CN106302418B - The update method and device of virtual application attribute - Google Patents
The update method and device of virtual application attribute Download PDFInfo
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- CN106302418B CN106302418B CN201610639735.8A CN201610639735A CN106302418B CN 106302418 B CN106302418 B CN 106302418B CN 201610639735 A CN201610639735 A CN 201610639735A CN 106302418 B CN106302418 B CN 106302418B
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The invention discloses a kind of update methods and device of virtual application attribute.Wherein, the update method of the virtual application attribute includes:During virtual application client is run, the first account for obtaining virtual application client executes the first event resource in transitory state that first event generates;The second event resource in transitory state got before first event resource is converted into the second event resource in normal condition;Second event resource is increased in the event-resources in normal condition got;When detecting the predetermined operation to the event-resources execution in normal condition, virtual application attribute of first account in virtual application client is updated.The present invention solves the technical issues of can not being updated in the related technology to game attributes according to event-resources.
Description
Technical field
The present invention relates to computer realms, in particular to a kind of update method and device of virtual application attribute.
Background technology
Currently, in virtual application, there is the function of accumulation event-resources.For example, in gaming, especially in Grapple
Game in, exist accumulation event-resources function.97 anger system of boxing king is accumulated early in existing in the Fighting Game (FTG)s such as boxing king
Event-resources improve the experience of game player.Accumulation event-resources can be that collecting together in virtual application takes anger, collect together and anger is taken to make
Player carries out with the big experience discharged absolutely.But this experience is more fairly simple, only anger accumulation-anger release
Experience, can not be updated virtual application attribute according to event-resources.
Anger is taken to be turned into technical ability beans in addition, being collected together in ghost force person 3 in the prior art, player obtains when discharging anger
Ability addition centainly, while showing there are significant changes, still can not according to event-resources to virtual application attribute into
Row update.
For above-mentioned the problem of can not being updated to virtual application attribute according to event-resources, not yet propose at present effective
Solution.
Invention content
An embodiment of the present invention provides a kind of update methods and device of virtual application attribute, at least to solve the relevant technologies
In the technical issues of game attributes can not being updated according to event-resources.
One side according to the ... of the embodiment of the present invention provides a kind of update method of virtual application attribute.This is virtually answered
Include with attribute update method:During virtual application client is run, the first account of virtual application client is obtained
Execute the first event resource in transitory state that first event generates;It is in what is got before first event resource
The second event resource of transitory state is converted to the second event resource in normal condition;Second event resource is increased to
In the event-resources in normal condition got;Detecting the predetermined behaviour executed to the event-resources in normal condition
When making, virtual application attribute of first account in virtual application client is updated.
Another aspect according to the ... of the embodiment of the present invention additionally provides a kind of updating device of virtual application attribute.This is virtual
The updating device of application attribute includes:During virtual application client is run, the first of virtual application client is obtained
Account executes the first event resource in transitory state that first event generates;By what is got before first event resource
Second event resource in transitory state is converted to the second event resource in normal condition;Second event resource is increased
Into the event-resources in normal condition got;It is detecting to the pre- of the event-resources execution in normal condition
When operating surely, virtual application attribute of first account in virtual application client is updated.
The embodiment of the present invention obtains the first account of virtual application client during virtual application client is run
Execute the first event resource in transitory state that first event generates;It is in what is got before first event resource
The second event resource of transitory state is converted to the second event resource in normal condition;Second event resource is increased to
In the event-resources in normal condition got;Detecting the predetermined behaviour executed to the event-resources in normal condition
When making, virtual application attribute of first account in virtual application client is updated, has been reached to virtual application attribute
The purpose being updated to realize the technique effect being updated to virtual application attribute according to event-resources, and then solves
It has determined the technical issues of game attributes can not being updated according to event-resources in the related technology.
Description of the drawings
Attached drawing described herein is used to provide further understanding of the present invention, and constitutes the part of the present invention, this hair
Bright illustrative embodiments and their description are not constituted improper limitations of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is a kind of schematic diagram of the hardware environment of the update method of virtual application attribute according to the ... of the embodiment of the present invention;
Fig. 2 is a kind of flow chart of the update method of virtual application attribute according to the ... of the embodiment of the present invention;
Fig. 3 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention;
Fig. 4 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention;
Fig. 5 is a kind of virtual application attribute to the first account in virtual application client according to the ... of the embodiment of the present invention
The flow chart for the method being updated;
Fig. 6 is that a kind of the first account obtaining virtual application client according to the ... of the embodiment of the present invention executes first event production
The flow chart of the method for the raw first event resource in transitory state;
Fig. 7 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention;
Fig. 8 is a kind of flow chart of the computational methods of event-resources according to the ... of the embodiment of the present invention;
Fig. 9 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention;
Figure 10 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention;
Figure 11 is a kind of schematic diagram of the updating device of virtual application attribute according to the ... of the embodiment of the present invention;
Figure 12 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention;
Figure 13 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention;
Figure 14 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention;
Figure 15 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention;And
Figure 16 is a kind of structure diagram of terminal according to the ... of the embodiment of the present invention.
Specific implementation mode
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention
Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people
The every other embodiment that member is obtained without making creative work should all belong to the model that the present invention protects
It encloses.
It should be noted that term " first " in description and claims of this specification and above-mentioned attached drawing, "
Two " etc. be for distinguishing similar object, without being used to describe specific sequence or precedence.It should be appreciated that using in this way
Data can be interchanged in the appropriate case, so as to the embodiment of the present invention described herein can in addition to illustrating herein or
Sequence other than those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover
It includes to be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment to cover non-exclusive
Those of clearly list step or unit, but may include not listing clearly or for these processes, method, product
Or the other steps or unit that equipment is intrinsic.
Embodiment 1
According to embodiments of the present invention, a kind of embodiment of the update method of virtual application attribute is provided.
Optionally, in the present embodiment, the update method of above-mentioned virtual application attribute can be applied to it is as shown in Figure 1 by
In the hardware environment that server 102 and terminal 104 are constituted.Fig. 1 is a kind of virtual application attribute according to the ... of the embodiment of the present invention
Update method hardware environment schematic diagram.As shown in Figure 1, server 102 is attached by network and terminal 104, on
Stating network includes but not limited to:Wide area network, Metropolitan Area Network (MAN) or LAN, terminal 104 are not limited to PC, mobile phone, tablet computer etc..
The update method of the virtual application attribute of the embodiment of the present invention can be executed by server 102, can also be held by terminal 104
Row can also be and be executed jointly by server 102 and terminal 104.Wherein, terminal 104 executes the virtual of the embodiment of the present invention and answers
Can also be to be executed by client mounted thereto with the update method of attribute.
Fig. 2 is a kind of flow chart of the update method of virtual application attribute according to the ... of the embodiment of the present invention.As shown in Fig. 2,
The update method of the virtual application attribute may comprise steps of:
Step S202, during virtual application client is run, the first account for obtaining virtual application client is held
The first event resource in transitory state that row first event generates.
In the technical solution that above-mentioned steps S202 of the present invention is provided, during virtual application client is run, obtain
The first account of virtual application client is taken to execute the first event resource in transitory state that first event generates.
During virtual application client is run, the first account corresponds to the virtual application role in virtual application,
Virtual application player executes event, the event namely virtual application role by the operation and control virtual application role to client
Execution activity.For example, virtual application is game, the first account corresponds to the game role in game, and it is right that game player passes through
The operation and control game role of client executes event, the execution activity of the event namely game role.First account is executing
When first event, first event resource is will produce, to virtual application after virtual application player being used as to execute first event
The reward value of player.For example, generating corresponding empirical value when executing different attacks and attacking the event of opponent.This first
Event-resources are the resource in transitory state.
Step S204 is converted to the second event resource in transitory state got before first event resource
Second event resource in normal condition.
In the technical solution that above-mentioned steps S204 of the present invention is provided, it is in what is got before first event resource
The second event resource of transitory state is converted to the second event resource in normal condition.
Before obtaining first event resource, the first account for obtaining virtual application client executes what second event generated
Second event resource in transitory state obtains first event resource after obtaining second event resource, is equivalent to continuous
Event-resources are obtained, at this point, being the second event resource in normal condition by second event resource conversion.
