[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

AU2007240164B2 - Gaming device and method - Google Patents

Gaming device and method Download PDF

Info

Publication number
AU2007240164B2
AU2007240164B2 AU2007240164A AU2007240164A AU2007240164B2 AU 2007240164 B2 AU2007240164 B2 AU 2007240164B2 AU 2007240164 A AU2007240164 A AU 2007240164A AU 2007240164 A AU2007240164 A AU 2007240164A AU 2007240164 B2 AU2007240164 B2 AU 2007240164B2
Authority
AU
Australia
Prior art keywords
outcome
symbols
displayed
winning
gaming device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
AU2007240164A
Other versions
AU2007240164A1 (en
Inventor
Jay Stone
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Inc
Original Assignee
Aristocrat Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2002251743A external-priority patent/AU2002251743A1/en
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2007240164A priority Critical patent/AU2007240164B2/en
Publication of AU2007240164A1 publication Critical patent/AU2007240164A1/en
Application granted granted Critical
Publication of AU2007240164B2 publication Critical patent/AU2007240164B2/en
Priority to AU2010212442A priority patent/AU2010212442B2/en
Anticipated expiration legal-status Critical
Expired legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

P/00/01i1 Regulation 3.2 AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Invention Title: Gaming device and method The following statement is a full description of this invention, including the best method of performing it known to us: 2 Gaming Device and Method Technical Field The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to 5 a gaming device having a winning outcome where the player wins directly and a non winning outcome which may be modified by the gaming device to produce a winning outcome. The invention transforms a non-winning outcome into a winning outcome if a permutation of the displayed symbols would produce a winning outcome according to a rule set. Most specifically, the following invention allows a gaming device to 10 transform an initial non-winning outcome into a winning outcome by changing the location of one of more displayed symbols. Background Art One problem common to all gaming machines is the frustration experienced by a player who is unable to achieve a winning combination, yet sees a "near miss" 15 combination that shows a winning combination was just missed. For example, two symbols on a line match, but a third matching symbol is one position off. Players may be superstitious and seek a "hot" machine because players want to believe that their machine is about to pay off. While successive "near miss" results retain the player's interest by encouraging this belief, if the player continues to lose in this situation, 20 interest in the game is not retained and the player leaves the machine and stops gaming. Several games have been developed that allow displayed symbols to change positions in a limited manner, giving the player another chance to win. These methods are capable of producing more winning combinations for the player, and thus may 25 retain the player's interest more than traditional machines would. However, these changes in orientation are limited in the ways symbols may move and the changes are not guaranteed to produce winning results. In the end, these machines may be less popular with some players because the supposed "second chance" gives them little advantage over traditional methods. 30 A traditional reel slot has a single payline for three reels with twenty-two physical stops on each reel. A typical game play consists of spinning the reels and stopping the reels to indicate a winning or losing position. Some games in the industry have special "nudge" symbols that have an indicator pointing up or down. When. a nudge symbol pointing down lands above the payline, the symbol automatically 3 moves down. When a nudge symbol pointing up lands below the payline, the symbol automatically moves up. In these nudge games, only particular symbols can nudge. Usually the symbols have an up or down indicator, but sometimes a symbol can nudge both up and down. In all cases, the 5 nudge symbols always nudge, whether a winning combination is made or lost by nudging. The following prior art reflects some background art of which the applicant is aware. It is stipulated, however, that none of these references teach singly nor render obvious when considered in any conceivable combination the nexus of the instant invention as disclosed in greater detail hereinafter and as particularly claimed. Nor is it acknowledged or suggested that 10 this prior art forms part of the common general knowledge in Australia or any other jurisdiction or that this prior art could reasonably be expected to be ascertained, understood and regarded as relevant by a person skilled in the art. PATENT NO. ISSUE DATE INVENTOR 5,704,835 January 6,1998 Dietz 15 5,997,401 December 7,1999 Crawford Disclosure of Invention According to one aspect of the invention, there is provided a gaming device for wagering comprising a display, processor-activated means for displaying a plurality of symbols on the display, the arrangement of at least a subset of displayed symbols being 20 representative of an initial game outcome; comparison means arranged to evaluate the initial game outcome and a game paytable to determine whether the initial game outcome is a winning outcome; and manipulating means arranged to automatically re-arrange at least one of said displayed symbols based on