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Ohbuchi, 2003 - Google Patents

A real-time refraction renderer for volume objects using a polygon-rendering scheme

Ohbuchi, 2003

Document ID
3791981990374035495
Author
Ohbuchi E
Publication year
Publication venue
Proceedings Computer Graphics International 2003

External Links

Snippet

We propose the per vertex ray tracing (pVRT) method for real-time refraction rendering and discuss its algorithm, hardware implementation, and results. Our algorithm is based on single-pass rendering with a pre-processing phase to calculate the destinations of rays …
Continue reading at ieeexplore.ieee.org (other versions)

Classifications

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    • G06T15/80Shading
    • G06T15/83Phong shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
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    • GPHYSICS
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    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer
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    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
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    • G06T15/08Volume rendering
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    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/40Filling a planar surface by adding surface attributes, e.g. colour or texture
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
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    • G06F17/5009Computer-aided design using simulation
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