Step S206 increases to second event resource in the event-resources in normal condition got.
In the technical solution that above-mentioned steps S206 of the present invention is provided, second event resource is increased to the place got
In the event-resources of normal condition.
The event-resources in normal condition got are stored in preset memory locations, are provided by second event
After source is converted to the second event resource in normal condition, second event resource is increased to got in normal
In the event-resources of state, to constantly accumulate the event-resources for being converted into normal condition from transitory state.
Optionally, it is in interim shape what the first account execution first event for failing acquisition virtual application client generated
When the first event resource of state, the event-resources in preset memory locations will be persistently lost in, during event-resources are lost in,
If the first account for getting virtual application client executes the first event money in transitory state that first event generates
Source, the then loss of stopping event resource.
Optionally, the first account for obtaining virtual application client executes the in transitory state that third event generates
First event resource in transitory state is converted to the first event resource in normal condition by three event-resources, can be with
In the case where continuously acquiring event-resources, to the first account, corresponding virtual application role rewards, and can make next time
The performance of event-resources of the event-resources of acquisition than obtaining before is more preferable.
Step S208, when detecting the predetermined operation to the event-resources execution in normal condition, to the first account
Virtual application attribute in virtual application client is updated.
In the technical solution that above-mentioned steps S208 of the present invention is provided, detecting to the event-resources in normal condition
When the predetermined operation of execution, virtual application attribute of first account in virtual application client is updated.
During continuous accumulation has been converted into the event-resources of normal condition from transitory state, to being in normal shape
The event-resources of state execute predetermined operation, for example, the event-resources that ought be converted into normal condition from transitory state reach one
When quantitative, to being used to indicate that the event-resources for being converted into normal condition from transitory state reach a certain amount of in client
Icon carries out the touch operations such as click, double click, slide.First account has virtual application attribute in virtual application client,
For example, the fighting capacity of virtual application role, right when detecting the predetermined operation to the event-resources execution in normal condition
Virtual application attribute of first account in virtual application client is updated, for example, it is corresponding virtual to promote the first account
Using the movement speed of role, attack, technical ability cooling time, Quick-return vital values and Mana etc. are reduced.
Above-mentioned steps S202 to step S208 is crossed, by the way that during virtual application client is run, acquisition is virtually answered
The first event resource in transitory state that first event generates is executed with the first account of client;It will be provided in first event
The second event resource in transitory state got before source is converted to the second event resource in normal condition;By
Two event-resources increase in the event-resources in normal condition got;It is detecting to the thing in normal condition
When the predetermined operation that part resource executes, virtual application attribute of first account in virtual application client is updated, it can
To solve the technical issues of can not being updated in the related technology to game attributes according to event-resources, and then reach according to thing
The technique effect that part resource is updated virtual application attribute.
As a kind of optional embodiment, second event resource is being increased to the thing in normal condition got
After in part resource, face according to being in for the first account execution first event generation whether is got in the first predetermined amount of time
When state third event-resources delete in transitory state first event resource.
Fig. 3 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Fig. 3 institutes
Show, the update method of the virtual application attribute is further comprising the steps of:
Step S301 judges that the first account whether is got in the first predetermined amount of time executes the place that first event generates
In the third event-resources of transitory state.
In the technical solution that above-mentioned steps S301 of the present invention is provided, got increasing to second event resource
After in event-resources in normal condition, judge that the first account whether is got in the first predetermined amount of time executes first
The third event-resources in transitory state that event generates.
First account executes first event and generates the third event-resources in transitory state, in the first predetermined amount of time
It is interior, judge whether to get the third event-resources.
Step S302 deletes the first event resource in transitory state, and make the event-resources in normal condition with
First predetermined speed is reduced.
In the technical solution that above-mentioned steps S302 of the present invention is provided, if judging to have not been obtained in the first predetermined amount of time
To third event-resources, then delete the first event resource in transitory state, and make the event-resources in normal condition with
First predetermined speed is reduced.
Judge whether to get that the first account executes that first event generates is in interim shape in the first predetermined amount of time
After the third event-resources of state, if judging that third event-resources have not been obtained in the first predetermined amount of time, that is, failing
Obtain virtual application client the first account execute first event generate the first event resource in transitory state it
Afterwards, when continuing to obtain the event-resources in transitory state that first event generates, then the first thing in transitory state is deleted
Part resource, that is, the first event resource disappears, it is no longer available, and keep the event-resources in normal condition predetermined with first
Speed is reduced, and the event-resources that preset memory locations store is made to gradually decrease.
The embodiment passes through in second event resource to be increased to the event-resources in normal condition got
Later, judge whether to get that the first account executes that first event generates in transitory state in the first predetermined amount of time
Third event-resources;If judging that third event-resources have not been obtained in the first predetermined amount of time, deletes and be in interim shape
The first event resource of state, and the event-resources in normal condition is made to be reduced with the first predetermined speed, to realize to event
The purpose that resource is controlled.
As an alternative embodiment, judging that whether getting the first account in the first predetermined amount of time executes
After the third event-resources in transitory state that first event generates, if judging to get in the first predetermined amount of time
First event resource in transitory state is then converted to the first event resource in normal condition by third event-resources.
Fig. 4 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Fig. 4 institutes
Show, the update method of the virtual application attribute is further comprising the steps of:
Step S401 will be in interim shape if judging to get third event-resources in the first predetermined amount of time
The first event resource of state is converted to the first event resource in normal condition.
In the technical solution that above-mentioned steps S401 of the present invention is provided, judging whether obtained in the first predetermined amount of time
After executing the third event-resources in transitory state that first event generates to the first account, if judging predetermined first
Third event-resources are got in period, then are converted to the first event resource in transitory state in normal condition
First event resource.
Judging that the first account whether is got in the first predetermined amount of time executes being in temporarily for first event generation
After the third event-resources of state, if judging not getting third event-resources in the first predetermined amount of time, delete
Except the first event resource in transitory state, and the event-resources in normal condition is made to be reduced with the first predetermined speed,
During event-resources in normal condition are reduced with the first predetermined speed, if it is judged that in the first predetermined amount of time
Third event-resources are got, then the first event resource in transitory state are converted into the first event in normal condition
Resource.
Step S402 increases to first event resource in the event-resources in normal condition got.
In the technical solution that above-mentioned steps S402 of the present invention is provided, first event resource is increased to the place got
In the event-resources of normal condition.
It, will after the first event resource for being in transitory state is converted to the first event resource in normal condition
First event resource increases in the event-resources in normal condition got, to realize the accumulation of event-resources.
The embodiment is by judging that whether getting the first account in the first predetermined amount of time executes first event production
After the raw third event-resources in transitory state, if judging to get third event money in the first predetermined amount of time
First event resource in transitory state is then converted to the first event resource in normal condition by source;By first event
Resource increases in the event-resources in normal condition got, to realize the accumulation to event-resources.
As an alternative embodiment, step S208, to the first account virtually answering in virtual application client
With attribute be updated including:Pass through void of the first account of resource section pair in virtual application client residing for event-resources
Quasi- application attribute is updated.
Fig. 5 is a kind of virtual application attribute to the first account in virtual application client according to the ... of the embodiment of the present invention
The flow chart for the method being updated.As shown in figure 5, the virtual application attribute to the first account in virtual application client
The flow chart for the method being updated includes the following steps:
Step S501 obtains the resource section residing for event-resources.
In the technical solution that above-mentioned steps S501 of the present invention is provided, the resource section residing for event-resources is obtained.
The resource section residing for event-resources is obtained, which corresponds to the size of event-resources, for example, by event
The size of resource is at 0 point to 999 points and is stored in first resource section, is 1000 points to 1999 points storages by the size of event-resources
In Secondary resource section etc..
Step S502 carries out virtual application attribute of first account in virtual application client corresponding with resource section
Update.
In the technical solution that above-mentioned steps S502 of the present invention is provided, to void of first account in virtual application client
Quasi- application attribute carries out update corresponding with resource section.
