the method of the present embodiment includes:
s101, forming a horizontal plane by taking the first object controlled by the player as a reference, wherein the horizontal plane continuously changes according to the motion change of the first object in the space.
Typically, the game is installed in software on the terminal and connected to the background server via the internet. The player may operate on the network or locally without the network.
In practice, a player starts game software on a terminal, starts a game, and displays one or more objects, e.g., a first object and a second object, on an interface. It should be noted that the first object and the second object are referred to herein as being opposite to each other to distinguish between the virtual objects controlled by different players. The first object may also be the second object, the second object may also be the first object, and the two may be replaced with each other, and the distinction between the first object and the second object is only for facilitating understanding.
During the game, the player controls the first object to move, that is, the position of the first object in the space changes, and at this time, the horizontal plane formed by taking the first object as a reference also changes, such as inclines or moves upwards or downwards.
The operation direction sense of the player can be enhanced through the steps, and the dizzy sense of the player caused by the multi-directional movement of the object in the three-dimensional space is reduced.
S102, at least one second object in the interface is projected onto a horizontal plane, and an object projection and a projection height of each second object on the horizontal plane are obtained, wherein the object projection is used for representing the relative distance between each second object and the first object on the X axis and the Y axis, and the projection height is used for representing the relative distance between the second object and the first object in the Z axis direction.
The three-dimensional rectangular coordinate system is formed by three mutually perpendicular axes including an X axis, a Y axis and a Z axis passing through a space fixed point O (i.e., an origin), and the positions of points on coordinate axes are uniquely determined by one coordinate value, while the positions of points on other coordinate axes are uniquely determined by one coordinate value, and the values of other coordinates on the axes are zero. This embodiment defines the location of the first object as the origin, with the X and Y axes lying in a horizontal plane (denoted XOY) and the Z axis being used to denote the relative distance in the vertical direction.
Specifically, after at least one second object in the interface is projected onto the horizontal plane, the position of the object projection of each second object on the horizontal plane can be obtained, and the projection height is the vertical distance from the second object to the horizontal plane.
S103, displaying the first object, the second object and the object projection corresponding to the second object, and displaying the projection height on the interface.
In the step, the relative distance of the three-dimensional space is expressed in a two-dimensional form combined by dotted lines, and the problem of vertical space distance display can be solved without rendering a 3d map, so that the player can determine the positions of second objects controlled by other players, and the performance consumption is reduced.
The interface at least comprises a first object, a horizontal plane formed by the first object at a certain moment, a plurality of second objects, an object projection and a projection height of each second object on the horizontal plane, and the like. The specific display mode can be realized in various forms, such as:
in one implementation, the step may specifically include: determining the length of a display line segment as a projection height, wherein the display line segment is positioned between a second object and an object projection corresponding to the second object; and displaying the first object, the second object and the projection of the object corresponding to the second object and displaying the line segment on the interface.
If the second object is positioned above the first object, the object projection and display line segment corresponding to the second object is above the horizontal plane; or if the second object is positioned below the first object, the object corresponding to the second object projects and displays the line segment below the horizontal plane. For example, fig. 2 shows the positional relationship between the first object and the second object, and the player can accurately determine the positional relationship and distance between the second object controlled by the other player and the first object controlled by the player through the object position display method.
In another implementation manner, the step may specifically include: determining a display value as a projection height, the display value following the second object; and displaying the projection of the objects corresponding to the first object, the second object and displaying the numerical value on the interface.
In this implementation, if the second object is located above the first object, the display value corresponding to the second object is a positive number; or, if the second object is located below the first object, the display numerical value corresponding to the second object is a negative number, and the magnitude of the numerical value indicates the distance of the relative distance.
In this embodiment, a horizontal plane is formed with a first object controlled by a player as a reference, at least one second object in the interface is projected onto the horizontal plane, an object projection and a projection height of each second object on the horizontal plane are obtained, and the object projection and the projection height corresponding to the first object, the second object, and the second object are displayed on the interface. Because the projection height is the relative distance between the second object and the first object in the Z-axis direction, the player can accurately judge the relative distance between the second object and the first object in the vertical direction, and the accuracy of the judgment of the object position is improved.