a re-arrangement rule where it is determined that the symbol re-arrangement will result in a winning outcome whereupon a prize is awarded, the 25 manipulating means being operable only in response to determining that the initial game outcome is not a winning outcome. According to another aspect of the invention, there is provided a method of playing a wager-based game on a gaming device, the method comprising: displaying a plurality of symbols on a display screen of the gaming device, the arrangement of at least a subset of 30 displayed symbols being representative of an initial game outcome; evaluating the initial game outcome and a game paytable to determine whether the initial game outcome is a 4 winning outcome; and automatically re-arranging at least one of said displayed symbols based on a re-arrangement rule where it is determined that the symbol re-arrangement will result in a winning outcome whereupon a prize is awarded, the at least one displayed symbol being re arranged only in response to determining that the initial game outcome is not a winning 5 outcome. Certain embodiments of the instant invention provides a method and apparatus to transform certain non-winning outcomes into winning outcomes without further effort on the part of the player. This effectively provides the player with a greater opportunity of winning the game. The game transforms the first outcome only if the second outcome provides a payout. 10 In addition, certain embodiments of the present invention transforms the initial outcome only when a winning outcome can be achieved based on a defined rule set. If an initial non winning outcome cannot be transformed into a winning outcome, the player loses. If the initial non-winning outcome is a "near miss," or could be a winning outcome if the displayed symbols were in a different orientation, this invention automatically provides a win. to the player by 15 merely changing the orientation of these symbols to a winning outcome. The player is then rewarded for this winning outcome. In this way, the player's interest in gaming is retained by rewarding the player by adjusting an outcome that is not contemplated by the paytable into one that is contemplated. Also disclosed is a gaming device, comprising, in combination: a display, a plurality of 20 decision making means, wagering means, a processor including random means operatively coupled to the display, the decision making means and the wagering means to receive and transmit information therebetween, the display including a plurality of symbols oriented in an RXC matrix, the plurality of symbols changing as a function of the wagering means and the random means to provide a first outcome, the processor including a comparison means between 25 the first outcome and a paytable, and including means to change the location of one or more symbols if said first outcome is not recognized by said paytable such that said one or more symbols move from their first outcome orientation to a different area in said RXC matrix to provide a second outcome recognized by said comparison means to be on said paytable. Also disclosed is a method for wagering on a gaming device, comprising the steps of: 30 making a wager to enable the gaming device, evoking chance means to trigger an outcome, displaying the outcome, comparing the outcome to a paytable, awarding credits if the outcome is 4a found on the paytable, determining whether an outcome found on the paytable can be made by permuting a losing outcome if the losing outcome is not on the paytable, manipulating the losing outcome to produce a winning outcome, and awarding credits for the manipulated outcome found on the paytable. 5 Also disclosed is an apparatus for wagering, comprising, in combination: wagering means, means for displaying a plurality of symbols in an RXC matrix, means for comparing displayed symbols with N paylines to a paytable, means for incrementing an award due in the presence of a warning outcome., means for changing the location of at least one displayed symbol to produce a winning outcome and means for incrementing an award due in the presence 10 of a manipulated outcome that is a winning outcome. As used herein, except where the context requires otherwise, the term "comprise" and variations of the term, such as "comprising", "comprises" and "comprised", are not intended to exclude further additives, components, integers or steps. Industrial Applicability 15 The industrial applicability of this invention shall be demonstrated through discussion of the following objects of the invention. Accordingly, it is an object of the present invention to provide a new and novel method and apparatus for rewarding a player whether the player wins or nearly wins an initial game according to both a paytable and a rule set. 20 A further object is to provide a device and method as characterized above wherein the player is rewarded if the outcome of the initial game can be manipulated according to a rule set to produce a second outcome that is contemplated by the paytable. A further or alternative object is to provide a device and method the provides the public with a useful choice. 25 These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
