CN106362395A - Quick completing method for game duplicate - Google Patents
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- CN106362395A CN106362395A CN201610772023.3A CN201610772023A CN106362395A CN 106362395 A CN106362395 A CN 106362395A CN 201610772023 A CN201610772023 A CN 201610772023A CN 106362395 A CN106362395 A CN 106362395A
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- 238000000034 method Methods 0.000 title claims abstract description 42
- 238000001816 cooling Methods 0.000 claims description 9
- 230000008569 process Effects 0.000 claims description 5
- 210000005155 neural progenitor cell Anatomy 0.000 description 20
- 238000011161 development Methods 0.000 description 3
- 230000006872 improvement Effects 0.000 description 3
- 230000015572 biosynthetic process Effects 0.000 description 2
- 238000013461 design Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000003252 repetitive effect Effects 0.000 description 2
- 238000012258 culturing Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003203 everyday effect Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 230000010076 replication Effects 0.000 description 1
- 238000012216 screening Methods 0.000 description 1
- 238000004904 shortening Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses a quick completing method for a game duplicate. The method comprises the following steps: confirming a game duplicate index which can be quickly completed by a game role according to attributes of the game role; directly acquiring the awards in the game duplicate by the game role without entering into the game duplicate after a user controlling the game role selects the game duplicate which can be quickly completed by the game role from the game duplicate index which can be quickly completed by the game role. According to the quick completing method for the game duplicate, the game duplicate which can be quickly completed by the game role is confirmed according to the attributes of the game role, so that the awards in the game duplicate can be directly acquired and the experience time of the game role in the game duplicate can be saved. The increasing requirement of the user for quick game can be met, the game time of the user can be reduced and the game experience of the user can be promoted.
Description
Technical Field
The invention relates to the technical field of games, in particular to a method for quickly finishing game copies.
Background
MMORPG (Multiplayer Online Role-playing game) games are well received by a large number of game enthusiasts due to advantages such as beautiful environment and diverse playing methods. As an important game mode in the MMORPG game, the game copy is applied to the MMORPG game in the early stage of the MMORPG game, receives the hot charge of a large number of game players according to the characteristics of numerous game copies, high challenge difficulty, rich awards, various playing methods, team cooperation and the like, and is the most important tool for gathering the popularity of the MMORPG and culturing the loyalty of users.
Although game copies play an important role in earlier MMORPG games, with many users adhering to them, with the development of mobile communication technology, the pace of life of people has increased and the adhesion of the play of game copies to users has disappeared because: because of the characteristics of the game copy, the operation time of the player in the game copy is long, and the player often quits in the midway, so that some special rewards cannot be obtained, and the challenge of the player in the game copy is half of the way; the development of mobile communication technology has led to an increasing demand for faster and easier games for players, and a growing dislike for lengthy repetitive operations, such as repetitive raid copies, which in turn leads to a decrease in user loyalty.
In addition, game copies have several other features and problems that arise. The raid of the game copy needs to be played by a team (generally 3 to 5 people) or behind a group (generally at least 20 people), and has a grade limit, etc., if a game character of a certain player wants to play a certain game copy game, other game players capable of helping the player to complete the game copy must be found, and part or all of the NPCs in the scene of the game copy need to be killed all the way in the scene of the game copy, and the last NPC needs to be killed from the entrance of the scene to the end of the scene, so that the scene of the copy is closed. It can be seen that the completion of a game copy requires prior team formation, and therefore, a significant amount of time is consumed by the game player during the team formation process, and even the game player may not be able to find the desired team.
Due to the above problems, for example, when a certain game character can be made to complete a certain game copy by its rank and fighting ability, the game character cannot play a copy game because another game character (player) helping him to complete the game copy cannot be found. From the whole game, the existence of a large number of cases can cause the reduction of the grade and capacity improvement speed of all players in the game, further prolong the whole game progress, further delay the development period of the game, further delay the version upgrade of the game, and ensure that the game cannot introduce new playing methods and the like as soon as possible, thus shortening the life cycle of the game and reducing the loyalty of the players.
