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CN107479872B - Android animation set playing method, storage medium, electronic device and system - Google Patents

Android animation set playing method, storage medium, electronic device and system Download PDF

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Publication number
CN107479872B
CN107479872B CN201710528339.2A CN201710528339A CN107479872B CN 107479872 B CN107479872 B CN 107479872B CN 201710528339 A CN201710528339 A CN 201710528339A CN 107479872 B CN107479872 B CN 107479872B
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animation
playing
value
animators
duration
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CN107479872A (en
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霍启圣
陈少杰
张文明
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Wuhan Douyu Network Technology Co Ltd
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Wuhan Douyu Network Technology Co Ltd
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Abstract

The invention relates to the field of mobile operating systems, and discloses an android animation set playing method, a storage medium, electronic equipment and a system, wherein the method comprises the following steps of S1: creating an animation set, and adding an animator to the animation set; s2: creating a static function, wherein the static function comprises two biogenic chickens; s3: executing a static function, judging whether the static function contains an animation event monitor, if not, turning to S4, and if so, turning to S5, wherein the animation event monitor is used for monitoring the start and stop of animation events in an animation set; s4: the animators in the animation set start playing; s5: the animators in the animation set start playing, an animation event monitor is added to the animators with the longest playing duration in the animation set, the start and the end of the animators are monitored, and the start and the end of the whole animation set are considered. The invention can effectively improve the development efficiency of developers for the application program.