In view of the fact that different objects have different shapes, on the basis of the above-described embodiment, the projection height is a relative distance between the center points or center points of the first object and the second object in the Z-axis direction; alternatively, the projection height is a minimum relative distance or an average relative distance in the Z-axis direction between points on the boundary of the first object and the second object.
In a first implementation, the relative distance in the Z-axis direction between the center of gravity or center point of the first object and the second object, i.e. the length of the display line segment, is determined. That is, the vertical distance of the center of gravity point or the center point of the second object from the horizontal plane is taken as the projection height.
In a second implementation, the minimum or average relative distance in the Z-direction between points on the boundary of the first object and the second object, i.e. the length of the display line segment, is determined. That is, the vertical distance of at least one point on the boundary of the second object from the horizontal plane is determined, resulting in at least one vertical distance, and the minimum value or the average value among the plurality of vertical distances is determined as the projection height.
Optionally, the actions include all actions forming a preset change angle with the horizontal plane, where the preset change angle is greater than 0 °, and the preset change angle is smaller than 180 °. For example, the actions in this embodiment include, but are not limited to, forward and backward at preset varying angles from the horizontal, etc.
Taking fig. 3 as an example, the dotted line part shows the initial positional relationship between the first object and the second object, and the player controls the first object to move in the direction of the arrow, so as to obtain the positional relationship between the first object and the second object as shown in the solid line part, and it can be seen that the horizontal plane changes before and after the movement of the first object. In this example, the relative position relationship between the second object and the first object is not changed, and the actions of the second object and the first object are synchronized, but the embodiment of the present invention is not limited thereto.
Further, the at least one second object is displayed in a different shape in the interface. Wherein the shape may be at least one of: triangular, circular, rectangular and vortex. For example, a player airship is triangular, a planet is circular, a space station is rectangular, a star door is vortex-shaped, and so on. The embodiment is displayed in different shapes, so that the player can recognize different second objects and/or specific reference of the first object conveniently, and the game experience of the player is enhanced.
Fig. 4 is a flowchart of an object position display method according to another embodiment of the present invention. As shown in fig. 4, on the basis of the flow shown in fig. 1, the object position display method may further include:
s401, determining that the interface corresponds to the radar map.
In the prior art, the radar map is basically in the form of a two-dimensional small map, and the distance between the second object and the first object in the horizontal direction can be observed through the distance. According to the embodiment of the invention, the projection height is displayed in the radar map, so that the defect that a player cannot judge the relative distance between the second object and the first object in the vertical direction through the conventional radar map is overcome, and the accuracy of judging the positions of other objects (namely the second object) by the player is improved.
The following are embodiments of the apparatus of the present invention that may be used to perform the above-described embodiments of the method of the present invention.
Fig. 5 is a schematic structural diagram of an object position display apparatus according to an embodiment of the present invention, and as shown in fig. 5, the object position display apparatus 50 according to this embodiment may include: a processing module 51, a projection module 52 and a display module 53.
The processing module 51 is configured to form a horizontal plane based on the first object controlled by the player, wherein the horizontal plane continuously changes according to the motion change of the first object in the space.
The projection module 52 is configured to project at least one second object in the interface onto a horizontal plane, and obtain an object projection and a projection height of each second object on the horizontal plane, where the object projection is used to represent a relative distance between each second object and the first object on an X axis and a Y axis, and the projection height is used to represent a relative distance between each second object and the first object in a Z axis direction.
The display module 53 is configured to display the first object, the second object, and the projection height of the object corresponding to the second object on the interface.
The apparatus of this embodiment may be configured to implement the technical solutions of the above method embodiments of the present invention, and the implementation principles and technical effects are similar, which are not described herein again.
Optionally, the display module 53 may be specifically configured to: determining the length of a display line segment as a projection height, wherein the display line segment is positioned between a second object and an object projection corresponding to the second object; and displaying the first object, the second object and the projection of the object corresponding to the second object and displaying the line segment on the interface.
