[go: up one dir, main page]
More Web Proxy on the site http://driver.im/

Ong et al., 2023 - Google Patents

Augmented Reality-Assisted Healthcare Exercising Systems

Ong et al., 2023

Document ID
2280026409764953626
Author
Ong S
Zhao M
Nee A
Publication year
Publication venue
Springer Handbook of Augmented Reality

External Links

Snippet

The number of people with low upper-extremity functions is increasing due to the sedentary lifestyle, muscular disuse, and aging of population. Therefore, healthcare exercising systems that aim to enhance upper-extremity skills are desirable. The improvement of motor functions …
Continue reading at link.springer.com (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Detecting, measuring or recording for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • A61B5/1121Determining geometric values, e.g. centre of rotation or angular range of movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • A63B24/0006Computerised comparison for qualitative assessment of motion sequences or the course of a movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/012Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using frictional force-resisters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H1/00Apparatus for passive exercising; Vibrating apparatus ; Chiropractic devices, e.g. body impacting devices, external devices for briefly extending or aligning unbroken bones
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/50Force related parameters
    • A63B2220/51Force
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Other characteristics of sports equipment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports

Similar Documents

Publication Publication Date Title
Laut et al. The present and future of robotic technology in rehabilitation
Mousavi Hondori et al. A spatial augmented reality rehab system for post-stroke hand rehabilitation
Da Gama et al. Motor rehabilitation using Kinect: a systematic review
Brewer et al. Poststroke upper extremity rehabilitation: a review of robotic systems and clinical results
CA2731775C (en) 3d monocular visual tracking therapy system for the rehabilitation of human upper limbs
Wang et al. Survey of movement reproduction in immersive virtual rehabilitation
Lupu et al. Virtual reality based stroke recovery for upper limbs using leap motion
Palaniappan et al. Developing rehabilitation practices using virtual reality exergaming
Karime et al. A fuzzy-based adaptive rehabilitation framework for home-based wrist training
Sramka et al. Combined methods of rehabilitation of patients after stroke: virtual reality and traditional approach
Decker et al. Wiihabilitation: rehabilitation of wrist flexion and extension using a wiimote-based game system
Sheng et al. Commercial device-based hand rehabilitation systems for stroke patients: State of the art and future prospects
Rego et al. Architecture for serious games in health rehabilitation
Ding et al. Kinect-based virtual rehabilitation and evaluation system for upper limb disorders: A case study
Rego et al. A serious games framework for health rehabilitation
Riener et al. Virtual reality for rehabilitation
Pan et al. A novel robot-aided upper limb rehabilitation training system based on multimodal feedback
Ong et al. Augmented Reality-Assisted Healthcare Exercising Systems
Karime et al. Determining wrist reference kinematics using a sensory-mounted stress ball
Alex et al. A review of sensor devices in stroke rehabilitation
Herrera et al. Performance Analysis for Upper Limb Rehabilitation in Non-Immersive and Immersive Scenarios.
Hoda et al. Haptics in rehabilitation, exergames and health
Hiraga et al. Contribution of virtual reality (Nintendo Wii) for exercise training and rehabilitation
Yasmin Virtual Reality and Assistive Technologies: A Survey.
Yang et al. Hand tele-rehabilitation in haptic virtual environment