Description

Android animation set playing method, storage medium, electronic device and system
Technical Field
The invention relates to the field of mobile operating systems, in particular to a method, a storage medium, electronic equipment and a system for playing an android animation set.
Background
In the android operating system, an animation collection player (AnimatorSet) is used to control the overall animation effect of the display interface. An Animator (Animator) is a basic function tool in an android operating system animation collection player, and when the Animator works, the Animator is bound with various view elements in an application program page so as to realize movement, zooming and the like of the view elements in the application program, for example, the Animator is bound with a button in the application program, the duration parameter of the Animator is set to be 300 milliseconds, and the displacement parameter is set to be (0, 0) to (100 ), which means that the button can move from the (0, 0) coordinate position to the (100 ) coordinate position of a screen within 300 milliseconds, so that a moving animation effect event is formed.
Multiple animators are generally simultaneously present in an application, each animator is responsible for animation events of a corresponding view element, and the animations are combined and arranged, so that various complex animation effects are formed in the use process of the application. Meanwhile, an animation event listener (animation listener) is added to each animation device to capture events such as start/end of animation effects. For example, 5 animators are required to be used in the animation effect of an application, and if a developer uses an animation collection player of the android operating system to make the 5 animators start playing at the same time, the following steps must be performed:
1. creating an animation collection player of a system;
2. adding an animation event monitor for monitoring the whole animation effect event to the created animation set player;
3. calling a playTogether function (a simultaneous play function) of the animation collection player, and transmitting 5 animations to the animation collection player;
4. the start function (animation start playing function) of the animation collection player is called to start playing the animation.
Meanwhile, if a developer has an additional animation development request, a plurality of animation sets are optionally selected from the animation devices 1 to 5 to form a new animation set, and if the animation devices 1, 2 and 3 are one set and the animation devices 2, 4 and 5 are another set, each set is added, the steps 1 to 4 are repeated to create an animation set player, so that the process is complicated, and the development efficiency is low.
Disclosure of Invention
Aiming at the defects in the prior art, the invention aims to provide an android animation set playing method which can effectively improve the development efficiency of developers for application programs.
In order to achieve the above purposes, the technical scheme adopted by the invention is as follows:
s1: creating an animation set, and adding animators into the animation set, wherein at least one animator is in the animation set, and each animator is responsible for an animation event;
s2: creating a static function, wherein the static function comprises two parameters, the first parameter is used for transmitting an animation event listener, and the second parameter is used for transmitting an animation set;
s3: executing a static function, judging whether the static function contains an animation event monitor, if not, turning to S4, and if so, turning to S5, wherein the animation event monitor is used for monitoring the start and stop of animation events in an animation set;
s4: the animators in the animation set start playing;
s5: the animators in the animation set start playing, an animation event monitor is added to the animators with the longest playing duration in the animation set, the start and the end of the animators are monitored, and the start and the end of the whole animation set are considered.
On the basis of the technical proposal, the device comprises a shell,
the animation effect of the application comprises a plurality of view elements;
the animation event is an animation of a view element.
On the basis of the above technical solution, S4 specifically is:
s401: traversing all the animators in the animation set;
s402: each animation device calls an animation playing starting function of the animation device to play animation events.
Based on the above technical solution, in S5, the search for the animation device with the longest play duration in the animation set specifically includes:
s501: numbering the animators in the animation set, and simultaneously declaring two variables respectively representing the serial numbers of the animators and the playing duration of the animators;
s502: enumerating a first animation device, and simultaneously recording the numerical value of the serial number variable of the animation device as 1 and the numerical value of the playing duration variable of the animation device as the playing duration of the first animation device;
s503: sequentially enumerating the next animation device according to the numbering sequence of the animation devices, acquiring the playing duration of the next animation device, comparing the acquired playing duration value with the value of the animation device playing duration variable, if the value is greater than the value, replacing the value of the animation device playing duration variable with the value of the current animation device playing duration, and simultaneously replacing the value of the animation device serial number variable with the value of the current animation device serial number, if the value is less than or equal to the value, not processing;
s504: and (6) according to S503 circulation, until all the animators in the animation set are enumerated, the animators with the longest duration in the animation set are corresponding to the serial number variable values of the final animators.
Based on the above technical solutions, in steps S4 and S5, each animator can call its own animation reverse playing function to perform reverse playing of the animator.
The invention also provides a storage medium, wherein the storage medium is stored with a computer program, and the computer program realizes the android animation set playing method when being executed by a processor.
The invention also provides electronic equipment which comprises a memory and a processor, wherein the memory is stored with a computer program running on the processor, and the processor realizes the android animation set playing method when executing the computer program.
The invention also provides an android animation set playing system, which comprises:
the system comprises a creating module, a judging module and a judging module, wherein the creating module is used for an animation set and a static function, the animation set is used for gathering animators, each animator is responsible for an animation event, and the static function comprises two arguments, wherein the first argument is used for transmitting an animation event listener, and the second argument is used for transmitting the animation set;