5 Brief Description Of Drawings Figure 1 is a flowchart of the methodology according to the present invention. Figure 2 is a depiction of the apparatus associated therewith. Figure 3 is a depiction of the display screen shown in Figure 2, depicting an RXC 5 matrix, having N paylines. Figure 4 parallels Figure 3, illustrating a card game. Best Mode(s) for Carrying Out the Invention Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is 10 directed to the device according to the present invention. In its. essence, the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. Alternatively, the device may use a mechanical reel system. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. For example, the 15 window 8 can be used to describe the initiation of the feature of the present invention or its duration, or describe the particular rule set, delineated infra. The device also includes an LED readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of 20 play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 may be included to effectuate an output of an award due the player. The apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game 25 to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. More specifically, and with reference to FIG. 3, greater details with respect to the 30 video display 2 can be explored. The display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. 35 Preferably, but optionally, a maximum bet enables the features of the invention.
6 Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3. If the player opts to play with a maximum bet, then after initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a value on an 5 associated paytable, and is then given the option to play again or to quit and cash out. However, if the initial outcome does not correspond to a value on the paytable, all of the displayed symbols and their locations are compared to the paytable to determine whether a winning outcome may be produced by reorienting the symbols shown according to a rule set. If no winning combination can be produced from the displayed 10 symbols, the player loses, and is given the option to play again or to quit and cash out. Should a winning combination be possible, the initial outcome is automatically manipulated to produce this winning combination by automatically moving one or more displayed symbols to correspond to the winning combination. The player is then rewarded, according to the paytable, for the winning outcome that was produced. 15 The following rule set controls potential reorientation when the initial outcome does not correspond to the paytable. Some of the following rules in the rule set may be mutually exclusive. 1. Symbols may move one stop in either direction in a column. 2. Symbols may only move one stop from a single particular reel to 20 establish winners. For instance, only reel three from a three reel machine may be allowed to move one stop to establish an outcome recognized by the paytable. 3. Symbols may only move one stop from a single reel to establish winners, but the symbol is not limited to a particular reel. For instance, two of the three winning symbols may be on reels two and three, and reel one moves one stop to establish an 25 outcome recognized by the paytable. 4. Symbols may move one stop from multiple reels to establish winners, but not all reels. For instance, a five reel game may only allow moves on reels four and five. 5. All symbols may move one stop to establish an outcome recognized by 30 the paytable. 6. A subset of symbols may move to complete an outcome recognized by the paytable. For example, only cards less than a ten may move in a five reel video poker machine. 7. Symbols may indicate a move direction (up or down) or symbols may 35 move both directions.
7 8. A move can be based on precedence. For example, the highest winning combination recognized by the paytable may be used, the lowest winning combination may be used, or a bonus event combination of symbols might be used. 9. Symbols may move only during special events. Special events resulting in 5 this invention may include, but are not limited to: time intervals whose occurrence and duration may vary (e.g., happy hour), a special symbol which triggers the invention on subsequent spins, system generated events, player card events, or random events. The special event times may or may not be indicated on the game with a light or other means. 10 10. These features may be applied to any number of reels or rows. For instance, a five reel, three row game could be used, or a six reel, four row game could be used. 11. These features may be applied to multiline games. 12. These features may be applied to video poker. For example, cards can 15 move form row to row to establish the best possible winners, or cards may change rank or suit to provide a winning hand. For example, Figure 4 shows an arrangement where a King and a Queen will move to a central row, providing a winning hand. As shown, the new hand yields a straight and a four card flush. In one embodiment (e.g. a maximum bet), if the spade King could transform to any heart, a flush would result. If 20 the spade King transforms to a heart King, a royal flush would result. 13. These features may be applied to table card games. For example, cards can move from row to row to establish the best possible winners, or cards may change rank or suit to provide a sinning hand. 14. These features may be applied to video slot machines. In addition, the 25 symbols do not have to be in different columns, the symbols can "shuffle" to establish winners. 15. These features may be applied to dice games. For example, one die (or more) can be rotated beyond an initial at rest position. 16. Dice can also move from row to row to establish the -best possible 30 winners. Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.