Therefore, new considerations and improvements in the design and play of game copies are needed.
Disclosure of Invention
In view of this, the present invention provides a method for quickly completing a game copy, so that a game character can quickly complete a corresponding game copy, thereby saving the time for the game character to copy the game.
The technical scheme of the invention is realized as follows:
a game copy quick completion method comprises the following steps:
determining a game copy index which can be quickly completed by the game role according to the attribute of the game role;
when the user controlling the game role selects a game copy which can be quickly completed by the game role from the game copy index which can be quickly completed by the game role, the game role does not enter the game copy and directly obtains the reward in the game copy.
Further, the method for quickly completing the game copy further comprises the following steps:
and in each unit time period, the game character can only execute the game copy quick completion method once.
Further, the unit time period is 24 hours, and the game copy that can be quickly completed by the game character is reset at the beginning of each unit time period or when the game character first logs in the game within each unit time period.
Further, the attributes of the game character include the grade of the game character, the fighting force value of the game character, the cooling time of the game copy, and the number of copies.
Further, the method further comprises:
in the game, a quick copy completion interface is opened, and a game copy index list which can be quickly completed by the game role is displayed in the quick copy completion interface for the user to select.
Further, determining a game copy index that can be quickly completed by the game character according to the attributes of the game character, including determining a game copy as the game copy that can be quickly completed by the game character to establish the game copy index that can be quickly completed by the game character when the game copy satisfies the following conditions:
the game copy has a lower level limit on the game character than the game character; and,
the limit of the fighting power value of the game copy to the game role is lower than that of the game role; and,
the cooling time of the game copy is zero; and,
the limit on the number of copies of the game is lower than the set number.
Further, the game character directly acquiring the prize in the game copy comprises:
the game role directly obtains the reward of killing the NPC in the game copy; and the number of the first and second groups,
the game character directly obtains the task reward in the game copy.
Further, the reward in the game copy directly acquired by the game character is calculated and acquired by the game server side.
Further, the bonus in the game copy directly obtained by the game character is obtained through the following processes:
the game server reads a data table of the dropping probability of the killing NPC article of the game copy;
the game server calculates according to the NPC item dropping probability data table to determine the reward data of the NPC for killing the game role, which is obtained by rapidly completing the copy at this time;
the game server reads the task reward data of the game copy;
the game server updates the determined reward data of the killing NPC and the task reward data of the game copy, which are obtained by the game role by rapidly completing the copy at this time, into the data of the game role so that the game role directly obtains the reward in the game copy; wherein,
the table of the hitting NPC item falling probability data of the game copy and the task reward data of the game copy are stored in the game server.
Further, when each unit time period starts, the unique index values of all game roles in the game are subjected to modulo operation by using the same fixed value N, and then a modulo operation remainder N of each game role is obtained;
starting timing from the starting time of each unit time period, and resetting the game copy which can be quickly completed by the game role with the modulus operation remainder of n in the nth second; wherein,
n is a positive integer, N is more than or equal to 0 and is less than N.
According to the scheme, the game copy which can be quickly completed by the game role is determined according to the attributes of the game role, so that the reward in the game copy is directly obtained, and the time of the game role in the game copy is saved. The method and the device meet the increasing demand of users for rapid games, reduce the game time of the users and improve the game experience of the users.
Drawings
FIG. 1 is a flowchart of an embodiment of a method for quickly completing a game copy according to the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is described in further detail below with reference to the accompanying drawings and examples.
As shown in fig. 1, the method for quickly completing a game copy according to an embodiment of the present invention includes:
step 1, determining a game copy index which can be quickly completed by a game role according to the attribute of the game role;
and 2, after the user controlling the game role selects a game copy which can be quickly completed by the game role from the game copy index which can be quickly completed by the game role, the game role does not enter the game copy and directly obtains the reward in the game copy.