If the second object is positioned above the first object, projecting and displaying a line segment of an object corresponding to the second object above a horizontal plane; or if the second object is positioned below the first object, the object corresponding to the second object projects and displays the line segment below the horizontal plane.
In one implementation, the projection height is a relative distance between the gravity center points or center points of the first object and the second object in the Z-axis direction; alternatively, the projection height is a minimum relative distance or an average relative distance in the Z-axis direction between points on the boundary of the first object and the second object.
Optionally, the actions may include all actions at a preset change angle with respect to the horizontal plane, where the preset change angle is greater than 0 °, and the preset change angle is smaller than 180 °.
Optionally, the at least one second object is displayed in a different shape in the interface. Wherein the shape may be at least one of: triangular, circular, rectangular, and spiral, etc.
Further, the processing module 51 may be further configured to: before a horizontal plane is formed with reference to a first object controlled by a player, the interface is determined to correspond to the radar map.
In the above embodiment, a horizontal plane is formed with a first object controlled by a player as a reference, at least one second object in the interface is projected onto the horizontal plane, an object projection and a projection height of each second object on the horizontal plane are obtained, and the object projection and the projection height corresponding to the first object, the second object, and the second object are displayed on the interface. Because the projection height is the relative distance between the second object and the first object in the Z-axis direction, the player can accurately judge the relative distance between the second object and the first object in the vertical direction, and the accuracy of the judgment of the object position is improved.
Fig. 6 is a schematic structural diagram of a terminal according to an embodiment of the present invention. As shown in fig. 6, the terminal 60 of the present embodiment includes: memory 61, processor 62 and display 63. The memory 61, the processor 62 and the display 63 may be connected by a bus.
A memory 61 for storing program instructions.
A processor 62 for implementing the following steps when the program instructions are executed:
forming a horizontal plane on the basis of a first object controlled by a player, wherein the horizontal plane continuously changes according to the motion change of the first object in the space;
projecting at least one second object in the interface onto a horizontal plane to obtain an object projection and a projection height of each second object on the horizontal plane, wherein the object projection is used for representing the relative distance between each second object and the first object on the X axis and the Y axis, and the projection height is used for representing the relative distance between each second object and the first object in the Z axis direction;
the display 63 is controlled to display the first object, the second object, the projection of the object corresponding to the second object and the projection height on the interface.
Optionally, the display 63 is configured to display the first object, the second object, and the projection height and the projection height of the object corresponding to the second object on the interface, specifically: determining the length of a display line segment as a projection height, wherein the display line segment is positioned between a second object and an object projection corresponding to the second object; displaying a first object, a second object and an object projection and display line segment corresponding to the second object on the interface, wherein if the second object is positioned above the first object, the object projection and display line segment corresponding to the second object are positioned above a horizontal plane; or if the second object is positioned below the first object, the object corresponding to the second object projects and displays the line segment below the horizontal plane.
Alternatively, the projection height may be a relative distance between the gravity center points or center points of the first object and the second object in the Z-axis direction; alternatively, the projection height is a minimum relative distance or an average relative distance in the Z-axis direction between points on the boundary of the first object and the second object.
Optionally, the actions may include all actions forming a preset change angle with the horizontal plane, where the preset change angle is greater than 0 °, and the preset change angle is smaller than 180 °.
Optionally, the shape of the at least one second object displayed in the interface may be different.
Alternatively, the shape may be at least one of: triangular, circular, rectangular, and spiral, etc.
Optionally, the processor 62 is further configured to determine that the interface corresponds to a radar map before forming a level based on the first player-controlled object.
Those of ordinary skill in the art will understand that: all or a portion of the steps of implementing the above-described method embodiments may be performed by hardware associated with program instructions. The program may be stored in a computer-readable storage medium. When executed, the program performs steps comprising the method embodiments described above; and the aforementioned storage medium includes: various media capable of storing program codes, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, and an optical disk.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.