Claims (10)

1. A gaming device for wagering comprising: a display; 5 processor-activated means for displaying a plurality of symbols on the display, the arrangement of at least a subset of displayed symbols being representative of an initial game outcome; comparison means arranged to evaluate the initial game outcome and a game paytable to determine whether the initial game outcome is a winning outcome; and 10 manipulating means arranged to automatically re-arrange at least one of said displayed symbols based on a re-arrangement rule where it is determined that the symbol re-arrangement will result in a winning outcome whereupon a prize is awarded, the manipulating means being operable only in response to determining that the initial game outcome is not a winning outcome. 15
2. The gaming device of claim 1, wherein the processor activated means is arranged to display the symbols in a symbol matrix such that said re-arrangement rule provides that displayed symbols are movable only within the same row or column, or along the same diagonal, of the symbol matrix. 20
3. The gaming device of claim 2, wherein the re-arrangement rule provides that only symbols located in a particular one of said rows or columns are movable.
4. The gaming device according to any one of the preceding claims, wherein the 25 re-arrangement rule allows the at least one displayed symbol to be rearranged only when the resulting winning outcome is recognized by the manipulating means to be the highest paying winning outcome listed in the paytable.
5. The gaming device according to any one of the preceding claims, wherein said 30 manipulating means is operable only in response to a maximum wager being placed in the game. 9
6. A method of playing a wager-based game on a gaming device, the method comprising: displaying a plurality of symbols on a display screen of the gaming device, the 5 arrangement of at least a subset of displayed symbols being representative of an initial game outcome; evaluating the initial game outcome and a game paytable to determine whether the initial game outcome is a winning outcome; and automatically re-arranging at least one of said displayed symbols based on a re 10 arrangement rule where it is determined that the symbol re-arrangement will result in a winning outcome whereupon a prize is awarded, the at least one displayed symbol being re-arranged only in response to determining that the initial game outcome is not a winning outcome. 15
7. The method of claim 6, wherein the symbols are displayed on the display screen in a symbol matrix such that the re-arrangement rule provides that displayed symbols are movable only within the same row or column, or along the same diagonal, of the symbol matrix. 20
8. The method of claim 7, wherein the re-arrangement rule provides that only symbols located in a particular one of said rows or columns are movable.
9. The method according to any one of claims 6 to 8, wherein the re-arrangement rule allows the at least one displayed symbol to be rearranged only when the resulting 25 winning outcome is recognized by the manipulating means to be the highest paying winning outcome listed in the paytable.
10. The method according to any one of claims 6 to 9, wherein the re-arrangement step is operable only in response to a maximum wager being placed in the game. 30
AU2007240164A 2001-01-10 2007-12-06 Gaming device and method Expired AU2007240164B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2007240164A AU2007240164B2 (en) 2001-01-10 2007-12-06 Gaming device and method
AU2010212442A AU2010212442B2 (en) 2001-01-10 2010-08-20 Gaming device and method

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US09/757,915 US20030008698A1 (en) 2001-01-10 2001-01-10 Gaming device and method
US09/757,915 2001-01-10
AU2002251743A AU2002251743A1 (en) 2001-01-10 2002-01-10 Gaming device and method
PCT/US2002/000492 WO2002062439A1 (en) 2001-01-10 2002-01-10 Gaming device and method
AU2007240164A AU2007240164B2 (en) 2001-01-10 2007-12-06 Gaming device and method

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2002251743A Division AU2002251743A1 (en) 2001-01-10 2002-01-10 Gaming device and method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2010212442A Division AU2010212442B2 (en) 2001-01-10 2010-08-20 Gaming device and method

Publications (2)

Publication Number Publication Date
AU2007240164A1 AU2007240164A1 (en) 2008-01-03
AU2007240164B2 true AU2007240164B2 (en) 2010-07-22

Family

ID=25049741

Family Applications (2)

Application Number Title Priority Date Filing Date
AU2007240164A Expired AU2007240164B2 (en) 2001-01-10 2007-12-06 Gaming device and method
AU2010212442A Expired AU2010212442B2 (en) 2001-01-10 2010-08-20 Gaming device and method