The corresponding more new effects to virtual application attribute in different sections are different, obtaining the resource-area residing for event-resources
Between after, update corresponding with resource section is carried out to virtual application attribute of first account in virtual application client.
The embodiment is by obtaining the resource section residing for event-resources;To the first account in virtual application client
Virtual application attribute carries out update corresponding with resource section, realizes virtually the answering in virtual application client to the first account
The purpose being updated with attribute, to reach the technique effect being updated to virtual application attribute according to event-resources.
As an alternative embodiment, being carried out to virtual application attribute of first account in virtual application client
Update corresponding with resource section includes:If resource section is bigger, virtual application attribute is increased or decreased more.
Update packet corresponding with resource section is carried out to virtual application attribute of first account in virtual application client
It includes:If resource section is bigger, virtual application attribute is increased or decreased more.
The corresponding more new effects to virtual application attribute in different sections are different, if resource section is bigger, to virtually answering
It is more apparent with more new effects of the attribute in update, it is increased to virtual application attribute more or less more.
As an alternative embodiment, being carried out to virtual application attribute of first account in virtual application client
Update includes at least one of:Movement speed of first account in virtual application client is increased;To the first account
Attack number in virtual application client is increased;Vital values of first account in virtual application client are carried out
Increase;Mana of first account in virtual application client is increased;To the first account in virtual application client
In technical ability reduced cooling time.
Being updated to virtual application attribute of first account in virtual application client can be to the first account in void
Movement speed in quasi- applications client is increased, and the corresponding virtual application role of the first account is made to hide opponent or meaning
It is more flexible when outer;Attack of first account in virtual application client is increased, the corresponding void of the first account is made
It is quasi- to apply strike bigger of the role to opponent;Vital values of first account in virtual application client are increased, are made
The activity time of the corresponding virtual application role of first account in the client is longer;To the first account in virtual application client
In Mana increased, keep the ability of the corresponding virtual application role of the first account more powerful;To the first account in void
Technical ability in quasi- applications client is reduced cooling time, make the corresponding virtual application role of the first account initiate it is primary dynamic
The interval time made and initiated again between second of action is reduced, and it is virtual in virtual application client to improve the first account
Application attribute.
As an alternative embodiment, step S202, the first account for obtaining virtual application client executes first
Event generate the first event resource in transitory state include:Belong to by the first of the event action executed in first event
Second attribute of the operation object of property and event action obtains first event resource.
Fig. 6 is that a kind of the first account obtaining virtual application client according to the ... of the embodiment of the present invention executes first event production
The flow chart of the method for the raw first event resource in transitory state.As shown in fig. 6, the acquisition virtual application client
The method that first account executes the first event resource in transitory state that first event generates includes the following steps:
Step S601 obtains the first attribute of the event action executed in first event and the operation object of event action
The second attribute.
In the technical solution that above-mentioned steps S601 of the present invention is provided, the of the event action executed in first event is obtained
Second attribute of the operation object of one attribute and event action.
Event action is executed in first event, that is, the first account discharges technical ability in virtual application client.In void
In quasi- applications client, the event that the first account executes attack opponent is first event, and different attack technical ability is event action,
Can be using the intensity of different attack technical ability as the first attribute, the opponent for carrying out event action is operation object, which also has
There is reply in the technical ability of attack, there can be the opponent technical ability of the reply in attack as the second attribute, obtains first category
Property and the second attribute.
Step S602 obtains first event resource corresponding with the first attribute and the second attribute.
In the technical solution that above-mentioned steps S602 of the present invention is provided, corresponding with the first attribute and the second attribute the is obtained
One event-resources.
First event resource in transitory state is related with the first attribute and the second attribute, is obtaining the first attribute and the
After two attributes, first event resource corresponding with the first attribute and the second attribute is obtained.
The embodiment is by obtaining the first attribute of the event action executed in first event and the operation of event action
Second attribute of object;First event resource corresponding with the first attribute and the second attribute is obtained, is obtained virtually to realize
First account of applications client executes the purpose for the first event resource in transitory state that first event generates.
As an alternative embodiment, obtaining first event resource packet corresponding with the first attribute and the second attribute
It includes:First event resource corresponding with the first attribute and the second attribute is obtained with scheduled probability.
When obtaining first event resource corresponding with the first attribute and the second attribute, the first different attribute and second belongs to
Property in the probability for obtaining first event resource be different, optionally, do not influence the attack cycle of virtual application player as far as possible, can
To be utilized to accumulation event-resources.
As an alternative embodiment, second event resource is increased to got in normal condition
After in event-resources, by prompting mark prompt to execute predetermined operation to the event-resources in normal condition.
Virtual application client has runnable interface, the carry out effect for showing virtual application.It is provided by second event
After source increases in the event-resources in normal condition got, shown on the runnable interface of virtual application client
Show prompt mark, optionally, when the event-resources in normal condition obtained reach a certain amount of, is shown on runnable interface
Show prompt mark, the prompt can be identified with prompt and carry out predetermined operation, for example, the touch operations such as click, double click, slide,
It will produce virtual application and be normally carried out the lower effect not generated, to improve according to event-resources to virtual application attribute
The effect being updated.
Embodiment 2
Technical scheme of the present invention is illustrated with reference to preferred embodiment.
During virtual application client is run, the first account for obtaining virtual application client executes first event
The first event resource in transitory state generated;The in transitory state will be got before first event resource
Two event-resources are converted to the second event resource in normal condition;Second event resource is increased to being in of having got
In the event-resources of normal condition;When detecting the predetermined operation to the event-resources execution in normal condition, to first
Virtual application attribute of the account in virtual application client is updated.
The above method can be used in role playing game (Role-Playing Game, referred to as RPG).Role playing
The core of game is to play the part of, and is one kind of type of play, in gaming, player be responsible for playing the part of this role one it is realistic or
Activity in the world is fabricated, and enables institute's role develop by some action under a structuring rule, player is at this
Success in the process with unsuccessfully depend on a rule or action.
Technical scheme of the present invention is applied in quick-fried soul system, and the quick-fried main purpose of soul system is to pass through game attributes
More newly arrive and adjust the fight mood of player, enable player produce a feeling in fight fluctuation, strive for the mood swing by player
It enables it reduce the uninteresting degree in course of battle, fight comfort level of the player in game early period (tens of to up to a hundred hours) is enabled to carry
It rises, makes it easier to elapsed time.
In the fight of quick-fried soul system, there are an apparent node, before node and after node, there is visibly different experience
Difference;The complete of the node shows one process of demand, which may be interrupted by the active and passive behavior of player, be played after interrupting
Family shows or even exits the node by restart this node;The more new effects of game attributes, display are significantly prompted when quick-fried soul
Go out Picture Showing that is magnificent enough and shaking, the emotional change of player is stimulated with strong feedback.
Player is set to change in militant mood by more newly arriving for game attributes in order to realize, soul value is thing
Part resource, it is to obtain the process of soul value to inhale soul.It is in transitory state by what the first account execution event of game client generated
Event-resources be established as inhaling soul rule, the cumulative process of event-resources sets to embody by soul slot, and the first account is being played
Game attributes in client are updated to be set by quick-fried soul.
It is introduced below to inhaling soul rule.
Obtain the first attribute of the event action executed in first event and the operation object of event action second belongs to
Property;First event resource corresponding with the first attribute and the second attribute is obtained with scheduled probability, that is, when role discharges injury
When technical ability, for example, when the injury technical ability such as cutting, strike, the suction soul probability of different technical ability is different, that is, triggers suction soul with having probability, former
It then follows " do not influence the attack cycle of player as far as possible, but can soul continuously be inhaled using to continue by player ", wherein injury technical ability
Only refer to technical ability caused by player directly discharges simultaneously, directly discharge, refers to being reached by " touching a secondary screen " from player's sense organ
At technical ability behavior.
Each technical ability can identify whether to injure class technical ability, while identify the suction soul probability of the technical ability, to build
Accumulation impression when different technical ability releases.
Inhaling soul probabilistic goal influences, and different targets inhales soul from target group will have different quantity and target selection;
Inhale soul is influenced by player and goal gradient difference, and practical soul probability of inhaling can be with dynamic regulation with soul value.