In order to keep balance of the game and prevent a game copy quick completion method from being maliciously adopted to quickly acquire a large number of game rewards, in the embodiment of the invention, the game character can only execute the game copy quick completion method once in each unit time period. Generally, the game time period is measured by days, and the unit time period is preferably set to 24 hours, so that each game character can use the game copy quick completion method only once per day, and if the game character wants to obtain the reward of the game copy again, the game character can only form a team in the original way and then personally experience the adventure activity of the game copy.
In the embodiment of the present invention, after the game copy is quickly completed, the game copy quick completion method needs to be able to be performed again in the next unit time, and therefore, the quickly completed copy needs to be reset every unit time period. In the embodiment of the invention, the game copy which can be quickly completed by the game character is reset at the beginning of each unit time period or when the game character logs in the game for the first time in each unit time period. Further, at the beginning of each unit time period, the unique index values of all game roles in the game are subjected to modulo operation by using the same fixed value N, and then a modulo operation remainder N of each game role is obtained; starting timing from the starting time of each unit time period, and resetting the game copy which can be quickly completed by the game role with the modulus operation remainder of n in the nth second; wherein N is a positive integer, N is more than or equal to 0 and less than N.
The consideration of this is to share the stress of the server and prevent the stress and the downtime risk caused by the game copy reset of all the user characters at the same time.
In the embodiment of the invention, the attributes of the game role are important for determining that the game role can quickly complete the game copy, wherein the attributes of the game role comprise the grade of the game role, the fighting force value of the game role, the cooling time of the game copy and the number of copies as the most critical content. Among these, the level of the game character is the most important, and the game character just started cannot participate in the high-level game copy, and secondly, the low combat force value also indicates that the game character cannot normally complete some game copies, in this case, these game copies cannot open the quick completion function to the game character with the low combat force value, and thirdly, the cooling time of the game copy determines whether the user character can repeatedly refresh or quickly complete the game copy within a certain time, in order to ensure the balance of the game, the completion times of the game copy within a certain time need to be limited, the game character is not allowed to enter again or quickly complete during the cooling of the game copy, and finally, the number of copies is included in the condition for determining whether the game character can be allowed to quickly complete the game copy, because for some large copies, for example, a 20-40 person copy, which requires team cooperation to be completed, for which the design goal is to highlight the team cooperation of the copy, and therefore, should not allow quick completion, and for a small copy of 3-5 persons, which requires a level far lower than that of a game character, even if the game character enters the copy by one person, it can easily pass through, and therefore, has no difficulty for the game character, and therefore, can complete quickly using the game copy for the game character.
In the embodiment of the present invention, the method for quickly completing a game copy further includes: in the game, a quick copy completion interface is opened, and a game copy index list which can be quickly completed by the game role is displayed in the quick copy completion interface for the user to select. Therefore, the visual reflection can be carried out in the game interface, and the interactivity of the game is enhanced.
In the embodiment of the invention, the game copy index which can be quickly completed by the game role is determined according to the attribute of the game role, and the method comprises the following steps of determining the game copy as the game copy which can be quickly completed by the game role so as to establish the game copy index which can be quickly completed by the game role when the game copy meets the following conditions:
the game copy has a lower level limit on the game character than the game character; and the limit of the fighting power value of the game copy to the game role is lower than that of the game role; and, the cooling time of the game copy is zero; also, the limit on the number of copies of the game is lower than the set number.
In addition, in the embodiment of the present invention, the directly acquiring, by the game character, the bonus in the game copy includes: the game role directly obtains the reward of killing the NPC in the game copy; and the game role directly obtains the task reward in the game copy.
In order to prevent a game user from maliciously acquiring game rewards, in the embodiment of the invention, the rewards in the game copy directly acquired by the game role are calculated and acquired by the game server, so that the damage to the balance of the game caused by the fact that the modification data of the client is uploaded to the server can be avoided.