Family Applications After (1)

Application Number Title Priority Date Filing Date
AU2010212442A Expired AU2010212442B2 (en) 2001-01-10 2010-08-20 Gaming device and method

Country Status (5)

Country Link
US (1) US20030008698A1 (en)
EP (1) EP1351747A4 (en)
AU (2) AU2007240164B2 (en)
NZ (1) NZ527020A (en)
WO (1) WO2002062439A1 (en)

Families Citing this family (29)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7771271B2 (en) 1996-12-30 2010-08-10 Igt Method and apparatus for deriving information from a gaming device
US7467999B2 (en) * 2002-04-18 2008-12-23 Walker Digital, Llc Method and apparatus for outputting apparent and actual outcomes of a gaming device
US8113935B2 (en) * 1997-03-12 2012-02-14 Igt System and method for presenting payout ranges and audiovisual clips at a gaming device
US20020094857A1 (en) * 2001-01-15 2002-07-18 Jason Meyer Gaming machine
JP4185265B2 (en) * 2001-07-06 2008-11-26 アルゼ株式会社 GAME DEVICE AND GAME DEVICE CONTROL METHOD
WO2003089091A1 (en) 2002-04-18 2003-10-30 Walker Digital, Llc False outcomes in a gaming device
US8152623B2 (en) * 2004-06-18 2012-04-10 Wms Gaming Inc. Wagering game with two-way cascading reel
JP2007021108A (en) * 2005-07-21 2007-02-01 Aruze Corp Game machine
US7585222B2 (en) * 2005-08-17 2009-09-08 Igt Gaming device and method providing a near miss insurance pool or fund
WO2008013541A2 (en) 2006-07-25 2008-01-31 Walker Digital, Llc Method and apparatus for conditional payouts in a gaming device
US20080039174A1 (en) * 2006-08-01 2008-02-14 Litman Mark A Multiline video game play and apparatus with loss-line payout enhancing
JP2008167863A (en) * 2007-01-10 2008-07-24 Aruze Corp Gaming machine determining symbols to be relocated in each game
AU2009201619A1 (en) 2008-04-23 2009-11-12 Aristocrat Technologies Australia Pty Limited A gaming system and method of gaming
US8197335B2 (en) 2008-11-14 2012-06-12 Igt Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
US8408990B2 (en) 2008-11-14 2013-04-02 Igt Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
US8764547B2 (en) 2010-08-10 2014-07-01 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system, and a game controller
US8771055B2 (en) 2010-08-10 2014-07-08 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system, and a game controller
US20120309489A1 (en) * 2011-06-03 2012-12-06 Scott James R Value engine providing current cash value for wagering game indicia
US9349251B2 (en) 2013-09-17 2016-05-24 Igt Gaming system and method for providing a cascading symbol game with upgrade events
US9418518B2 (en) 2013-09-17 2016-08-16 Igt Gaming system and method for providing a cascading symbol game with interacting symbols
US9460587B2 (en) 2013-09-17 2016-10-04 Igt Gaming system and method for providing a cascading symbol game with shifting symbols in different directions between multiple symbol display position matrices
US9299224B2 (en) 2013-09-17 2016-03-29 Igt Gaming system and method for providing a cascading symbol game with symbol class eliminations
US9355528B2 (en) 2013-09-17 2016-05-31 Igt Gaming system and method for providing a cascading symbol game with shifting symbols between multiple symbol display position matrices
US9449465B2 (en) 2013-09-17 2016-09-20 Igt Gaming system and method for providing a cascading symbol game with upgrade events
US9390587B2 (en) 2013-09-17 2016-07-12 Igt Gaming system and method for providing a cascading symbol game with multiple symbol display position symbols
US9275524B2 (en) 2013-09-17 2016-03-01 Igt Gaming system and method for providing a cascading symbol game with multiple symbol display position elements
US9472065B2 (en) 2013-09-17 2016-10-18 Igt Gaming system and method for providing a cascading symbol game with interacting symbols
US9311781B2 (en) 2013-09-17 2016-04-12 Igt Gaming system and method for providing a cascading symbol game with upgrade events
US10255761B2 (en) 2015-03-17 2019-04-09 Igt Gaming system and method for converting primary game outcomes to secondary game outcomes

