CA2205948A1 - Will at wheel - Google Patents
Will at wheelInfo
- Publication number
- CA2205948A1 CA2205948A1 CA 2205948 CA2205948A CA2205948A1 CA 2205948 A1 CA2205948 A1 CA 2205948A1 CA 2205948 CA2205948 CA 2205948 CA 2205948 A CA2205948 A CA 2205948A CA 2205948 A1 CA2205948 A1 CA 2205948A1
- Authority
- CA
- Canada
- Prior art keywords
- wheel
- plate
- weights
- game
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/26—Balancing games, i.e. bringing elements into or out of balance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
- A63F5/043—Disc roulettes; Dial roulettes; Teetotums; Dice-tops using concentric discs or rings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F5/00—Roulette games
- A63F5/04—Disc roulettes; Dial roulettes; Teetotums; Dice-tops
- A63F5/045—Disc roulettes; Dial roulettes; Teetotums; Dice-tops using a rotating wheel and a fixed indicator, e.g. fortune wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0811—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable concentric rings or discs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/34—Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F9/00
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
The invention provides a rotational puzzle-game which consists of two disk or wheels of different sizes that are freely movable. The two wheels are mounted on a stand vertically. The goal of the game is to balance the wheel so that the arrow in the wheel will point to the desired angular direction. To balance the wheel, theplayer will attach different weights near the edge of the wheel as shown in Fig. 1.
This device is called "Will at Wheel".
This device is called "Will at Wheel".
Description
CA 0220~948 1997-0~-27 I of s ABSTRACT
The invention provides a rotational puzzle-game which consists of two disk or wheels of different sizes that are ~eely movable. The two wheels are mounted on a stand vertically. The goal of the game is to balance the wheel so that the arrow in the wheel will point to the desired angular direction. To balance the wheel, theplayer will attach different weights near the edge of the wheel as shown in Fig. I .
This device is called "Will at Wheel".
, , SPECIFICATION
The main components in this device are: (please refer to figure 1 and 2) a) wheel "A"( 1 ) = 20.32 cm (8") in diameter and is made of plastic and iron metal.
b) wheel "B" (2) = 28 cm ( 1 1 ") in diameter and is made of plastic or wood.
c) retainer (3) = used to stop wheel A from coming out.
d) weights (4) = quantity of eight, the shape is round, diameter is 2 cm ( 0.7875"~, weights are 5g, 10g, 15g, 20g, 25g, 30g, 35g, 40g.
e) vertical stand (5) = is used to hold the rod that hold the two wheels.
f~ rubber spacers (6) = is used as a stopper so that wheel B can be position to any desired angular position.
g) base (7) = is used to hold (5) vertically.
h) bearing (8) = is used in wheel "A" to reduce the ~iction between the rod and the wheel. The outer diameter of this bearing is 1.27 cm ( 0.500") f~ cards = two or more cards made of card board or paper with sixteen squares written to it (please see f1gure 3 and 4).
NOTE: The dimensions and weights stated in this specification is not critical. It was just used for personal ~l ~re~ ce rather than a requirement. Thus the patent applied is not just for this dimensions or weights.
DESCRIPTION
The device is made of two different sizes of wheels. The two wheels are mounted vertically facing each other. Please see figure 1 and 2. The first wheel ( which is called wheel "A" ) has a provision to attached eight different weights (can be magnetic weights) in eight equally space locations (45~ from each other). To vary the difficulty of the game, different wheels are provided as shown in Figure 6 and seven to replace the existing wheel.
Also, this wheel has an arrow that point to the number/letter at the other wheel.
The other wheel (which is called wheel "B") is located at the back of wheel "A". This wheel is divided into 32 sections. The sections are identified by numbers 20f5 I to 32 and by the letters of the alphabet.
The object of the game is to place the 8 weights in wheel "A" in such away that the distribution of the weight in the wheel will make it rotate and stop so that the arrow in wheel "A"will point to the desired number or letter in wheel "B".
Because it is hard to mathematically calculate the position where wheel "A"
will stop, the players can only imagine where wheel "A" will stop by placing theweights in wheel "A" according to his/ her im~in~qtion.
8 The "Will at Wheel can be played in several ways as follows.
1) To Play The Game By The Numbers Object of the game: To match any one of the patterns shown in Figure S using the numbers given by the wheel.
a) Distribute the play cards (shown in figure 3 ) among the players.
b) One ofthe opponent rotate (or move) wheel "B" to his/her desired position.
( wheel B can be position to any desired angular position).
c) The i~rst player 1~ Place the eight weights in "Wheel A". (Place it in such away that when you rotate wheel "A", the arrow on wheel "A" will point to the number in wheel "B" which correspond to any numbers in your play card, when wheel "A" stop rotating).
The invention provides a rotational puzzle-game which consists of two disk or wheels of different sizes that are ~eely movable. The two wheels are mounted on a stand vertically. The goal of the game is to balance the wheel so that the arrow in the wheel will point to the desired angular direction. To balance the wheel, theplayer will attach different weights near the edge of the wheel as shown in Fig. I .
This device is called "Will at Wheel".
