Kryachko, 2005 - Google Patents
Using vertex texture displacement for realistic water renderingKryachko, 2005
View PDF- Document ID
- 13652945439936090944
- Author
- Kryachko Y
- Publication year
- Publication venue
- GPU gems
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Snippet
Water surfaces are common in computer graphics, especially in games. They are a critical element that can significantly improve the level of realism in a scene. But depicting them realistically is a hard problem, because of the high visual complexity present in the motion of …
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Classifications
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