In the embodiment of the invention, the reward in the game copy directly acquired by the game role is acquired through the following processes: the game server reads a data table of the dropping probability of the killing NPC article of the game copy; the game server calculates according to the NPC item dropping probability data table to determine the reward data of the NPC for killing the game role, which is obtained by rapidly completing the copy at this time; the game server reads the task reward data of the game copy; the game server updates the determined reward data of the killing NPC and the task reward data of the game copy, which are obtained by the game role by rapidly completing the copy at this time, into the data of the game role so that the game role directly obtains the reward in the game copy; and the table of the hitting NPC item falling probability data of the game copy and the task reward data of the game copy are stored in the game server.
The following is a specific operation process of the game copy quick completion method of the invention.
Game player selects a copy to be quickly completed
In the game, a game user opens a rapid-completion game copy interface, and the interface lists all copies which can be completed rapidly, namely all game copies which can be completed normally and meet the conditions of the current game role, and the limiting conditions (namely the attributes of the game role) are such as game role grade, game role strength, copy cooling time, copy number requirement and the like.
Here, the listing of all the copies that can be completed quickly may be performed by directly screening out the copies by the game client according to the current condition of the game character (i.e., the attribute of the game character), or without requesting the server, which may reduce the data exchange between the game client and the server.
Dynamic computing feedback based on game user selected copy index
The game client uploads the game copy index to the game server, and the game server reads related table data of the game copy, namely a table of NPC item dropping probability hit and killed by the game copy and task reward data of the game copy. The game server calculates according to the hitting and killing NPC article falling probability data table, determines the hitting and killing NPC reward data obtained by the game role for rapidly completing the copy this time, and then updates the hitting and killing NPC reward data obtained by the determined game role for rapidly completing the copy this time and the task reward data of the game copy into the data of the game role, so that the game role directly obtains the reward in the game copy. Subsequently, game character related information is updated, including completed tasks, awarded prizes, updated transcript completion logic, updated NPC kill outcome logic, and the like.
Generally, the table data related to the copy is respectively provided at the game server and the game client, and the table content comprises: scenario required for replication, entry conditions, related tasks, related NPCs, rewards, etc. Of course, the related table data of the copy may be stored only in the game server, so that malicious tampering at the client can be avoided.
Refreshing a list of quickly-completed copies
And setting a refreshing button on the interface for quickly finishing the game copy, clicking the refreshing button to request the data of the game server, and dynamically refreshing all the copies which can be quickly finished at present according to the current conditions of the game role (namely the current attributes of the game role).
Quickly complete all copies
And setting all finishing buttons on the interface for quickly finishing the game copies, clicking the all finishing buttons, finishing all copies of the current quickly finished copy list one by one according to the current conditions of the game role (namely the current attributes of the game role), and feeding back to the player.
Resetting a fast completion duplicate list
At 0 point every day, the game server dynamically resets all conditions of the game roles for all current online game roles, and performs modulo operation by using N according to the unique index value of the game roles, so that batch processing of all online players in N seconds is realized, excessive number of online players is prevented, logic delay of the server is caused, namely, the reset of the game roles of which the remainder is 0 after the modulo operation is completed at 0 point 0 second, the reset of the game roles of which the remainder is 1 after the modulo operation is completed at 0 point 1 second, and the reset … … of the game roles of which the remainder is 2 after the modulo operation is completed at 0 point 2 second, the reset of the game roles of which the remainder is N after the modulo operation is completed at 0 point N second. The player can continue to use the quick copy function the next day. For other non-online game characters, the condition resetting logic is processed separately when the game character normally logs in the game. This can greatly relieve the pressure on game server reset.
The game server resets the fast-completed copy list to prevent the game user from maliciously resetting the list by adopting the plug-in falsification time.
The method for quickly finishing the game copy determines the game copy which can be quickly finished by the game role according to the attribute of the game role, so that the reward in the game copy is directly obtained, and the time of the game role in the game copy is saved. The method and the device meet the increasing demand of users for rapid games, reduce the game time of the users and improve the game experience of the users.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like made within the spirit and principle of the present invention should be included in the scope of the present invention.