, , SPECIFICATION
The main components in this device are: (please refer to figure 1 and 2) a) wheel "A"( 1 ) = 20.32 cm (8") in diameter and is made of plastic and iron metal.
b) wheel "B" (2) = 28 cm ( 1 1 ") in diameter and is made of plastic or wood.
c) retainer (3) = used to stop wheel A from coming out.
d) weights (4) = quantity of eight, the shape is round, diameter is 2 cm ( 0.7875"~, weights are 5g, 10g, 15g, 20g, 25g, 30g, 35g, 40g.
e) vertical stand (5) = is used to hold the rod that hold the two wheels.
f~ rubber spacers (6) = is used as a stopper so that wheel B can be position to any desired angular position.
g) base (7) = is used to hold (5) vertically.
h) bearing (8) = is used in wheel "A" to reduce the ~iction between the rod and the wheel. The outer diameter of this bearing is 1.27 cm ( 0.500") f~ cards = two or more cards made of card board or paper with sixteen squares written to it (please see f1gure 3 and 4).
NOTE: The dimensions and weights stated in this specification is not critical. It was just used for personal ~l ~re~ ce rather than a requirement. Thus the patent applied is not just for this dimensions or weights.
DESCRIPTION
The device is made of two different sizes of wheels. The two wheels are mounted vertically facing each other. Please see figure 1 and 2. The first wheel ( which is called wheel "A" ) has a provision to attached eight different weights (can be magnetic weights) in eight equally space locations (45~ from each other). To vary the difficulty of the game, different wheels are provided as shown in Figure 6 and seven to replace the existing wheel.
Also, this wheel has an arrow that point to the number/letter at the other wheel.
The other wheel (which is called wheel "B") is located at the back of wheel "A". This wheel is divided into 32 sections. The sections are identified by numbers 20f5 I to 32 and by the letters of the alphabet.
The object of the game is to place the 8 weights in wheel "A" in such away that the distribution of the weight in the wheel will make it rotate and stop so that the arrow in wheel "A"will point to the desired number or letter in wheel "B".
Because it is hard to mathematically calculate the position where wheel "A"
will stop, the players can only imagine where wheel "A" will stop by placing theweights in wheel "A" according to his/ her im~in~qtion.
8 The "Will at Wheel can be played in several ways as follows.
1) To Play The Game By The Numbers Object of the game: To match any one of the patterns shown in Figure S using the numbers given by the wheel.
a) Distribute the play cards (shown in figure 3 ) among the players.
b) One ofthe opponent rotate (or move) wheel "B" to his/her desired position.
( wheel B can be position to any desired angular position).
c) The i~rst player 1~ Place the eight weights in "Wheel A". (Place it in such away that when you rotate wheel "A", the arrow on wheel "A" will point to the number in wheel "B" which correspond to any numbers in your play card, when wheel "A" stop rotating).
2) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the numbers in wheel "B". If this number is in your play card, put a marker on it.
Remove the 8 weights from wheel "A".
Second Player d) Now, it is the second player's turns. Do the same as what the first player did.
( If there are more than two players, let them take their turns).
e) Now, it is the first player's turn again.
1 ) One of the opponent rotate ~or move) wheel "B" to his/her desired CA 0220~948 1997-0~-27 3 of 5 position.
( wheel B can be position to any desired ~n~ r position).
2) The first player place the eight weights in wheel "A". ( (Place it in such away that when you rotate wheel "A", the arrow on wheel "A"
will point to the desired number in wheel "B", when wheel "A" stop rotating. The object of the game is to put 4 marks in the play card that resemble the patterns shown in figure 4 ).
- 3) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the numbers in wheel "B". If this number is in your play card, put a marker on it.
Remove the 8 weights from wheel "A".
f) Now it is the next player's turn again g) The first player to have 4 marks that resemble any patterns shown in figure 4 wins.
1~ To Play The Game By The Alphabets Object of the game: To form a word (minimum of four letters ) using the letters given by the wheel. The first player to form a word wins.
a) The players will take turns turning the "Will at Wheel"
b~ One of the opponent rotate (or move) wheel "B" to his/her desired position.
( wheel B can be position to any desired angular position).
c) The first player 1 ) Place the eight weights in "Wheel A". (Place it in such away that when you rotate wheel "A", the arrow on wheel "A" will point to the letter that you want in wheel "B" when wheel "A" stop rotating).
2) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the letters in wheel "B". If you like the letter, then write it in your paper, if not, you can just discard it.
Remove the 8 weights from wheel "A".
Second Player 40fS
c) Now, it is the second player's turns. Do the same as what the i~irst player did. ( If there are more than two players, let them take their turns).
d) Now, it is the first player's turn again.
1 ) One of the opponent rotate (or move) wheel "B" to his/her desired position.
( wheel B can be position to any desired ~n~ r position).
- 2) Place the eight weights in wheel "A".
3) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the letters in wheel "B". If you like the letter, then write it in your paper, if not, you can just discard it.
Remove the 8 weights from wheel "A".
e) Now it is the next player's turn again.
f) The first player to form a word ( minimum of 4 letters) wins.