the judging module is used for judging whether the static function contains an animation event monitor or not;
and the playing module is used for starting playing the animation device in the animation set, and simultaneously adding an animation event monitor to the animation device with the longest playing duration in the animation set when the animation set containing the static function of the animation event monitor is played, so as to monitor the start and the end of the whole animation set.
On the basis of the technical scheme, the animation effect of the application program comprises a plurality of view elements, and the animation event is the animation effect of one view element.
On the basis of the technical scheme, the playing module is also used for playing the animation device in a reverse order.
Compared with the prior art, the invention has the advantages that:
(1) the mode of animation set is adopted, the animation devices used for animation effect are set, meanwhile, for different animation device combinations required by different animation effects, only the required animation devices are required to be added to the animation set, the combination is convenient, the repeatability is strong, the code development time of developers is effectively saved, and the development efficiency of the developers is improved.
(2) The mode of calling the animation set by the static function is adopted, and meanwhile, the configuration of the animation event monitor is facilitated, so that the flexible selection of monitoring and non-monitoring of the animation effect is achieved. And finding out the animation device with the longest playing time duration for the animation effect containing the animation event monitor, and then monitoring the animation device with the longest playing time duration in the animation set, so that the duration of the whole animation effect can be obtained, and the running and monitoring efficiency of the animation effect is improved.
Drawings
FIG. 1 is a flowchart of a method for playing an animation set according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples.
Referring to fig. 1, an embodiment of the present invention provides an android animation set playing method, which is used for controlling and playing an animation effect in an application program, that is, controlling and playing an animation effect in an application program of an android operating system, and the android animation set playing method according to the embodiment of the present invention specifically includes:
s1: creating an animation set, adding the animators to the animation set, wherein the number of the animators in the animation set is at least one, and each animator is responsible for an animation event. And the required number of the animation devices is added to the animation set according to the requirement of the animation effect, so that the operation is flexible.
The animation effect of the application program comprises a plurality of view elements, namely the completion of one animation effect is completed by the plurality of view elements together, and the animation event is the animation of one view element, so that one animation effect needs a plurality of animation events, and one animation collection is one animation effect. View elements such as buttons, characters, input boxes and the like in the picture, and an animation event is formed when the buttons move from the point A of the picture to the point B of the picture, and each animator is responsible for one animation event. Since the screen change is different for each animation effect, the number of required animation devices is also different.
S2: a static function is created that includes two arguments, where the first argument is used for an incoming animation event listener and the second argument is used for an incoming animation collection. The animation event monitor is used for monitoring the animation effect, namely the start and the end of the animation event in the animation set, and obtaining the duration time of the animation effect, so that whether the animation effect is played and accelerated is judged according to the duration time, and the playing or other operations of other animation effects are facilitated. The animators in the animation set are starting to play at the same time. Because not every animation effect needs to be monitored, the static function may or may not contain an animation event listener, and the static function contains at least one animation set of an animation.
Meanwhile, the static function is adopted to store the animation set, so that the required animation device can complete a specific animation effect only by inputting the animation set of the static function in a parameter mode, the animation devices are convenient to combine, and the development efficiency of a developer on the application program can be effectively improved.
S3: executing a static function, judging whether the static function contains an animation event monitor, if not, indicating that the start and stop of the animation effect do not need to be monitored, turning to S4, if so, monitoring the start and stop of the animation effect, turning to S5, wherein the animation event monitor is used for monitoring the start and stop of the animation event in the animation set;
s4: the animators in the animation collection begin playing. The method specifically comprises the following steps:
s401: traversing all the animators in the animation set;
s402: each animator calls its own animation start playing function, namely, start () function, to play the animation event. Meanwhile, if the reverse playing of the animation events is needed, the animation reverse playing function of the animation device itself, namely, the reverse () function, is called.
For the reverse-order playing, that is, contrary to the moving track of the view element controlled by the animation play starting function, if the animation play starting function performs an animation event that the button moves from the point a of the picture to the point B of the picture, the reverse-order playing is that the button moves from the point B of the picture to the point a of the picture.
S5: the method comprises the steps that the animators in the animation set start playing, an animation event monitor is added to the animators with the longest playing duration in the animation set, the start and the end of the animators are monitored and considered as the start and the end of the whole animation set, namely, the start (starting playing) of the animators is recorded as the start of the whole animation set, and the end (ending playing) of the animators is considered as the end of the whole animation set, so that the duration of the whole animation effect is obtained.
The search of the animation device with the longest playing duration in the animation set specifically includes:
s501: numbering the animators in the animation collection, such as 1, 2 and 3 … …, and simultaneously declaring two variables respectively representing the sequence number of the animators and the playing duration of the animators, namely a scalar is used for representing the sequence number of the animators, and the other variable is used for representing the playing duration of the animators;