For example, for new hand village monster, in the protection and guide to new hand player, demand monster has additional quick-fried
Soul probability;It allows the player in new hand village to have ultimate attainment release frankness sense when touching quick-fried soul system, reduces sense of depression when inhaling soul
By.
Fig. 7 is the flow chart of the update method of another game attributes according to the ... of the embodiment of the present invention.As shown in fig. 7, should
The update method of game attributes includes the following steps:
Step S701 detects player's attack.
Detection player's attack detects the first account of game client that is, during game client is run
Number execute event.
Step S702, goes out soul at random.
Go out soul at random, that is, during game client run, obtains the first account execution the of game client
The first event resource in transitory state that one event generates.It is in interim shape by what is got before first event resource
The second event resource of state is converted to the second event resource in normal condition, if not going out soul at random, executes step S701,
If going out soul at random, step S703 is executed.
Step S703, time detect whether to be less than 18 seconds.
Judge whether to get that the first account executes that first event generates is in interim shape in the first predetermined amount of time
The third event-resources of state.First predetermined amount of time is 18 seconds.If time detection is more than or equal to 18 seconds, step is executed
S704 executes step S705 if time detection is less than 18 seconds.
Step S704, interim soul empty.
If it is judged that not getting the first account in the first predetermined amount of time executes being in for first event generation
The third event-resources of transitory state are in that is, if time detection was emptied more than or equal to 18 seconds interim soul that is, deleting
The first event resource of transitory state, and the event-resources in normal condition is made to be reduced with the first predetermined speed.
Whether step S705, detection currently have interim soul.
If it is judged that third event-resources are got in the first predetermined amount of time, that is, if time detection is less than
18 seconds, whether detection currently had interim soul.If detecting, currently without interim soul, step S706 to be executed, if detecting to work as
Before have an interim soul, execute step S707.
Step S706, soul value reset n=1.
Step S707 obtains interim soul 2^ (n-1).
Step S708, former interim soul become formal soul.
After obtaining interim soul 2^ (n-1), the first event resource in transitory state is converted in normal shape
The first event resource of state increases to first event resource in the event-resources in normal condition got, and original is faced
When soul become formal soul, execute step S701.
The continuous concept for inhaling soul of embodiment introducing places hopes on and builds " pleasant-dejected " mood when inhaling soul, with suction soul
Systemic circulation and build " nervous-loosen " mood, therefore, design a set of continuous concept for inhaling soul here to build this feelings
Thread.It is interim soul value that player inhales soul to obtain soul value every time, and interim soul translates into current soul after the continuous suction soul of triggering, temporarily
Soul fail to trigger it is continuous inhale soul when by it is quick-fried fall, current soul will be persistently lost in failing the when of continuously inhaling soul, if failing continuously to inhale soul,
Current soul is gradually lost in, if can inhale soul success during loss, stops being lost in, soul slot is plus new interim soul.For
The impression that enhancing is continuous when inhaling soul, also particularly enhances the continuous reward for inhaling soul, continuously hitting soul will trigger when design
Inhale the interim soul value that soul obtains next time all can once be significantly improved than preceding, and interim soul value is in role's actively quick-fried soul
As the processing of current soul value, the technique effect being updated to game attributes according to event-resources is realized.
Fig. 8 is a kind of flow chart of the computational methods of event-resources according to the ... of the embodiment of the present invention.As shown in figure 8, the thing
The computational methods of part resource include the following steps:
Step S801, player discharge technical ability.
Step S802 judges whether the technical ability of player's release is attack technical ability.
If it is judged that the technical ability of player's release is not attack technical ability, step S809 is executed, if it is judged that judging player
The technical ability of release is attack technical ability, executes step S803.
Step S803 judges whether the object of player's attack is monomer.
Judge that the object of player's attack for monomer, executes step S804, if it is determined that the object of player's attack is not to be single
Body executes step S805.
Step S804, current goal.
If it is judged that the object of player's attack is monomer, then monomer is current goal.
Step S805, random targets.
If it is judged that player attack object be monomer, that is, judge player attack object be group, then from
Random targets are determined in group.
Step S806, goal verification.
After determining current goal and random targets, target is confirmed.
Step S807 inhales soul probability calculation.
After goal verification, the calculating for inhaling soul probability is executed
Can step S808, judgement inhale soul.
Soul can be inhaled by inhaling soul probability calculation judgement, if it is judged that soul cannot be inhaled, executes step S809, if it is determined that
Go out to inhale soul, executes step S810.
Step S809 inhales soul probability calculation.
If it is judged that soul cannot be inhaled, carry out inhaling soul probability calculation.
Step S810 judges whether continuously to inhale soul.
If it is judged that soul can be inhaled, then judge whether to continuously inhale soul, such as judges continuously inhale soul, execute step
S811 executes step S812 if it is judged that without continuously inhaling soul.
Step S811 inhales soul number+1.
If it is judged that continuously inhaling soul, soul number+1 is inhaled.
Step S812, soul value are reset.
If it is judged that discontinuously inhaling soul, then soul value is reset.
Step S813, soul value calculate.
After inhaling soul number+1 or the clearing of soul value, soul value is calculated.
Step S814, Res_spell.bin skillset.
Res_spell.bin is binary file, stores the ID of file index, it is general that skillset and technical ability inhale soul
Rate, monster inhale the parameters such as soul correction value.
Step S815, monster table.
It can be by going the monster table for inhaling soul correction value with Res_spell.bin with strange for storing technical ability suction soul probability
Form indicates skillset.
Fig. 9 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Fig. 9 institutes
Show, the update method of the virtual application attribute includes the following steps:
Step S901 obtains interim soul.
Step S902, soul before interim soul sovolin.
Step S903 judges whether to be more than the upper limit.
If it is judged that being more than the upper limit, step S904 is executed, if it is judged that being not above the upper limit, executes step S905.
Step S904, all current soul.
Step S905 records interim soul.
Step S906, full soul state.
After all current soul, reach full soul state.
For example, in the above-mentioned steps of the embodiment, the soul slot in the quick-fried soul system of mobile phone RPG game is used for accumulating
The war soul obtained by inhaling soul, such as interim soul and current soul, are a completely new track positions.
It is expected that player can accumulate full soul with after the continuous fight in lower 4 minutes or so of underground palace environment in the wild.
It is about 1 according to the ratio of strange time and combat time is sought under underground palace environment:2,4 minutes players effectively fight rounds
For 4*60*2/3/1.2=160/1.2=144 bouts (1.2 seconds 1 bouts), from the point of view of being calculated with soul value, it is expected that role is in 15 companies
Continuous full soul after inhaling soul, that is, total soul value 4180 inhale the ≈ 6.67% of soul probability=1/15.Calculate 3 bouts seek the strange time, 9 times
The kill time of conjunction, 12 bouts average out soul probability, it is expected that player's secondary suction soul of success in 15 bouts is as continuous here
Bout, time are 18 seconds.Soul numerical value, downward kilobit rounding are inhaled according to continuous, it is expected that the storage upper limit of soul slot is 4000.Interim soul
It is all recorded in inside soul slot with current soul.Interim soul and current soul demand are recorded respectively.When the new interim soul of acquisition and
Existing current soul and when more than or equal to the soul slot upper limit, all soul are converted into current soul in soul slot, and enter full soul state.
Interim soul is different with the performance of current soul:War soul is set as additionally saving bit by bit, the selection of role should be
Full soul or expection cannot continuously inhale in the case of soul quick-fried soul as early as possible, and therefore, there are loss states for war soul system.According to role accumulation
The speed of soul, it is determined as fail continuously to inhale soul in 15 bouts, i.e., fail continuously to inhale soul in 18 seconds, then (face into loss state
When soul it is quick-fried fall after, that is, enter loss state) after inhaling soul full packages, give additional one times of reward time, that is, enter expire soul
Quick-fried soul technical ability is not discharged within 36 seconds after state, then enter loss state.Time can not be extended by inhaling soul under full soul state.Loss
Speed is positioned at the half the time consumed for the quick-fried soul phase, then when full packages soul slot will be finished in 32 seconds internal loss, that is, after starting loss
125 points of war soul values of loss per second.Continuous loss can be inhaled soul and be interrupted next time, when successfully inhaling soul during loss, then currently
Loss stops, and waits for and enters next round loss.After role accumulation full 4000 points of war soul, that is, it is considered as into full soul state, at this time
Current soul and interim soul are not repartitioned.There is special fine arts performance under full soul state.Automatically into the time meeting of loss under full soul
Extend because of full soul reward.