Claims (10)
1. A game copy quick completion method comprises the following steps:
determining a game copy index which can be quickly completed by the game role according to the attribute of the game role;
when the user controlling the game role selects a game copy which can be quickly completed by the game role from the game copy index which can be quickly completed by the game role, the game role does not enter the game copy and directly obtains the reward in the game copy.
2. The method for quickly completing game copies according to claim 1, further comprising:
and in each unit time period, the game character can only execute the game copy quick completion method once.
3. The method for quickly finishing a game replica as claimed in claim 2, wherein:
the unit time period is 24 hours, and the game copy which can be quickly completed by the game character is reset at the beginning of each unit time period or when the game character logs in the game for the first time in each unit time period.
4. The method for quickly finishing a game replica as claimed in claim 1, wherein:
the attributes of the game characters comprise the grade of the game characters, the fighting force value of the game characters, the cooling time of game copies and the number of copies.
5. The method for quickly completing a copy of a game as claimed in claim 1, further comprising:
in the game, a quick copy completion interface is opened, and a game copy index list which can be quickly completed by the game role is displayed in the quick copy completion interface for the user to select.
6. The method for rapidly finishing game copies according to claim 4, wherein determining the index of the game copy that can be rapidly finished by the game character according to the attributes of the game character comprises determining the game copy as the game copy that can be rapidly finished by the game character to establish the index of the game copy that can be rapidly finished by the game character when the game copy satisfies the following conditions:
the game copy has a lower level limit on the game character than the game character; and,
the limit of the fighting power value of the game copy to the game role is lower than that of the game role; and,
the cooling time of the game copy is zero; and,
the limit on the number of copies of the game is lower than the set number.
7. The method for rapidly completing game copies according to claim 1, wherein the step of directly acquiring the awards in the game copies by the game characters comprises the following steps:
the game role directly obtains the reward of killing the NPC in the game copy; and the number of the first and second groups,
the game character directly obtains the task reward in the game copy.
8. The method for quickly finishing a game replica as claimed in claim 7, wherein:
the rewards in the game copy directly acquired by the game role are calculated and acquired by the game server side.
9. A method for quickly completing a game copy according to claim 8, wherein the bonus on the game copy directly obtained by the game character is obtained by the following processes:
the game server reads a data table of the dropping probability of the killing NPC article of the game copy;
the game server calculates according to the NPC item dropping probability data table to determine the reward data of the NPC for killing the game role, which is obtained by rapidly completing the copy at this time;
the game server reads the task reward data of the game copy;
the game server updates the determined reward data of the killing NPC and the task reward data of the game copy, which are obtained by the game role by rapidly completing the copy at this time, into the data of the game role so that the game role directly obtains the reward in the game copy; wherein,
the table of the hitting NPC item falling probability data of the game copy and the task reward data of the game copy are stored in the game server.
10. The method for quickly finishing a game replica as claimed in claim 3, wherein:
when each unit time period starts, the unique index values of all game roles in the game are subjected to modulo operation by using the same fixed value N, and then a modulo operation remainder N of each game role is obtained;
starting timing from the starting time of each unit time period, and resetting the game copy which can be quickly completed by the game role with the modulus operation remainder of n in the nth second; wherein,
n is a positive integer, N is more than or equal to 0 and is less than N.
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CN111282276A (en) * | 2020-03-08 | 2020-06-16 | 北京智明星通科技股份有限公司 | Method, device and server for quickly completing strange game task |
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CN111729317A (en) * | 2020-06-15 | 2020-10-02 | 北京智明星通科技股份有限公司 | Method, system and mobile terminal for improving game income per unit time of RPG (resilient packet Ring) game |
CN114832378A (en) * | 2022-04-22 | 2022-08-02 | 北京字跳网络技术有限公司 | Virtual scene control method, virtual scene release method, virtual scene control device, virtual scene release device, electronic equipment and storage medium |
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