Claims (14)
1. An object position display method, comprising:
forming a horizontal plane on the basis of a first object controlled by a player, wherein the horizontal plane continuously changes according to the motion change of the first object in the space;
projecting at least one second object in the interface onto the horizontal plane to obtain an object projection and a projection height of each second object on the horizontal plane, wherein the object projection is used for representing the relative distance between each second object and the first object on the X axis and the Y axis, and the projection height is used for representing the relative distance between each second object and the first object in the Z axis direction;
and displaying the projection and the projection height of the first object, the second object and the object corresponding to the second object on the radar map corresponding to the interface.
2. The method of claim 1, wherein displaying the first object, the second object, and an object projection and a projection height corresponding to the second object on the radar map corresponding to the interface comprises:
determining the length of a display line segment as a projection height, wherein the display line segment is positioned between the second object and an object projection corresponding to the second object;
displaying the first object, the second object, the object projection corresponding to the second object and the display line segment on the radar map corresponding to the interface, wherein if the second object is located above the first object, the object projection corresponding to the second object and the display line segment are above the horizontal plane; or, if the second object is located below the first object, the object projection and display line segment corresponding to the second object is below the horizontal plane.
3. The method of claim 1, wherein the projection height is a relative distance between the center of gravity points or center points of the first object and the second object in a Z-axis direction; alternatively, the projection height is a minimum relative distance or an average relative distance in the Z-axis direction between points on the boundary of the first object and the second object.
4. The method according to claim 1, characterized in that said actions comprise all actions at a preset variation angle from said horizontal plane, said preset variation angle being greater than 0 °, said preset variation angle being smaller than 180 °.
5. The method of claim 1, wherein at least one of the second objects is displayed in a different shape in the radar map corresponding to the interface.
6. The method of claim 5, wherein the shape is at least one of: triangular, circular, rectangular and vortex.
7. The method of any of claims 1-6, wherein prior to forming a level surface based on the first player-controlled object, further comprising:
and determining that the interface corresponds to the radar map.
8. An object position display apparatus, comprising:
the processing module is used for forming a horizontal plane by taking a first object controlled by a player as a reference, and the horizontal plane continuously changes according to the motion change of the first object in the space;
the projection module is used for projecting at least one second object in the interface onto the horizontal plane to obtain an object projection and a projection height of each second object on the horizontal plane, wherein the object projection is used for representing the relative distance between each second object and the first object on an X axis and a Y axis, and the projection height is used for representing the relative distance between each second object and the first object in a Z axis direction;
and the display module is used for displaying the first object, the second object and the projection of the object corresponding to the second object on the radar map corresponding to the interface.
9. The apparatus of claim 8, wherein the display module is specifically configured to:
determining the length of a display line segment as a projection height, wherein the display line segment is positioned between the second object and an object projection corresponding to the second object;
displaying the first object, the second object, the object projection corresponding to the second object and the display line segment on the radar map corresponding to the interface, wherein if the second object is located above the first object, the object projection corresponding to the second object and the display line segment are above the horizontal plane; or, if the second object is located below the first object, the object projection and display line segment corresponding to the second object is below the horizontal plane.
10. The apparatus of claim 8, wherein the projection height is a relative distance between the center of gravity points or center points of the first object and the second object in a Z-axis direction; alternatively, the projection height is a minimum relative distance or an average relative distance in the Z-axis direction between points on the boundary of the first object and the second object.
11. The device according to claim 8, characterized in that said actions comprise all actions at a preset variation angle from said horizontal plane, said preset variation angle being greater than 0 °, said preset variation angle being smaller than 180 °.
12. The apparatus of claim 8, wherein at least one of the second objects is displayed in a different shape in the radar map corresponding to the interface.
13. The apparatus of claim 12, wherein the shape is at least one of: triangular, circular, rectangular and vortex.
14. The apparatus of any of claims 8-13, wherein the processing module is further configured to:
and determining that the interface corresponds to the radar map before the horizontal plane is formed by taking the first player-controlled object as a reference.
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