Harris et al., 2015 - Google Patents
Integrated and personalized diabetes coach for childrenHarris et al., 2015
- Document ID
- 16329652691848166724
- Author
- Harris A
- Durresi A
- Tuceryan M
- Hannon T
- Publication year
- Publication venue
- 2015 IEEE 29th International Conference on Advanced Information Networking and Applications Workshops
External Links
Snippet
Chronic diseases, such as diabetes, exact a considerable social and fiscal burden, both in the United States and worldwide. Diet, exercise and in general the lifestyle can help enormously to manage diabetes. However, especially for children it is not easy to manage …
- 206010012601 Diabetes mellitus 0 title abstract description 35
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
- G06F19/30—Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
- G06F19/34—Computer-assisted medical diagnosis or treatment, e.g. computerised prescription or delivery of medication or diets, computerised local control of medical devices, medical expert systems or telemedicine
- G06F19/3475—Computer-assisted prescription or delivery of diets, e.g. prescription filling or compliance checking
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F19/00—Digital computing or data processing equipment or methods, specially adapted for specific applications
- G06F19/30—Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
- G06F19/34—Computer-assisted medical diagnosis or treatment, e.g. computerised prescription or delivery of medication or diets, computerised local control of medical devices, medical expert systems or telemedicine
- G06F19/3418—Telemedicine, e.g. remote diagnosis, remote control of instruments or remote monitoring of patient carried devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
- A63B24/0006—Computerised comparison for qualitative assessment of motion sequences or the course of a movement
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/003—Repetitive work cycles; Sequence of movements
- G09B19/0038—Sports
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11490864B2 (en) | Personalized avatar responsive to user physical state and context | |
US10390769B2 (en) | Personalized avatar responsive to user physical state and context | |
Bielik et al. | Move2Play: an innovative approach to encouraging people to be more physically active | |
US20140135592A1 (en) | Health band | |
Munson et al. | Gamification and health | |
Carrino et al. | PEGASO: a personalised and motivational ICT System to empower adolescents towards healthy lifestyles | |
Shrimal et al. | Nutriflow: A diet recommendation system | |
Harris et al. | Integrated and personalized diabetes coach for children | |
Lin et al. | QM-FOrMS: A portable and cost-effective upper extremity rehabilitation system | |
Schulz et al. | Changing behavior of kids with obesity with gamified wearables | |
Chiu et al. | Motivating the motivators: Lessons learned from the design and evaluation of a social persuasion system | |
Toscos et al. | Using behavior change theory to understand and guide technological interventions | |
Tsang | Using wearable sensors for physical activity measurement and promotion in manual wheelchair users | |
JP2010122718A (en) | Diet recorder | |
Hong et al. | The quantified self | |
Schulz | Gamified wearables in obesity therapy for youth: successful fundamental app design guidelines | |
Bocci | The Social Media Workbook for Teens: Skills to Help You Balance Screen Time, Manage Stress, and Take Charge of Your Life | |
Tong | Encouraging Physical Activity with Gamification Approaches: Goal-setting, Social Community, and “FitPet” Game-based Mobile Application | |
Vereijken et al. | The Potential for Technology to Enhance Physical Activity Among Older People | |
Altamimi et al. | FITTER-A Framework for Integrating Activity Tracking Technologies into Electric Recreation for Children and Adolescents | |
Cornick et al. | Virtual reality and eating, diabetes, and obesity | |
Bian et al. | A Grip Force Training and Testing Device for Old People | |
Alsaleh | THE IMPACT OF GAMIFICATION APPLICATION ON THE BEHAVIOUR OF CHILDREN WITH DIABETES | |
MacManus | Epub Trackers-E BOOK | |
Marcus et al. | The health machine: Combining information design/visualization with persuasion design to change people’s nutrition and exercise behavior |