s502: enumerating a first animation device, recording a value representing the animation device serial number variable as 1, recording a value representing the animation device playing duration variable as the playing duration of the first animation device, and calling a getDuration () function of the animation device to obtain the playing duration of the animation device;
s503: sequentially enumerating the next animation device according to the numbering sequence of the animation devices, acquiring the playing duration of the next animation device, comparing the acquired playing duration value with the value of the animation device playing duration variable, if the value is greater than the value, replacing the value of the animation device playing duration variable with the value of the current animation device playing duration, and simultaneously replacing the value of the animation device serial number variable with the value of the current animation device serial number, if the value is less than or equal to the value, not processing;
s504: and (6) according to S503 circulation, until all the animators in the animation set are enumerated, the animators with the longest duration in the animation set are corresponding to the serial number variable values of the final animators.
Meanwhile, for playing the animation device in the animation set containing the static function of the animation event monitor, if the reverse playing of the animation device is required, the reverse playing function of the animation device is called to play the reverse playing of the animation device.
It should be noted that, if a certain animation effect needs to be used in the animation device 1, the animation device 2, and the animation device 3, the control method of the animation effect in the background art is adopted, and the corresponding codes are as follows:
a)AnimatorSet animatorSet=new AnimatorSet();
b)animatorSet.addListener(animatorListener);
c)animatorSet.playTogether(animator1,animator2,
animator3);
animatorSet.start();
by using the android animation set playing method, the codes are only as follows:
ViewAnimatorSet.playTogether(animatorListener,animator1,
animator2,animator3);
obviously, the android animation set playing method can greatly save the code writing amount, effectively improve the working efficiency of developers, and for the animation devices used for different animation effects, only the aniomat 1, the aniomat 2 and the aniomat 3 in the codes need to be replaced, so that the code reuse rate is high.
The principle of the android animation set playing method is that an animation set mode is adopted, an animation device used for animation effects is set, meanwhile, for different animation device combinations required by different animation effects, only a needed animation device needs to be added to the animation set, the combination is convenient, the repeatability is strong, the code development time of developers is effectively saved, the development efficiency of the developers is improved, meanwhile, a static function calling animation set mode is adopted, the configuration of an animation event monitor is convenient, and the monitoring and non-monitoring of the animation effects are flexibly selected. Meanwhile, the animation effect containing the animation event monitor is used for finding out the animation device with the longest playing time duration, and the duration time of the whole animation effect can be obtained only by monitoring the animation device with the longest playing time duration in the animation set, so that the running and monitoring efficiency of the animation effect is improved.
In addition, corresponding to the method for playing the android animation set, the invention further provides a storage medium, where a computer program is stored on the storage medium, and when the computer program is executed by a processor, the steps of the method for playing the android animation set according to the embodiments are implemented. The storage medium includes various media capable of storing program codes, such as a usb disk, a removable hard disk, a ROM (Read-Only Memory), a RAM (Random Access Memory), a magnetic disk, or an optical disk.
Referring to fig. 2, in correspondence to the method for playing an android animation set, the present invention further provides an electronic device, which includes a memory and a processor, where the memory stores a computer program running on the processor, and the processor implements the steps of the method for playing an android animation set according to the foregoing embodiments when executing the computer program.
The invention also provides an android animation set playing system based on the android animation set playing method, which comprises a creating module, a judging module and a playing module.
The creation module is used for an animation set and a static function, the animation set is used for gathering animators, each animator is responsible for an animation event, and the static function comprises two arguments, wherein the first argument is used for transmitting an animation event listener, and the second argument is used for transmitting the animation set; the judging module is used for judging whether the static function contains an animation event monitor or not; the playing module is used for starting playing of the animation device in the animation set, and meanwhile, when the animation set containing the static function of the animation event monitor is played, the animation event monitor is added to the animation device with the longest playing duration time in the animation set and is used for monitoring the start and the end of the whole animation set. The animation effect of the application program comprises a plurality of view elements, and the animation event is the animation effect of one view element. The playing module is also used for playing the animation device in a reverse order.
The principle of the android animation set playing system is that the creation module creates the animation set, so that the animation devices used for animation effects are gathered, and meanwhile, for different animation device combinations required by different animation effects, only the required animation devices need to be added to the animation set, so that the android animation set playing system is convenient to combine and high in repeatability. Meanwhile, the creating module creates a static function, and adopts a mode of calling an animation set by the static function, so that the configuration of an animation event monitor is facilitated, and the monitoring and non-monitoring of animation effects are flexibly selected. The judging module finds out the animator with the longest playing time duration in the animation effect containing the animation event monitor, and only monitors the animator with the longest playing time duration in the animation set, so that the duration of the whole animation effect can be obtained, and the running and monitoring efficiency of the animation effect is improved.
The present invention is not limited to the above-described embodiments, and it will be apparent to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and such modifications and improvements are also considered to be within the scope of the present invention. Those not described in detail in this specification are within the skill of the art.

