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Hoffman, 2010 - Google Patents

Crafting physically motivated shading models for game development

Hoffman, 2010

View PDF
Document ID
15604223622813523162
Author
Hoffman N
Publication year
Publication venue
part of “Physically Based Shading Models in Film and Game Production,” SIGGRAPH

External Links

Snippet

The first question many game developers ask in connection with physically-based shading models is “Why bother?”. This is a valid question, since games do not aim at an exact physical simulation of light transport1. However, we shall see many practical advantages for …
Continue reading at renderwonk.com (PDF) (other versions)

Classifications

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    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
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