Quick-fried soul setting is as follows:Quick-fried soul is the special combat situation that role is awarded to role after the certain war soul of accumulation,
Under this state, the operational efficiency of role can have greatly improved, to build enough frank senses.Role needs to click the faces UI
Quick-fried soul technical ability on plate can just enter quick-fried soul state.Role when itself soul slot is accumulated more than 1000 can quick-fried soul (
1/4 total soul slot, Dan Manyi layers of slot).When the current soul value of role is not enough to quick-fried soul or since the limitation of special scenes can not quick-fried soul
When, the icon gray display of quick-fried soul technical ability.When role enters full soul state, quick-fried soul technical ability icon Special display, when role into
Quick-fried soul technical ability is not used within 36 seconds after entering full soul state, then enters loss state, role no longer inhales soul during quick-fried soul.It is expected that playing
Under full soul state when quick-fried soul, quick-fried soul state can continue 32 bouts (according to standard PVP battle time settings), i.e., quick-fried soul for family
When consumption 4000/32/1.2=104.1667 per second, 100 points of rounding value war soul values move back when role's residue war soul value empties
Go out quick-fried soul state.
Quick-fried soul basic effect is as follows:
Role's movement speed improves 100% (speed is not superimposed with riding art, is not superimposed with other acceleration technical ability), owns
The CD times of technical ability switch to quick-fried soul phase CD, public CD switch to quick-fried soul phase public CD (when certain technical ability is just in CD, the residue CD times
According to front and back CD comparisons etc. than calculating).
(increasing life can be by BUFF reality for increase role's life and dying protection (role is protected in the article of death) after quick-fried soul
Existing, dying protection is related to new program function), the skilled effect of institute switchs to quick-fried soul phase effect, the skilled single line time of institute
Switch to quick-fried soul phase single line time, action special efficacy accordingly accelerates.In the quick-fried soul phase, successfully discharging attack technical ability within every 3 seconds can then accumulate
Double hit is counted, and can be configured in the table.Double hit point returns 0 if the double hit that fails in 3 seconds.All attack class technical ability are by even
The value revision of hit points.Specific formula is that actual harm=technical ability calculates injury × (1+ double hits points/10), and double hit points exist
There is specially treated on UI.After quick-fried soul, it is that soul value adds up again since 0 to inhale soul again.
Finally, it is based on the above set " the quick-fried soul system of mobile phone RPG game ", we are able on cell phone platform, realize more
Add abundant and interesting mobile phone RPG technical ability fight playing method.
Quick-fried soul system in game is technically provided with the energy measuring tank of a soul, and this energy for each player
Measuring tank is always divided into 4 stages.It can be discharged after the energy measuring tank of first stage has been expired, each stage release is corresponding
Effect is different.Soul value is higher, and corresponding release duration is longer, and gain effect is better.
Energy measuring tank will decay, after no growth within a period of time until emptying automatically.Have in attenuation process
It if technical ability release causes soul value to increase, can stop decaying, and reset the countdown to decay next time.
Since soul value is the effect after technical ability discharges successfully, the modification effects of soul value are triggered by technical ability message.I.e.
Technical ability discharges successfully, and server issues soul value and increases message, can play change animation at measuring tank.
Server adoption status machine realizes quick-fried soul logic, shares following 6 kinds of states:
(INACTIVE) in vain:Quick-fried soul interrelated logic will not occur for game charater in this case;
Normally (NORMAL):Soul value is 0 state, inhales soul state if receiving to inhale soul message and can immediately enter and increases soul
Value;
Inhale soul (COMBO):A timer timer can be increased after into this state, if timer, which expires, does not receive suction yet
Soul message can then enter loss state, otherwise receive suction soul message and then increase corresponding soul value, and reset timer time-out times.Such as
Fruit soul value increases the maximum value of fourth stage, then entering soul expires state.When receiving quick-fried soul request message, current soul can be checked
Value can quick-fried soul and corresponding stage, and enter corresponding quick-fried soul state;
Soul is full (FULL):For this state other than it will not increase soul value, other logics are identical with soul state is inhaled;
Quick-fried soul (BURST):Meeting basis determines the stage into fashionable soul value after into this state, and increases corresponding Buff,
These buff can realize the various gain effects that planning requires.A time-out timer can be increased simultaneously, time-out time is by current soul
Value and soul value loss rate are calculated, and the time removes Buff to then soul value clear 0, and enter normal condition;
It is lost (LOSS):When into this state, equally time-out can be calculated according to current soul value and soul value loss rate
Time, and increase timer.Soul message is inhaled if received, can enter and inhale soul state.Quick-fried soul can equally be received by eating under state asks
It asks.The current soul value server of loss state will not actively go to decay, but calculate a certain moment according to time and loss rate
Soul value can save many meaningless calculating in this way.
State machine uses the working method of message-driven, and is provided with the readjustment for entering and exiting for each state.It is shared
10 kinds of message below:Soul (ABSORB) is inhaled, continuous soul points of inhaling increase (COMBO_AB_ACC), quick-fried soul (BURST), double hit
(COMBO), (RESET) is reset, soul inspection (CHK_ABSORB) is inhaled, CD is accelerated to check (CHK_ACC_CD), double hit inspection (CHK_
COMBO (ACTIVE), stopping (INACTIVE) and quick-fried soul double hit), is activated to terminate (FINISH_COMBO).External system is to quick-fried soul
State machine sends this 10 kinds of message, and quick-fried soul state machine can call corresponding message processing function according to current state and make anti-
Feedback, has achieved the purpose that be updated game attributes, is updated to game attributes according to event-resources to realize
Technique effect, and then solve the technical issues of can not being updated in the related technology to game attributes according to event-resources.
Embodiment 3
The application environment of the embodiment of the present invention can be, but not limited to reference to the application environment in above-described embodiment, the present embodiment
In this is repeated no more.An embodiment of the present invention provides the optional tools of one kind for implementing above- mentioned information acquisition, transmission method
Body application.
Figure 10 is the flow chart of the update method of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Figure 10 institutes
Show, in order to further enhance the frank sense of mobile phone RPG game fights, increases a set of quick-fried soul system based on mobile terminal RPG.For
Each player provides a soul slot, for accumulating the access times of player's technical ability.After player's soul slot accumulates full pond, soul slot will
It is switched to a button, while the flicker that the button will be violent, such as the button in the lower right corner Figure 10, to prompt player currently can be with
It uses.After player actively triggers the soul slot, by the ultimate quick-fried soul effect of triggering game.Ultimate quick-fried soul system will be for player in short-term
It is interior that the quick of being substantially improved of movement speed and attack, being greatly decreased of technical ability cooling time, life and Mana is provided
Restore, and extremely gorgeous full frame dynamic optical image effect.Player is really helped, at regular intervals in fight, can be obtained
Extremely frank fight experience release is obtained once, has the quick-fried soul experience of rhythmic QTE by this, will greatly alleviate mobile phone
The uninteresting degree that RPG players frequently fight, has achieved the purpose that be updated game attributes, to realize according to event-resources
To the technique effect that game attributes are updated, so solve in the related technology can not according to event-resources to game attributes into
The technical issues of row update.
It should be noted that for each method embodiment above-mentioned, for simple description, therefore it is all expressed as a series of
Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the described action sequence because
According to the present invention, certain steps can be performed in other orders or simultaneously.Secondly, those skilled in the art should also know
It knows, embodiment described in this description belongs to preferred embodiment, and involved action and module are not necessarily of the invention
It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but it is very much
In the case of the former be more preferably embodiment.Based on this understanding, technical scheme of the present invention is substantially in other words to existing
The part that technology contributes can be expressed in the form of software products, which is stored in a storage
In medium (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal equipment (can be mobile phone, calculate
Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Embodiment 4
According to embodiments of the present invention, it additionally provides a kind of for implementing the virtual of the update method of above-mentioned virtual application attribute
The updating device of application attribute.Figure 11 is a kind of signal of the updating device of virtual application attribute according to the ... of the embodiment of the present invention
Figure.As shown in figure 11, the updating device of the virtual application attribute may include:Acquiring unit 10, the first converting unit 20, first
Adding unit 30 and updating unit 40.
Acquiring unit 10, for during virtual application client is run, obtaining the first of virtual application client
Account executes the first event resource in transitory state that first event generates.
First converting unit 20, the second event in transitory state for will be got before first event resource
Resource is converted to the second event resource in normal condition.
First adding unit 30, for second event resource to be increased to the event money in normal condition got
In source.
Updating unit 40, for when detecting the predetermined operation executed to the event-resources in normal condition, to the
Virtual application attribute of one account in virtual application client is updated.
It should be noted that the acquiring unit 10 in the embodiment can be used for executing the step in the embodiment of the present invention 1
S202, the first converting unit 20 in the embodiment can be used for executing the step S204 in the embodiment of the present invention 1, the embodiment
In the first adding unit 30 can be used for executing the step S206 in the embodiment of the present invention 1, the updating unit in the embodiment
40 can be used for executing the step S208 in the embodiment of the present invention 1.
Figure 12 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Figure 12 institutes
Show, the updating device of the virtual application attribute may include:Acquiring unit 10, the first converting unit 20, the first adding unit 30
With updating unit 40.The updating device of the virtual application attribute further includes:Judging unit 50 and processing unit 60.
It should be noted that acquiring unit 10, the first converting unit 20, the first adding unit 30 in the embodiment and more
New unit 40 is identical as the effect in the updating device of the virtual application attribute of embodiment illustrated in fig. 11, and details are not described herein again.
Judging unit 50, for second event resource to be increased to the event-resources in normal condition got
In after, judge whether to get that the first account executes that first event generates is in transitory state in the first predetermined amount of time
Third event-resources.
Processing unit 60 is then deleted for judging that third event-resources have not been obtained in the first predetermined amount of time
First event resource in transitory state, and the event-resources in normal condition is made to be reduced with the first predetermined speed.
Figure 13 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Figure 13 institutes
Show, the updating device of the virtual application attribute may include:Acquiring unit 10, the first converting unit 20, the first adding unit 30,
Updating unit 40, judging unit 50 and processing unit 60.The updating device of the virtual application attribute can also include:Second conversion
Unit 70 and the second adding unit 80.
It should be noted that the acquiring unit 10 of the embodiment, the first converting unit 20, the first adding unit 30, update
Unit 40, judging unit 50 and processing unit 60 and the effect in the updating device of the virtual application attribute of embodiment illustrated in fig. 12
Identical, details are not described herein again.
Second converting unit 70, for judging that whether getting the first account in the first predetermined amount of time executes first
After the third event-resources in transitory state that event generates, if judging to get third in the first predetermined amount of time
First event resource in transitory state is then converted to the first event resource in normal condition by event-resources.
Second adding unit 80, for first event resource to be increased to the event money in normal condition got
In source.
Figure 14 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Figure 14 institutes
Show, the updating device of the virtual application attribute may include:Acquiring unit 10, the first converting unit 20, the first adding unit 30
With updating unit 40.Wherein, updating unit 40 includes:First acquisition module 41 and update module 42.
It should be noted that the acquiring unit 10 of the embodiment, the first converting unit 20, the first adding unit 30 and update
Unit 40 is identical as the effect in the updating device of the virtual application attribute of embodiment illustrated in fig. 11, and details are not described herein again.
First acquisition module 41, for obtaining the resource section residing for event-resources.
Update module 42 is used for the progress of virtual application attribute and resource-area to the first account in virtual application client
Between corresponding update.
Optionally, update module is used for when resource section is bigger, is increased or decreased to virtual application attribute more.
Optionally, the method that updating unit is used to execute at least one of:To the first account in virtual application client
In movement speed increased;Attack of first account in virtual application client is increased;To the first account
Vital values in virtual application client are increased;Mana of first account in virtual application client is increased
Add;Technical ability of first account in virtual application client is reduced cooling time.
Figure 15 is the schematic diagram of the updating device of another virtual application attribute according to the ... of the embodiment of the present invention.Such as Figure 15 institutes
Show, the updating device of the virtual application attribute includes at least:Acquiring unit 10, the first converting unit 20, the first adding unit 30
With updating unit 40, wherein acquiring unit 10 includes:Second acquisition module 11 and third acquisition module 12.
It should be noted that the acquiring unit 10 of the embodiment, the first converting unit 20, the first adding unit 30 and update
Unit 40 is identical as the effect in the updating device of the virtual application attribute of embodiment illustrated in fig. 11 as Figure 11, no longer superfluous herein
It states.
Second acquisition module 11, the first attribute for obtaining the event action executed in first event and event action
Operation object the second attribute.
Third acquisition module 12, for obtaining first event resource corresponding with the first attribute and the second attribute.
Optionally, third acquisition module 12 is used to obtain corresponding with the first attribute and the second attribute the with scheduled probability
One event-resources.
Optionally, the updating device of the virtual application attribute further includes display unit, for increasing by second event resource
After being added in the event-resources in normal condition got, shows and carry on the runnable interface of virtual application client
Indicating is known, wherein prompt mark executes predetermined operation for prompting to the event-resources in normal condition.
Above-described embodiment during virtual application client is run, obtains virtual application client by acquiring unit 10
First account at end executes the first event resource in transitory state that first event generates, will by the first converting unit 20
The second event resource in transitory state got before first event resource is converted to second in normal condition
Second event resource is increased to the event money in normal condition got by the first adding unit 30 by event-resources
In source, by updating unit 40 when detecting the predetermined operation to the event-resources execution in normal condition, to the first account
Virtual application attribute number in virtual application client is updated, and has reached the mesh being updated to virtual application attribute
, to realize the technique effect being updated to virtual application attribute according to event-resources, and then solve the relevant technologies
In the technical issues of game attributes can not being updated according to event-resources.
Herein it should be noted that example and application scenarios phase that said units and module and corresponding step are realized
Together, but it is not limited to the above embodiments 1 disclosure of that.It should be noted that above-mentioned module can be with as a part for device
It operates in hardware environment as shown in Figure 1, can also pass through hardware realization by software realization.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to 1 disclosure of that of above-described embodiment.It should be noted that above-mentioned module as a part for device may operate in as
In hardware environment shown in FIG. 1, it can also pass through hardware realization by software realization, wherein hardware environment includes network
Environment.
Embodiment 5
According to embodiments of the present invention, a kind of service for implementing the update method of above-mentioned virtual application attribute is additionally provided
Device or terminal.
Figure 16 is a kind of structure diagram of terminal according to the ... of the embodiment of the present invention.As shown in figure 16, which may include:
One or more (one is only shown in figure) processors 161, memory 163 and transmitting device 165 are (in such as above-described embodiment
Sending device), as shown in figure 16, which can also include input-output equipment 167.
Wherein, memory 163 can be used for storing software program and module, such as the virtual application category in the embodiment of the present invention
Property the corresponding program instruction/module of update method and device, processor 161 by operation be stored in it is soft in memory 163
Part program and module realize above-mentioned virtual application attribute more to perform various functions application and data processing
New method.Memory 163 may include high speed random access memory, can also include nonvolatile memory, such as one or more
Magnetic storage device, flash memory or other non-volatile solid state memories.In some instances, memory 163 can be wrapped further
The memory remotely located relative to processor 161 is included, these remote memories can pass through network connection to terminal.Above-mentioned net
The example of network includes but not limited to internet, intranet, LAN, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 165 is used to receive via network or transmission data, can be also used for processor with
Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example,
Transmitting device 165 includes a network adapter (Network Interface Controller, referred to as NIC), can be led to
Cable is crossed to be connected with other network equipments with router so as to be communicated with internet or LAN.In an example,
Transmitting device 165 be radio frequency (Radio Frequency, referred to as RF) module, be used for wirelessly with internet into
Row communication.