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2042782A (en) * 1978-09-30 1980-09-24 Jpm Ltd Improvements relating to coin- operated gaming or amusement machines
GB2092797A (en) * 1981-02-06 1982-08-18 Barcrest Ltd Entertainment machines
GB2098781A (en) * 1981-05-14 1982-11-24 Ace Coin Equip Gaming or amusement machines
US4826169A (en) * 1987-06-26 1989-05-02 Kabushiki Kaisha Universal Slot machine with a marker symbol

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4790537A (en) * 1986-07-25 1988-12-13 Ainsworth Nominees Pty. Ltd. Multi-size reel symbols
US5067712A (en) * 1989-02-02 1991-11-26 Hilton Nevada Corporation Multiple-pull slot machine
US5564700A (en) * 1995-02-10 1996-10-15 Trump Taj Mahal Associates Proportional payout method for progressive linked gaming machines
US5704835A (en) * 1995-12-13 1998-01-06 Infinity Group, Inc. Electronic second spin slot machine
US5997401A (en) * 1996-10-25 1999-12-07 Sigma Game, Inc. Slot machine with symbol save feature
JP2000140207A (en) * 1998-11-18 2000-05-23 Aruze Corp Game machine
US6227971B1 (en) * 1999-09-14 2001-05-08 Casino Data Systems Multi-line, multi-reel gaming device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2042782A (en) * 1978-09-30 1980-09-24 Jpm Ltd Improvements relating to coin- operated gaming or amusement machines
GB2092797A (en) * 1981-02-06 1982-08-18 Barcrest Ltd Entertainment machines
GB2098781A (en) * 1981-05-14 1982-11-24 Ace Coin Equip Gaming or amusement machines
US4826169A (en) * 1987-06-26 1989-05-02 Kabushiki Kaisha Universal Slot machine with a marker symbol

Also Published As

Publication number Publication date
AU2010212442B2 (en) 2013-01-31
AU2010212442A1 (en) 2010-09-09
NZ527020A (en) 2003-11-28
US20030008698A1 (en) 2003-01-09
AU2007240164A1 (en) 2008-01-03
WO2002062439A1 (en) 2002-08-15
EP1351747A1 (en) 2003-10-15
EP1351747A4 (en) 2009-01-07

Similar Documents

Publication Publication Date Title
AU2007240164B2 (en) Gaming device and method
US6875106B2 (en) Gaming device and method
US6609972B2 (en) Method and device for playing a game with player selectable display devices
US7497439B2 (en) Gaming device and method featuring chess indicia
EP1126426A2 (en) Gaming machine with high volatility index
US7491121B2 (en) Gaming device and method
US20030064772A1 (en) Gaming device and method
US20020025843A1 (en) Gaming machine with puzzle feature
US20030062678A1 (en) Gaming device and method
US6582303B1 (en) Gaming device and method
AU765887B2 (en) Gaming machine with feature concept
EP1607920A1 (en) Electronic wagering including a bonus game
AU2005292347B2 (en) Gaming device, system, and method having concurrent gaming features
US20030064787A1 (en) Gaming device and method
AU2018205188A1 (en) Gaming Device and Method
AU2010202289A1 (en) Gaming device and method featuring an award occuring on non-winning outcomes
AU2013202907A1 (en) Gaming device and method
AU2002251743A1 (en) Gaming device and method
AU779439B2 (en) Gaming machine with puzzle feature
AU2009250984A1 (en) Gaming device and method
AU2011213844B2 (en) Gaming device and method
AU2005202630A1 (en) Bonus Game For Electronic Wagering
AU2007205765A1 (en) Gaming device and method
WO2006016130A1 (en) Game playing apparatus
AU3556102A (en) Improved bingo game

Legal Events

Date Code Title Description
FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired