Dai et al., 2019 - Google Patents
An mec-enabled wireless vr transmission system with view synthesis-based cachingDai et al., 2019
- Document ID
- 15053742531845932437
- Author
- Dai J
- Liu D
- Publication year
- Publication venue
- 2019 IEEE Wireless Communications and Networking Conference Workshop (WCNCW)
External Links
Snippet
To meet the requirements of lower latency and massive data transmission in wireless Virtual Reality (VR) applications, a mobile edge computing (MEC) enabled VR transmission system is proposed over Cloud Radio Access Network (C-RAN). In the proposed system, an MEC …
- 230000005540 biological transmission 0 title abstract description 27
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of content streams, manipulating MPEG-4 scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of content streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/10—Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network
- H04L67/104—Network-specific arrangements or communication protocols supporting networked applications in which an application is distributed across nodes in the network for peer-to-peer [P2P] networking; Functionalities or architectural details of P2P networks
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/239—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements or protocols for real-time communications
- H04L65/40—Services or applications
- H04L65/4069—Services related to one way streaming
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network-specific arrangements or communication protocols supporting networked applications
- H04L67/28—Network-specific arrangements or communication protocols supporting networked applications for the provision of proxy services, e.g. intermediate processing or storage in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network, synchronizing decoder's clock; Client middleware
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television, VOD [Video On Demand]
- H04N21/60—Selective content distribution, e.g. interactive television, VOD [Video On Demand] using Network structure or processes specifically adapted for video distribution between server and client or between remote clients; Control signaling specific to video distribution between clients, server and network components, e.g. to video encoder or decoder; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Application independent communication protocol aspects or techniques in packet data networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/30—Information retrieval; Database structures therefor; File system structures therefor
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L29/00—Arrangements, apparatus, circuits or systems, not covered by a single one of groups H04L1/00 - H04L27/00 contains provisionally no documents
- H04L29/02—Communication control; Communication processing contains provisionally no documents
- H04L29/06—Communication control; Communication processing contains provisionally no documents characterised by a protocol
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATIONS NETWORKS
- H04W28/00—Network traffic or resource management
- H04W28/02—Traffic management, e.g. flow control or congestion control
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Du et al. | MEC-assisted immersive VR video streaming over terahertz wireless networks: A deep reinforcement learning approach | |
Sun et al. | Communications, caching, and computing for mobile virtual reality: Modeling and tradeoff | |
Khan et al. | A survey on mobile edge computing for video streaming: Opportunities and challenges | |
Yu et al. | Federated learning based proactive content caching in edge computing | |
Paschos et al. | The role of caching in future communication systems and networks | |
Liu et al. | Rendering-aware VR video caching over multi-cell MEC networks | |
Zhang et al. | Social-aware D2D pairing for cooperative video transmission using matching theory | |
CN106713956A (en) | Rate control and version selection method and system for dynamic adaptive video streaming media | |
Zheng et al. | MEC-enabled wireless VR video service: A learning-based mixed strategy for energy-latency tradeoff | |
Huang et al. | Toward holographic video communications: a promising AI-driven solution | |
Dai et al. | An mec-enabled wireless vr transmission system with view synthesis-based caching | |
Zhou et al. | QoE-aware 3D video streaming via deep reinforcement learning in software defined networking enabled mobile edge computing | |
Chen et al. | Dual pricing optimization for live video streaming in mobile edge computing with joint user association and resource management | |
Yang et al. | Collaborative edge caching and transcoding for 360° video streaming based on deep reinforcement learning | |
Gupta et al. | mmWave networking and edge computing for scalable 360° video multi-user virtual reality | |
Liu et al. | Multi-agent federated reinforcement learning strategy for mobile virtual reality delivery networks | |
Kumar et al. | Edge assisted DASH video caching mechanism for multi-access edge computing | |
KR20230085767A (en) | Method and apparatus for providing split computing based on device capability | |
Zhang et al. | Scalable video caching for information centric wireless networks | |
Madarasingha et al. | OpCASH: Optimized utilization of MEC cache for 360-degree video streaming with dynamic tiling | |
CN110913239B (en) | Video cache updating method for refined mobile edge calculation | |
Wang et al. | Edge intelligence-empowered immersive media | |
Dai et al. | Proactive caching over cloud radio access network with user mobility and video segment popularity awared | |
Yu et al. | Co-optimizing latency and energy with learning based 360 video edge caching policy | |
Liu et al. | Joint EPC and RAN caching of tiled VR videos for mobile networks |