Note: The degree of difficulties can be varied by using any one of the weight as a pointer. For example, the players can agree that weight 7 will be used as a pointer rather than the arrow. So the player will position all the 8 weights in wheel "A" so that weight number 7 will point to the desired numberAetter in wheel "B'.
The game can be varied by changing wheel A with difr~-elll wheel as shown in filgure 6 and seven.
Remove the 8 weights from wheel "A".
Second Player d) Now, it is the second player's turns. Do the same as what the first player did.
( If there are more than two players, let them take their turns).
e) Now, it is the first player's turn again.
1 ) One of the opponent rotate ~or move) wheel "B" to his/her desired CA 0220~948 1997-0~-27 3 of 5 position.
( wheel B can be position to any desired ~n~ r position).
2) The first player place the eight weights in wheel "A". ( (Place it in such away that when you rotate wheel "A", the arrow on wheel "A"
will point to the desired number in wheel "B", when wheel "A" stop rotating. The object of the game is to put 4 marks in the play card that resemble the patterns shown in figure 4 ).
- 3) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the numbers in wheel "B". If this number is in your play card, put a marker on it.
Remove the 8 weights from wheel "A".
f) Now it is the next player's turn again g) The first player to have 4 marks that resemble any patterns shown in figure 4 wins.
1~ To Play The Game By The Alphabets Object of the game: To form a word (minimum of four letters ) using the letters given by the wheel. The first player to form a word wins.
a) The players will take turns turning the "Will at Wheel"
b~ One of the opponent rotate (or move) wheel "B" to his/her desired position.
( wheel B can be position to any desired angular position).
c) The first player 1 ) Place the eight weights in "Wheel A". (Place it in such away that when you rotate wheel "A", the arrow on wheel "A" will point to the letter that you want in wheel "B" when wheel "A" stop rotating).
2) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the letters in wheel "B". If you like the letter, then write it in your paper, if not, you can just discard it.
Remove the 8 weights from wheel "A".
Second Player 40fS
c) Now, it is the second player's turns. Do the same as what the i~irst player did. ( If there are more than two players, let them take their turns).
d) Now, it is the first player's turn again.
1 ) One of the opponent rotate (or move) wheel "B" to his/her desired position.
( wheel B can be position to any desired ~n~ r position).
- 2) Place the eight weights in wheel "A".
3) Rotate wheel "A". Wait until it stops. Check where the arrow in wheel "A" is pointing among the letters in wheel "B". If you like the letter, then write it in your paper, if not, you can just discard it.
Remove the 8 weights from wheel "A".
e) Now it is the next player's turn again.
f) The first player to form a word ( minimum of 4 letters) wins.
Note: The degree of difficulties can be varied by using any one of the weight as a pointer. For example, the players can agree that weight 7 will be used as a pointer rather than the arrow. So the player will position all the 8 weights in wheel "A" so that weight number 7 will point to the desired numberAetter in wheel "B'.
The game can be varied by changing wheel A with difr~-elll wheel as shown in filgure 6 and seven.
Claims (2)
- CLAIM 1 A puzzle game wherein the distribution of different weights in a disk(wheel) or any other geometric shape, is used to control its rotation or balance, so that the desired portion of the disk or any geometric shape, points to the desired position.
This puzzle game is consist of:
* A circular plate (it can be of any geometric shape) as shown in Figures 1 and - 2, wherein different weights can be attached to it by magnetic action. The locations where the weights can be attached are marked with circles. The plate has a hole in the centre. In this hole, a bearing is placed to reduced the friction between the holding rod and the plate. An arrow is marked on the wheel.
When there is no weights in the plate, the plate is balance and can rotate freely.
If desired, this plate can be lock to certain position by tightening the nut in the front of the rod. Once all the weights have been placed to the plate, the nut can be loosen, so that the plate can move freely and depending on the distribution of the weights, the plate will move and stop at certain position. Thus the arrowin the wheel can be made to point to any letters or numbers in the second plate.
* A second circular plate wherein numbers and letters are marked near the edge of the plate as shown in Figure 1. This second plate is mounted in a stand through a rod. Two O ring rubbers are placed between the second plate and the vertical beam. This is done to so that the second plate cannot move that easy.
Any softwares that use claim 1 as a basis of the game or puzzle..
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2205948 CA2205948A1 (en) | 1997-05-27 | 1997-05-27 | Will at wheel |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA 2205948 CA2205948A1 (en) | 1997-05-27 | 1997-05-27 | Will at wheel |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2205948A1 true CA2205948A1 (en) | 1998-11-27 |
Family
ID=4160710
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA 2205948 Abandoned CA2205948A1 (en) | 1997-05-27 | 1997-05-27 | Will at wheel |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA2205948A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU745725B3 (en) * | 2001-02-21 | 2002-03-28 | Nicole Wells | Gaming apparatus |
-
1997
- 1997-05-27 CA CA 2205948 patent/CA2205948A1/en not_active Abandoned
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU745725B3 (en) * | 2001-02-21 | 2002-03-28 | Nicole Wells | Gaming apparatus |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Dead |