[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Hyun et al., 2016 - Google Patents

Motion grammars for character animation

Hyun et al., 2016

View PDF
Document ID
3996821122732912437
Author
Hyun K
Lee K
Lee J
Publication year
Publication venue
Computer Graphics Forum

External Links

Snippet

The behavioral structure of human movements is imposed by multiple sources, such as rules, regulations, choreography, habits, and emotion. Our goal is to identify the behavioral structure in a specific application domain and create a novel sequence of movements that …
Continue reading at mrl.snu.ac.kr (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30861Retrieval from the Internet, e.g. browsers
    • G06F17/30873Retrieval from the Internet, e.g. browsers by navigation, e.g. using categorized browsing, portals, synchronized browsing, visual networks of documents, virtual worlds or tours
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30017Multimedia data retrieval; Retrieval of more than one type of audiovisual media
    • G06F17/30023Querying
    • G06F17/30038Querying based on information manually generated or based on information not derived from the media content, e.g. tags, keywords, comments, usage information, user ratings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/30Information retrieval; Database structures therefor; File system structures therefor
    • G06F17/30943Information retrieval; Database structures therefor; File system structures therefor details of database functions independent of the retrieved data type
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/20Handling natural language data
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/50Computer-aided design
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for programme control, e.g. control unit
    • G06F9/06Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N99/00Subject matter not provided for in other groups of this subclass
    • G06N99/005Learning machines, i.e. computer in which a programme is changed according to experience gained by the machine itself during a complete run
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computer systems utilising knowledge based models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computer systems based on biological models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06KRECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K9/00Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce

Similar Documents

Publication Publication Date Title
Hyun et al. Motion grammars for character animation
Lee et al. Interactive character animation by learning multi-objective control
Petrovich et al. TEMOS: Generating diverse human motions from textual descriptions
Smith et al. Efficient neural networks for real-time motion style transfer
Liang et al. Intergen: Diffusion-based multi-human motion generation under complex interactions
Talton et al. Learning design patterns with bayesian grammar induction
Lerner et al. Crowds by example
JP6446602B2 (en) Method and system for categorizing data
Lau et al. Behavior planning for character animation
He et al. Animate-a-story: Storytelling with retrieval-augmented video generation
Youwang et al. Clip-actor: Text-driven recommendation and stylization for animating human meshes
Hassani et al. Visualizing natural language descriptions: A survey
Wang et al. 3D human motion editing and synthesis: A survey
Pejsa et al. State of the art in example‐based motion synthesis for virtual characters in interactive applications
Won et al. Generating and ranking diverse multi-character interactions
Zhou et al. Generative tweening: Long-term inbetweening of 3d human motions
Du et al. Stylistic locomotion modeling and synthesis using variational generative models
Kumar et al. A survey of evolution of image captioning techniques
Hu et al. SceneCraft: An LLM Agent for Synthesizing 3D Scenes as Blender Code
El-Mashad et al. Automatic creation of a 3D cartoon from natural language story
Huang et al. CoMo: Controllable Motion Generation through Language Guided Pose Code Editing
Zhang et al. Adversarial synthesis of human pose from text
Athanasiou et al. MotionFix: Text-driven 3d human motion editing
Maetschke et al. Understanding in artificial intelligence
Huang et al. Sketch-Based Creativity Support Tools Using Deep Learning