Wherein, specifically, memory 163 is for storing application program.
Processor 161 can call the application program that memory 163 stores by transmitting device 165, to execute following steps
Suddenly:
Processor 161 is additionally operable to execute following step:
During virtual application client is run, the first account for obtaining virtual application client executes first event
The first event resource in transitory state generated;
The second event resource in transitory state got before first event resource is converted in normal
The second event resource of state;
Second event resource is increased in the event-resources in normal condition got;
When detecting the predetermined operation to the event-resources execution in normal condition, to the first account in virtual application
Virtual application attribute in client is updated.
Processor 161 is additionally operable to execute following steps:Second event resource is increased to got in normal
After in the event-resources of state, judge that the first account whether is got in the first predetermined amount of time executes first event generation
The third event-resources in transitory state;If judging that third event-resources have not been obtained in the first predetermined amount of time,
The first event resource in transitory state is then deleted, and the event-resources in normal condition is made to subtract with the first predetermined speed
It is few.
Processor 161 is additionally operable to execute following steps:Judging the first account whether is got in the first predetermined amount of time
Number execute first event generate the third event-resources in transitory state after, if judging in the first predetermined amount of time
Third event-resources are got, then the first event resource in transitory state are converted into the first event in normal condition
Resource;First event resource is increased in the event-resources in normal condition got.
Processor 161 is additionally operable to execute following steps:To virtual application category of first account in virtual application client
Property be updated including:Obtain the resource section residing for event-resources;It is virtual in virtual application client to the first account
Application attribute carries out update corresponding with resource section.
Processor 161 is additionally operable to execute following steps:If resource section is bigger, virtual application attribute is increased or decreased
It is more.
The virtual application attribute that processor 161 is used to execute to the first account in virtual application client is updated packet
Include at least one of:Movement speed of first account in virtual application client is increased;To the first account in void
Attack in quasi- applications client is increased;Vital values of first account in virtual application client are increased;
Mana of first account in virtual application client is increased;To skill of first account in virtual application client
It can be reduced cooling time.
Processor 161 is additionally operable to execute following steps:Obtain the first attribute of event action for being executed in first event with
And the second attribute of the operation object of event action;Obtain first event resource corresponding with the first attribute and the second attribute.
Processor 161 is additionally operable to execute following steps:It is obtained with scheduled probability corresponding with the first attribute and the second attribute
First event resource.
Processor 161 is additionally operable to execute following steps:Second event resource is increased to got be in normal shape
After in the event-resources of state, display reminding identifies on the runnable interface of virtual application client, wherein prompt mark is used for
It prompts to execute predetermined operation to the event-resources in normal condition.
The embodiment of the present invention obtains the first account of virtual application client during virtual application client is run
Execute the first event resource in transitory state that first event generates;It is in what is got before first event resource
The second event resource of transitory state is converted to the second event resource in normal condition;Second event resource is increased to
In the event-resources in normal condition got;Detecting the predetermined behaviour executed to the event-resources in normal condition
When making, virtual application attribute of first account in virtual application client is updated, has been reached to virtual application attribute
The purpose being updated to realize the technique effect being updated to virtual application attribute according to event-resources, and then solves
It has determined the technical issues of game attributes can not being updated according to event-resources in the related technology.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment
Details are not described herein.
It will appreciated by the skilled person that structure shown in Figure 16 is only to illustrate, terminal can be smart mobile phone
(such as Android phone, iOS mobile phones), tablet computer, palm PC and mobile internet device (Mobile Internet
Devices, MID), the terminal devices such as PAD.Figure 16 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also
It may include more either less components (such as network interface, display device) than shown in Figure 16 or have and Figure 16 institutes
Show different configurations.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can
To be completed come command terminal device-dependent hardware by program, which can be stored in a computer readable storage medium
In, storage medium may include:Flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random
Access Memory, RAM), disk or CD etc..
Embodiment 6
The embodiments of the present invention also provide a kind of storage mediums.Optionally, in the present embodiment, above-mentioned storage medium can
For the program code of the update method of execution virtual application attribute.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment
On at least one of network equipment network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
During virtual application client is run, the first account for obtaining virtual application client executes first event
The first event resource in transitory state generated;
The second event resource in transitory state got before first event resource is converted in normal
The second event resource of state;
Second event resource is increased in the event-resources in normal condition got;
When detecting the predetermined operation to the event-resources execution in normal condition, to the first account in virtual application
Virtual application attribute in client is updated.
Optionally, storage medium is also configured to store the program code for executing following steps:By second event
After resource increases in the event-resources in normal condition got, judge whether obtained in the first predetermined amount of time
It gets the first account and executes the third event-resources in transitory state that first event generates;If judging in the first pre- timing
Between third event-resources have not been obtained in section, then delete the first event resource in transitory state, and make to be in normal condition
Event-resources reduced with the first predetermined speed.
Optionally, storage medium is also configured to store the program code for executing following steps:Judging first
Whether got in predetermined amount of time the first account execute first event generate the third event-resources in transitory state it
Afterwards, if judging to get third event-resources in the first predetermined amount of time, the first event in transitory state is provided
Source is converted to the first event resource in normal condition;First event resource is increased to got be in normal condition
Event-resources in.
Optionally, storage medium is also configured to store the program code for executing following steps:Exist to the first account
Virtual application attribute in virtual application client be updated including:Obtain the resource section residing for event-resources;To first
Virtual application attribute of the account in virtual application client carries out update corresponding with resource section.
Optionally, storage medium is also configured to store the program code for executing following steps:If resource section is got over
Greatly, then virtual application attribute is increased or decreased more.
Optionally, it is virtual in virtual application client to the first account for executing to be arranged to storage for storage medium
Application attribute is updated including at least one of:Movement speed of first account in virtual application client is increased
Add;Attack of first account in virtual application client is increased;To the first account in virtual application client
Vital values increased;Mana of first account in virtual application client is increased;To the first account in void
Technical ability in quasi- applications client is reduced cooling time.
Optionally, storage medium is also configured to store the program code for executing following steps:Obtain first event
Second attribute of the first attribute of the event action of middle execution and the operation object of event action;It obtains and the first attribute and the
The corresponding first event resource of two attributes.
Optionally, storage medium is also configured to store the program code for executing following steps:With scheduled probability
Obtain first event resource corresponding with the first attribute and the second attribute.
Optionally, storage medium is also configured to store the program code for executing following steps:Second event is provided
After source increases in the event-resources in normal condition got, shown on the runnable interface of virtual application client
Show prompt mark, wherein prompt mark executes predetermined operation for prompting to the event-resources in normal condition.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment
Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only memory (ROM,
Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or
The various media that can store program code such as CD.
The embodiments of the present invention are for illustration only, can not represent the quality of embodiment.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product
Sale in use, can be stored in the storage medium that above computer can be read.Based on this understanding, skill of the invention
Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme
The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one
Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention
State all or part of step of method.
In the above embodiment of the present invention, all emphasizes particularly on different fields to the description of each embodiment, do not have in some embodiment
The part of detailed description may refer to the associated description of other embodiment.
In several embodiments provided by the present invention, it should be understood that disclosed client, it can be by others side
Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, for example, the unit division, only one
Kind of division of logic function, formula that in actual implementation, there may be another division manner, such as multiple units or component can combine or
It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it
Between coupling, direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module
It connects, can be electrical or other forms.
The unit illustrated as separating component may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, you can be located at a place, or may be distributed over multiple
In network element.Some or all of unit therein can be selected according to the actual needs to realize the mesh of this embodiment scheme
's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also
It is that each unit physically exists alone, it can also be during two or more units be integrated in one unit.Above-mentioned integrated list
The form that hardware had both may be used in member is realized, can also be realized in the form of SFU software functional unit.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (15)
1. a kind of update method of virtual application attribute, which is characterized in that including:
During virtual application client is run, the first account for obtaining the virtual application client executes first event
The first event resource in transitory state generated;
The second event resource in the transitory state got before the first event resource is converted to and is in
The second event resource of normal condition;
The second event resource is increased in the event-resources in the normal condition got;
When detecting the predetermined operation to the event-resources execution in the normal condition, exist to first account
Virtual application attribute in the virtual application client is updated.