Claims (9)

1. An android animation set playing method is used for controlling and playing animation effects in an application program, and is characterized by comprising the following steps:
s1: creating an animation set, and adding animators into the animation set, wherein at least one animator is in the animation set, and each animator is responsible for an animation event;
s2: creating a static function, wherein the static function comprises two parameters, the first parameter is used for transmitting an animation event listener, and the second parameter is used for transmitting an animation set;
s3: executing a static function, judging whether the static function contains an animation event monitor, if not, turning to S4, and if so, turning to S5, wherein the animation event monitor is used for monitoring the start and stop of animation events in an animation set;
s4: the animators in the animation set start playing;
s5: the method comprises the following steps that an animation device in an animation set starts playing, an animation event monitor is added to the animation device with the longest playing duration in the animation set, the start and the end of the animation device are monitored, and the start and the end of the animation device are regarded as the start and the end of the whole animation set;
in S5, the search for the animation device with the longest play duration in the animation set specifically includes:
s501: numbering the animators in the animation set, and simultaneously declaring two variables respectively representing the serial numbers of the animators and the playing duration of the animators;
s502: enumerating a first animation device, and simultaneously recording the numerical value of the serial number variable of the animation device as 1 and the numerical value of the playing duration variable of the animation device as the playing duration of the first animation device;
s503: sequentially enumerating the next animation device according to the numbering sequence of the animation devices, acquiring the playing duration of the next animation device, comparing the acquired playing duration value with the value of the animation device playing duration variable, if the value is greater than the value, replacing the value of the animation device playing duration variable with the value of the current animation device playing duration, and simultaneously replacing the value of the animation device serial number variable with the value of the current animation device serial number, if the value is less than or equal to the value, not processing;
s504: and (6) according to S503 circulation, until all the animators in the animation set are enumerated, the animators with the longest duration in the animation set are corresponding to the serial number variable values of the final animators.
2. The method for playing the android animation set as recited in claim 1, wherein:
the animation effect of the application comprises a plurality of view elements;
the animation event is an animation of a view element.
3. The android animation set playing method of claim 1, wherein S4 specifically is:
s401: traversing all the animators in the animation set;
s402: each animation device calls an animation playing starting function of the animation device to play animation events.
4. The method for playing the android animation collection as claimed in claim 1, wherein in steps S4 and S5, each animator can call its own animation reverse playing function to play the animator in reverse order.
5. A storage medium having a computer program stored thereon, characterized in that: the computer program, when executed by a processor, implements the method of any of claims 1 to 4.
6. An electronic device comprising a memory and a processor, the memory having stored thereon a computer program that runs on the processor, characterized in that: the processor, when executing the computer program, implements the method of any of claims 1 to 4.
7. An android animation collection playing system is used for controlling and playing animation effects in an application program, and is characterized in that: the method comprises the following steps:
the system comprises a creating module, a judging module and a judging module, wherein the creating module is used for an animation set and a static function, the animation set is used for gathering animators, each animator is responsible for an animation event, and the static function comprises two arguments, wherein the first argument is used for transmitting an animation event listener, and the second argument is used for transmitting the animation set;
the judging module is used for judging whether the static function contains an animation event monitor or not;
the playing module is used for starting playing of the animation device in the animation set, and adding an animation event monitor to the animation device with the longest playing duration in the animation set when the animation set containing the static function of the animation event monitor is played, so as to monitor the start and the end of the whole animation set;
the specific process for searching the animation device with the longest playing duration in the animation set is as follows:
numbering the animators in the animation set, and simultaneously declaring two variables respectively representing the serial numbers of the animators and the playing duration of the animators;
enumerating a first animation device, and simultaneously recording the numerical value of the serial number variable of the animation device as 1 and the numerical value of the playing duration variable of the animation device as the playing duration of the first animation device;
sequentially enumerating the next animation device according to the numbering sequence of the animation devices, acquiring the playing duration of the next animation device, comparing the acquired playing duration value with the value of the animation device playing duration variable, if the value is greater than the value, replacing the value of the animation device playing duration variable with the value of the current animation device playing duration, and simultaneously replacing the value of the animation device serial number variable with the value of the current animation device serial number, if the value is less than or equal to the value, not processing; and circulating the animation collection, wherein the animation collection is a continuous animation device in the animation collection, and the sequence number variable value of the final animation device corresponds to all animation devices in the animation collection.
8. The android animation collection playback system of claim 7, wherein: the animation effect of the application program comprises a plurality of view elements, and the animation event is the animation effect of one view element.
9. The android animation collection playback system of claim 7, wherein: the playing module is also used for playing the animation device in a reverse order.
CN201710528339.2A 2017-07-01 2017-07-01 Android animation set playing method, storage medium, electronic device and system Active CN107479872B (en)

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CN108133503A (en) * 2017-12-29 2018-06-08 北京物灵智能科技有限公司 A kind of method and system that expression animation is realized using game engine
CN108287742B (en) * 2018-01-10 2020-08-04 武汉斗鱼网络科技有限公司 Method, storage medium, electronic device and system for realizing floating layer animation
CN108804104A (en) * 2018-07-02 2018-11-13 武汉斗鱼网络科技有限公司 Implementation method, device, storage medium and the terminal of the self-defined animation of Android system
CN108986187B (en) * 2018-07-02 2023-09-01 广州名动影视文化有限公司 Universal animation realization method and device, storage medium and android terminal
CN111127602B (en) * 2019-12-27 2023-07-04 珠海金山数字网络科技有限公司 Animation production method and device based on NGUI

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