CA2615033A1 - Double tablette de jeu - Google Patents
Double tablette de jeu Download PDFInfo
- Publication number
- CA2615033A1 CA2615033A1 CA002615033A CA2615033A CA2615033A1 CA 2615033 A1 CA2615033 A1 CA 2615033A1 CA 002615033 A CA002615033 A CA 002615033A CA 2615033 A CA2615033 A CA 2615033A CA 2615033 A1 CA2615033 A1 CA 2615033A1
- Authority
- CA
- Canada
- Prior art keywords
- controller
- right hand
- video game
- hand controller
- left hand
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000033001 locomotion Effects 0.000 claims abstract description 38
- 238000001514 detection method Methods 0.000 claims abstract description 10
- 230000035945 sensitivity Effects 0.000 claims description 8
- 230000003287 optical effect Effects 0.000 claims description 5
- 230000001360 synchronised effect Effects 0.000 claims description 5
- 230000009471 action Effects 0.000 description 8
- 239000000463 material Substances 0.000 description 6
- 230000000994 depressogenic effect Effects 0.000 description 4
- 210000003813 thumb Anatomy 0.000 description 4
- 208000027418 Wounds and injury Diseases 0.000 description 3
- 230000006378 damage Effects 0.000 description 3
- 210000004247 hand Anatomy 0.000 description 3
- 230000002035 prolonged effect Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 229920001971 elastomer Polymers 0.000 description 2
- 210000003811 finger Anatomy 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 239000004033 plastic Substances 0.000 description 2
- 229920003023 plastic Polymers 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 230000008685 targeting Effects 0.000 description 2
- 230000000007 visual effect Effects 0.000 description 2
- 208000012514 Cumulative Trauma disease Diseases 0.000 description 1
- 206010020649 Hyperkeratosis Diseases 0.000 description 1
- 230000004913 activation Effects 0.000 description 1
- 230000006978 adaptation Effects 0.000 description 1
- 230000004075 alteration Effects 0.000 description 1
- 238000004458 analytical method Methods 0.000 description 1
- 238000003491 array Methods 0.000 description 1
- 230000003190 augmentative effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000003467 diminishing effect Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 229920001821 foam rubber Polymers 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000003760 hair shine Effects 0.000 description 1
- 238000003780 insertion Methods 0.000 description 1
- 230000037431 insertion Effects 0.000 description 1
- 229910044991 metal oxide Inorganic materials 0.000 description 1
- 150000004706 metal oxides Chemical class 0.000 description 1
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- 230000035484 reaction time Effects 0.000 description 1
- 230000009467 reduction Effects 0.000 description 1
- 239000012858 resilient material Substances 0.000 description 1
- 230000000284 resting effect Effects 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US88476507P | 2007-01-12 | 2007-01-12 | |
US60/884,765 | 2007-01-12 |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2615033A1 true CA2615033A1 (fr) | 2008-07-12 |
Family
ID=39595901
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002615033A Abandoned CA2615033A1 (fr) | 2007-01-12 | 2007-12-14 | Double tablette de jeu |
Country Status (2)
Country | Link |
---|---|
US (1) | US20080188306A1 (fr) |
CA (1) | CA2615033A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114377379A (zh) * | 2021-12-15 | 2022-04-22 | 阿里巴巴(中国)有限公司 | 游戏控制器及游戏系统 |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5829020B2 (ja) * | 2010-12-22 | 2015-12-09 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
US8979658B1 (en) * | 2013-10-10 | 2015-03-17 | Voyetra Turtle Beach, Inc. | Dynamic adjustment of game controller sensitivity based on audio analysis |
CN105404385B (zh) * | 2014-05-30 | 2018-11-27 | 阿里巴巴集团控股有限公司 | 一种智能显示终端与体感设备实现数据交互的方法及装置 |
CN104154440A (zh) * | 2014-07-29 | 2014-11-19 | 浙江生辉照明有限公司 | 智能led照明装置及智能led照明系统 |
US9908041B2 (en) | 2015-06-04 | 2018-03-06 | Microsoft Technology Licensing, Llc | Game controller with removable faceted fingerpad |
WO2018029450A1 (fr) * | 2016-08-11 | 2018-02-15 | Ironburg Inventions Limited | Appareil d'entrée pour un ordinateur |
US10561935B2 (en) * | 2017-01-17 | 2020-02-18 | Microsoft Technology Licensing, Llc | Thumbstick for user input device |
CN110603081A (zh) | 2017-03-15 | 2019-12-20 | 铁堡发明有限公司 | 用于游戏主机的输入设备 |
CN110740794A (zh) | 2017-06-12 | 2020-01-31 | 铁堡发明有限公司 | 用于游戏主机的输入装置 |
US10698492B2 (en) * | 2017-09-28 | 2020-06-30 | John James Daniels | Wearable electronic, multi-sensory, human/machine, human/human interfaces |
WO2020208649A1 (fr) * | 2019-04-06 | 2020-10-15 | Himanshu | Système et procédé pour un système de commande de jeu avec une console pour main gauche et une console pour main droite |
US12031982B2 (en) | 2020-04-19 | 2024-07-09 | John J. Daniels | Using exhaled breath condensate for testing for a biomarker of COVID-19 |
USD983269S1 (en) | 2020-06-19 | 2023-04-11 | Ironburg Inventions Limited | Input apparatus for a games console |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4052944A (en) * | 1975-11-20 | 1977-10-11 | Jennings Russell A | Portable shuffle desk |
US4917516A (en) * | 1987-02-18 | 1990-04-17 | Retter Dale J | Combination computer keyboard and mouse data entry system |
CN2211084Y (zh) * | 1994-11-15 | 1995-10-25 | 郑秋豪 | 可分离的电视游戏机键盘 |
US20060279532A1 (en) * | 2005-06-14 | 2006-12-14 | Olszewski Piotr S | Data input device controlled by motions of hands and fingers |
US8308563B2 (en) * | 2005-08-30 | 2012-11-13 | Nintendo Co., Ltd. | Game system and storage medium having game program stored thereon |
-
2007
- 2007-12-14 CA CA002615033A patent/CA2615033A1/fr not_active Abandoned
- 2007-12-17 US US11/957,944 patent/US20080188306A1/en not_active Abandoned
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114377379A (zh) * | 2021-12-15 | 2022-04-22 | 阿里巴巴(中国)有限公司 | 游戏控制器及游戏系统 |
Also Published As
Publication number | Publication date |
---|---|
US20080188306A1 (en) | 2008-08-07 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Discontinued |
Effective date: 20131216 |