2. according to the method described in claim 1, it is characterized in that, having been got increasing to the second event resource
After in event-resources in the normal condition, the method further includes:
Judge whether to get that first account executes that the first event generates in facing in the first predetermined amount of time
When state third event-resources;
If judging that the third event-resources have not been obtained in first predetermined amount of time, delete in described interim
The first event resource of state, and the event-resources in the normal condition is made to be reduced with the first predetermined speed.
3. according to the method described in claim 2, it is characterized in that, judging whether get institute in the first predetermined amount of time
After stating the third event-resources in transitory state that the first account executes the first event generation, the method is also wrapped
It includes:
If judging to get the third event-resources in first predetermined amount of time, the transitory state will be in
The first event resource be converted to the first event resource in the normal condition;
The first event resource is increased in the event-resources in the normal condition got.
4. according to the method described in claim 1, it is characterized in that, it is described to first account in the virtual application client
Virtual application attribute in end be updated including:
Obtain the resource section residing for the event-resources;
Virtual application attribute of first account in the virtual application client is carried out corresponding with the resource section
Update.
5. according to the method described in claim 4, it is characterized in that, to first account in the virtual application client
Virtual application attribute carry out it is corresponding with the resource section update include:
If the resource section is bigger, the virtual application attribute is increased or decreased more.
6. the method according to any one of claims 1 to 5, it is characterized in that, it is described to first account described
Virtual application attribute in virtual application client is updated including at least one of:
Movement speed of first account in the virtual application client is increased;
Attack of first account in the virtual application client is increased;
Vital values of first account in the virtual application client are increased;
Mana of first account in the virtual application client is increased;
Technical ability of first account in the virtual application client is reduced cooling time.
7. the method according to any one of claims 1 to 5, it is characterized in that, described obtain the virtual application client
First account at end executes the first event resource in transitory state that first event generates:
Obtain the of the first attribute of the event action executed in the first event and the operation object of the event action
Two attributes;
Obtain the first event resource corresponding with first attribute and second attribute.
8. the method according to the description of claim 7 is characterized in that the acquisition and first attribute and second attribute
The corresponding first event resource includes:
The first event resource corresponding with first attribute and second attribute is obtained with scheduled probability.
9. the method according to any one of claims 1 to 5, it is characterized in that, increasing by the second event resource
To after in the event-resources in the normal condition got, including:
Display reminding identifies on the runnable interface of the virtual application client, wherein the prompt mark is for prompt pair
The event-resources in the normal condition execute the predetermined operation.
10. a kind of updating device of virtual application attribute, which is characterized in that including:
Acquiring unit, for during virtual application client is run, obtaining the first account of the virtual application client
Number execute first event generate the first event resource in transitory state;
First converting unit, the second thing in the transitory state for will be got before the first event resource
Part resource is converted to the second event resource in normal condition;
First adding unit, for the second event resource to be increased to the event in the normal condition got
In resource;
Updating unit, for detect in the normal condition the event-resources execute predetermined operation when, it is right
Virtual application attribute of first account in the virtual application client is updated.
11. device according to claim 10, which is characterized in that described device further includes:
Judging unit, for the second event resource to be increased to the event money in the normal condition got
After in source, judge that first account whether is got in the first predetermined amount of time executes the place that the first event generates
In the third event-resources of transitory state;
Processing unit is then deleted for judging that the third event-resources have not been obtained in first predetermined amount of time
Except the first event resource in the transitory state, and make the event-resources in the normal condition with first
Predetermined speed is reduced.
12. according to the devices described in claim 11, which is characterized in that described device further includes:
Second converting unit, for executing described the judging whether to get first account in the first predetermined amount of time
After the third event-resources in transitory state that one event generates, if judging to obtain in first predetermined amount of time
To the third event-resources, then the first event resource in the transitory state is converted in the normal shape
The first event resource of state;
Second adding unit, for the first event resource to be increased to the event in the normal condition got
In resource.
13. device according to claim 10, which is characterized in that the updating unit includes:
First acquisition module, for obtaining the resource section residing for the event-resources;
Update module, for virtual application attribute of first account in the virtual application client carry out with it is described
The corresponding update in resource section.
14. device according to claim 13, which is characterized in that the update module is used for bigger in the resource section
When, the virtual application attribute is increased or decreased more.
15. the device according to any one of claim 10 to 14, which is characterized in that the acquiring unit includes:
Second acquisition module, the first attribute for obtaining the event action executed in the first event and event behaviour
Second attribute of the operation object of work;
Third acquisition module, for obtaining the first event resource corresponding with first attribute and second attribute.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610639735.8A CN106302418B (en) | 2016-08-05 | 2016-08-05 | The update method and device of virtual application attribute |
EP17836439.4A EP3496360A4 (en) | 2016-08-05 | 2017-08-07 | Virtual application attribute update method and apparatus, and storage medium |
PCT/CN2017/096197 WO2018024258A1 (en) | 2016-08-05 | 2017-08-07 | Virtual application attribute update method and apparatus, and storage medium |
US16/207,414 US20190099674A1 (en) | 2016-08-05 | 2018-12-03 | Method and apparatus for updating virtual application attribute, and storage medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201610639735.8A CN106302418B (en) | 2016-08-05 | 2016-08-05 | The update method and device of virtual application attribute |
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CN106302418A CN106302418A (en) | 2017-01-04 |
CN106302418B true CN106302418B (en) | 2018-09-18 |
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CN201610639735.8A Active CN106302418B (en) | 2016-08-05 | 2016-08-05 | The update method and device of virtual application attribute |
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US (1) | US20190099674A1 (en) |
EP (1) | EP3496360A4 (en) |
CN (1) | CN106302418B (en) |
WO (1) | WO2018024258A1 (en) |
Cited By (1)
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US20240144205A1 (en) * | 2022-11-02 | 2024-05-02 | Cognitive Research Labs, Inc. | System for transmitting and receiving data and method of doing the same |
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CN106302418B (en) * | 2016-08-05 | 2018-09-18 | 腾讯科技(深圳)有限公司 | The update method and device of virtual application attribute |
CN108926842B (en) * | 2017-05-17 | 2022-07-29 | 腾讯科技(深圳)有限公司 | Network speed display method and device of virtual application |
CN111052710B (en) * | 2017-09-06 | 2023-11-07 | 康维达无线有限责任公司 | Apparatus and method for configurable event and action sequencing framework for Internet of Things |
CN109806588B (en) | 2019-01-31 | 2020-12-01 | 腾讯科技(深圳)有限公司 | Method and device for recovering attribute value, storage medium and electronic device |
CN110393920B (en) * | 2019-07-29 | 2024-01-26 | 网易(杭州)网络有限公司 | Method and device for generating state in game, electronic equipment and storage medium |
CN112402963B (en) * | 2020-11-20 | 2022-08-30 | 腾讯科技(深圳)有限公司 | Information sending method, device, equipment and storage medium in virtual scene |
CN112546624A (en) * | 2020-12-15 | 2021-03-26 | 竞技世界(北京)网络技术有限公司 | Method, device and equipment for controlling special effect release and computer readable storage medium |
CN114648349A (en) * | 2020-12-21 | 2022-06-21 | 北京达佳互联信息技术有限公司 | Method, device, electronic device and storage medium for using virtual resources |
CN112807693B (en) * | 2021-01-19 | 2024-05-28 | 网易(杭州)网络有限公司 | Game control method, game control device, electronic equipment and storage medium |
CN113318449B (en) * | 2021-06-17 | 2024-05-14 | 上海幻电信息科技有限公司 | Game element interaction numeralization method and system |
CN113457158B (en) * | 2021-06-29 | 2024-01-26 | 完美世界(重庆)互动科技有限公司 | Virtual character configuration method and device, storage medium and electronic device |
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Also Published As
Publication number | Publication date |
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WO2018024258A1 (en) | 2018-02-08 |
EP3496360A4 (en) | 2019-11-27 |
EP3496360A1 (en) | 2019-06-12 |
US20190099674A1 (en) | 2019-04-04 |
CN106302418A (en) | 2017-01-04 |
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